@@ -0,0 +1,101 @@
|
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import bpy
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import numpy as np
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from bpy.types import Operator, Context
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from typing import Set
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from ...core.translations import t
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from ...core.logging_setup import logger
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from ...core.common import get_active_armature, get_all_meshes
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from ...core.armature_validation import validate_armature
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import bmesh
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class MapItem():
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length: int
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current_node: bmesh.types.BMVert
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marched_paths: list[bmesh.types.BMEdge]
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class AvatarToolkit_OT_SelectShortestSeamPath(Operator):
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"""Find the shortest seam path between two vertices."""
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bl_idname = "avatar_toolkit.find_shortest_seam_path"
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bl_label = t("Tools.find_shortest_seam_path")
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bl_description = t("Tools.find_shortest_seam_path_desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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if context.mode != "EDIT_MESH":
|
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return False
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mesh_data: bpy.types.Mesh = context.active_object.data
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mesh = bmesh.from_edit_mesh(mesh_data)
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selected: int = 0
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for vert in mesh.verts:
|
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if vert.select == True:
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||||
selected = selected+1
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||||
if selected > 2:
|
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return False
|
||||
found_seam: bool = False
|
||||
for edge in vert.link_edges:
|
||||
if edge.seam:
|
||||
found_seam = True
|
||||
if not found_seam:
|
||||
return False
|
||||
if selected < 2:
|
||||
return False
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
mesh_data: bpy.types.Mesh = context.active_object.data
|
||||
mesh = bmesh.from_edit_mesh(mesh_data)
|
||||
vert1: bmesh.types.BMVert = None
|
||||
vert2: bmesh.types.BMVert = None
|
||||
for vert in mesh.verts:
|
||||
if vert.select == True:
|
||||
if vert1 == None:
|
||||
vert1 = vert
|
||||
else:
|
||||
vert2 = vert
|
||||
|
||||
current_verts: list[MapItem] = []
|
||||
|
||||
first_item: MapItem = MapItem()
|
||||
first_item.current_node = vert1
|
||||
first_item.length = 0
|
||||
first_item.marched_paths = []
|
||||
current_verts.append(first_item)
|
||||
|
||||
def find_next_edge() -> list[bmesh.types.BMEdge]:
|
||||
if len(current_verts) == 0: #all paths have been exausted.
|
||||
return []
|
||||
for mapeditem in current_verts:
|
||||
current_verts.remove(mapeditem)
|
||||
for edge in mapeditem.current_node.link_edges:
|
||||
if edge.seam and (edge not in mapeditem.marched_paths):
|
||||
for vert_new in edge.verts:
|
||||
if vert_new != mapeditem.current_node:
|
||||
if vert_new == vert2:
|
||||
mapeditem.marched_paths.append(edge)
|
||||
return mapeditem.marched_paths
|
||||
first_item: MapItem = MapItem()
|
||||
first_item.current_node = vert_new
|
||||
first_item.length = mapeditem.length+1
|
||||
first_item.marched_paths = []
|
||||
first_item.marched_paths.extend(mapeditem.marched_paths)
|
||||
first_item.marched_paths.append(edge)
|
||||
current_verts.append(first_item)
|
||||
return find_next_edge()
|
||||
|
||||
mesh.select_flush(False)
|
||||
path: list[bmesh.types.BMEdge] = find_next_edge()
|
||||
for edge in path:
|
||||
edge.select = True
|
||||
for vert in edge.verts:
|
||||
vert.select = True
|
||||
bpy.ops.mesh.select_mode(type='EDGE')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
@@ -167,6 +167,7 @@
|
||||
"Optimization.remove_doubles_completed": "Remove doubles completed successfully",
|
||||
|
||||
"Tools.label": "Tools",
|
||||
"Tools.mesh_title": "Mesh Tools",
|
||||
"Tools.general_title": "General Tools",
|
||||
"Tools.select_armature": "Select an Armature",
|
||||
"Tools.convert_resonite": "Convert to Resonite",
|
||||
@@ -216,6 +217,8 @@
|
||||
"Tools.clean_weights_success": "Removed {count} zero-weight bones",
|
||||
"Tools.clean_weights_threshold": "Weight Threshold",
|
||||
"Tools.clean_weights_threshold_desc": "Minimum weight value to consider a bone as weighted",
|
||||
"Tools.find_shortest_seam_path": "Find Shortest Seam Path",
|
||||
"Tools.find_shortest_seam_path_desc": "Find shortest path of seams between two selected vertices connected to seams.",
|
||||
"Tools.merge_title": "Merge Tools",
|
||||
"Tools.merge_to_active": "Merge to Active",
|
||||
"Tools.merge_to_active_desc": "Merge selected bones to active bone",
|
||||
|
||||
@@ -18,6 +18,7 @@ from ..functions.tools.bone_tools import (
|
||||
from ..functions.tools.standardize_armature import AvatarToolkit_OT_StandardizeArmature
|
||||
from ..functions.tools.merge_tools import AvatarToolkit_OT_MergeToActive, AvatarToolkit_OT_MergeToParent, AvatarToolkit_OT_ConnectBones
|
||||
from ..functions.tools.rigify_converter import AvatarToolkit_OT_ConvertRigifyToUnity
|
||||
from ..functions.tools.general_mesh_tools import AvatarToolkit_OT_SelectShortestSeamPath
|
||||
|
||||
class AvatarToolKit_PT_ToolsPanel(Panel):
|
||||
"""Panel containing various tools for avatar customization and optimization"""
|
||||
@@ -59,6 +60,13 @@ class AvatarToolKit_PT_ToolsPanel(Panel):
|
||||
col.operator(AvatarToolKit_OT_CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade"), icon='BONE_DATA')
|
||||
col.operator(AvatarToolKit_OT_FlipCurrentKeyFrames.bl_idname,text=t("Tools.flip_pose_frames"),icon="ACTION")
|
||||
|
||||
# Mesh Tools
|
||||
mesh_box: UILayout = layout.box()
|
||||
col = mesh_box.column(align=True)
|
||||
col.label(text=t("Tools.mesh_title"), icon='MESH_DATA')
|
||||
col.separator(factor=0.5)
|
||||
col.operator(AvatarToolkit_OT_SelectShortestSeamPath.bl_idname,text=t("Tools.find_shortest_seam_path"),icon="MESH_DATA")
|
||||
|
||||
|
||||
# Standardization Tools
|
||||
standardize_box: UILayout = bone_box.box()
|
||||
|
||||
Reference in New Issue
Block a user