Bug fixes
- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users. - Fixed issue where Join Meshes, made it faster as well. - Fixed issues with viseme generation and previewing. - Removed MMD Panel and Tools. - Fixed issue with armature merging - Fixed reset eye tracking button throwing errors in the SDK2 panel. - Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity. - Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones. - Added instructions to armature validation about other bones and re the standardization button.
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@@ -1,7 +1,7 @@
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{
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"authors": ["Avatar Toolkit Team"],
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"messages": {
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"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.1.1)",
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"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.2.0)",
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"AvatarToolkit.desc1": "Avatar Toolkit is in Early Access there",
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"AvatarToolkit.desc2": "will be issues, if you find any issues,",
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"AvatarToolkit.desc3": "please report it on our Github.",
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@@ -72,6 +72,13 @@
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"Armature.validation.asymmetric_hand_wrist": "Missing symmetric bones for hands/wrists",
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"Armature.validation.found_bones": "Found bones in armature:\n- {bones}",
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"Armature.validation.non_standard_bones": "Non-standard bones found:\n- {bones}",
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"Armature.validation.accessory_bones_note.line1": "If you have hair bones, skirt bones, or other",
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"Armature.validation.accessory_bones_note.line2": "accessorybones named similarly to main armature",
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"Armature.validation.accessory_bones_note.line3": "bones (e.g., Head1, Head2), please rename them to",
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"Armature.validation.accessory_bones_note.line4": "more descriptive names like Hair_1, Skirt_1.",
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"Armature.validation.standardize_note.line1": "You can standardize your armature",
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"Armature.validation.standardize_note.line2": "automatically by using the 'Standardize Armature'",
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"Armature.validation.standardize_note.line3": "button in the Tools section.",
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"Validation.section.found_bones": "Found Bones",
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"Validation.section.non_standard": "Non-Standard Bones",
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"Validation.section.hierarchy": "Hierarchy Issues",
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@@ -392,10 +399,15 @@
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"EyeTracking.sdk_version": "SDK Version",
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"EyeTracking.type.av3": "Avatar 3.0",
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"EyeTracking.type.av3_desc": "VRChat Avatar 3.0 eye tracking setup",
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"EyeTracking.type.sdk2": "SDK2 (Legacy)",
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"EyeTracking.type.sdk2_desc": "VRChat SDK2 eye tracking setup",
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"EyeTracking.type.sdk2": "Legacy (ChilloutVR",
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"EyeTracking.type.sdk2_desc": "Legacy (SDK2) eye tracking setup",
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"EyeTracking.adjust.label": "Adjust Eye Position",
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"EyeTracking.adjust.desc": "Adjust the position of eye bones based on vertex groups",
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"EyeTracking.sdk2_warning": "Legacy (SDK2) Eye Tracking Notice",
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"EyeTracking.sdk2_warning_detail1": "This system SHOULD NOT BE USED FOR VRChat,",
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"EyeTracking.sdk2_warning_detail2": "as eye tracking is now configured directly",
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"EyeTracking.sdk2_warning_detail3": "in Unity. It remains for other platforms.",
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"EyeTracking.sdk2_warning_detail4": "like ChilloutVR.",
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"CustomPanel.label": "Custom Avatar Tools",
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"CustomPanel.merge_mode": "Merge Mode",
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