- Uses MMD Tools Dictionary to convert things into English then uses Translation service to do the rest
This i useful for the rest of our converter, it's better to have standard english names then trying to use a service first as each service translate things differnetly my orignal approach was bad due to this.
- Change default validation mode from STRICT to NONE (disabled)
- Move validation from automatic panel draw to explicit "Validate Now" button
- Hide validation results when mode is changed to NONE
- Fix PMX/MMD model detection to check mmd_type value, not just attribute existence
- Add new validation result collapsible sections
- Improve UI presentation with better visual hierarchy
- Add translation strings for new validation UI elements
- Added translation service with 3 services.
- MyMemory (Free no api key needed but 1000 words a day and Skow)
- Deepl (Free with API key, 500000 words a month and fast)
- Libre Translate (Paid unless you host your own server, open source)
- Added caching for Quick Access and the translate service to speed up the UI. Can be fast depending on the service you use/ PC specs and etc).
NEW FEATURES:
- added apply shapekey to basis from Cats
- now that pesky thing I keep going back to cats for is in Avatar Toolkit.
BUG FIXES:
- now we push armature santizers into functions where they are needed
- this prevents the methods from mirroring changes while working, causing them to blow up when mirror mode is on
- more changes to come for armature setting santitizers
- fixed error reporting
- now methods when catching errors will return full error tracebacks
- this will help make debugging and finding user issues easier.
- Updated Operations and Properties with tpying and logging.
I have not updated translation files, this is because i want to gut MMD Tools system and replace it with our own, however I want to make MMD Tools more simple and ajust it to our needs only. This is going to take a while and my aim for this is Alpha 4, also the MMD Translation system hurt my head....
- Fixes a couple of bugs as well, with quick access and the PMX importer.
- removed advanced merge doubles, it just does advanced by default
- same behavior as advanced was before, but now completes the task in under a second. Thanks to the power of BMesh!
- Labels now reflect this change
add to menu
fix resonite animx importer bug
add flip animations
add flip animation keyframes to help users rekey and remake animations as if they were mirrored.
- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users.
- Fixed issue where Join Meshes, made it faster as well.
- Fixed issues with viseme generation and previewing.
- Removed MMD Panel and Tools.
- Fixed issue with armature merging
- Fixed reset eye tracking button throwing errors in the SDK2 panel.
- Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity.
- Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones.
- Added instructions to armature validation about other bones and re the standardization button.
- Added Highlight Bone System in the 3D View, can be turned off in settings.
- Added more bones to the acceptable bone lists.
- Fixed issue with properties registrations and unregistration, the system is more rebust now.
- Added a validate t-pose system
- Added a detect bone scales system.
- Fixed some translation strings
- Armature validation now uses logger system.
- Added standard list.
- Added bone_hierarchy list
- Added bone_hierarchy
- Better checks.
- Better UI.
This is the first part, still needs alot of work, but this is better then before. Need to add some more standards and then we will be golden.
- Now working with Alpha 2.
- Did some changed but it should still work, did some basic testing.
- Do want to make further changes and make the system better where possible.
Remove Zero Weights Improvements
- Add option to not remove 0 weight bones with children for things like skirts
- add option for listing zero weight bones rather than going ahead with deleting them
- add option for removing zero weight bones only if they have deform enabled.