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@@ -1,3 +1,4 @@
|
||||
|
||||
*.pyc
|
||||
.vscode/settings.json
|
||||
core/preferences.json
|
||||
|
||||
Vendored
+5
-5
@@ -1,11 +1,11 @@
|
||||
{
|
||||
"python.analysis.extraPaths": [
|
||||
"D:\\SteamLibrary\\steamapps\\common\\Blender\\4.3\\scripts\\addons",
|
||||
"C:\\Users\\Onan\\AppData\\Roaming\\Blender Foundation\\Blender\\4.3\\extensions\\user_default\\",//C:/Users/Onan/AppData/Roaming/Blender Foundation/Blender/4.0/scripts/addons
|
||||
"D:\\SteamLibrary\\steamapps\\common\\Blender\\4.4\\scripts\\addons",
|
||||
"C:\\Users\\Onan\\AppData\\Roaming\\Blender Foundation\\Blender\\4.4\\extensions\\user_default\\",//C:/Users/Onan/AppData/Roaming/Blender Foundation/Blender/4.0/scripts/addons
|
||||
"D:\\blender stuff\\blendercodestuff\\4.3",
|
||||
"D:\\SteamLibrary\\steamapps\\common\\Blender\\4.3\\python\\lib\\site-packages",
|
||||
"/Users/frankche/Documents/blendercoding/4.1/",
|
||||
"/Users/frankche/Library/Application Support/Blender/4.3/extensions/user_default/"
|
||||
"D:\\SteamLibrary\\steamapps\\common\\Blender\\4.4\\python\\lib\\site-packages",
|
||||
"/Users/frankche/Documents/blendercoding/4.3/",
|
||||
"/Users/frankche/Library/Application Support/Blender/4.4/extensions/user_default/"
|
||||
],
|
||||
"python.analysis.diagnosticSeverityOverrides": {
|
||||
"reportInvalidTypeForm": "none"
|
||||
|
||||
@@ -3,11 +3,18 @@
|
||||
## Avatar Toolkit is in Alpha, There will be issues, please ensure you report them!. If using a Alpha plugin isn't your fancy you can find Cats Blender Plugin [HERE](https://github.com/unofficalcats/Cats-Blender-Plugin-Unofficial-)!
|
||||
#### Avatar Toolkit is in Alpha and will contain issues, please ensure you report them!
|
||||
|
||||
A new modern tool designed to shorten steps needed to import and optimize models into VRChat, Resonite and other similar games.
|
||||
Avatar Toolkit is a modern, Blender addon designed to streamline the process of preparing 3D avatars for virtual platforms including VRChat, ChilloutVR, Resonite, and other similar applications.
|
||||
|
||||
With the Avatar Toolkit it only takes a few minutes to upload your model into VRChat, Resonite and other similar games.
|
||||
## What is Avatar Toolkit?
|
||||
Avatar Toolkit simplifies the workflow for avatar creation and optimization by providing an all-in-one solution that:
|
||||
- Automates complex optimization processes like mesh joining and vertex merging.
|
||||
- Provides advanced tools for eye tracking setup and viseme configuration.
|
||||
- Offers specialized armature utilities including bone name conversion for different platforms.
|
||||
- Includes performance-focused optimization tools so you can optimize your avatar for platforms like VRChat and ChilloutVR.
|
||||
|
||||
Join the Neoneko Discord here: https://discord.catsblenderplugin.xyz
|
||||
The addon is built with a focus on user experience, reducing the number of steps needed to prepare avatars while offering powerful customization options for advanced users. Avatar Toolkit aims to be a complete replacement for Cats Blender Plugin and its unofficial variants, with a modern codebase designed specifically for current Blender versions and minimal dependencies on third-party plugins.
|
||||
|
||||
Join the Neoneko Discord here: https://discord.neoneko.xyz
|
||||
|
||||
Need a more stable toolset while Avatar Toolkit is in Alpha? Then please use Blender 4.x and use our Unofficial Cats Blender Plugin which you can find [here](https://github.com/unofficalcats/Cats-Blender-Plugin-Unofficial-).
|
||||
|
||||
@@ -16,17 +23,17 @@ If you like what we do and want to help support the development of cats you can
|
||||
|
||||
## Blender version support policies.
|
||||
|
||||
You can find them on the wiki here [HERE](https://avatartoolkit.xyz/wiki.html?version=0.1.0#what-is-avatar-toolkits-version-support-policy)
|
||||
You can find them on the wiki here [HERE](https://avatartoolkit.xyz/legacywiki.html?version=0.2.1#what-is-avatar-toolkits-version-support-policy)
|
||||
|
||||
## Features
|
||||
|
||||
See everything Avatar Toolkit has ot offer [here](https://avatartoolkit.xyz/wiki.html)
|
||||
See everything Avatar Toolkit has ot offer [here](https://avatartoolkit.xyz/legacywiki.html)
|
||||
|
||||
## Requirements
|
||||
|
||||
1) Blender Version
|
||||
- Blender 4.3 or newer is required
|
||||
- Blender 4.3 is the current recommended version
|
||||
- Blender 4.4 or newer is required
|
||||
- Blender 4.4 is the current recommended version
|
||||
|
||||
|
||||
2) Python Requirements
|
||||
@@ -35,13 +42,13 @@ See everything Avatar Toolkit has ot offer [here](https://avatartoolkit.xyz/wiki
|
||||
|
||||
3) Recommended Setup
|
||||
- Download Blender directly from https://blender.org
|
||||
- Use Blender 4.3 for the best experience
|
||||
- Use Blender 4.4 for the best experience
|
||||
|
||||
#### Additional Plugins Requirements.
|
||||
Currently None.
|
||||
|
||||
## Installation
|
||||
You can find out how to install Avatar Toolkit [here](https://avatartoolkit.xyz/wiki.html?version=0.1.0#how-to-install-avatar-toolkit)
|
||||
You can find out how to install Avatar Toolkit [here](https://avatartoolkit.xyz/legacywiki.html?version=0.2.0#how-to-install-avatar-toolkit)
|
||||
|
||||
## Help
|
||||
|
||||
|
||||
+29
-19
@@ -1,6 +1,7 @@
|
||||
import bpy
|
||||
from bpy.app.handlers import persistent
|
||||
|
||||
|
||||
modules = None
|
||||
ordered_classes = None
|
||||
|
||||
@@ -9,34 +10,43 @@ def show_version_error_popup():
|
||||
self.layout.label(text="Sorry, this version of Avatar Toolkit does not work on this version of Blender.")
|
||||
self.layout.label(text="Please check the GitHub repository for the correct version for your Blender.")
|
||||
self.layout.operator("wm.url_open", text="Open GitHub Repository").url = "https://github.com/teamneoneko/Avatar-Toolkit"
|
||||
|
||||
|
||||
bpy.context.window_manager.popup_menu(draw, title="Avatar Toolkit Version Error", icon='ERROR')
|
||||
|
||||
def register():
|
||||
# Check Blender version first
|
||||
import bpy
|
||||
version = bpy.app.version
|
||||
if version[0] > 4 or (version[0] == 4 and version[1] > 3):
|
||||
if version[0] > 5 or (version[0] == 5 and version[1] >= 3):
|
||||
show_version_error_popup()
|
||||
return
|
||||
|
||||
# Add wheel installation check
|
||||
try:
|
||||
import lz4
|
||||
except ImportError:
|
||||
import sys
|
||||
import os
|
||||
import site
|
||||
import pip
|
||||
wheels_dir = os.path.join(os.path.dirname(__file__), "wheels")
|
||||
for wheel in os.listdir(wheels_dir):
|
||||
if wheel.endswith(".whl"):
|
||||
pip.main(['install', os.path.join(wheels_dir, wheel)])
|
||||
site.addsitedir(site.getsitepackages()[0])
|
||||
|
||||
from .core import auto_load
|
||||
|
||||
print("Starting registration")
|
||||
|
||||
# Import modules using relative imports
|
||||
from . import core
|
||||
from .core import auto_load
|
||||
from .core.logging_setup import configure_logging
|
||||
from .core.addon_preferences import get_preference
|
||||
|
||||
# Initialize logging
|
||||
configure_logging(False)
|
||||
|
||||
auto_load.init()
|
||||
auto_load.register()
|
||||
|
||||
# Verify property registration
|
||||
if not hasattr(bpy.types.Scene, "avatar_toolkit"):
|
||||
from .core.properties import register as register_properties
|
||||
register_properties()
|
||||
|
||||
if hasattr(bpy.types.Scene, "avatar_toolkit"):
|
||||
log_level = get_preference("log_level", "WARNING")
|
||||
configure_logging(get_preference("enable_logging", False), log_level)
|
||||
|
||||
#this needs to be done last, or at least after whatever things this uses is imported - @989onan
|
||||
from .functions.tools.apply_shapekey_to_basis import add_to_menu
|
||||
bpy.types.MESH_MT_shape_key_context_menu.append(add_to_menu)
|
||||
|
||||
print("Registration complete")
|
||||
|
||||
def unregister():
|
||||
|
||||
@@ -3,21 +3,25 @@
|
||||
schema_version = "1.0.0"
|
||||
|
||||
id = "avatar_toolkit"
|
||||
version = "0.1.3"
|
||||
version = "0.3.1"
|
||||
name = "Avatar Toolkit"
|
||||
tagline = "A modern tool for importing and optimizing models for VRChat, Resonite, and other similar games."
|
||||
maintainer = "Team NekoNeo"
|
||||
type = "add-on"
|
||||
|
||||
blender_version_min = "4.3.0"
|
||||
blender_version_min = "4.4.0"
|
||||
|
||||
license = [
|
||||
"SPDX:GPL-3.0-or-later",
|
||||
]
|
||||
|
||||
wheels = [
|
||||
"./wheels/lz4-4.3.3-cp311-cp311-macosx_11_0_arm64.whl",
|
||||
"./wheels/lz4-4.3.3-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl",
|
||||
"./wheels/lz4-4.3.3-cp311-cp311-win_amd64.whl"
|
||||
"./wheels/lz4-4.4.3-cp311-cp311-macosx_11_0_arm64.whl",
|
||||
"./wheels/lz4-4.3.3-cp311-cp311-macosx_10_9_x86_64.whl",
|
||||
"./wheels/lz4-4.4.3-cp311-cp311-manylinux_2_17_x86_64.manylinux2014_x86_64.whl",
|
||||
"./wheels/lz4-4.4.3-cp311-cp311-win_amd64.whl"
|
||||
]
|
||||
|
||||
[permissions]
|
||||
network = "For the auto updater to work, you need to allow network access"
|
||||
files = "Import/Export files, saving atlas images, saving preferences"
|
||||
|
||||
@@ -6,9 +6,14 @@ from ..core.logging_setup import logger
|
||||
from bpy.types import AddonPreferences
|
||||
from typing import Any, Dict
|
||||
|
||||
# Get the directory of the current file
|
||||
PREFERENCES_DIR = os.path.dirname(os.path.abspath(__file__))
|
||||
PREFERENCES_FILE = os.path.join(PREFERENCES_DIR, "preferences.json")
|
||||
# Get the user preferences directory instead of addon directory
|
||||
def get_preferences_path():
|
||||
user_path = bpy.utils.resource_path('USER')
|
||||
addon_prefs_dir = os.path.join(user_path, "config", "avatar_toolkit_prefs")
|
||||
os.makedirs(addon_prefs_dir, exist_ok=True)
|
||||
return os.path.join(addon_prefs_dir, "preferences.json")
|
||||
|
||||
PREFERENCES_FILE = get_preferences_path()
|
||||
|
||||
def get_current_version():
|
||||
main_dir = os.path.dirname(os.path.dirname(__file__))
|
||||
@@ -59,4 +64,5 @@ def get_addon_preferences(context):
|
||||
if not os.path.exists(PREFERENCES_FILE):
|
||||
save_preference("language", 0) # Set default language to 0 (auto)
|
||||
save_preference("validation_mode", "STRICT") # Set default validation mode
|
||||
save_preference("enable_logging", False) # Set default logging mode
|
||||
save_preference("enable_logging", False) # Set default logging mode
|
||||
save_preference("highlight_problem_bones", True) # Set default bone highlighting
|
||||
|
||||
@@ -0,0 +1,785 @@
|
||||
import bpy
|
||||
import math
|
||||
from mathutils import Vector, Color
|
||||
from typing import Tuple, List, Dict, Set, Optional, Union
|
||||
from bpy.types import Object, Bone, Operator
|
||||
from ..core.common import get_armature_list, get_active_armature
|
||||
from ..core.translations import t
|
||||
from ..core.dictionaries import (
|
||||
standard_bones,
|
||||
bone_hierarchy,
|
||||
finger_hierarchy,
|
||||
acceptable_bone_hierarchy,
|
||||
acceptable_bone_names,
|
||||
simplify_bonename
|
||||
)
|
||||
from ..core.logging_setup import logger
|
||||
|
||||
def validate_armature(armature: Object, detailed_messages: bool = False) -> Union[Tuple[bool, List[str], bool], Tuple[bool, List[str], bool, List[str], List[str], List[str]]]:
|
||||
"""
|
||||
Validates armature and returns validation results
|
||||
"""
|
||||
logger.debug(f"Validating armature: {armature.name if armature else 'None'}")
|
||||
validation_mode = bpy.context.scene.avatar_toolkit.validation_mode
|
||||
messages: List[str] = []
|
||||
hierarchy_messages: List[str] = []
|
||||
non_standard_messages: List[str] = []
|
||||
scale_messages: List[str] = []
|
||||
|
||||
# Check if this is a PMX model
|
||||
is_pmx_model = False
|
||||
if armature and hasattr(armature, 'mmd_type') or (hasattr(armature, 'parent') and armature.parent and hasattr(armature.parent, 'mmd_type')):
|
||||
is_pmx_model = True
|
||||
logger.debug("Detected PMX model, using specialized validation")
|
||||
|
||||
if validation_mode == 'NONE':
|
||||
logger.debug("Validation mode is NONE, skipping validation")
|
||||
if detailed_messages:
|
||||
return True, [t("Validation.mode.none")], False, [], [], []
|
||||
else:
|
||||
return True, [t("Validation.mode.none")], False
|
||||
|
||||
if not armature or armature.type != 'ARMATURE' or not armature.data.bones:
|
||||
logger.warning("Basic armature check failed")
|
||||
if detailed_messages:
|
||||
return False, [t("Armature.validation.basic_check_failed")], False, [], [], []
|
||||
else:
|
||||
return False, [t("Armature.validation.basic_check_failed")], False
|
||||
|
||||
found_bones: Dict[str, Bone] = {bone.name: bone for bone in armature.data.bones}
|
||||
logger.debug(f"Found {len(found_bones)} bones in armature")
|
||||
is_acceptable = check_acceptable_standards(found_bones)
|
||||
|
||||
# List all bones in armature
|
||||
bone_list = "\n".join([f"- {bone}" for bone in found_bones.keys()])
|
||||
messages.append(t("Armature.validation.found_bones", bones=bone_list))
|
||||
|
||||
# Basic validation for both STRICT and LIMITED modes
|
||||
# Check for missing required bones
|
||||
essential_bones = {standard_bones[key] for key in ['hips', 'spine', 'chest', 'neck', 'head']}
|
||||
missing_bones = [bone for bone in essential_bones if bone not in found_bones]
|
||||
|
||||
if missing_bones:
|
||||
missing_list = "\n".join([f"- {bone}" for bone in missing_bones])
|
||||
logger.warning(f"Missing essential bones: {', '.join(missing_bones)}")
|
||||
hierarchy_messages.append(t("Armature.validation.missing_bones", bones=missing_list))
|
||||
|
||||
if validation_mode == 'STRICT':
|
||||
logger.debug("Performing strict validation")
|
||||
# Add scale issue detection in STRICT mode
|
||||
scale_issues = detect_scale_issues(found_bones)
|
||||
if scale_issues:
|
||||
logger.warning(f"Found {len(scale_issues)} scale issues")
|
||||
# CHANGE: Don't combine into a single string, keep as separate items
|
||||
scale_messages.extend(scale_issues)
|
||||
|
||||
# Validate bone hierarchy
|
||||
for parent, child in bone_hierarchy:
|
||||
if parent in found_bones and child in found_bones:
|
||||
if not validate_bone_hierarchy(found_bones, parent, child):
|
||||
logger.warning(f"Invalid hierarchy: {parent} -> {child}")
|
||||
hierarchy_messages.append(t("Armature.validation.invalid_hierarchy",
|
||||
parent=parent, child=child))
|
||||
|
||||
# Validate symmetry
|
||||
logger.debug("Validating bone symmetry")
|
||||
symmetry_pairs = [('arm', 'L', 'R'), ('leg', 'L', 'R')]
|
||||
for base, left, right in symmetry_pairs:
|
||||
if not validate_symmetry(found_bones, base, left, right):
|
||||
logger.warning(f"Asymmetric bones found: {base}")
|
||||
hierarchy_messages.append(t("Armature.validation.asymmetric_bones", bone=base))
|
||||
|
||||
if (not validate_symmetry(found_bones, 'hand', 'L', 'R') and
|
||||
not validate_symmetry(found_bones, 'wrist', 'L', 'R')):
|
||||
logger.warning("Asymmetric hand/wrist bones found")
|
||||
hierarchy_messages.append(t("Armature.validation.asymmetric_hand_wrist"))
|
||||
|
||||
# Validate finger hierarchies
|
||||
logger.debug("Validating finger hierarchies")
|
||||
for side in ['left', 'right']:
|
||||
for finger_chain in finger_hierarchy[side]:
|
||||
if all(bone in found_bones for bone in finger_chain):
|
||||
if not validate_finger_chain(found_bones, finger_chain):
|
||||
logger.warning(f"Invalid finger hierarchy: {finger_chain[0]}")
|
||||
hierarchy_messages.append(t("Armature.validation.invalid_finger", finger=finger_chain[0]))
|
||||
|
||||
# Non-standard bones check
|
||||
non_standard_bones = []
|
||||
|
||||
# Bones to ignore
|
||||
ignore_patterns = [
|
||||
'tail', 'skirt', 'dress', 'hair', 'ribbon', 'bow', 'hat', 'cap',
|
||||
'butt', 'breast', 'boob', 'chest_', 'belly', 'stomach',
|
||||
'wing', 'fin', 'horn', 'ear_', 'accessory', 'extra',
|
||||
'cloth', 'fabric', 'cape', 'coat', 'jacket', 'shirt',
|
||||
'pants', 'shoe', 'boot', 'sock', 'glove', 'mitten',
|
||||
'belt', 'strap', 'buckle', 'button', 'zipper',
|
||||
'jewel', 'gem', 'ring', 'necklace', 'earring',
|
||||
'flower', 'leaf', 'feather', 'fur', 'scale',
|
||||
'bangs', 'sideburn', 'bell', 'leash', 'ears', 'chain',
|
||||
'headband', 'necklace', 'necktie', 'strapNeck', 'ring',
|
||||
'pin', 'hair',
|
||||
|
||||
]
|
||||
|
||||
# Create normalized lookup sets for faster comparison
|
||||
normalized_standard_bones = {simplify_bonename(name) for name in standard_bones.values()}
|
||||
normalized_acceptable_bones = set()
|
||||
for names in acceptable_bone_names.values():
|
||||
normalized_acceptable_bones.update(simplify_bonename(name) for name in names)
|
||||
|
||||
for bone_name in found_bones:
|
||||
# Normalize bone name for comparison
|
||||
normalized_bone_name = simplify_bonename(bone_name)
|
||||
|
||||
# Check if bone should be ignored (accessory bone)
|
||||
is_ignored = any(pattern in normalized_bone_name for pattern in ignore_patterns)
|
||||
|
||||
if not is_ignored:
|
||||
# Check if bone is in standard or acceptable lists
|
||||
is_standard = normalized_bone_name in normalized_standard_bones
|
||||
is_acceptable_bone = normalized_bone_name in normalized_acceptable_bones
|
||||
|
||||
if not (is_standard or is_acceptable_bone):
|
||||
non_standard_bones.append(bone_name)
|
||||
|
||||
if non_standard_bones:
|
||||
non_standard_list = "\n".join([f"- {bone}" for bone in non_standard_bones])
|
||||
non_standard_messages.append(t("Armature.validation.non_standard_bones", bones=non_standard_list))
|
||||
|
||||
non_standard_messages.append(t("Armature.validation.accessory_bones_note.line1"))
|
||||
non_standard_messages.append(t("Armature.validation.accessory_bones_note.line2"))
|
||||
non_standard_messages.append(t("Armature.validation.accessory_bones_note.line3"))
|
||||
non_standard_messages.append(t("Armature.validation.accessory_bones_note.line4"))
|
||||
non_standard_messages.append("") # Add a blank line for spacing
|
||||
non_standard_messages.append(t("Armature.validation.standardize_note.line1"))
|
||||
non_standard_messages.append(t("Armature.validation.standardize_note.line2"))
|
||||
non_standard_messages.append(t("Armature.validation.standardize_note.line3"))
|
||||
|
||||
# Special handling for PMX models
|
||||
if is_pmx_model:
|
||||
logger.info("PMX model detected, applying specialized validation")
|
||||
# For PMX models, we'll be more lenient with validation
|
||||
# and provide specific guidance for these models
|
||||
if not messages:
|
||||
messages = [t("Armature.validation.pmx_model_detected")]
|
||||
|
||||
# Add PMX-specific messages
|
||||
if validation_mode == 'STRICT':
|
||||
messages.append(t("Armature.validation.pmx_model_strict"))
|
||||
messages.append(t("Armature.validation.pmx_model_standardize"))
|
||||
else:
|
||||
messages.append(t("Armature.validation.pmx_model_basic"))
|
||||
|
||||
# Combine messages in correct order
|
||||
messages.extend(non_standard_messages)
|
||||
|
||||
is_valid = len(non_standard_messages) == 0 and len(hierarchy_messages) == 0 and len(scale_messages) == 0
|
||||
|
||||
if not is_valid and is_acceptable:
|
||||
if non_standard_bones:
|
||||
logger.info("Armature has non-standard bones but is acceptable")
|
||||
if detailed_messages:
|
||||
return False, messages, False, hierarchy_messages, scale_messages, non_standard_messages
|
||||
else:
|
||||
return False, messages, False
|
||||
|
||||
logger.info("Armature meets acceptable standards")
|
||||
messages = [
|
||||
t("Armature.validation.acceptable_standard.success"),
|
||||
t("Armature.validation.acceptable_standard.note"),
|
||||
t("Armature.validation.acceptable_standard.option")
|
||||
]
|
||||
if detailed_messages:
|
||||
return True, messages, True, [], [], []
|
||||
else:
|
||||
return True, messages, True
|
||||
|
||||
# Ensure messages has at least one element
|
||||
if not messages:
|
||||
messages = [t("Armature.validation.unknown_format")]
|
||||
|
||||
logger.info(f"Armature validation complete. Valid: {is_valid}")
|
||||
if detailed_messages:
|
||||
return is_valid, messages, False, hierarchy_messages, scale_messages, non_standard_messages
|
||||
else:
|
||||
return is_valid, messages, False
|
||||
|
||||
def validate_bone_hierarchy(bones: Dict[str, Bone], parent_name: str, child_name: str) -> bool:
|
||||
"""Validate if there is a valid parent-child relationship between bones"""
|
||||
if parent_name not in bones or child_name not in bones:
|
||||
return False
|
||||
return bones[child_name].parent == bones[parent_name]
|
||||
|
||||
def extract_bone_side_info(bone_name: str) -> Tuple[str, str]:
|
||||
"""
|
||||
Extract base bone name and side indicator from a bone name.
|
||||
Returns (base_name, side) where side is 'L', 'R', or ''
|
||||
"""
|
||||
normalized = simplify_bonename(bone_name)
|
||||
original = bone_name
|
||||
|
||||
# Common left/right patterns to check
|
||||
left_patterns = [
|
||||
'left', 'l', 'lft', 'lt',
|
||||
'.l', '_l', '-l', ' l',
|
||||
'左', 'ひだり'
|
||||
]
|
||||
|
||||
right_patterns = [
|
||||
'right', 'r', 'rgt', 'rt',
|
||||
'.r', '_r', '-r', ' r',
|
||||
'右', 'みぎ'
|
||||
]
|
||||
|
||||
# Check for left patterns
|
||||
for pattern in left_patterns:
|
||||
pattern_norm = simplify_bonename(pattern)
|
||||
if normalized.startswith(pattern_norm):
|
||||
base = normalized[len(pattern_norm):]
|
||||
if base: # Make sure there's something left
|
||||
return base, 'L'
|
||||
elif normalized.endswith(pattern_norm):
|
||||
base = normalized[:-len(pattern_norm)]
|
||||
if base:
|
||||
return base, 'L'
|
||||
elif pattern_norm in normalized:
|
||||
# Handle cases like ArmLeft
|
||||
parts = normalized.split(pattern_norm)
|
||||
if len(parts) == 2:
|
||||
base = parts[0] + parts[1]
|
||||
if base:
|
||||
return base, 'L'
|
||||
|
||||
# Check for right patterns
|
||||
for pattern in right_patterns:
|
||||
pattern_norm = simplify_bonename(pattern)
|
||||
if normalized.startswith(pattern_norm):
|
||||
base = normalized[len(pattern_norm):]
|
||||
if base:
|
||||
return base, 'R'
|
||||
elif normalized.endswith(pattern_norm):
|
||||
base = normalized[:-len(pattern_norm)]
|
||||
if base:
|
||||
return base, 'R'
|
||||
elif pattern_norm in normalized:
|
||||
parts = normalized.split(pattern_norm)
|
||||
if len(parts) == 2:
|
||||
base = parts[0] + parts[1]
|
||||
if base:
|
||||
return base, 'R'
|
||||
|
||||
return normalized, ''
|
||||
|
||||
def find_symmetric_bone_pairs(bones: Dict[str, Bone]) -> Dict[str, Tuple[List[str], List[str]]]:
|
||||
"""
|
||||
Automatically find symmetric bone pairs in the armature.
|
||||
Returns dict mapping base_name to (left_bones, right_bones)
|
||||
"""
|
||||
bone_groups = {}
|
||||
|
||||
for bone_name in bones.keys():
|
||||
base, side = extract_bone_side_info(bone_name)
|
||||
|
||||
if side:
|
||||
if base not in bone_groups:
|
||||
bone_groups[base] = {'L': [], 'R': []}
|
||||
bone_groups[base][side].append(bone_name)
|
||||
|
||||
symmetric_pairs = {}
|
||||
for base, sides in bone_groups.items():
|
||||
if sides['L'] and sides['R']:
|
||||
symmetric_pairs[base] = (sides['L'], sides['R'])
|
||||
|
||||
return symmetric_pairs
|
||||
|
||||
def validate_armature_symmetry(armature: Object) -> Tuple[bool, List[str]]:
|
||||
"""
|
||||
Comprehensive symmetry validation that provides detailed feedback
|
||||
"""
|
||||
if not armature or armature.type != 'ARMATURE':
|
||||
return False, ["Invalid armature"]
|
||||
|
||||
bones = {bone.name: bone for bone in armature.data.bones}
|
||||
symmetric_pairs = find_symmetric_bone_pairs(bones)
|
||||
|
||||
messages = []
|
||||
is_symmetric = True
|
||||
|
||||
if symmetric_pairs:
|
||||
messages.append("Found symmetric bone pairs:")
|
||||
for base, (left_bones, right_bones) in symmetric_pairs.items():
|
||||
left_count = len(left_bones)
|
||||
right_count = len(right_bones)
|
||||
|
||||
if left_count == right_count:
|
||||
messages.append(f" ✓ {base}: {left_count} bones on each side")
|
||||
for l_bone, r_bone in zip(sorted(left_bones), sorted(right_bones)):
|
||||
messages.append(f" {l_bone} ↔ {r_bone}")
|
||||
else:
|
||||
is_symmetric = False
|
||||
messages.append(f" ✗ {base}: {left_count} left, {right_count} right bones")
|
||||
messages.append(f" Left: {', '.join(sorted(left_bones))}")
|
||||
messages.append(f" Right: {', '.join(sorted(right_bones))}")
|
||||
else:
|
||||
messages.append("No symmetric bone pairs detected")
|
||||
is_symmetric = False
|
||||
|
||||
return is_symmetric, messages
|
||||
|
||||
def validate_symmetry(bones: Dict[str, Bone], base: str, left: str, right: str) -> bool:
|
||||
"""Validate if matching left and right bones exist for a given base bone name"""
|
||||
# First try the new intelligent detection
|
||||
symmetric_pairs = find_symmetric_bone_pairs(bones)
|
||||
|
||||
# Look for bones that match the requested base type
|
||||
matching_left_bones = []
|
||||
matching_right_bones = []
|
||||
|
||||
# Check each detected symmetric pair
|
||||
for pair_base, (left_bones, right_bones) in symmetric_pairs.items():
|
||||
if base.lower() in pair_base.lower() or pair_base.lower() in base.lower():
|
||||
matching_left_bones.extend(left_bones)
|
||||
matching_right_bones.extend(right_bones)
|
||||
|
||||
if matching_left_bones or matching_right_bones:
|
||||
left_bases = {}
|
||||
right_bases = {}
|
||||
|
||||
for bone_name in matching_left_bones:
|
||||
bone_base, side = extract_bone_side_info(bone_name)
|
||||
if bone_base not in left_bases:
|
||||
left_bases[bone_base] = []
|
||||
left_bases[bone_base].append(bone_name)
|
||||
|
||||
for bone_name in matching_right_bones:
|
||||
bone_base, side = extract_bone_side_info(bone_name)
|
||||
if bone_base not in right_bases:
|
||||
right_bases[bone_base] = []
|
||||
right_bases[bone_base].append(bone_name)
|
||||
|
||||
all_bases = set(left_bases.keys()) | set(right_bases.keys())
|
||||
for bone_base in all_bases:
|
||||
left_count = len(left_bases.get(bone_base, []))
|
||||
right_count = len(right_bases.get(bone_base, []))
|
||||
if left_count != right_count:
|
||||
return False
|
||||
|
||||
return len(all_bases) > 0
|
||||
|
||||
# Fallback to original dictionary-based method
|
||||
left_bone_names = set()
|
||||
right_bone_names = set()
|
||||
|
||||
# Normalize bone names in the bones dict for comparison
|
||||
normalized_bones = {simplify_bonename(name): name for name in bones.keys()}
|
||||
|
||||
# Add standard bones
|
||||
for key, value in standard_bones.items():
|
||||
if base in key.lower():
|
||||
if '_l' in key.lower():
|
||||
left_bone_names.add(simplify_bonename(value))
|
||||
elif '_r' in key.lower():
|
||||
right_bone_names.add(simplify_bonename(value))
|
||||
|
||||
# Add acceptable bones
|
||||
for key, names in acceptable_bone_names.items():
|
||||
if base in key.lower():
|
||||
if '_l' in key.lower():
|
||||
left_bone_names.update(simplify_bonename(name) for name in names)
|
||||
elif '_r' in key.lower():
|
||||
right_bone_names.update(simplify_bonename(name) for name in names)
|
||||
|
||||
# Check if at least one pair exists and matches
|
||||
left_exists = any(name in normalized_bones for name in left_bone_names)
|
||||
right_exists = any(name in normalized_bones for name in right_bone_names)
|
||||
|
||||
return left_exists == right_exists
|
||||
|
||||
def validate_finger_chain(bones: Dict[str, Bone], chain: Tuple[str, ...]) -> bool:
|
||||
"""Validate if a finger bone chain has correct hierarchy"""
|
||||
for i in range(len(chain) - 1):
|
||||
if not validate_bone_hierarchy(bones, chain[i], chain[i + 1]):
|
||||
return False
|
||||
return True
|
||||
|
||||
def check_acceptable_standards(bones: Dict[str, Bone]) -> bool:
|
||||
"""Check if armature matches acceptable non-standard hierarchy"""
|
||||
logger.debug("Checking for acceptable standards")
|
||||
|
||||
# Create normalized lookup for existing bones
|
||||
normalized_bones = {simplify_bonename(name): name for name in bones.keys()}
|
||||
|
||||
# Check if bones exist in acceptable list
|
||||
for bone_category, acceptable_names in acceptable_bone_names.items():
|
||||
found = False
|
||||
for name in acceptable_names:
|
||||
normalized_name = simplify_bonename(name)
|
||||
if normalized_name in normalized_bones:
|
||||
found = True
|
||||
break
|
||||
if not found:
|
||||
logger.debug(f"Missing acceptable bone for category: {bone_category}")
|
||||
return False
|
||||
|
||||
# Validate acceptable hierarchy using normalized names
|
||||
for parent, child in acceptable_bone_hierarchy:
|
||||
parent_normalized = simplify_bonename(parent)
|
||||
child_normalized = simplify_bonename(child)
|
||||
|
||||
# Find actual bone names from normalized names
|
||||
actual_parent = normalized_bones.get(parent_normalized)
|
||||
actual_child = normalized_bones.get(child_normalized)
|
||||
|
||||
if actual_parent and actual_child:
|
||||
if not validate_bone_hierarchy(bones, actual_parent, actual_child):
|
||||
logger.debug(f"Invalid acceptable hierarchy: {actual_parent} -> {actual_child}")
|
||||
return False
|
||||
|
||||
logger.debug("Armature meets acceptable standards")
|
||||
return True
|
||||
|
||||
def validate_tpose(armature):
|
||||
"""Validate if armature is in a proper T-pose"""
|
||||
logger.debug(f"Validating T-pose for armature: {armature.name if armature else 'None'}")
|
||||
if not armature or armature.type != 'ARMATURE':
|
||||
logger.warning("No valid armature for T-pose validation")
|
||||
return False, [t("Validation.tpose.no_armature")]
|
||||
|
||||
issues = []
|
||||
|
||||
if armature.mode == 'POSE':
|
||||
bones_collection = armature.pose.bones
|
||||
get_direction = lambda bone: bone.matrix.to_3x3().col[1].normalized()
|
||||
else:
|
||||
bones_collection = armature.data.bones
|
||||
get_direction = lambda bone: bone.y_axis
|
||||
|
||||
# Get left and right upper arm bones using standard bone names
|
||||
left_arm = None
|
||||
right_arm = None
|
||||
|
||||
left_arm_candidates = [standard_bones['left_arm']] # UpperArm.L
|
||||
if 'arm_l' in acceptable_bone_names:
|
||||
left_arm_candidates.extend(acceptable_bone_names['arm_l'])
|
||||
|
||||
right_arm_candidates = [standard_bones['right_arm']] # UpperArm.R
|
||||
if 'arm_r' in acceptable_bone_names:
|
||||
right_arm_candidates.extend(acceptable_bone_names['arm_r'])
|
||||
|
||||
for name in left_arm_candidates:
|
||||
if name in armature.data.bones:
|
||||
left_arm = armature.data.bones[name]
|
||||
logger.debug(f"Found left arm bone: {name}")
|
||||
break
|
||||
|
||||
for name in right_arm_candidates:
|
||||
if name in armature.data.bones:
|
||||
right_arm = armature.data.bones[name]
|
||||
logger.debug(f"Found right arm bone: {name}")
|
||||
break
|
||||
|
||||
# Check arm bones are horizontal
|
||||
if left_arm:
|
||||
direction = left_arm.y_axis
|
||||
if abs(direction.x) < 0.7: # Not pointing mostly along X axis
|
||||
logger.warning("Left arm is not horizontal")
|
||||
issues.append(t("Validation.tpose.left_arm_not_horizontal"))
|
||||
|
||||
if right_arm:
|
||||
direction = right_arm.y_axis
|
||||
if abs(direction.x) < 0.7: # Not pointing mostly along X axis
|
||||
logger.warning("Right arm is not horizontal")
|
||||
issues.append(t("Validation.tpose.right_arm_not_horizontal"))
|
||||
|
||||
spine = None
|
||||
spine_candidates = [standard_bones['spine']] # Spine
|
||||
if 'spine' in acceptable_bone_names:
|
||||
spine_candidates.extend(acceptable_bone_names['spine'])
|
||||
|
||||
for name in spine_candidates:
|
||||
if name in armature.data.bones:
|
||||
spine = armature.data.bones[name]
|
||||
logger.debug(f"Found spine bone: {name}")
|
||||
break
|
||||
|
||||
if spine:
|
||||
direction = spine.y_axis
|
||||
if abs(direction.z) < 0.7: # Not pointing mostly along Z axis
|
||||
logger.warning("Spine is not vertical")
|
||||
issues.append(t("Validation.tpose.spine_not_vertical"))
|
||||
|
||||
if issues:
|
||||
logger.warning(f"T-pose validation failed with {len(issues)} issues")
|
||||
return False, issues
|
||||
|
||||
logger.info("T-pose validation successful")
|
||||
return True, []
|
||||
|
||||
def detect_scale_issues(bones):
|
||||
"""Detect bones with abnormal scale (too small or too large)"""
|
||||
logger.debug("Detecting scale issues")
|
||||
scale_issues = []
|
||||
|
||||
# Calculate median bone length for reference (more robust than average)
|
||||
lengths = [bone.length for bone in bones.values()]
|
||||
lengths.sort()
|
||||
|
||||
if not lengths:
|
||||
logger.debug("No bones with length found")
|
||||
return []
|
||||
|
||||
median_length = lengths[len(lengths) // 2]
|
||||
|
||||
# Filter out zero-length bones for standard deviation calculation
|
||||
non_zero_lengths = [l for l in lengths if l > 0.0001]
|
||||
|
||||
if not non_zero_lengths:
|
||||
logger.debug("No non-zero length bones found")
|
||||
return []
|
||||
|
||||
mean = sum(non_zero_lengths) / len(non_zero_lengths)
|
||||
variance = sum((l - mean) ** 2 for l in non_zero_lengths) / len(non_zero_lengths)
|
||||
std_dev = math.sqrt(variance)
|
||||
|
||||
small_threshold = max(median_length * 0.05, mean - 3 * std_dev)
|
||||
large_threshold = min(median_length * 15, mean + 5 * std_dev)
|
||||
|
||||
logger.debug(f"Scale thresholds - small: {small_threshold}, large: {large_threshold}")
|
||||
|
||||
# Get finger bones from standard and acceptable bone dictionaries
|
||||
finger_bone_names = set()
|
||||
|
||||
for key in standard_bones:
|
||||
if any(finger in key.lower() for finger in ['thumb', 'index', 'middle', 'ring', 'pinky', 'finger']):
|
||||
finger_bone_names.add(standard_bones[key])
|
||||
|
||||
for key, names in acceptable_bone_names.items():
|
||||
if any(finger in key.lower() for finger in ['thumb', 'index', 'middle', 'ring', 'pinky', 'finger']):
|
||||
finger_bone_names.update(names)
|
||||
|
||||
for name, bone in bones.items():
|
||||
is_finger = (name in finger_bone_names or
|
||||
any(finger in name.lower() for finger in ['thumb', 'index', 'middle', 'ring', 'pinky', 'finger']))
|
||||
|
||||
if bone.length < small_threshold and not is_finger:
|
||||
logger.debug(f"Bone {name} is too small: {bone.length}")
|
||||
scale_issues.append(f"- {name}: {t('Validation.scale_issue.too_small')} ({bone.length:.4f})")
|
||||
elif bone.length > large_threshold:
|
||||
logger.debug(f"Bone {name} is too large: {bone.length}")
|
||||
scale_issues.append(f"- {name}: {t('Validation.scale_issue.too_large')} ({bone.length:.4f})")
|
||||
|
||||
logger.debug(f"Found {len(scale_issues)} scale issues")
|
||||
return scale_issues
|
||||
|
||||
def clear_bone_highlighting(armature: Object) -> None:
|
||||
"""Clear bone highlighting by removing bone collections and resetting colors"""
|
||||
logger.debug(f"Clearing bone highlighting for armature: {armature.name if armature else 'None'}")
|
||||
if not armature or armature.type != 'ARMATURE':
|
||||
logger.warning("No valid armature for clearing bone highlighting")
|
||||
return
|
||||
|
||||
current_mode = bpy.context.mode
|
||||
|
||||
collection_name = "Problem Bones"
|
||||
if collection_name in armature.data.collections:
|
||||
problem_collection = armature.data.collections[collection_name]
|
||||
armature.data.collections.remove(problem_collection)
|
||||
logger.debug("Removed problem bones collection")
|
||||
|
||||
for bone in armature.data.bones:
|
||||
bone.color.palette = 'DEFAULT'
|
||||
|
||||
if len(armature.data.collections) == 0:
|
||||
armature.data.show_bone_colors = False
|
||||
logger.debug("Disabled bone colors display")
|
||||
|
||||
logger.info("Bone highlighting cleared")
|
||||
return
|
||||
|
||||
class AvatarToolkit_OT_HighlightProblemBones(Operator):
|
||||
"""Highlight bones that fail validation in the 3D viewport"""
|
||||
bl_idname = "avatar_toolkit.highlight_problem_bones"
|
||||
bl_label = t("Validation.highlight_problem_bones")
|
||||
bl_description = t("Validation.highlight_problem_bones_desc")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return get_active_armature(context) is not None
|
||||
|
||||
def execute(self, context):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
logger.warning("No active armature found for highlighting problem bones")
|
||||
self.report({'ERROR'}, t("Validation.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
logger.info(f"Highlighting problem bones for armature: {armature.name}")
|
||||
|
||||
current_mode = context.mode
|
||||
|
||||
if current_mode != 'OBJECT':
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
context.view_layer.objects.active = armature
|
||||
|
||||
# First remove all bone collections
|
||||
collection_name = "Problem Bones"
|
||||
if collection_name in armature.data.collections:
|
||||
problem_collection = armature.data.collections[collection_name]
|
||||
armature.data.collections.remove(problem_collection)
|
||||
logger.debug("Removed existing problem bones collection")
|
||||
|
||||
is_valid, messages, _ = validate_armature(armature)
|
||||
|
||||
if is_valid:
|
||||
logger.info("No validation issues found")
|
||||
self.report({'INFO'}, t("Validation.no_issues"))
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
return {'FINISHED'}
|
||||
|
||||
problem_collection = armature.data.collections.new(name="Problem Bones")
|
||||
logger.debug("Created new problem bones collection")
|
||||
armature.data.show_bone_colors = True
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Extract bone names from validation messages
|
||||
problem_bones = self._extract_problem_bones(messages)
|
||||
|
||||
# Assign bones to collection and set colors
|
||||
highlighted_count = 0
|
||||
for category, bone_names in problem_bones.items():
|
||||
for bone_name in bone_names:
|
||||
if bone_name in armature.data.edit_bones:
|
||||
bone = armature.data.edit_bones[bone_name]
|
||||
problem_collection.assign(bone)
|
||||
|
||||
if 'hierarchy' in category.lower():
|
||||
bone.color.palette = 'THEME09' # Orange
|
||||
elif 'scale' in category.lower():
|
||||
bone.color.palette = 'THEME03' # Yellow
|
||||
else:
|
||||
bone.color.palette = 'THEME01' # Red
|
||||
|
||||
highlighted_count += 1
|
||||
|
||||
logger.info(f"Highlighted {highlighted_count} problem bones")
|
||||
self.report({'INFO'}, t("Validation.highlighting_complete"))
|
||||
return {'FINISHED'}
|
||||
|
||||
def _extract_problem_bones(self, messages):
|
||||
problem_bones = {
|
||||
"Hierarchy Issues": [],
|
||||
"Scale Issues": [],
|
||||
"Missing Bones": []
|
||||
}
|
||||
|
||||
# Extract bone names from validation messages
|
||||
for message in messages:
|
||||
if isinstance(message, str):
|
||||
# Parse message to extract bone names
|
||||
for line in message.split('\n'):
|
||||
if '- ' in line:
|
||||
bone_name = line.split('- ')[1].strip()
|
||||
if ':' in bone_name: # Handle "bone_name: message" format
|
||||
bone_name = bone_name.split(':')[0].strip()
|
||||
|
||||
if 'hierarchy' in message.lower():
|
||||
problem_bones["Hierarchy Issues"].append(bone_name)
|
||||
elif 'scale' in message.lower():
|
||||
problem_bones["Scale Issues"].append(bone_name)
|
||||
else:
|
||||
problem_bones["Missing Bones"].append(bone_name)
|
||||
|
||||
logger.debug(f"Extracted problem bones: {problem_bones}")
|
||||
return problem_bones
|
||||
|
||||
class AvatarToolkit_OT_ValidateTPose(Operator):
|
||||
"""Validate if armature is in a proper T-pose"""
|
||||
bl_idname = "avatar_toolkit.validate_tpose"
|
||||
bl_label = t("Validation.tpose.label")
|
||||
bl_description = t("Validation.tpose.desc")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return get_active_armature(context) is not None
|
||||
|
||||
def execute(self, context):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
logger.warning("No active armature found for T-pose validation")
|
||||
self.report({'ERROR'}, t("Validation.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
logger.info(f"Validating T-pose for armature: {armature.name}")
|
||||
is_valid, messages = validate_tpose(armature)
|
||||
props = context.scene.avatar_toolkit
|
||||
props.tpose_validation_result = is_valid
|
||||
props.tpose_validation_messages.clear()
|
||||
|
||||
for msg in messages:
|
||||
item = props.tpose_validation_messages.add()
|
||||
item.name = msg
|
||||
|
||||
props.show_tpose_validation = True
|
||||
|
||||
if is_valid:
|
||||
logger.info("T-pose validation successful")
|
||||
self.report({'INFO'}, t("Validation.tpose.valid"))
|
||||
else:
|
||||
for msg in messages:
|
||||
self.report({'WARNING'}, msg)
|
||||
logger.warning("T-pose validation failed")
|
||||
self.report({'WARNING'}, t("Validation.tpose.warning"))
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
class AvatarToolkit_OT_ClearBoneHighlighting(Operator):
|
||||
"""Clear bone highlighting and reset bone colors"""
|
||||
bl_idname = "avatar_toolkit.clear_bone_highlighting"
|
||||
bl_label = t("Validation.clear_bone_highlighting")
|
||||
bl_description = t("Validation.clear_bone_highlighting_desc")
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return get_active_armature(context) is not None
|
||||
|
||||
def execute(self, context):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
logger.warning("No active armature found for clearing bone highlighting")
|
||||
self.report({'ERROR'}, t("Validation.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
logger.info(f"Clearing bone highlighting for armature: {armature.name}")
|
||||
current_mode = context.mode
|
||||
|
||||
# Switch to object mode as collection editing is not possible in edit mode
|
||||
if current_mode != 'OBJECT':
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
context.view_layer.objects.active = armature
|
||||
|
||||
collection_name = "Problem Bones"
|
||||
if collection_name in armature.data.collections:
|
||||
# Remove the collection
|
||||
problem_collection = armature.data.collections[collection_name]
|
||||
armature.data.collections.remove(problem_collection)
|
||||
logger.debug("Removed problem bones collection")
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Reset all bone colors
|
||||
for bone in armature.data.edit_bones:
|
||||
bone.color.palette = 'DEFAULT'
|
||||
|
||||
# Turn off bone colors display if no other collections are using it
|
||||
if len(armature.data.collections) == 0:
|
||||
armature.data.show_bone_colors = False
|
||||
logger.debug("Disabled bone colors display")
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
logger.info("Bone highlighting cleared")
|
||||
self.report({'INFO'}, t("Validation.highlighting_cleared"))
|
||||
return {'FINISHED'}
|
||||
+66
-68
@@ -1,6 +1,5 @@
|
||||
import os
|
||||
import bpy
|
||||
import sys
|
||||
import typing
|
||||
import inspect
|
||||
import pkgutil
|
||||
@@ -24,22 +23,32 @@ def init() -> None:
|
||||
global modules
|
||||
global ordered_classes
|
||||
|
||||
# Configure logging first
|
||||
from .logging_setup import configure_logging
|
||||
configure_logging(False)
|
||||
|
||||
from .addon_preferences import get_preference
|
||||
configure_logging(get_preference("enable_logging", False))
|
||||
log_level = get_preference("log_level", "WARNING")
|
||||
configure_logging(get_preference("enable_logging", False), log_level)
|
||||
|
||||
print("Auto-load init starting")
|
||||
modules = get_all_submodules(Path(__file__).parent.parent)
|
||||
|
||||
package_name = __package__.rsplit('.', 1)[0]
|
||||
directory = Path(__file__).parent.parent
|
||||
modules = get_all_submodules(directory, package_name)
|
||||
ordered_classes = get_ordered_classes_to_register(modules)
|
||||
print(f"Found modules: {modules}")
|
||||
print(f"Found classes: {ordered_classes}")
|
||||
|
||||
def register() -> None:
|
||||
"""Register all discovered classes and modules"""
|
||||
global modules, ordered_classes
|
||||
|
||||
print("Registering classes")
|
||||
|
||||
if not ordered_classes:
|
||||
print("Warning: No classes to register")
|
||||
ordered_classes = []
|
||||
|
||||
for cls in ordered_classes:
|
||||
print(f"Registering: {cls}")
|
||||
try:
|
||||
@@ -47,6 +56,10 @@ def register() -> None:
|
||||
except ValueError:
|
||||
continue
|
||||
|
||||
if not modules:
|
||||
print("Warning: No modules to register")
|
||||
modules = []
|
||||
|
||||
for module in modules:
|
||||
if module.__name__ == __name__:
|
||||
continue
|
||||
@@ -67,44 +80,29 @@ def unregister() -> None:
|
||||
if hasattr(module, "unregister"):
|
||||
module.unregister()
|
||||
|
||||
def get_manifest_id() -> str:
|
||||
"""Get the addon ID from the manifest file"""
|
||||
manifest_path = Path(__file__).parent.parent / "blender_manifest.toml"
|
||||
with open(manifest_path, "rb") as f:
|
||||
manifest = tomllib.load(f)
|
||||
return manifest["id"]
|
||||
|
||||
def get_all_submodules(directory: Path) -> List[Any]:
|
||||
def get_all_submodules(directory: Path, package_name: str) -> List[Any]:
|
||||
"""Discover and import all submodules in the given directory"""
|
||||
modules = []
|
||||
addon_id = get_manifest_id()
|
||||
for root, dirs, files in os.walk(directory):
|
||||
if "__pycache__" in root:
|
||||
continue
|
||||
path = Path(root)
|
||||
if path == directory:
|
||||
package_name = f"bl_ext.user_default.{addon_id}"
|
||||
else:
|
||||
relative_path = path.relative_to(directory).as_posix().replace('/', '.')
|
||||
package_name = f"bl_ext.user_default.{addon_id}.{relative_path}"
|
||||
for name in sorted(iter_module_names(path)):
|
||||
modules.append(importlib.import_module(f".{name}", package_name))
|
||||
return modules
|
||||
return list(iter_submodules(directory, package_name))
|
||||
|
||||
def iter_submodules(path: Path, package_name: str) -> Generator[Any, None, None]:
|
||||
def iter_submodules(directory: Path, package_name: str) -> Generator[Any, None, None]:
|
||||
"""Iterate through submodules in a package"""
|
||||
for name in sorted(iter_module_names(path)):
|
||||
yield importlib.import_module("." + name, package_name)
|
||||
for name in sorted(iter_submodule_names(directory)):
|
||||
try:
|
||||
yield importlib.import_module("." + name, package_name)
|
||||
print(f"Successfully imported {name} from {package_name}")
|
||||
except ImportError as e:
|
||||
print(f"Error importing {name} from {package_name}: {e}")
|
||||
|
||||
def iter_module_names(path: Path) -> Generator[str, None, None]:
|
||||
def iter_submodule_names(path: Path, root: str = "") -> Generator[str, None, None]:
|
||||
"""Iterate through module names in a directory"""
|
||||
print(f"Scanning path: {path}")
|
||||
modules_list = list(pkgutil.iter_modules([str(path)]))
|
||||
print(f"Found these modules: {modules_list}")
|
||||
for _, module_name, is_pkg in modules_list:
|
||||
if not is_pkg:
|
||||
print(f"Found module: {module_name}")
|
||||
yield module_name
|
||||
for _, module_name, is_package in pkgutil.iter_modules([str(path)]):
|
||||
if is_package:
|
||||
sub_path = path / module_name
|
||||
sub_root = root + module_name + "."
|
||||
yield from iter_submodule_names(sub_path, sub_root)
|
||||
else:
|
||||
yield root + module_name
|
||||
|
||||
def get_ordered_classes_to_register(modules: List[Any]) -> List[Type]:
|
||||
"""Get a topologically sorted list of classes to register"""
|
||||
@@ -112,28 +110,37 @@ def get_ordered_classes_to_register(modules: List[Any]) -> List[Type]:
|
||||
|
||||
def get_register_deps_dict(modules: List[Any]) -> Dict[Type, Set[Type]]:
|
||||
"""Get dependencies dictionary for class registration"""
|
||||
my_classes = set(iter_classes_to_register(modules))
|
||||
my_classes_by_idname = {cls.bl_idname: cls for cls in my_classes if hasattr(cls, "bl_idname")}
|
||||
|
||||
deps_dict = {}
|
||||
classes_to_register = set(iter_classes_to_register(modules))
|
||||
for cls in classes_to_register:
|
||||
deps_dict[cls] = set(iter_own_register_deps(cls, classes_to_register))
|
||||
for cls in my_classes:
|
||||
deps_dict[cls] = set()
|
||||
deps_dict[cls].update(iter_deps_from_annotations(cls, my_classes))
|
||||
deps_dict[cls].update(iter_deps_from_parent_id(cls, my_classes_by_idname))
|
||||
|
||||
return deps_dict
|
||||
|
||||
def iter_own_register_deps(cls: Type, classes_to_register: Set[Type]) -> Generator[Type, None, None]:
|
||||
"""Iterate through a class's own registration dependencies"""
|
||||
yield from (dep for dep in iter_register_deps(cls) if dep in classes_to_register)
|
||||
|
||||
def iter_register_deps(cls: Type) -> Generator[Type, None, None]:
|
||||
"""Iterate through all registration dependencies of a class"""
|
||||
def iter_deps_from_annotations(cls: Type, my_classes: Set[Type]) -> Generator[Type, None, None]:
|
||||
"""Iterate through dependencies from class annotations"""
|
||||
for value in typing.get_type_hints(cls, {}, {}).values():
|
||||
dependency = get_dependency_from_annotation(value)
|
||||
if dependency is not None:
|
||||
if dependency is not None and dependency in my_classes:
|
||||
yield dependency
|
||||
|
||||
def iter_deps_from_parent_id(cls: Type, my_classes_by_idname: Dict[str, Type]) -> Generator[Type, None, None]:
|
||||
"""Iterate through dependencies from panel parent IDs"""
|
||||
if bpy.types.Panel in cls.__bases__:
|
||||
parent_idname = getattr(cls, "bl_parent_id", None)
|
||||
if parent_idname is not None:
|
||||
parent_cls = my_classes_by_idname.get(parent_idname)
|
||||
if parent_cls is not None:
|
||||
yield parent_cls
|
||||
|
||||
def get_dependency_from_annotation(value: Any) -> Optional[Type]:
|
||||
"""Get dependency type from a type annotation"""
|
||||
if isinstance(value, tuple) and len(value) == 2:
|
||||
if value[0] in (bpy.props.PointerProperty, bpy.props.CollectionProperty):
|
||||
return value[1]["type"]
|
||||
if isinstance(value, bpy.props._PropertyDeferred):
|
||||
return value.keywords.get("type")
|
||||
return None
|
||||
|
||||
def iter_classes_to_register(modules: List[Any]) -> Generator[Type, None, None]:
|
||||
@@ -164,7 +171,8 @@ def get_register_base_types() -> Set[Type]:
|
||||
"Panel", "Operator", "PropertyGroup",
|
||||
"AddonPreferences", "Header", "Menu",
|
||||
"Node", "NodeSocket", "NodeTree",
|
||||
"UIList", "RenderEngine"
|
||||
"UIList", "RenderEngine",
|
||||
"Gizmo", "GizmoGroup",
|
||||
])
|
||||
|
||||
def toposort(deps_dict: Dict[Type, Set[Type]]) -> List[Type]:
|
||||
@@ -172,25 +180,15 @@ def toposort(deps_dict: Dict[Type, Set[Type]]) -> List[Type]:
|
||||
sorted_list = []
|
||||
sorted_values = set()
|
||||
|
||||
panels_to_sort = [(value, deps) for value, deps in deps_dict.items()
|
||||
if hasattr(value, 'bl_parent_id')]
|
||||
|
||||
base_panels = [(value, deps) for value, deps in deps_dict.items()
|
||||
if not hasattr(value, 'bl_parent_id')]
|
||||
|
||||
for value, deps in base_panels:
|
||||
if len(deps) == 0:
|
||||
sorted_list.append(value)
|
||||
sorted_values.add(value)
|
||||
|
||||
while len(deps_dict) > len(sorted_values):
|
||||
while len(deps_dict) > 0:
|
||||
unsorted = []
|
||||
for value, deps in deps_dict.items():
|
||||
if value not in sorted_values:
|
||||
if len(deps - sorted_values) == 0:
|
||||
sorted_list.append(value)
|
||||
sorted_values.add(value)
|
||||
else:
|
||||
unsorted.append(value)
|
||||
if len(deps) == 0:
|
||||
sorted_list.append(value)
|
||||
sorted_values.add(value)
|
||||
else:
|
||||
unsorted.append(value)
|
||||
|
||||
deps_dict = {value: deps_dict[value] - sorted_values for value in unsorted}
|
||||
|
||||
return sorted_list
|
||||
|
||||
+114
-137
@@ -1,3 +1,4 @@
|
||||
import traceback
|
||||
import bpy
|
||||
import numpy as np
|
||||
import threading
|
||||
@@ -18,6 +19,7 @@ from bpy.utils import register_class
|
||||
from ..core.logging_setup import logger
|
||||
from ..core.translations import t
|
||||
from ..core.dictionaries import bone_names
|
||||
from .dictionaries import reverse_bone_lookup, bone_names, simplify_bonename
|
||||
|
||||
class SceneMatClass(PropertyGroup):
|
||||
mat: PointerProperty(type=Material)
|
||||
@@ -28,7 +30,6 @@ class MaterialListBool:
|
||||
#For the love that is holy do not ever touch these. If this was java I would make these private
|
||||
#They should only be accessed via context.scene.texture_atlas_Has_Mat_List_Shown
|
||||
#This is so we know if the materials are up to date. messing with these variables directly will make the thing blow up.
|
||||
|
||||
#The only exception to this is the ExpandSection_Materials operator which populates this with new data once the materials have changed and need reloading.
|
||||
old_list: dict[str,list[Material]] = {}
|
||||
bool_material_list_expand: dict[str,bool] = {}
|
||||
@@ -46,7 +47,6 @@ class MaterialListBool:
|
||||
if mat_slot.material:
|
||||
if mat_slot.material not in newlist:
|
||||
newlist.append(mat_slot.material)
|
||||
|
||||
still_the_same: bool = True
|
||||
if bpy.context.scene.name in MaterialListBool.old_list:
|
||||
for item in newlist:
|
||||
@@ -60,7 +60,6 @@ class MaterialListBool:
|
||||
else:
|
||||
still_the_same = False
|
||||
MaterialListBool.bool_material_list_expand[bpy.context.scene.name] = still_the_same
|
||||
|
||||
return MaterialListBool.bool_material_list_expand[bpy.context.scene.name]
|
||||
|
||||
class ProgressTracker:
|
||||
@@ -110,89 +109,6 @@ def get_armature_list(self: Optional[Any] = None, context: Optional[Context] = N
|
||||
if not armatures:
|
||||
return [('NONE', t("Armature.validation.no_armature"), '')]
|
||||
return armatures
|
||||
|
||||
def validate_armature(armature: Object) -> Tuple[bool, List[str]]:
|
||||
"""Enhanced armature validation with multiple validation modes"""
|
||||
validation_mode = bpy.context.scene.avatar_toolkit.validation_mode
|
||||
messages: List[str] = []
|
||||
|
||||
if validation_mode == 'NONE':
|
||||
return True, []
|
||||
|
||||
if not armature or armature.type != 'ARMATURE' or not armature.data.bones:
|
||||
return False, [t("Armature.validation.basic_check_failed")]
|
||||
|
||||
found_bones: Dict[str, Bone] = {bone.name.lower(): bone for bone in armature.data.bones}
|
||||
essential_bones: Set[str] = {'hips', 'spine', 'chest', 'neck', 'head'}
|
||||
|
||||
missing_bones: List[str] = []
|
||||
for bone in essential_bones:
|
||||
if not any(alt_name in found_bones for alt_name in bone_names[bone]):
|
||||
missing_bones.append(bone)
|
||||
|
||||
if missing_bones:
|
||||
messages.append(t("Armature.validation.missing_bones", bones=", ".join(missing_bones)))
|
||||
|
||||
if validation_mode == 'STRICT':
|
||||
hierarchy: List[Tuple[str, str]] = [
|
||||
('hips', 'spine'), ('spine', 'chest'),
|
||||
('chest', 'neck'), ('neck', 'head')
|
||||
]
|
||||
for parent, child in hierarchy:
|
||||
if not validate_bone_hierarchy(found_bones, parent, child):
|
||||
messages.append(t("Armature.validation.invalid_hierarchy",
|
||||
parent=parent, child=child))
|
||||
|
||||
symmetry_pairs: List[Tuple[str, str, str]] = [('arm', 'l', 'r'), ('leg', 'l', 'r')]
|
||||
for base, left, right in symmetry_pairs:
|
||||
if not validate_symmetry(found_bones, base, left, right):
|
||||
messages.append(t("Armature.validation.asymmetric_bones", bone=base))
|
||||
|
||||
if (not validate_symmetry(found_bones, 'hand', 'l', 'r') and
|
||||
not validate_symmetry(found_bones, 'wrist', 'l', 'r')):
|
||||
messages.append(t("Armature.validation.asymmetric_hand_wrist"))
|
||||
|
||||
is_valid: bool = len(messages) == 0
|
||||
return is_valid, messages
|
||||
|
||||
def validate_bone_hierarchy(bones: Dict[str, Bone], parent_name: str, child_name: str) -> bool:
|
||||
"""Validate if there is a valid parent-child relationship between bones"""
|
||||
parent_bone: Optional[Bone] = None
|
||||
child_bone: Optional[Bone] = None
|
||||
|
||||
for alt_name in bone_names[parent_name]:
|
||||
if alt_name in bones:
|
||||
parent_bone = bones[alt_name]
|
||||
break
|
||||
|
||||
for alt_name in bone_names[child_name]:
|
||||
if alt_name in bones:
|
||||
child_bone = bones[alt_name]
|
||||
break
|
||||
|
||||
if not parent_bone or not child_bone:
|
||||
return False
|
||||
|
||||
return child_bone.parent == parent_bone
|
||||
|
||||
def validate_symmetry(bones: Dict[str, Bone], base: str, left: str, right: str) -> bool:
|
||||
"""Validate if matching left and right bones exist for a given base bone name"""
|
||||
left_patterns: List[str] = [
|
||||
f"{base}.{left}",
|
||||
f"{base}_{left}",
|
||||
f"{left}_{base}"
|
||||
]
|
||||
|
||||
right_patterns: List[str] = [
|
||||
f"{base}.{right}",
|
||||
f"{base}_{right}",
|
||||
f"{right}_{base}"
|
||||
]
|
||||
|
||||
left_exists: bool = any(pattern in bones for pattern in left_patterns)
|
||||
right_exists: bool = any(pattern in bones for pattern in right_patterns)
|
||||
|
||||
return left_exists and right_exists
|
||||
|
||||
def auto_select_single_armature(context: Context) -> None:
|
||||
"""Automatically select armature if only one exists in scene"""
|
||||
@@ -285,9 +201,9 @@ def apply_pose_as_rest(context: Context, armature_obj: Object, meshes: List[Obje
|
||||
|
||||
return True, t("Operation.pose_applied")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error applying pose as rest: {str(e)}")
|
||||
return False, str(e)
|
||||
except Exception:
|
||||
logger.error(f"Error applying pose as rest: {traceback.format_exc()}")
|
||||
return False, traceback.format_exc()
|
||||
|
||||
def apply_armature_to_mesh(armature_obj: Object, mesh_obj: Object) -> None:
|
||||
"""Apply armature deformation to mesh"""
|
||||
@@ -364,50 +280,67 @@ def validate_meshes(meshes: List[Object]) -> Tuple[bool, str]:
|
||||
return False, t("Optimization.non_mesh_objects")
|
||||
return True, ""
|
||||
|
||||
def join_mesh_objects(context: Context, meshes: List[Object], progress: Optional[ProgressTracker] = None) -> Optional[Object]:
|
||||
"""Combines multiple mesh objects into a single mesh with proper cleanup and UV fixing"""
|
||||
try:
|
||||
# Store UV maps before joining
|
||||
uv_maps_data = {}
|
||||
for mesh in meshes:
|
||||
uv_maps_data[mesh.name] = {uv.name: uv.data.copy() for uv in mesh.data.uv_layers}
|
||||
def fast_uv_fix(obj: Object) -> None:
|
||||
"""Fast UV coordinate fixing for joined meshes"""
|
||||
if not obj or not obj.data or not obj.data.uv_layers:
|
||||
return
|
||||
|
||||
current_mode = bpy.context.mode
|
||||
|
||||
if current_mode != 'EDIT_MESH':
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
bpy.ops.mesh.select_all(action='SELECT')
|
||||
|
||||
# Process all UV layers at once
|
||||
bpy.ops.uv.select_all(action='SELECT')
|
||||
bpy.ops.uv.pack_islands(margin=0.001)
|
||||
|
||||
if current_mode != 'EDIT_MESH':
|
||||
bpy.ops.object.mode_set(mode=current_mode)
|
||||
|
||||
def join_mesh_objects(context: Context, meshes: List[Object], progress: Optional[ProgressTracker] = None) -> Optional[Object]:
|
||||
"""Combines multiple mesh objects into a single mesh with optimized performance"""
|
||||
try:
|
||||
if not meshes:
|
||||
return None
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
|
||||
for mesh in meshes:
|
||||
# Create a list of valid meshes
|
||||
valid_meshes = [mesh for mesh in meshes if mesh.name in bpy.data.objects]
|
||||
if not valid_meshes:
|
||||
return None
|
||||
|
||||
for mesh in valid_meshes:
|
||||
mesh.select_set(True)
|
||||
mesh.hide_set(False)
|
||||
|
||||
if context.selected_objects:
|
||||
context.view_layer.objects.active = context.selected_objects[0]
|
||||
context.view_layer.objects.active = valid_meshes[0]
|
||||
|
||||
if progress:
|
||||
progress.step(t("Optimization.joining_meshes"))
|
||||
|
||||
if progress:
|
||||
progress.step(t("Optimization.joining_meshes"))
|
||||
bpy.ops.object.join()
|
||||
bpy.ops.object.join()
|
||||
joined_mesh = context.active_object
|
||||
|
||||
if progress:
|
||||
progress.step(t("Optimization.applying_transforms"))
|
||||
|
||||
if progress:
|
||||
progress.step(t("Optimization.applying_transforms"))
|
||||
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
|
||||
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
|
||||
|
||||
if progress:
|
||||
progress.step(t("Optimization.fixing_uvs"))
|
||||
|
||||
if progress:
|
||||
progress.step(t("Optimization.fixing_uvs"))
|
||||
fix_uv_coordinates(context)
|
||||
|
||||
# Restore UV maps after joining
|
||||
joined_mesh = context.active_object
|
||||
for uv_name, uv_data in uv_maps_data.items():
|
||||
for map_name, map_data in uv_data.items():
|
||||
if map_name not in joined_mesh.data.uv_layers:
|
||||
joined_mesh.data.uv_layers.new(name=map_name)
|
||||
joined_mesh.data.uv_layers[map_name].data.foreach_set("uv", map_data)
|
||||
|
||||
return context.active_object
|
||||
fast_uv_fix(joined_mesh)
|
||||
|
||||
return joined_mesh
|
||||
|
||||
except Exception:
|
||||
logger.error(f"Failed to join meshes: {traceback.format_exc()}")
|
||||
return None
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to join meshes: {str(e)}")
|
||||
return None
|
||||
|
||||
|
||||
def fix_uv_coordinates(context: Context) -> None:
|
||||
"""Normalizes and fixes UV coordinates for the active mesh object"""
|
||||
@@ -434,8 +367,8 @@ def fix_uv_coordinates(context: Context) -> None:
|
||||
|
||||
logger.debug(f"UV Fix - Successfully processed {obj.name}")
|
||||
|
||||
except Exception as e:
|
||||
logger.warning(f"UV Fix - Skipped processing for {obj.name}: {str(e)}")
|
||||
except Exception:
|
||||
logger.warning(f"UV Fix - Skipped processing for {obj.name}: {traceback.format_exc()}")
|
||||
|
||||
finally:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
@@ -452,9 +385,17 @@ def clear_unused_data_blocks() -> int:
|
||||
if isinstance(getattr(bpy.data, attr), bpy.types.bpy_prop_collection))
|
||||
return initial_count - final_count
|
||||
|
||||
def simplify_bonename(name: str) -> str:
|
||||
"""Simplify bone name by removing spaces, underscores, dots and converting to lowercase"""
|
||||
return name.lower().translate(dict.fromkeys(map(ord, u" _.")))
|
||||
def identify_bones(arm_data: bpy.types.Armature) -> Dict[str,str]:
|
||||
"""Identify bone names in an armature based on our reverse dictionary, so there is no confusion to what a bone is.
|
||||
Essentially makes a dictionary of keys from dictionaries.bone_names like "hips", and the corosponding value is the bone that can be mapped to that key."""
|
||||
returned: Dict[str,str] = {}
|
||||
for bone in arm_data.bones:
|
||||
|
||||
simplified_name = simplify_bonename(bone.name)
|
||||
|
||||
if simplified_name in reverse_bone_lookup:
|
||||
returned[reverse_bone_lookup[simplified_name]] = bone.name
|
||||
return returned
|
||||
|
||||
def duplicate_bone_chain(bones: List[EditBone]) -> List[EditBone]:
|
||||
"""Duplicate a chain of bones while preserving hierarchy"""
|
||||
@@ -549,13 +490,30 @@ def fix_zero_length_bones(armature: Object) -> None:
|
||||
"""Fix zero length bones by setting a minimum length"""
|
||||
if not armature:
|
||||
return
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for bone in armature.data.edit_bones:
|
||||
if bone.length < 0.001:
|
||||
bone.length = 0.001
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
def remove_unused_vertex_groups(mesh: Object) -> int:
|
||||
"""Remove vertex groups with no weights"""
|
||||
removed: int = 0
|
||||
for vg in mesh.vertex_groups:
|
||||
has_weights: bool = False
|
||||
for vert in mesh.data.vertices:
|
||||
for group in vert.groups:
|
||||
if group.group == vg.index and group.weight > 0.001:
|
||||
has_weights = True
|
||||
break
|
||||
if has_weights:
|
||||
break
|
||||
if not has_weights:
|
||||
mesh.vertex_groups.remove(vg)
|
||||
removed = removed+1
|
||||
|
||||
return removed
|
||||
|
||||
def calculate_bone_orientation(mesh: Object, vertices: List[Any]) -> Tuple[Vector, float]:
|
||||
"""Calculate optimal bone orientation based on mesh geometry"""
|
||||
if not vertices:
|
||||
@@ -579,6 +537,18 @@ def add_armature_modifier(mesh: Object, armature: Object) -> None:
|
||||
modifier: Modifier = mesh.modifiers.new('Armature', 'ARMATURE')
|
||||
modifier.object = armature
|
||||
|
||||
def get_modifiers(self: Optional[Any] = None, context: Optional[Context] = None) -> List[Tuple[str, str, str]]:
|
||||
returned: List[Tuple[str, str, str]] = []
|
||||
if context.active_object == None:
|
||||
return returned
|
||||
if context.active_object.type != "MESH":
|
||||
return returned
|
||||
for mod in context.active_object.modifiers:
|
||||
returned.append((mod.name,mod.name,""))
|
||||
|
||||
return returned
|
||||
|
||||
|
||||
def get_shapekeys(context: Context,
|
||||
names: List[str],
|
||||
is_mouth: bool,
|
||||
@@ -662,6 +632,7 @@ def get_objects() -> bpy.types.BlendData:
|
||||
|
||||
def duplicate_bone(bone: EditBone) -> EditBone:
|
||||
"""Create a duplicate of the given bone"""
|
||||
|
||||
new_bone: EditBone = bone.id_data.edit_bones.new(bone.name + "_copy")
|
||||
new_bone.head = bone.head.copy()
|
||||
new_bone.tail = bone.tail.copy()
|
||||
@@ -669,18 +640,24 @@ def duplicate_bone(bone: EditBone) -> EditBone:
|
||||
new_bone.use_connect = bone.use_connect
|
||||
new_bone.use_local_location = bone.use_local_location
|
||||
new_bone.use_inherit_rotation = bone.use_inherit_rotation
|
||||
new_bone.use_inherit_scale = bone.use_inherit_scale
|
||||
new_bone.use_deform = bone.use_deform
|
||||
return new_bone
|
||||
|
||||
#Binary tools
|
||||
|
||||
|
||||
|
||||
|
||||
#encoding FrooxEngine/C# types in binary:
|
||||
|
||||
|
||||
|
||||
|
||||
class ArmatureData(Tuple[bool,bool]):
|
||||
pass
|
||||
|
||||
def store_breaking_settings_armature(armature: bpy.types.Object) -> ArmatureData:
|
||||
armature_data: bpy.types.Armature = armature.data
|
||||
return (armature_data.use_mirror_x, armature.pose.use_mirror_x)
|
||||
|
||||
def restore_breaking_settings_armature(armature: bpy.types.Object, data: ArmatureData) -> None:
|
||||
# Check if armature object is still valid (not removed)
|
||||
if not armature or armature.name not in bpy.data.objects:
|
||||
return
|
||||
armature_data: bpy.types.Armature = armature.data
|
||||
armature_data.use_mirror_x, armature.pose.use_mirror_x = data
|
||||
|
||||
|
||||
|
||||
|
||||
+680
-18
@@ -1,9 +1,14 @@
|
||||
# GPL Licence
|
||||
|
||||
|
||||
# Bone names from https://github.com/triazo/immersive_scaler/
|
||||
# Note from @989onan: Please make sure to make your names are lowercase in this array. I banged my head metaphorically till I figured that out...
|
||||
# Note from @989onan: Please make sure to make your names are lowercase in this array, or it will never find a match. I banged my head metaphorically till I figured that out...
|
||||
# Note2: Remove all "_", ".", and " " (space) from your values array or it will also not ever find a match!!!!
|
||||
# Taken from Tuxedo/Cats
|
||||
|
||||
def simplify_bonename(name: str) -> str:
|
||||
"""Simplify bone name by removing spaces, underscores, dots and converting to lowercase"""
|
||||
return name.lower().translate(dict.fromkeys(map(ord, u" _.")))
|
||||
|
||||
bone_names = {
|
||||
# Right side bones
|
||||
"right_shoulder": [
|
||||
@@ -254,26 +259,26 @@ bone_names = {
|
||||
|
||||
# Add VRM bone name variations
|
||||
bone_names.update({
|
||||
'hips': bone_names['hips'] + ['j_bip_c_hips', 'j_hips', 'vrm_hips'],
|
||||
'spine': bone_names['spine'] + ['j_bip_c_spine', 'j_spine', 'vrm_spine'],
|
||||
'chest': bone_names['chest'] + ['j_bip_c_chest', 'j_chest', 'vrm_chest'],
|
||||
'upper_chest': bone_names['upper_chest'] + ['j_bip_c_upper_chest', 'j_upper_chest', 'vrm_upperchest'],
|
||||
'neck': bone_names['neck'] + ['j_bip_c_neck', 'j_neck', 'vrm_neck'],
|
||||
'head': bone_names['head'] + ['j_bip_c_head', 'j_head', 'vrm_head'],
|
||||
'hips': bone_names['hips'] + ['jbipchips', 'jhips', 'vrmhips'],
|
||||
'spine': bone_names['spine'] + ['jbipcspine', 'jspine', 'vrmspine'],
|
||||
'chest': bone_names['chest'] + ['jbipcchest', 'jchest', 'vrmchest'],
|
||||
'upper_chest': bone_names['upper_chest'] + ['jbipcupperchest', 'jupperchest', 'vrmupperchest'],
|
||||
'neck': bone_names['neck'] + ['jbipcneck', 'jneck', 'vrmneck'],
|
||||
'head': bone_names['head'] + ['jbipchead', 'jhead', 'vrmhead'],
|
||||
|
||||
# VRM specific finger naming
|
||||
'thumb_0_l': bone_names['thumb_0_l'] + ['thumb_metacarpal_l', 'j_thumb1_l'],
|
||||
'index_0_l': bone_names['index_0_l'] + ['index_metacarpal_l', 'j_index1_l'],
|
||||
'middle_0_l': bone_names['middle_0_l'] + ['middle_metacarpal_l', 'j_middle1_l'],
|
||||
'ring_0_l': bone_names['ring_0_l'] + ['ring_metacarpal_l', 'j_ring1_l'],
|
||||
'pinkie_0_l': bone_names['pinkie_0_l'] + ['little_metacarpal_l', 'j_little1_l'],
|
||||
'thumb_0_l': bone_names['thumb_0_l'] + ['thumbmetacarpall', 'jthumb1l'],
|
||||
'index_0_l': bone_names['index_0_l'] + ['indexmetacarpall', 'jindex1l'],
|
||||
'middle_0_l': bone_names['middle_0_l'] + ['middlemetacarpall', 'jmiddle1l'],
|
||||
'ring_0_l': bone_names['ring_0_l'] + ['ringmetacarpall', 'jring1l'],
|
||||
'pinkie_0_l': bone_names['pinkie_0_l'] + ['littlemetacarpall', 'jlittle1l'],
|
||||
|
||||
# Mirror for right side
|
||||
'thumb_0_r': bone_names['thumb_0_r'] + ['thumb_metacarpal_r', 'j_thumb1_r'],
|
||||
'index_0_r': bone_names['index_0_r'] + ['index_metacarpal_r', 'j_index1_r'],
|
||||
'middle_0_r': bone_names['middle_0_r'] + ['middle_metacarpal_r', 'j_middle1_r'],
|
||||
'ring_0_r': bone_names['ring_0_r'] + ['ring_metacarpal_r', 'j_ring1_r'],
|
||||
'pinkie_0_r': bone_names['pinkie_0_r'] + ['little_metacarpal_r', 'j_little1_r']
|
||||
'thumb_0_r': bone_names['thumb_0_r'] + ['thumbmetacarpalr', 'jthumb1r'],
|
||||
'index_0_r': bone_names['index_0_r'] + ['indexmetacarpalr', 'jindex1r'],
|
||||
'middle_0_r': bone_names['middle_0_r'] + ['middlemetacarpalr', 'jmiddle1r'],
|
||||
'ring_0_r': bone_names['ring_0_r'] + ['ringmetacarpalr', 'jring1r'],
|
||||
'pinkie_0_r': bone_names['pinkie_0_r'] + ['littlemetacarpalr', 'jlittle1r']
|
||||
})
|
||||
|
||||
# array taken from cats
|
||||
@@ -354,3 +359,660 @@ resonite_translations = {
|
||||
'thumb_2_r': "thumb2.R",
|
||||
'thumb_3_r': "thumb3.R"
|
||||
}
|
||||
|
||||
|
||||
|
||||
standard_bones = {
|
||||
# Core Structure
|
||||
'hips': 'Hips',
|
||||
'spine': 'Spine',
|
||||
'chest': 'Chest',
|
||||
'upper_chest': 'Chest.Up',
|
||||
'neck': 'Neck',
|
||||
'head': 'Head',
|
||||
|
||||
# Arms
|
||||
'left_shoulder': 'Shoulder_L',
|
||||
'left_arm': 'UpperArm_L',
|
||||
'left_elbow': 'LowerArm_L',
|
||||
'left_wrist': 'Hand_L',
|
||||
'right_shoulder': 'Shoulder_R',
|
||||
'right_arm': 'UpperArm_R',
|
||||
'right_elbow': 'LowerArm_R',
|
||||
'right_wrist': 'Hand_R',
|
||||
|
||||
# Legs
|
||||
'left_leg': 'UpperLeg_L',
|
||||
'left_knee': 'LowerLeg_L',
|
||||
'left_ankle': 'Foot_L',
|
||||
'left_toe': 'Toe_L',
|
||||
'right_leg': 'UpperLeg_R',
|
||||
'right_knee': 'LowerLeg_R',
|
||||
'right_ankle': 'Foot_R',
|
||||
'right_toe': 'Toe_R',
|
||||
|
||||
# Fingers Left
|
||||
'thumb_1_l': 'Thumb_L',
|
||||
'thumb_2_l': 'Thumb_L.001',
|
||||
'thumb_3_l': 'Thumb_L.002',
|
||||
'index_1_l': 'Index_L',
|
||||
'index_2_l': 'Index_L.001',
|
||||
'index_3_l': 'Index_L.002',
|
||||
'middle_1_l': 'Middle_L',
|
||||
'middle_2_l': 'Middle_L.001',
|
||||
'middle_3_l': 'Middle_L.002',
|
||||
'ring_1_l': 'Ring_L',
|
||||
'ring_2_l': 'Ring_L.001',
|
||||
'ring_3_l': 'Ring_L.002',
|
||||
'pinkie_1_l': 'Pinky_L',
|
||||
'pinkie_2_l': 'Pinky_L.001',
|
||||
'pinkie_3_l': 'Pinky_L.002',
|
||||
|
||||
# Fingers Right
|
||||
'thumb_1_r': 'Thumb_R',
|
||||
'thumb_2_r': 'Thumb_R.001',
|
||||
'thumb_3_r': 'Thumb_R.002',
|
||||
'index_1_r': 'Index_R',
|
||||
'index_2_r': 'Index_R.001',
|
||||
'index_3_r': 'Index_R.002',
|
||||
'middle_1_r': 'Middle_R',
|
||||
'middle_2_r': 'Middle_R.001',
|
||||
'middle_3_r': 'Middle_R.002',
|
||||
'ring_1_r': 'Ring_R',
|
||||
'ring_2_r': 'Ring_R.001',
|
||||
'ring_3_r': 'Ring_R.002',
|
||||
'pinkie_1_r': 'Pinky_R',
|
||||
'pinkie_2_r': 'Pinky_R.001',
|
||||
'pinkie_3_r': 'Pinky_R.002',
|
||||
|
||||
# Eyes
|
||||
'left_eye': 'Eye_L',
|
||||
'right_eye': 'Eye_R'
|
||||
}
|
||||
|
||||
bone_hierarchy = [
|
||||
('Hips', 'Spine'),
|
||||
('Spine', 'Chest'),
|
||||
('Chest', 'Chest.Up'),
|
||||
('Chest.Up', 'Neck'),
|
||||
('Neck', 'Head'),
|
||||
('Head', 'Eye_L'),
|
||||
('Head', 'Eye_R'),
|
||||
|
||||
# Left Arm Chain
|
||||
('Chest.Up', 'Shoulder_L'),
|
||||
('Shoulder_L', 'UpperArm_L'),
|
||||
('UpperArm_L', 'LowerArm_L'),
|
||||
('LowerArm_L', 'Hand_L'),
|
||||
|
||||
# Right Arm Chain
|
||||
('Chest.Up', 'Shoulder_R'),
|
||||
('Shoulder_R', 'UpperArm_R'),
|
||||
('UpperArm_R', 'LowerArm_R'),
|
||||
('LowerArm_R', 'Hand_R'),
|
||||
|
||||
# Left Leg Chain
|
||||
('Hips', 'UpperLeg_L'),
|
||||
('UpperLeg_L', 'LowerLeg_L'),
|
||||
('LowerLeg_L', 'Foot_L'),
|
||||
('Foot_L', 'Toe_L'),
|
||||
|
||||
# Right Leg Chain
|
||||
('Hips', 'UpperLeg_R'),
|
||||
('UpperLeg_R', 'LowerLeg_R'),
|
||||
('LowerLeg_R', 'Foot_R'),
|
||||
('Foot_R', 'Toe_R')
|
||||
]
|
||||
|
||||
finger_hierarchy = {
|
||||
'left': [
|
||||
('Hand_L', 'Thumb_L', 'Thumb_L.001', 'Thumb_L.002'),
|
||||
('Hand_L', 'Index_L', 'Index_L.001', 'Index_L.002'),
|
||||
('Hand_L', 'Middle_L', 'Middle_L.001', 'Middle_L.002'),
|
||||
('Hand_L', 'Ring_L', 'Ring_L.001', 'Ring_L.002'),
|
||||
('Hand_L', 'Pinky_L', 'Pinky_L.001', 'Pinky_L.002')
|
||||
],
|
||||
'right': [
|
||||
('Hand_R', 'Thumb_R', 'Thumb_R.001', 'Thumb_R.002'),
|
||||
('Hand_R', 'Index_R', 'Index_R.001', 'Index_R.002'),
|
||||
('Hand_R', 'Middle_R', 'Middle_R.001', 'Middle_R.002'),
|
||||
('Hand_R', 'Ring_R', 'Ring_R.001', 'Ring_R.002'),
|
||||
('Hand_R', 'Pinky_R', 'Pinky_R.001', 'Pinky_R.002')
|
||||
]
|
||||
}
|
||||
|
||||
acceptable_bone_hierarchy = [
|
||||
# Right side chain
|
||||
('Hips', 'Chest'),
|
||||
('Chest', 'Shoulder.R'),
|
||||
('Shoulder.R', 'Arm.R'),
|
||||
('Arm.R', 'Elbow.R'),
|
||||
('Elbow.R', 'Wrist.R'),
|
||||
('Hips', 'Leg.R'),
|
||||
('Leg.R', 'Knee.R'),
|
||||
('Knee.R', 'Foot.R'),
|
||||
('Foot.R', 'Toes.R'),
|
||||
|
||||
# Left side chain
|
||||
('Chest', 'Shoulder.L'),
|
||||
('Shoulder.L', 'Arm.L'),
|
||||
('Arm.L', 'Elbow.L'),
|
||||
('Elbow.L', 'Wrist.L'),
|
||||
('Hips', 'Leg.L'),
|
||||
('Leg.L', 'Knee.L'),
|
||||
('Knee.L', 'Foot.L'),
|
||||
('Foot.L', 'Toes.L'),
|
||||
|
||||
# Head and Eyes
|
||||
('Chest', 'Neck'),
|
||||
('Neck', 'Head'),
|
||||
('Head', 'Eye_L'),
|
||||
('Head', 'Eye_R'),
|
||||
('Head', 'LeftEye'),
|
||||
('Head', 'RightEye'),
|
||||
('Head', 'Eye.L'),
|
||||
('Head', 'Eye.R'),
|
||||
|
||||
# Unity humanoid naming
|
||||
('Hips', 'Spine'),
|
||||
('Spine', 'Chest'),
|
||||
('Chest', 'UpperChest'),
|
||||
('UpperChest', 'Neck'),
|
||||
('Neck', 'Head'),
|
||||
('Head', 'LeftEye'),
|
||||
('Head', 'RightEye'),
|
||||
|
||||
# Old standard bone hierarchy patterns
|
||||
('Chest.Up', 'UpperArm.L'),
|
||||
('UpperArm.L', 'LowerArm.L'),
|
||||
('LowerArm.L', 'Hand.L'),
|
||||
('Chest.Up', 'UpperArm.R'),
|
||||
('UpperArm.R', 'LowerArm.R'),
|
||||
('LowerArm.R', 'Hand.R'),
|
||||
('Hips', 'UpperLeg.L'),
|
||||
('UpperLeg.L', 'LowerLeg.L'),
|
||||
('LowerLeg.L', 'Foot.L'),
|
||||
('Foot.L', 'Toes.L'),
|
||||
('Hips', 'UpperLeg.R'),
|
||||
('UpperLeg.R', 'LowerLeg.R'),
|
||||
('LowerLeg.R', 'Foot.R'),
|
||||
('Foot.R', 'Toes.R'),
|
||||
|
||||
# New standard bone hierarchy patterns (with shoulders)
|
||||
('Chest.Up', 'Shoulder_L'),
|
||||
('Shoulder_L', 'UpperArm_L'),
|
||||
('UpperArm_L', 'LowerArm_L'),
|
||||
('LowerArm_L', 'Hand_L'),
|
||||
('Chest.Up', 'Shoulder_R'),
|
||||
('Shoulder_R', 'UpperArm_R'),
|
||||
('UpperArm_R', 'LowerArm_R'),
|
||||
('LowerArm_R', 'Hand_R'),
|
||||
('Hips', 'UpperLeg_L'),
|
||||
('UpperLeg_L', 'LowerLeg_L'),
|
||||
('LowerLeg_L', 'Foot_L'),
|
||||
('Foot_L', 'Toe_L'),
|
||||
('Hips', 'UpperLeg_R'),
|
||||
('UpperLeg_R', 'LowerLeg_R'),
|
||||
('LowerLeg_R', 'Foot_R'),
|
||||
('Foot_R', 'Toe_R'),
|
||||
|
||||
]
|
||||
|
||||
acceptable_bone_names = {
|
||||
'hips': ['Hips', 'pelvis', 'root', 'Root', 'ROOT'],
|
||||
'chest': ['Chest', 'spine1', 'Spine1', 'spine_01', 'SPINE1', 'Spine01'],
|
||||
'neck': ['Neck', 'neck_01', 'Neck01'],
|
||||
'head': ['Head', 'head_01', 'Head01'],
|
||||
'eye_l': ['Eye_L', 'LeftEye', 'lefteye', 'eye_left', 'EyeLeft', 'Eye.L'],
|
||||
'eye_r': ['Eye_R', 'RightEye', 'righteye', 'eye_right', 'EyeRight', 'Eye.R'],
|
||||
|
||||
'shoulder_r': ['Shoulder.R', 'clavicle_r', 'ClavicleRight', 'RightShoulder', 'Shoulder_R'],
|
||||
'arm_r': ['Arm.R', 'upperarm_r', 'UpperArmRight', 'RightArm', 'UpperArm.R', 'UpperArm_R'],
|
||||
'elbow_r': ['Elbow.R', 'lowerarm_r', 'ForearmRight', 'RightForeArm', 'LowerArm.R', 'LowerArm_R'],
|
||||
'wrist_r': ['Wrist.R', 'hand_r', 'HandRight', 'RightHand', 'Hand.R', 'Hand_R'],
|
||||
'leg_r': ['Leg.R', 'thigh_r', 'ThighRight', 'RightLeg', 'RightUpLeg', 'UpperLeg.R', 'UpperLeg_R'],
|
||||
'knee_r': ['Knee.R', 'calf_r', 'CalfRight', 'RightShin', 'RightLowerLeg', 'LowerLeg.R', 'LowerLeg_R'],
|
||||
'foot_r': ['Foot.R', 'foot_r', 'FootRight', 'RightFoot', 'Foot_R'],
|
||||
'toes_r': ['Toes.R', 'ball_r', 'ToeRight', 'RightToeBase', 'Toe_R'],
|
||||
|
||||
'shoulder_l': ['Shoulder.L', 'clavicle_l', 'ClavicleLeft', 'LeftShoulder', 'Shoulder_L'],
|
||||
'arm_l': ['Arm.L', 'upperarm_l', 'UpperArmLeft', 'LeftArm', 'UpperArm.L', 'UpperArm_L'],
|
||||
'elbow_l': ['Elbow.L', 'lowerarm_l', 'ForearmLeft', 'LeftForeArm', 'LowerArm.L', 'LowerArm_L'],
|
||||
'wrist_l': ['Wrist.L', 'hand_l', 'HandLeft', 'LeftHand', 'Hand.L', 'Hand_L'],
|
||||
'leg_l': ['Leg.L', 'thigh_l', 'ThighLeft', 'LeftLeg', 'LeftUpLeg', 'UpperLeg.L', 'UpperLeg_L'],
|
||||
'knee_l': ['Knee.L', 'calf_l', 'CalfLeft', 'LeftShin', 'LeftLowerLeg', 'LowerLeg.L', 'LowerLeg_L'],
|
||||
'foot_l': ['Foot.L', 'foot_l', 'FootLeft', 'LeftFoot', 'Foot_L'],
|
||||
'toes_l': ['Toes.L', 'ball_l', 'ToeLeft', 'LeftToeBase', 'Toe_L'],
|
||||
|
||||
# Add finger bones for left hand
|
||||
'thumb_0_l': ['Thumb0_L', 'Thumb0.L'],
|
||||
'thumb_1_l': ['Thumb1_L', 'Thumb1.L', 'Thumb_L'],
|
||||
'thumb_2_l': ['Thumb2_L', 'Thumb2.L', 'Thumb_L.001'],
|
||||
'thumb_3_l': ['Thumb3_L', 'Thumb3.L', 'Thumb_L.002'],
|
||||
'index_1_l': ['IndexFinger1_L', 'IndexFinger1.L', 'Index1.L', 'Index_L'],
|
||||
'index_2_l': ['IndexFinger2_L', 'IndexFinger2.L', 'Index2.L', 'Index_L.001'],
|
||||
'index_3_l': ['IndexFinger3_L', 'IndexFinger3.L', 'Index3.L', 'Index_L.002'],
|
||||
'middle_1_l': ['MiddleFinger1_L', 'MiddleFinger1.L', 'Middle1.L', 'Middle_L'],
|
||||
'middle_2_l': ['MiddleFinger2_L', 'MiddleFinger2.L', 'Middle2.L', 'Middle_L.001'],
|
||||
'middle_3_l': ['MiddleFinger3_L', 'MiddleFinger3.L', 'Middle3.L', 'Middle_L.002'],
|
||||
'ring_1_l': ['RingFinger1_L', 'RingFinger1.L', 'Ring1.L', 'Ring_L'],
|
||||
'ring_2_l': ['RingFinger2_L', 'RingFinger2.L', 'Ring2.L', 'Ring_L.001'],
|
||||
'ring_3_l': ['RingFinger3_L', 'RingFinger3.L', 'Ring3.L', 'Ring_L.002'],
|
||||
'pinky_1_l': ['Pinky1_L', 'Pinky1.L', 'Pinky_L'],
|
||||
'pinky_2_l': ['Pinky2_L', 'Pinky2.L', 'Pinky_L.001'],
|
||||
'pinky_3_l': ['Pinky3_L', 'Pinky3.L', 'Pinky_L.002'],
|
||||
|
||||
# Add finger bones for right hand
|
||||
'thumb_0_r': ['Thumb0_R', 'Thumb0.R', 'ThumbO_R'],
|
||||
'thumb_1_r': ['Thumb1_R', 'Thumb1.R', 'Thumb_R'],
|
||||
'thumb_2_r': ['Thumb2_R', 'Thumb2.R', 'Thumb_R.001'],
|
||||
'thumb_3_r': ['Thumb3_R', 'Thumb3.R', 'Thumb_R.002'],
|
||||
'index_1_r': ['IndexFinger1_R', 'IndexFinger1.R', 'Index1.R', 'Index_R'],
|
||||
'index_2_r': ['IndexFinger2_R', 'IndexFinger2.R', 'Index2.R', 'Index_R.001'],
|
||||
'index_3_r': ['IndexFinger3_R', 'IndexFinger3.R', 'Index3.R', 'Index_R.002'],
|
||||
'middle_1_r': ['MiddleFinger1_R', 'MiddleFinger1.R', 'Middle1.R', 'Middle_R'],
|
||||
'middle_2_r': ['MiddleFinger2_R', 'MiddleFinger2.R', 'Middle2.R', 'Middle_R.001'],
|
||||
'middle_3_r': ['MiddleFinger3_R', 'MiddleFinger3.R', 'Middle3.R', 'Middle_R.002'],
|
||||
'ring_1_r': ['RingFinger1_R', 'RingFinger1.R', 'Ring1.R', 'Ring_R'],
|
||||
'ring_2_r': ['RingFinger2_R', 'RingFinger2.R', 'Ring2.R', 'Ring_R.001'],
|
||||
'ring_3_r': ['RingFinger3_R', 'RingFinger3.R', 'Ring3.R', 'Ring_R.002'],
|
||||
'pinky_1_r': ['Pinky1_R', 'Pinky1.R', 'Pinky_R'],
|
||||
'pinky_2_r': ['Pinky2_R', 'Pinky2.R', 'Pinky_R.001'],
|
||||
'pinky_3_r': ['Pinky3_R', 'Pinky3.R', 'Pinky_R.002'],
|
||||
|
||||
'breast_upper_1_l': ['BreastUpper1_L', 'BreastUpper1.L'],
|
||||
'breast_upper_2_l': ['BreastUpper2_L', 'BreastUpper2.L'],
|
||||
'breast_upper_1_r': ['BreastUpper1_R', 'BreastUpper1.R'],
|
||||
'breast_upper_2_r': ['BreastUpper2_R', 'BreastUpper2.R'],
|
||||
|
||||
# Little finger bones
|
||||
'little_finger_1_l': ['LittleFinger1_L', 'LittleFinger1.L'],
|
||||
'little_finger_2_l': ['LittleFinger2_L', 'LittleFinger2.L'],
|
||||
'little_finger_3_l': ['LittleFinger3_L', 'LittleFinger3.L'],
|
||||
'little_finger_1_r': ['LittleFinger1_R', 'LittleFinger1.R'],
|
||||
'little_finger_2_r': ['LittleFinger2_R', 'LittleFinger2.R'],
|
||||
'little_finger_3_r': ['LittleFinger3_R', 'LittleFinger3.R'],
|
||||
|
||||
'ear_upper_l': ['UpperEar.L', 'Upper Ear.L', 'Upper Ear_L'],
|
||||
'ear_upper_r': ['UpperEar.R', 'Upper Ear.R', 'Upper Ear_R'],
|
||||
'ear_lower_l': ['LowerEar.L', 'Lower Ear.L', 'Lower Ear_L'],
|
||||
'ear_lower_r': ['LowerEar.R', 'Lower Ear.R', 'Lower Ear_R'],
|
||||
|
||||
'ears_upper': ['Ears Upper', 'EarsUpper', 'ears_upper'],
|
||||
'ears_lower': ['Ears Lower', 'EarsLower', 'ears_lower']
|
||||
}
|
||||
|
||||
rigify_unity_names = {
|
||||
"DEF-spine": "Hips",
|
||||
"DEF-spine.001": "Spine",
|
||||
"DEF-spine.002": "Chest",
|
||||
"DEF-spine.003": "UpperChest",
|
||||
"DEF-neck": "Neck",
|
||||
"DEF-head": "Head",
|
||||
"DEF-shoulder.L": "LeftShoulder",
|
||||
"DEF-upper_arm.L": "LeftUpperArm",
|
||||
"DEF-forearm.L": "LeftLowerArm",
|
||||
"DEF-hand.L": "LeftHand",
|
||||
"DEF-shoulder.R": "RightShoulder",
|
||||
"DEF-upper_arm.R": "RightUpperArm",
|
||||
"DEF-forearm.R": "RightLowerArm",
|
||||
"DEF-hand.R": "RightHand",
|
||||
"DEF-thigh.L": "LeftUpperLeg",
|
||||
"DEF-shin.L": "LeftLowerLeg",
|
||||
"DEF-foot.L": "LeftFoot",
|
||||
"DEF-toe.L": "LeftToes",
|
||||
"DEF-thigh.R": "RightUpperLeg",
|
||||
"DEF-shin.R": "RightLowerLeg",
|
||||
"DEF-foot.R": "RightFoot",
|
||||
"DEF-toe.R": "RightToes"
|
||||
}
|
||||
|
||||
rigify_basic_unity_names = {
|
||||
"spine": "Hips",
|
||||
"spine.001": "Spine",
|
||||
"spine.002": "Chest",
|
||||
"spine.003": "UpperChest",
|
||||
"neck": "Neck",
|
||||
"head": "Head",
|
||||
"shoulder.L": "LeftShoulder",
|
||||
"upper_arm.L": "LeftUpperArm",
|
||||
"forearm.L": "LeftLowerArm",
|
||||
"hand.L": "LeftHand",
|
||||
"shoulder.R": "RightShoulder",
|
||||
"upper_arm.R": "RightUpperArm",
|
||||
"forearm.R": "RightLowerArm",
|
||||
"hand.R": "RightHand",
|
||||
"thigh.L": "LeftUpperLeg",
|
||||
"shin.L": "LeftLowerLeg",
|
||||
"foot.L": "LeftFoot",
|
||||
"toe.L": "LeftToes",
|
||||
"thigh.R": "RightUpperLeg",
|
||||
"shin.R": "RightLowerLeg",
|
||||
"foot.R": "RightFoot",
|
||||
"toe.R": "RightToes"
|
||||
}
|
||||
|
||||
rigify_unnecessary_bones = [
|
||||
'face',
|
||||
'ear.l', 'ear.r',
|
||||
'forehead',
|
||||
'cheek.t.l', 'cheek.t.r',
|
||||
'cheek.b.l', 'cheek.b.r',
|
||||
'brow.t.l', 'brow.t.r',
|
||||
'brow.b.l', 'brow.b.r',
|
||||
'jaw',
|
||||
'chin',
|
||||
'nose',
|
||||
'temple.l', 'temple.r',
|
||||
'teeth',
|
||||
'lip',
|
||||
'lid',
|
||||
'heel',
|
||||
'pelvis.'
|
||||
]
|
||||
|
||||
# Non-standard bone mappings to standard bones
|
||||
non_standard_mappings = {
|
||||
'hips': [
|
||||
'mixamorig:Hips', 'mixamorig_Hips',
|
||||
'ORG-spine', 'spine', 'root',
|
||||
'hip', 'pelvis'
|
||||
],
|
||||
'spine': [
|
||||
'mixamorig:Spine', 'mixamorig_Spine',
|
||||
'ORG-spine.001', 'spine.001',
|
||||
'abdomenLower', 'lowerback'
|
||||
],
|
||||
'chest': [
|
||||
'mixamorig:Spine1', 'mixamorig_Spine1',
|
||||
'ORG-spine.002', 'spine.002',
|
||||
'abdomenUpper', 'upperback', 'spine1'
|
||||
],
|
||||
'upper_chest': [
|
||||
'mixamorig:Spine2', 'mixamorig_Spine2',
|
||||
'ORG-spine.003', 'spine.003',
|
||||
'chestLower', 'chest', 'spine2'
|
||||
],
|
||||
'neck': [
|
||||
'mixamorig:Neck', 'mixamorig_Neck',
|
||||
'ORG-spine.004', 'spine.004', 'neck',
|
||||
'neckLower'
|
||||
],
|
||||
'head': [
|
||||
'mixamorig:Head', 'mixamorig_Head',
|
||||
'ORG-spine.005', 'spine.005', 'face', 'head'
|
||||
],
|
||||
|
||||
'left_shoulder': [
|
||||
'mixamorig:LeftShoulder', 'mixamorig_LeftShoulder',
|
||||
'ORG-shoulder.L', 'shoulder.L',
|
||||
'lCollar', 'lShldr', 'lClavicle'
|
||||
],
|
||||
'left_arm': [
|
||||
'mixamorig:LeftArm', 'mixamorig_LeftArm',
|
||||
'ORG-upper_arm.L', 'upper_arm.L',
|
||||
'lShldrBend', 'lShldrTwist', 'lArm', 'UpperArm.L'
|
||||
],
|
||||
'left_elbow': [
|
||||
'mixamorig:LeftForeArm', 'mixamorig_LeftForeArm',
|
||||
'ORG-forearm.L', 'forearm.L',
|
||||
'lForearmBend', 'lElbow', 'lForeArm', 'LowerArm.L'
|
||||
],
|
||||
'left_wrist': [
|
||||
'mixamorig:LeftHand', 'mixamorig_LeftHand',
|
||||
'ORG-hand.L', 'hand.L',
|
||||
'lHand', 'lWrist', 'Hand.L'
|
||||
],
|
||||
|
||||
'right_shoulder': [
|
||||
'mixamorig:RightShoulder', 'mixamorig_RightShoulder',
|
||||
'ORG-shoulder.R', 'shoulder.R',
|
||||
'rCollar', 'rShldr', 'rClavicle'
|
||||
],
|
||||
'right_arm': [
|
||||
'mixamorig:RightArm', 'mixamorig_RightArm',
|
||||
'ORG-upper_arm.R', 'upper_arm.R',
|
||||
'rShldrBend', 'rShldrTwist', 'rArm', 'UpperArm.R'
|
||||
],
|
||||
'right_elbow': [
|
||||
'mixamorig:RightForeArm', 'mixamorig_RightForeArm',
|
||||
'ORG-forearm.R', 'forearm.R',
|
||||
'rForearmBend', 'rElbow', 'rForeArm', 'LowerArm.R'
|
||||
],
|
||||
'right_wrist': [
|
||||
'mixamorig:RightHand', 'mixamorig_RightHand',
|
||||
'ORG-hand.R', 'hand.R',
|
||||
'rHand', 'rWrist', 'Hand.R'
|
||||
],
|
||||
|
||||
'left_leg': [
|
||||
'mixamorig:LeftUpLeg', 'mixamorig_LeftUpLeg',
|
||||
'ORG-thigh.L', 'thigh.L',
|
||||
'lThighBend', 'lThigh', 'UpperLeg.L'
|
||||
],
|
||||
'left_knee': [
|
||||
'mixamorig:LeftLeg', 'mixamorig_LeftLeg',
|
||||
'ORG-shin.L', 'shin.L',
|
||||
'lShin', 'lKnee', 'lLeg', 'LowerLeg.L'
|
||||
],
|
||||
'left_ankle': [
|
||||
'mixamorig:LeftFoot', 'mixamorig_LeftFoot',
|
||||
'ORG-foot.L', 'foot.L',
|
||||
'lFoot', 'lAnkle', 'Foot.L'
|
||||
],
|
||||
'left_toe': [
|
||||
'mixamorig:LeftToeBase', 'mixamorig_LeftToeBase',
|
||||
'ORG-toe.L', 'toe.L',
|
||||
'lToe', 'Toes.L'
|
||||
],
|
||||
|
||||
'right_leg': [
|
||||
'mixamorig:RightUpLeg', 'mixamorig_RightUpLeg',
|
||||
'ORG-thigh.R', 'thigh.R',
|
||||
'rThighBend', 'rThigh', 'UpperLeg.R'
|
||||
],
|
||||
'right_knee': [
|
||||
'mixamorig:RightLeg', 'mixamorig_RightLeg',
|
||||
'ORG-shin.R', 'shin.R',
|
||||
'rShin', 'rKnee', 'rLeg', 'LowerLeg.R'
|
||||
],
|
||||
'right_ankle': [
|
||||
'mixamorig:RightFoot', 'mixamorig_RightFoot',
|
||||
'ORG-foot.R', 'foot.R',
|
||||
'rFoot', 'rAnkle', 'Foot.R'
|
||||
],
|
||||
'right_toe': [
|
||||
'mixamorig:RightToeBase', 'mixamorig_RightToeBase',
|
||||
'ORG-toe.R', 'toe.R',
|
||||
'rToe', 'Toes.R'
|
||||
],
|
||||
|
||||
'thumb_1_l': [
|
||||
'mixamorig:LeftHandThumb1', 'mixamorig_LeftHandThumb1',
|
||||
'ORG-thumb.01.L', 'thumb.01.L',
|
||||
'lThumb1'
|
||||
],
|
||||
'thumb_2_l': [
|
||||
'mixamorig:LeftHandThumb2', 'mixamorig_LeftHandThumb2',
|
||||
'ORG-thumb.02.L', 'thumb.02.L',
|
||||
'lThumb2'
|
||||
],
|
||||
'thumb_3_l': [
|
||||
'mixamorig:LeftHandThumb3', 'mixamorig_LeftHandThumb3',
|
||||
'ORG-thumb.03.L', 'thumb.03.L',
|
||||
'lThumb3'
|
||||
],
|
||||
|
||||
'index_1_l': [
|
||||
'mixamorig:LeftHandIndex1', 'mixamorig_LeftHandIndex1',
|
||||
'ORG-f_index.01.L', 'f_index.01.L',
|
||||
'lIndex1'
|
||||
],
|
||||
'index_2_l': [
|
||||
'mixamorig:LeftHandIndex2', 'mixamorig_LeftHandIndex2',
|
||||
'ORG-f_index.02.L', 'f_index.02.L',
|
||||
'lIndex2'
|
||||
],
|
||||
'index_3_l': [
|
||||
'mixamorig:LeftHandIndex3', 'mixamorig_LeftHandIndex3',
|
||||
'ORG-f_index.03.L', 'f_index.03.L',
|
||||
'lIndex3'
|
||||
],
|
||||
|
||||
'middle_1_l': [
|
||||
'mixamorig:LeftHandMiddle1', 'mixamorig_LeftHandMiddle1',
|
||||
'ORG-f_middle.01.L', 'f_middle.01.L',
|
||||
'lMid1'
|
||||
],
|
||||
'middle_2_l': [
|
||||
'mixamorig:LeftHandMiddle2', 'mixamorig_LeftHandMiddle2',
|
||||
'ORG-f_middle.02.L', 'f_middle.02.L',
|
||||
'lMid2'
|
||||
],
|
||||
'middle_3_l': [
|
||||
'mixamorig:LeftHandMiddle3', 'mixamorig_LeftHandMiddle3',
|
||||
'ORG-f_middle.03.L', 'f_middle.03.L',
|
||||
'lMid3'
|
||||
],
|
||||
|
||||
'ring_1_l': [
|
||||
'mixamorig:LeftHandRing1', 'mixamorig_LeftHandRing1',
|
||||
'ORG-f_ring.01.L', 'f_ring.01.L',
|
||||
'lRing1'
|
||||
],
|
||||
'ring_2_l': [
|
||||
'mixamorig:LeftHandRing2', 'mixamorig_LeftHandRing2',
|
||||
'ORG-f_ring.02.L', 'f_ring.02.L',
|
||||
'lRing2'
|
||||
],
|
||||
'ring_3_l': [
|
||||
'mixamorig:LeftHandRing3', 'mixamorig_LeftHandRing3',
|
||||
'ORG-f_ring.03.L', 'f_ring.03.L',
|
||||
'lRing3'
|
||||
],
|
||||
|
||||
'pinkie_1_l': [
|
||||
'mixamorig:LeftHandPinky1', 'mixamorig_LeftHandPinky1',
|
||||
'ORG-f_pinky.01.L', 'f_pinky.01.L',
|
||||
'lPinky1'
|
||||
],
|
||||
'pinkie_2_l': [
|
||||
'mixamorig:LeftHandPinky2', 'mixamorig_LeftHandPinky2',
|
||||
'ORG-f_pinky.02.L', 'f_pinky.02.L',
|
||||
'lPinky2'
|
||||
],
|
||||
'pinkie_3_l': [
|
||||
'mixamorig:LeftHandPinky3', 'mixamorig_LeftHandPinky3',
|
||||
'ORG-f_pinky.03.L', 'f_pinky.03.L',
|
||||
'lPinky3'
|
||||
],
|
||||
|
||||
'thumb_1_r': [
|
||||
'mixamorig:RightHandThumb1', 'mixamorig_RightHandThumb1',
|
||||
'ORG-thumb.01.R', 'thumb.01.R',
|
||||
'rThumb1'
|
||||
],
|
||||
'thumb_2_r': [
|
||||
'mixamorig:RightHandThumb2', 'mixamorig_RightHandThumb2',
|
||||
'ORG-thumb.02.R', 'thumb.02.R',
|
||||
'rThumb2'
|
||||
],
|
||||
'thumb_3_r': [
|
||||
'mixamorig:RightHandThumb3', 'mixamorig_RightHandThumb3',
|
||||
'ORG-thumb.03.R', 'thumb.03.R',
|
||||
'rThumb3'
|
||||
],
|
||||
|
||||
'index_1_r': [
|
||||
'mixamorig:RightHandIndex1', 'mixamorig_RightHandIndex1',
|
||||
'ORG-f_index.01.R', 'f_index.01.R',
|
||||
'rIndex1'
|
||||
],
|
||||
'index_2_r': [
|
||||
'mixamorig:RightHandIndex2', 'mixamorig_RightHandIndex2',
|
||||
'ORG-f_index.02.R', 'f_index.02.R',
|
||||
'rIndex2'
|
||||
],
|
||||
'index_3_r': [
|
||||
'mixamorig:RightHandIndex3', 'mixamorig_RightHandIndex3',
|
||||
'ORG-f_index.03.R', 'f_index.03.R',
|
||||
'rIndex3'
|
||||
],
|
||||
|
||||
'middle_1_r': [
|
||||
'mixamorig:RightHandMiddle1', 'mixamorig_RightHandMiddle1',
|
||||
'ORG-f_middle.01.R', 'f_middle.01.R',
|
||||
'rMid1'
|
||||
],
|
||||
'middle_2_r': [
|
||||
'mixamorig:RightHandMiddle2', 'mixamorig_RightHandMiddle2',
|
||||
'ORG-f_middle.02.R', 'f_middle.02.R',
|
||||
'rMid2'
|
||||
],
|
||||
'middle_3_r': [
|
||||
'mixamorig:RightHandMiddle3', 'mixamorig_RightHandMiddle3',
|
||||
'ORG-f_middle.03.R', 'f_middle.03.R',
|
||||
'rMid3'
|
||||
],
|
||||
|
||||
'ring_1_r': [
|
||||
'mixamorig:RightHandRing1', 'mixamorig_RightHandRing1',
|
||||
'ORG-f_ring.01.R', 'f_ring.01.R',
|
||||
'rRing1'
|
||||
],
|
||||
'ring_2_r': [
|
||||
'mixamorig:RightHandRing2', 'mixamorig_RightHandRing2',
|
||||
'ORG-f_ring.02.R', 'f_ring.02.R',
|
||||
'rRing2'
|
||||
],
|
||||
'ring_3_r': [
|
||||
'mixamorig:RightHandRing3', 'mixamorig_RightHandRing3',
|
||||
'ORG-f_ring.03.R', 'f_ring.03.R',
|
||||
'rRing3'
|
||||
],
|
||||
|
||||
'pinkie_1_r': [
|
||||
'mixamorig:RightHandPinky1', 'mixamorig_RightHandPinky1',
|
||||
'ORG-f_pinky.01.R', 'f_pinky.01.R',
|
||||
'rPinky1'
|
||||
],
|
||||
'pinkie_2_r': [
|
||||
'mixamorig:RightHandPinky2', 'mixamorig_RightHandPinky2',
|
||||
'ORG-f_pinky.02.R', 'f_pinky.02.R',
|
||||
'rPinky2'
|
||||
],
|
||||
'pinkie_3_r': [
|
||||
'mixamorig:RightHandPinky3', 'mixamorig_RightHandPinky3',
|
||||
'ORG-f_pinky.03.R', 'f_pinky.03.R',
|
||||
'rPinky3'
|
||||
],
|
||||
|
||||
'left_eye': [
|
||||
'mixamorig:LeftEye', 'mixamorig_LeftEye',
|
||||
'ORG-eye.L', 'eye.L',
|
||||
'lEye', 'Eye.L'
|
||||
],
|
||||
'right_eye': [
|
||||
'mixamorig:RightEye', 'mixamorig_RightEye',
|
||||
'ORG-eye.R', 'eye.R',
|
||||
'rEye', 'Eye.R'
|
||||
]
|
||||
}
|
||||
|
||||
for category, mappings in non_standard_mappings.items():
|
||||
if category in bone_names:
|
||||
bone_names[category].extend(mappings)
|
||||
else:
|
||||
bone_names[category] = mappings
|
||||
|
||||
|
||||
# Since data set is very poisoned by bone names that aren't simplified (And as such will not map properly using the function) we will just force convert them to the proper format at the end here. - @989onan
|
||||
for standard, mappings in bone_names.items():
|
||||
for i in range(len(mappings)):
|
||||
bone_names[standard][i] = simplify_bonename(mappings[i])
|
||||
|
||||
# Create reverse lookup dictionary (conversion/translation)
|
||||
reverse_bone_lookup = {}
|
||||
for preferred_name, name_list in bone_names.items():
|
||||
for name in name_list:
|
||||
reverse_bone_lookup[name] = preferred_name
|
||||
|
||||
@@ -1,271 +0,0 @@
|
||||
import bpy
|
||||
import struct
|
||||
import mathutils
|
||||
import traceback
|
||||
import os
|
||||
|
||||
from bpy.types import Material, Operator, Context, Object, Image, Mesh, MeshUVLoopLayer, Float2AttributeValue, ShaderNodeTexImage, ShaderNodeBsdfPrincipled, ShaderNodeOutputMaterial
|
||||
|
||||
def read_pmd_header(file):
|
||||
# Read PMD header information
|
||||
magic = file.read(3)
|
||||
if magic != b'Pmd':
|
||||
raise ValueError("Invalid PMD file")
|
||||
|
||||
version = struct.unpack('<f', file.read(4))[0]
|
||||
|
||||
# Read additional header fields
|
||||
model_name = file.read(20).decode('shift-jis').rstrip('\0')
|
||||
comment = file.read(256).decode('shift-jis').rstrip('\0')
|
||||
|
||||
return version, model_name, comment
|
||||
|
||||
def read_pmd_vertex(file):
|
||||
# Read PMD vertex information
|
||||
position = struct.unpack('<3f', file.read(12))
|
||||
normal = struct.unpack('<3f', file.read(12))
|
||||
uv = struct.unpack('<2f', file.read(8))
|
||||
bone_indices = list(struct.unpack('<2H', file.read(4)))
|
||||
bone_weights = struct.unpack('<b', file.read(1))[0] / 100
|
||||
edge_flag = struct.unpack('<b', file.read(1))[0]
|
||||
|
||||
return position, normal, uv, bone_indices, bone_weights, edge_flag
|
||||
|
||||
def read_pmd_material(file):
|
||||
# Read PMD material information
|
||||
diffuse_color = struct.unpack('<4f', file.read(16))
|
||||
specular_color = struct.unpack('<3f', file.read(12))
|
||||
specular_intensity = struct.unpack('<f', file.read(4))[0]
|
||||
ambient_color = struct.unpack('<3f', file.read(12))
|
||||
toon_index = struct.unpack('<b', file.read(1))[0]
|
||||
edge_flag = struct.unpack('<b', file.read(1))[0]
|
||||
vertex_count = struct.unpack('<i', file.read(4))[0]
|
||||
texture_file_name = file.read(20).decode('shift-jis').rstrip('\0')
|
||||
|
||||
return diffuse_color, specular_color, specular_intensity, ambient_color, toon_index, edge_flag, vertex_count, texture_file_name
|
||||
|
||||
def read_pmd_bone(file):
|
||||
# Read PMD bone information
|
||||
bone_name = file.read(20).decode('shift-jis').rstrip('\0')
|
||||
parent_bone_index = struct.unpack('<h', file.read(2))[0]
|
||||
tail_pos_bone_index = struct.unpack('<h', file.read(2))[0]
|
||||
bone_type = struct.unpack('<b', file.read(1))[0]
|
||||
ik_parent_bone_index = struct.unpack('<h', file.read(2))[0]
|
||||
bone_head_pos = struct.unpack('<3f', file.read(12))
|
||||
|
||||
return bone_name, parent_bone_index, tail_pos_bone_index, bone_type, ik_parent_bone_index, bone_head_pos
|
||||
|
||||
def read_pmd_ik(file):
|
||||
# Read PMD IK information
|
||||
ik_bone_index = struct.unpack('<h', file.read(2))[0]
|
||||
ik_target_bone_index = struct.unpack('<h', file.read(2))[0]
|
||||
ik_chain_length = struct.unpack('<b', file.read(1))[0]
|
||||
iterations = struct.unpack('<h', file.read(2))[0]
|
||||
limit_angle = struct.unpack('<f', file.read(4))[0]
|
||||
|
||||
ik_child_bone_indices = []
|
||||
for _ in range(ik_chain_length):
|
||||
ik_child_bone_index = struct.unpack('<h', file.read(2))[0]
|
||||
ik_child_bone_indices.append(ik_child_bone_index)
|
||||
|
||||
return ik_bone_index, ik_target_bone_index, ik_chain_length, iterations, limit_angle, ik_child_bone_indices
|
||||
|
||||
def read_pmd_morph(file):
|
||||
# Read PMD morph information
|
||||
morph_name = file.read(20).decode('shift-jis').rstrip('\0')
|
||||
morph_vertex_count = struct.unpack('<i', file.read(4))[0]
|
||||
morph_type = struct.unpack('<b', file.read(1))[0]
|
||||
|
||||
morph_vertices = []
|
||||
for _ in range(morph_vertex_count):
|
||||
morph_vertex_index = struct.unpack('<i', file.read(4))[0]
|
||||
morph_vertex_pos = struct.unpack('<3f', file.read(12))
|
||||
morph_vertices.append((morph_vertex_index, morph_vertex_pos))
|
||||
|
||||
return morph_name, morph_vertex_count, morph_type, morph_vertices
|
||||
|
||||
def import_pmd(filepath):
|
||||
try:
|
||||
with open(filepath, 'rb') as file:
|
||||
version, model_name, comment = read_pmd_header(file)
|
||||
|
||||
# Read vertices
|
||||
vertex_count = struct.unpack('<i', file.read(4))[0]
|
||||
vertices = []
|
||||
for _ in range(vertex_count):
|
||||
position, normal, uv, bone_indices, bone_weights, edge_flag = read_pmd_vertex(file)
|
||||
vertices.append((position, normal, uv, bone_indices, bone_weights, edge_flag))
|
||||
|
||||
# Read faces
|
||||
face_count = struct.unpack('<i', file.read(4))[0]
|
||||
faces = []
|
||||
for _ in range(face_count // 3):
|
||||
face_indices = struct.unpack('<3i', file.read(12))
|
||||
faces.append(face_indices)
|
||||
|
||||
# Read materials
|
||||
material_count = struct.unpack('<i', file.read(4))[0]
|
||||
materials = []
|
||||
for _ in range(material_count):
|
||||
diffuse_color, specular_color, specular_intensity, ambient_color, toon_index, edge_flag, vertex_count, texture_file_name = read_pmd_material(file)
|
||||
materials.append((diffuse_color, specular_color, specular_intensity, ambient_color, toon_index, edge_flag, vertex_count, texture_file_name))
|
||||
|
||||
# Read bones
|
||||
bone_count = struct.unpack('<h', file.read(2))[0]
|
||||
bones = []
|
||||
for _ in range(bone_count):
|
||||
bone_name, parent_bone_index, tail_pos_bone_index, bone_type, ik_parent_bone_index, bone_head_pos = read_pmd_bone(file)
|
||||
bones.append((bone_name, parent_bone_index, tail_pos_bone_index, bone_type, ik_parent_bone_index, bone_head_pos))
|
||||
|
||||
# Read IKs
|
||||
ik_count = struct.unpack('<h', file.read(2))[0]
|
||||
iks = []
|
||||
for _ in range(ik_count):
|
||||
ik_bone_index, ik_target_bone_index, ik_chain_length, iterations, limit_angle, ik_child_bone_indices = read_pmd_ik(file)
|
||||
iks.append((ik_bone_index, ik_target_bone_index, ik_chain_length, iterations, limit_angle, ik_child_bone_indices))
|
||||
|
||||
# Read morphs
|
||||
morph_count = struct.unpack('<h', file.read(2))[0]
|
||||
morphs = []
|
||||
for _ in range(morph_count):
|
||||
morph_name, morph_vertex_count, morph_type, morph_vertices = read_pmd_morph(file)
|
||||
morphs.append((morph_name, morph_vertex_count, morph_type, morph_vertices))
|
||||
|
||||
# Create Blender objects and assign PMD data
|
||||
mesh = bpy.data.meshes.new(model_name)
|
||||
mesh.from_pydata([v[0] for v in vertices], [], faces)
|
||||
mesh.update()
|
||||
|
||||
obj = bpy.data.objects.new(model_name, mesh)
|
||||
bpy.context.collection.objects.link(obj)
|
||||
|
||||
# Assign vertex normals
|
||||
for i, vertex in enumerate(vertices):
|
||||
mesh.vertices[i].normal = vertex[1]
|
||||
|
||||
# Assign UV coordinates
|
||||
uv_layer = mesh.uv_layers.new()
|
||||
for i, vertex in enumerate(vertices):
|
||||
uv_layer.data[i].uv = vertex[2]
|
||||
|
||||
# Assign materials
|
||||
for material_data in materials:
|
||||
material: bpy.types.Material
|
||||
if f"Material_{len(mesh.materials)}" in bpy.data.materials:
|
||||
material = bpy.data.materials[f"Material_{len(mesh.materials)}"]
|
||||
else:
|
||||
material = bpy.data.materials.new(f"Material_{len(mesh.materials)}")
|
||||
|
||||
material.use_nodes = True
|
||||
for node in [node for node in material.node_tree.nodes]:
|
||||
material.node_tree.nodes.remove(node)
|
||||
|
||||
principled_node: ShaderNodeBsdfPrincipled = material.node_tree.nodes.new(type="ShaderNodeBsdfPrincipled")
|
||||
principled_node.location.x = 7.29706335067749
|
||||
principled_node.location.y = 298.918212890625
|
||||
principled_node.inputs["Base Color"].default_value = material_data[0]
|
||||
principled_node.inputs["Specular Tint"].default_value = [material_data[1][0],material_data[1][1],material_data[1][2],1.0]
|
||||
principled_node.inputs["Specular IOR Level"].default_value = material_data[2]
|
||||
|
||||
output_node: ShaderNodeOutputMaterial = material.node_tree.nodes.new(type="ShaderNodeOutputMaterial")
|
||||
output_node.location.x = 297.29705810546875
|
||||
output_node.location.y = 298.918212890625
|
||||
|
||||
albedo_node: ShaderNodeTexImage = material.node_tree.nodes.new(type="ShaderNodeTexImage")
|
||||
albedo_node.location.x = -588.6177978515625
|
||||
albedo_node.location.y = 414.1948547363281
|
||||
|
||||
if texture_file_name in bpy.data.images:
|
||||
albedo_node.image = bpy.data.images[texture_file_name]
|
||||
else:
|
||||
albedo_node.image = bpy.data.images.new(name=texture_file_name,width=32,height=32)
|
||||
albedo_node.image.filepath = os.path.join(os.path.dirname(filepath),texture_file_name)
|
||||
albedo_node.image.source = 'FILE'
|
||||
albedo_node.image.reload()
|
||||
|
||||
|
||||
|
||||
material.node_tree.links.new(principled_node.inputs["Base Color"], albedo_node.outputs["Color"])
|
||||
material.node_tree.links.new(principled_node.inputs["Alpha"], albedo_node.outputs["Alpha"])
|
||||
material.node_tree.links.new(output_node.inputs["Surface"], principled_node.outputs["BSDF"])
|
||||
|
||||
#material.ambient = material_data[5] #TODO: this doesn't exist
|
||||
# Set other material properties based on the PMX data
|
||||
if not (material.name in mesh.materials):
|
||||
mesh.materials.append(material)
|
||||
|
||||
#surprised this works - @989onan
|
||||
end: int = cur_polygon_index+material_data[15]-1
|
||||
for face in mesh.polygons.items()[cur_polygon_index:end]:
|
||||
face[1].material_index = mesh.materials.find(material.name)
|
||||
|
||||
cur_polygon_index = cur_polygon_index+material_data[15]
|
||||
# Set other material properties based on the PMD data
|
||||
|
||||
# Create armature and assign bones
|
||||
armature = bpy.data.armatures.new(model_name + "_Armature")
|
||||
armature_obj = bpy.data.objects.new(model_name + "_Armature", armature)
|
||||
bpy.context.collection.objects.link(armature_obj)
|
||||
|
||||
bpy.context.view_layer.objects.active = armature_obj
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
for bone_data in bones:
|
||||
bone = armature.edit_bones.new(bone_data[0])
|
||||
bone.head = bone_data[5]
|
||||
|
||||
if bone_data[1] != -1:
|
||||
parent_bone = armature.edit_bones[bone_data[1]]
|
||||
bone.parent = parent_bone
|
||||
bone.tail = parent_bone.head
|
||||
else:
|
||||
bone.tail = bone.head + mathutils.Vector((0, 0.1, 0))
|
||||
|
||||
# Set other bone properties based on the PMD data
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Assign bone weights to the mesh
|
||||
for i, vertex in enumerate(vertices):
|
||||
for j in range(2):
|
||||
if vertex[3][j] != 65535:
|
||||
bone_name = bones[vertex[3][j]][0]
|
||||
weight = vertex[4] if j == 0 else 1 - vertex[4]
|
||||
|
||||
vertex_group = obj.vertex_groups.get(bone_name)
|
||||
if not vertex_group:
|
||||
vertex_group = obj.vertex_groups.new(name=bone_name)
|
||||
|
||||
vertex_group.add([i], weight, 'REPLACE')
|
||||
|
||||
# Assign IK constraints to bones
|
||||
for ik_data in iks:
|
||||
ik_bone = armature.bones[bones[ik_data[0]][0]]
|
||||
ik_target_bone = armature.bones[bones[ik_data[1]][0]]
|
||||
|
||||
ik_constraint = ik_bone.constraints.new('IK')
|
||||
ik_constraint.target = armature_obj
|
||||
ik_constraint.subtarget = ik_target_bone.name
|
||||
ik_constraint.chain_count = ik_data[2]
|
||||
ik_constraint.iterations = ik_data[3]
|
||||
ik_constraint.limit_mode = 'LIMITDIST_INSIDE'
|
||||
ik_constraint.limit_mode_max_x = ik_data[4]
|
||||
|
||||
# Assign morphs to the mesh
|
||||
for morph_data in morphs:
|
||||
morph_name = morph_data[0]
|
||||
morph_type = morph_data[2]
|
||||
|
||||
if morph_type == 0: # Vertex morph
|
||||
shape_key = obj.shape_key_add(name=morph_name)
|
||||
for vertex_data in morph_data[3]:
|
||||
vertex_index = vertex_data[0]
|
||||
vertex_offset = vertex_data[1]
|
||||
shape_key.data[vertex_index].co += mathutils.Vector(vertex_offset)
|
||||
|
||||
print(f"Successfully imported PMD file: {filepath}")
|
||||
print(f"Model Name: {model_name}")
|
||||
print(f"Comment: {comment}")
|
||||
except Exception:
|
||||
print(f"Error importing PMD file: {filepath}")
|
||||
print(f"Error details: {traceback.format_exc()}")
|
||||
@@ -1,861 +0,0 @@
|
||||
from io import BufferedReader
|
||||
import os
|
||||
import bpy
|
||||
import struct
|
||||
import traceback
|
||||
import mathutils
|
||||
from mathutils import Matrix, Vector
|
||||
|
||||
class PMXVertex:
|
||||
def __init__(self, position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uvs):
|
||||
self.position = position
|
||||
self.normal = normal
|
||||
self.uv = uv
|
||||
self.bone_indices = bone_indices
|
||||
self.bone_weights = bone_weights
|
||||
self.edge_scale = edge_scale
|
||||
self.additional_uvs = additional_uvs
|
||||
|
||||
class PMXBone:
|
||||
def __init__(self, name, english_name, position, parent_index, layer, flag,
|
||||
tail_position, inherit_parent_index, inherit_influence,
|
||||
fixed_axis, local_x, local_z, external_key,
|
||||
ik_target_index, ik_loop_count, ik_limit_rad, ik_links):
|
||||
self.name = name
|
||||
self.english_name = english_name
|
||||
self.position = position
|
||||
self.parent_index = parent_index
|
||||
self.layer = layer
|
||||
self.flag = flag
|
||||
self.tail_position = tail_position
|
||||
self.inherit_parent_index = inherit_parent_index
|
||||
self.inherit_influence = inherit_influence
|
||||
self.fixed_axis = fixed_axis
|
||||
self.local_x = local_x
|
||||
self.local_z = local_z
|
||||
self.external_key = external_key
|
||||
self.ik_target_index = ik_target_index
|
||||
self.ik_loop_count = ik_loop_count
|
||||
self.ik_limit_rad = ik_limit_rad
|
||||
self.ik_links = ik_links
|
||||
|
||||
class PMXMaterial:
|
||||
def __init__(self, name, english_name, diffuse, specular, specular_strength,
|
||||
ambient, flag, edge_color, edge_size, texture_index,
|
||||
sphere_texture_index, sphere_mode, toon_sharing_flag,
|
||||
toon_texture_index, comment, surface_count):
|
||||
self.name = name
|
||||
self.english_name = english_name
|
||||
self.diffuse = diffuse
|
||||
self.specular = specular
|
||||
self.specular_strength = specular_strength
|
||||
self.ambient = ambient
|
||||
self.flag = flag
|
||||
self.edge_color = edge_color
|
||||
self.edge_size = edge_size
|
||||
self.texture_index = texture_index
|
||||
self.sphere_texture_index = sphere_texture_index
|
||||
self.sphere_mode = sphere_mode
|
||||
self.toon_sharing_flag = toon_sharing_flag
|
||||
self.toon_texture_index = toon_texture_index
|
||||
self.comment = comment
|
||||
self.surface_count = surface_count
|
||||
|
||||
class PMXMorph:
|
||||
def __init__(self, name, english_name, panel, morph_type, offsets):
|
||||
self.name = name
|
||||
self.english_name = english_name
|
||||
self.panel = panel
|
||||
self.morph_type = morph_type
|
||||
self.offsets = offsets
|
||||
|
||||
class PMXRigidBody:
|
||||
def __init__(self, name, bone_index, group, shape_type, size, position, rotation, mass, linear_damping, angular_damping, restitution, friction, mode):
|
||||
self.name = name
|
||||
self.bone_index = bone_index
|
||||
self.group = group
|
||||
self.shape_type = shape_type
|
||||
self.size = size
|
||||
self.position = position
|
||||
self.rotation = rotation
|
||||
self.mass = mass
|
||||
self.linear_damping = linear_damping
|
||||
self.angular_damping = angular_damping
|
||||
self.restitution = restitution
|
||||
self.friction = friction
|
||||
self.mode = mode
|
||||
|
||||
class PMXJoint:
|
||||
def __init__(self, name, joint_type, rigid_body_a, rigid_body_b, position, rotation, linear_limit_min, linear_limit_max, angular_limit_min, angular_limit_max, spring_constant_translation, spring_constant_rotation):
|
||||
self.name = name
|
||||
self.joint_type = joint_type
|
||||
self.rigid_body_a = rigid_body_a
|
||||
self.rigid_body_b = rigid_body_b
|
||||
self.position = position
|
||||
self.rotation = rotation
|
||||
self.linear_limit_min = linear_limit_min
|
||||
self.linear_limit_max = linear_limit_max
|
||||
self.angular_limit_min = angular_limit_min
|
||||
self.angular_limit_max = angular_limit_max
|
||||
self.spring_constant_translation = spring_constant_translation
|
||||
self.spring_constant_rotation = spring_constant_rotation
|
||||
|
||||
def read_pmx_header(file: BufferedReader):
|
||||
magic = file.read(4)
|
||||
if magic != b'PMX ':
|
||||
raise ValueError("Invalid PMX file")
|
||||
|
||||
version = struct.unpack('<f', file.read(4))[0]
|
||||
data_size = struct.unpack('<b', file.read(1))[0]
|
||||
encoding = struct.unpack('<b', file.read(1))[0]
|
||||
additional_uvs = struct.unpack('<b', file.read(1))[0]
|
||||
vertex_index_size = struct.unpack('<b', file.read(1))[0]
|
||||
texture_index_size = struct.unpack('<b', file.read(1))[0]
|
||||
material_index_size = struct.unpack('<b', file.read(1))[0]
|
||||
bone_index_size = struct.unpack('<b', file.read(1))[0]
|
||||
morph_index_size = struct.unpack('<b', file.read(1))[0]
|
||||
rigid_body_index_size = struct.unpack('<b', file.read(1))[0]
|
||||
|
||||
model_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
model_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
model_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
model_english_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
|
||||
return (version, encoding, additional_uvs, vertex_index_size, texture_index_size,
|
||||
material_index_size, bone_index_size, morph_index_size, rigid_body_index_size,
|
||||
model_name, model_english_name, model_comment, model_english_comment)
|
||||
|
||||
def read_index_size(index, types):
|
||||
struct_format = "<??"
|
||||
byte_size = 0
|
||||
if index == 1:
|
||||
struct_format = replace_char(struct_format, 2, types[0])
|
||||
byte_size = 1
|
||||
elif index == 2:
|
||||
struct_format = replace_char(struct_format, 2, types[1])
|
||||
byte_size = 2
|
||||
else:
|
||||
struct_format = replace_char(struct_format, 2, types[2])
|
||||
byte_size = 4
|
||||
|
||||
return struct_format, byte_size
|
||||
|
||||
def replace_char(string, index, character):
|
||||
temp = list(string)
|
||||
temp[index] = character
|
||||
return "".join(temp)
|
||||
|
||||
def read_morph(file: BufferedReader, vertex_struct, vertex_size):
|
||||
try:
|
||||
name_length = struct.unpack('<i', file.read(4))[0]
|
||||
name = str(file.read(name_length), 'utf-16-le', errors='replace')
|
||||
|
||||
english_name_length = struct.unpack('<i', file.read(4))[0]
|
||||
english_name = str(file.read(english_name_length), 'utf-16-le', errors='replace')
|
||||
|
||||
panel = int.from_bytes(file.read(1), byteorder='little', signed=True)
|
||||
morph_type = int.from_bytes(file.read(1), byteorder='little', signed=True)
|
||||
|
||||
# Read offset count with error checking
|
||||
offset_count_bytes = file.read(4)
|
||||
if len(offset_count_bytes) != 4:
|
||||
return PMXMorph(name, english_name, panel, morph_type, [])
|
||||
|
||||
offset_count = struct.unpack('<i', offset_count_bytes)[0]
|
||||
|
||||
offsets = []
|
||||
if morph_type == 1: # Vertex morph
|
||||
for _ in range(offset_count):
|
||||
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
|
||||
offset = struct.unpack('<3f', file.read(12))
|
||||
offsets.append((vertex_index, offset))
|
||||
|
||||
return PMXMorph(name, english_name, panel, morph_type, offsets)
|
||||
except:
|
||||
return PMXMorph("", "", 0, 0, [])
|
||||
|
||||
def validate_pmx_data(header_data, vertices, faces, materials, bones):
|
||||
"""Validate PMX data integrity"""
|
||||
if not vertices:
|
||||
raise ValueError("No vertices found in PMX file")
|
||||
if not faces:
|
||||
raise ValueError("No faces found in PMX file")
|
||||
if not materials:
|
||||
raise ValueError("No materials found in PMX file")
|
||||
if not bones:
|
||||
raise ValueError("No bones found in PMX file")
|
||||
return True
|
||||
|
||||
def handle_import_error(context, error_msg):
|
||||
"""Handle import errors with user feedback"""
|
||||
context.window_manager.progress_end()
|
||||
bpy.ops.ui.popup_menu(message=error_msg)
|
||||
return {'CANCELLED'}
|
||||
|
||||
def read_vertex(file: BufferedReader, string_build, byte_size, additional_uvs):
|
||||
position = struct.unpack('<3f', file.read(12))
|
||||
normal = struct.unpack('<3f', file.read(12))
|
||||
uv = struct.unpack('<2f', file.read(8))
|
||||
uv = [uv[0], (1.0-uv[1])-1.0]
|
||||
|
||||
additional_uv_read = []
|
||||
for _ in range(additional_uvs):
|
||||
additional_uv_read.append(struct.unpack('<4f', file.read(16)))
|
||||
|
||||
weight_deform_type = struct.unpack('<B', file.read(1))[0]
|
||||
|
||||
bone_indices = []
|
||||
bone_weights = []
|
||||
|
||||
if weight_deform_type == 0: # BDEF1
|
||||
string_build = replace_char(string_build, 1, '1')
|
||||
bone_indices = list(struct.unpack(string_build, file.read(byte_size*1)))
|
||||
bone_weights = [1.0]
|
||||
elif weight_deform_type == 1: # BDEF2
|
||||
string_build = replace_char(string_build, 1, '2')
|
||||
bone_indices = list(struct.unpack(string_build, file.read(byte_size*2)))
|
||||
weight = struct.unpack('<f', file.read(4))[0]
|
||||
bone_weights = [weight, 1.0-weight]
|
||||
elif weight_deform_type == 2: # BDEF4
|
||||
string_build = replace_char(string_build, 1, '4')
|
||||
bone_indices = list(struct.unpack(string_build, file.read(byte_size*4)))
|
||||
bone_weights = list(struct.unpack('<4f', file.read(16)))
|
||||
elif weight_deform_type == 3: # SDEF
|
||||
string_build = replace_char(string_build, 1, '2')
|
||||
bone_indices = list(struct.unpack(string_build, file.read(byte_size*2)))
|
||||
weight = struct.unpack('<f', file.read(4))[0]
|
||||
bone_weights = [weight, 1.0-weight]
|
||||
# Skip SDEF data as we don't use it
|
||||
file.read(36) # 3 vectors of 3 floats each (C, R0, R1)
|
||||
elif weight_deform_type == 4: # QDEF
|
||||
string_build = replace_char(string_build, 1, '4')
|
||||
bone_indices = list(struct.unpack(string_build, file.read(byte_size*4)))
|
||||
bone_weights = list(struct.unpack('<4f', file.read(16)))
|
||||
|
||||
edge_scale = struct.unpack('<f', file.read(4))[0]
|
||||
|
||||
return PMXVertex(position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uv_read)
|
||||
|
||||
def read_material(file: BufferedReader, string_build, byte_size):
|
||||
material_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
material_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
|
||||
diffuse_color = struct.unpack('<4f', file.read(16))
|
||||
specular_color = struct.unpack('<3f', file.read(12))
|
||||
specular_strength = struct.unpack('<f', file.read(4))[0]
|
||||
ambient_color = struct.unpack('<3f', file.read(12))
|
||||
|
||||
flag = struct.unpack('<b', file.read(1))[0]
|
||||
edge_color = struct.unpack('<4f', file.read(16))
|
||||
edge_size = struct.unpack('<f', file.read(4))[0]
|
||||
|
||||
texture_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||
sphere_texture_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||
sphere_mode = struct.unpack('<b', file.read(1))[0]
|
||||
toon_sharing_flag = struct.unpack('<b', file.read(1))[0]
|
||||
|
||||
if toon_sharing_flag == 0:
|
||||
toon_texture_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||
else:
|
||||
toon_texture_index = struct.unpack('<b', file.read(1))[0]
|
||||
|
||||
comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
surface_count = int(struct.unpack('<i', file.read(4))[0]/3)
|
||||
|
||||
return PMXMaterial(material_name, material_english_name, diffuse_color, specular_color,
|
||||
specular_strength, ambient_color, flag, edge_color, edge_size,
|
||||
texture_index, sphere_texture_index, sphere_mode,
|
||||
toon_sharing_flag, toon_texture_index, comment, surface_count)
|
||||
|
||||
def create_material_nodes(material: bpy.types.Material, texture_path: str, diffuse_color, specular_color, specular_strength, toon_texture_path=None):
|
||||
material.use_nodes = True
|
||||
nodes = material.node_tree.nodes
|
||||
links = material.node_tree.links
|
||||
|
||||
nodes.clear()
|
||||
|
||||
principled = nodes.new("ShaderNodeBsdfPrincipled")
|
||||
principled.location = (0, 0)
|
||||
principled.inputs["Base Color"].default_value = diffuse_color
|
||||
principled.inputs["Specular IOR Level"].default_value = specular_strength
|
||||
principled.inputs["Specular Tint"].default_value = (*specular_color, 1.0)
|
||||
|
||||
# Handle transparency
|
||||
if diffuse_color[3] < 1.0:
|
||||
material.blend_method = 'HASHED'
|
||||
principled.inputs["Alpha"].default_value = diffuse_color[3]
|
||||
|
||||
output = nodes.new("ShaderNodeOutputMaterial")
|
||||
output.location = (300, 0)
|
||||
|
||||
# Main texture
|
||||
if texture_path and os.path.exists(texture_path):
|
||||
texture = nodes.new("ShaderNodeTexImage")
|
||||
texture.location = (-300, 0)
|
||||
texture.image = bpy.data.images.load(texture_path)
|
||||
links.new(texture.outputs["Color"], principled.inputs["Base Color"])
|
||||
links.new(texture.outputs["Alpha"], principled.inputs["Alpha"])
|
||||
|
||||
# Toon texture
|
||||
if toon_texture_path and os.path.exists(toon_texture_path):
|
||||
toon = nodes.new("ShaderNodeTexImage")
|
||||
toon.location = (-300, -300)
|
||||
toon.image = bpy.data.images.load(toon_texture_path)
|
||||
mix = nodes.new("ShaderNodeMixRGB")
|
||||
mix.location = (-50, -150)
|
||||
mix.blend_type = 'MULTIPLY'
|
||||
links.new(toon.outputs["Color"], mix.inputs[2])
|
||||
links.new(mix.outputs["Color"], principled.inputs["Base Color"])
|
||||
|
||||
links.new(principled.outputs["BSDF"], output.inputs["Surface"])
|
||||
|
||||
def read_bone(file: BufferedReader, string_build, byte_size):
|
||||
bone_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
bone_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
|
||||
position = struct.unpack('<3f', file.read(12))
|
||||
parent_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||
layer = struct.unpack('<i', file.read(4))[0]
|
||||
flag = struct.unpack('<H', file.read(2))[0]
|
||||
|
||||
tail_position = [None, None, None]
|
||||
inherit_bone_parent_index = 0
|
||||
inherit_bone_parent_influence = 0.0
|
||||
fixed_axis = [0.0, 0.0, 0.0]
|
||||
local_x_vector = [0.0, 0.0, 0.0]
|
||||
local_z_vector = [0.0, 0.0, 0.0]
|
||||
external_key = 0
|
||||
ik_target_bone_index = 0
|
||||
ik_loop_count = -1
|
||||
ik_limit_radian = 0.0
|
||||
ik_links = []
|
||||
|
||||
if not (flag & 0x0001):
|
||||
tail_position = struct.unpack('<3f', file.read(12))
|
||||
else:
|
||||
tail_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||
|
||||
if flag & 0x0100 or flag & 0x0200:
|
||||
inherit_bone_parent_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||
inherit_bone_parent_influence = struct.unpack('<f', file.read(4))[0]
|
||||
|
||||
if flag & 0x0400:
|
||||
fixed_axis = struct.unpack('<3f', file.read(12))
|
||||
|
||||
if flag & 0x0800:
|
||||
local_x_vector = struct.unpack('<3f', file.read(12))
|
||||
local_z_vector = struct.unpack('<3f', file.read(12))
|
||||
|
||||
if flag & 0x2000:
|
||||
external_key = struct.unpack('<i', file.read(4))[0]
|
||||
|
||||
if flag & 0x0020:
|
||||
ik_target_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||
ik_loop_count = struct.unpack('<i', file.read(4))[0]
|
||||
ik_limit_radian = struct.unpack('<f', file.read(4))[0]
|
||||
ik_link_count = struct.unpack('<i', file.read(4))[0]
|
||||
|
||||
for _ in range(ik_link_count):
|
||||
ik_link_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||
ik_link_limit = struct.unpack('<b', file.read(1))[0]
|
||||
if ik_link_limit == 1:
|
||||
angle_limit = (struct.unpack('<3f', file.read(12)), struct.unpack('<3f', file.read(12)))
|
||||
ik_links.append((ik_link_bone_index, True, angle_limit))
|
||||
else:
|
||||
ik_links.append((ik_link_bone_index, False, None))
|
||||
|
||||
return PMXBone(bone_name, bone_english_name, position, parent_bone_index, layer,
|
||||
flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence,
|
||||
fixed_axis, local_x_vector, local_z_vector, external_key,
|
||||
ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links)
|
||||
|
||||
def create_bone_constraints(armature_obj: bpy.types.Object, bones: list[PMXBone]):
|
||||
bpy.context.view_layer.objects.active = armature_obj
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
|
||||
# Clear existing constraints
|
||||
for pose_bone in armature_obj.pose.bones:
|
||||
while pose_bone.constraints:
|
||||
pose_bone.constraints.remove(pose_bone.constraints[0])
|
||||
|
||||
# Handle rotation inheritance first
|
||||
for bone_data in bones:
|
||||
pose_bone = armature_obj.pose.bones.get(bone_data.name)
|
||||
if not pose_bone or bone_data.parent_index < 0:
|
||||
continue
|
||||
|
||||
# Check if bone has vertex groups
|
||||
if not pose_bone.bone.use_deform:
|
||||
continue
|
||||
|
||||
if bone_data.flag & 0x0100: # Rotation inheritance
|
||||
if bone_data.inherit_parent_index >= 0:
|
||||
constraint = pose_bone.constraints.new('COPY_ROTATION')
|
||||
constraint.name = "MMD Rotation"
|
||||
constraint.target = armature_obj
|
||||
constraint.subtarget = bones[bone_data.inherit_parent_index].name
|
||||
constraint.influence = bone_data.inherit_influence
|
||||
constraint.target_space = 'LOCAL'
|
||||
constraint.owner_space = 'LOCAL'
|
||||
|
||||
# Then handle IK constraints
|
||||
for bone_data in bones:
|
||||
pose_bone = armature_obj.pose.bones.get(bone_data.name)
|
||||
if not pose_bone:
|
||||
continue
|
||||
|
||||
# Skip non-deforming bones
|
||||
if not pose_bone.bone.use_deform:
|
||||
continue
|
||||
|
||||
if bone_data.flag & 0x0020: # IK
|
||||
if bone_data.ik_target_index >= 0:
|
||||
constraint = pose_bone.constraints.new('IK')
|
||||
constraint.name = "MMD IK"
|
||||
constraint.target = armature_obj
|
||||
constraint.subtarget = bones[bone_data.ik_target_index].name
|
||||
constraint.chain_count = min(len(bone_data.ik_links), 3)
|
||||
constraint.iterations = min(bone_data.ik_loop_count, 8)
|
||||
constraint.use_tail = False
|
||||
constraint.use_stretch = False
|
||||
|
||||
# Configure IK chain
|
||||
for link_bone_index, has_limits, angle_limits in bone_data.ik_links:
|
||||
link_pose_bone = armature_obj.pose.bones.get(bones[link_bone_index].name)
|
||||
if link_pose_bone and link_pose_bone.bone.use_deform:
|
||||
link_pose_bone.rotation_mode = 'XYZ'
|
||||
link_pose_bone.use_ik_limit_x = True
|
||||
link_pose_bone.use_ik_limit_y = True
|
||||
link_pose_bone.use_ik_limit_z = True
|
||||
|
||||
if has_limits and angle_limits:
|
||||
min_angles, max_angles = angle_limits
|
||||
link_pose_bone.ik_min_x = max(-1.4, min_angles[0])
|
||||
link_pose_bone.ik_max_x = min(1.4, max_angles[0])
|
||||
link_pose_bone.ik_min_y = max(-1.4, min_angles[1])
|
||||
link_pose_bone.ik_max_y = min(1.4, max_angles[1])
|
||||
link_pose_bone.ik_min_z = max(-1.4, min_angles[2])
|
||||
link_pose_bone.ik_max_z = min(1.4, max_angles[2])
|
||||
|
||||
# Reset pose to default state
|
||||
bpy.ops.pose.select_all(action='SELECT')
|
||||
bpy.ops.pose.transforms_clear()
|
||||
bpy.ops.pose.select_all(action='DESELECT')
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
def setup_physics(obj: bpy.types.Object, armature_obj: bpy.types.Object, rigid_bodies: list[PMXRigidBody], joints: list[PMXJoint]):
|
||||
"""Set up physics for PMX model"""
|
||||
# Create rigid body collection if it doesn't exist
|
||||
if 'RigidBodies' not in bpy.data.collections:
|
||||
rigid_body_collection = bpy.data.collections.new('RigidBodies')
|
||||
bpy.context.scene.collection.children.link(rigid_body_collection)
|
||||
else:
|
||||
rigid_body_collection = bpy.data.collections['RigidBodies']
|
||||
|
||||
# Create rigid bodies
|
||||
for rb in rigid_bodies:
|
||||
# Create mesh based on shape type
|
||||
if rb.shape_type == 0: # Sphere
|
||||
bpy.ops.mesh.primitive_uv_sphere_add(radius=rb.size[0])
|
||||
elif rb.shape_type == 1: # Box
|
||||
bpy.ops.mesh.primitive_cube_add()
|
||||
bpy.context.active_object.scale = rb.size
|
||||
elif rb.shape_type == 2: # Capsule
|
||||
bpy.ops.mesh.primitive_cylinder_add(radius=rb.size[0], depth=rb.size[1])
|
||||
|
||||
rb_obj = bpy.context.active_object
|
||||
rb_obj.name = f"RB_{rb.name}"
|
||||
rb_obj.location = rb.position
|
||||
rb_obj.rotation_euler = rb.rotation
|
||||
|
||||
# Set up rigid body physics
|
||||
rb_obj.rigid_body.type = 'ACTIVE' if rb.mode == 0 else 'PASSIVE'
|
||||
rb_obj.rigid_body.mass = rb.mass
|
||||
rb_obj.rigid_body.linear_damping = rb.linear_damping
|
||||
rb_obj.rigid_body.angular_damping = rb.angular_damping
|
||||
rb_obj.rigid_body.restitution = rb.restitution
|
||||
rb_obj.rigid_body.friction = rb.friction
|
||||
|
||||
# Parent to bone if specified
|
||||
if rb.bone_index >= 0:
|
||||
rb_obj.parent = armature_obj
|
||||
rb_obj.parent_type = 'BONE'
|
||||
rb_obj.parent_bone = bones[rb.bone_index].name
|
||||
|
||||
# Move to rigid body collection
|
||||
rigid_body_collection.objects.link(rb_obj)
|
||||
bpy.context.scene.collection.objects.unlink(rb_obj)
|
||||
|
||||
# Create joints
|
||||
for joint in joints:
|
||||
empty = bpy.data.objects.new(f"Joint_{joint.name}", None)
|
||||
empty.empty_display_type = 'ARROWS'
|
||||
empty.location = joint.position
|
||||
empty.rotation_euler = joint.rotation
|
||||
bpy.context.scene.collection.objects.link(empty)
|
||||
|
||||
# Set up constraint
|
||||
constraint = empty.constraints.new('RIGID_BODY_JOINT')
|
||||
constraint.target = rigid_bodies[joint.rigid_body_a]
|
||||
constraint.child = rigid_bodies[joint.rigid_body_b]
|
||||
constraint.use_limit_lin_x = True
|
||||
constraint.use_limit_lin_y = True
|
||||
constraint.use_limit_lin_z = True
|
||||
constraint.use_limit_ang_x = True
|
||||
constraint.use_limit_ang_y = True
|
||||
constraint.use_limit_ang_z = True
|
||||
|
||||
# Set limits
|
||||
constraint.limit_lin_x_lower = joint.linear_limit_min[0]
|
||||
constraint.limit_lin_x_upper = joint.linear_limit_max[0]
|
||||
constraint.limit_lin_y_lower = joint.linear_limit_min[1]
|
||||
constraint.limit_lin_y_upper = joint.linear_limit_max[1]
|
||||
constraint.limit_lin_z_lower = joint.linear_limit_min[2]
|
||||
constraint.limit_lin_z_upper = joint.linear_limit_max[2]
|
||||
constraint.limit_ang_x_lower = joint.angular_limit_min[0]
|
||||
constraint.limit_ang_x_upper = joint.angular_limit_max[0]
|
||||
constraint.limit_ang_y_lower = joint.angular_limit_min[1]
|
||||
constraint.limit_ang_y_upper = joint.angular_limit_max[1]
|
||||
constraint.limit_ang_z_lower = joint.angular_limit_min[2]
|
||||
constraint.limit_ang_z_upper = joint.angular_limit_max[2]
|
||||
|
||||
def create_armature(model_name: str, bones: list[PMXBone]) -> bpy.types.Object:
|
||||
# Handle CJK characters in model name
|
||||
if isinstance(model_name, bytes):
|
||||
try:
|
||||
model_name = model_name.decode('gbk') # Try Chinese encoding first
|
||||
except UnicodeDecodeError:
|
||||
try:
|
||||
model_name = model_name.decode('utf-8')
|
||||
except UnicodeDecodeError:
|
||||
try:
|
||||
model_name = model_name.decode('shift-jis')
|
||||
except UnicodeDecodeError:
|
||||
model_name = model_name.decode('latin1')
|
||||
|
||||
armature = bpy.data.armatures.new(f"{model_name}_Armature")
|
||||
armature_obj = bpy.data.objects.new(f"{model_name}_Armature", armature)
|
||||
bpy.context.collection.objects.link(armature_obj)
|
||||
|
||||
bpy.context.view_layer.objects.active = armature_obj
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# First pass: Create bones with proper names and types
|
||||
edit_bones = []
|
||||
for i, bone_data in enumerate(bones):
|
||||
bone_name = bone_data.name if bone_data.name else bone_data.english_name
|
||||
if not bone_name:
|
||||
bone_name = f"bone_{i}"
|
||||
|
||||
edit_bone = armature.edit_bones.new(bone_name)
|
||||
edit_bone.head = Vector(bone_data.position)
|
||||
|
||||
# Handle different bone types based on flags and names
|
||||
is_expression = bool(bone_data.flag & 0x0004)
|
||||
is_rotation_influenced = bool(bone_data.flag & 0x0100)
|
||||
is_ik = bool(bone_data.flag & 0x0020)
|
||||
is_twist = "twist" in bone_name.lower()
|
||||
|
||||
if is_twist:
|
||||
# Twist bones need specific handling
|
||||
parent_pos = bones[bone_data.parent_index].position if bone_data.parent_index >= 0 else None
|
||||
if parent_pos:
|
||||
direction = Vector(bone_data.position) - Vector(parent_pos)
|
||||
if direction.length > 0.001:
|
||||
edit_bone.tail = edit_bone.head + direction.normalized() * 0.1
|
||||
else:
|
||||
edit_bone.tail = edit_bone.head + Vector((0, 0.05, 0))
|
||||
else:
|
||||
edit_bone.tail = edit_bone.head + Vector((0, 0.05, 0))
|
||||
|
||||
elif is_expression:
|
||||
edit_bone.tail = edit_bone.head + Vector((0, 0.02, 0))
|
||||
edit_bone.use_deform = False
|
||||
|
||||
elif is_ik:
|
||||
if bone_data.ik_links:
|
||||
target_pos = bones[bone_data.ik_links[0][0]].position
|
||||
direction = Vector(target_pos) - Vector(edit_bone.head)
|
||||
if direction.length > 0.001:
|
||||
edit_bone.tail = edit_bone.head + direction.normalized() * 0.1
|
||||
else:
|
||||
edit_bone.tail = edit_bone.head + Vector((0, 0.1, 0))
|
||||
else:
|
||||
edit_bone.tail = edit_bone.head + Vector((0, 0.1, 0))
|
||||
|
||||
elif is_rotation_influenced:
|
||||
# Handle rotation influenced bones
|
||||
if bone_data.inherit_parent_index >= 0:
|
||||
target_pos = bones[bone_data.inherit_parent_index].position
|
||||
direction = Vector(target_pos) - Vector(edit_bone.head)
|
||||
if direction.length > 0.001:
|
||||
edit_bone.tail = edit_bone.head + direction.normalized() * 0.08
|
||||
else:
|
||||
edit_bone.tail = edit_bone.head + Vector((0, 0.08, 0))
|
||||
else:
|
||||
edit_bone.tail = edit_bone.head + Vector((0, 0.08, 0))
|
||||
|
||||
else:
|
||||
# Standard bones
|
||||
if bone_data.tail_position[0] is not None:
|
||||
edit_bone.tail = Vector(bone_data.tail_position)
|
||||
else:
|
||||
child_positions = [bones[j].position for j in range(len(bones))
|
||||
if bones[j].parent_index == i]
|
||||
if child_positions:
|
||||
avg_child_pos = Vector((0, 0, 0))
|
||||
for pos in child_positions:
|
||||
avg_child_pos += Vector(pos)
|
||||
avg_child_pos /= len(child_positions)
|
||||
edit_bone.tail = avg_child_pos
|
||||
else:
|
||||
bone_length = 0.1 if bone_data.layer == 0 else 0.05
|
||||
edit_bone.tail = edit_bone.head + Vector((0, bone_length, 0))
|
||||
|
||||
edit_bones.append(edit_bone)
|
||||
|
||||
# Second pass: Set up hierarchy and orientations
|
||||
for i, bone_data in enumerate(bones):
|
||||
edit_bone = edit_bones[i]
|
||||
|
||||
# Parent bones
|
||||
if bone_data.parent_index >= 0:
|
||||
parent_bone = edit_bones[bone_data.parent_index]
|
||||
edit_bone.parent = parent_bone
|
||||
|
||||
# Connect bones only if they should be connected
|
||||
if (Vector(bone_data.position) - Vector(parent_bone.tail)).length < 0.01:
|
||||
edit_bone.use_connect = True
|
||||
|
||||
# Handle bone orientation
|
||||
if bone_data.fixed_axis != [0.0, 0.0, 0.0]:
|
||||
edit_bone.align_roll(Vector(bone_data.fixed_axis))
|
||||
elif bone_data.local_x != [0.0, 0.0, 0.0]:
|
||||
x_axis = Vector(bone_data.local_x).normalized()
|
||||
z_axis = Vector(bone_data.local_z).normalized()
|
||||
y_axis = z_axis.cross(x_axis)
|
||||
|
||||
# Create and apply orientation matrix
|
||||
matrix_3x3 = Matrix((x_axis, y_axis, z_axis)).to_3x3()
|
||||
matrix_4x4 = matrix_3x3.to_4x4()
|
||||
edit_bone.matrix = matrix_4x4
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
return armature_obj
|
||||
|
||||
|
||||
def assign_vertex_weights(obj: bpy.types.Object, vertices: list[PMXVertex], bones: list[PMXBone]):
|
||||
# Pre-create vertex groups
|
||||
vertex_groups = {}
|
||||
for bone in bones:
|
||||
vertex_groups[bone.name] = obj.vertex_groups.new(name=bone.name)
|
||||
|
||||
# Batch assign weights
|
||||
for vertex_index, vertex in enumerate(vertices):
|
||||
for bone_idx, weight in zip(vertex.bone_indices, vertex.bone_weights):
|
||||
if bone_idx != -1 and weight > 0:
|
||||
vertex_groups[bones[bone_idx].name].add([vertex_index], weight, 'REPLACE')
|
||||
|
||||
def assign_materials(obj: bpy.types.Object, materials: list[PMXMaterial], textures: list[str], base_path: str):
|
||||
current_face_index = 0
|
||||
|
||||
for material in materials:
|
||||
# Create or get material
|
||||
mat_name = material.name or f"Material_{len(obj.data.materials)}"
|
||||
if mat_name in bpy.data.materials:
|
||||
mat = bpy.data.materials[mat_name]
|
||||
else:
|
||||
mat = bpy.data.materials.new(name=mat_name)
|
||||
|
||||
# Set up material nodes
|
||||
texture_path = None
|
||||
if material.texture_index >= 0 and material.texture_index < len(textures):
|
||||
texture_path = os.path.join(base_path, textures[material.texture_index])
|
||||
|
||||
create_material_nodes(mat, texture_path, material.diffuse, material.specular,
|
||||
material.specular_strength)
|
||||
|
||||
# Assign material to mesh
|
||||
if mat.name not in obj.data.materials:
|
||||
obj.data.materials.append(mat)
|
||||
|
||||
# Assign faces to material
|
||||
mat_index = obj.data.materials.find(mat.name)
|
||||
for face in obj.data.polygons[current_face_index:current_face_index + material.surface_count]:
|
||||
face.material_index = mat_index
|
||||
|
||||
current_face_index += material.surface_count
|
||||
|
||||
def import_pmx(filepath: str):
|
||||
wm = bpy.context.window_manager
|
||||
wm.progress_begin(0, 100)
|
||||
|
||||
try:
|
||||
with open(filepath, 'rb') as file:
|
||||
# Read header (5%)
|
||||
wm.progress_update(5)
|
||||
header_data = read_pmx_header(file)
|
||||
version, encoding, additional_uvs, vertex_index_size, texture_index_size, \
|
||||
material_index_size, bone_index_size, morph_index_size, rigid_body_index_size, \
|
||||
model_name, model_english_name, model_comment, model_english_comment = header_data
|
||||
|
||||
# Set up index size formats (10%)
|
||||
wm.progress_update(10)
|
||||
vertex_struct, vertex_size = read_index_size(vertex_index_size, 'BHi')
|
||||
bone_struct, bone_size = read_index_size(bone_index_size, 'bhi')
|
||||
texture_struct, texture_size = read_index_size(texture_index_size, 'bhi')
|
||||
|
||||
# Read vertices (25%)
|
||||
vertex_count = struct.unpack('<i', file.read(4))[0]
|
||||
vertices = []
|
||||
for i in range(vertex_count):
|
||||
vertices.append(read_vertex(file, bone_struct, bone_size, additional_uvs))
|
||||
if i % 1000 == 0:
|
||||
wm.progress_update(10 + (i/vertex_count * 15))
|
||||
|
||||
# Read faces (35%)
|
||||
wm.progress_update(35)
|
||||
face_count = struct.unpack('<i', file.read(4))[0] // 3
|
||||
faces = []
|
||||
for _ in range(face_count):
|
||||
if vertex_index_size == 1:
|
||||
faces.append(struct.unpack('<3B', file.read(3)))
|
||||
elif vertex_index_size == 2:
|
||||
faces.append(struct.unpack('<3H', file.read(6)))
|
||||
else:
|
||||
faces.append(struct.unpack('<3i', file.read(12)))
|
||||
|
||||
# Read textures (45%)
|
||||
wm.progress_update(45)
|
||||
texture_count = struct.unpack('<i', file.read(4))[0]
|
||||
textures = []
|
||||
for _ in range(texture_count):
|
||||
texture_path = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
textures.append(texture_path)
|
||||
|
||||
# Read materials (55%)
|
||||
wm.progress_update(55)
|
||||
material_count = struct.unpack('<i', file.read(4))[0]
|
||||
materials = []
|
||||
for _ in range(material_count):
|
||||
materials.append(read_material(file, texture_struct, texture_size))
|
||||
|
||||
# Read bones (65%)
|
||||
wm.progress_update(65)
|
||||
bone_count = struct.unpack('<i', file.read(4))[0]
|
||||
bones = []
|
||||
for _ in range(bone_count):
|
||||
bones.append(read_bone(file, bone_struct, bone_size))
|
||||
|
||||
# Read morphs (75%)
|
||||
wm.progress_update(75)
|
||||
morph_count = struct.unpack('<i', file.read(4))[0]
|
||||
morphs = []
|
||||
for _ in range(morph_count):
|
||||
morphs.append(read_morph(file, vertex_struct, vertex_size))
|
||||
|
||||
# Read rigid bodies (85%)
|
||||
wm.progress_update(85)
|
||||
try:
|
||||
rigid_body_count_bytes = file.read(4)
|
||||
if len(rigid_body_count_bytes) == 4:
|
||||
rigid_body_count = struct.unpack('<i', rigid_body_count_bytes)[0]
|
||||
rigid_bodies = []
|
||||
for _ in range(rigid_body_count):
|
||||
rigid_bodies.append(read_rigid_body(file, bone_struct, bone_size))
|
||||
else:
|
||||
rigid_bodies = []
|
||||
except:
|
||||
rigid_bodies = []
|
||||
|
||||
# Read joints (90%)
|
||||
wm.progress_update(90)
|
||||
try:
|
||||
joint_count_bytes = file.read(4)
|
||||
if len(joint_count_bytes) == 4:
|
||||
joint_count = struct.unpack('<i', joint_count_bytes)[0]
|
||||
joints = []
|
||||
for _ in range(joint_count):
|
||||
joints.append(read_joint(file, rigid_body_struct, rigid_body_size))
|
||||
else:
|
||||
joints = []
|
||||
except:
|
||||
joints = []
|
||||
|
||||
# Validate data (92%)
|
||||
wm.progress_update(92)
|
||||
validate_pmx_data(header_data, vertices, faces, materials, bones)
|
||||
|
||||
# Create mesh and object (94%)
|
||||
wm.progress_update(94)
|
||||
mesh = bpy.data.meshes.new(model_name)
|
||||
mesh.from_pydata([v.position for v in vertices], [], faces)
|
||||
mesh.update()
|
||||
|
||||
obj = bpy.data.objects.new(model_name, mesh)
|
||||
bpy.context.collection.objects.link(obj)
|
||||
|
||||
# Create and set up armature (96%)
|
||||
wm.progress_update(96)
|
||||
armature_obj = create_armature(model_name, bones)
|
||||
obj.parent = armature_obj
|
||||
|
||||
# Create shape keys (97%)
|
||||
wm.progress_update(97)
|
||||
for morph in morphs:
|
||||
if morph.morph_type == 1:
|
||||
if not obj.data.shape_keys:
|
||||
obj.shape_key_add(name='Basis')
|
||||
shape_key = obj.shape_key_add(name=morph.name)
|
||||
for vertex_index, offset in morph.offsets:
|
||||
shape_key.data[vertex_index].co = (
|
||||
vertices[vertex_index].position[0] + offset[0],
|
||||
vertices[vertex_index].position[1] + offset[1],
|
||||
vertices[vertex_index].position[2] + offset[2]
|
||||
)
|
||||
|
||||
# Set up physics (98%)
|
||||
wm.progress_update(98)
|
||||
setup_physics(obj, armature_obj, rigid_bodies, joints)
|
||||
|
||||
# Final setup (99%)
|
||||
wm.progress_update(99)
|
||||
base_path = os.path.dirname(filepath)
|
||||
assign_materials(obj, materials, textures, base_path)
|
||||
assign_vertex_weights(obj, vertices, bones)
|
||||
|
||||
# Add armature modifier
|
||||
mod = obj.modifiers.new(name="Armature", type='ARMATURE')
|
||||
mod.object = armature_obj
|
||||
|
||||
# Set proper scale and orientation
|
||||
armature_obj.scale = (0.08, 0.08, 0.08)
|
||||
armature_obj.rotation_euler = (1.5708, 0, 0)
|
||||
|
||||
# Select objects and set active
|
||||
armature_obj.select_set(True)
|
||||
obj.select_set(True)
|
||||
bpy.context.view_layer.objects.active = armature_obj
|
||||
|
||||
# Disable automatic mirroring
|
||||
armature_obj.data.use_mirror_x = False
|
||||
|
||||
# Add constraints
|
||||
create_bone_constraints(armature_obj, bones)
|
||||
|
||||
# Apply transforms
|
||||
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
|
||||
|
||||
# Ensure object mode
|
||||
bpy.context.view_layer.objects.active = armature_obj
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
wm.progress_end()
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
wm.progress_end()
|
||||
error_msg = f"PMX Import Error: {str(e)}\n{traceback.format_exc()}"
|
||||
print(error_msg) # Console output for debugging
|
||||
return {'CANCELLED'}
|
||||
+44
-12
@@ -7,9 +7,9 @@ from bpy.types import Operator, Context
|
||||
from bpy_extras.io_utils import ImportHelper
|
||||
from typing import Optional, Callable, Dict, List, Union, Set
|
||||
from ..common import clear_default_objects
|
||||
from .import_pmx import import_pmx
|
||||
from .import_pmd import import_pmd
|
||||
from ..translations import t
|
||||
from ..mmd.core.pmx.importer import PMXImporter
|
||||
import traceback
|
||||
|
||||
# Configure logging
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
@@ -18,7 +18,7 @@ logger: logging.Logger = logging.getLogger(__name__)
|
||||
import importlib.util
|
||||
|
||||
if importlib.util.find_spec("io_scene_valvesource") is not None:
|
||||
from io_scene_valvesource.import_smd import SmdImporter
|
||||
from io_scene_valvesource.import_smd import SmdImporter # type: ignore
|
||||
|
||||
class ImportProgress:
|
||||
"""Tracks and logs the progress of multi-file imports"""
|
||||
@@ -85,8 +85,8 @@ def import_multi_files(
|
||||
progress_callback(fullpath)
|
||||
progress.update(file["name"])
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Import failed: {str(e)}", exc_info=True)
|
||||
except Exception:
|
||||
logger.error(f"Import failed: {traceback.format_exc()}", exc_info=True)
|
||||
raise
|
||||
|
||||
ImportMethod = Callable[[str, List[Dict[str, str]], str], None]
|
||||
@@ -96,6 +96,12 @@ import_types: Dict[str, ImportMethod] = {
|
||||
files=files, directory=directory, filepath=filepath,
|
||||
automatic_bone_orientation=False, use_prepost_rot=False, use_anim=False
|
||||
),
|
||||
"pmx": lambda directory, files, filepath: import_multi_files(
|
||||
directory=directory,
|
||||
files=files,
|
||||
filepath=filepath,
|
||||
method=lambda directory, filepath: import_pmx_file(filepath)
|
||||
),
|
||||
"smd": lambda directory, files, filepath: eval("bpy."+SmdImporter.bl_idname+".(files=files, directory=directory, filepath=filepath)"),
|
||||
"dmx": lambda directory, files, filepath: eval("bpy."+SmdImporter.bl_idname+".(files=files, directory=directory, filepath=filepath)"),
|
||||
"gltf": lambda directory, files, filepath: bpy.ops.import_scene.gltf(files=files, filepath=filepath),
|
||||
@@ -122,13 +128,6 @@ import_types: Dict[str, ImportMethod] = {
|
||||
method=lambda directory, filepath: bpy.ops.tuxedo.import_mmd_animation(directory=directory, filepath=filepath)
|
||||
),
|
||||
"vrm": lambda directory, files, filepath: bpy.ops.import_scene.vrm(filepath=filepath),
|
||||
"pmx": lambda directory, files, filepath: import_pmx(bpy.context, filepath,
|
||||
scale=1.0,
|
||||
use_mipmap=True,
|
||||
sph_blend_factor=1.0,
|
||||
spa_blend_factor=1.0
|
||||
),
|
||||
"pmd": lambda directory, files, filepath: import_pmd(filepath),
|
||||
"animx": (lambda directory, files, filepath : bpy.ops.avatar_toolkit.animx_importer(directory=directory,files=files,filepath=filepath)),
|
||||
}
|
||||
|
||||
@@ -202,3 +201,36 @@ class AvatarToolKit_OT_Import(Operator, ImportHelper):
|
||||
self.report({'INFO'}, t('Quick_Access.import_success'))
|
||||
return {'FINISHED'}
|
||||
|
||||
def import_pmx_file(filepath: str) -> None:
|
||||
"""
|
||||
Import a PMX file using the MMD Tools PMXImporter
|
||||
|
||||
Args:
|
||||
filepath: Path to the PMX file
|
||||
"""
|
||||
|
||||
# Default import settings
|
||||
import_settings = {
|
||||
"filepath": filepath,
|
||||
"scale": 0.08,
|
||||
"types": {"MESH", "ARMATURE", "MORPHS", "DISPLAY"},
|
||||
"clean_model": True,
|
||||
"remove_doubles": False,
|
||||
"fix_IK_links": True,
|
||||
"ik_loop_factor": 3,
|
||||
"use_mipmap": True,
|
||||
"sph_blend_factor": 1.0,
|
||||
"spa_blend_factor": 1.0,
|
||||
"rename_LR_bones": False,
|
||||
"use_underscore": False,
|
||||
"apply_bone_fixed_axis": False,
|
||||
}
|
||||
|
||||
# Create and execute the importer
|
||||
importer = PMXImporter()
|
||||
try:
|
||||
importer.execute(**import_settings)
|
||||
logger.info(f"Successfully imported PMX file: {filepath}")
|
||||
except Exception:
|
||||
logger.error(f"Failed to import PMX file: {traceback.format_exc()}", exc_info=True)
|
||||
raise
|
||||
|
||||
+19
-7
@@ -6,23 +6,34 @@ from bpy.types import Context
|
||||
logger = logging.getLogger('avatar_toolkit')
|
||||
_original_error = logger.error
|
||||
|
||||
def configure_logging(enabled: bool = False) -> None:
|
||||
"""Configure logging for Avatar Toolkit"""
|
||||
logger.setLevel(logging.DEBUG if enabled else logging.WARNING)
|
||||
def configure_logging(enabled: bool = False, level: str = "WARNING") -> None:
|
||||
"""Configure logging for Avatar Toolkit """
|
||||
level_map = {
|
||||
"DEBUG": logging.DEBUG,
|
||||
"INFO": logging.INFO,
|
||||
"WARNING": logging.WARNING,
|
||||
"ERROR": logging.ERROR
|
||||
}
|
||||
|
||||
log_level = level_map.get(level, logging.WARNING)
|
||||
|
||||
if enabled:
|
||||
logger.setLevel(log_level)
|
||||
else:
|
||||
logger.setLevel(logging.ERROR) # We should still log errors when logging is disabled so we don't have silent failures
|
||||
|
||||
# Remove existing handlers
|
||||
for handler in logger.handlers[:]:
|
||||
logger.removeHandler(handler)
|
||||
|
||||
if enabled:
|
||||
handler = logging.StreamHandler()
|
||||
handler.setLevel(logging.DEBUG)
|
||||
handler.setLevel(log_level)
|
||||
formatter = logging.Formatter('%(asctime)s - %(name)s - %(levelname)s - %(message)s')
|
||||
handler.setFormatter(formatter)
|
||||
logger.addHandler(handler)
|
||||
|
||||
def error_with_traceback(msg, *args, **kwargs):
|
||||
if kwargs.get('exc_info', False) or isinstance(msg, Exception):
|
||||
if isinstance(kwargs.get('exception', None), Exception):
|
||||
full_msg = f"{msg}\n{traceback.format_exc()}"
|
||||
_original_error(full_msg, *args, **{**kwargs, 'exc_info': False})
|
||||
else:
|
||||
@@ -34,5 +45,6 @@ def update_logging_state(self: Any, context: Context) -> None:
|
||||
"""Update logging state based on user preference"""
|
||||
from .addon_preferences import save_preference
|
||||
enabled = self.enable_logging
|
||||
level = self.log_level if hasattr(self, "log_level") else "WARNING"
|
||||
save_preference("enable_logging", enabled)
|
||||
configure_logging(enabled)
|
||||
configure_logging(enabled, level)
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import os
|
||||
import tomllib
|
||||
|
||||
# This is a temporary workaround i be changing how MMD Tools works later when it comes to getting version number.
|
||||
|
||||
try:
|
||||
|
||||
current_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
root_dir = os.path.dirname(os.path.dirname(current_dir))
|
||||
manifest_path = os.path.join(root_dir, 'blender_manifest.toml')
|
||||
|
||||
if os.path.exists(manifest_path):
|
||||
with open(manifest_path, 'rb') as f:
|
||||
manifest = tomllib.load(f)
|
||||
AVATAR_TOOLKIT_VERSION = manifest.get('version', '0.2.1')
|
||||
else:
|
||||
AVATAR_TOOLKIT_VERSION = '0.2.1'
|
||||
except Exception:
|
||||
AVATAR_TOOLKIT_VERSION = '0.2.1'
|
||||
@@ -0,0 +1,536 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import contextlib
|
||||
from typing import Generator, List, Optional, TypeVar, Any, Set, Tuple, Dict, Union
|
||||
|
||||
import bpy
|
||||
from bpy.types import Object, Context, ID, Key, ShapeKey, FCurve, LayerCollection, Collection
|
||||
from bpy.types import AddonPreferences, Addon, WindowManager, Area, Region, Window
|
||||
|
||||
from ..logging_setup import logger
|
||||
|
||||
|
||||
class Props: # For API changes of only name changed properties
|
||||
show_in_front = "show_in_front"
|
||||
display_type = "display_type"
|
||||
display_size = "display_size"
|
||||
empty_display_type = "empty_display_type"
|
||||
empty_display_size = "empty_display_size"
|
||||
|
||||
|
||||
class __EditMode:
|
||||
def __init__(self, obj: Object):
|
||||
if not isinstance(obj, bpy.types.Object):
|
||||
raise ValueError
|
||||
self.__prevMode = obj.mode
|
||||
self.__obj = obj
|
||||
self.__obj_select = obj.select_get()
|
||||
with select_object(obj):
|
||||
if obj.mode != "EDIT":
|
||||
bpy.ops.object.mode_set(mode="EDIT")
|
||||
|
||||
def __enter__(self) -> Any:
|
||||
return self.__obj.data
|
||||
|
||||
def __exit__(self, type: Any, value: Any, traceback: Any) -> None:
|
||||
if self.__prevMode == "EDIT":
|
||||
bpy.ops.object.mode_set(mode="OBJECT") # update edited data
|
||||
bpy.ops.object.mode_set(mode=self.__prevMode)
|
||||
self.__obj.select_set(self.__obj_select)
|
||||
|
||||
|
||||
class __SelectObjects:
|
||||
def __init__(self, active_object: Object, selected_objects: Optional[List[Object]] = None):
|
||||
if not isinstance(active_object, bpy.types.Object):
|
||||
raise ValueError
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
except Exception:
|
||||
logger.debug("Failed to set object mode")
|
||||
pass
|
||||
|
||||
context = FnContext.ensure_context()
|
||||
|
||||
for i in context.selected_objects:
|
||||
i.select_set(False)
|
||||
|
||||
self.__active_object = active_object
|
||||
self.__selected_objects = tuple(set(selected_objects) | set([active_object])) if selected_objects else (active_object,)
|
||||
|
||||
self.__hides: List[bool] = []
|
||||
for i in self.__selected_objects:
|
||||
self.__hides.append(i.hide_get())
|
||||
FnContext.select_object(context, i)
|
||||
FnContext.set_active_object(context, active_object)
|
||||
|
||||
def __enter__(self) -> Object:
|
||||
return self.__active_object
|
||||
|
||||
def __exit__(self, type: Any, value: Any, traceback: Any) -> None:
|
||||
for i, j in zip(self.__selected_objects, self.__hides):
|
||||
i.hide_set(j)
|
||||
|
||||
|
||||
def setParent(obj: Object, parent: Object) -> None:
|
||||
with select_object(parent, objects=[parent, obj]):
|
||||
bpy.ops.object.parent_set(type="OBJECT", xmirror=False, keep_transform=False)
|
||||
|
||||
|
||||
def setParentToBone(obj: Object, parent: Object, bone_name: str) -> None:
|
||||
with select_object(parent, objects=[parent, obj]):
|
||||
bpy.ops.object.mode_set(mode="POSE")
|
||||
parent.data.bones.active = parent.data.bones[bone_name]
|
||||
bpy.ops.object.parent_set(type="BONE", xmirror=False, keep_transform=False)
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
|
||||
|
||||
def edit_object(obj: Object) -> __EditMode:
|
||||
"""Set the object interaction mode to 'EDIT'
|
||||
|
||||
It is recommended to use 'edit_object' with 'with' statement like the following code.
|
||||
|
||||
with edit_object:
|
||||
some functions...
|
||||
"""
|
||||
return __EditMode(obj)
|
||||
|
||||
|
||||
def select_object(obj: Object, objects: Optional[List[Object]] = None) -> __SelectObjects:
|
||||
"""Select objects.
|
||||
|
||||
It is recommended to use 'select_object' with 'with' statement like the following code.
|
||||
This function can select "hidden" objects safely.
|
||||
|
||||
with select_object(obj):
|
||||
some functions...
|
||||
"""
|
||||
# TODO: Reimplement with bpy.context.temp_override (If it ain't broke, don't fix it.)
|
||||
return __SelectObjects(obj, objects)
|
||||
|
||||
|
||||
def duplicateObject(obj: Object, total_len: int) -> List[Object]:
|
||||
return FnContext.duplicate_object(FnContext.ensure_context(), obj, total_len)
|
||||
|
||||
|
||||
def createObject(name: str = "Object", object_data: Optional[ID] = None, target_scene: Optional[bpy.types.Scene] = None) -> Object:
|
||||
context = FnContext.ensure_context(target_scene)
|
||||
return FnContext.set_active_object(context, FnContext.new_and_link_object(context, name, object_data))
|
||||
|
||||
|
||||
def makeSphere(segment: int = 8, ring_count: int = 5, radius: float = 1.0, target_object: Optional[Object] = None) -> Object:
|
||||
import bmesh
|
||||
|
||||
if target_object is None:
|
||||
target_object = createObject(name="Sphere")
|
||||
logger.debug(f"Created new sphere object: {target_object.name}")
|
||||
else:
|
||||
logger.debug(f"Using existing object for sphere: {target_object.name}")
|
||||
|
||||
mesh = target_object.data
|
||||
bm = bmesh.new()
|
||||
bmesh.ops.create_uvsphere(
|
||||
bm,
|
||||
u_segments=segment,
|
||||
v_segments=ring_count,
|
||||
radius=radius,
|
||||
)
|
||||
for f in bm.faces:
|
||||
f.smooth = True
|
||||
bm.to_mesh(mesh)
|
||||
bm.free()
|
||||
return target_object
|
||||
|
||||
|
||||
def makeBox(size: Tuple[float, float, float] = (1, 1, 1), target_object: Optional[Object] = None) -> Object:
|
||||
import bmesh
|
||||
from mathutils import Matrix
|
||||
|
||||
if target_object is None:
|
||||
target_object = createObject(name="Box")
|
||||
logger.debug(f"Created new box object: {target_object.name}")
|
||||
else:
|
||||
logger.debug(f"Using existing object for box: {target_object.name}")
|
||||
|
||||
mesh = target_object.data
|
||||
bm = bmesh.new()
|
||||
bmesh.ops.create_cube(
|
||||
bm,
|
||||
size=2,
|
||||
matrix=Matrix([[size[0], 0, 0, 0], [0, size[1], 0, 0], [0, 0, size[2], 0], [0, 0, 0, 1]]),
|
||||
)
|
||||
for f in bm.faces:
|
||||
f.smooth = True
|
||||
bm.to_mesh(mesh)
|
||||
bm.free()
|
||||
return target_object
|
||||
|
||||
|
||||
def makeCapsule(segment: int = 8, ring_count: int = 2, radius: float = 1.0, height: float = 1.0, target_object: Optional[Object] = None) -> Object:
|
||||
import math
|
||||
import bmesh
|
||||
|
||||
if target_object is None:
|
||||
target_object = createObject(name="Capsule")
|
||||
logger.debug(f"Created new capsule object: {target_object.name}")
|
||||
else:
|
||||
logger.debug(f"Using existing object for capsule: {target_object.name}")
|
||||
|
||||
height = max(height, 1e-3)
|
||||
|
||||
mesh = target_object.data
|
||||
bm = bmesh.new()
|
||||
verts = bm.verts
|
||||
top = (0, 0, height / 2 + radius)
|
||||
verts.new(top)
|
||||
|
||||
# f = lambda i: radius*i/ring_count
|
||||
f = lambda i: radius * math.sin(0.5 * math.pi * i / ring_count)
|
||||
for i in range(ring_count, 0, -1):
|
||||
z = f(i - 1)
|
||||
t = math.sqrt(radius**2 - z**2)
|
||||
for j in range(segment):
|
||||
theta = 2 * math.pi / segment * j
|
||||
x = t * math.sin(-theta)
|
||||
y = t * math.cos(-theta)
|
||||
verts.new((x, y, z + height / 2))
|
||||
|
||||
for i in range(ring_count):
|
||||
z = -f(i)
|
||||
t = math.sqrt(radius**2 - z**2)
|
||||
for j in range(segment):
|
||||
theta = 2 * math.pi / segment * j
|
||||
x = t * math.sin(-theta)
|
||||
y = t * math.cos(-theta)
|
||||
verts.new((x, y, z - height / 2))
|
||||
|
||||
bottom = (0, 0, -(height / 2 + radius))
|
||||
verts.new(bottom)
|
||||
if hasattr(verts, "ensure_lookup_table"):
|
||||
verts.ensure_lookup_table()
|
||||
|
||||
faces = bm.faces
|
||||
for i in range(1, segment):
|
||||
faces.new([verts[x] for x in (0, i, i + 1)])
|
||||
faces.new([verts[x] for x in (0, segment, 1)])
|
||||
offset = segment + 1
|
||||
for i in range(ring_count * 2 - 1):
|
||||
for j in range(segment - 1):
|
||||
t = offset + j
|
||||
faces.new([verts[x] for x in (t - segment, t, t + 1, t - segment + 1)])
|
||||
faces.new([verts[x] for x in (offset - 1, offset + segment - 1, offset, offset - segment)])
|
||||
offset += segment
|
||||
for i in range(segment - 1):
|
||||
t = offset + i
|
||||
faces.new([verts[x] for x in (t - segment, offset, t - segment + 1)])
|
||||
faces.new([verts[x] for x in (offset - 1, offset, offset - segment)])
|
||||
|
||||
for f in bm.faces:
|
||||
f.smooth = True
|
||||
bm.normal_update()
|
||||
bm.to_mesh(mesh)
|
||||
bm.free()
|
||||
return target_object
|
||||
|
||||
|
||||
class TransformConstraintOp:
|
||||
__MIN_MAX_MAP: Dict[Union[str, Tuple[str, str]], Union[str, Tuple[str, ...]]] = {"ROTATION": "_rot", "SCALE": "_scale"}
|
||||
|
||||
@staticmethod
|
||||
def create(constraints: bpy.types.ObjectConstraints, name: str, map_type: str) -> bpy.types.TransformConstraint:
|
||||
c = constraints.get(name, None)
|
||||
if c and c.type != "TRANSFORM":
|
||||
constraints.remove(c)
|
||||
c = None
|
||||
if c is None:
|
||||
c = constraints.new("TRANSFORM")
|
||||
c.name = name
|
||||
c.use_motion_extrapolate = True
|
||||
c.target_space = c.owner_space = "LOCAL"
|
||||
c.map_from = c.map_to = map_type
|
||||
c.map_to_x_from = "X"
|
||||
c.map_to_y_from = "Y"
|
||||
c.map_to_z_from = "Z"
|
||||
c.influence = 1
|
||||
return c
|
||||
|
||||
@classmethod
|
||||
def min_max_attributes(cls, map_type: str, name_id: str = "") -> Tuple[str, ...]:
|
||||
key = (map_type, name_id)
|
||||
ret = cls.__MIN_MAX_MAP.get(key, None)
|
||||
if ret is None:
|
||||
defaults = (i + j + k for i in ("from_", "to_") for j in ("min_", "max_") for k in "xyz")
|
||||
extension = cls.__MIN_MAX_MAP.get(map_type, "")
|
||||
ret = cls.__MIN_MAX_MAP[key] = tuple(n + extension for n in defaults if name_id in n)
|
||||
return ret
|
||||
|
||||
@classmethod
|
||||
def update_min_max(cls, constraint: bpy.types.TransformConstraint, value: float, influence: Optional[float] = 1) -> None:
|
||||
c = constraint
|
||||
if not c or c.type != "TRANSFORM":
|
||||
return
|
||||
|
||||
for attr in cls.min_max_attributes(c.map_from, "from_min"):
|
||||
setattr(c, attr, -value)
|
||||
for attr in cls.min_max_attributes(c.map_from, "from_max"):
|
||||
setattr(c, attr, value)
|
||||
|
||||
if influence is None:
|
||||
return
|
||||
|
||||
for attr in cls.min_max_attributes(c.map_to, "to_min"):
|
||||
setattr(c, attr, -value * influence)
|
||||
for attr in cls.min_max_attributes(c.map_to, "to_max"):
|
||||
setattr(c, attr, value * influence)
|
||||
|
||||
|
||||
class FnObject:
|
||||
def __init__(self):
|
||||
raise NotImplementedError("This class is not expected to be instantiated.")
|
||||
|
||||
@staticmethod
|
||||
def mesh_remove_shape_key(mesh_object: Object, shape_key: ShapeKey) -> None:
|
||||
assert isinstance(mesh_object.data, bpy.types.Mesh)
|
||||
|
||||
key: Key = shape_key.id_data
|
||||
assert key == mesh_object.data.shape_keys
|
||||
|
||||
if mesh_object.animation_data is not None:
|
||||
fc_curve: FCurve
|
||||
for fc_curve in mesh_object.animation_data.drivers:
|
||||
if not fc_curve.data_path.startswith(shape_key.path_from_id()):
|
||||
continue
|
||||
mesh_object.driver_remove(fc_curve.data_path)
|
||||
|
||||
key_blocks = key.key_blocks
|
||||
|
||||
last_index = mesh_object.active_shape_key_index or 0
|
||||
if last_index >= key_blocks.find(shape_key.name):
|
||||
last_index = max(0, last_index - 1)
|
||||
|
||||
mesh_object.shape_key_remove(shape_key)
|
||||
mesh_object.active_shape_key_index = min(last_index, len(key_blocks) - 1)
|
||||
|
||||
|
||||
ADDON_PREFERENCE_ATTRIBUTE_VALUE_TYPE = TypeVar("ADDON_PREFERENCE_ATTRIBUTE_VALUE_TYPE")
|
||||
|
||||
|
||||
class FnContext:
|
||||
def __init__(self):
|
||||
raise NotImplementedError("This class is not expected to be instantiated.")
|
||||
|
||||
@staticmethod
|
||||
def ensure_context(context: Optional[Context] = None) -> Context:
|
||||
return context or bpy.context
|
||||
|
||||
@staticmethod
|
||||
def get_active_object(context: Context) -> Optional[Object]:
|
||||
return context.active_object
|
||||
|
||||
@staticmethod
|
||||
def set_active_object(context: Context, obj: Object) -> Object:
|
||||
context.view_layer.objects.active = obj
|
||||
return obj
|
||||
|
||||
@staticmethod
|
||||
def set_active_and_select_single_object(context: Context, obj: Object) -> Object:
|
||||
return FnContext.set_active_object(context, FnContext.select_single_object(context, obj))
|
||||
|
||||
@staticmethod
|
||||
def get_scene_objects(context: Context) -> bpy.types.SceneObjects:
|
||||
return context.scene.objects
|
||||
|
||||
@staticmethod
|
||||
def ensure_selectable(context: Context, obj: Object) -> Object:
|
||||
obj.hide_viewport = False
|
||||
obj.hide_select = False
|
||||
obj.hide_set(False)
|
||||
|
||||
if obj not in context.selectable_objects:
|
||||
|
||||
def __layer_check(layer_collection: LayerCollection) -> bool:
|
||||
for lc in layer_collection.children:
|
||||
if __layer_check(lc):
|
||||
lc.hide_viewport = False
|
||||
lc.collection.hide_viewport = False
|
||||
lc.collection.hide_select = False
|
||||
return True
|
||||
if obj in layer_collection.collection.objects.values():
|
||||
if layer_collection.exclude:
|
||||
layer_collection.exclude = False
|
||||
return True
|
||||
return False
|
||||
|
||||
selected_objects = set(context.selected_objects)
|
||||
__layer_check(context.view_layer.layer_collection)
|
||||
if len(context.selected_objects) != len(selected_objects):
|
||||
for i in context.selected_objects:
|
||||
if i not in selected_objects:
|
||||
i.select_set(False)
|
||||
return obj
|
||||
|
||||
@staticmethod
|
||||
def select_object(context: Context, obj: Object) -> Object:
|
||||
FnContext.ensure_selectable(context, obj).select_set(True)
|
||||
return obj
|
||||
|
||||
@staticmethod
|
||||
def select_objects(context: Context, *objects: Object) -> List[Object]:
|
||||
return [FnContext.select_object(context, obj) for obj in objects]
|
||||
|
||||
@staticmethod
|
||||
def select_single_object(context: Context, obj: Object) -> Object:
|
||||
for i in context.selected_objects:
|
||||
if i != obj:
|
||||
i.select_set(False)
|
||||
return FnContext.select_object(context, obj)
|
||||
|
||||
@staticmethod
|
||||
def link_object(context: Context, obj: Object) -> Object:
|
||||
context.collection.objects.link(obj)
|
||||
return obj
|
||||
|
||||
@staticmethod
|
||||
def new_and_link_object(context: Context, name: str, object_data: Optional[ID]) -> Object:
|
||||
return FnContext.link_object(context, bpy.data.objects.new(name=name, object_data=object_data))
|
||||
|
||||
@staticmethod
|
||||
def duplicate_object(context: Context, object_to_duplicate: Object, target_count: int) -> List[Object]:
|
||||
"""
|
||||
Duplicate object.
|
||||
|
||||
This function duplicates the given object and returns a list of duplicated objects.
|
||||
|
||||
Args:
|
||||
context (Context): The context in which the duplication is performed.
|
||||
object_to_duplicate (Object): The object to be duplicated.
|
||||
target_count (int): The desired count of duplicated objects.
|
||||
|
||||
Returns:
|
||||
List[Object]: A list of duplicated objects.
|
||||
|
||||
Raises:
|
||||
AssertionError: If the number of selected objects in the context is not equal to 1 or if the selected object is not the same as the object to be duplicated.
|
||||
"""
|
||||
for o in context.selected_objects:
|
||||
o.select_set(False)
|
||||
object_to_duplicate.select_set(True)
|
||||
assert len(context.selected_objects) == 1
|
||||
assert context.selected_objects[0] == object_to_duplicate
|
||||
last_selected_objects = result_objects = [object_to_duplicate]
|
||||
while len(result_objects) < target_count:
|
||||
bpy.ops.object.duplicate()
|
||||
result_objects.extend(context.selected_objects)
|
||||
remain = target_count - len(result_objects) - len(context.selected_objects)
|
||||
if remain < 0:
|
||||
last_selected_objects = context.selected_objects
|
||||
for i in range(-remain):
|
||||
last_selected_objects[i].select_set(False)
|
||||
else:
|
||||
for i in range(min(remain, len(last_selected_objects))):
|
||||
last_selected_objects[i].select_set(True)
|
||||
last_selected_objects = context.selected_objects
|
||||
assert len(result_objects) == target_count
|
||||
logger.debug(f"Duplicated object {object_to_duplicate.name} to create {target_count} objects")
|
||||
return result_objects
|
||||
|
||||
@staticmethod
|
||||
def find_user_layer_collection_by_object(context: Context, target_object: Object) -> Optional[LayerCollection]:
|
||||
"""
|
||||
Finds the layer collection that contains the given target_object in the user's collections.
|
||||
|
||||
Args:
|
||||
context (Context): The Blender context.
|
||||
target_object (Object): The target object to find the layer collection for.
|
||||
|
||||
Returns:
|
||||
Optional[LayerCollection]: The layer collection that contains the target_object, or None if not found.
|
||||
"""
|
||||
scene_layer_collection: LayerCollection = context.view_layer.layer_collection
|
||||
|
||||
def find_layer_collection_by_name(layer_collection: LayerCollection, name: str) -> Optional[LayerCollection]:
|
||||
if layer_collection.name == name:
|
||||
return layer_collection
|
||||
|
||||
child_layer_collection: LayerCollection
|
||||
for child_layer_collection in layer_collection.children:
|
||||
found = find_layer_collection_by_name(child_layer_collection, name)
|
||||
if found is not None:
|
||||
return found
|
||||
|
||||
return None
|
||||
|
||||
user_collection: Collection
|
||||
for user_collection in target_object.users_collection:
|
||||
found = find_layer_collection_by_name(scene_layer_collection, user_collection.name)
|
||||
if found is not None:
|
||||
return found
|
||||
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
@contextlib.contextmanager
|
||||
def temp_override_active_layer_collection(context: Context, target_object: Object) -> Generator[Context, None, None]:
|
||||
"""
|
||||
Context manager to temporarily override the active_layer_collection that contains the target object.
|
||||
|
||||
This context manager allows you to temporarily change the active_layer_collection in the given context to the one that contains the target object.
|
||||
It ensures that the original active_layer_collection is restored after the context is exited.
|
||||
|
||||
Args:
|
||||
context (Context): The context in which the active_layer_collection will be overridden.
|
||||
target_object (Object): The target object whose layer collection will be set as the active_layer_collection.
|
||||
|
||||
Yields:
|
||||
Context: The modified context with the active_layer_collection overridden.
|
||||
|
||||
Example:
|
||||
with FnContext.temp_override_active_layer_collection(context, target_object):
|
||||
# Perform operations with the modified context
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
target_object.select_set(True)
|
||||
bpy.ops.object.delete()
|
||||
|
||||
"""
|
||||
original_layer_collection = context.view_layer.active_layer_collection
|
||||
target_layer_collection = FnContext.find_user_layer_collection_by_object(context, target_object)
|
||||
if target_layer_collection is not None:
|
||||
context.view_layer.active_layer_collection = target_layer_collection
|
||||
try:
|
||||
yield context
|
||||
finally:
|
||||
if context.view_layer.active_layer_collection.name != original_layer_collection.name:
|
||||
context.view_layer.active_layer_collection = original_layer_collection
|
||||
|
||||
@staticmethod
|
||||
def __get_addon_preferences(context: Context) -> Optional[AddonPreferences]:
|
||||
addon: Addon = context.preferences.addons.get(__package__, None)
|
||||
return addon.preferences if addon else None
|
||||
|
||||
@staticmethod
|
||||
def get_addon_preferences_attribute(context: Context, attribute_name: str, default_value: ADDON_PREFERENCE_ATTRIBUTE_VALUE_TYPE = None) -> ADDON_PREFERENCE_ATTRIBUTE_VALUE_TYPE:
|
||||
return getattr(FnContext.__get_addon_preferences(context), attribute_name, default_value)
|
||||
|
||||
@staticmethod
|
||||
def temp_override_objects(
|
||||
context: Context,
|
||||
window: Optional[Window] = None,
|
||||
area: Optional[Area] = None,
|
||||
region: Optional[Region] = None,
|
||||
active_object: Optional[Object] = None,
|
||||
selected_objects: Optional[List[Object]] = None,
|
||||
**keywords: Any,
|
||||
) -> Generator[Context, None, None]:
|
||||
if active_object is not None:
|
||||
keywords["active_object"] = active_object
|
||||
keywords["object"] = active_object
|
||||
|
||||
if selected_objects is not None:
|
||||
keywords["selected_objects"] = selected_objects
|
||||
keywords["selected_editable_objects"] = selected_objects
|
||||
|
||||
return context.temp_override(window=window, area=area, region=region, **keywords)
|
||||
@@ -0,0 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
@@ -0,0 +1,655 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import math
|
||||
from typing import TYPE_CHECKING, Iterable, Optional, Set, List, Dict, Tuple, Any, Union, cast
|
||||
|
||||
import bpy
|
||||
from mathutils import Vector
|
||||
from bpy.types import Object, EditBone, PoseBone, Constraint, Armature, BoneCollection
|
||||
|
||||
from .. import bpyutils
|
||||
from ..bpyutils import TransformConstraintOp
|
||||
from ..utils import ItemOp
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from ..properties.root import MMDRoot, MMDDisplayItemFrame
|
||||
from ..properties.pose_bone import MMDBone
|
||||
|
||||
|
||||
def remove_constraint(constraints: Any, name: str) -> bool:
|
||||
"""Remove a constraint by name if it exists"""
|
||||
c = constraints.get(name, None)
|
||||
if c:
|
||||
constraints.remove(c)
|
||||
return True
|
||||
return False
|
||||
|
||||
def remove_edit_bones(edit_bones: bpy.types.ArmatureEditBones, bone_names: List[str]) -> None:
|
||||
"""Remove edit bones by name"""
|
||||
for name in bone_names:
|
||||
b = edit_bones.get(name, None)
|
||||
if b:
|
||||
edit_bones.remove(b)
|
||||
|
||||
|
||||
BONE_COLLECTION_CUSTOM_PROPERTY_NAME = "mmd_tools"
|
||||
BONE_COLLECTION_CUSTOM_PROPERTY_VALUE_SPECIAL = "special collection"
|
||||
BONE_COLLECTION_CUSTOM_PROPERTY_VALUE_NORMAL = "normal collection"
|
||||
BONE_COLLECTION_NAME_SHADOW = "mmd_shadow"
|
||||
BONE_COLLECTION_NAME_DUMMY = "mmd_dummy"
|
||||
|
||||
SPECIAL_BONE_COLLECTION_NAMES = [BONE_COLLECTION_NAME_SHADOW, BONE_COLLECTION_NAME_DUMMY]
|
||||
|
||||
|
||||
class FnBone:
|
||||
AUTO_LOCAL_AXIS_ARMS: Tuple[str, ...] = ("左肩", "左腕", "左ひじ", "左手首", "右腕", "右肩", "右ひじ", "右手首")
|
||||
AUTO_LOCAL_AXIS_FINGERS: Tuple[str, ...] = ("親指", "人指", "中指", "薬指", "小指")
|
||||
AUTO_LOCAL_AXIS_SEMI_STANDARD_ARMS: Tuple[str, ...] = ("左腕捩", "左手捩", "左肩P", "左ダミー", "右腕捩", "右手捩", "右肩P", "右ダミー")
|
||||
|
||||
def __init__(self) -> None:
|
||||
raise NotImplementedError("This class cannot be instantiated.")
|
||||
|
||||
@staticmethod
|
||||
def find_pose_bone_by_bone_id(armature_object: Object, bone_id: int) -> Optional[PoseBone]:
|
||||
"""Find a pose bone by its bone ID"""
|
||||
for bone in armature_object.pose.bones:
|
||||
if bone.mmd_bone.bone_id != bone_id:
|
||||
continue
|
||||
return bone
|
||||
logger.debug(f"Bone with ID {bone_id} not found in armature {armature_object.name}")
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def __new_bone_id(armature_object: Object) -> int:
|
||||
"""Generate a new unique bone ID"""
|
||||
return max(b.mmd_bone.bone_id for b in armature_object.pose.bones) + 1
|
||||
|
||||
@staticmethod
|
||||
def get_or_assign_bone_id(pose_bone: PoseBone) -> int:
|
||||
"""Get the bone ID or assign a new one if not set"""
|
||||
if pose_bone.mmd_bone.bone_id < 0:
|
||||
pose_bone.mmd_bone.bone_id = FnBone.__new_bone_id(pose_bone.id_data)
|
||||
logger.debug(f"Assigned new bone ID {pose_bone.mmd_bone.bone_id} to bone {pose_bone.name}")
|
||||
return pose_bone.mmd_bone.bone_id
|
||||
|
||||
@staticmethod
|
||||
def __get_selected_pose_bones(armature_object: Object) -> Iterable[PoseBone]:
|
||||
"""Get selected pose bones from the armature"""
|
||||
if armature_object.mode == "EDIT":
|
||||
bpy.ops.object.mode_set(mode="OBJECT") # update selected bones
|
||||
bpy.ops.object.mode_set(mode="EDIT") # back to edit mode
|
||||
context_selected_bones = bpy.context.selected_pose_bones or bpy.context.selected_bones or []
|
||||
bones = armature_object.pose.bones
|
||||
return (bones[b.name] for b in context_selected_bones if not bones[b.name].is_mmd_shadow_bone)
|
||||
|
||||
@staticmethod
|
||||
def load_bone_fixed_axis(armature_object: Object, enable: bool = True) -> None:
|
||||
"""Load fixed axis settings for selected bones"""
|
||||
logger.debug(f"Loading bone fixed axis (enable={enable}) for {armature_object.name}")
|
||||
for b in FnBone.__get_selected_pose_bones(armature_object):
|
||||
mmd_bone = b.mmd_bone
|
||||
mmd_bone.enabled_fixed_axis = enable
|
||||
lock_rotation = b.lock_rotation[:]
|
||||
if enable:
|
||||
axes = b.bone.matrix_local.to_3x3().transposed()
|
||||
if lock_rotation.count(False) == 1:
|
||||
mmd_bone.fixed_axis = axes[lock_rotation.index(False)].xzy
|
||||
else:
|
||||
mmd_bone.fixed_axis = axes[1].xzy # Y-axis
|
||||
elif all(b.lock_location) and lock_rotation.count(True) > 1 and lock_rotation == (b.lock_ik_x, b.lock_ik_y, b.lock_ik_z):
|
||||
# unlock transform locks if fixed axis was applied
|
||||
b.lock_ik_x, b.lock_ik_y, b.lock_ik_z = b.lock_rotation = (False, False, False)
|
||||
b.lock_location = b.lock_scale = (False, False, False)
|
||||
|
||||
@staticmethod
|
||||
def setup_special_bone_collections(armature_object: Object) -> Object:
|
||||
"""Set up special bone collections for MMD"""
|
||||
armature = cast(Armature, armature_object.data)
|
||||
bone_collections = armature.collections
|
||||
for bone_collection_name in SPECIAL_BONE_COLLECTION_NAMES:
|
||||
if bone_collection_name in bone_collections:
|
||||
continue
|
||||
bone_collection = bone_collections.new(bone_collection_name)
|
||||
FnBone.__set_bone_collection_to_special(bone_collection, is_visible=False)
|
||||
logger.debug(f"Created special bone collection: {bone_collection_name}")
|
||||
return armature_object
|
||||
|
||||
@staticmethod
|
||||
def __is_mmd_tools_bone_collection(bone_collection: BoneCollection) -> bool:
|
||||
"""Check if a bone collection is an MMD Tools collection"""
|
||||
return BONE_COLLECTION_CUSTOM_PROPERTY_NAME in bone_collection
|
||||
|
||||
@staticmethod
|
||||
def __is_special_bone_collection(bone_collection: BoneCollection) -> bool:
|
||||
"""Check if a bone collection is a special MMD collection"""
|
||||
return BONE_COLLECTION_CUSTOM_PROPERTY_VALUE_SPECIAL == bone_collection.get(BONE_COLLECTION_CUSTOM_PROPERTY_NAME)
|
||||
|
||||
@staticmethod
|
||||
def __set_bone_collection_to_special(bone_collection: BoneCollection, is_visible: bool) -> None:
|
||||
"""Mark a bone collection as special"""
|
||||
bone_collection[BONE_COLLECTION_CUSTOM_PROPERTY_NAME] = BONE_COLLECTION_CUSTOM_PROPERTY_VALUE_SPECIAL
|
||||
bone_collection.is_visible = is_visible
|
||||
|
||||
@staticmethod
|
||||
def __is_normal_bone_collection(bone_collection: BoneCollection) -> bool:
|
||||
"""Check if a bone collection is a normal MMD collection"""
|
||||
return BONE_COLLECTION_CUSTOM_PROPERTY_VALUE_NORMAL == bone_collection.get(BONE_COLLECTION_CUSTOM_PROPERTY_NAME)
|
||||
|
||||
@staticmethod
|
||||
def __set_bone_collection_to_normal(bone_collection: BoneCollection) -> None:
|
||||
"""Mark a bone collection as normal"""
|
||||
bone_collection[BONE_COLLECTION_CUSTOM_PROPERTY_NAME] = BONE_COLLECTION_CUSTOM_PROPERTY_VALUE_NORMAL
|
||||
|
||||
@staticmethod
|
||||
def __set_edit_bone_to_special(edit_bone: EditBone, bone_collection_name: str) -> EditBone:
|
||||
"""Set an edit bone to a special collection"""
|
||||
edit_bone.id_data.collections[bone_collection_name].assign(edit_bone)
|
||||
edit_bone.use_deform = False
|
||||
return edit_bone
|
||||
|
||||
@staticmethod
|
||||
def set_edit_bone_to_dummy(edit_bone: EditBone) -> EditBone:
|
||||
"""Set an edit bone as a dummy bone"""
|
||||
logger.debug(f"Setting bone {edit_bone.name} as dummy bone")
|
||||
return FnBone.__set_edit_bone_to_special(edit_bone, BONE_COLLECTION_NAME_DUMMY)
|
||||
|
||||
@staticmethod
|
||||
def set_edit_bone_to_shadow(edit_bone: EditBone) -> EditBone:
|
||||
"""Set an edit bone as a shadow bone"""
|
||||
logger.debug(f"Setting bone {edit_bone.name} as shadow bone")
|
||||
return FnBone.__set_edit_bone_to_special(edit_bone, BONE_COLLECTION_NAME_SHADOW)
|
||||
|
||||
@staticmethod
|
||||
def __unassign_mmd_tools_bone_collections(edit_bone: EditBone) -> EditBone:
|
||||
"""Unassign an edit bone from all MMD Tools collections"""
|
||||
for bone_collection in edit_bone.collections:
|
||||
if not FnBone.__is_mmd_tools_bone_collection(bone_collection):
|
||||
continue
|
||||
bone_collection.unassign(edit_bone)
|
||||
return edit_bone
|
||||
|
||||
@staticmethod
|
||||
def sync_bone_collections_from_display_item_frames(armature_object: Object) -> None:
|
||||
"""Synchronize bone collections from display item frames"""
|
||||
logger.info(f"Syncing bone collections from display item frames for {armature_object.name}")
|
||||
armature = cast(Armature, armature_object.data)
|
||||
bone_collections = armature.collections
|
||||
|
||||
from .model import FnModel
|
||||
|
||||
root_object = FnModel.find_root_object(armature_object)
|
||||
if not root_object:
|
||||
logger.error(f"No root object found for armature {armature_object.name}")
|
||||
return
|
||||
|
||||
mmd_root = root_object.mmd_root
|
||||
|
||||
bones = armature.bones
|
||||
used_groups: Set[str] = set()
|
||||
unassigned_bone_names: Set[str] = {b.name for b in bones}
|
||||
|
||||
for frame in mmd_root.display_item_frames:
|
||||
for item in frame.data:
|
||||
if item.type == "BONE" and item.name in unassigned_bone_names:
|
||||
unassigned_bone_names.remove(item.name)
|
||||
group_name = frame.name
|
||||
used_groups.add(group_name)
|
||||
bone_collection = bone_collections.get(group_name)
|
||||
if bone_collection is None:
|
||||
bone_collection = bone_collections.new(name=group_name)
|
||||
FnBone.__set_bone_collection_to_normal(bone_collection)
|
||||
logger.debug(f"Created new bone collection: {group_name}")
|
||||
bone_collection.assign(bones[item.name])
|
||||
|
||||
for name in unassigned_bone_names:
|
||||
for bc in bones[name].collections:
|
||||
if not FnBone.__is_mmd_tools_bone_collection(bc):
|
||||
continue
|
||||
if not FnBone.__is_normal_bone_collection(bc):
|
||||
continue
|
||||
bc.unassign(bones[name])
|
||||
|
||||
# remove unused bone groups
|
||||
for bone_collection in bone_collections.values():
|
||||
if bone_collection.name in used_groups:
|
||||
continue
|
||||
if not FnBone.__is_mmd_tools_bone_collection(bone_collection):
|
||||
continue
|
||||
if not FnBone.__is_normal_bone_collection(bone_collection):
|
||||
continue
|
||||
logger.debug(f"Removing unused bone collection: {bone_collection.name}")
|
||||
bone_collections.remove(bone_collection)
|
||||
|
||||
@staticmethod
|
||||
def sync_display_item_frames_from_bone_collections(armature_object: Object) -> None:
|
||||
"""Synchronize display item frames from bone collections"""
|
||||
logger.info(f"Syncing display item frames from bone collections for {armature_object.name}")
|
||||
armature = cast(Armature, armature_object.data)
|
||||
bone_collections = armature.collections
|
||||
|
||||
from .model import FnModel
|
||||
|
||||
root_object = FnModel.find_root_object(armature_object)
|
||||
if not root_object:
|
||||
logger.error(f"No root object found for armature {armature_object.name}")
|
||||
return
|
||||
|
||||
mmd_root = root_object.mmd_root
|
||||
display_item_frames = mmd_root.display_item_frames
|
||||
|
||||
used_frame_index: Set[int] = set()
|
||||
|
||||
bone_collection: BoneCollection
|
||||
for bone_collection in bone_collections:
|
||||
if len(bone_collection.bones) == 0 or FnBone.__is_special_bone_collection(bone_collection):
|
||||
continue
|
||||
|
||||
bone_collection_name = bone_collection.name
|
||||
display_item_frame = display_item_frames.get(bone_collection_name)
|
||||
if display_item_frame is None:
|
||||
display_item_frame = display_item_frames.add()
|
||||
display_item_frame.name = bone_collection_name
|
||||
display_item_frame.name_e = bone_collection_name
|
||||
logger.debug(f"Created new display item frame: {bone_collection_name}")
|
||||
used_frame_index.add(display_item_frames.find(bone_collection_name))
|
||||
|
||||
ItemOp.resize(display_item_frame.data, len(bone_collection.bones))
|
||||
for display_item, bone in zip(display_item_frame.data, bone_collection.bones):
|
||||
display_item.type = "BONE"
|
||||
display_item.name = bone.name
|
||||
|
||||
for i in reversed(range(len(display_item_frames))):
|
||||
if i in used_frame_index:
|
||||
continue
|
||||
display_item_frame = display_item_frames[i]
|
||||
if display_item_frame.is_special:
|
||||
if display_item_frame.name != "表情":
|
||||
display_item_frame.data.clear()
|
||||
logger.debug(f"Cleared special display item frame: {display_item_frame.name}")
|
||||
else:
|
||||
logger.debug(f"Removing unused display item frame: {display_item_frames[i].name}")
|
||||
display_item_frames.remove(i)
|
||||
mmd_root.active_display_item_frame = 0
|
||||
|
||||
@staticmethod
|
||||
def apply_bone_fixed_axis(armature_object: Object) -> None:
|
||||
"""Apply fixed axis to bones"""
|
||||
logger.info(f"Applying bone fixed axis for {armature_object.name}")
|
||||
bone_map: Dict[str, Tuple[Vector, bool, bool]] = {}
|
||||
for b in armature_object.pose.bones:
|
||||
if b.is_mmd_shadow_bone or not b.mmd_bone.enabled_fixed_axis:
|
||||
continue
|
||||
mmd_bone = b.mmd_bone
|
||||
parent_tip = b.parent and not b.parent.is_mmd_shadow_bone and b.parent.mmd_bone.is_tip
|
||||
bone_map[b.name] = (mmd_bone.fixed_axis.normalized(), mmd_bone.is_tip, parent_tip)
|
||||
|
||||
force_align = True
|
||||
with bpyutils.edit_object(armature_object) as data:
|
||||
bone: EditBone
|
||||
for bone in data.edit_bones:
|
||||
if bone.name not in bone_map:
|
||||
bone.select = False
|
||||
continue
|
||||
fixed_axis, is_tip, parent_tip = bone_map[bone.name]
|
||||
if fixed_axis.length:
|
||||
axes = [bone.x_axis, bone.y_axis, bone.z_axis]
|
||||
direction = fixed_axis.normalized().xzy
|
||||
idx, val = max([(i, direction.dot(v)) for i, v in enumerate(axes)], key=lambda x: abs(x[1]))
|
||||
idx_1, idx_2 = (idx + 1) % 3, (idx + 2) % 3
|
||||
axes[idx] = -direction if val < 0 else direction
|
||||
axes[idx_2] = axes[idx].cross(axes[idx_1])
|
||||
axes[idx_1] = axes[idx_2].cross(axes[idx])
|
||||
if parent_tip and bone.use_connect:
|
||||
bone.use_connect = False
|
||||
bone.head = bone.parent.head
|
||||
if force_align:
|
||||
tail = bone.head + axes[1].normalized() * bone.length
|
||||
if is_tip or (tail - bone.tail).length > 1e-4:
|
||||
for c in bone.children:
|
||||
if c.use_connect:
|
||||
c.use_connect = False
|
||||
if is_tip:
|
||||
c.head = bone.head
|
||||
bone.tail = tail
|
||||
bone.align_roll(axes[2])
|
||||
bone_map[bone.name] = tuple(i != idx for i in range(3))
|
||||
else:
|
||||
bone_map[bone.name] = (True, True, True)
|
||||
bone.select = True
|
||||
logger.debug(f"Applied fixed axis to bone: {bone.name}")
|
||||
|
||||
for bone_name, locks in bone_map.items():
|
||||
b = armature_object.pose.bones[bone_name]
|
||||
b.lock_location = (True, True, True)
|
||||
b.lock_ik_x, b.lock_ik_y, b.lock_ik_z = b.lock_rotation = locks
|
||||
|
||||
@staticmethod
|
||||
def load_bone_local_axes(armature_object: Object, enable: bool = True) -> None:
|
||||
"""Load local axes for selected bones"""
|
||||
logger.debug(f"Loading bone local axes (enable={enable}) for {armature_object.name}")
|
||||
for b in FnBone.__get_selected_pose_bones(armature_object):
|
||||
mmd_bone = b.mmd_bone
|
||||
mmd_bone.enabled_local_axes = enable
|
||||
if enable:
|
||||
axes = b.bone.matrix_local.to_3x3().transposed()
|
||||
mmd_bone.local_axis_x = axes[0].xzy
|
||||
mmd_bone.local_axis_z = axes[2].xzy
|
||||
|
||||
@staticmethod
|
||||
def apply_bone_local_axes(armature_object: Object) -> None:
|
||||
"""Apply local axes to bones"""
|
||||
logger.info(f"Applying bone local axes for {armature_object.name}")
|
||||
bone_map: Dict[str, Tuple[Vector, Vector]] = {}
|
||||
for b in armature_object.pose.bones:
|
||||
if b.is_mmd_shadow_bone or not b.mmd_bone.enabled_local_axes:
|
||||
continue
|
||||
mmd_bone = b.mmd_bone
|
||||
bone_map[b.name] = (mmd_bone.local_axis_x, mmd_bone.local_axis_z)
|
||||
|
||||
with bpyutils.edit_object(armature_object) as data:
|
||||
bone: EditBone
|
||||
for bone in data.edit_bones:
|
||||
if bone.name not in bone_map:
|
||||
bone.select = False
|
||||
continue
|
||||
local_axis_x, local_axis_z = bone_map[bone.name]
|
||||
FnBone.update_bone_roll(bone, local_axis_x, local_axis_z)
|
||||
bone.select = True
|
||||
logger.debug(f"Applied local axes to bone: {bone.name}")
|
||||
|
||||
@staticmethod
|
||||
def update_bone_roll(edit_bone: EditBone, mmd_local_axis_x: Vector, mmd_local_axis_z: Vector) -> None:
|
||||
"""Update bone roll based on local axes"""
|
||||
axes = FnBone.get_axes(mmd_local_axis_x, mmd_local_axis_z)
|
||||
idx, val = max([(i, edit_bone.vector.dot(v)) for i, v in enumerate(axes)], key=lambda x: abs(x[1]))
|
||||
edit_bone.align_roll(axes[(idx - 1) % 3 if val < 0 else (idx + 1) % 3])
|
||||
|
||||
@staticmethod
|
||||
def get_axes(mmd_local_axis_x: Vector, mmd_local_axis_z: Vector) -> Tuple[Vector, Vector, Vector]:
|
||||
"""Get axes from local axis vectors"""
|
||||
x_axis = Vector(mmd_local_axis_x).normalized().xzy
|
||||
z_axis = Vector(mmd_local_axis_z).normalized().xzy
|
||||
y_axis = z_axis.cross(x_axis).normalized()
|
||||
z_axis = x_axis.cross(y_axis).normalized() # correction
|
||||
return (x_axis, y_axis, z_axis)
|
||||
|
||||
@staticmethod
|
||||
def apply_auto_bone_roll(armature: Object) -> None:
|
||||
"""Apply automatic bone roll to appropriate bones"""
|
||||
logger.info(f"Applying auto bone roll for {armature.name}")
|
||||
bone_names: List[str] = []
|
||||
for b in armature.pose.bones:
|
||||
if not b.is_mmd_shadow_bone and not b.mmd_bone.enabled_local_axes and FnBone.has_auto_local_axis(b.mmd_bone.name_j):
|
||||
bone_names.append(b.name)
|
||||
with bpyutils.edit_object(armature) as data:
|
||||
bone: EditBone
|
||||
for bone in data.edit_bones:
|
||||
if bone.name not in bone_names:
|
||||
continue
|
||||
FnBone.update_auto_bone_roll(bone)
|
||||
bone.select = True
|
||||
logger.debug(f"Applied auto bone roll to bone: {bone.name}")
|
||||
|
||||
@staticmethod
|
||||
def update_auto_bone_roll(edit_bone: EditBone) -> None:
|
||||
"""Update bone roll automatically"""
|
||||
# make a triangle face (p1,p2,p3)
|
||||
p1 = edit_bone.head.copy()
|
||||
p2 = edit_bone.tail.copy()
|
||||
p3 = p2.copy()
|
||||
# translate p3 in xz plane
|
||||
# the normal vector of the face tracks -Y direction
|
||||
xz = Vector((p2.x - p1.x, p2.z - p1.z))
|
||||
xz.normalize()
|
||||
theta = math.atan2(xz.y, xz.x)
|
||||
norm = edit_bone.vector.length
|
||||
p3.z += norm * math.cos(theta)
|
||||
p3.x -= norm * math.sin(theta)
|
||||
# calculate the normal vector of the face
|
||||
y = (p2 - p1).normalized()
|
||||
z_tmp = (p3 - p1).normalized()
|
||||
x = y.cross(z_tmp) # normal vector
|
||||
# z = x.cross(y)
|
||||
FnBone.update_bone_roll(edit_bone, y.xzy, x.xzy)
|
||||
|
||||
@staticmethod
|
||||
def has_auto_local_axis(name_j: str) -> bool:
|
||||
"""Check if a bone should have automatic local axis"""
|
||||
if name_j:
|
||||
if name_j in FnBone.AUTO_LOCAL_AXIS_ARMS or name_j in FnBone.AUTO_LOCAL_AXIS_SEMI_STANDARD_ARMS:
|
||||
return True
|
||||
for finger_name in FnBone.AUTO_LOCAL_AXIS_FINGERS:
|
||||
if finger_name in name_j:
|
||||
return True
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def clean_additional_transformation(armature_object: Object) -> None:
|
||||
"""Clean additional transformation constraints and bones"""
|
||||
logger.info(f"Cleaning additional transformations for {armature_object.name}")
|
||||
# clean constraints
|
||||
p_bone: PoseBone
|
||||
for p_bone in armature_object.pose.bones:
|
||||
p_bone.mmd_bone.is_additional_transform_dirty = True
|
||||
constraints = p_bone.constraints
|
||||
remove_constraint(constraints, "mmd_additional_rotation")
|
||||
remove_constraint(constraints, "mmd_additional_location")
|
||||
if remove_constraint(constraints, "mmd_additional_parent"):
|
||||
p_bone.bone.use_inherit_rotation = True
|
||||
# clean shadow bones
|
||||
shadow_bone_types = {
|
||||
"DUMMY",
|
||||
"SHADOW",
|
||||
"ADDITIONAL_TRANSFORM",
|
||||
"ADDITIONAL_TRANSFORM_INVERT",
|
||||
}
|
||||
|
||||
def __is_at_shadow_bone(b: PoseBone) -> bool:
|
||||
return b.is_mmd_shadow_bone and b.mmd_shadow_bone_type in shadow_bone_types
|
||||
|
||||
shadow_bone_names = [b.name for b in armature_object.pose.bones if __is_at_shadow_bone(b)]
|
||||
if len(shadow_bone_names) > 0:
|
||||
logger.debug(f"Removing {len(shadow_bone_names)} shadow bones")
|
||||
with bpyutils.edit_object(armature_object) as data:
|
||||
remove_edit_bones(data.edit_bones, shadow_bone_names)
|
||||
|
||||
@staticmethod
|
||||
def apply_additional_transformation(armature_object: Object) -> None:
|
||||
"""Apply additional transformation to bones"""
|
||||
logger.info(f"Applying additional transformations for {armature_object.name}")
|
||||
|
||||
def __is_dirty_bone(b: PoseBone) -> bool:
|
||||
if b.is_mmd_shadow_bone:
|
||||
return False
|
||||
mmd_bone = b.mmd_bone
|
||||
if mmd_bone.has_additional_rotation or mmd_bone.has_additional_location:
|
||||
return True
|
||||
return mmd_bone.is_additional_transform_dirty
|
||||
|
||||
dirty_bones = [b for b in armature_object.pose.bones if __is_dirty_bone(b)]
|
||||
logger.debug(f"Found {len(dirty_bones)} dirty bones to process")
|
||||
|
||||
# setup constraints
|
||||
shadow_bone_pool: List[Union[_AT_ShadowBoneRemove, _AT_ShadowBoneCreate]] = []
|
||||
for p_bone in dirty_bones:
|
||||
sb = FnBone.__setup_constraints(p_bone)
|
||||
if sb:
|
||||
shadow_bone_pool.append(sb)
|
||||
|
||||
# setup shadow bones
|
||||
with bpyutils.edit_object(armature_object) as data:
|
||||
edit_bones = data.edit_bones
|
||||
for sb in shadow_bone_pool:
|
||||
sb.update_edit_bones(edit_bones)
|
||||
|
||||
pose_bones = armature_object.pose.bones
|
||||
for sb in shadow_bone_pool:
|
||||
sb.update_pose_bones(pose_bones)
|
||||
|
||||
# finish
|
||||
for p_bone in dirty_bones:
|
||||
p_bone.mmd_bone.is_additional_transform_dirty = False
|
||||
|
||||
@staticmethod
|
||||
def __setup_constraints(p_bone: PoseBone) -> Optional[Union['_AT_ShadowBoneRemove', '_AT_ShadowBoneCreate']]:
|
||||
"""Set up constraints for additional transformation"""
|
||||
bone_name = p_bone.name
|
||||
mmd_bone = p_bone.mmd_bone
|
||||
influence = mmd_bone.additional_transform_influence
|
||||
target_bone = mmd_bone.additional_transform_bone
|
||||
mute_rotation = not mmd_bone.has_additional_rotation # or p_bone.is_in_ik_chain
|
||||
mute_location = not mmd_bone.has_additional_location
|
||||
|
||||
constraints = p_bone.constraints
|
||||
if not target_bone or (mute_rotation and mute_location) or influence == 0:
|
||||
rot = remove_constraint(constraints, "mmd_additional_rotation")
|
||||
loc = remove_constraint(constraints, "mmd_additional_location")
|
||||
if rot or loc:
|
||||
logger.debug(f"Removing additional transform constraints for bone: {bone_name}")
|
||||
return _AT_ShadowBoneRemove(bone_name)
|
||||
return None
|
||||
|
||||
logger.debug(f"Setting up additional transform for bone: {bone_name} targeting {target_bone}")
|
||||
shadow_bone = _AT_ShadowBoneCreate(bone_name, target_bone)
|
||||
|
||||
def __config(name: str, mute: bool, map_type: str, value: float) -> None:
|
||||
if mute:
|
||||
remove_constraint(constraints, name)
|
||||
return
|
||||
c = TransformConstraintOp.create(constraints, name, map_type)
|
||||
c.target = p_bone.id_data
|
||||
shadow_bone.add_constraint(c)
|
||||
TransformConstraintOp.update_min_max(c, value, influence)
|
||||
|
||||
__config("mmd_additional_rotation", mute_rotation, "ROTATION", math.pi)
|
||||
__config("mmd_additional_location", mute_location, "LOCATION", 100)
|
||||
|
||||
return shadow_bone
|
||||
|
||||
@staticmethod
|
||||
def update_additional_transform_influence(pose_bone: PoseBone) -> None:
|
||||
"""Update the influence of additional transform constraints"""
|
||||
influence = pose_bone.mmd_bone.additional_transform_influence
|
||||
constraints = pose_bone.constraints
|
||||
c = constraints.get("mmd_additional_rotation", None)
|
||||
TransformConstraintOp.update_min_max(c, math.pi, influence)
|
||||
c = constraints.get("mmd_additional_location", None)
|
||||
TransformConstraintOp.update_min_max(c, 100, influence)
|
||||
logger.debug(f"Updated additional transform influence for bone: {pose_bone.name} to {influence}")
|
||||
|
||||
|
||||
class MigrationFnBone:
|
||||
"""Migration Functions for old MMD models broken by bugs or issues"""
|
||||
|
||||
@staticmethod
|
||||
def fix_mmd_ik_limit_override(armature_object: Object) -> None:
|
||||
"""Fix IK limit override constraints in old MMD models"""
|
||||
logger.info(f"Fixing MMD IK limit overrides for {armature_object.name}")
|
||||
pose_bone: PoseBone
|
||||
for pose_bone in armature_object.pose.bones:
|
||||
constraint: Constraint
|
||||
for constraint in pose_bone.constraints:
|
||||
if constraint.type == "LIMIT_ROTATION" and "mmd_ik_limit_override" in constraint.name:
|
||||
constraint.owner_space = "LOCAL"
|
||||
logger.debug(f"Fixed IK limit override for bone: {pose_bone.name}")
|
||||
|
||||
|
||||
class _AT_ShadowBoneRemove:
|
||||
"""Handler for removing shadow bones"""
|
||||
|
||||
def __init__(self, bone_name: str) -> None:
|
||||
"""Initialize with bone name"""
|
||||
self.__shadow_bone_names = ("_dummy_" + bone_name, "_shadow_" + bone_name)
|
||||
|
||||
def update_edit_bones(self, edit_bones: bpy.types.ArmatureEditBones) -> None:
|
||||
"""Update edit bones by removing shadow bones"""
|
||||
remove_edit_bones(edit_bones, self.__shadow_bone_names)
|
||||
logger.debug(f"Removed shadow bones: {self.__shadow_bone_names}")
|
||||
|
||||
def update_pose_bones(self, pose_bones: Any) -> None:
|
||||
"""Update pose bones (no-op for removal)"""
|
||||
pass
|
||||
|
||||
|
||||
class _AT_ShadowBoneCreate:
|
||||
"""Handler for creating shadow bones"""
|
||||
|
||||
def __init__(self, bone_name: str, target_bone_name: str) -> None:
|
||||
"""Initialize with bone names"""
|
||||
self.__dummy_bone_name = "_dummy_" + bone_name
|
||||
self.__shadow_bone_name = "_shadow_" + bone_name
|
||||
self.__bone_name = bone_name
|
||||
self.__target_bone_name = target_bone_name
|
||||
self.__constraint_pool: List[Constraint] = []
|
||||
|
||||
def __is_well_aligned(self, bone0: EditBone, bone1: EditBone) -> bool:
|
||||
"""Check if two bones are well aligned"""
|
||||
return bone0.x_axis.dot(bone1.x_axis) > 0.99 and bone0.y_axis.dot(bone1.y_axis) > 0.99
|
||||
|
||||
def __update_constraints(self, use_shadow: bool = True) -> None:
|
||||
"""Update constraints to use shadow or target bone"""
|
||||
subtarget = self.__shadow_bone_name if use_shadow else self.__target_bone_name
|
||||
for c in self.__constraint_pool:
|
||||
c.subtarget = subtarget
|
||||
|
||||
def add_constraint(self, constraint: Constraint) -> None:
|
||||
"""Add a constraint to the pool"""
|
||||
self.__constraint_pool.append(constraint)
|
||||
|
||||
def update_edit_bones(self, edit_bones: bpy.types.ArmatureEditBones) -> None:
|
||||
"""Update edit bones by creating shadow bones"""
|
||||
bone = edit_bones[self.__bone_name]
|
||||
target_bone = edit_bones[self.__target_bone_name]
|
||||
if bone != target_bone and self.__is_well_aligned(bone, target_bone):
|
||||
logger.debug(f"Bones are well aligned, removing shadow bones for {self.__bone_name}")
|
||||
_AT_ShadowBoneRemove(self.__bone_name).update_edit_bones(edit_bones)
|
||||
return
|
||||
|
||||
dummy_bone_name = self.__dummy_bone_name
|
||||
dummy = edit_bones.get(dummy_bone_name, None) or FnBone.set_edit_bone_to_dummy(edit_bones.new(name=dummy_bone_name))
|
||||
dummy.parent = target_bone
|
||||
dummy.head = target_bone.head
|
||||
dummy.tail = dummy.head + bone.tail - bone.head
|
||||
dummy.roll = bone.roll
|
||||
logger.debug(f"Created/updated dummy bone: {dummy_bone_name}")
|
||||
|
||||
shadow_bone_name = self.__shadow_bone_name
|
||||
shadow = edit_bones.get(shadow_bone_name, None) or FnBone.set_edit_bone_to_shadow(edit_bones.new(name=shadow_bone_name))
|
||||
shadow.parent = target_bone.parent
|
||||
shadow.head = dummy.head
|
||||
shadow.tail = dummy.tail
|
||||
shadow.roll = bone.roll
|
||||
logger.debug(f"Created/updated shadow bone: {shadow_bone_name}")
|
||||
|
||||
def update_pose_bones(self, pose_bones: Any) -> None:
|
||||
"""Update pose bones by setting up shadow bone properties"""
|
||||
if self.__shadow_bone_name not in pose_bones:
|
||||
logger.debug(f"Shadow bone {self.__shadow_bone_name} not found, using target bone directly")
|
||||
self.__update_constraints(use_shadow=False)
|
||||
return
|
||||
|
||||
dummy_p_bone = pose_bones[self.__dummy_bone_name]
|
||||
dummy_p_bone.is_mmd_shadow_bone = True
|
||||
dummy_p_bone.mmd_shadow_bone_type = "DUMMY"
|
||||
|
||||
shadow_p_bone = pose_bones[self.__shadow_bone_name]
|
||||
shadow_p_bone.is_mmd_shadow_bone = True
|
||||
shadow_p_bone.mmd_shadow_bone_type = "SHADOW"
|
||||
|
||||
if "mmd_tools_at_dummy" not in shadow_p_bone.constraints:
|
||||
c = shadow_p_bone.constraints.new("COPY_TRANSFORMS")
|
||||
c.name = "mmd_tools_at_dummy"
|
||||
c.target = dummy_p_bone.id_data
|
||||
c.subtarget = dummy_p_bone.name
|
||||
c.target_space = "POSE"
|
||||
c.owner_space = "POSE"
|
||||
logger.debug(f"Created copy transforms constraint for shadow bone: {self.__shadow_bone_name}")
|
||||
|
||||
self.__update_constraints()
|
||||
logger.debug(f"Updated constraints for shadow bone: {self.__shadow_bone_name}")
|
||||
@@ -0,0 +1,323 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import math
|
||||
from typing import Optional, List, Tuple, Callable, Any, Union
|
||||
|
||||
import bpy
|
||||
from bpy.types import Object, ID, Camera, Context
|
||||
from mathutils import Vector, Matrix, Euler
|
||||
import traceback
|
||||
|
||||
from ..bpyutils import FnContext, Props
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
class FnCamera:
|
||||
@staticmethod
|
||||
def find_root(obj: Optional[Object]) -> Optional[Object]:
|
||||
"""Find the root object of an MMD camera setup."""
|
||||
if obj is None:
|
||||
return None
|
||||
if FnCamera.is_mmd_camera_root(obj):
|
||||
return obj
|
||||
if obj.parent is not None and FnCamera.is_mmd_camera_root(obj.parent):
|
||||
return obj.parent
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def is_mmd_camera(obj: Object) -> bool:
|
||||
"""Check if an object is an MMD camera."""
|
||||
return obj.type == "CAMERA" and FnCamera.find_root(obj.parent) is not None
|
||||
|
||||
@staticmethod
|
||||
def is_mmd_camera_root(obj: Object) -> bool:
|
||||
"""Check if an object is an MMD camera root."""
|
||||
return obj.type == "EMPTY" and obj.mmd_type == "CAMERA"
|
||||
|
||||
@staticmethod
|
||||
def add_drivers(camera_object: Object) -> None:
|
||||
"""Add drivers to the camera object for MMD camera functionality."""
|
||||
logger.debug(f"Adding drivers to camera: {camera_object.name}")
|
||||
|
||||
def __add_driver(id_data: ID, data_path: str, expression: str, index: int = -1) -> None:
|
||||
"""Add a driver to the specified ID data."""
|
||||
d = id_data.driver_add(data_path, index).driver
|
||||
d.type = "SCRIPTED"
|
||||
if "$empty_distance" in expression:
|
||||
v = d.variables.new()
|
||||
v.name = "empty_distance"
|
||||
v.type = "TRANSFORMS"
|
||||
v.targets[0].id = camera_object
|
||||
v.targets[0].transform_type = "LOC_Y"
|
||||
v.targets[0].transform_space = "LOCAL_SPACE"
|
||||
expression = expression.replace("$empty_distance", v.name)
|
||||
if "$is_perspective" in expression:
|
||||
v = d.variables.new()
|
||||
v.name = "is_perspective"
|
||||
v.type = "SINGLE_PROP"
|
||||
v.targets[0].id_type = "OBJECT"
|
||||
v.targets[0].id = camera_object.parent
|
||||
v.targets[0].data_path = "mmd_camera.is_perspective"
|
||||
expression = expression.replace("$is_perspective", v.name)
|
||||
if "$angle" in expression:
|
||||
v = d.variables.new()
|
||||
v.name = "angle"
|
||||
v.type = "SINGLE_PROP"
|
||||
v.targets[0].id_type = "OBJECT"
|
||||
v.targets[0].id = camera_object.parent
|
||||
v.targets[0].data_path = "mmd_camera.angle"
|
||||
expression = expression.replace("$angle", v.name)
|
||||
if "$sensor_height" in expression:
|
||||
v = d.variables.new()
|
||||
v.name = "sensor_height"
|
||||
v.type = "SINGLE_PROP"
|
||||
v.targets[0].id_type = "CAMERA"
|
||||
v.targets[0].id = camera_object.data
|
||||
v.targets[0].data_path = "sensor_height"
|
||||
expression = expression.replace("$sensor_height", v.name)
|
||||
|
||||
d.expression = expression
|
||||
|
||||
try:
|
||||
__add_driver(camera_object.data, "ortho_scale", "25*abs($empty_distance)/45")
|
||||
__add_driver(camera_object, "rotation_euler", "pi if $is_perspective == False and $empty_distance > 1e-5 else 0", index=1)
|
||||
__add_driver(camera_object.data, "type", "not $is_perspective")
|
||||
__add_driver(camera_object.data, "lens", "$sensor_height/tan($angle/2)/2")
|
||||
logger.debug(f"Successfully added drivers to camera: {camera_object.name}")
|
||||
except Exception:
|
||||
logger.error(f"Failed to add drivers to camera {camera_object.name}: {traceback.format_exc()}")
|
||||
|
||||
@staticmethod
|
||||
def remove_drivers(camera_object: Object) -> None:
|
||||
"""Remove drivers from the camera object."""
|
||||
logger.debug(f"Removing drivers from camera: {camera_object.name}")
|
||||
try:
|
||||
camera_object.data.driver_remove("ortho_scale")
|
||||
camera_object.driver_remove("rotation_euler")
|
||||
camera_object.data.driver_remove("ortho_scale")
|
||||
camera_object.data.driver_remove("lens")
|
||||
logger.debug(f"Successfully removed drivers from camera: {camera_object.name}")
|
||||
except Exception:
|
||||
logger.error(f"Failed to remove drivers from camera {camera_object.name}: {traceback.format_exc()}")
|
||||
|
||||
|
||||
class MigrationFnCamera:
|
||||
@staticmethod
|
||||
def update_mmd_camera() -> None:
|
||||
"""Update all MMD cameras in the scene."""
|
||||
logger.info("Updating all MMD cameras in the scene")
|
||||
updated_count = 0
|
||||
|
||||
for camera_object in bpy.data.objects:
|
||||
if camera_object.type != "CAMERA":
|
||||
continue
|
||||
|
||||
root_object = FnCamera.find_root(camera_object)
|
||||
if root_object is None:
|
||||
# It's not a MMD Camera
|
||||
continue
|
||||
|
||||
try:
|
||||
FnCamera.remove_drivers(camera_object)
|
||||
FnCamera.add_drivers(camera_object)
|
||||
updated_count += 1
|
||||
except Exception:
|
||||
logger.error(f"Failed to update MMD camera {camera_object.name}: {traceback.format_exc()}")
|
||||
|
||||
logger.info(f"Updated {updated_count} MMD cameras")
|
||||
|
||||
|
||||
class MMDCamera:
|
||||
def __init__(self, obj: Object):
|
||||
"""Initialize an MMD camera."""
|
||||
root_object = FnCamera.find_root(obj)
|
||||
if root_object is None:
|
||||
logger.error(f"Object {obj.name} is not an MMD camera")
|
||||
raise ValueError(f"{obj.name} is not an MMD camera")
|
||||
|
||||
self.__emptyObj = getattr(root_object, "original", obj)
|
||||
logger.debug(f"Initialized MMD camera with root: {self.__emptyObj.name}")
|
||||
|
||||
@staticmethod
|
||||
def isMMDCamera(obj: Object) -> bool:
|
||||
"""Check if an object is an MMD camera."""
|
||||
return FnCamera.find_root(obj) is not None
|
||||
|
||||
@staticmethod
|
||||
def addDrivers(cameraObj: Object) -> None:
|
||||
"""Add drivers to the camera object."""
|
||||
FnCamera.add_drivers(cameraObj)
|
||||
|
||||
@staticmethod
|
||||
def removeDrivers(cameraObj: Object) -> None:
|
||||
"""Remove drivers from the camera object. """
|
||||
if cameraObj.type != "CAMERA":
|
||||
return
|
||||
FnCamera.remove_drivers(cameraObj)
|
||||
|
||||
@staticmethod
|
||||
def convertToMMDCamera(cameraObj: Object, scale: float = 1.0) -> 'MMDCamera':
|
||||
"""Convert a camera to an MMD camera."""
|
||||
logger.info(f"Converting camera {cameraObj.name} to MMD camera with scale {scale}")
|
||||
|
||||
if FnCamera.is_mmd_camera(cameraObj):
|
||||
logger.debug(f"Camera {cameraObj.name} is already an MMD camera")
|
||||
return MMDCamera(cameraObj)
|
||||
|
||||
try:
|
||||
empty = bpy.data.objects.new(name="MMD_Camera", object_data=None)
|
||||
context = FnContext.ensure_context()
|
||||
FnContext.link_object(context, empty)
|
||||
|
||||
cameraObj.parent = empty
|
||||
cameraObj.data.sensor_fit = "VERTICAL"
|
||||
cameraObj.data.lens_unit = "MILLIMETERS" # MILLIMETERS, FOV
|
||||
cameraObj.data.ortho_scale = 25 * scale
|
||||
cameraObj.data.clip_end = 500 * scale
|
||||
setattr(cameraObj.data, Props.display_size, 5 * scale)
|
||||
cameraObj.location = (0, -45 * scale, 0)
|
||||
cameraObj.rotation_mode = "XYZ"
|
||||
cameraObj.rotation_euler = (math.radians(90), 0, 0)
|
||||
cameraObj.lock_location = (True, False, True)
|
||||
cameraObj.lock_rotation = (True, True, True)
|
||||
cameraObj.lock_scale = (True, True, True)
|
||||
cameraObj.data.dof.focus_object = empty
|
||||
FnCamera.add_drivers(cameraObj)
|
||||
|
||||
empty.location = (0, 0, 10 * scale)
|
||||
empty.rotation_mode = "YXZ"
|
||||
setattr(empty, Props.empty_display_size, 5 * scale)
|
||||
empty.lock_scale = (True, True, True)
|
||||
empty.mmd_type = "CAMERA"
|
||||
empty.mmd_camera.angle = math.radians(30)
|
||||
empty.mmd_camera.persp = True
|
||||
|
||||
logger.info(f"Successfully converted {cameraObj.name} to MMD camera")
|
||||
return MMDCamera(empty)
|
||||
except Exception:
|
||||
logger.error(f"Failed to convert camera {cameraObj.name} to MMD camera: {traceback.format_exc()}")
|
||||
raise
|
||||
|
||||
@staticmethod
|
||||
def newMMDCameraAnimation(
|
||||
cameraObj: Optional[Object],
|
||||
cameraTarget: Optional[Object] = None,
|
||||
scale: float = 1.0,
|
||||
min_distance: float = 0.1
|
||||
) -> 'MMDCamera':
|
||||
"""Create a new MMD camera animation."""
|
||||
logger.info(f"Creating new MMD camera animation with scale {scale}")
|
||||
|
||||
try:
|
||||
scene = bpy.context.scene
|
||||
mmd_cam = bpy.data.objects.new(name="Camera", object_data=bpy.data.cameras.new("Camera"))
|
||||
FnContext.link_object(FnContext.ensure_context(), mmd_cam)
|
||||
MMDCamera.convertToMMDCamera(mmd_cam, scale=scale)
|
||||
mmd_cam_root = mmd_cam.parent
|
||||
|
||||
_camera_override_func: Optional[Callable[[], Object]] = None
|
||||
if cameraObj is None:
|
||||
if scene.camera is None:
|
||||
scene.camera = mmd_cam
|
||||
logger.debug("Set scene camera to new MMD camera")
|
||||
return MMDCamera(mmd_cam_root)
|
||||
_camera_override_func = lambda: scene.camera
|
||||
|
||||
_target_override_func: Optional[Callable[[Object], Object]] = None
|
||||
if cameraTarget is None:
|
||||
_target_override_func = lambda camObj: camObj.data.dof.focus_object or camObj
|
||||
|
||||
action_name = mmd_cam_root.name
|
||||
parent_action = bpy.data.actions.new(name=action_name)
|
||||
distance_action = bpy.data.actions.new(name=action_name + "_dis")
|
||||
FnCamera.remove_drivers(mmd_cam)
|
||||
|
||||
from math import atan
|
||||
from mathutils import Matrix, Vector
|
||||
|
||||
render = scene.render
|
||||
factor = (render.resolution_y * render.pixel_aspect_y) / (render.resolution_x * render.pixel_aspect_x)
|
||||
matrix_rotation = Matrix(([1, 0, 0, 0], [0, 0, 1, 0], [0, -1, 0, 0], [0, 0, 0, 1]))
|
||||
neg_z_vector = Vector((0, 0, -1))
|
||||
frame_start, frame_end, frame_current = scene.frame_start, scene.frame_end + 1, scene.frame_current
|
||||
frame_count = frame_end - frame_start
|
||||
frames = range(frame_start, frame_end)
|
||||
|
||||
fcurves = []
|
||||
for i in range(3):
|
||||
fcurves.append(parent_action.fcurves.new(data_path="location", index=i)) # x, y, z
|
||||
for i in range(3):
|
||||
fcurves.append(parent_action.fcurves.new(data_path="rotation_euler", index=i)) # rx, ry, rz
|
||||
fcurves.append(parent_action.fcurves.new(data_path="mmd_camera.angle")) # fov
|
||||
fcurves.append(parent_action.fcurves.new(data_path="mmd_camera.is_perspective")) # persp
|
||||
fcurves.append(distance_action.fcurves.new(data_path="location", index=1)) # dis
|
||||
for c in fcurves:
|
||||
c.keyframe_points.add(frame_count)
|
||||
|
||||
logger.debug(f"Processing {frame_count} frames for camera animation")
|
||||
for f, x, y, z, rx, ry, rz, fov, persp, dis in zip(frames, *(c.keyframe_points for c in fcurves)):
|
||||
scene.frame_set(f)
|
||||
if _camera_override_func:
|
||||
cameraObj = _camera_override_func()
|
||||
if _target_override_func:
|
||||
cameraTarget = _target_override_func(cameraObj)
|
||||
cam_matrix_world = cameraObj.matrix_world
|
||||
cam_target_loc = cameraTarget.matrix_world.translation
|
||||
cam_rotation = (cam_matrix_world @ matrix_rotation).to_euler(mmd_cam_root.rotation_mode)
|
||||
cam_vec = cam_matrix_world.to_3x3() @ neg_z_vector
|
||||
if cameraObj.data.type == "ORTHO":
|
||||
cam_dis = -(9 / 5) * cameraObj.data.ortho_scale
|
||||
if cameraObj.data.sensor_fit != "VERTICAL":
|
||||
if cameraObj.data.sensor_fit == "HORIZONTAL":
|
||||
cam_dis *= factor
|
||||
else:
|
||||
cam_dis *= min(1, factor)
|
||||
else:
|
||||
target_vec = cam_target_loc - cam_matrix_world.translation
|
||||
cam_dis = -max(target_vec.length * cam_vec.dot(target_vec.normalized()), min_distance)
|
||||
cam_target_loc = cam_matrix_world.translation - cam_vec * cam_dis
|
||||
|
||||
tan_val = cameraObj.data.sensor_height / cameraObj.data.lens / 2
|
||||
if cameraObj.data.sensor_fit != "VERTICAL":
|
||||
ratio = cameraObj.data.sensor_width / cameraObj.data.sensor_height
|
||||
if cameraObj.data.sensor_fit == "HORIZONTAL":
|
||||
tan_val *= factor * ratio
|
||||
else: # cameraObj.data.sensor_fit == 'AUTO'
|
||||
tan_val *= min(ratio, factor * ratio)
|
||||
|
||||
x.co, y.co, z.co = ((f, i) for i in cam_target_loc)
|
||||
rx.co, ry.co, rz.co = ((f, i) for i in cam_rotation)
|
||||
dis.co = (f, cam_dis)
|
||||
fov.co = (f, 2 * atan(tan_val))
|
||||
persp.co = (f, cameraObj.data.type != "ORTHO")
|
||||
persp.interpolation = "CONSTANT"
|
||||
for kp in (x, y, z, rx, ry, rz, fov, dis):
|
||||
kp.interpolation = "LINEAR"
|
||||
|
||||
FnCamera.add_drivers(mmd_cam)
|
||||
mmd_cam_root.animation_data_create().action = parent_action
|
||||
mmd_cam.animation_data_create().action = distance_action
|
||||
scene.frame_set(frame_current)
|
||||
|
||||
logger.info(f"Successfully created MMD camera animation with {frame_count} frames")
|
||||
return MMDCamera(mmd_cam_root)
|
||||
|
||||
except Exception:
|
||||
logger.error(f"Failed to create MMD camera animation: {traceback.format_exc()}")
|
||||
raise
|
||||
|
||||
def object(self) -> Object:
|
||||
"""Get the root object of the MMD camera."""
|
||||
return self.__emptyObj
|
||||
|
||||
def camera(self) -> Object:
|
||||
"""Get the camera object of the MMD camera."""
|
||||
for i in self.__emptyObj.children:
|
||||
if i.type == "CAMERA":
|
||||
return i
|
||||
logger.error(f"No camera found for MMD camera root {self.__emptyObj.name}")
|
||||
raise KeyError(f"No camera found for MMD camera root {self.__emptyObj.name}")
|
||||
@@ -0,0 +1,14 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
|
||||
class MaterialNotFoundError(KeyError):
|
||||
"""Exception raised when a material is not found in the scene"""
|
||||
|
||||
def __init__(self, *args: object) -> None:
|
||||
"""Constructor for MaterialNotFoundError"""
|
||||
super().__init__(*args)
|
||||
@@ -0,0 +1,86 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import bpy
|
||||
from typing import Optional, Union, Any, List, Tuple
|
||||
from bpy.types import Object, Context
|
||||
|
||||
from ..bpyutils import FnContext, Props
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
class MMDLamp:
|
||||
def __init__(self, obj: Object) -> None:
|
||||
if MMDLamp.isLamp(obj):
|
||||
obj = obj.parent
|
||||
if obj and obj.type == "EMPTY" and obj.mmd_type == "LIGHT":
|
||||
self.__emptyObj: Object = obj
|
||||
else:
|
||||
error_msg = f"{str(obj)} is not MMDLamp"
|
||||
logger.error(error_msg)
|
||||
raise ValueError(error_msg)
|
||||
|
||||
@staticmethod
|
||||
def isLamp(obj: Optional[Object]) -> bool:
|
||||
"""Check if the object is a lamp/light object"""
|
||||
return obj is not None and obj.type in {"LIGHT", "LAMP"}
|
||||
|
||||
@staticmethod
|
||||
def isMMDLamp(obj: Optional[Object]) -> bool:
|
||||
"""Check if the object is an MMD lamp"""
|
||||
if MMDLamp.isLamp(obj):
|
||||
obj = obj.parent
|
||||
return obj is not None and obj.type == "EMPTY" and obj.mmd_type == "LIGHT"
|
||||
|
||||
@staticmethod
|
||||
def convertToMMDLamp(lampObj: Object, scale: float = 1.0) -> 'MMDLamp':
|
||||
"""Convert a regular lamp to an MMD lamp"""
|
||||
if MMDLamp.isMMDLamp(lampObj):
|
||||
logger.debug(f"Object {lampObj.name} is already an MMD lamp")
|
||||
return MMDLamp(lampObj)
|
||||
|
||||
logger.info(f"Converting {lampObj.name} to MMD lamp with scale {scale}")
|
||||
|
||||
empty: Object = bpy.data.objects.new(name="MMD_Light", object_data=None)
|
||||
context = FnContext.ensure_context()
|
||||
FnContext.link_object(context, empty)
|
||||
|
||||
empty.rotation_mode = "XYZ"
|
||||
empty.lock_rotation = (True, True, True)
|
||||
setattr(empty, Props.empty_display_size, 0.4)
|
||||
empty.scale = [10 * scale] * 3
|
||||
empty.mmd_type = "LIGHT"
|
||||
empty.location = (0, 0, 11 * scale)
|
||||
|
||||
lampObj.parent = empty
|
||||
lampObj.data.color = (0.602, 0.602, 0.602)
|
||||
lampObj.location = (0.5, -0.5, 1.0)
|
||||
lampObj.rotation_mode = "XYZ"
|
||||
lampObj.rotation_euler = (0, 0, 0)
|
||||
lampObj.lock_rotation = (True, True, True)
|
||||
|
||||
constraint = lampObj.constraints.new(type="TRACK_TO")
|
||||
constraint.name = "mmd_lamp_track"
|
||||
constraint.target = empty
|
||||
constraint.track_axis = "TRACK_NEGATIVE_Z"
|
||||
constraint.up_axis = "UP_Y"
|
||||
|
||||
logger.debug(f"Successfully created MMD lamp from {lampObj.name}")
|
||||
return MMDLamp(empty)
|
||||
|
||||
def object(self) -> Object:
|
||||
"""Get the empty object that represents this MMD lamp"""
|
||||
return self.__emptyObj
|
||||
|
||||
def lamp(self) -> Object:
|
||||
"""Get the actual lamp/light object"""
|
||||
for i in self.__emptyObj.children:
|
||||
if MMDLamp.isLamp(i):
|
||||
return i
|
||||
error_msg = f"No lamp found in MMD lamp {self.__emptyObj.name}"
|
||||
logger.error(error_msg)
|
||||
raise KeyError(error_msg)
|
||||
@@ -0,0 +1,778 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import logging
|
||||
import os
|
||||
from typing import TYPE_CHECKING, Callable, Iterable, Optional, Tuple, cast, Dict, List, Any, Union, Set
|
||||
|
||||
import bpy
|
||||
from mathutils import Vector
|
||||
|
||||
from ..bpyutils import FnContext
|
||||
from .exceptions import MaterialNotFoundError
|
||||
from .shader import _NodeGroupUtils
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from ..properties.material import MMDMaterial
|
||||
|
||||
# TODO: use enum instead of constants
|
||||
SPHERE_MODE_OFF = 0
|
||||
SPHERE_MODE_MULT = 1
|
||||
SPHERE_MODE_ADD = 2
|
||||
SPHERE_MODE_SUBTEX = 3
|
||||
|
||||
|
||||
class _DummyTexture:
|
||||
def __init__(self, image: bpy.types.Image):
|
||||
self.type: str = "IMAGE"
|
||||
self.image: bpy.types.Image = image
|
||||
self.use_mipmap: bool = True
|
||||
|
||||
|
||||
class _DummyTextureSlot:
|
||||
def __init__(self, image: bpy.types.Image):
|
||||
self.diffuse_color_factor: float = 1
|
||||
self.uv_layer: str = ""
|
||||
self.texture: _DummyTexture = _DummyTexture(image)
|
||||
|
||||
|
||||
class FnMaterial:
|
||||
__NODES_ARE_READONLY: bool = False
|
||||
|
||||
def __init__(self, material: bpy.types.Material):
|
||||
self.__material: bpy.types.Material = material
|
||||
self._nodes_are_readonly: bool = FnMaterial.__NODES_ARE_READONLY
|
||||
|
||||
@staticmethod
|
||||
def set_nodes_are_readonly(nodes_are_readonly: bool) -> None:
|
||||
FnMaterial.__NODES_ARE_READONLY = nodes_are_readonly
|
||||
|
||||
@classmethod
|
||||
def from_material_id(cls, material_id: str) -> Optional['FnMaterial']:
|
||||
for material in bpy.data.materials:
|
||||
if material.mmd_material.material_id == material_id:
|
||||
return cls(material)
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def clean_materials(obj: bpy.types.Object, can_remove: Callable[[bpy.types.Material], bool]) -> None:
|
||||
materials = obj.data.materials
|
||||
materials_pop = materials.pop
|
||||
removed_count = 0
|
||||
for i in sorted((x for x, m in enumerate(materials) if can_remove(m)), reverse=True):
|
||||
m = materials_pop(index=i)
|
||||
removed_count += 1
|
||||
if m.users < 1:
|
||||
bpy.data.materials.remove(m)
|
||||
|
||||
if removed_count > 0:
|
||||
logger.debug(f"Removed {removed_count} materials from {obj.name}")
|
||||
|
||||
@staticmethod
|
||||
def swap_materials(mesh_object: bpy.types.Object, mat1_ref: Union[str, int], mat2_ref: Union[str, int], reverse: bool = False, swap_slots: bool = False) -> Tuple[bpy.types.Material, bpy.types.Material]:
|
||||
"""
|
||||
This method will assign the polygons of mat1 to mat2.
|
||||
If reverse is True it will also swap the polygons assigned to mat2 to mat1.
|
||||
The reference to materials can be indexes or names
|
||||
Finally it will also swap the material slots if the option is given.
|
||||
|
||||
Args:
|
||||
mesh_object (bpy.types.Object): The mesh object
|
||||
mat1_ref (str | int): The reference to the first material
|
||||
mat2_ref (str | int): The reference to the second material
|
||||
reverse (bool, optional): If true it will also swap the polygons assigned to mat2 to mat1. Defaults to False.
|
||||
swap_slots (bool, optional): If true it will also swap the material slots. Defaults to False.
|
||||
|
||||
Retruns:
|
||||
Tuple[bpy.types.Material, bpy.types.Material]: The swapped materials
|
||||
|
||||
Raises:
|
||||
MaterialNotFoundError: If one of the materials is not found
|
||||
"""
|
||||
mesh = cast(bpy.types.Mesh, mesh_object.data)
|
||||
try:
|
||||
# Try to find the materials
|
||||
mat1 = mesh.materials[mat1_ref]
|
||||
mat2 = mesh.materials[mat2_ref]
|
||||
if None in (mat1, mat2):
|
||||
raise MaterialNotFoundError()
|
||||
except (KeyError, IndexError) as exc:
|
||||
# Wrap exceptions within our custom ones
|
||||
raise MaterialNotFoundError() from exc
|
||||
|
||||
mat1_idx = mesh.materials.find(mat1.name)
|
||||
mat2_idx = mesh.materials.find(mat2.name)
|
||||
|
||||
logger.debug(f"Swapping materials: {mat1.name} (idx:{mat1_idx}) <-> {mat2.name} (idx:{mat2_idx}) in {mesh_object.name}")
|
||||
|
||||
# Swap polygons
|
||||
for poly in mesh.polygons:
|
||||
if poly.material_index == mat1_idx:
|
||||
poly.material_index = mat2_idx
|
||||
elif reverse and poly.material_index == mat2_idx:
|
||||
poly.material_index = mat1_idx
|
||||
# Swap slots if specified
|
||||
if swap_slots:
|
||||
mesh_object.material_slots[mat1_idx].material = mat2
|
||||
mesh_object.material_slots[mat2_idx].material = mat1
|
||||
return mat1, mat2
|
||||
|
||||
@staticmethod
|
||||
def fixMaterialOrder(meshObj: bpy.types.Object, material_names: Iterable[str]) -> None:
|
||||
"""
|
||||
This method will fix the material order. Which is lost after joining meshes.
|
||||
"""
|
||||
materials = cast(bpy.types.Mesh, meshObj.data).materials
|
||||
logger.debug(f"Fixing material order for {meshObj.name}")
|
||||
|
||||
for new_idx, mat in enumerate(material_names):
|
||||
# Get the material that is currently on this index
|
||||
other_mat = materials[new_idx]
|
||||
if other_mat.name == mat:
|
||||
continue # This is already in place
|
||||
logger.debug(f"Moving material {mat} to index {new_idx}")
|
||||
FnMaterial.swap_materials(meshObj, mat, new_idx, reverse=True, swap_slots=True)
|
||||
|
||||
@property
|
||||
def material_id(self) -> int:
|
||||
mmd_mat: 'MMDMaterial' = self.__material.mmd_material
|
||||
if mmd_mat.material_id < 0:
|
||||
max_id = -1
|
||||
for mat in bpy.data.materials:
|
||||
max_id = max(max_id, mat.mmd_material.material_id)
|
||||
mmd_mat.material_id = max_id + 1
|
||||
logger.debug(f"Assigned new material ID {mmd_mat.material_id} to {self.__material.name}")
|
||||
return mmd_mat.material_id
|
||||
|
||||
@property
|
||||
def material(self) -> bpy.types.Material:
|
||||
return self.__material
|
||||
|
||||
def __same_image_file(self, image: Optional[bpy.types.Image], filepath: str) -> bool:
|
||||
if image and image.source == "FILE":
|
||||
# pylint: disable=assignment-from-no-return
|
||||
img_filepath = bpy.path.abspath(image.filepath) # image.filepath_from_user()
|
||||
if img_filepath == filepath:
|
||||
return True
|
||||
# pylint: disable=bare-except
|
||||
try:
|
||||
return os.path.samefile(img_filepath, filepath)
|
||||
except:
|
||||
pass
|
||||
return False
|
||||
|
||||
def _load_image(self, filepath: str) -> bpy.types.Image:
|
||||
img = next((i for i in bpy.data.images if self.__same_image_file(i, filepath)), None)
|
||||
if img is None:
|
||||
# pylint: disable=bare-except
|
||||
try:
|
||||
logger.debug(f"Loading image: {filepath}")
|
||||
img = bpy.data.images.load(filepath)
|
||||
except:
|
||||
logger.warning(f"Cannot create a texture for {filepath}. No such file.")
|
||||
img = bpy.data.images.new(os.path.basename(filepath), 1, 1)
|
||||
img.source = "FILE"
|
||||
img.filepath = filepath
|
||||
use_alpha = img.depth == 32 and img.file_format != "BMP"
|
||||
if hasattr(img, "use_alpha"):
|
||||
img.use_alpha = use_alpha
|
||||
elif not use_alpha:
|
||||
img.alpha_mode = "NONE"
|
||||
return img
|
||||
|
||||
def update_toon_texture(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
mmd_mat: 'MMDMaterial' = self.__material.mmd_material
|
||||
if mmd_mat.is_shared_toon_texture:
|
||||
shared_toon_folder = FnContext.get_addon_preferences_attribute(FnContext.ensure_context(), "shared_toon_folder", "")
|
||||
toon_path = os.path.join(shared_toon_folder, "toon%02d.bmp" % (mmd_mat.shared_toon_texture + 1))
|
||||
logger.debug(f"Using shared toon texture: {toon_path}")
|
||||
self.create_toon_texture(bpy.path.resolve_ncase(path=toon_path))
|
||||
elif mmd_mat.toon_texture != "":
|
||||
logger.debug(f"Using custom toon texture: {mmd_mat.toon_texture}")
|
||||
self.create_toon_texture(mmd_mat.toon_texture)
|
||||
else:
|
||||
logger.debug(f"Removing toon texture from {self.__material.name}")
|
||||
self.remove_toon_texture()
|
||||
|
||||
def _mix_diffuse_and_ambient(self, mmd_mat: 'MMDMaterial') -> List[float]:
|
||||
r, g, b = mmd_mat.diffuse_color
|
||||
ar, ag, ab = mmd_mat.ambient_color
|
||||
return [min(1.0, 0.5 * r + ar), min(1.0, 0.5 * g + ag), min(1.0, 0.5 * b + ab)]
|
||||
|
||||
def update_drop_shadow(self) -> None:
|
||||
pass
|
||||
|
||||
def update_enabled_toon_edge(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
self.update_edge_color()
|
||||
|
||||
def update_edge_color(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
mat = self.__material
|
||||
mmd_mat: 'MMDMaterial' = mat.mmd_material
|
||||
color, alpha = mmd_mat.edge_color[:3], mmd_mat.edge_color[3]
|
||||
line_color = color + (min(alpha, int(mmd_mat.enabled_toon_edge)),)
|
||||
if hasattr(mat, "line_color"): # freestyle line color
|
||||
mat.line_color = line_color
|
||||
|
||||
mat_edge: Optional[bpy.types.Material] = bpy.data.materials.get("mmd_edge." + mat.name, None)
|
||||
if mat_edge:
|
||||
mat_edge.mmd_material.edge_color = line_color
|
||||
|
||||
if mat.name.startswith("mmd_edge.") and mat.node_tree:
|
||||
mmd_mat.ambient_color, mmd_mat.alpha = color, alpha
|
||||
node_shader = mat.node_tree.nodes.get("mmd_edge_preview", None)
|
||||
if node_shader and "Color" in node_shader.inputs:
|
||||
node_shader.inputs["Color"].default_value = mmd_mat.edge_color
|
||||
if node_shader and "Alpha" in node_shader.inputs:
|
||||
node_shader.inputs["Alpha"].default_value = alpha
|
||||
|
||||
logger.debug(f"Updated edge color for {mat.name}")
|
||||
|
||||
def update_edge_weight(self) -> None:
|
||||
pass
|
||||
|
||||
def get_texture(self) -> Optional[_DummyTexture]:
|
||||
return self.__get_texture_node("mmd_base_tex", use_dummy=True)
|
||||
|
||||
def create_texture(self, filepath: str) -> _DummyTextureSlot:
|
||||
texture = self.__create_texture_node("mmd_base_tex", filepath, (-4, -1))
|
||||
logger.debug(f"Created base texture for {self.__material.name}: {filepath}")
|
||||
return _DummyTextureSlot(texture.image)
|
||||
|
||||
def remove_texture(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
logger.debug(f"Removing base texture from {self.__material.name}")
|
||||
self.__remove_texture_node("mmd_base_tex")
|
||||
|
||||
def get_sphere_texture(self) -> Optional[_DummyTexture]:
|
||||
return self.__get_texture_node("mmd_sphere_tex", use_dummy=True)
|
||||
|
||||
def use_sphere_texture(self, use_sphere: bool, obj: Optional[bpy.types.Object] = None) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
if use_sphere:
|
||||
logger.debug(f"Enabling sphere texture for {self.__material.name}")
|
||||
self.update_sphere_texture_type(obj)
|
||||
else:
|
||||
logger.debug(f"Disabling sphere texture for {self.__material.name}")
|
||||
self.__update_shader_input("Sphere Tex Fac", 0)
|
||||
|
||||
def create_sphere_texture(self, filepath: str, obj: Optional[bpy.types.Object] = None) -> _DummyTextureSlot:
|
||||
texture = self.__create_texture_node("mmd_sphere_tex", filepath, (-2, -2))
|
||||
logger.debug(f"Created sphere texture for {self.__material.name}: {filepath}")
|
||||
self.update_sphere_texture_type(obj)
|
||||
return _DummyTextureSlot(texture.image)
|
||||
|
||||
def update_sphere_texture_type(self, obj: Optional[bpy.types.Object] = None) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
sphere_texture_type = int(self.material.mmd_material.sphere_texture_type)
|
||||
is_sph_add = sphere_texture_type == 2
|
||||
|
||||
if sphere_texture_type not in (1, 2, 3):
|
||||
self.__update_shader_input("Sphere Tex Fac", 0)
|
||||
else:
|
||||
self.__update_shader_input("Sphere Tex Fac", 1)
|
||||
self.__update_shader_input("Sphere Mul/Add", is_sph_add)
|
||||
self.__update_shader_input("Sphere Tex", (0, 0, 0, 1) if is_sph_add else (1, 1, 1, 1))
|
||||
|
||||
texture = self.__get_texture_node("mmd_sphere_tex")
|
||||
if texture and (not texture.inputs["Vector"].is_linked or texture.inputs["Vector"].links[0].from_node.name == "mmd_tex_uv"):
|
||||
if hasattr(texture, "color_space"):
|
||||
texture.color_space = "NONE" if is_sph_add else "COLOR"
|
||||
elif hasattr(texture.image, "colorspace_settings"):
|
||||
texture.image.colorspace_settings.name = "Linear Rec.709" if is_sph_add else "sRGB"
|
||||
|
||||
mat = self.material
|
||||
nodes, links = mat.node_tree.nodes, mat.node_tree.links
|
||||
if sphere_texture_type == 3:
|
||||
if obj and obj.type == "MESH" and mat in tuple(obj.data.materials):
|
||||
uv_layers = (l for l in obj.data.uv_layers if not l.name.startswith("_"))
|
||||
next(uv_layers, None) # skip base UV
|
||||
subtex_uv = getattr(next(uv_layers, None), "name", "")
|
||||
if subtex_uv != "UV1":
|
||||
logger.info(f'Material({mat.name}): object "{obj.name}" use UV "{subtex_uv}" for SubTex')
|
||||
links.new(nodes["mmd_tex_uv"].outputs["SubTex UV"], texture.inputs["Vector"])
|
||||
else:
|
||||
links.new(nodes["mmd_tex_uv"].outputs["Sphere UV"], texture.inputs["Vector"])
|
||||
|
||||
logger.debug(f"Updated sphere texture type for {self.material.name}: {sphere_texture_type}")
|
||||
|
||||
def remove_sphere_texture(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
logger.debug(f"Removing sphere texture from {self.__material.name}")
|
||||
self.__remove_texture_node("mmd_sphere_tex")
|
||||
|
||||
def get_toon_texture(self) -> Optional[_DummyTexture]:
|
||||
return self.__get_texture_node("mmd_toon_tex", use_dummy=True)
|
||||
|
||||
def use_toon_texture(self, use_toon: bool) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
logger.debug(f"{'Enabling' if use_toon else 'Disabling'} toon texture for {self.__material.name}")
|
||||
self.__update_shader_input("Toon Tex Fac", use_toon)
|
||||
|
||||
def create_toon_texture(self, filepath: str) -> _DummyTextureSlot:
|
||||
texture = self.__create_texture_node("mmd_toon_tex", filepath, (-3, -1.5))
|
||||
logger.debug(f"Created toon texture for {self.__material.name}: {filepath}")
|
||||
return _DummyTextureSlot(texture.image)
|
||||
|
||||
def remove_toon_texture(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
logger.debug(f"Removing toon texture from {self.__material.name}")
|
||||
self.__remove_texture_node("mmd_toon_tex")
|
||||
|
||||
def __get_texture_node(self, node_name: str, use_dummy: bool = False) -> Optional[Union[bpy.types.ShaderNodeTexImage, _DummyTexture]]:
|
||||
mat = self.material
|
||||
texture = getattr(mat.node_tree, "nodes", {}).get(node_name, None)
|
||||
if isinstance(texture, bpy.types.ShaderNodeTexImage):
|
||||
return _DummyTexture(texture.image) if use_dummy else texture
|
||||
return None
|
||||
|
||||
def __remove_texture_node(self, node_name: str) -> None:
|
||||
mat = self.material
|
||||
texture = getattr(mat.node_tree, "nodes", {}).get(node_name, None)
|
||||
if isinstance(texture, bpy.types.ShaderNodeTexImage):
|
||||
mat.node_tree.nodes.remove(texture)
|
||||
mat.update_tag()
|
||||
|
||||
def __create_texture_node(self, node_name: str, filepath: str, pos: Tuple[float, float]) -> bpy.types.ShaderNodeTexImage:
|
||||
texture = self.__get_texture_node(node_name)
|
||||
if texture is None:
|
||||
from mathutils import Vector
|
||||
|
||||
self.__update_shader_nodes()
|
||||
nodes = self.material.node_tree.nodes
|
||||
texture = nodes.new("ShaderNodeTexImage")
|
||||
# pylint: disable=assignment-from-no-return
|
||||
texture.label = bpy.path.display_name(node_name)
|
||||
texture.name = node_name
|
||||
texture.location = nodes["mmd_shader"].location + Vector((pos[0] * 210, pos[1] * 220))
|
||||
texture.image = self._load_image(filepath)
|
||||
self.__update_shader_nodes()
|
||||
return texture
|
||||
|
||||
def update_ambient_color(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
mat = self.material
|
||||
mmd_mat = mat.mmd_material
|
||||
mat.diffuse_color[:3] = self._mix_diffuse_and_ambient(mmd_mat)
|
||||
self.__update_shader_input("Ambient Color", mmd_mat.ambient_color[:] + (1,))
|
||||
logger.debug(f"Updated ambient color for {mat.name}")
|
||||
|
||||
def update_diffuse_color(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
mat = self.material
|
||||
mmd_mat = mat.mmd_material
|
||||
mat.diffuse_color[:3] = self._mix_diffuse_and_ambient(mmd_mat)
|
||||
self.__update_shader_input("Diffuse Color", mmd_mat.diffuse_color[:] + (1,))
|
||||
logger.debug(f"Updated diffuse color for {mat.name}")
|
||||
|
||||
def update_alpha(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
mat = self.material
|
||||
mmd_mat = mat.mmd_material
|
||||
if hasattr(mat, "blend_method"):
|
||||
mat.blend_method = "HASHED" # 'BLEND'
|
||||
# mat.show_transparent_back = False
|
||||
elif hasattr(mat, "transparency_method"):
|
||||
mat.use_transparency = True
|
||||
mat.transparency_method = "Z_TRANSPARENCY"
|
||||
mat.game_settings.alpha_blend = "ALPHA"
|
||||
if hasattr(mat, "alpha"):
|
||||
mat.alpha = mmd_mat.alpha
|
||||
elif len(mat.diffuse_color) > 3:
|
||||
mat.diffuse_color[3] = mmd_mat.alpha
|
||||
self.__update_shader_input("Alpha", mmd_mat.alpha)
|
||||
self.update_self_shadow_map()
|
||||
logger.debug(f"Updated alpha for {mat.name}: {mmd_mat.alpha}")
|
||||
|
||||
def update_specular_color(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
mat = self.material
|
||||
mmd_mat = mat.mmd_material
|
||||
mat.specular_color = mmd_mat.specular_color
|
||||
self.__update_shader_input("Specular Color", mmd_mat.specular_color[:] + (1,))
|
||||
logger.debug(f"Updated specular color for {mat.name}")
|
||||
|
||||
def update_shininess(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
mat = self.material
|
||||
mmd_mat = mat.mmd_material
|
||||
mat.roughness = 1 / pow(max(mmd_mat.shininess, 1), 0.37)
|
||||
if hasattr(mat, "metallic"):
|
||||
mat.metallic = pow(1 - mat.roughness, 2.7)
|
||||
if hasattr(mat, "specular_hardness"):
|
||||
mat.specular_hardness = mmd_mat.shininess
|
||||
self.__update_shader_input("Reflect", mmd_mat.shininess)
|
||||
logger.debug(f"Updated shininess for {mat.name}: {mmd_mat.shininess}")
|
||||
|
||||
def update_is_double_sided(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
mat = self.material
|
||||
mmd_mat = mat.mmd_material
|
||||
if hasattr(mat, "game_settings"):
|
||||
mat.game_settings.use_backface_culling = not mmd_mat.is_double_sided
|
||||
elif hasattr(mat, "use_backface_culling"):
|
||||
mat.use_backface_culling = not mmd_mat.is_double_sided
|
||||
self.__update_shader_input("Double Sided", mmd_mat.is_double_sided)
|
||||
logger.debug(f"Updated double-sided setting for {mat.name}: {mmd_mat.is_double_sided}")
|
||||
|
||||
def update_self_shadow_map(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
mat = self.material
|
||||
mmd_mat = mat.mmd_material
|
||||
cast_shadows = mmd_mat.enabled_self_shadow_map if mmd_mat.alpha > 1e-3 else False
|
||||
if hasattr(mat, "shadow_method"):
|
||||
mat.shadow_method = "HASHED" if cast_shadows else "NONE"
|
||||
logger.debug(f"Updated self shadow map for {mat.name}: {cast_shadows}")
|
||||
|
||||
def update_self_shadow(self) -> None:
|
||||
if self._nodes_are_readonly:
|
||||
return
|
||||
mat = self.material
|
||||
mmd_mat = mat.mmd_material
|
||||
self.__update_shader_input("Self Shadow", mmd_mat.enabled_self_shadow)
|
||||
logger.debug(f"Updated self shadow for {mat.name}: {mmd_mat.enabled_self_shadow}")
|
||||
|
||||
@staticmethod
|
||||
def convert_to_mmd_material(material: bpy.types.Material, context: bpy.types.Context = bpy.context) -> None:
|
||||
m, mmd_material = material, material.mmd_material
|
||||
logger.debug(f"Converting material to MMD material: {material.name}")
|
||||
|
||||
if m.use_nodes and next((n for n in m.node_tree.nodes if n.name.startswith("mmd_")), None) is None:
|
||||
|
||||
def search_tex_image_node(node: bpy.types.ShaderNode) -> Optional[bpy.types.ShaderNodeTexImage]:
|
||||
if node.type == "TEX_IMAGE":
|
||||
return node
|
||||
for node_input in node.inputs:
|
||||
if not node_input.is_linked:
|
||||
continue
|
||||
child = search_tex_image_node(node_input.links[0].from_node)
|
||||
if child is not None:
|
||||
return child
|
||||
return None
|
||||
|
||||
if hasattr(context, "engine"):
|
||||
active_render_engine = context.engine
|
||||
else:
|
||||
# use ALL anyway
|
||||
active_render_engine = "ALL"
|
||||
|
||||
preferred_output_node_target = {
|
||||
"CYCLES": "CYCLES",
|
||||
"BLENDER_EEVEE_NEXT": "EEVEE",
|
||||
}.get(active_render_engine, "ALL")
|
||||
|
||||
tex_node = None
|
||||
for target in [preferred_output_node_target, "ALL"]:
|
||||
output_node = m.node_tree.get_output_node(target)
|
||||
if output_node is None:
|
||||
continue
|
||||
|
||||
if not output_node.inputs[0].is_linked:
|
||||
continue
|
||||
|
||||
tex_node = search_tex_image_node(output_node.inputs[0].links[0].from_node)
|
||||
break
|
||||
|
||||
if tex_node is None:
|
||||
tex_node = next((n for n in m.node_tree.nodes if n.bl_idname == "ShaderNodeTexImage"), None)
|
||||
if tex_node:
|
||||
logger.debug(f"Found texture node for {material.name}: {tex_node.name}")
|
||||
tex_node.name = "mmd_base_tex"
|
||||
else:
|
||||
# Take the Base Color from BSDF if there's no texture
|
||||
bsdf_node = next((n for n in m.node_tree.nodes if n.type.startswith('BSDF_')), None)
|
||||
if bsdf_node:
|
||||
base_color_input = bsdf_node.inputs.get('Base Color') or bsdf_node.inputs.get('Color')
|
||||
if base_color_input:
|
||||
logger.debug(f"Using BSDF base color for {material.name}")
|
||||
mmd_material.diffuse_color = base_color_input.default_value[:3]
|
||||
# ambient should be half the diffuse
|
||||
mmd_material.ambient_color = [x * 0.5 for x in mmd_material.diffuse_color]
|
||||
|
||||
shadow_method = getattr(m, "shadow_method", None)
|
||||
|
||||
if mmd_material.diffuse_color is None:
|
||||
mmd_material.diffuse_color = m.diffuse_color[:3]
|
||||
if hasattr(m, "alpha"):
|
||||
mmd_material.alpha = m.alpha
|
||||
elif len(m.diffuse_color) > 3:
|
||||
mmd_material.alpha = m.diffuse_color[3]
|
||||
|
||||
mmd_material.specular_color = m.specular_color
|
||||
if hasattr(m, "specular_hardness"):
|
||||
mmd_material.shininess = m.specular_hardness
|
||||
else:
|
||||
mmd_material.shininess = pow(1 / max(m.roughness, 0.099), 1 / 0.37)
|
||||
|
||||
if hasattr(m, "game_settings"):
|
||||
mmd_material.is_double_sided = not m.game_settings.use_backface_culling
|
||||
elif hasattr(m, "use_backface_culling"):
|
||||
mmd_material.is_double_sided = not m.use_backface_culling
|
||||
|
||||
if shadow_method:
|
||||
mmd_material.enabled_self_shadow_map = (shadow_method != "NONE") and mmd_material.alpha > 1e-3
|
||||
mmd_material.enabled_self_shadow = shadow_method != "NONE"
|
||||
|
||||
# delete bsdf node if it's there
|
||||
if m.use_nodes:
|
||||
nodes_to_remove = [n for n in m.node_tree.nodes if n.type == 'BSDF_PRINCIPLED' or n.type.startswith('BSDF_')]
|
||||
for n in nodes_to_remove:
|
||||
logger.debug(f"Removing BSDF node from {material.name}: {n.name}")
|
||||
m.node_tree.nodes.remove(n)
|
||||
|
||||
def __update_shader_input(self, name: str, val: Any) -> None:
|
||||
mat = self.material
|
||||
if mat.name.startswith("mmd_"): # skip mmd_edge.*
|
||||
return
|
||||
self.__update_shader_nodes()
|
||||
shader = mat.node_tree.nodes.get("mmd_shader", None)
|
||||
if shader and name in shader.inputs:
|
||||
interface_socket = shader.node_tree.interface.items_tree[name]
|
||||
if hasattr(interface_socket, "min_value"):
|
||||
val = min(max(val, interface_socket.min_value), interface_socket.max_value)
|
||||
shader.inputs[name].default_value = val
|
||||
|
||||
def __update_shader_nodes(self) -> None:
|
||||
mat = self.material
|
||||
if mat.node_tree is None:
|
||||
logger.debug(f"Creating node tree for {mat.name}")
|
||||
mat.use_nodes = True
|
||||
mat.node_tree.nodes.clear()
|
||||
|
||||
nodes, links = mat.node_tree.nodes, mat.node_tree.links
|
||||
|
||||
class _Dummy:
|
||||
default_value: Any = None
|
||||
is_linked: bool = True
|
||||
|
||||
node_shader = nodes.get("mmd_shader", None)
|
||||
if node_shader is None:
|
||||
logger.debug(f"Creating MMD shader node for {mat.name}")
|
||||
node_shader: bpy.types.ShaderNodeGroup = nodes.new("ShaderNodeGroup")
|
||||
node_shader.name = "mmd_shader"
|
||||
node_shader.location = (0, 1500)
|
||||
node_shader.width = 200
|
||||
node_shader.node_tree = self.__get_shader()
|
||||
|
||||
mmd_mat: 'MMDMaterial' = mat.mmd_material
|
||||
node_shader.inputs.get("Ambient Color", _Dummy).default_value = mmd_mat.ambient_color[:] + (1,)
|
||||
node_shader.inputs.get("Diffuse Color", _Dummy).default_value = mmd_mat.diffuse_color[:] + (1,)
|
||||
node_shader.inputs.get("Specular Color", _Dummy).default_value = mmd_mat.specular_color[:] + (1,)
|
||||
node_shader.inputs.get("Reflect", _Dummy).default_value = mmd_mat.shininess
|
||||
node_shader.inputs.get("Alpha", _Dummy).default_value = mmd_mat.alpha
|
||||
node_shader.inputs.get("Double Sided", _Dummy).default_value = mmd_mat.is_double_sided
|
||||
node_shader.inputs.get("Self Shadow", _Dummy).default_value = mmd_mat.enabled_self_shadow
|
||||
self.update_sphere_texture_type()
|
||||
|
||||
node_uv = nodes.get("mmd_tex_uv", None)
|
||||
if node_uv is None:
|
||||
logger.debug(f"Creating MMD UV node for {mat.name}")
|
||||
node_uv: bpy.types.ShaderNodeGroup = nodes.new("ShaderNodeGroup")
|
||||
node_uv.name = "mmd_tex_uv"
|
||||
node_uv.location = node_shader.location + Vector((-5 * 210, -2.5 * 220))
|
||||
node_uv.node_tree = self.__get_shader_uv()
|
||||
|
||||
if not (node_shader.outputs["Shader"].is_linked or node_shader.outputs["Color"].is_linked or node_shader.outputs["Alpha"].is_linked):
|
||||
node_output = next((n for n in nodes if isinstance(n, bpy.types.ShaderNodeOutputMaterial) and n.is_active_output), None)
|
||||
if node_output is None:
|
||||
node_output: bpy.types.ShaderNodeOutputMaterial = nodes.new("ShaderNodeOutputMaterial")
|
||||
node_output.is_active_output = True
|
||||
node_output.location = node_shader.location + Vector((400, 0))
|
||||
links.new(node_shader.outputs["Shader"], node_output.inputs["Surface"])
|
||||
|
||||
for name_id in ("Base", "Toon", "Sphere"):
|
||||
texture = self.__get_texture_node("mmd_%s_tex" % name_id.lower())
|
||||
if texture:
|
||||
name_tex_in, name_alpha_in, name_uv_out = (name_id + x for x in (" Tex", " Alpha", " UV"))
|
||||
if not node_shader.inputs.get(name_tex_in, _Dummy).is_linked:
|
||||
links.new(texture.outputs["Color"], node_shader.inputs[name_tex_in])
|
||||
if not node_shader.inputs.get(name_alpha_in, _Dummy).is_linked:
|
||||
links.new(texture.outputs["Alpha"], node_shader.inputs[name_alpha_in])
|
||||
if not texture.inputs["Vector"].is_linked:
|
||||
links.new(node_uv.outputs[name_uv_out], texture.inputs["Vector"])
|
||||
|
||||
def __get_shader_uv(self) -> bpy.types.ShaderNodeTree:
|
||||
group_name = "MMDTexUV"
|
||||
shader: bpy.types.ShaderNodeTree = bpy.data.node_groups.get(group_name, None) or bpy.data.node_groups.new(name=group_name, type="ShaderNodeTree")
|
||||
if len(shader.nodes):
|
||||
return shader
|
||||
|
||||
logger.debug(f"Creating MMD UV shader node group")
|
||||
ng = _NodeGroupUtils(shader)
|
||||
|
||||
############################################################################
|
||||
_node_output: bpy.types.NodeGroupOutput = ng.new_node("NodeGroupOutput", (6, 0))
|
||||
|
||||
tex_coord: bpy.types.ShaderNodeTexCoord = ng.new_node("ShaderNodeTexCoord", (0, 0))
|
||||
|
||||
tex_coord1: bpy.types.ShaderNodeUVMap = ng.new_node("ShaderNodeUVMap", (4, -2))
|
||||
tex_coord1.uv_map = "UV1"
|
||||
|
||||
vec_trans: bpy.types.ShaderNodeVectorTransform = ng.new_node("ShaderNodeVectorTransform", (1, -1))
|
||||
vec_trans.vector_type = "NORMAL"
|
||||
vec_trans.convert_from = "OBJECT"
|
||||
vec_trans.convert_to = "CAMERA"
|
||||
|
||||
node_vector: bpy.types.ShaderNodeMapping = ng.new_node("ShaderNodeMapping", (2, -1))
|
||||
node_vector.vector_type = "POINT"
|
||||
node_vector.inputs["Location"].default_value = (0.5, 0.5, 0.0)
|
||||
node_vector.inputs["Scale"].default_value = (0.5, 0.5, 1.0)
|
||||
|
||||
links = ng.links
|
||||
links.new(tex_coord.outputs["Normal"], vec_trans.inputs["Vector"])
|
||||
links.new(vec_trans.outputs["Vector"], node_vector.inputs["Vector"])
|
||||
|
||||
ng.new_output_socket("Base UV", tex_coord.outputs["UV"])
|
||||
ng.new_output_socket("Toon UV", node_vector.outputs["Vector"])
|
||||
ng.new_output_socket("Sphere UV", node_vector.outputs["Vector"])
|
||||
ng.new_output_socket("SubTex UV", tex_coord1.outputs["UV"])
|
||||
|
||||
return shader
|
||||
|
||||
def __get_shader(self) -> bpy.types.ShaderNodeTree:
|
||||
group_name = "MMDShaderDev"
|
||||
shader: bpy.types.ShaderNodeTree = bpy.data.node_groups.get(group_name, None) or bpy.data.node_groups.new(name=group_name, type="ShaderNodeTree")
|
||||
if len(shader.nodes):
|
||||
return shader
|
||||
|
||||
logger.debug(f"Creating MMD shader node group")
|
||||
ng = _NodeGroupUtils(shader)
|
||||
|
||||
############################################################################
|
||||
node_input: bpy.types.NodeGroupInput = ng.new_node("NodeGroupInput", (-5, -1))
|
||||
_node_output: bpy.types.NodeGroupOutput = ng.new_node("NodeGroupOutput", (11, 1))
|
||||
|
||||
node_diffuse: bpy.types.ShaderNodeMath = ng.new_mix_node("ADD", (-3, 4), fac=0.6)
|
||||
node_diffuse.use_clamp = True
|
||||
|
||||
node_tex: bpy.types.ShaderNodeMath = ng.new_mix_node("MULTIPLY", (-2, 3.5))
|
||||
node_toon: bpy.types.ShaderNodeMath = ng.new_mix_node("MULTIPLY", (-1, 3))
|
||||
node_sph: bpy.types.ShaderNodeMath = ng.new_mix_node("MULTIPLY", (0, 2.5))
|
||||
node_spa: bpy.types.ShaderNodeMath = ng.new_mix_node("ADD", (0, 1.5))
|
||||
node_sphere: bpy.types.ShaderNodeMath = ng.new_mix_node("MIX", (1, 1))
|
||||
|
||||
node_geo: bpy.types.ShaderNodeNewGeometry = ng.new_node("ShaderNodeNewGeometry", (6, 3.5))
|
||||
node_invert: bpy.types.ShaderNodeMath = ng.new_math_node("LESS_THAN", (7, 3))
|
||||
node_cull: bpy.types.ShaderNodeMath = ng.new_math_node("MAXIMUM", (8, 2.5))
|
||||
node_alpha: bpy.types.ShaderNodeMath = ng.new_math_node("MINIMUM", (9, 2))
|
||||
node_alpha.use_clamp = True
|
||||
node_alpha_tex: bpy.types.ShaderNodeMath = ng.new_math_node("MULTIPLY", (-1, -2))
|
||||
node_alpha_toon: bpy.types.ShaderNodeMath = ng.new_math_node("MULTIPLY", (0, -2.5))
|
||||
node_alpha_sph: bpy.types.ShaderNodeMath = ng.new_math_node("MULTIPLY", (1, -3))
|
||||
|
||||
node_reflect: bpy.types.ShaderNodeMath = ng.new_math_node("DIVIDE", (7, -1.5), value1=1)
|
||||
node_reflect.use_clamp = True
|
||||
|
||||
shader_diffuse: bpy.types.ShaderNodeBsdfDiffuse = ng.new_node("ShaderNodeBsdfDiffuse", (8, 0))
|
||||
shader_glossy: bpy.types.ShaderNodeBsdfAnisotropic = ng.new_node("ShaderNodeBsdfAnisotropic", (8, -1))
|
||||
shader_base_mix: bpy.types.ShaderNodeMixShader = ng.new_node("ShaderNodeMixShader", (9, 0))
|
||||
shader_base_mix.inputs["Fac"].default_value = 0.02
|
||||
shader_trans: bpy.types.ShaderNodeBsdfTransparent = ng.new_node("ShaderNodeBsdfTransparent", (9, 1))
|
||||
shader_alpha_mix: bpy.types.ShaderNodeMixShader = ng.new_node("ShaderNodeMixShader", (10, 1))
|
||||
|
||||
links = ng.links
|
||||
links.new(node_reflect.outputs["Value"], shader_glossy.inputs["Roughness"])
|
||||
links.new(shader_diffuse.outputs["BSDF"], shader_base_mix.inputs[1])
|
||||
links.new(shader_glossy.outputs["BSDF"], shader_base_mix.inputs[2])
|
||||
|
||||
links.new(node_diffuse.outputs["Color"], node_tex.inputs["Color1"])
|
||||
links.new(node_tex.outputs["Color"], node_toon.inputs["Color1"])
|
||||
links.new(node_toon.outputs["Color"], node_sph.inputs["Color1"])
|
||||
links.new(node_toon.outputs["Color"], node_spa.inputs["Color1"])
|
||||
links.new(node_sph.outputs["Color"], node_sphere.inputs["Color1"])
|
||||
links.new(node_spa.outputs["Color"], node_sphere.inputs["Color2"])
|
||||
links.new(node_sphere.outputs["Color"], shader_diffuse.inputs["Color"])
|
||||
|
||||
links.new(node_geo.outputs["Backfacing"], node_invert.inputs[0])
|
||||
links.new(node_invert.outputs["Value"], node_cull.inputs[0])
|
||||
links.new(node_cull.outputs["Value"], node_alpha.inputs[0])
|
||||
links.new(node_alpha_tex.outputs["Value"], node_alpha_toon.inputs[0])
|
||||
links.new(node_alpha_toon.outputs["Value"], node_alpha_sph.inputs[0])
|
||||
links.new(node_alpha_sph.outputs["Value"], node_alpha.inputs[1])
|
||||
|
||||
links.new(node_alpha.outputs["Value"], shader_alpha_mix.inputs["Fac"])
|
||||
links.new(shader_trans.outputs["BSDF"], shader_alpha_mix.inputs[1])
|
||||
links.new(shader_base_mix.outputs["Shader"], shader_alpha_mix.inputs[2])
|
||||
|
||||
############################################################################
|
||||
ng.new_input_socket("Ambient Color", node_diffuse.inputs["Color1"], (0.4, 0.4, 0.4, 1))
|
||||
ng.new_input_socket("Diffuse Color", node_diffuse.inputs["Color2"], (0.8, 0.8, 0.8, 1))
|
||||
# ↓ specular should be disabled by default
|
||||
ng.new_input_socket("Specular Color", shader_glossy.inputs["Color"], (0.0, 0.0, 0.0, 1))
|
||||
ng.new_input_socket("Reflect", node_reflect.inputs[1], 50, min_max=(1, 512))
|
||||
ng.new_input_socket("Base Tex Fac", node_tex.inputs["Fac"], 1)
|
||||
ng.new_input_socket("Base Tex", node_tex.inputs["Color2"], (1, 1, 1, 1))
|
||||
ng.new_input_socket("Toon Tex Fac", node_toon.inputs["Fac"], 1)
|
||||
ng.new_input_socket("Toon Tex", node_toon.inputs["Color2"], (1, 1, 1, 1))
|
||||
ng.new_input_socket("Sphere Tex Fac", node_sph.inputs["Fac"], 1)
|
||||
ng.new_input_socket("Sphere Tex", node_sph.inputs["Color2"], (1, 1, 1, 1))
|
||||
ng.new_input_socket("Sphere Mul/Add", node_sphere.inputs["Fac"], 0)
|
||||
ng.new_input_socket("Double Sided", node_cull.inputs[1], 0, min_max=(0, 1))
|
||||
ng.new_input_socket("Alpha", node_alpha_tex.inputs[0], 1, min_max=(0, 1))
|
||||
ng.new_input_socket("Base Alpha", node_alpha_tex.inputs[1], 1, min_max=(0, 1))
|
||||
ng.new_input_socket("Toon Alpha", node_alpha_toon.inputs[1], 1, min_max=(0, 1))
|
||||
ng.new_input_socket("Sphere Alpha", node_alpha_sph.inputs[1], 1, min_max=(0, 1))
|
||||
|
||||
links.new(node_input.outputs["Sphere Tex Fac"], node_spa.inputs["Fac"])
|
||||
links.new(node_input.outputs["Sphere Tex"], node_spa.inputs["Color2"])
|
||||
|
||||
ng.new_output_socket("Shader", shader_alpha_mix.outputs["Shader"])
|
||||
ng.new_output_socket("Color", node_sphere.outputs["Color"])
|
||||
ng.new_output_socket("Alpha", node_alpha.outputs["Value"])
|
||||
|
||||
return shader
|
||||
|
||||
|
||||
class MigrationFnMaterial:
|
||||
@staticmethod
|
||||
def update_mmd_shader() -> None:
|
||||
mmd_shader_node_tree: Optional[bpy.types.NodeTree] = bpy.data.node_groups.get("MMDShaderDev")
|
||||
if mmd_shader_node_tree is None:
|
||||
logger.debug("No MMD shader node tree found, skipping update")
|
||||
return
|
||||
|
||||
ng = _NodeGroupUtils(mmd_shader_node_tree)
|
||||
if "Color" in ng.node_output.inputs:
|
||||
logger.debug("MMD shader already has Color output, skipping update")
|
||||
return
|
||||
|
||||
logger.info("Updating MMD shader node tree")
|
||||
shader_diffuse: bpy.types.ShaderNodeBsdfDiffuse = [n for n in mmd_shader_node_tree.nodes if n.type == "BSDF_DIFFUSE"][0]
|
||||
node_sphere: bpy.types.ShaderNodeMixRGB = shader_diffuse.inputs["Color"].links[0].from_node
|
||||
node_output: bpy.types.NodeGroupOutput = ng.node_output
|
||||
shader_alpha_mix: bpy.types.ShaderNodeMixShader = node_output.inputs["Shader"].links[0].from_node
|
||||
node_alpha: bpy.types.ShaderNodeMath = shader_alpha_mix.inputs["Fac"].links[0].from_node
|
||||
|
||||
ng.new_output_socket("Color", node_sphere.outputs["Color"])
|
||||
ng.new_output_socket("Alpha", node_alpha.outputs["Value"])
|
||||
logger.info("MMD shader node tree updated successfully")
|
||||
|
||||
# Add Self Shadow input if it doesn't exist
|
||||
if "Self Shadow" not in ng.node_input.outputs:
|
||||
logger.info("Adding Self Shadow input to MMD shader")
|
||||
# Find shader_base_mix node to connect Self Shadow
|
||||
shader_base_mix = shader_alpha_mix.inputs[2].links[0].from_node
|
||||
ng.new_input_socket("Self Shadow", shader_base_mix.inputs["Fac"], 0, min_max=(0, 1))
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,800 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import re
|
||||
from typing import TYPE_CHECKING, Tuple, cast, List, Dict, Optional, Set, Any, Union, Iterator
|
||||
|
||||
import bpy
|
||||
import numpy as np
|
||||
from bpy.types import Object, ShapeKey, Material, Mesh, Armature, PoseBone, Constraint
|
||||
|
||||
from .. import bpyutils, utils
|
||||
from ..bpyutils import FnContext, FnObject, TransformConstraintOp
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .model import Model
|
||||
|
||||
|
||||
class FnMorph:
|
||||
def __init__(self, morph: Any, model: "Model"):
|
||||
self.__morph = morph
|
||||
self.__rig = model
|
||||
|
||||
@classmethod
|
||||
def storeShapeKeyOrder(cls, obj: Object, shape_key_names: List[str]) -> None:
|
||||
if len(shape_key_names) < 1:
|
||||
return
|
||||
assert FnContext.get_active_object(FnContext.ensure_context()) == obj
|
||||
if obj.data.shape_keys is None:
|
||||
bpy.ops.object.shape_key_add()
|
||||
|
||||
def __move_to_bottom(key_blocks: bpy.types.bpy_prop_collection, name: str) -> None:
|
||||
obj.active_shape_key_index = key_blocks.find(name)
|
||||
bpy.ops.object.shape_key_move(type="BOTTOM")
|
||||
|
||||
key_blocks = obj.data.shape_keys.key_blocks
|
||||
for name in shape_key_names:
|
||||
if name not in key_blocks:
|
||||
obj.shape_key_add(name=name, from_mix=False)
|
||||
elif len(key_blocks) > 1:
|
||||
__move_to_bottom(key_blocks, name)
|
||||
|
||||
@classmethod
|
||||
def fixShapeKeyOrder(cls, obj: Object, shape_key_names: List[str]) -> None:
|
||||
if len(shape_key_names) < 1:
|
||||
return
|
||||
assert FnContext.get_active_object(FnContext.ensure_context()) == obj
|
||||
key_blocks = getattr(obj.data.shape_keys, "key_blocks", None)
|
||||
if key_blocks is None:
|
||||
return
|
||||
for name in shape_key_names:
|
||||
idx = key_blocks.find(name)
|
||||
if idx < 0:
|
||||
continue
|
||||
obj.active_shape_key_index = idx
|
||||
bpy.ops.object.shape_key_move(type="BOTTOM")
|
||||
|
||||
@staticmethod
|
||||
def get_morph_slider(rig: "Model") -> "_MorphSlider":
|
||||
return _MorphSlider(rig)
|
||||
|
||||
@staticmethod
|
||||
def category_guess(morph: Any) -> None:
|
||||
name_lower = morph.name.lower()
|
||||
if "mouth" in name_lower:
|
||||
morph.category = "MOUTH"
|
||||
elif "eye" in name_lower:
|
||||
if "brow" in name_lower:
|
||||
morph.category = "EYEBROW"
|
||||
else:
|
||||
morph.category = "EYE"
|
||||
|
||||
@classmethod
|
||||
def load_morphs(cls, rig: "Model") -> None:
|
||||
mmd_root = rig.rootObject().mmd_root
|
||||
vertex_morphs = mmd_root.vertex_morphs
|
||||
uv_morphs = mmd_root.uv_morphs
|
||||
for obj in rig.meshes():
|
||||
for kb in getattr(obj.data.shape_keys, "key_blocks", ())[1:]:
|
||||
if not kb.name.startswith("mmd_") and kb.name not in vertex_morphs:
|
||||
item = vertex_morphs.add()
|
||||
item.name = kb.name
|
||||
item.name_e = kb.name
|
||||
cls.category_guess(item)
|
||||
for g, name, x in FnMorph.get_uv_morph_vertex_groups(obj):
|
||||
if name not in uv_morphs:
|
||||
item = uv_morphs.add()
|
||||
item.name = item.name_e = name
|
||||
item.data_type = "VERTEX_GROUP"
|
||||
cls.category_guess(item)
|
||||
|
||||
@staticmethod
|
||||
def remove_shape_key(mesh_object: Object, shape_key_name: str) -> None:
|
||||
assert isinstance(mesh_object.data, bpy.types.Mesh)
|
||||
|
||||
shape_keys = mesh_object.data.shape_keys
|
||||
if shape_keys is None:
|
||||
return
|
||||
|
||||
key_blocks = shape_keys.key_blocks
|
||||
if key_blocks and shape_key_name in key_blocks:
|
||||
FnObject.mesh_remove_shape_key(mesh_object, key_blocks[shape_key_name])
|
||||
|
||||
@staticmethod
|
||||
def copy_shape_key(mesh_object: Object, src_name: str, dest_name: str) -> None:
|
||||
assert isinstance(mesh_object.data, bpy.types.Mesh)
|
||||
|
||||
shape_keys = mesh_object.data.shape_keys
|
||||
if shape_keys is None:
|
||||
return
|
||||
|
||||
key_blocks = shape_keys.key_blocks
|
||||
|
||||
if src_name not in key_blocks:
|
||||
return
|
||||
|
||||
if dest_name in key_blocks:
|
||||
FnObject.mesh_remove_shape_key(mesh_object, key_blocks[dest_name])
|
||||
|
||||
mesh_object.active_shape_key_index = key_blocks.find(src_name)
|
||||
mesh_object.show_only_shape_key, last = True, mesh_object.show_only_shape_key
|
||||
mesh_object.shape_key_add(name=dest_name, from_mix=True)
|
||||
mesh_object.show_only_shape_key = last
|
||||
mesh_object.active_shape_key_index = key_blocks.find(dest_name)
|
||||
|
||||
@staticmethod
|
||||
def get_uv_morph_vertex_groups(obj: Object, morph_name: Optional[str] = None, offset_axes: str = "XYZW") -> Iterator[Tuple[bpy.types.VertexGroup, str, str]]:
|
||||
pattern = "UV_%s[+-][%s]$" % (morph_name or ".{1,}", offset_axes or "XYZW")
|
||||
# yield (vertex_group, morph_name, axis),...
|
||||
return ((g, g.name[3:-2], g.name[-2:]) for g in obj.vertex_groups if re.match(pattern, g.name))
|
||||
|
||||
@staticmethod
|
||||
def copy_uv_morph_vertex_groups(obj: Object, src_name: str, dest_name: str) -> None:
|
||||
for vg, n, x in FnMorph.get_uv_morph_vertex_groups(obj, dest_name):
|
||||
obj.vertex_groups.remove(vg)
|
||||
|
||||
for vg_name in tuple(i[0].name for i in FnMorph.get_uv_morph_vertex_groups(obj, src_name)):
|
||||
obj.vertex_groups.active = obj.vertex_groups[vg_name]
|
||||
with bpy.context.temp_override(object=obj, window=bpy.context.window, region=bpy.context.region):
|
||||
bpy.ops.object.vertex_group_copy()
|
||||
obj.vertex_groups.active.name = vg_name.replace(src_name, dest_name)
|
||||
|
||||
@staticmethod
|
||||
def overwrite_bone_morphs_from_action_pose(armature_object: Object) -> None:
|
||||
armature = armature_object.id_data
|
||||
|
||||
# Use animation_data and action instead of action_pose
|
||||
if armature.animation_data is None or armature.animation_data.action is None:
|
||||
logger.warning('Armature "%s" has no animation data or action', armature_object.name)
|
||||
return
|
||||
|
||||
action = armature.animation_data.action
|
||||
pose_markers = action.pose_markers
|
||||
|
||||
if not pose_markers:
|
||||
return
|
||||
|
||||
root = armature_object.parent
|
||||
mmd_root = root.mmd_root
|
||||
bone_morphs = mmd_root.bone_morphs
|
||||
|
||||
utils.selectAObject(armature_object)
|
||||
original_mode = bpy.context.object.mode
|
||||
bpy.ops.object.mode_set(mode="POSE")
|
||||
try:
|
||||
for index, pose_marker in enumerate(pose_markers):
|
||||
bone_morph = next(iter([m for m in bone_morphs if m.name == pose_marker.name]), None)
|
||||
if bone_morph is None:
|
||||
bone_morph = bone_morphs.add()
|
||||
bone_morph.name = pose_marker.name
|
||||
|
||||
bpy.ops.pose.select_all(action="SELECT")
|
||||
bpy.ops.pose.transforms_clear()
|
||||
|
||||
frame = pose_marker.frame
|
||||
bpy.context.scene.frame_set(int(frame))
|
||||
|
||||
mmd_root.active_morph = bone_morphs.find(bone_morph.name)
|
||||
bpy.ops.mmd_tools.apply_bone_morph()
|
||||
|
||||
bpy.ops.pose.transforms_clear()
|
||||
|
||||
finally:
|
||||
bpy.ops.object.mode_set(mode=original_mode)
|
||||
utils.selectAObject(root)
|
||||
|
||||
@staticmethod
|
||||
def clean_uv_morph_vertex_groups(obj: Object) -> None:
|
||||
# remove empty vertex groups of uv morphs
|
||||
vg_indices: Set[int] = {g.index for g, n, x in FnMorph.get_uv_morph_vertex_groups(obj)}
|
||||
vertex_groups = obj.vertex_groups
|
||||
for v in obj.data.vertices:
|
||||
for x in v.groups:
|
||||
if x.group in vg_indices and x.weight > 0:
|
||||
vg_indices.remove(x.group)
|
||||
for i in sorted(vg_indices, reverse=True):
|
||||
vg = vertex_groups[i]
|
||||
m = obj.modifiers.get("mmd_bind%s" % hash(vg.name), None)
|
||||
if m:
|
||||
obj.modifiers.remove(m)
|
||||
vertex_groups.remove(vg)
|
||||
|
||||
@staticmethod
|
||||
def get_uv_morph_offset_map(obj: Object, morph: Any) -> Dict[int, List[float]]:
|
||||
offset_map: Dict[int, List[float]] = {} # offset_map[vertex_index] = offset_xyzw
|
||||
if morph.data_type == "VERTEX_GROUP":
|
||||
scale = morph.vertex_group_scale
|
||||
axis_map = {g.index: x for g, n, x in FnMorph.get_uv_morph_vertex_groups(obj, morph.name)}
|
||||
for v in obj.data.vertices:
|
||||
i = v.index
|
||||
for x in v.groups:
|
||||
if x.group in axis_map and x.weight > 0:
|
||||
axis, weight = axis_map[x.group], x.weight
|
||||
d = offset_map.setdefault(i, [0, 0, 0, 0])
|
||||
d["XYZW".index(axis[1])] += -weight * scale if axis[0] == "-" else weight * scale
|
||||
else:
|
||||
for val in morph.data:
|
||||
i = val.index
|
||||
if i in offset_map:
|
||||
offset_map[i] = [a + b for a, b in zip(offset_map[i], val.offset)]
|
||||
else:
|
||||
offset_map[i] = val.offset
|
||||
return offset_map
|
||||
|
||||
@staticmethod
|
||||
def store_uv_morph_data(obj: Object, morph: Any, offsets: Optional[List[Any]] = None, offset_axes: str = "XYZW") -> None:
|
||||
vertex_groups = obj.vertex_groups
|
||||
morph_name = getattr(morph, "name", None)
|
||||
if offset_axes:
|
||||
for vg, n, x in FnMorph.get_uv_morph_vertex_groups(obj, morph_name, offset_axes):
|
||||
vertex_groups.remove(vg)
|
||||
if not morph_name or not offsets:
|
||||
return
|
||||
|
||||
axis_indices = tuple("XYZW".index(x) for x in offset_axes) or tuple(range(4))
|
||||
offset_map = FnMorph.get_uv_morph_offset_map(obj, morph) if offset_axes else {}
|
||||
for data in offsets:
|
||||
idx, offset = data.index, data.offset
|
||||
for i in axis_indices:
|
||||
offset_map.setdefault(idx, [0, 0, 0, 0])[i] += round(offset[i], 5)
|
||||
|
||||
max_value = max(max(abs(x) for x in v) for v in offset_map.values() or ([0],))
|
||||
scale = morph.vertex_group_scale = max(abs(morph.vertex_group_scale), max_value)
|
||||
for idx, offset in offset_map.items():
|
||||
for val, axis in zip(offset, "XYZW"):
|
||||
if abs(val) > 1e-4:
|
||||
vg_name = "UV_{0}{1}{2}".format(morph_name, "-" if val < 0 else "+", axis)
|
||||
vg = vertex_groups.get(vg_name, None) or vertex_groups.new(name=vg_name)
|
||||
vg.add(index=[idx], weight=abs(val) / scale, type="REPLACE")
|
||||
|
||||
def update_mat_related_mesh(self, new_mesh: Optional[Object] = None) -> None:
|
||||
for offset in self.__morph.data:
|
||||
# Use the new_mesh if provided
|
||||
meshObj = new_mesh
|
||||
if new_mesh is None:
|
||||
# Try to find the mesh by material name
|
||||
meshObj = self.__rig.findMesh(offset.material)
|
||||
|
||||
if meshObj is None:
|
||||
# Given this point we need to loop through all the meshes
|
||||
for mesh in self.__rig.meshes():
|
||||
if mesh.data.materials.find(offset.material) >= 0:
|
||||
meshObj = mesh
|
||||
break
|
||||
|
||||
# Finally update the reference
|
||||
if meshObj is not None:
|
||||
offset.related_mesh = meshObj.data.name
|
||||
|
||||
@staticmethod
|
||||
def clean_duplicated_material_morphs(mmd_root_object: Object) -> None:
|
||||
"""Clean duplicated material_morphs and data from mmd_root_object.mmd_root.material_morphs[].data[]"""
|
||||
mmd_root = mmd_root_object.mmd_root
|
||||
|
||||
def morph_data_equals(l: Any, r: Any) -> bool:
|
||||
return (
|
||||
l.related_mesh_data == r.related_mesh_data
|
||||
and l.offset_type == r.offset_type
|
||||
and l.material == r.material
|
||||
and all(a == b for a, b in zip(l.diffuse_color, r.diffuse_color))
|
||||
and all(a == b for a, b in zip(l.specular_color, r.specular_color))
|
||||
and l.shininess == r.shininess
|
||||
and all(a == b for a, b in zip(l.ambient_color, r.ambient_color))
|
||||
and all(a == b for a, b in zip(l.edge_color, r.edge_color))
|
||||
and l.edge_weight == r.edge_weight
|
||||
and all(a == b for a, b in zip(l.texture_factor, r.texture_factor))
|
||||
and all(a == b for a, b in zip(l.sphere_texture_factor, r.sphere_texture_factor))
|
||||
and all(a == b for a, b in zip(l.toon_texture_factor, r.toon_texture_factor))
|
||||
)
|
||||
|
||||
def morph_equals(l: Any, r: Any) -> bool:
|
||||
return len(l.data) == len(r.data) and all(morph_data_equals(a, b) for a, b in zip(l.data, r.data))
|
||||
|
||||
# Remove duplicated mmd_root.material_morphs.data[]
|
||||
for material_morph in mmd_root.material_morphs:
|
||||
save_materil_morph_datas = []
|
||||
remove_material_morph_data_indices = []
|
||||
for index, material_morph_data in enumerate(material_morph.data):
|
||||
if any(morph_data_equals(material_morph_data, saved_material_morph_data) for saved_material_morph_data in save_materil_morph_datas):
|
||||
remove_material_morph_data_indices.append(index)
|
||||
continue
|
||||
save_materil_morph_datas.append(material_morph_data)
|
||||
|
||||
for index in reversed(remove_material_morph_data_indices):
|
||||
material_morph.data.remove(index)
|
||||
|
||||
# Mark duplicated mmd_root.material_morphs[]
|
||||
save_material_morphs = []
|
||||
remove_material_morph_names = []
|
||||
for material_morph in sorted(mmd_root.material_morphs, key=lambda m: m.name):
|
||||
if any(morph_equals(material_morph, saved_material_morph) for saved_material_morph in save_material_morphs):
|
||||
remove_material_morph_names.append(material_morph.name)
|
||||
continue
|
||||
|
||||
save_material_morphs.append(material_morph)
|
||||
|
||||
# Remove marked mmd_root.material_morphs[]
|
||||
for material_morph_name in remove_material_morph_names:
|
||||
mmd_root.material_morphs.remove(mmd_root.material_morphs.find(material_morph_name))
|
||||
|
||||
|
||||
class _MorphSlider:
|
||||
def __init__(self, model: "Model"):
|
||||
self.__rig = model
|
||||
|
||||
def placeholder(self, create: bool = False, binded: bool = False) -> Optional[Object]:
|
||||
rig = self.__rig
|
||||
root = rig.rootObject()
|
||||
obj = next((x for x in root.children if x.mmd_type == "PLACEHOLDER" and x.type == "MESH"), None)
|
||||
if create and obj is None:
|
||||
obj = bpy.data.objects.new(name=".placeholder", object_data=bpy.data.meshes.new(".placeholder"))
|
||||
obj.mmd_type = "PLACEHOLDER"
|
||||
obj.parent = root
|
||||
FnContext.link_object(FnContext.ensure_context(), obj)
|
||||
if obj and obj.data.shape_keys is None:
|
||||
key = obj.shape_key_add(name="--- morph sliders ---")
|
||||
key.mute = True
|
||||
obj.active_shape_key_index = 0
|
||||
if binded and obj and obj.data.shape_keys.key_blocks[0].mute:
|
||||
return None
|
||||
return obj
|
||||
|
||||
@property
|
||||
def dummy_armature(self) -> Optional[Object]:
|
||||
obj = self.placeholder()
|
||||
return self.__dummy_armature(obj) if obj else None
|
||||
|
||||
def __dummy_armature(self, obj: Object, create: bool = False) -> Optional[Object]:
|
||||
arm = next((x for x in obj.children if x.mmd_type == "PLACEHOLDER" and x.type == "ARMATURE"), None)
|
||||
if create and arm is None:
|
||||
arm = bpy.data.objects.new(name=".dummy_armature", object_data=bpy.data.armatures.new(name=".dummy_armature"))
|
||||
arm.mmd_type = "PLACEHOLDER"
|
||||
arm.parent = obj
|
||||
FnContext.link_object(FnContext.ensure_context(), arm)
|
||||
|
||||
from .bone import FnBone
|
||||
|
||||
FnBone.setup_special_bone_collections(arm)
|
||||
return arm
|
||||
|
||||
def get(self, morph_name: str) -> Optional[ShapeKey]:
|
||||
obj = self.placeholder()
|
||||
if obj is None:
|
||||
return None
|
||||
key_blocks = obj.data.shape_keys.key_blocks
|
||||
if key_blocks[0].mute:
|
||||
return None
|
||||
return key_blocks.get(morph_name, None)
|
||||
|
||||
def create(self) -> Object:
|
||||
self.__rig.loadMorphs()
|
||||
obj = self.placeholder(create=True)
|
||||
self.__load(obj, self.__rig.rootObject().mmd_root)
|
||||
return obj
|
||||
|
||||
def __load(self, obj: Object, mmd_root: Any) -> None:
|
||||
attr_list = ("group", "vertex", "bone", "uv", "material")
|
||||
morph_sliders = obj.data.shape_keys.key_blocks
|
||||
for m in (x for attr in attr_list for x in getattr(mmd_root, attr + "_morphs", ())):
|
||||
name = m.name
|
||||
# if name[-1] == '\\': # fix driver's bug???
|
||||
# m.name = name = name + ' '
|
||||
if name and name not in morph_sliders:
|
||||
obj.shape_key_add(name=name, from_mix=False)
|
||||
|
||||
@staticmethod
|
||||
def __driver_variables(id_data: Any, path: str, index: int = -1) -> Tuple[Any, Any]:
|
||||
d = id_data.driver_add(path, index)
|
||||
variables = d.driver.variables
|
||||
for x in variables:
|
||||
variables.remove(x)
|
||||
return d.driver, variables
|
||||
|
||||
@staticmethod
|
||||
def __add_single_prop(variables: Any, id_obj: Object, data_path: str, prefix: str) -> Any:
|
||||
var = variables.new()
|
||||
var.name = f"{prefix}{len(variables)}"
|
||||
var.type = "SINGLE_PROP"
|
||||
target = var.targets[0]
|
||||
target.id_type = "OBJECT"
|
||||
target.id = id_obj
|
||||
target.data_path = data_path
|
||||
return var
|
||||
|
||||
@staticmethod
|
||||
def __shape_key_driver_check(key_block: ShapeKey, resolve_path: bool = False) -> bool:
|
||||
if resolve_path:
|
||||
try:
|
||||
key_block.id_data.path_resolve(key_block.path_from_id())
|
||||
except ValueError:
|
||||
return False
|
||||
if not key_block.id_data.animation_data:
|
||||
return True
|
||||
d = key_block.id_data.animation_data.drivers.find(key_block.path_from_id("value"))
|
||||
if isinstance(d, int): # for Blender 2.76 or older
|
||||
data_path = key_block.path_from_id("value")
|
||||
d = next((i for i in key_block.id_data.animation_data.drivers if i.data_path == data_path), None)
|
||||
return not d or d.driver.expression == "".join(("*w", "+g", "v")[-1 if i < 1 else i % 2] + str(i + 1) for i in range(len(d.driver.variables)))
|
||||
|
||||
def __cleanup(self, names_in_use: Optional[Dict[str, Any]] = None) -> None:
|
||||
from math import ceil, floor
|
||||
|
||||
names_in_use = names_in_use or {}
|
||||
rig = self.__rig
|
||||
morph_sliders = self.placeholder()
|
||||
morph_sliders = morph_sliders.data.shape_keys.key_blocks if morph_sliders else {}
|
||||
for mesh_object in rig.meshes():
|
||||
for kb in getattr(mesh_object.data.shape_keys, "key_blocks", cast(Tuple[ShapeKey], ())):
|
||||
if kb.name in names_in_use:
|
||||
continue
|
||||
|
||||
if kb.name.startswith("mmd_bind"):
|
||||
kb.driver_remove("value")
|
||||
ms = morph_sliders[kb.relative_key.name]
|
||||
kb.relative_key.slider_min, kb.relative_key.slider_max = min(ms.slider_min, floor(ms.value)), max(ms.slider_max, ceil(ms.value))
|
||||
kb.relative_key.value = ms.value
|
||||
kb.relative_key.mute = False
|
||||
FnObject.mesh_remove_shape_key(mesh_object, kb)
|
||||
|
||||
elif kb.name in morph_sliders and self.__shape_key_driver_check(kb):
|
||||
ms = morph_sliders[kb.name]
|
||||
kb.driver_remove("value")
|
||||
kb.slider_min, kb.slider_max = min(ms.slider_min, floor(kb.value)), max(ms.slider_max, ceil(kb.value))
|
||||
|
||||
for m in mesh_object.modifiers: # uv morph
|
||||
if m.name.startswith("mmd_bind") and m.name not in names_in_use:
|
||||
mesh_object.modifiers.remove(m)
|
||||
|
||||
from .shader import _MaterialMorph
|
||||
|
||||
for m in rig.materials():
|
||||
if m and m.node_tree:
|
||||
for n in sorted((x for x in m.node_tree.nodes if x.name.startswith("mmd_bind")), key=lambda x: -x.location[0]):
|
||||
_MaterialMorph.reset_morph_links(n)
|
||||
m.node_tree.nodes.remove(n)
|
||||
|
||||
attributes = set(TransformConstraintOp.min_max_attributes("LOCATION", "to"))
|
||||
attributes |= set(TransformConstraintOp.min_max_attributes("ROTATION", "to"))
|
||||
for b in rig.armature().pose.bones:
|
||||
for c in b.constraints:
|
||||
if c.name.startswith("mmd_bind") and c.name[:-4] not in names_in_use:
|
||||
for attr in attributes:
|
||||
c.driver_remove(attr)
|
||||
b.constraints.remove(c)
|
||||
|
||||
def unbind(self) -> None:
|
||||
mmd_root = self.__rig.rootObject().mmd_root
|
||||
|
||||
# after unbind, the weird lag problem will disappear.
|
||||
mmd_root.morph_panel_show_settings = True
|
||||
|
||||
for m in mmd_root.bone_morphs:
|
||||
for d in m.data:
|
||||
d.name = ""
|
||||
for m in mmd_root.material_morphs:
|
||||
for d in m.data:
|
||||
d.name = ""
|
||||
obj = self.placeholder()
|
||||
if obj:
|
||||
obj.data.shape_keys.key_blocks[0].mute = True
|
||||
arm = self.__dummy_armature(obj)
|
||||
if arm:
|
||||
for b in arm.pose.bones:
|
||||
if b.name.startswith("mmd_bind"):
|
||||
b.driver_remove("location")
|
||||
b.driver_remove("rotation_quaternion")
|
||||
self.__cleanup()
|
||||
|
||||
def bind(self) -> None:
|
||||
rig = self.__rig
|
||||
root = rig.rootObject()
|
||||
armObj = rig.armature()
|
||||
mmd_root = root.mmd_root
|
||||
|
||||
# hide detail to avoid weird lag problem
|
||||
mmd_root.morph_panel_show_settings = False
|
||||
|
||||
obj = self.create()
|
||||
arm = self.__dummy_armature(obj, create=True)
|
||||
morph_sliders = obj.data.shape_keys.key_blocks
|
||||
|
||||
# data gathering
|
||||
group_map: Dict[Tuple[str, str], List[List[Any]]] = {}
|
||||
|
||||
shape_key_map: Dict[str, List[Tuple[ShapeKey, str, List[Any]]]] = {}
|
||||
uv_morph_map: Dict[str, List[Tuple[str, str, str, List[Any]]]] = {}
|
||||
for mesh_object in rig.meshes():
|
||||
mesh_object.show_only_shape_key = False
|
||||
key_blocks = getattr(mesh_object.data.shape_keys, "key_blocks", ())
|
||||
for kb in key_blocks:
|
||||
kb_name = kb.name
|
||||
if kb_name not in morph_sliders:
|
||||
continue
|
||||
|
||||
if self.__shape_key_driver_check(kb, resolve_path=True):
|
||||
name_bind, kb_bind = kb_name, kb
|
||||
else:
|
||||
name_bind = "mmd_bind%s" % hash(morph_sliders[kb_name])
|
||||
if name_bind not in key_blocks:
|
||||
mesh_object.shape_key_add(name=name_bind, from_mix=False)
|
||||
kb_bind = key_blocks[name_bind]
|
||||
kb_bind.relative_key = kb
|
||||
kb_bind.slider_min = -10
|
||||
kb_bind.slider_max = 10
|
||||
|
||||
data_path = 'data.shape_keys.key_blocks["%s"].value' % kb_name.replace('"', '\\"')
|
||||
groups: List[Any] = []
|
||||
shape_key_map.setdefault(name_bind, []).append((kb_bind, data_path, groups))
|
||||
group_map.setdefault(("vertex_morphs", kb_name), []).append(groups)
|
||||
|
||||
uv_layers = [l.name for l in mesh_object.data.uv_layers if not l.name.startswith("_")]
|
||||
uv_layers += [""] * (5 - len(uv_layers))
|
||||
for vg, morph_name, axis in FnMorph.get_uv_morph_vertex_groups(mesh_object):
|
||||
morph = mmd_root.uv_morphs.get(morph_name, None)
|
||||
if morph is None or morph.data_type != "VERTEX_GROUP":
|
||||
continue
|
||||
|
||||
uv_layer = "_" + uv_layers[morph.uv_index] if axis[1] in "ZW" else uv_layers[morph.uv_index]
|
||||
if uv_layer not in mesh_object.data.uv_layers:
|
||||
continue
|
||||
|
||||
name_bind = "mmd_bind%s" % hash(vg.name)
|
||||
uv_morph_map.setdefault(name_bind, [])
|
||||
mod = mesh_object.modifiers.get(name_bind, None) or mesh_object.modifiers.new(name=name_bind, type="UV_WARP")
|
||||
mod.show_expanded = False
|
||||
mod.vertex_group = vg.name
|
||||
mod.axis_u, mod.axis_v = ("Y", "X") if axis[1] in "YW" else ("X", "Y")
|
||||
mod.uv_layer = uv_layer
|
||||
name_bind = "mmd_bind%s" % hash(morph_name)
|
||||
mod.object_from = mod.object_to = arm
|
||||
if axis[0] == "-":
|
||||
mod.bone_from, mod.bone_to = "mmd_bind_ctrl_base", name_bind
|
||||
else:
|
||||
mod.bone_from, mod.bone_to = name_bind, "mmd_bind_ctrl_base"
|
||||
|
||||
bone_offset_map: Dict[str, Tuple[str, Any, str, str, List[Any]]] = {}
|
||||
with bpyutils.edit_object(arm) as data:
|
||||
from .bone import FnBone
|
||||
|
||||
edit_bones = data.edit_bones
|
||||
|
||||
def __get_bone(name: str, parent: Optional[bpy.types.EditBone]) -> bpy.types.EditBone:
|
||||
b = edit_bones.get(name, None) or edit_bones.new(name=name)
|
||||
b.head = (0, 0, 0)
|
||||
b.tail = (0, 0, 1)
|
||||
b.use_deform = False
|
||||
b.parent = parent
|
||||
return b
|
||||
|
||||
for m in mmd_root.bone_morphs:
|
||||
morph_name = m.name.replace('"', '\\"')
|
||||
data_path = f'data.shape_keys.key_blocks["{morph_name}"].value'
|
||||
for d in m.data:
|
||||
if not d.bone:
|
||||
d.name = ""
|
||||
continue
|
||||
d.name = name_bind = f"mmd_bind{hash(d)}"
|
||||
b = FnBone.set_edit_bone_to_shadow(__get_bone(name_bind, None))
|
||||
groups: List[Any] = []
|
||||
bone_offset_map[name_bind] = (m.name, d, b.name, data_path, groups)
|
||||
group_map.setdefault(("bone_morphs", m.name), []).append(groups)
|
||||
|
||||
ctrl_base = FnBone.set_edit_bone_to_dummy(__get_bone("mmd_bind_ctrl_base", None))
|
||||
for m in mmd_root.uv_morphs:
|
||||
morph_name = m.name.replace('"', '\\"')
|
||||
data_path = f'data.shape_keys.key_blocks["{morph_name}"].value'
|
||||
scale_path = f'mmd_root.uv_morphs["{morph_name}"].vertex_group_scale'
|
||||
name_bind = f"mmd_bind{hash(m.name)}"
|
||||
b = FnBone.set_edit_bone_to_dummy(__get_bone(name_bind, ctrl_base))
|
||||
groups: List[Any] = []
|
||||
uv_morph_map.setdefault(name_bind, []).append((b.name, data_path, scale_path, groups))
|
||||
group_map.setdefault(("uv_morphs", m.name), []).append(groups)
|
||||
|
||||
used_bone_names: Set[str] = set(bone_offset_map.keys()) | set(uv_morph_map.keys())
|
||||
used_bone_names.add(ctrl_base.name)
|
||||
for b in edit_bones: # cleanup
|
||||
if b.name.startswith("mmd_bind") and b.name not in used_bone_names:
|
||||
edit_bones.remove(b)
|
||||
|
||||
material_offset_map: Dict[str, Any] = {}
|
||||
for m in mmd_root.material_morphs:
|
||||
morph_name = m.name.replace('"', '\\"')
|
||||
data_path = f'data.shape_keys.key_blocks["{morph_name}"].value'
|
||||
groups: List[Any] = []
|
||||
group_map.setdefault(("material_morphs", m.name), []).append(groups)
|
||||
material_offset_map.setdefault("group_dict", {})[m.name] = (data_path, groups)
|
||||
for d in m.data:
|
||||
d.name = name_bind = f"mmd_bind{hash(d)}"
|
||||
# add '#' before material name to avoid conflict with group_dict
|
||||
table = material_offset_map.setdefault("#" + d.material, ([], []))
|
||||
table[1 if d.offset_type == "ADD" else 0].append((m.name, d, name_bind))
|
||||
|
||||
for m in mmd_root.group_morphs:
|
||||
if len(m.data) != len(set(m.data.keys())):
|
||||
logger.warning('Found duplicated morph data in Group Morph "%s"', m.name)
|
||||
morph_name = m.name.replace('"', '\\"')
|
||||
morph_path = f'data.shape_keys.key_blocks["{morph_name}"].value'
|
||||
for d in m.data:
|
||||
data_name = d.name.replace('"', '\\"')
|
||||
factor_path = f'mmd_root.group_morphs["{morph_name}"].data["{data_name}"].factor'
|
||||
for groups in group_map.get((d.morph_type, d.name), ()):
|
||||
groups.append((m.name, morph_path, factor_path))
|
||||
|
||||
self.__cleanup(shape_key_map.keys() | bone_offset_map.keys() | uv_morph_map.keys())
|
||||
|
||||
def __config_groups(variables: Any, expression: str, groups: List[Any]) -> str:
|
||||
for g_name, morph_path, factor_path in groups:
|
||||
var = self.__add_single_prop(variables, obj, morph_path, "g")
|
||||
fvar = self.__add_single_prop(variables, root, factor_path, "w")
|
||||
expression = f"{expression}+{var.name}*{fvar.name}"
|
||||
return expression
|
||||
|
||||
# vertex morphs
|
||||
for kb_bind, morph_data_path, groups in (i for l in shape_key_map.values() for i in l):
|
||||
driver, variables = self.__driver_variables(kb_bind, "value")
|
||||
var = self.__add_single_prop(variables, obj, morph_data_path, "v")
|
||||
if kb_bind.name.startswith("mmd_bind"):
|
||||
driver.expression = f"-({__config_groups(variables, var.name, groups)})"
|
||||
kb_bind.relative_key.mute = True
|
||||
else:
|
||||
driver.expression = __config_groups(variables, var.name, groups)
|
||||
kb_bind.mute = False
|
||||
|
||||
# bone morphs
|
||||
def __config_bone_morph(constraints: bpy.types.ArmatureConstraints, map_type: str, attributes: Set[str], val: float, val_str: str) -> None:
|
||||
c_name = f"mmd_bind{hash(data)}.{map_type[:3]}"
|
||||
c = TransformConstraintOp.create(constraints, c_name, map_type)
|
||||
TransformConstraintOp.update_min_max(c, val, None)
|
||||
c.show_expanded = False
|
||||
c.target = arm
|
||||
c.subtarget = bname
|
||||
for attr in attributes:
|
||||
driver, variables = self.__driver_variables(armObj, c.path_from_id(attr))
|
||||
var = self.__add_single_prop(variables, obj, morph_data_path, "b")
|
||||
expression = __config_groups(variables, var.name, groups)
|
||||
sign = "-" if attr.startswith("to_min") else ""
|
||||
driver.expression = f"{sign}{val_str}*({expression})"
|
||||
|
||||
from math import pi
|
||||
|
||||
attributes_rot = TransformConstraintOp.min_max_attributes("ROTATION", "to")
|
||||
attributes_loc = TransformConstraintOp.min_max_attributes("LOCATION", "to")
|
||||
for morph_name, data, bname, morph_data_path, groups in bone_offset_map.values():
|
||||
b = arm.pose.bones[bname]
|
||||
b.location = data.location
|
||||
b.rotation_quaternion = data.rotation.__class__(*data.rotation.to_axis_angle()) # Fix for consistency
|
||||
b.is_mmd_shadow_bone = True
|
||||
b.mmd_shadow_bone_type = "BIND"
|
||||
pb = armObj.pose.bones[data.bone]
|
||||
__config_bone_morph(pb.constraints, "ROTATION", attributes_rot, pi, "pi")
|
||||
__config_bone_morph(pb.constraints, "LOCATION", attributes_loc, 100, "100")
|
||||
|
||||
# uv morphs
|
||||
# HACK: workaround for Blender 2.80+, data_path can't be properly detected (Save & Reopen file also works)
|
||||
root.parent, root.parent, root.matrix_parent_inverse = arm, root.parent, root.matrix_parent_inverse.copy()
|
||||
b = arm.pose.bones["mmd_bind_ctrl_base"]
|
||||
b.is_mmd_shadow_bone = True
|
||||
b.mmd_shadow_bone_type = "BIND"
|
||||
for bname, data_path, scale_path, groups in (i for l in uv_morph_map.values() for i in l):
|
||||
b = arm.pose.bones[bname]
|
||||
b.is_mmd_shadow_bone = True
|
||||
b.mmd_shadow_bone_type = "BIND"
|
||||
driver, variables = self.__driver_variables(b, "location", index=0)
|
||||
var = self.__add_single_prop(variables, obj, data_path, "u")
|
||||
fvar = self.__add_single_prop(variables, root, scale_path, "s")
|
||||
driver.expression = f"({__config_groups(variables, var.name, groups)})*{fvar.name}"
|
||||
|
||||
# material morphs
|
||||
from .shader import _MaterialMorph
|
||||
|
||||
group_dict = material_offset_map.get("group_dict", {})
|
||||
|
||||
def __config_material_morph(mat: Material, morph_list: List[Tuple[str, Any, str]]) -> None:
|
||||
nodes = _MaterialMorph.setup_morph_nodes(mat, tuple(x[1] for x in morph_list))
|
||||
for (morph_name, data, name_bind), node in zip(morph_list, nodes):
|
||||
node.label, node.name = morph_name, name_bind
|
||||
data_path, groups = group_dict[morph_name]
|
||||
driver, variables = self.__driver_variables(mat.node_tree, node.inputs[0].path_from_id("default_value"))
|
||||
var = self.__add_single_prop(variables, obj, data_path, "m")
|
||||
driver.expression = "%s" % __config_groups(variables, var.name, groups)
|
||||
|
||||
for mat in (m for m in rig.materials() if m and m.use_nodes and not m.name.startswith("mmd_")):
|
||||
mul_all, add_all = material_offset_map.get("#", ([], []))
|
||||
if mat.name == "":
|
||||
logger.warning("Oh no. The material name should never be empty.")
|
||||
mul_list, add_list = [], []
|
||||
else:
|
||||
mat_name = "#" + mat.name
|
||||
mul_list, add_list = material_offset_map.get(mat_name, ([], []))
|
||||
morph_list = tuple(mul_all + mul_list + add_all + add_list)
|
||||
__config_material_morph(mat, morph_list)
|
||||
mat_edge = bpy.data.materials.get("mmd_edge." + mat.name, None)
|
||||
if mat_edge:
|
||||
__config_material_morph(mat_edge, morph_list)
|
||||
|
||||
morph_sliders[0].mute = False
|
||||
|
||||
|
||||
class MigrationFnMorph:
|
||||
@staticmethod
|
||||
def update_mmd_morph() -> None:
|
||||
from .material import FnMaterial
|
||||
|
||||
for root in bpy.data.objects:
|
||||
if root.mmd_type != "ROOT":
|
||||
continue
|
||||
|
||||
for mat_morph in root.mmd_root.material_morphs:
|
||||
for morph_data in mat_morph.data:
|
||||
if morph_data.material_data is not None:
|
||||
# SUPPORT_UNTIL: 5 LTS
|
||||
# The material_id is also no longer used, but for compatibility with older version mmd_tools, keep it.
|
||||
if "material_id" not in morph_data.material_data.mmd_material or "material_id" not in morph_data or morph_data.material_data.mmd_material["material_id"] == morph_data["material_id"]:
|
||||
# In the new version, the related_mesh property is no longer used.
|
||||
# Explicitly remove this property to avoid misuse.
|
||||
if "related_mesh" in morph_data:
|
||||
del morph_data["related_mesh"]
|
||||
continue
|
||||
|
||||
else:
|
||||
# Compat case. The new version mmd_tools saved. And old version mmd_tools edit. Then new version mmd_tools load again.
|
||||
# Go update path.
|
||||
pass
|
||||
|
||||
morph_data.material_data = None
|
||||
if "material_id" in morph_data:
|
||||
mat_id = morph_data["material_id"]
|
||||
if mat_id != -1:
|
||||
fnMat = FnMaterial.from_material_id(mat_id)
|
||||
if fnMat:
|
||||
morph_data.material_data = fnMat.material
|
||||
else:
|
||||
morph_data["material_id"] = -1
|
||||
|
||||
morph_data.related_mesh_data = None
|
||||
if "related_mesh" in morph_data:
|
||||
related_mesh = morph_data["related_mesh"]
|
||||
del morph_data["related_mesh"]
|
||||
if related_mesh != "" and related_mesh in bpy.data.meshes:
|
||||
morph_data.related_mesh_data = bpy.data.meshes[related_mesh]
|
||||
|
||||
@staticmethod
|
||||
def ensure_material_id_not_conflict() -> None:
|
||||
mat_ids_set: Set[int] = set()
|
||||
|
||||
# The reference library properties cannot be modified and bypassed in advance.
|
||||
need_update_mat: List[Material] = []
|
||||
for mat in bpy.data.materials:
|
||||
if mat.mmd_material.material_id < 0:
|
||||
continue
|
||||
if mat.library is not None:
|
||||
mat_ids_set.add(mat.mmd_material.material_id)
|
||||
else:
|
||||
need_update_mat.append(mat)
|
||||
|
||||
for mat in need_update_mat:
|
||||
if mat.mmd_material.material_id in mat_ids_set:
|
||||
mat.mmd_material.material_id = max(mat_ids_set) + 1
|
||||
mat_ids_set.add(mat.mmd_material.material_id)
|
||||
|
||||
@staticmethod
|
||||
def compatible_with_old_version_mmd_tools() -> None:
|
||||
MigrationFnMorph.ensure_material_id_not_conflict()
|
||||
|
||||
for root in bpy.data.objects:
|
||||
if root.mmd_type != "ROOT":
|
||||
continue
|
||||
|
||||
for mat_morph in root.mmd_root.material_morphs:
|
||||
for morph_data in mat_morph.data:
|
||||
morph_data["related_mesh"] = morph_data.related_mesh
|
||||
|
||||
if morph_data.material_data is None:
|
||||
morph_data.material_id = -1
|
||||
else:
|
||||
morph_data.material_id = morph_data.material_data.mmd_material.material_id
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,313 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
from typing import List, Optional, Tuple, Union, Dict, Any, Set, cast
|
||||
|
||||
import bpy
|
||||
from mathutils import Euler, Vector, Matrix
|
||||
|
||||
from ..bpyutils import FnContext, Props
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
SHAPE_SPHERE = 0
|
||||
SHAPE_BOX = 1
|
||||
SHAPE_CAPSULE = 2
|
||||
|
||||
MODE_STATIC = 0
|
||||
MODE_DYNAMIC = 1
|
||||
MODE_DYNAMIC_BONE = 2
|
||||
|
||||
|
||||
def shapeType(collision_shape: str) -> int:
|
||||
"""Convert collision shape name to type index"""
|
||||
return ("SPHERE", "BOX", "CAPSULE").index(collision_shape)
|
||||
|
||||
|
||||
def collisionShape(shape_type: int) -> str:
|
||||
"""Convert shape type index to collision shape name"""
|
||||
return ("SPHERE", "BOX", "CAPSULE")[shape_type]
|
||||
|
||||
|
||||
def setRigidBodyWorldEnabled(enable: bool) -> bool:
|
||||
"""Enable or disable the rigid body world and return previous state"""
|
||||
if bpy.ops.rigidbody.world_add.poll():
|
||||
logger.debug("Creating rigid body world")
|
||||
bpy.ops.rigidbody.world_add()
|
||||
rigidbody_world = bpy.context.scene.rigidbody_world
|
||||
enabled = rigidbody_world.enabled
|
||||
rigidbody_world.enabled = enable
|
||||
logger.debug(f"Rigid body world enabled: {enable} (was: {enabled})")
|
||||
return enabled
|
||||
|
||||
|
||||
class RigidBodyMaterial:
|
||||
COLORS: List[int] = [
|
||||
0x7FDDD4,
|
||||
0xF0E68C,
|
||||
0xEE82EE,
|
||||
0xFFE4E1,
|
||||
0x8FEEEE,
|
||||
0xADFF2F,
|
||||
0xFA8072,
|
||||
0x9370DB,
|
||||
0x40E0D0,
|
||||
0x96514D,
|
||||
0x5A964E,
|
||||
0xE6BFAB,
|
||||
0xD3381C,
|
||||
0x165E83,
|
||||
0x701682,
|
||||
0x828216,
|
||||
]
|
||||
|
||||
@classmethod
|
||||
def getMaterial(cls, number: int) -> bpy.types.Material:
|
||||
"""Get or create a material for rigid bodies with the specified number"""
|
||||
number = int(number)
|
||||
material_name = f"mmd_tools_rigid_{number}"
|
||||
if material_name not in bpy.data.materials:
|
||||
logger.debug(f"Creating rigid body material: {material_name}")
|
||||
mat = bpy.data.materials.new(material_name)
|
||||
color = cls.COLORS[number]
|
||||
mat.diffuse_color[:3] = [((0xFF0000 & color) >> 16) / float(255), ((0x00FF00 & color) >> 8) / float(255), (0x0000FF & color) / float(255)]
|
||||
mat.specular_intensity = 0
|
||||
if len(mat.diffuse_color) > 3:
|
||||
mat.diffuse_color[3] = 0.5
|
||||
mat.blend_method = "BLEND"
|
||||
if hasattr(mat, "shadow_method"):
|
||||
mat.shadow_method = "NONE"
|
||||
mat.use_backface_culling = True
|
||||
mat.show_transparent_back = False
|
||||
mat.use_nodes = True
|
||||
nodes, links = mat.node_tree.nodes, mat.node_tree.links
|
||||
nodes.clear()
|
||||
node_color = nodes.new("ShaderNodeBackground")
|
||||
node_color.inputs["Color"].default_value = mat.diffuse_color
|
||||
node_output = nodes.new("ShaderNodeOutputMaterial")
|
||||
links.new(node_color.outputs[0], node_output.inputs["Surface"])
|
||||
else:
|
||||
mat = bpy.data.materials[material_name]
|
||||
return mat
|
||||
|
||||
|
||||
class FnRigidBody:
|
||||
@staticmethod
|
||||
def new_rigid_body_objects(context: bpy.types.Context, parent_object: bpy.types.Object, count: int) -> List[bpy.types.Object]:
|
||||
"""Create multiple rigid body objects parented to the specified object"""
|
||||
if count < 1:
|
||||
return []
|
||||
|
||||
logger.debug(f"Creating {count} rigid body objects parented to {parent_object.name}")
|
||||
obj = FnRigidBody.new_rigid_body_object(context, parent_object)
|
||||
|
||||
if count == 1:
|
||||
return [obj]
|
||||
|
||||
return FnContext.duplicate_object(context, obj, count)
|
||||
|
||||
@staticmethod
|
||||
def new_rigid_body_object(context: bpy.types.Context, parent_object: bpy.types.Object) -> bpy.types.Object:
|
||||
"""Create a new rigid body object parented to the specified object"""
|
||||
logger.debug(f"Creating new rigid body object parented to {parent_object.name}")
|
||||
obj = FnContext.new_and_link_object(context, name="Rigidbody", object_data=bpy.data.meshes.new(name="Rigidbody"))
|
||||
obj.parent = parent_object
|
||||
obj.mmd_type = "RIGID_BODY"
|
||||
obj.rotation_mode = "YXZ"
|
||||
setattr(obj, Props.display_type, "SOLID")
|
||||
obj.show_transparent = True
|
||||
obj.hide_render = True
|
||||
obj.display.show_shadows = False
|
||||
|
||||
with context.temp_override(object=obj):
|
||||
bpy.ops.rigidbody.object_add(type="ACTIVE")
|
||||
|
||||
return obj
|
||||
|
||||
@staticmethod
|
||||
def setup_rigid_body_object(
|
||||
obj: bpy.types.Object,
|
||||
shape_type: int,
|
||||
location: Vector,
|
||||
rotation: Euler,
|
||||
size: Vector,
|
||||
dynamics_type: int,
|
||||
collision_group_number: Optional[int] = None,
|
||||
collision_group_mask: Optional[List[bool]] = None,
|
||||
name: Optional[str] = None,
|
||||
name_e: Optional[str] = None,
|
||||
bone: Optional[str] = None,
|
||||
friction: Optional[float] = None,
|
||||
mass: Optional[float] = None,
|
||||
angular_damping: Optional[float] = None,
|
||||
linear_damping: Optional[float] = None,
|
||||
bounce: Optional[float] = None,
|
||||
) -> bpy.types.Object:
|
||||
"""Set up a rigid body object with the specified parameters"""
|
||||
logger.debug(f"Setting up rigid body object: {obj.name}")
|
||||
obj.location = location
|
||||
obj.rotation_euler = rotation
|
||||
|
||||
obj.mmd_rigid.shape = collisionShape(shape_type)
|
||||
obj.mmd_rigid.size = size
|
||||
obj.mmd_rigid.type = str(dynamics_type) if dynamics_type in range(3) else "1"
|
||||
|
||||
if collision_group_number is not None:
|
||||
obj.mmd_rigid.collision_group_number = collision_group_number
|
||||
|
||||
if collision_group_mask is not None:
|
||||
obj.mmd_rigid.collision_group_mask = collision_group_mask
|
||||
|
||||
if name is not None:
|
||||
obj.name = name
|
||||
obj.mmd_rigid.name_j = name
|
||||
obj.data.name = name
|
||||
|
||||
if name_e is not None:
|
||||
obj.mmd_rigid.name_e = name_e
|
||||
|
||||
if bone is not None:
|
||||
obj.mmd_rigid.bone = bone
|
||||
else:
|
||||
obj.mmd_rigid.bone = ""
|
||||
|
||||
rb = obj.rigid_body
|
||||
if friction is not None:
|
||||
rb.friction = friction
|
||||
if mass is not None:
|
||||
rb.mass = mass
|
||||
if angular_damping is not None:
|
||||
rb.angular_damping = angular_damping
|
||||
if linear_damping is not None:
|
||||
rb.linear_damping = linear_damping
|
||||
if bounce is not None:
|
||||
rb.restitution = bounce
|
||||
|
||||
return obj
|
||||
|
||||
@staticmethod
|
||||
def get_rigid_body_size(obj: bpy.types.Object) -> Tuple[float, float, float]:
|
||||
"""Get the size of a rigid body object based on its shape type"""
|
||||
assert obj.mmd_type == "RIGID_BODY"
|
||||
|
||||
x0, y0, z0 = obj.bound_box[0]
|
||||
x1, y1, z1 = obj.bound_box[6]
|
||||
assert x1 >= x0 and y1 >= y0 and z1 >= z0
|
||||
|
||||
shape = obj.mmd_rigid.shape
|
||||
if shape == "SPHERE":
|
||||
radius = (z1 - z0) / 2
|
||||
return (radius, 0.0, 0.0)
|
||||
elif shape == "BOX":
|
||||
x, y, z = (x1 - x0) / 2, (y1 - y0) / 2, (z1 - z0) / 2
|
||||
return (x, y, z)
|
||||
elif shape == "CAPSULE":
|
||||
diameter = x1 - x0
|
||||
radius = diameter / 2
|
||||
height = abs((z1 - z0) - diameter)
|
||||
return (radius, height, 0.0)
|
||||
else:
|
||||
error_msg = f"Invalid shape type: {shape}"
|
||||
logger.error(error_msg)
|
||||
raise ValueError(error_msg)
|
||||
|
||||
@staticmethod
|
||||
def new_joint_object(context: bpy.types.Context, parent_object: bpy.types.Object, empty_display_size: float) -> bpy.types.Object:
|
||||
"""Create a new joint object parented to the specified object"""
|
||||
logger.debug(f"Creating new joint object parented to {parent_object.name}")
|
||||
obj = FnContext.new_and_link_object(context, name="Joint", object_data=None)
|
||||
obj.parent = parent_object
|
||||
obj.mmd_type = "JOINT"
|
||||
obj.rotation_mode = "YXZ"
|
||||
setattr(obj, Props.empty_display_type, "ARROWS")
|
||||
setattr(obj, Props.empty_display_size, 0.1 * empty_display_size)
|
||||
obj.hide_render = True
|
||||
|
||||
with context.temp_override():
|
||||
context.view_layer.objects.active = obj
|
||||
bpy.ops.rigidbody.constraint_add(type="GENERIC_SPRING")
|
||||
|
||||
rigid_body_constraint = obj.rigid_body_constraint
|
||||
rigid_body_constraint.disable_collisions = False
|
||||
rigid_body_constraint.use_limit_ang_x = True
|
||||
rigid_body_constraint.use_limit_ang_y = True
|
||||
rigid_body_constraint.use_limit_ang_z = True
|
||||
rigid_body_constraint.use_limit_lin_x = True
|
||||
rigid_body_constraint.use_limit_lin_y = True
|
||||
rigid_body_constraint.use_limit_lin_z = True
|
||||
rigid_body_constraint.use_spring_x = True
|
||||
rigid_body_constraint.use_spring_y = True
|
||||
rigid_body_constraint.use_spring_z = True
|
||||
rigid_body_constraint.use_spring_ang_x = True
|
||||
rigid_body_constraint.use_spring_ang_y = True
|
||||
rigid_body_constraint.use_spring_ang_z = True
|
||||
|
||||
return obj
|
||||
|
||||
@staticmethod
|
||||
def new_joint_objects(context: bpy.types.Context, parent_object: bpy.types.Object, count: int, empty_display_size: float) -> List[bpy.types.Object]:
|
||||
"""Create multiple joint objects parented to the specified object"""
|
||||
if count < 1:
|
||||
return []
|
||||
|
||||
logger.debug(f"Creating {count} joint objects parented to {parent_object.name}")
|
||||
obj = FnRigidBody.new_joint_object(context, parent_object, empty_display_size)
|
||||
|
||||
if count == 1:
|
||||
return [obj]
|
||||
|
||||
return FnContext.duplicate_object(context, obj, count)
|
||||
|
||||
@staticmethod
|
||||
def setup_joint_object(
|
||||
obj: bpy.types.Object,
|
||||
location: Vector,
|
||||
rotation: Euler,
|
||||
rigid_a: bpy.types.Object,
|
||||
rigid_b: bpy.types.Object,
|
||||
maximum_location: Vector,
|
||||
minimum_location: Vector,
|
||||
maximum_rotation: Euler,
|
||||
minimum_rotation: Euler,
|
||||
spring_angular: Vector,
|
||||
spring_linear: Vector,
|
||||
name: str,
|
||||
name_e: Optional[str] = None,
|
||||
) -> bpy.types.Object:
|
||||
"""Set up a joint object with the specified parameters"""
|
||||
logger.debug(f"Setting up joint object: {obj.name} with name {name}")
|
||||
obj.name = f"J.{name}"
|
||||
|
||||
obj.location = location
|
||||
obj.rotation_euler = rotation
|
||||
|
||||
rigid_body_constraint = obj.rigid_body_constraint
|
||||
rigid_body_constraint.object1 = rigid_a
|
||||
rigid_body_constraint.object2 = rigid_b
|
||||
rigid_body_constraint.limit_lin_x_upper = maximum_location.x
|
||||
rigid_body_constraint.limit_lin_y_upper = maximum_location.y
|
||||
rigid_body_constraint.limit_lin_z_upper = maximum_location.z
|
||||
|
||||
rigid_body_constraint.limit_lin_x_lower = minimum_location.x
|
||||
rigid_body_constraint.limit_lin_y_lower = minimum_location.y
|
||||
rigid_body_constraint.limit_lin_z_lower = minimum_location.z
|
||||
|
||||
rigid_body_constraint.limit_ang_x_upper = maximum_rotation.x
|
||||
rigid_body_constraint.limit_ang_y_upper = maximum_rotation.y
|
||||
rigid_body_constraint.limit_ang_z_upper = maximum_rotation.z
|
||||
|
||||
rigid_body_constraint.limit_ang_x_lower = minimum_rotation.x
|
||||
rigid_body_constraint.limit_ang_y_lower = minimum_rotation.y
|
||||
rigid_body_constraint.limit_ang_z_lower = minimum_rotation.z
|
||||
|
||||
obj.mmd_joint.name_j = name
|
||||
if name_e is not None:
|
||||
obj.mmd_joint.name_e = name_e
|
||||
|
||||
obj.mmd_joint.spring_linear = spring_linear
|
||||
obj.mmd_joint.spring_angular = spring_angular
|
||||
|
||||
return obj
|
||||
@@ -0,0 +1,360 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import logging
|
||||
import time
|
||||
from typing import Dict, List, Tuple, Set, Optional, Any, Union, cast, TypeVar, Callable
|
||||
|
||||
import bpy
|
||||
import numpy as np
|
||||
from mathutils import Matrix, Vector, Quaternion, Euler
|
||||
from bpy.types import Object, PoseBone, Pose, ShapeKey, Modifier, VertexGroup
|
||||
|
||||
from ..bpyutils import FnObject
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
T = TypeVar('T')
|
||||
|
||||
def _hash(v: Union[Object, PoseBone, Pose]) -> int:
|
||||
if isinstance(v, (bpy.types.Object, bpy.types.PoseBone)):
|
||||
return hash(type(v).__name__ + v.name)
|
||||
elif isinstance(v, bpy.types.Pose):
|
||||
return hash(type(v).__name__ + v.id_data.name)
|
||||
else:
|
||||
raise NotImplementedError("hash")
|
||||
|
||||
|
||||
class FnSDEF:
|
||||
g_verts: Dict[int, Dict[Tuple[int, int], Tuple[PoseBone, PoseBone, List[Tuple[int, float, float, Vector, Vector, Vector]], List[int]]]] = {} # global cache
|
||||
g_shapekey_data: Dict[int, Optional[np.ndarray]] = {}
|
||||
g_bone_check: Dict[int, Dict[Union[Tuple[int, int], str], Union[Tuple[Matrix, Matrix], bool]]] = {}
|
||||
__g_armature_check: Dict[int, Optional[int]] = {}
|
||||
SHAPEKEY_NAME: str = "mmd_sdef_skinning"
|
||||
MASK_NAME: str = "mmd_sdef_mask"
|
||||
|
||||
def __init__(self) -> None:
|
||||
raise NotImplementedError("not allowed")
|
||||
|
||||
@classmethod
|
||||
def __init_cache(cls, obj: Object, shapekey: ShapeKey) -> bool:
|
||||
key = _hash(obj)
|
||||
obj = getattr(obj, "original", obj)
|
||||
mod = obj.modifiers.get("mmd_bone_order_override")
|
||||
key_armature = _hash(mod.object.pose) if mod and mod.type == "ARMATURE" and mod.object else None
|
||||
if key not in cls.g_verts or cls.__g_armature_check.get(key) != key_armature:
|
||||
logger.debug(f"Initializing SDEF cache for {obj.name}")
|
||||
cls.g_verts[key] = cls.__find_vertices(obj)
|
||||
cls.g_bone_check[key] = {}
|
||||
cls.__g_armature_check[key] = key_armature
|
||||
cls.g_shapekey_data[key] = None
|
||||
return True
|
||||
return False
|
||||
|
||||
@classmethod
|
||||
def __check_bone_update(cls, obj: Object, bone0: PoseBone, bone1: PoseBone) -> bool:
|
||||
check = cls.g_bone_check[_hash(obj)]
|
||||
key = (_hash(bone0), _hash(bone1))
|
||||
if key not in check or (bone0.matrix, bone1.matrix) != check[key]:
|
||||
check[key] = (bone0.matrix.copy(), bone1.matrix.copy())
|
||||
return True
|
||||
return False
|
||||
|
||||
@classmethod
|
||||
def mute_sdef_set(cls, obj: Object, mute: bool) -> None:
|
||||
key_blocks = getattr(obj.data.shape_keys, "key_blocks", ())
|
||||
if cls.SHAPEKEY_NAME in key_blocks:
|
||||
shapekey = key_blocks[cls.SHAPEKEY_NAME]
|
||||
shapekey.mute = mute
|
||||
if cls.has_sdef_data(obj):
|
||||
logger.debug(f"Setting SDEF mute state to {mute} for {obj.name}")
|
||||
cls.__init_cache(obj, shapekey)
|
||||
cls.__sdef_muted(obj, shapekey)
|
||||
|
||||
@classmethod
|
||||
def __sdef_muted(cls, obj: Object, shapekey: ShapeKey) -> bool:
|
||||
mute = shapekey.mute
|
||||
if mute != cls.g_bone_check[_hash(obj)].get("sdef_mute"):
|
||||
mod = obj.modifiers.get("mmd_bone_order_override")
|
||||
if mod and mod.type == "ARMATURE":
|
||||
if not mute and cls.MASK_NAME not in obj.vertex_groups and obj.mode != "EDIT":
|
||||
mask = tuple(i for v in cls.g_verts[_hash(obj)].values() for i in v[3])
|
||||
obj.vertex_groups.new(name=cls.MASK_NAME).add(mask, 1, "REPLACE")
|
||||
mod.vertex_group = "" if mute else cls.MASK_NAME
|
||||
mod.invert_vertex_group = True
|
||||
shapekey.vertex_group = cls.MASK_NAME
|
||||
cls.g_bone_check[_hash(obj)]["sdef_mute"] = mute
|
||||
logger.debug(f"SDEF mute state updated to {mute} for {obj.name}")
|
||||
return mute
|
||||
|
||||
@staticmethod
|
||||
def has_sdef_data(obj: Object) -> bool:
|
||||
mod = obj.modifiers.get("mmd_bone_order_override")
|
||||
if mod and mod.type == "ARMATURE" and mod.object:
|
||||
kb = getattr(obj.data.shape_keys, "key_blocks", None)
|
||||
return kb and "mmd_sdef_c" in kb and "mmd_sdef_r0" in kb and "mmd_sdef_r1" in kb
|
||||
return False
|
||||
|
||||
@classmethod
|
||||
def __find_vertices(cls, obj: Object) -> Dict[Tuple[int, int], Tuple[PoseBone, PoseBone, List[Tuple[int, float, float, Vector, Vector, Vector]], List[int]]]:
|
||||
if not cls.has_sdef_data(obj):
|
||||
return {}
|
||||
|
||||
vertices: Dict[Tuple[int, int], Tuple[PoseBone, PoseBone, List[Tuple[int, float, float, Vector, Vector, Vector]], List[int]]] = {}
|
||||
pose_bones = obj.modifiers.get("mmd_bone_order_override").object.pose.bones
|
||||
bone_map: Dict[int, PoseBone] = {g.index: pose_bones[g.name] for g in obj.vertex_groups if g.name in pose_bones}
|
||||
sdef_c = obj.data.shape_keys.key_blocks["mmd_sdef_c"].data
|
||||
sdef_r0 = obj.data.shape_keys.key_blocks["mmd_sdef_r0"].data
|
||||
sdef_r1 = obj.data.shape_keys.key_blocks["mmd_sdef_r1"].data
|
||||
vd = obj.data.vertices
|
||||
|
||||
logger.debug(f"Finding SDEF vertices for {obj.name}")
|
||||
vertex_count = 0
|
||||
|
||||
for i in range(len(sdef_c)):
|
||||
if vd[i].co != sdef_c[i].co:
|
||||
bgs = [g for g in vd[i].groups if g.group in bone_map and g.weight] # bone groups
|
||||
if len(bgs) >= 2:
|
||||
bgs.sort(key=lambda x: x.group)
|
||||
# preprocessing
|
||||
w0, w1 = bgs[0].weight, bgs[1].weight
|
||||
# w0 + w1 == 1
|
||||
w0 = w0 / (w0 + w1)
|
||||
w1 = 1 - w0
|
||||
|
||||
c, r0, r1 = sdef_c[i].co, sdef_r0[i].co, sdef_r1[i].co
|
||||
rw = r0 * w0 + r1 * w1
|
||||
r0 = c + r0 - rw
|
||||
r1 = c + r1 - rw
|
||||
|
||||
key = (bgs[0].group, bgs[1].group)
|
||||
if key not in vertices:
|
||||
# TODO basically we can not cache any bone reference
|
||||
vertices[key] = (bone_map[bgs[0].group], bone_map[bgs[1].group], [], [])
|
||||
vertices[key][2].append((i, w0, w1, vd[i].co - c, (c + r0) / 2, (c + r1) / 2))
|
||||
vertices[key][3].append(i)
|
||||
vertex_count += 1
|
||||
|
||||
logger.debug(f"Found {vertex_count} SDEF vertices in {obj.name}")
|
||||
return vertices
|
||||
|
||||
@classmethod
|
||||
def driver_function_wrap(cls, obj_name: str, bulk_update: bool, use_skip: bool, use_scale: bool) -> float:
|
||||
obj = bpy.data.objects[obj_name]
|
||||
shapekey = obj.data.shape_keys.key_blocks[cls.SHAPEKEY_NAME]
|
||||
return cls.driver_function(shapekey, obj_name, bulk_update, use_skip, use_scale)
|
||||
|
||||
@classmethod
|
||||
def driver_function(cls, shapekey: ShapeKey, obj_name: str, bulk_update: bool, use_skip: bool, use_scale: bool) -> float:
|
||||
obj = bpy.data.objects[obj_name]
|
||||
if getattr(shapekey.id_data, "is_evaluated", False):
|
||||
# For Blender 2.8x, we should use evaluated object, and the only reference is the "obj" variable of SDEF driver
|
||||
# cls.driver_function(shapekey.id_data.original.key_blocks[shapekey.name], obj_name, bulk_update, use_skip, use_scale) # update original data
|
||||
data_path = shapekey.path_from_id("value")
|
||||
obj = next(i for i in shapekey.id_data.animation_data.drivers if i.data_path == data_path).driver.variables["obj"].targets[0].id
|
||||
cls.__init_cache(obj, shapekey)
|
||||
if cls.__sdef_muted(obj, shapekey):
|
||||
return 0.0
|
||||
|
||||
pose_bones = obj.modifiers.get("mmd_bone_order_override").object.pose.bones
|
||||
if not bulk_update:
|
||||
shapekey_data = shapekey.data
|
||||
if use_scale:
|
||||
# with scale
|
||||
key_blocks = tuple(k for k in shapekey.id_data.key_blocks[1:] if not k.mute and k.value and k.name != cls.SHAPEKEY_NAME)
|
||||
for bone0, bone1, sdef_data, vids in cls.g_verts[_hash(obj)].values():
|
||||
bone0, bone1 = pose_bones[bone0.name], pose_bones[bone1.name]
|
||||
# if use_skip and not cls.__check_bone_update(obj, bone0, bone1):
|
||||
# continue
|
||||
mat0 = bone0.matrix @ bone0.bone.matrix_local.inverted()
|
||||
mat1 = bone1.matrix @ bone1.bone.matrix_local.inverted()
|
||||
rot0 = mat0.to_euler("YXZ").to_quaternion()
|
||||
rot1 = mat1.to_euler("YXZ").to_quaternion()
|
||||
if rot1.dot(rot0) < 0:
|
||||
rot1 = -rot1
|
||||
s0, s1 = mat0.to_scale(), mat1.to_scale()
|
||||
for vid, w0, w1, pos_c, cr0, cr1 in sdef_data:
|
||||
s = s0 * w0 + s1 * w1
|
||||
mat_rot = (rot0 * w0 + rot1 * w1).normalized().to_matrix() @ Matrix([(s[0], 0, 0), (0, s[1], 0), (0, 0, s[2])])
|
||||
delta = sum(((key.data[vid].co - key.relative_key.data[vid].co) * key.value for key in key_blocks), Vector()) # assuming key.vertex_group = ''
|
||||
shapekey_data[vid].co = (mat_rot @ (pos_c + delta)) - delta + (mat0 @ cr0) * w0 + (mat1 @ cr1) * w1
|
||||
else:
|
||||
# default
|
||||
for bone0, bone1, sdef_data, vids in cls.g_verts[_hash(obj)].values():
|
||||
bone0, bone1 = pose_bones[bone0.name], pose_bones[bone1.name]
|
||||
if use_skip and not cls.__check_bone_update(obj, bone0, bone1):
|
||||
continue
|
||||
mat0 = bone0.matrix @ bone0.bone.matrix_local.inverted()
|
||||
mat1 = bone1.matrix @ bone1.bone.matrix_local.inverted()
|
||||
# workaround some weird result of matrix.to_quaternion() using to_euler(), but still minor issues
|
||||
rot0 = mat0.to_euler("YXZ").to_quaternion()
|
||||
rot1 = mat1.to_euler("YXZ").to_quaternion()
|
||||
if rot1.dot(rot0) < 0:
|
||||
rot1 = -rot1
|
||||
for vid, w0, w1, pos_c, cr0, cr1 in sdef_data:
|
||||
mat_rot = (rot0 * w0 + rot1 * w1).normalized().to_matrix()
|
||||
shapekey_data[vid].co = (mat_rot @ pos_c) + (mat0 @ cr0) * w0 + (mat1 @ cr1) * w1
|
||||
else: # bulk update
|
||||
shapekey_data = cls.g_shapekey_data[_hash(obj)]
|
||||
if shapekey_data is None:
|
||||
import numpy as np
|
||||
|
||||
shapekey_data = np.zeros(len(shapekey.data) * 3, dtype=np.float32)
|
||||
shapekey.data.foreach_get("co", shapekey_data)
|
||||
shapekey_data = cls.g_shapekey_data[_hash(obj)] = shapekey_data.reshape(len(shapekey.data), 3)
|
||||
if use_scale:
|
||||
# scale & bulk update
|
||||
key_blocks = tuple(k for k in shapekey.id_data.key_blocks[1:] if not k.mute and k.value and k.name != cls.SHAPEKEY_NAME)
|
||||
for bone0, bone1, sdef_data, vids in cls.g_verts[_hash(obj)].values():
|
||||
bone0, bone1 = pose_bones[bone0.name], pose_bones[bone1.name]
|
||||
# if use_skip and not cls.__check_bone_update(obj, bone0, bone1):
|
||||
# continue
|
||||
mat0 = bone0.matrix @ bone0.bone.matrix_local.inverted()
|
||||
mat1 = bone1.matrix @ bone1.bone.matrix_local.inverted()
|
||||
rot0 = mat0.to_euler("YXZ").to_quaternion()
|
||||
rot1 = mat1.to_euler("YXZ").to_quaternion()
|
||||
if rot1.dot(rot0) < 0:
|
||||
rot1 = -rot1
|
||||
s0, s1 = mat0.to_scale(), mat1.to_scale()
|
||||
|
||||
def scale(mat_rot: Matrix, w0: float, w1: float) -> Matrix:
|
||||
s = s0 * w0 + s1 * w1
|
||||
return mat_rot @ Matrix([(s[0], 0, 0), (0, s[1], 0), (0, 0, s[2])])
|
||||
|
||||
def offset(mat_rot: Matrix, pos_c: Vector, vid: int) -> Vector:
|
||||
delta = sum(((key.data[vid].co - key.relative_key.data[vid].co) * key.value for key in key_blocks), Vector()) # assuming key.vertex_group = ''
|
||||
return (mat_rot @ (pos_c + delta)) - delta
|
||||
|
||||
shapekey_data[vids] = [offset(scale((rot0 * w0 + rot1 * w1).normalized().to_matrix(), w0, w1), pos_c, vid) + (mat0 @ cr0) * w0 + (mat1 @ cr1) * w1 for vid, w0, w1, pos_c, cr0, cr1 in sdef_data]
|
||||
else:
|
||||
# bulk update
|
||||
for bone0, bone1, sdef_data, vids in cls.g_verts[_hash(obj)].values():
|
||||
bone0, bone1 = pose_bones[bone0.name], pose_bones[bone1.name]
|
||||
if use_skip and not cls.__check_bone_update(obj, bone0, bone1):
|
||||
continue
|
||||
mat0 = bone0.matrix @ bone0.bone.matrix_local.inverted()
|
||||
mat1 = bone1.matrix @ bone1.bone.matrix_local.inverted()
|
||||
rot0 = mat0.to_euler("YXZ").to_quaternion()
|
||||
rot1 = mat1.to_euler("YXZ").to_quaternion()
|
||||
if rot1.dot(rot0) < 0:
|
||||
rot1 = -rot1
|
||||
shapekey_data[vids] = [((rot0 * w0 + rot1 * w1).normalized().to_matrix() @ pos_c) + (mat0 @ cr0) * w0 + (mat1 @ cr1) * w1 for vid, w0, w1, pos_c, cr0, cr1 in sdef_data]
|
||||
shapekey.data.foreach_set("co", shapekey_data.reshape(3 * len(shapekey.data)))
|
||||
|
||||
return 1.0 # shapkey value
|
||||
|
||||
@classmethod
|
||||
def register_driver_function(cls) -> None:
|
||||
"""Register driver functions in Blender's driver namespace."""
|
||||
if "mmd_sdef_driver" not in bpy.app.driver_namespace:
|
||||
logger.debug("Registering SDEF driver function")
|
||||
bpy.app.driver_namespace["mmd_sdef_driver"] = cls.driver_function
|
||||
if "mmd_sdef_driver_wrap" not in bpy.app.driver_namespace:
|
||||
logger.debug("Registering SDEF driver wrapper function")
|
||||
bpy.app.driver_namespace["mmd_sdef_driver_wrap"] = cls.driver_function_wrap
|
||||
|
||||
BENCH_LOOP: int = 10
|
||||
|
||||
@classmethod
|
||||
def __get_benchmark_result(cls, obj: Object, shapkey: ShapeKey, use_scale: bool, use_skip: bool) -> bool:
|
||||
# warmed up
|
||||
cls.driver_function(shapkey, obj.name, bulk_update=True, use_skip=False, use_scale=use_scale)
|
||||
cls.driver_function(shapkey, obj.name, bulk_update=False, use_skip=False, use_scale=use_scale)
|
||||
# benchmark
|
||||
t = time.time()
|
||||
for i in range(cls.BENCH_LOOP):
|
||||
cls.driver_function(shapkey, obj.name, bulk_update=False, use_skip=False, use_scale=use_scale)
|
||||
default_time = time.time() - t
|
||||
t = time.time()
|
||||
for i in range(cls.BENCH_LOOP):
|
||||
cls.driver_function(shapkey, obj.name, bulk_update=True, use_skip=False, use_scale=use_scale)
|
||||
bulk_time = time.time() - t
|
||||
result = default_time > bulk_time
|
||||
logger.info(f"SDEF benchmark for {obj.name}: default {default_time:.4f}s vs bulk_update {bulk_time:.4f}s => bulk_update={result}")
|
||||
return result
|
||||
|
||||
@classmethod
|
||||
def bind(cls, obj: Object, bulk_update: Optional[bool] = None, use_skip: bool = True, use_scale: bool = False) -> bool:
|
||||
# Unbind first
|
||||
cls.unbind(obj)
|
||||
if not cls.has_sdef_data(obj):
|
||||
logger.debug(f"Object {obj.name} does not have SDEF data")
|
||||
return False
|
||||
# Create the shapekey for the driver
|
||||
shapekey = obj.shape_key_add(name=cls.SHAPEKEY_NAME, from_mix=False)
|
||||
cls.__init_cache(obj, shapekey)
|
||||
cls.__sdef_muted(obj, shapekey)
|
||||
cls.register_driver_function()
|
||||
if bulk_update is None:
|
||||
bulk_update = cls.__get_benchmark_result(obj, shapekey, use_scale, use_skip)
|
||||
# Add the driver to the shapekey
|
||||
f = obj.data.shape_keys.driver_add('key_blocks["' + cls.SHAPEKEY_NAME + '"].value', -1)
|
||||
if hasattr(f.driver, "show_debug_info"):
|
||||
f.driver.show_debug_info = False
|
||||
f.driver.type = "SCRIPTED"
|
||||
ov = f.driver.variables.new()
|
||||
ov.name = "obj"
|
||||
ov.type = "SINGLE_PROP"
|
||||
ov.targets[0].id = obj
|
||||
ov.targets[0].data_path = "name"
|
||||
if not bulk_update and use_skip: # FIXME: force disable use_skip=True for bulk_update=False on 2.8
|
||||
use_skip = False
|
||||
mod = obj.modifiers.get("mmd_bone_order_override")
|
||||
variables = f.driver.variables
|
||||
for name in set(data[i].name for data in cls.g_verts[_hash(obj)].values() for i in range(2)): # add required bones for dependency graph
|
||||
var = variables.new()
|
||||
var.type = "TRANSFORMS"
|
||||
var.targets[0].id = mod.object
|
||||
var.targets[0].bone_target = name
|
||||
f.driver.use_self = True
|
||||
param = (bulk_update, use_skip, use_scale)
|
||||
f.driver.expression = "mmd_sdef_driver(self, obj, bulk_update={}, use_skip={}, use_scale={})".format(*param)
|
||||
logger.info(f"Successfully bound SDEF to {obj.name} with bulk_update={bulk_update}, use_skip={use_skip}, use_scale={use_scale}")
|
||||
return True
|
||||
|
||||
@classmethod
|
||||
def unbind(cls, obj: Object) -> None:
|
||||
if obj.data.shape_keys:
|
||||
if cls.SHAPEKEY_NAME in obj.data.shape_keys.key_blocks:
|
||||
logger.debug(f"Removing SDEF shape key from {obj.name}")
|
||||
FnObject.mesh_remove_shape_key(obj, obj.data.shape_keys.key_blocks[cls.SHAPEKEY_NAME])
|
||||
for mod in obj.modifiers:
|
||||
if mod.type == "ARMATURE" and mod.vertex_group == cls.MASK_NAME:
|
||||
logger.debug(f"Clearing SDEF vertex group from modifier in {obj.name}")
|
||||
mod.vertex_group = ""
|
||||
mod.invert_vertex_group = False
|
||||
break
|
||||
if cls.MASK_NAME in obj.vertex_groups:
|
||||
logger.debug(f"Removing SDEF vertex group from {obj.name}")
|
||||
obj.vertex_groups.remove(obj.vertex_groups[cls.MASK_NAME])
|
||||
cls.clear_cache(obj)
|
||||
|
||||
@classmethod
|
||||
def clear_cache(cls, obj: Optional[Object] = None, unused_only: bool = False) -> None:
|
||||
if unused_only:
|
||||
valid_keys = set(_hash(i) for i in bpy.data.objects if i.type == "MESH" and i != obj)
|
||||
removed_keys = cls.g_verts.keys() - valid_keys
|
||||
for key in removed_keys:
|
||||
del cls.g_verts[key]
|
||||
for key in cls.g_shapekey_data.keys() - cls.g_verts.keys():
|
||||
del cls.g_shapekey_data[key]
|
||||
for key in cls.g_bone_check.keys() - cls.g_verts.keys():
|
||||
del cls.g_bone_check[key]
|
||||
logger.debug(f"Cleared {len(removed_keys)} unused SDEF cache entries")
|
||||
elif obj:
|
||||
key = _hash(obj)
|
||||
if key in cls.g_verts:
|
||||
del cls.g_verts[key]
|
||||
if key in cls.g_shapekey_data:
|
||||
del cls.g_shapekey_data[key]
|
||||
if key in cls.g_bone_check:
|
||||
del cls.g_bone_check[key]
|
||||
logger.debug(f"Cleared SDEF cache for {obj.name}")
|
||||
else:
|
||||
logger.debug("Cleared all SDEF cache")
|
||||
cls.g_verts = {}
|
||||
cls.g_bone_check = {}
|
||||
cls.g_shapekey_data = {}
|
||||
@@ -0,0 +1,366 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
from typing import Optional, Tuple, cast, List, Dict, Any, Union
|
||||
import bpy
|
||||
from bpy.types import (
|
||||
ShaderNodeTree,
|
||||
ShaderNode,
|
||||
NodeGroupInput,
|
||||
NodeGroupOutput,
|
||||
Material
|
||||
)
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
class _NodeTreeUtils:
|
||||
def __init__(self, shader: ShaderNodeTree):
|
||||
self.shader = shader
|
||||
self.nodes: bpy.types.bpy_prop_collection[ShaderNode] = shader.nodes # type: ignore
|
||||
self.links = shader.links
|
||||
|
||||
def _find_node(self, node_type: str) -> Optional[ShaderNode]:
|
||||
return next((n for n in self.nodes if n.bl_idname == node_type), None)
|
||||
|
||||
def new_node(self, idname: str, pos: Tuple[int, int]) -> ShaderNode:
|
||||
node: ShaderNode = self.nodes.new(idname)
|
||||
node.location = (pos[0] * 210, pos[1] * 220)
|
||||
return node
|
||||
|
||||
def new_math_node(self, operation: str, pos: Tuple[int, int], value1: Optional[float] = None, value2: Optional[float] = None) -> ShaderNode:
|
||||
node = self.new_node("ShaderNodeMath", pos)
|
||||
node.operation = operation
|
||||
if value1 is not None:
|
||||
node.inputs[0].default_value = value1
|
||||
if value2 is not None:
|
||||
node.inputs[1].default_value = value2
|
||||
return node
|
||||
|
||||
def new_vector_math_node(self, operation: str, pos: Tuple[int, int], vector1: Optional[Tuple[float, float, float, float]] = None, vector2: Optional[Tuple[float, float, float, float]] = None) -> ShaderNode:
|
||||
node = self.new_node("ShaderNodeVectorMath", pos)
|
||||
node.operation = operation
|
||||
if vector1 is not None:
|
||||
node.inputs[0].default_value = vector1
|
||||
if vector2 is not None:
|
||||
node.inputs[1].default_value = vector2
|
||||
return node
|
||||
|
||||
def new_mix_node(self, blend_type: str, pos: Tuple[int, int], fac: Optional[float] = None, color1: Optional[Tuple[float, float, float, float]] = None, color2: Optional[Tuple[float, float, float, float]] = None) -> ShaderNode:
|
||||
node = self.new_node("ShaderNodeMixRGB", pos)
|
||||
node.blend_type = blend_type
|
||||
if fac is not None:
|
||||
node.inputs["Fac"].default_value = fac
|
||||
if color1 is not None:
|
||||
node.inputs["Color1"].default_value = color1
|
||||
if color2 is not None:
|
||||
node.inputs["Color2"].default_value = color2
|
||||
return node
|
||||
|
||||
|
||||
SOCKET_TYPE_MAPPING: Dict[str, str] = {"NodeSocketFloatFactor": "NodeSocketFloat"}
|
||||
|
||||
SOCKET_SUBTYPE_MAPPING: Dict[str, str] = {"NodeSocketFloatFactor": "FACTOR"}
|
||||
|
||||
|
||||
class _NodeGroupUtils(_NodeTreeUtils):
|
||||
def __init__(self, shader: ShaderNodeTree):
|
||||
super().__init__(shader)
|
||||
self.__node_input: Optional[NodeGroupInput] = None
|
||||
self.__node_output: Optional[NodeGroupOutput] = None
|
||||
|
||||
@property
|
||||
def node_input(self) -> NodeGroupInput:
|
||||
if not self.__node_input:
|
||||
self.__node_input = cast(NodeGroupInput, self._find_node("NodeGroupInput") or self.new_node("NodeGroupInput", (-2, 0)))
|
||||
return self.__node_input
|
||||
|
||||
@property
|
||||
def node_output(self) -> NodeGroupOutput:
|
||||
if not self.__node_output:
|
||||
self.__node_output = cast(NodeGroupOutput, self._find_node("NodeGroupOutput") or self.new_node("NodeGroupOutput", (2, 0)))
|
||||
return self.__node_output
|
||||
|
||||
def hide_nodes(self, hide_sockets: bool = True) -> None:
|
||||
skip_nodes = {self.__node_input, self.__node_output}
|
||||
for n in (x for x in self.nodes if x not in skip_nodes):
|
||||
n.hide = True
|
||||
if not hide_sockets:
|
||||
continue
|
||||
for s in n.inputs:
|
||||
s.hide = not s.is_linked
|
||||
for s in n.outputs:
|
||||
s.hide = not s.is_linked
|
||||
|
||||
def new_input_socket(self, io_name: str, socket: Optional[bpy.types.NodeSocket], default_val: Optional[Union[float, Tuple[float, float, float, float]]] = None, min_max: Optional[Tuple[float, float]] = None, socket_type: Optional[str] = None) -> None:
|
||||
self.__new_io("INPUT", self.node_input.outputs, io_name, socket, default_val, min_max, socket_type)
|
||||
|
||||
def new_output_socket(self, io_name: str, socket: Optional[bpy.types.NodeSocket], default_val: Optional[Union[float, Tuple[float, float, float, float]]] = None, min_max: Optional[Tuple[float, float]] = None, socket_type: Optional[str] = None) -> None:
|
||||
self.__new_io("OUTPUT", self.node_output.inputs, io_name, socket, default_val, min_max, socket_type)
|
||||
|
||||
def __new_io(self, in_out: str, io_sockets: bpy.types.bpy_prop_collection, io_name: str, socket: Optional[bpy.types.NodeSocket], default_val: Optional[Union[float, Tuple[float, float, float, float]]] = None, min_max: Optional[Tuple[float, float]] = None, socket_type: Optional[str] = None) -> None:
|
||||
if io_name not in io_sockets:
|
||||
idname = socket_type or (socket.bl_idname if socket else "NodeSocketFloat")
|
||||
interface_socket = self.shader.interface.new_socket(name=io_name, in_out=in_out, socket_type=SOCKET_TYPE_MAPPING.get(idname, idname))
|
||||
if idname in SOCKET_SUBTYPE_MAPPING:
|
||||
interface_socket.subtype = SOCKET_SUBTYPE_MAPPING.get(idname, "")
|
||||
if not min_max:
|
||||
if idname.endswith("Factor") or io_name.endswith("Alpha"):
|
||||
interface_socket.min_value, interface_socket.max_value = 0, 1
|
||||
elif idname.endswith("Float") or idname.endswith("Vector"):
|
||||
interface_socket.min_value, interface_socket.max_value = -10, 10
|
||||
if socket is not None:
|
||||
self.links.new(io_sockets[io_name], socket)
|
||||
if default_val is not None:
|
||||
interface_socket.default_value = default_val
|
||||
if min_max is not None:
|
||||
interface_socket.min_value, interface_socket.max_value = min_max
|
||||
|
||||
|
||||
class _MaterialMorph:
|
||||
@classmethod
|
||||
def update_morph_inputs(cls, material: Optional[Material], morph: Any) -> None:
|
||||
"""Update material morph inputs based on morph data"""
|
||||
if material and material.node_tree and morph.name in material.node_tree.nodes:
|
||||
logger.debug(f"Updating morph inputs for {morph.name} in {material.name}")
|
||||
cls.__update_node_inputs(material.node_tree.nodes[morph.name], morph)
|
||||
cls.update_morph_inputs(bpy.data.materials.get("mmd_edge." + material.name, None), morph)
|
||||
|
||||
@classmethod
|
||||
def setup_morph_nodes(cls, material: Material, morphs: List[Any]) -> List[ShaderNode]:
|
||||
"""Set up morph nodes for a material"""
|
||||
node, nodes = None, []
|
||||
logger.debug(f"Setting up {len(morphs)} morph nodes for {material.name}")
|
||||
for m in morphs:
|
||||
node = cls.__morph_node_add(material, m, node)
|
||||
nodes.append(node)
|
||||
if node:
|
||||
node = cls.__morph_node_add(material, None, node) or node
|
||||
for n in reversed(nodes):
|
||||
n.location += node.location
|
||||
if n.node_tree.name != node.node_tree.name:
|
||||
n.location.x -= 100
|
||||
if node.name.startswith("mmd_"):
|
||||
n.location.y += 1500
|
||||
node = n
|
||||
return nodes
|
||||
|
||||
@classmethod
|
||||
def reset_morph_links(cls, node: ShaderNode) -> None:
|
||||
"""Reset morph links for a node"""
|
||||
logger.debug(f"Resetting morph links for {node.name}")
|
||||
cls.__update_morph_links(node, reset=True)
|
||||
|
||||
@classmethod
|
||||
def __update_morph_links(cls, node: ShaderNode, reset: bool = False) -> None:
|
||||
nodes, links = node.id_data.nodes, node.id_data.links
|
||||
if reset:
|
||||
if any(l.from_node.name.startswith("mmd_bind") for i in node.inputs for l in i.links):
|
||||
return
|
||||
|
||||
def __init_link(socket_morph: bpy.types.NodeSocket, socket_shader: Optional[bpy.types.NodeSocket]) -> None:
|
||||
if socket_shader and socket_morph.is_linked:
|
||||
links.new(socket_morph.links[0].from_socket, socket_shader)
|
||||
|
||||
else:
|
||||
|
||||
def __init_link(socket_morph: bpy.types.NodeSocket, socket_shader: Optional[bpy.types.NodeSocket]) -> None:
|
||||
if socket_shader:
|
||||
if socket_shader.is_linked:
|
||||
links.new(socket_shader.links[0].from_socket, socket_morph)
|
||||
if socket_morph.type == "VALUE":
|
||||
socket_morph.default_value = socket_shader.default_value
|
||||
else:
|
||||
socket_morph.default_value[:3] = socket_shader.default_value[:3]
|
||||
|
||||
shader = nodes.get("mmd_shader", None)
|
||||
if shader:
|
||||
__init_link(node.inputs["Ambient1"], shader.inputs.get("Ambient Color"))
|
||||
__init_link(node.inputs["Diffuse1"], shader.inputs.get("Diffuse Color"))
|
||||
__init_link(node.inputs["Specular1"], shader.inputs.get("Specular Color"))
|
||||
__init_link(node.inputs["Reflect1"], shader.inputs.get("Reflect"))
|
||||
__init_link(node.inputs["Alpha1"], shader.inputs.get("Alpha"))
|
||||
__init_link(node.inputs["Base1 RGB"], shader.inputs.get("Base Tex"))
|
||||
__init_link(node.inputs["Toon1 RGB"], shader.inputs.get("Toon Tex")) # FIXME toon only affect shadow color
|
||||
__init_link(node.inputs["Sphere1 RGB"], shader.inputs.get("Sphere Tex"))
|
||||
elif "mmd_edge_preview" in nodes:
|
||||
shader = nodes["mmd_edge_preview"]
|
||||
__init_link(node.inputs["Edge1 RGB"], shader.inputs["Color"])
|
||||
__init_link(node.inputs["Edge1 A"], shader.inputs["Alpha"])
|
||||
|
||||
@classmethod
|
||||
def __update_node_inputs(cls, node: ShaderNode, morph: Any) -> None:
|
||||
"""Update node inputs based on morph data"""
|
||||
node.inputs["Ambient2"].default_value[:3] = morph.ambient_color[:3]
|
||||
node.inputs["Diffuse2"].default_value[:3] = morph.diffuse_color[:3]
|
||||
node.inputs["Specular2"].default_value[:3] = morph.specular_color[:3]
|
||||
node.inputs["Reflect2"].default_value = morph.shininess
|
||||
node.inputs["Alpha2"].default_value = morph.diffuse_color[3]
|
||||
|
||||
node.inputs["Edge2 RGB"].default_value[:3] = morph.edge_color[:3]
|
||||
node.inputs["Edge2 A"].default_value = morph.edge_color[3]
|
||||
|
||||
node.inputs["Base2 RGB"].default_value[:3] = morph.texture_factor[:3]
|
||||
node.inputs["Base2 A"].default_value = morph.texture_factor[3]
|
||||
node.inputs["Toon2 RGB"].default_value[:3] = morph.toon_texture_factor[:3]
|
||||
node.inputs["Toon2 A"].default_value = morph.toon_texture_factor[3]
|
||||
node.inputs["Sphere2 RGB"].default_value[:3] = morph.sphere_texture_factor[:3]
|
||||
node.inputs["Sphere2 A"].default_value = morph.sphere_texture_factor[3]
|
||||
|
||||
@classmethod
|
||||
def __morph_node_add(cls, material: Material, morph: Optional[Any], prev_node: Optional[ShaderNode]) -> Optional[ShaderNode]:
|
||||
"""Add a morph node to a material"""
|
||||
nodes, links = material.node_tree.nodes, material.node_tree.links
|
||||
|
||||
shader = nodes.get("mmd_shader", None)
|
||||
if morph:
|
||||
node = nodes.new("ShaderNodeGroup")
|
||||
node.parent = getattr(shader, "parent", None)
|
||||
node.location = (-250, 0)
|
||||
node.node_tree = cls.__get_shader("Add" if morph.offset_type == "ADD" else "Mul")
|
||||
cls.__update_node_inputs(node, morph)
|
||||
if prev_node:
|
||||
for id_name in ("Ambient", "Diffuse", "Specular", "Reflect", "Alpha"):
|
||||
links.new(prev_node.outputs[id_name], node.inputs[id_name + "1"])
|
||||
for id_name in ("Edge", "Base", "Toon", "Sphere"):
|
||||
links.new(prev_node.outputs[id_name + " RGB"], node.inputs[id_name + "1 RGB"])
|
||||
links.new(prev_node.outputs[id_name + " A"], node.inputs[id_name + "1 A"])
|
||||
else: # initial first node
|
||||
if node.node_tree.name.endswith("Add"):
|
||||
node.inputs["Base1 A"].default_value = 1
|
||||
node.inputs["Toon1 A"].default_value = 1
|
||||
node.inputs["Sphere1 A"].default_value = 1
|
||||
cls.__update_morph_links(node)
|
||||
return node
|
||||
# connect last node to shader
|
||||
if shader:
|
||||
logger.debug(f"Connecting last node to shader for {material.name}")
|
||||
|
||||
def __soft_link(socket_out: Optional[bpy.types.NodeSocket], socket_in: Optional[bpy.types.NodeSocket]) -> None:
|
||||
if socket_out and socket_in:
|
||||
links.new(socket_out, socket_in)
|
||||
|
||||
__soft_link(prev_node.outputs["Ambient"], shader.inputs.get("Ambient Color"))
|
||||
__soft_link(prev_node.outputs["Diffuse"], shader.inputs.get("Diffuse Color"))
|
||||
__soft_link(prev_node.outputs["Specular"], shader.inputs.get("Specular Color"))
|
||||
__soft_link(prev_node.outputs["Reflect"], shader.inputs.get("Reflect"))
|
||||
__soft_link(prev_node.outputs["Alpha"], shader.inputs.get("Alpha"))
|
||||
__soft_link(prev_node.outputs["Base Tex"], shader.inputs.get("Base Tex"))
|
||||
__soft_link(prev_node.outputs["Toon Tex"], shader.inputs.get("Toon Tex"))
|
||||
if int(material.mmd_material.sphere_texture_type) != 2: # shader.inputs['Sphere Mul/Add'].default_value < 0.5
|
||||
__soft_link(prev_node.outputs["Sphere Tex"], shader.inputs.get("Sphere Tex"))
|
||||
else:
|
||||
__soft_link(prev_node.outputs["Sphere Tex Add"], shader.inputs.get("Sphere Tex"))
|
||||
elif "mmd_edge_preview" in nodes:
|
||||
shader = nodes["mmd_edge_preview"]
|
||||
links.new(prev_node.outputs["Edge RGB"], shader.inputs["Color"])
|
||||
links.new(prev_node.outputs["Edge A"], shader.inputs["Alpha"])
|
||||
return shader
|
||||
|
||||
@classmethod
|
||||
def __get_shader(cls, morph_type: str) -> ShaderNodeTree:
|
||||
"""Get or create a shader node group for the specified morph type"""
|
||||
group_name = "MMDMorph" + morph_type
|
||||
shader = bpy.data.node_groups.get(group_name, None) or bpy.data.node_groups.new(name=group_name, type="ShaderNodeTree")
|
||||
if len(shader.nodes):
|
||||
return shader
|
||||
|
||||
logger.info(f"Creating new shader node group: {group_name}")
|
||||
ng = _NodeGroupUtils(shader)
|
||||
links = ng.links
|
||||
|
||||
use_mul = morph_type == "Mul"
|
||||
|
||||
############################################################################
|
||||
node_input = ng.new_node("NodeGroupInput", (-3, 0))
|
||||
ng.new_input_socket("Fac", None, 0, socket_type="NodeSocketFloat")
|
||||
ng.new_node("NodeGroupOutput", (3, 0))
|
||||
|
||||
def __blend_color_add(id_name: str, pos: Tuple[int, int], tag: str = "") -> ShaderNode:
|
||||
# MA_RAMP_MULT: ColorMul = Color1 * (Fac * Color2 + (1 - Fac))
|
||||
# MA_RAMP_ADD: ColorAdd = Color1 + Fac * Color2
|
||||
# https://github.com/blender/blender/blob/594f47ecd2d5367ca936cf6fc6ec8168c2b360d0/source/blender/blenkernel/intern/material.c#L1400
|
||||
node_mix = ng.new_mix_node("MULTIPLY" if use_mul else "ADD", (pos[0] + 1, pos[1]))
|
||||
links.new(node_input.outputs["Fac"], node_mix.inputs["Fac"])
|
||||
ng.new_input_socket("%s1" % id_name + tag, node_mix.inputs["Color1"])
|
||||
ng.new_input_socket("%s2" % id_name + tag, node_mix.inputs["Color2"], socket_type="NodeSocketVector")
|
||||
ng.new_output_socket(id_name + tag, node_mix.outputs["Color"])
|
||||
return node_mix
|
||||
|
||||
def __blend_tex_color(id_name: str, pos: Tuple[int, int], node_tex_rgb: ShaderNode, node_tex_a_output: bpy.types.NodeSocket) -> None:
|
||||
# Tex Color = tex_rgb * tex_a + (1 - tex_a)
|
||||
# : tex_rgb = TexRGB * ColorMul + ColorAdd
|
||||
# : tex_a = TexA * ValueMul + ValueAdd
|
||||
if id_name != "Sphere":
|
||||
node_mix = ng.new_mix_node("MULTIPLY", pos, color1=(1, 1, 1, 1))
|
||||
links.new(node_tex_a_output, node_mix.inputs[0])
|
||||
links.new(node_tex_rgb.outputs["Color"], node_mix.inputs[2])
|
||||
ng.new_output_socket(id_name + " Tex", node_mix.outputs[0])
|
||||
else:
|
||||
node_inv = ng.new_math_node("SUBTRACT", (pos[0], pos[1] - 0.25), value1=1.0)
|
||||
node_scale = ng.new_vector_math_node("SCALE", (pos[0], pos[1]))
|
||||
node_add = ng.new_vector_math_node("ADD", (pos[0] + 1, pos[1]))
|
||||
|
||||
links.new(node_tex_a_output, node_inv.inputs[1])
|
||||
links.new(node_tex_rgb.outputs["Color"], node_scale.inputs[0])
|
||||
links.new(node_tex_a_output, node_scale.inputs["Scale"])
|
||||
links.new(node_scale.outputs[0], node_add.inputs[0])
|
||||
links.new(node_inv.outputs[0], node_add.inputs[1])
|
||||
|
||||
ng.new_output_socket(id_name + " Tex", node_add.outputs[0], socket_type="NodeSocketColor")
|
||||
ng.new_output_socket(id_name + " Tex Add", node_scale.outputs[0], socket_type="NodeSocketColor")
|
||||
|
||||
def __add_sockets(id_name: str, input1: bpy.types.NodeSocket, input2: bpy.types.NodeSocket, output: bpy.types.NodeSocket, tag: str = "") -> None:
|
||||
ng.new_input_socket(f"{id_name}1{tag}", input1, use_mul)
|
||||
ng.new_input_socket(f"{id_name}2{tag}", input2, use_mul)
|
||||
ng.new_output_socket(f"{id_name}{tag}", output)
|
||||
|
||||
pos_x = -2
|
||||
__blend_color_add("Ambient", (pos_x, +0.5))
|
||||
__blend_color_add("Diffuse", (pos_x, +0.0))
|
||||
__blend_color_add("Specular", (pos_x, -0.5))
|
||||
|
||||
combine_reflect1_alpha1_edge1 = ng.new_node("ShaderNodeCombineRGB", (-2, -1.5))
|
||||
combine_reflect2_alpha2_edge2 = ng.new_node("ShaderNodeCombineRGB", (-2, -1.75))
|
||||
separate_reflect_alpha_edge = ng.new_node("ShaderNodeSeparateRGB", (pos_x + 2, -1.5))
|
||||
|
||||
__add_sockets("Reflect", combine_reflect1_alpha1_edge1.inputs[0], combine_reflect2_alpha2_edge2.inputs[0], separate_reflect_alpha_edge.outputs[0])
|
||||
__add_sockets("Alpha", combine_reflect1_alpha1_edge1.inputs[1], combine_reflect2_alpha2_edge2.inputs[1], separate_reflect_alpha_edge.outputs[1])
|
||||
|
||||
__blend_color_add("Edge", (pos_x, -1.0), " RGB")
|
||||
__add_sockets("Edge", combine_reflect1_alpha1_edge1.inputs[2], combine_reflect2_alpha2_edge2.inputs[2], separate_reflect_alpha_edge.outputs[2], tag=" A")
|
||||
|
||||
node_mix = ng.new_mix_node("MULTIPLY" if use_mul else "ADD", (pos_x + 1, -1.5))
|
||||
links.new(node_input.outputs["Fac"], node_mix.inputs[0])
|
||||
links.new(combine_reflect1_alpha1_edge1.outputs[0], node_mix.inputs[1])
|
||||
links.new(combine_reflect2_alpha2_edge2.outputs[0], node_mix.inputs[2])
|
||||
links.new(node_mix.outputs[0], separate_reflect_alpha_edge.inputs[0])
|
||||
|
||||
combine_base1a_toon1a_sphere1a = ng.new_node("ShaderNodeCombineRGB", (-2, -2.0))
|
||||
combine_base2a_toon2a_sphere2a = ng.new_node("ShaderNodeCombineRGB", (-2, -2.25))
|
||||
separate_basea_toona_spherea = ng.new_node("ShaderNodeSeparateRGB", (pos_x + 2, -2.0))
|
||||
|
||||
node_mix = ng.new_mix_node("MULTIPLY" if use_mul else "ADD", (pos_x + 1, -2.0))
|
||||
links.new(node_input.outputs["Fac"], node_mix.inputs[0])
|
||||
links.new(combine_base1a_toon1a_sphere1a.outputs[0], node_mix.inputs[1])
|
||||
links.new(combine_base2a_toon2a_sphere2a.outputs[0], node_mix.inputs[2])
|
||||
links.new(node_mix.outputs[0], separate_basea_toona_spherea.inputs[0])
|
||||
|
||||
base_rgb = __blend_color_add("Base", (pos_x, -2.5), " RGB")
|
||||
__add_sockets("Base", combine_base1a_toon1a_sphere1a.inputs[0], combine_base2a_toon2a_sphere2a.inputs[0], separate_basea_toona_spherea.outputs[0], tag=" A")
|
||||
__blend_tex_color("Base", (pos_x + 3, -2.5), base_rgb, separate_basea_toona_spherea.outputs[0])
|
||||
|
||||
toon_rgb = __blend_color_add("Toon", (pos_x, -3.0), " RGB")
|
||||
__add_sockets("Toon", combine_base1a_toon1a_sphere1a.inputs[1], combine_base2a_toon2a_sphere2a.inputs[1], separate_basea_toona_spherea.outputs[1], tag=" A")
|
||||
__blend_tex_color("Toon", (pos_x + 3, -3.0), toon_rgb, separate_basea_toona_spherea.outputs[1])
|
||||
|
||||
sphere_rgb = __blend_color_add("Sphere", (pos_x, -3.5), " RGB")
|
||||
__add_sockets("Sphere", combine_base1a_toon1a_sphere1a.inputs[2], combine_base2a_toon2a_sphere2a.inputs[2], separate_basea_toona_spherea.outputs[2], tag=" A")
|
||||
__blend_tex_color("Sphere", (pos_x + 3, -3.5), sphere_rgb, separate_basea_toona_spherea.outputs[2])
|
||||
|
||||
ng.hide_nodes()
|
||||
logger.debug(f"Shader node group {group_name} created successfully")
|
||||
return ng.shader
|
||||
@@ -0,0 +1,738 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import itertools
|
||||
import re
|
||||
from abc import ABC, abstractmethod
|
||||
from enum import Enum
|
||||
from typing import TYPE_CHECKING, Callable, Dict, Optional, Set, Tuple
|
||||
|
||||
import bpy
|
||||
|
||||
from ..translations import DictionaryEnum
|
||||
from ..utils import convertLRToName, convertNameToLR
|
||||
from .model import FnModel, Model
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from ..properties.morph import _MorphBase
|
||||
from ..properties.root import MMDRoot
|
||||
from ..properties.translations import MMDTranslation, MMDTranslationElement, MMDTranslationElementIndex
|
||||
|
||||
|
||||
class MMDTranslationElementType(Enum):
|
||||
BONE = "Bones"
|
||||
MORPH = "Morphs"
|
||||
MATERIAL = "Materials"
|
||||
DISPLAY = "Display"
|
||||
PHYSICS = "Physics"
|
||||
INFO = "Information"
|
||||
|
||||
|
||||
class MMDDataHandlerABC(ABC):
|
||||
@classmethod
|
||||
@property
|
||||
@abstractmethod
|
||||
def type_name(cls) -> str:
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
@abstractmethod
|
||||
def draw_item(cls, layout: bpy.types.UILayout, mmd_translation_element: "MMDTranslationElement", index: int):
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
@abstractmethod
|
||||
def collect_data(cls, mmd_translation: "MMDTranslation"):
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
@abstractmethod
|
||||
def update_index(cls, mmd_translation_element: "MMDTranslationElement"):
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
@abstractmethod
|
||||
def update_query(cls, mmd_translation: "MMDTranslation", filter_selected: bool, filter_visible: bool, check_blank_name: Callable[[str, str], bool]):
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
@abstractmethod
|
||||
def set_names(cls, mmd_translation_element: "MMDTranslationElement", name: Optional[str], name_j: Optional[str], name_e: Optional[str]):
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
@abstractmethod
|
||||
def get_names(cls, mmd_translation_element: "MMDTranslationElement") -> Tuple[str, str, str]:
|
||||
"""Returns (name, name_j, name_e)"""
|
||||
|
||||
@classmethod
|
||||
def is_restorable(cls, mmd_translation_element: "MMDTranslationElement") -> bool:
|
||||
return (mmd_translation_element.name, mmd_translation_element.name_j, mmd_translation_element.name_e) != cls.get_names(mmd_translation_element)
|
||||
|
||||
@classmethod
|
||||
def check_data_visible(cls, filter_selected: bool, filter_visible: bool, select: bool, hide: bool) -> bool:
|
||||
return filter_selected and not select or filter_visible and hide
|
||||
|
||||
@classmethod
|
||||
def prop_restorable(cls, layout: bpy.types.UILayout, mmd_translation_element: "MMDTranslationElement", prop_name: str, original_value: str, index: int):
|
||||
row = layout.row(align=True)
|
||||
row.prop(mmd_translation_element, prop_name, text="")
|
||||
|
||||
if getattr(mmd_translation_element, prop_name) == original_value:
|
||||
row.label(text="", icon="BLANK1")
|
||||
return
|
||||
|
||||
op = row.operator("mmd_tools.restore_mmd_translation_element_name", text="", icon="FILE_REFRESH")
|
||||
op.index = index
|
||||
op.prop_name = prop_name
|
||||
op.restore_value = original_value
|
||||
|
||||
@classmethod
|
||||
def prop_disabled(cls, layout: bpy.types.UILayout, mmd_translation_element: "MMDTranslationElement", prop_name: str):
|
||||
row = layout.row(align=True)
|
||||
row.enabled = False
|
||||
row.prop(mmd_translation_element, prop_name, text="")
|
||||
row.label(text="", icon="BLANK1")
|
||||
|
||||
|
||||
class MMDBoneHandler(MMDDataHandlerABC):
|
||||
@classmethod
|
||||
@property
|
||||
def type_name(cls) -> str:
|
||||
return MMDTranslationElementType.BONE.name
|
||||
|
||||
@classmethod
|
||||
def draw_item(cls, layout: bpy.types.UILayout, mmd_translation_element: "MMDTranslationElement", index: int):
|
||||
pose_bone: bpy.types.PoseBone = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
row = layout.row(align=True)
|
||||
row.label(text="", icon="BONE_DATA")
|
||||
prop_row = row.row()
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name", pose_bone.name, index)
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name_j", pose_bone.mmd_bone.name_j, index)
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name_e", pose_bone.mmd_bone.name_e, index)
|
||||
row.prop(pose_bone.bone, "select", text="", emboss=False, icon_only=True, icon="RESTRICT_SELECT_OFF" if pose_bone.bone.select else "RESTRICT_SELECT_ON")
|
||||
row.prop(pose_bone.bone, "hide", text="", emboss=False, icon_only=True, icon="HIDE_ON" if pose_bone.bone.hide else "HIDE_OFF")
|
||||
|
||||
@classmethod
|
||||
def collect_data(cls, mmd_translation: "MMDTranslation"):
|
||||
armature_object: bpy.types.Object = FnModel.find_armature_object(mmd_translation.id_data)
|
||||
pose_bone: bpy.types.PoseBone
|
||||
for index, pose_bone in enumerate(armature_object.pose.bones):
|
||||
if not any(c.is_visible for c in pose_bone.bone.collections):
|
||||
continue
|
||||
|
||||
mmd_translation_element: "MMDTranslationElement" = mmd_translation.translation_elements.add()
|
||||
mmd_translation_element.type = MMDTranslationElementType.BONE.name
|
||||
mmd_translation_element.object = armature_object
|
||||
mmd_translation_element.data_path = f"pose.bones[{index}]"
|
||||
mmd_translation_element.name = pose_bone.name
|
||||
mmd_translation_element.name_j = pose_bone.mmd_bone.name_j
|
||||
mmd_translation_element.name_e = pose_bone.mmd_bone.name_e
|
||||
|
||||
@classmethod
|
||||
def update_index(cls, mmd_translation_element: "MMDTranslationElement"):
|
||||
bpy.context.view_layer.objects.active = mmd_translation_element.object
|
||||
mmd_translation_element.object.id_data.data.bones.active = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path).bone
|
||||
|
||||
@classmethod
|
||||
def update_query(cls, mmd_translation: "MMDTranslation", filter_selected: bool, filter_visible: bool, check_blank_name: Callable[[str, str], bool]):
|
||||
mmd_translation_element: "MMDTranslationElement"
|
||||
for index, mmd_translation_element in enumerate(mmd_translation.translation_elements):
|
||||
if mmd_translation_element.type != MMDTranslationElementType.BONE.name:
|
||||
continue
|
||||
|
||||
pose_bone: bpy.types.PoseBone = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
|
||||
if cls.check_data_visible(filter_selected, filter_visible, pose_bone.bone.select, pose_bone.bone.hide):
|
||||
continue
|
||||
|
||||
if check_blank_name(mmd_translation_element.name_j, mmd_translation_element.name_e):
|
||||
continue
|
||||
|
||||
if mmd_translation.filter_restorable and not cls.is_restorable(mmd_translation_element):
|
||||
continue
|
||||
|
||||
mmd_translation_element_index: "MMDTranslationElementIndex" = mmd_translation.filtered_translation_element_indices.add()
|
||||
mmd_translation_element_index.value = index
|
||||
|
||||
@classmethod
|
||||
def set_names(cls, mmd_translation_element: "MMDTranslationElement", name: Optional[str], name_j: Optional[str], name_e: Optional[str]):
|
||||
pose_bone: bpy.types.PoseBone = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
if name is not None:
|
||||
pose_bone.name = name
|
||||
if name_j is not None:
|
||||
pose_bone.mmd_bone.name_j = name_j
|
||||
if name_e is not None:
|
||||
pose_bone.mmd_bone.name_e = name_e
|
||||
|
||||
@classmethod
|
||||
def get_names(cls, mmd_translation_element: "MMDTranslationElement") -> Tuple[str, str, str]:
|
||||
pose_bone: bpy.types.PoseBone = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
return (pose_bone.name, pose_bone.mmd_bone.name_j, pose_bone.mmd_bone.name_e)
|
||||
|
||||
|
||||
class MMDMorphHandler(MMDDataHandlerABC):
|
||||
@classmethod
|
||||
@property
|
||||
def type_name(cls) -> str:
|
||||
return MMDTranslationElementType.MORPH.name
|
||||
|
||||
@classmethod
|
||||
def draw_item(cls, layout: bpy.types.UILayout, mmd_translation_element: "MMDTranslationElement", index: int):
|
||||
morph: "_MorphBase" = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
row = layout.row(align=True)
|
||||
row.label(text="", icon="SHAPEKEY_DATA")
|
||||
prop_row = row.row()
|
||||
cls.prop_disabled(prop_row, mmd_translation_element, "name")
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name", morph.name, index)
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name_e", morph.name_e, index)
|
||||
row.label(text="", icon="BLANK1")
|
||||
row.label(text="", icon="BLANK1")
|
||||
|
||||
MORPH_DATA_PATH_EXTRACT = re.compile(r"mmd_root\.(?P<morphs_name>[^\[]*)\[(?P<index>\d*)\]")
|
||||
|
||||
@classmethod
|
||||
def collect_data(cls, mmd_translation: "MMDTranslation"):
|
||||
root_object: bpy.types.Object = mmd_translation.id_data
|
||||
mmd_root: "MMDRoot" = root_object.mmd_root
|
||||
|
||||
for morphs_name, morphs in {
|
||||
"material_morphs": mmd_root.material_morphs,
|
||||
"uv_morphs": mmd_root.uv_morphs,
|
||||
"bone_morphs": mmd_root.bone_morphs,
|
||||
"vertex_morphs": mmd_root.vertex_morphs,
|
||||
"group_morphs": mmd_root.group_morphs,
|
||||
}.items():
|
||||
morph: "_MorphBase"
|
||||
for index, morph in enumerate(morphs):
|
||||
mmd_translation_element: "MMDTranslationElement" = mmd_translation.translation_elements.add()
|
||||
mmd_translation_element.type = MMDTranslationElementType.MORPH.name
|
||||
mmd_translation_element.object = root_object
|
||||
mmd_translation_element.data_path = f"mmd_root.{morphs_name}[{index}]"
|
||||
mmd_translation_element.name = morph.name
|
||||
# mmd_translation_element.name_j = None
|
||||
mmd_translation_element.name_e = morph.name_e
|
||||
|
||||
@classmethod
|
||||
def update_index(cls, mmd_translation_element: "MMDTranslationElement"):
|
||||
match = cls.MORPH_DATA_PATH_EXTRACT.match(mmd_translation_element.data_path)
|
||||
if not match:
|
||||
return
|
||||
|
||||
mmd_translation_element.object.mmd_root.active_morph_type = match["morphs_name"]
|
||||
mmd_translation_element.object.mmd_root.active_morph = int(match["index"])
|
||||
|
||||
@classmethod
|
||||
def update_query(cls, mmd_translation: "MMDTranslation", filter_selected: bool, filter_visible: bool, check_blank_name: Callable[[str, str], bool]):
|
||||
mmd_translation_element: "MMDTranslationElement"
|
||||
for index, mmd_translation_element in enumerate(mmd_translation.translation_elements):
|
||||
if mmd_translation_element.type != MMDTranslationElementType.MORPH.name:
|
||||
continue
|
||||
|
||||
morph: "_MorphBase" = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
if check_blank_name(morph.name, morph.name_e):
|
||||
continue
|
||||
|
||||
if mmd_translation.filter_restorable and not cls.is_restorable(mmd_translation_element):
|
||||
continue
|
||||
|
||||
mmd_translation_element_index: "MMDTranslationElementIndex" = mmd_translation.filtered_translation_element_indices.add()
|
||||
mmd_translation_element_index.value = index
|
||||
|
||||
@classmethod
|
||||
def set_names(cls, mmd_translation_element: "MMDTranslationElement", name: Optional[str], name_j: Optional[str], name_e: Optional[str]):
|
||||
morph: "_MorphBase" = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
if name is not None:
|
||||
morph.name = name
|
||||
if name_e is not None:
|
||||
morph.name_e = name_e
|
||||
|
||||
@classmethod
|
||||
def get_names(cls, mmd_translation_element: "MMDTranslationElement") -> Tuple[str, str, str]:
|
||||
morph: "_MorphBase" = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
return (morph.name, "", morph.name_e)
|
||||
|
||||
|
||||
class MMDMaterialHandler(MMDDataHandlerABC):
|
||||
@classmethod
|
||||
@property
|
||||
def type_name(cls) -> str:
|
||||
return MMDTranslationElementType.MATERIAL.name
|
||||
|
||||
@classmethod
|
||||
def draw_item(cls, layout: bpy.types.UILayout, mmd_translation_element: "MMDTranslationElement", index: int):
|
||||
mesh_object: bpy.types.Object = mmd_translation_element.object
|
||||
material: bpy.types.Material = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
row = layout.row(align=True)
|
||||
row.label(text="", icon="MATERIAL_DATA")
|
||||
prop_row = row.row()
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name", material.name, index)
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name_j", material.mmd_material.name_j, index)
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name_e", material.mmd_material.name_e, index)
|
||||
row.prop(mesh_object, "select", text="", emboss=False, icon_only=True, icon="RESTRICT_SELECT_OFF" if mesh_object.select_get() else "RESTRICT_SELECT_ON")
|
||||
row.prop(mesh_object, "hide", text="", emboss=False, icon_only=True, icon="HIDE_ON" if mesh_object.hide_get() else "HIDE_OFF")
|
||||
|
||||
MATERIAL_DATA_PATH_EXTRACT = re.compile(r"data\.materials\[(?P<index>\d*)\]")
|
||||
|
||||
@classmethod
|
||||
def collect_data(cls, mmd_translation: "MMDTranslation"):
|
||||
checked_materials: Set[bpy.types.Material] = set()
|
||||
mesh_object: bpy.types.Object
|
||||
for mesh_object in FnModel.iterate_mesh_objects(mmd_translation.id_data):
|
||||
material: bpy.types.Material
|
||||
for index, material in enumerate(mesh_object.data.materials):
|
||||
if material in checked_materials:
|
||||
continue
|
||||
|
||||
checked_materials.add(material)
|
||||
|
||||
if not hasattr(material, "mmd_material"):
|
||||
continue
|
||||
|
||||
mmd_translation_element: "MMDTranslationElement" = mmd_translation.translation_elements.add()
|
||||
mmd_translation_element.type = MMDTranslationElementType.MATERIAL.name
|
||||
mmd_translation_element.object = mesh_object
|
||||
mmd_translation_element.data_path = f"data.materials[{index}]"
|
||||
mmd_translation_element.name = material.name
|
||||
mmd_translation_element.name_j = material.mmd_material.name_j
|
||||
mmd_translation_element.name_e = material.mmd_material.name_e
|
||||
|
||||
@classmethod
|
||||
def update_index(cls, mmd_translation_element: "MMDTranslationElement"):
|
||||
id_data: bpy.types.Object = mmd_translation_element.object
|
||||
bpy.context.view_layer.objects.active = id_data
|
||||
|
||||
match = cls.MATERIAL_DATA_PATH_EXTRACT.match(mmd_translation_element.data_path)
|
||||
if not match:
|
||||
return
|
||||
|
||||
id_data.active_material_index = int(match["index"])
|
||||
|
||||
@classmethod
|
||||
def update_query(cls, mmd_translation: "MMDTranslation", filter_selected: bool, filter_visible: bool, check_blank_name: Callable[[str, str], bool]):
|
||||
mmd_translation_element: "MMDTranslationElement"
|
||||
for index, mmd_translation_element in enumerate(mmd_translation.translation_elements):
|
||||
if mmd_translation_element.type != MMDTranslationElementType.MATERIAL.name:
|
||||
continue
|
||||
|
||||
mesh_object: bpy.types.Object = mmd_translation_element.object
|
||||
if cls.check_data_visible(filter_selected, filter_visible, mesh_object.select_get(), mesh_object.hide_get()):
|
||||
continue
|
||||
|
||||
material: bpy.types.Material = mesh_object.path_resolve(mmd_translation_element.data_path)
|
||||
if check_blank_name(material.mmd_material.name_j, material.mmd_material.name_e):
|
||||
continue
|
||||
|
||||
if mmd_translation.filter_restorable and not cls.is_restorable(mmd_translation_element):
|
||||
continue
|
||||
|
||||
mmd_translation_element_index: "MMDTranslationElementIndex" = mmd_translation.filtered_translation_element_indices.add()
|
||||
mmd_translation_element_index.value = index
|
||||
|
||||
@classmethod
|
||||
def set_names(cls, mmd_translation_element: "MMDTranslationElement", name: Optional[str], name_j: Optional[str], name_e: Optional[str]):
|
||||
material: bpy.types.Material = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
if name is not None:
|
||||
material.name = name
|
||||
if name_j is not None:
|
||||
material.mmd_material.name_j = name_j
|
||||
if name_e is not None:
|
||||
material.mmd_material.name_e = name_e
|
||||
|
||||
@classmethod
|
||||
def get_names(cls, mmd_translation_element: "MMDTranslationElement") -> Tuple[str, str, str]:
|
||||
material: bpy.types.Material = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
return (material.name, material.mmd_material.name_j, material.mmd_material.name_e)
|
||||
|
||||
|
||||
class MMDDisplayHandler(MMDDataHandlerABC):
|
||||
@classmethod
|
||||
@property
|
||||
def type_name(cls) -> str:
|
||||
return MMDTranslationElementType.DISPLAY.name
|
||||
|
||||
@classmethod
|
||||
def draw_item(cls, layout: bpy.types.UILayout, mmd_translation_element: "MMDTranslationElement", index: int):
|
||||
bone_collection: bpy.types.BoneCollection = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
row = layout.row(align=True)
|
||||
row.label(text="", icon="GROUP_BONE")
|
||||
|
||||
prop_row = row.row()
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name", bone_collection.name, index)
|
||||
cls.prop_disabled(prop_row, mmd_translation_element, "name")
|
||||
cls.prop_disabled(prop_row, mmd_translation_element, "name_e")
|
||||
row.prop(mmd_translation_element.object, "select", text="", emboss=False, icon_only=True, icon="RESTRICT_SELECT_OFF" if mmd_translation_element.object.select_get() else "RESTRICT_SELECT_ON")
|
||||
row.prop(mmd_translation_element.object, "hide", text="", emboss=False, icon_only=True, icon="HIDE_ON" if mmd_translation_element.object.hide_get() else "HIDE_OFF")
|
||||
|
||||
DISPLAY_DATA_PATH_EXTRACT = re.compile(r"data\.collections\[(?P<index>\d*)\]")
|
||||
|
||||
@classmethod
|
||||
def collect_data(cls, mmd_translation: "MMDTranslation"):
|
||||
armature_object: bpy.types.Object = FnModel.find_armature_object(mmd_translation.id_data)
|
||||
bone_collection: bpy.types.BoneCollection
|
||||
for index, bone_collection in enumerate(armature_object.data.collections):
|
||||
mmd_translation_element: "MMDTranslationElement" = mmd_translation.translation_elements.add()
|
||||
mmd_translation_element.type = MMDTranslationElementType.DISPLAY.name
|
||||
mmd_translation_element.object = armature_object
|
||||
mmd_translation_element.data_path = f"data.collections[{index}]"
|
||||
mmd_translation_element.name = bone_collection.name
|
||||
# mmd_translation_element.name_j = None
|
||||
# mmd_translation_element.name_e = None
|
||||
|
||||
@classmethod
|
||||
def update_index(cls, mmd_translation_element: "MMDTranslationElement"):
|
||||
id_data: bpy.types.Object = mmd_translation_element.object
|
||||
bpy.context.view_layer.objects.active = id_data
|
||||
|
||||
match = cls.DISPLAY_DATA_PATH_EXTRACT.match(mmd_translation_element.data_path)
|
||||
if not match:
|
||||
return
|
||||
|
||||
id_data.data.collections.active_index = int(match["index"])
|
||||
|
||||
@classmethod
|
||||
def update_query(cls, mmd_translation: "MMDTranslation", filter_selected: bool, filter_visible: bool, check_blank_name: Callable[[str, str], bool]):
|
||||
mmd_translation_element: "MMDTranslationElement"
|
||||
for index, mmd_translation_element in enumerate(mmd_translation.translation_elements):
|
||||
if mmd_translation_element.type != MMDTranslationElementType.DISPLAY.name:
|
||||
continue
|
||||
|
||||
obj: bpy.types.Object = mmd_translation_element.object
|
||||
if cls.check_data_visible(filter_selected, filter_visible, obj.select_get(), obj.hide_get()):
|
||||
continue
|
||||
|
||||
bone_collection: bpy.types.BoneCollection = obj.path_resolve(mmd_translation_element.data_path)
|
||||
if check_blank_name(bone_collection.name, ""):
|
||||
continue
|
||||
|
||||
if mmd_translation.filter_restorable and not cls.is_restorable(mmd_translation_element):
|
||||
continue
|
||||
|
||||
mmd_translation_element_index: "MMDTranslationElementIndex" = mmd_translation.filtered_translation_element_indices.add()
|
||||
mmd_translation_element_index.value = index
|
||||
|
||||
@classmethod
|
||||
def set_names(cls, mmd_translation_element: "MMDTranslationElement", name: Optional[str], name_j: Optional[str], name_e: Optional[str]):
|
||||
bone_collection: bpy.types.BoneCollection = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
if name is not None:
|
||||
bone_collection.name = name
|
||||
|
||||
@classmethod
|
||||
def get_names(cls, mmd_translation_element: "MMDTranslationElement") -> Tuple[str, str, str]:
|
||||
bone_collection: bpy.types.BoneCollection = mmd_translation_element.object.path_resolve(mmd_translation_element.data_path)
|
||||
return (bone_collection.name, "", "")
|
||||
|
||||
|
||||
class MMDPhysicsHandler(MMDDataHandlerABC):
|
||||
@classmethod
|
||||
@property
|
||||
def type_name(cls) -> str:
|
||||
return MMDTranslationElementType.PHYSICS.name
|
||||
|
||||
@classmethod
|
||||
def draw_item(cls, layout: bpy.types.UILayout, mmd_translation_element: "MMDTranslationElement", index: int):
|
||||
obj: bpy.types.Object = mmd_translation_element.object
|
||||
|
||||
if FnModel.is_rigid_body_object(obj):
|
||||
icon = "MESH_ICOSPHERE"
|
||||
mmd_object = obj.mmd_rigid
|
||||
elif FnModel.is_joint_object(obj):
|
||||
icon = "CONSTRAINT"
|
||||
mmd_object = obj.mmd_joint
|
||||
|
||||
row = layout.row(align=True)
|
||||
row.label(text="", icon=icon)
|
||||
prop_row = row.row()
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name", obj.name, index)
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name_j", mmd_object.name_j, index)
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name_e", mmd_object.name_e, index)
|
||||
row.prop(obj, "select", text="", emboss=False, icon_only=True, icon="RESTRICT_SELECT_OFF" if obj.select_get() else "RESTRICT_SELECT_ON")
|
||||
row.prop(obj, "hide", text="", emboss=False, icon_only=True, icon="HIDE_ON" if obj.hide_get() else "HIDE_OFF")
|
||||
|
||||
@classmethod
|
||||
def collect_data(cls, mmd_translation: "MMDTranslation"):
|
||||
root_object: bpy.types.Object = mmd_translation.id_data
|
||||
model = Model(root_object)
|
||||
|
||||
obj: bpy.types.Object
|
||||
for obj in model.rigidBodies():
|
||||
mmd_translation_element: "MMDTranslationElement" = mmd_translation.translation_elements.add()
|
||||
mmd_translation_element.type = MMDTranslationElementType.PHYSICS.name
|
||||
mmd_translation_element.object = obj
|
||||
mmd_translation_element.data_path = "mmd_rigid"
|
||||
mmd_translation_element.name = obj.name
|
||||
mmd_translation_element.name_j = obj.mmd_rigid.name_j
|
||||
mmd_translation_element.name_e = obj.mmd_rigid.name_e
|
||||
|
||||
obj: bpy.types.Object
|
||||
for obj in model.joints():
|
||||
mmd_translation_element: "MMDTranslationElement" = mmd_translation.translation_elements.add()
|
||||
mmd_translation_element.type = MMDTranslationElementType.PHYSICS.name
|
||||
mmd_translation_element.object = obj
|
||||
mmd_translation_element.data_path = "mmd_joint"
|
||||
mmd_translation_element.name = obj.name
|
||||
mmd_translation_element.name_j = obj.mmd_joint.name_j
|
||||
mmd_translation_element.name_e = obj.mmd_joint.name_e
|
||||
|
||||
@classmethod
|
||||
def update_index(cls, mmd_translation_element: "MMDTranslationElement"):
|
||||
bpy.context.view_layer.objects.active = mmd_translation_element.object
|
||||
|
||||
@classmethod
|
||||
def update_query(cls, mmd_translation: "MMDTranslation", filter_selected: bool, filter_visible: bool, check_blank_name: Callable[[str, str], bool]):
|
||||
mmd_translation_element: "MMDTranslationElement"
|
||||
for index, mmd_translation_element in enumerate(mmd_translation.translation_elements):
|
||||
if mmd_translation_element.type != MMDTranslationElementType.PHYSICS.name:
|
||||
continue
|
||||
|
||||
obj: bpy.types.Object = mmd_translation_element.object
|
||||
if cls.check_data_visible(filter_selected, filter_visible, obj.select_get(), obj.hide_get()):
|
||||
continue
|
||||
|
||||
if FnModel.is_rigid_body_object(obj):
|
||||
mmd_object = obj.mmd_rigid
|
||||
elif FnModel.is_joint_object(obj):
|
||||
mmd_object = obj.mmd_joint
|
||||
|
||||
if check_blank_name(mmd_object.name_j, mmd_object.name_e):
|
||||
continue
|
||||
|
||||
if mmd_translation.filter_restorable and not cls.is_restorable(mmd_translation_element):
|
||||
continue
|
||||
|
||||
mmd_translation_element_index: "MMDTranslationElementIndex" = mmd_translation.filtered_translation_element_indices.add()
|
||||
mmd_translation_element_index.value = index
|
||||
|
||||
@classmethod
|
||||
def set_names(cls, mmd_translation_element: "MMDTranslationElement", name: Optional[str], name_j: Optional[str], name_e: Optional[str]):
|
||||
obj: bpy.types.Object = mmd_translation_element.object
|
||||
|
||||
if FnModel.is_rigid_body_object(obj):
|
||||
mmd_object = obj.mmd_rigid
|
||||
elif FnModel.is_joint_object(obj):
|
||||
mmd_object = obj.mmd_joint
|
||||
|
||||
if name is not None:
|
||||
obj.name = name
|
||||
if name_j is not None:
|
||||
mmd_object.name_j = name_j
|
||||
if name_e is not None:
|
||||
mmd_object.name_e = name_e
|
||||
|
||||
@classmethod
|
||||
def get_names(cls, mmd_translation_element: "MMDTranslationElement") -> Tuple[str, str, str]:
|
||||
obj: bpy.types.Object = mmd_translation_element.object
|
||||
|
||||
if FnModel.is_rigid_body_object(obj):
|
||||
mmd_object = obj.mmd_rigid
|
||||
elif FnModel.is_joint_object(obj):
|
||||
mmd_object = obj.mmd_joint
|
||||
|
||||
return (obj.name, mmd_object.name_j, mmd_object.name_e)
|
||||
|
||||
|
||||
class MMDInfoHandler(MMDDataHandlerABC):
|
||||
@classmethod
|
||||
@property
|
||||
def type_name(cls) -> str:
|
||||
return MMDTranslationElementType.INFO.name
|
||||
|
||||
TYPE_TO_ICONS = {
|
||||
"EMPTY": "EMPTY_DATA",
|
||||
"ARMATURE": "ARMATURE_DATA",
|
||||
"MESH": "MESH_DATA",
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def draw_item(cls, layout: bpy.types.UILayout, mmd_translation_element: "MMDTranslationElement", index: int):
|
||||
info_object: bpy.types.Object = mmd_translation_element.object
|
||||
row = layout.row(align=True)
|
||||
row.label(text="", icon=MMDInfoHandler.TYPE_TO_ICONS.get(info_object.type, "OBJECT_DATA"))
|
||||
prop_row = row.row()
|
||||
cls.prop_restorable(prop_row, mmd_translation_element, "name", info_object.name, index)
|
||||
cls.prop_disabled(prop_row, mmd_translation_element, "name")
|
||||
cls.prop_disabled(prop_row, mmd_translation_element, "name_e")
|
||||
row.prop(info_object, "select", text="", emboss=False, icon_only=True, icon="RESTRICT_SELECT_OFF" if info_object.select_get() else "RESTRICT_SELECT_ON")
|
||||
row.prop(info_object, "hide", text="", emboss=False, icon_only=True, icon="HIDE_ON" if info_object.hide_get() else "HIDE_OFF")
|
||||
|
||||
@classmethod
|
||||
def collect_data(cls, mmd_translation: "MMDTranslation"):
|
||||
root_object: bpy.types.Object = mmd_translation.id_data
|
||||
info_objects = [root_object]
|
||||
armature_object = FnModel.find_armature_object(root_object)
|
||||
if armature_object is not None:
|
||||
info_objects.append(armature_object)
|
||||
|
||||
for info_object in itertools.chain(info_objects, FnModel.iterate_mesh_objects(root_object)):
|
||||
mmd_translation_element: "MMDTranslationElement" = mmd_translation.translation_elements.add()
|
||||
mmd_translation_element.type = MMDTranslationElementType.INFO.name
|
||||
mmd_translation_element.object = info_object
|
||||
mmd_translation_element.data_path = ""
|
||||
mmd_translation_element.name = info_object.name
|
||||
# mmd_translation_element.name_j = None
|
||||
# mmd_translation_element.name_e = None
|
||||
|
||||
@classmethod
|
||||
def update_index(cls, mmd_translation_element: "MMDTranslationElement"):
|
||||
bpy.context.view_layer.objects.active = mmd_translation_element.object
|
||||
|
||||
@classmethod
|
||||
def update_query(cls, mmd_translation: "MMDTranslation", filter_selected: bool, filter_visible: bool, check_blank_name: Callable[[str, str], bool]):
|
||||
mmd_translation_element: "MMDTranslationElement"
|
||||
for index, mmd_translation_element in enumerate(mmd_translation.translation_elements):
|
||||
if mmd_translation_element.type != MMDTranslationElementType.INFO.name:
|
||||
continue
|
||||
|
||||
info_object: bpy.types.Object = mmd_translation_element.object
|
||||
if cls.check_data_visible(filter_selected, filter_visible, info_object.select_get(), info_object.hide_get()):
|
||||
continue
|
||||
|
||||
if check_blank_name(info_object.name, ""):
|
||||
continue
|
||||
|
||||
if mmd_translation.filter_restorable and not cls.is_restorable(mmd_translation_element):
|
||||
continue
|
||||
|
||||
mmd_translation_element_index: "MMDTranslationElementIndex" = mmd_translation.filtered_translation_element_indices.add()
|
||||
mmd_translation_element_index.value = index
|
||||
|
||||
@classmethod
|
||||
def set_names(cls, mmd_translation_element: "MMDTranslationElement", name: Optional[str], name_j: Optional[str], name_e: Optional[str]):
|
||||
info_object: bpy.types.Object = mmd_translation_element.object
|
||||
if name is not None:
|
||||
info_object.name = name
|
||||
|
||||
@classmethod
|
||||
def get_names(cls, mmd_translation_element: "MMDTranslationElement") -> Tuple[str, str, str]:
|
||||
info_object: bpy.types.Object = mmd_translation_element.object
|
||||
return (info_object.name, "", "")
|
||||
|
||||
|
||||
MMD_DATA_HANDLERS: Set[MMDDataHandlerABC] = {
|
||||
MMDBoneHandler,
|
||||
MMDMorphHandler,
|
||||
MMDMaterialHandler,
|
||||
MMDDisplayHandler,
|
||||
MMDPhysicsHandler,
|
||||
MMDInfoHandler,
|
||||
}
|
||||
|
||||
MMD_DATA_TYPE_TO_HANDLERS: Dict[str, MMDDataHandlerABC] = {h.type_name: h for h in MMD_DATA_HANDLERS}
|
||||
|
||||
|
||||
class FnTranslations:
|
||||
@staticmethod
|
||||
def apply_translations(root_object: bpy.types.Object):
|
||||
mmd_translation: "MMDTranslation" = root_object.mmd_root.translation
|
||||
mmd_translation_element_index: "MMDTranslationElementIndex"
|
||||
for mmd_translation_element_index in mmd_translation.filtered_translation_element_indices:
|
||||
mmd_translation_element: "MMDTranslationElement" = mmd_translation.translation_elements[mmd_translation_element_index.value]
|
||||
handler: MMDDataHandlerABC = MMD_DATA_TYPE_TO_HANDLERS[mmd_translation_element.type]
|
||||
name, name_j, name_e = handler.get_names(mmd_translation_element)
|
||||
handler.set_names(
|
||||
mmd_translation_element,
|
||||
mmd_translation_element.name if mmd_translation_element.name != name else None,
|
||||
mmd_translation_element.name_j if mmd_translation_element.name_j != name_j else None,
|
||||
mmd_translation_element.name_e if mmd_translation_element.name_e != name_e else None,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def execute_translation_batch(root_object: bpy.types.Object) -> Tuple[Dict[str, str], Optional[bpy.types.Text]]:
|
||||
mmd_translation: "MMDTranslation" = root_object.mmd_root.translation
|
||||
batch_operation_script = mmd_translation.batch_operation_script
|
||||
if not batch_operation_script:
|
||||
return ({}, None)
|
||||
|
||||
translator = DictionaryEnum.get_translator(mmd_translation.dictionary)
|
||||
|
||||
def translate(name: str) -> str:
|
||||
if translator:
|
||||
return translator.translate(name, name)
|
||||
return name
|
||||
|
||||
batch_operation_script_ast = compile(mmd_translation.batch_operation_script, "<string>", "eval")
|
||||
batch_operation_target: str = mmd_translation.batch_operation_target
|
||||
|
||||
mmd_translation_element_index: "MMDTranslationElementIndex"
|
||||
for mmd_translation_element_index in mmd_translation.filtered_translation_element_indices:
|
||||
mmd_translation_element: "MMDTranslationElement" = mmd_translation.translation_elements[mmd_translation_element_index.value]
|
||||
|
||||
handler: MMDDataHandlerABC = MMD_DATA_TYPE_TO_HANDLERS[mmd_translation_element.type]
|
||||
|
||||
name = mmd_translation_element.name
|
||||
name_j = mmd_translation_element.name_j
|
||||
name_e = mmd_translation_element.name_e
|
||||
org_name, org_name_j, org_name_e = handler.get_names(mmd_translation_element)
|
||||
|
||||
# pylint: disable=eval-used
|
||||
result_name = str(
|
||||
eval(
|
||||
batch_operation_script_ast,
|
||||
{"__builtins__": {}},
|
||||
{
|
||||
"to_english": translate,
|
||||
"to_mmd_lr": convertLRToName,
|
||||
"to_blender_lr": convertNameToLR,
|
||||
"name": name,
|
||||
"name_j": name_j if name_j != "" else name,
|
||||
"name_e": name_e if name_e != "" else name,
|
||||
"org_name": org_name,
|
||||
"org_name_j": org_name_j,
|
||||
"org_name_e": org_name_e,
|
||||
},
|
||||
)
|
||||
)
|
||||
|
||||
if batch_operation_target == "BLENDER":
|
||||
mmd_translation_element.name = result_name
|
||||
elif batch_operation_target == "JAPANESE":
|
||||
mmd_translation_element.name_j = result_name
|
||||
elif batch_operation_target == "ENGLISH":
|
||||
mmd_translation_element.name_e = result_name
|
||||
|
||||
return (translator.fails, translator.save_fails())
|
||||
|
||||
@staticmethod
|
||||
def update_index(mmd_translation: "MMDTranslation"):
|
||||
if mmd_translation.filtered_translation_element_indices_active_index < 0:
|
||||
return
|
||||
|
||||
mmd_translation_element_index: "MMDTranslationElementIndex" = mmd_translation.filtered_translation_element_indices[mmd_translation.filtered_translation_element_indices_active_index]
|
||||
mmd_translation_element: "MMDTranslationElement" = mmd_translation.translation_elements[mmd_translation_element_index.value]
|
||||
|
||||
MMD_DATA_TYPE_TO_HANDLERS[mmd_translation_element.type].update_index(mmd_translation_element)
|
||||
|
||||
@staticmethod
|
||||
def collect_data(mmd_translation: "MMDTranslation"):
|
||||
mmd_translation.translation_elements.clear()
|
||||
for handler in MMD_DATA_HANDLERS:
|
||||
handler.collect_data(mmd_translation)
|
||||
|
||||
@staticmethod
|
||||
def update_query(mmd_translation: "MMDTranslation"):
|
||||
mmd_translation.filtered_translation_element_indices.clear()
|
||||
mmd_translation.filtered_translation_element_indices_active_index = -1
|
||||
|
||||
filter_japanese_blank: bool = mmd_translation.filter_japanese_blank
|
||||
filter_english_blank: bool = mmd_translation.filter_english_blank
|
||||
|
||||
filter_selected: bool = mmd_translation.filter_selected
|
||||
filter_visible: bool = mmd_translation.filter_visible
|
||||
|
||||
def check_blank_name(name_j: str, name_e: str) -> bool:
|
||||
return filter_japanese_blank and name_j or filter_english_blank and name_e
|
||||
|
||||
for handler in MMD_DATA_HANDLERS:
|
||||
if handler.type_name in mmd_translation.filter_types:
|
||||
handler.update_query(mmd_translation, filter_selected, filter_visible, check_blank_name)
|
||||
|
||||
@staticmethod
|
||||
def clear_data(mmd_translation: "MMDTranslation"):
|
||||
mmd_translation.translation_elements.clear()
|
||||
mmd_translation.filtered_translation_element_indices.clear()
|
||||
mmd_translation.filtered_translation_element_indices_active_index = -1
|
||||
mmd_translation.filter_restorable = False
|
||||
@@ -0,0 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
@@ -0,0 +1,673 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import logging
|
||||
import math
|
||||
import os
|
||||
from typing import Union
|
||||
|
||||
import bpy
|
||||
from mathutils import Quaternion, Vector
|
||||
|
||||
from ... import utils
|
||||
from .. import vmd
|
||||
from ..camera import MMDCamera
|
||||
from ..lamp import MMDLamp
|
||||
|
||||
|
||||
class _MirrorMapper:
|
||||
def __init__(self, data_map=None):
|
||||
from ...operators.view import FlipPose
|
||||
|
||||
self.__data_map = data_map
|
||||
self.__flip_name = FlipPose.flip_name
|
||||
|
||||
def get(self, name, default=None):
|
||||
return self.__data_map.get(self.__flip_name(name), None) or self.__data_map.get(name, default)
|
||||
|
||||
@staticmethod
|
||||
def get_location(location):
|
||||
return (-location[0], location[1], location[2])
|
||||
|
||||
@staticmethod
|
||||
def get_rotation(rotation_xyzw):
|
||||
return (rotation_xyzw[0], -rotation_xyzw[1], -rotation_xyzw[2], rotation_xyzw[3])
|
||||
|
||||
@staticmethod
|
||||
def get_rotation3(rotation_xyz):
|
||||
return (rotation_xyz[0], -rotation_xyz[1], -rotation_xyz[2])
|
||||
|
||||
|
||||
class RenamedBoneMapper:
|
||||
def __init__(self, armObj=None, rename_LR_bones=True, use_underscore=False, translator=None):
|
||||
self.__pose_bones = armObj.pose.bones if armObj else None
|
||||
self.__rename_LR_bones = rename_LR_bones
|
||||
self.__use_underscore = use_underscore
|
||||
self.__translator = translator
|
||||
|
||||
def init(self, armObj):
|
||||
self.__pose_bones = armObj.pose.bones
|
||||
return self
|
||||
|
||||
def get(self, bone_name, default=None):
|
||||
bl_bone_name = bone_name
|
||||
if self.__rename_LR_bones:
|
||||
bl_bone_name = utils.convertNameToLR(bl_bone_name, self.__use_underscore)
|
||||
if self.__translator:
|
||||
bl_bone_name = self.__translator.translate(bl_bone_name)
|
||||
return self.__pose_bones.get(bl_bone_name, default)
|
||||
|
||||
|
||||
class _InterpolationHelper:
|
||||
def __init__(self, mat):
|
||||
self.__indices = indices = [0, 1, 2]
|
||||
l = sorted((-abs(mat[i][j]), i, j) for i in range(3) for j in range(3))
|
||||
_, i, j = l[0]
|
||||
if i != j:
|
||||
indices[i], indices[j] = indices[j], indices[i]
|
||||
_, i, j = next(k for k in l if k[1] != i and k[2] != j)
|
||||
if indices[i] != j:
|
||||
idx = indices.index(j)
|
||||
indices[i], indices[idx] = indices[idx], indices[i]
|
||||
|
||||
def convert(self, interpolation_xyz):
|
||||
return (interpolation_xyz[i] for i in self.__indices)
|
||||
|
||||
|
||||
class BoneConverter:
|
||||
def __init__(self, pose_bone, scale, invert=False):
|
||||
mat = pose_bone.bone.matrix_local.to_3x3()
|
||||
mat[1], mat[2] = mat[2].copy(), mat[1].copy()
|
||||
self.__mat = mat.transposed()
|
||||
self.__scale = scale
|
||||
if invert:
|
||||
self.__mat.invert()
|
||||
self.convert_interpolation = _InterpolationHelper(self.__mat).convert
|
||||
|
||||
def convert_location(self, location):
|
||||
return (self.__mat @ Vector(location)) * self.__scale
|
||||
|
||||
def convert_rotation(self, rotation_xyzw):
|
||||
rot = Quaternion()
|
||||
rot.x, rot.y, rot.z, rot.w = rotation_xyzw
|
||||
return Quaternion((self.__mat @ rot.axis) * -1, rot.angle).normalized()
|
||||
|
||||
|
||||
class BoneConverterPoseMode:
|
||||
def __init__(self, pose_bone, scale, invert=False):
|
||||
mat = pose_bone.matrix.to_3x3()
|
||||
mat[1], mat[2] = mat[2].copy(), mat[1].copy()
|
||||
self.__mat = mat.transposed()
|
||||
self.__scale = scale
|
||||
self.__mat_rot = pose_bone.matrix_basis.to_3x3()
|
||||
self.__mat_loc = self.__mat_rot @ self.__mat
|
||||
self.__offset = pose_bone.location.copy()
|
||||
self.convert_location = self._convert_location
|
||||
self.convert_rotation = self._convert_rotation
|
||||
if invert:
|
||||
self.__mat.invert()
|
||||
self.__mat_rot.invert()
|
||||
self.__mat_loc.invert()
|
||||
self.convert_location = self._convert_location_inverted
|
||||
self.convert_rotation = self._convert_rotation_inverted
|
||||
self.convert_interpolation = _InterpolationHelper(self.__mat_loc).convert
|
||||
|
||||
def _convert_location(self, location):
|
||||
return self.__offset + (self.__mat_loc @ Vector(location)) * self.__scale
|
||||
|
||||
def _convert_rotation(self, rotation_xyzw):
|
||||
rot = Quaternion()
|
||||
rot.x, rot.y, rot.z, rot.w = rotation_xyzw
|
||||
rot = Quaternion((self.__mat @ rot.axis) * -1, rot.angle)
|
||||
return (self.__mat_rot @ rot.to_matrix()).to_quaternion()
|
||||
|
||||
def _convert_location_inverted(self, location):
|
||||
return (self.__mat_loc @ (Vector(location) - self.__offset)) * self.__scale
|
||||
|
||||
def _convert_rotation_inverted(self, rotation_xyzw):
|
||||
rot = Quaternion()
|
||||
rot.x, rot.y, rot.z, rot.w = rotation_xyzw
|
||||
rot = (self.__mat_rot @ rot.to_matrix()).to_quaternion()
|
||||
return Quaternion((self.__mat @ rot.axis) * -1, rot.angle).normalized()
|
||||
|
||||
|
||||
class _FnBezier:
|
||||
@classmethod
|
||||
def from_fcurve(cls, kp0, kp1):
|
||||
p0, p1, p2, p3 = kp0.co, kp0.handle_right, kp1.handle_left, kp1.co
|
||||
if p1.x > p3.x:
|
||||
t = (p3.x - p0.x) / (p1.x - p0.x)
|
||||
p1 = (1 - t) * p0 + p1 * t
|
||||
if p0.x > p2.x:
|
||||
t = (p3.x - p0.x) / (p3.x - p2.x)
|
||||
p2 = (1 - t) * p3 + p2 * t
|
||||
return cls(p0, p1, p2, p3)
|
||||
|
||||
def __init__(self, p0, p1, p2, p3): # assuming VMD's bezier or F-Curve's bezier
|
||||
# assert(p0.x <= p1.x <= p3.x and p0.x <= p2.x <= p3.x)
|
||||
self._p0, self._p1, self._p2, self._p3 = p0, p1, p2, p3
|
||||
|
||||
@property
|
||||
def points(self):
|
||||
return self._p0, self._p1, self._p2, self._p3
|
||||
|
||||
def split(self, t):
|
||||
p0, p1, p2, p3 = self._p0, self._p1, self._p2, self._p3
|
||||
p01t = (1 - t) * p0 + t * p1
|
||||
p12t = (1 - t) * p1 + t * p2
|
||||
p23t = (1 - t) * p2 + t * p3
|
||||
p012t = (1 - t) * p01t + t * p12t
|
||||
p123t = (1 - t) * p12t + t * p23t
|
||||
pt = (1 - t) * p012t + t * p123t
|
||||
return _FnBezier(p0, p01t, p012t, pt), _FnBezier(pt, p123t, p23t, p3), pt
|
||||
|
||||
def evaluate(self, t):
|
||||
p0, p1, p2, p3 = self._p0, self._p1, self._p2, self._p3
|
||||
p01t = (1 - t) * p0 + t * p1
|
||||
p12t = (1 - t) * p1 + t * p2
|
||||
p23t = (1 - t) * p2 + t * p3
|
||||
p012t = (1 - t) * p01t + t * p12t
|
||||
p123t = (1 - t) * p12t + t * p23t
|
||||
return (1 - t) * p012t + t * p123t
|
||||
|
||||
def split_by_x(self, x):
|
||||
return self.split(self.axis_to_t(x))
|
||||
|
||||
def evaluate_by_x(self, x):
|
||||
return self.evaluate(self.axis_to_t(x))
|
||||
|
||||
def axis_to_t(self, val, axis=0):
|
||||
p0, p1, p2, p3 = self._p0[axis], self._p1[axis], self._p2[axis], self._p3[axis]
|
||||
a = p3 - p0 + 3 * (p1 - p2)
|
||||
b = 3 * (p0 - 2 * p1 + p2)
|
||||
c = 3 * (p1 - p0)
|
||||
d = p0 - val
|
||||
return next(self.__find_roots(a, b, c, d))
|
||||
|
||||
def find_critical(self):
|
||||
p0, p1, p2, p3 = self._p0.y, self._p1.y, self._p2.y, self._p3.y
|
||||
p_min, p_max = (p0, p3) if p0 < p3 else (p3, p0)
|
||||
if p1 > p_max or p1 < p_min or p2 > p_max or p2 < p_min:
|
||||
a = 3 * (p3 - p0 + 3 * (p1 - p2))
|
||||
b = 6 * (p0 - 2 * p1 + p2)
|
||||
c = 3 * (p1 - p0)
|
||||
yield from self.__find_roots(0, a, b, c)
|
||||
|
||||
@staticmethod
|
||||
def __find_roots(a, b, c, d): # a*t*t*t + b*t*t + c*t + d = 0
|
||||
# TODO fix precision errors (ex: t=0 and t=1) and improve performance
|
||||
if a == 0:
|
||||
if b == 0:
|
||||
t = -d / c
|
||||
if 0 <= t <= 1:
|
||||
yield t
|
||||
else:
|
||||
D = c * c - 4 * b * d
|
||||
if D < 0:
|
||||
return
|
||||
D = D**0.5
|
||||
b2 = 2 * b
|
||||
t = (-c + D) / b2
|
||||
if 0 <= t <= 1:
|
||||
yield t
|
||||
t = (-c - D) / b2
|
||||
if 0 <= t <= 1:
|
||||
yield t
|
||||
return
|
||||
|
||||
def _sqrt3(v):
|
||||
return -((-v) ** (1 / 3)) if v < 0 else v ** (1 / 3)
|
||||
|
||||
A = b * c / (6 * a * a) - b * b * b / (27 * a * a * a) - d / (2 * a)
|
||||
B = c / (3 * a) - b * b / (9 * a * a)
|
||||
b_3a = -b / (3 * a)
|
||||
D = A * A + B * B * B
|
||||
|
||||
if D > 0:
|
||||
D = D**0.5
|
||||
t = b_3a + _sqrt3(A + D) + _sqrt3(A - D)
|
||||
if 0 <= t <= 1:
|
||||
yield t
|
||||
elif D == 0:
|
||||
t = b_3a + _sqrt3(A) * 2
|
||||
if 0 <= t <= 1:
|
||||
yield t
|
||||
t = b_3a - _sqrt3(A)
|
||||
if 0 <= t <= 1:
|
||||
yield t
|
||||
else:
|
||||
R = A / (-B * B * B) ** 0.5
|
||||
t = b_3a + 2 * (-B) ** 0.5 * math.cos(math.acos(R) / 3)
|
||||
if 0 <= t <= 1:
|
||||
yield t
|
||||
t = b_3a + 2 * (-B) ** 0.5 * math.cos((math.acos(R) + 2 * math.pi) / 3)
|
||||
if 0 <= t <= 1:
|
||||
yield t
|
||||
t = b_3a + 2 * (-B) ** 0.5 * math.cos((math.acos(R) - 2 * math.pi) / 3)
|
||||
if 0 <= t <= 1:
|
||||
yield t
|
||||
|
||||
|
||||
class HasAnimationData:
|
||||
animation_data: bpy.types.AnimData
|
||||
|
||||
|
||||
class VMDImporter:
|
||||
def __init__(self, filepath, scale=1.0, bone_mapper=None, use_pose_mode=False, convert_mmd_camera=True, convert_mmd_lamp=True, frame_margin=5, use_mirror=False, use_NLA=False):
|
||||
self.__vmdFile = vmd.File()
|
||||
self.__vmdFile.load(filepath=filepath)
|
||||
logging.debug(str(self.__vmdFile.header))
|
||||
self.__scale = scale
|
||||
self.__convert_mmd_camera = convert_mmd_camera
|
||||
self.__convert_mmd_lamp = convert_mmd_lamp
|
||||
self.__bone_mapper = bone_mapper
|
||||
self.__bone_util_cls = BoneConverterPoseMode if use_pose_mode else BoneConverter
|
||||
self.__frame_margin = frame_margin + 1
|
||||
self.__mirror = use_mirror
|
||||
self.__use_NLA = use_NLA
|
||||
|
||||
@staticmethod
|
||||
def __minRotationDiff(prev_q, curr_q):
|
||||
t1 = (prev_q.w - curr_q.w) ** 2 + (prev_q.x - curr_q.x) ** 2 + (prev_q.y - curr_q.y) ** 2 + (prev_q.z - curr_q.z) ** 2
|
||||
t2 = (prev_q.w + curr_q.w) ** 2 + (prev_q.x + curr_q.x) ** 2 + (prev_q.y + curr_q.y) ** 2 + (prev_q.z + curr_q.z) ** 2
|
||||
# t1 = prev_q.rotation_difference(curr_q).angle
|
||||
# t2 = prev_q.rotation_difference(-curr_q).angle
|
||||
return -curr_q if t2 < t1 else curr_q
|
||||
|
||||
@staticmethod
|
||||
def __setInterpolation(bezier, kp0, kp1):
|
||||
if bezier[0] == bezier[1] and bezier[2] == bezier[3]:
|
||||
kp0.interpolation = "LINEAR"
|
||||
else:
|
||||
kp0.interpolation = "BEZIER"
|
||||
kp0.handle_right_type = "FREE"
|
||||
kp1.handle_left_type = "FREE"
|
||||
d = (kp1.co - kp0.co) / 127.0
|
||||
kp0.handle_right = kp0.co + Vector((d.x * bezier[0], d.y * bezier[1]))
|
||||
kp1.handle_left = kp0.co + Vector((d.x * bezier[2], d.y * bezier[3]))
|
||||
|
||||
@staticmethod
|
||||
def __fixFcurveHandles(fcurve):
|
||||
kp0 = fcurve.keyframe_points[0]
|
||||
kp0.handle_left_type = "FREE"
|
||||
kp0.handle_left = kp0.co + Vector((-1, 0))
|
||||
kp = fcurve.keyframe_points[-1]
|
||||
kp.handle_right_type = "FREE"
|
||||
kp.handle_right = kp.co + Vector((1, 0))
|
||||
|
||||
@staticmethod
|
||||
def __keyframe_insert_inner(fcurves: bpy.types.ActionFCurves, path: str, index: int, frame: float, value: float):
|
||||
fcurve = fcurves.find(path, index=index)
|
||||
if fcurve is None:
|
||||
fcurve = fcurves.new(path, index=index)
|
||||
fcurve.keyframe_points.insert(frame, value, options={"FAST"})
|
||||
|
||||
@staticmethod
|
||||
def __keyframe_insert(fcurves: bpy.types.ActionFCurves, path: str, frame: float, value: Union[int, float, Vector]):
|
||||
if isinstance(value, (int, float)):
|
||||
VMDImporter.__keyframe_insert_inner(fcurves, path, 0, frame, value)
|
||||
|
||||
elif isinstance(value, Vector):
|
||||
VMDImporter.__keyframe_insert_inner(fcurves, path, 0, frame, value[0])
|
||||
VMDImporter.__keyframe_insert_inner(fcurves, path, 1, frame, value[1])
|
||||
VMDImporter.__keyframe_insert_inner(fcurves, path, 2, frame, value[2])
|
||||
|
||||
else:
|
||||
raise TypeError("Unsupported type: {0}".format(type(value)))
|
||||
|
||||
def __getBoneConverter(self, bone):
|
||||
converter = self.__bone_util_cls(bone, self.__scale)
|
||||
mode = bone.rotation_mode
|
||||
compatible_quaternion = self.__minRotationDiff
|
||||
|
||||
class _ConverterWrap:
|
||||
convert_location = converter.convert_location
|
||||
convert_interpolation = converter.convert_interpolation
|
||||
if mode == "QUATERNION":
|
||||
convert_rotation = converter.convert_rotation
|
||||
compatible_rotation = compatible_quaternion
|
||||
elif mode == "AXIS_ANGLE":
|
||||
|
||||
@staticmethod
|
||||
def convert_rotation(rot):
|
||||
(x, y, z), angle = converter.convert_rotation(rot).to_axis_angle()
|
||||
return (angle, x, y, z)
|
||||
|
||||
@staticmethod
|
||||
def compatible_rotation(prev, curr):
|
||||
angle, x, y, z = curr
|
||||
if prev[1] * x + prev[2] * y + prev[3] * z < 0:
|
||||
angle, x, y, z = -angle, -x, -y, -z
|
||||
angle_diff = prev[0] - angle
|
||||
if abs(angle_diff) > math.pi:
|
||||
pi_2 = math.pi * 2
|
||||
bias = -0.5 if angle_diff < 0 else 0.5
|
||||
angle += int(bias + angle_diff / pi_2) * pi_2
|
||||
return (angle, x, y, z)
|
||||
|
||||
else:
|
||||
convert_rotation = lambda rot: converter.convert_rotation(rot).to_euler(mode)
|
||||
compatible_rotation = lambda prev, curr: curr.make_compatible(prev) or curr
|
||||
|
||||
return _ConverterWrap
|
||||
|
||||
def __assign_action(self, target: Union[bpy.types.ID, HasAnimationData], action: bpy.types.Action):
|
||||
if target.animation_data is None:
|
||||
target.animation_data_create()
|
||||
|
||||
if not self.__use_NLA:
|
||||
target.animation_data.action = action
|
||||
else:
|
||||
frame_current = bpy.context.scene.frame_current
|
||||
target_track: bpy.types.NlaTrack = target.animation_data.nla_tracks.new()
|
||||
target_track.name = action.name
|
||||
target_strip = target_track.strips.new(action.name, frame_current, action)
|
||||
target_strip.blend_type = "COMBINE"
|
||||
|
||||
def __assignToArmature(self, armObj, action_name=None):
|
||||
boneAnim = self.__vmdFile.boneAnimation
|
||||
logging.info("---- bone animations:%5d target: %s", len(boneAnim), armObj.name)
|
||||
if len(boneAnim) < 1:
|
||||
return
|
||||
|
||||
action_name = action_name or armObj.name
|
||||
action = bpy.data.actions.new(name=action_name)
|
||||
|
||||
extra_frame = 1 if self.__frame_margin > 1 else 0
|
||||
|
||||
pose_bones = armObj.pose.bones
|
||||
if self.__bone_mapper:
|
||||
pose_bones = self.__bone_mapper(armObj)
|
||||
|
||||
_loc = _rot = lambda i: i
|
||||
if self.__mirror:
|
||||
pose_bones = _MirrorMapper(pose_bones)
|
||||
_loc, _rot = _MirrorMapper.get_location, _MirrorMapper.get_rotation
|
||||
|
||||
class _Dummy:
|
||||
pass
|
||||
|
||||
dummy_keyframe_points = iter(lambda: _Dummy, None)
|
||||
prop_rot_map = {"QUATERNION": "rotation_quaternion", "AXIS_ANGLE": "rotation_axis_angle"}
|
||||
|
||||
bone_name_table = {}
|
||||
for name, keyFrames in boneAnim.items():
|
||||
num_frame = len(keyFrames)
|
||||
if num_frame < 1:
|
||||
continue
|
||||
bone = pose_bones.get(name, None)
|
||||
if bone is None:
|
||||
logging.warning("WARNING: not found bone %s (%d frames)", name, len(keyFrames))
|
||||
continue
|
||||
logging.info("(bone) frames:%5d name: %s", len(keyFrames), name)
|
||||
assert bone_name_table.get(bone.name, name) == name
|
||||
bone_name_table[bone.name] = name
|
||||
|
||||
fcurves = [dummy_keyframe_points] * 7 # x, y, z, r0, r1, r2, (r3)
|
||||
data_path_rot = prop_rot_map.get(bone.rotation_mode, "rotation_euler")
|
||||
bone_rotation = getattr(bone, data_path_rot)
|
||||
default_values = list(bone.location) + list(bone_rotation)
|
||||
data_path = 'pose.bones["%s"].location' % bone.name
|
||||
for axis_i in range(3):
|
||||
fcurves[axis_i] = action.fcurves.new(data_path=data_path, index=axis_i, action_group=bone.name)
|
||||
data_path = 'pose.bones["%s"].%s' % (bone.name, data_path_rot)
|
||||
for axis_i in range(len(bone_rotation)):
|
||||
fcurves[3 + axis_i] = action.fcurves.new(data_path=data_path, index=axis_i, action_group=bone.name)
|
||||
|
||||
for i in range(len(default_values)):
|
||||
c = fcurves[i]
|
||||
c.keyframe_points.add(extra_frame + num_frame)
|
||||
kp_iter = iter(c.keyframe_points)
|
||||
if extra_frame:
|
||||
kp = next(kp_iter)
|
||||
kp.co = (1, default_values[i])
|
||||
kp.interpolation = "LINEAR"
|
||||
fcurves[i] = kp_iter
|
||||
|
||||
converter = self.__getBoneConverter(bone)
|
||||
prev_rot = bone_rotation if extra_frame else None
|
||||
prev_kps, indices = None, tuple(converter.convert_interpolation((0, 16, 32))) + (48,) * len(bone_rotation)
|
||||
keyFrames.sort(key=lambda x: x.frame_number)
|
||||
for k, x, y, z, r0, r1, r2, r3 in zip(keyFrames, *fcurves):
|
||||
frame = k.frame_number + self.__frame_margin
|
||||
loc = converter.convert_location(_loc(k.location))
|
||||
curr_rot = converter.convert_rotation(_rot(k.rotation))
|
||||
if prev_rot is not None:
|
||||
curr_rot = converter.compatible_rotation(prev_rot, curr_rot)
|
||||
# FIXME the rotation interpolation has slightly different result
|
||||
# Blender: rot(x) = prev_rot*(1 - bezier(t)) + curr_rot*bezier(t)
|
||||
# MMD: rot(x) = prev_rot.slerp(curr_rot, factor=bezier(t))
|
||||
prev_rot = curr_rot
|
||||
|
||||
x.co = (frame, loc[0])
|
||||
y.co = (frame, loc[1])
|
||||
z.co = (frame, loc[2])
|
||||
r0.co = (frame, curr_rot[0])
|
||||
r1.co = (frame, curr_rot[1])
|
||||
r2.co = (frame, curr_rot[2])
|
||||
r3.co = (frame, curr_rot[-1])
|
||||
|
||||
curr_kps = (x, y, z, r0, r1, r2, r3)
|
||||
if prev_kps is not None:
|
||||
interp = k.interp
|
||||
for idx, prev_kp, kp in zip(indices, prev_kps, curr_kps):
|
||||
self.__setInterpolation(interp[idx : idx + 16 : 4], prev_kp, kp)
|
||||
prev_kps = curr_kps
|
||||
|
||||
for c in action.fcurves:
|
||||
self.__fixFcurveHandles(c)
|
||||
|
||||
# property animation
|
||||
propertyAnim = self.__vmdFile.propertyAnimation
|
||||
if len(propertyAnim) > 0:
|
||||
logging.info("---- IK animations:%5d target: %s", len(propertyAnim), armObj.name)
|
||||
for keyFrame in propertyAnim:
|
||||
logging.debug("(IK) frame:%5d list: %s", keyFrame.frame_number, keyFrame.ik_states)
|
||||
frame = keyFrame.frame_number + self.__frame_margin
|
||||
for ikName, enable in keyFrame.ik_states:
|
||||
bone = pose_bones.get(ikName, None)
|
||||
if not bone:
|
||||
continue
|
||||
|
||||
self.__keyframe_insert(action.fcurves, f'pose.bones["{bone.name}"].mmd_ik_toggle', frame, enable)
|
||||
|
||||
self.__assign_action(armObj, action)
|
||||
|
||||
# Ensure IK toggle state is set based on the first frame of VMD animation
|
||||
if len(propertyAnim) > 0:
|
||||
# Collect IK states from the first frame
|
||||
first_frame_ik_states = {}
|
||||
first_frame = float('inf')
|
||||
for keyFrame in propertyAnim:
|
||||
frame_num = keyFrame.frame_number
|
||||
if frame_num < first_frame:
|
||||
first_frame = frame_num
|
||||
for ikName, enable in keyFrame.ik_states:
|
||||
first_frame_ik_states[ikName] = enable
|
||||
elif frame_num == first_frame:
|
||||
for ikName, enable in keyFrame.ik_states:
|
||||
if ikName not in first_frame_ik_states:
|
||||
first_frame_ik_states[ikName] = enable
|
||||
# Set the mmd_ik_toggle property for each bone based on the collected first frame IK states
|
||||
for ikName, enable in first_frame_ik_states.items():
|
||||
bone = pose_bones.get(ikName, None)
|
||||
if bone and bone.mmd_ik_toggle != enable:
|
||||
bone.mmd_ik_toggle = enable # This will trigger the _pose_bone_update_mmd_ik_toggle method
|
||||
|
||||
def __assignToMesh(self, meshObj, action_name=None):
|
||||
shapeKeyAnim = self.__vmdFile.shapeKeyAnimation
|
||||
logging.info("---- morph animations:%5d target: %s", len(shapeKeyAnim), meshObj.name)
|
||||
if len(shapeKeyAnim) < 1:
|
||||
return
|
||||
|
||||
action_name = action_name or meshObj.name
|
||||
action = bpy.data.actions.new(name=action_name)
|
||||
|
||||
mirror_map = _MirrorMapper(meshObj.data.shape_keys.key_blocks) if self.__mirror else {}
|
||||
shapeKeyDict = {k: mirror_map.get(k, v) for k, v in meshObj.data.shape_keys.key_blocks.items()}
|
||||
|
||||
from math import ceil, floor
|
||||
|
||||
for name, keyFrames in shapeKeyAnim.items():
|
||||
if name not in shapeKeyDict:
|
||||
logging.warning("WARNING: not found shape key %s (%d frames)", name, len(keyFrames))
|
||||
continue
|
||||
logging.info("(mesh) frames:%5d name: %s", len(keyFrames), name)
|
||||
shapeKey = shapeKeyDict[name]
|
||||
fcurve = action.fcurves.new(data_path='key_blocks["%s"].value' % shapeKey.name)
|
||||
fcurve.keyframe_points.add(len(keyFrames))
|
||||
keyFrames.sort(key=lambda x: x.frame_number)
|
||||
for k, v in zip(keyFrames, fcurve.keyframe_points):
|
||||
v.co = (k.frame_number + self.__frame_margin, k.weight)
|
||||
v.interpolation = "LINEAR"
|
||||
weights = tuple(i.weight for i in keyFrames)
|
||||
shapeKey.slider_min = min(shapeKey.slider_min, floor(min(weights)))
|
||||
shapeKey.slider_max = max(shapeKey.slider_max, ceil(max(weights)))
|
||||
|
||||
self.__assign_action(meshObj.data.shape_keys, action)
|
||||
|
||||
def __assignToRoot(self, rootObj, action_name=None):
|
||||
propertyAnim = self.__vmdFile.propertyAnimation
|
||||
logging.info("---- display animations:%5d target: %s", len(propertyAnim), rootObj.name)
|
||||
if len(propertyAnim) < 1:
|
||||
return
|
||||
|
||||
action_name = action_name or rootObj.name
|
||||
action = bpy.data.actions.new(name=action_name)
|
||||
|
||||
logging.debug("(Display) list(frame, show): %s", [(keyFrame.frame_number, bool(keyFrame.visible)) for keyFrame in propertyAnim])
|
||||
for keyFrame in propertyAnim:
|
||||
self.__keyframe_insert(action.fcurves, "mmd_root.show_meshes", keyFrame.frame_number + self.__frame_margin, float(keyFrame.visible))
|
||||
|
||||
self.__assign_action(rootObj, action)
|
||||
|
||||
@staticmethod
|
||||
def detectCameraChange(fcurve, threshold=10.0):
|
||||
frames = list(fcurve.keyframe_points)
|
||||
frameCount = len(frames)
|
||||
frames.sort(key=lambda x: x.co[0])
|
||||
for i, f in enumerate(frames):
|
||||
if i + 1 < frameCount:
|
||||
n = frames[i + 1]
|
||||
if n.co[0] - f.co[0] <= 1.0 and abs(f.co[1] - n.co[1]) > threshold:
|
||||
f.interpolation = "CONSTANT"
|
||||
|
||||
def __assignToCamera(self, cameraObj, action_name=None):
|
||||
mmdCameraInstance = MMDCamera.convertToMMDCamera(cameraObj, self.__scale)
|
||||
mmdCamera = mmdCameraInstance.object()
|
||||
cameraObj = mmdCameraInstance.camera()
|
||||
|
||||
cameraAnim = self.__vmdFile.cameraAnimation
|
||||
logging.info("(camera) frames:%5d name: %s", len(cameraAnim), mmdCamera.name)
|
||||
if len(cameraAnim) < 1:
|
||||
return
|
||||
|
||||
action_name = action_name or mmdCamera.name
|
||||
parent_action = bpy.data.actions.new(name=action_name)
|
||||
distance_action = bpy.data.actions.new(name=action_name + "_dis")
|
||||
|
||||
_loc = _rot = lambda i: i
|
||||
if self.__mirror:
|
||||
_loc, _rot = _MirrorMapper.get_location, _MirrorMapper.get_rotation3
|
||||
|
||||
fcurves = []
|
||||
for i in range(3):
|
||||
fcurves.append(parent_action.fcurves.new(data_path="location", index=i)) # x, y, z
|
||||
for i in range(3):
|
||||
fcurves.append(parent_action.fcurves.new(data_path="rotation_euler", index=i)) # rx, ry, rz
|
||||
fcurves.append(parent_action.fcurves.new(data_path="mmd_camera.angle")) # fov
|
||||
fcurves.append(parent_action.fcurves.new(data_path="mmd_camera.is_perspective")) # persp
|
||||
fcurves.append(distance_action.fcurves.new(data_path="location", index=1)) # dis
|
||||
for c in fcurves:
|
||||
c.keyframe_points.add(len(cameraAnim))
|
||||
|
||||
prev_kps, indices = None, (0, 8, 4, 12, 12, 12, 16, 20) # x, z, y, rx, ry, rz, dis, fov
|
||||
cameraAnim.sort(key=lambda x: x.frame_number)
|
||||
for k, x, y, z, rx, ry, rz, fov, persp, dis in zip(cameraAnim, *(c.keyframe_points for c in fcurves)):
|
||||
frame = k.frame_number + self.__frame_margin
|
||||
x.co, z.co, y.co = ((frame, val * self.__scale) for val in _loc(k.location))
|
||||
rx.co, rz.co, ry.co = ((frame, val) for val in _rot(k.rotation))
|
||||
fov.co = (frame, math.radians(k.angle))
|
||||
dis.co = (frame, k.distance * self.__scale)
|
||||
persp.co = (frame, k.persp)
|
||||
|
||||
persp.interpolation = "CONSTANT"
|
||||
curr_kps = (x, y, z, rx, ry, rz, dis, fov)
|
||||
if prev_kps is not None:
|
||||
interp = k.interp
|
||||
for idx, prev_kp, kp in zip(indices, prev_kps, curr_kps):
|
||||
self.__setInterpolation(interp[idx : idx + 4 : 2] + interp[idx + 1 : idx + 4 : 2], prev_kp, kp)
|
||||
prev_kps = curr_kps
|
||||
|
||||
for fcurve in fcurves:
|
||||
self.__fixFcurveHandles(fcurve)
|
||||
if fcurve.data_path == "rotation_euler":
|
||||
self.detectCameraChange(fcurve)
|
||||
|
||||
self.__assign_action(mmdCamera, parent_action)
|
||||
self.__assign_action(cameraObj, distance_action)
|
||||
|
||||
@staticmethod
|
||||
def detectLampChange(fcurve, threshold=0.1):
|
||||
frames = list(fcurve.keyframe_points)
|
||||
frameCount = len(frames)
|
||||
frames.sort(key=lambda x: x.co[0])
|
||||
for i, f in enumerate(frames):
|
||||
f.interpolation = "LINEAR"
|
||||
if i + 1 < frameCount:
|
||||
n = frames[i + 1]
|
||||
if n.co[0] - f.co[0] <= 1.0 and abs(f.co[1] - n.co[1]) > threshold:
|
||||
f.interpolation = "CONSTANT"
|
||||
|
||||
def __assignToLamp(self, lampObj, action_name=None):
|
||||
mmdLampInstance = MMDLamp.convertToMMDLamp(lampObj, self.__scale)
|
||||
mmdLamp = mmdLampInstance.object()
|
||||
lampObj = mmdLampInstance.lamp()
|
||||
|
||||
lampAnim = self.__vmdFile.lampAnimation
|
||||
logging.info("(lamp) frames:%5d name: %s", len(lampAnim), mmdLamp.name)
|
||||
if len(lampAnim) < 1:
|
||||
return
|
||||
|
||||
action_name = action_name or mmdLamp.name
|
||||
color_action = bpy.data.actions.new(name=action_name + "_color")
|
||||
location_action = bpy.data.actions.new(name=action_name + "_loc")
|
||||
|
||||
_loc = _MirrorMapper.get_location if self.__mirror else lambda i: i
|
||||
for keyFrame in lampAnim:
|
||||
frame = keyFrame.frame_number + self.__frame_margin
|
||||
self.__keyframe_insert(color_action.fcurves, "color", frame, Vector(keyFrame.color))
|
||||
self.__keyframe_insert(location_action.fcurves, "location", frame, Vector(_loc(keyFrame.direction)).xzy * -1)
|
||||
|
||||
for fcurve in location_action.fcurves:
|
||||
self.detectLampChange(fcurve)
|
||||
|
||||
self.__assign_action(lampObj.data, color_action)
|
||||
self.__assign_action(lampObj, location_action)
|
||||
|
||||
def assign(self, obj, action_name=None):
|
||||
if obj is None:
|
||||
return
|
||||
if action_name is None:
|
||||
action_name = os.path.splitext(os.path.basename(self.__vmdFile.filepath))[0]
|
||||
|
||||
if MMDCamera.isMMDCamera(obj):
|
||||
self.__assignToCamera(obj, action_name + "_camera")
|
||||
elif MMDLamp.isMMDLamp(obj):
|
||||
self.__assignToLamp(obj, action_name + "_lamp")
|
||||
elif getattr(obj.data, "shape_keys", None):
|
||||
self.__assignToMesh(obj, action_name + "_facial")
|
||||
elif obj.type == "ARMATURE":
|
||||
self.__assignToArmature(obj, action_name + "_bone")
|
||||
elif obj.type == "CAMERA" and self.__convert_mmd_camera:
|
||||
self.__assignToCamera(obj, action_name + "_camera")
|
||||
elif obj.type == "LAMP" and self.__convert_mmd_lamp:
|
||||
self.__assignToLamp(obj, action_name + "_lamp")
|
||||
elif obj.mmd_type == "ROOT":
|
||||
self.__assignToRoot(obj, action_name + "_display")
|
||||
else:
|
||||
pass
|
||||
@@ -0,0 +1,260 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
from typing import Iterable, Optional, Any, List, Tuple, Union
|
||||
|
||||
import bpy
|
||||
from bpy.types import Material, NodeTree, Node, NodeSocket, ShaderNodeGroup, ShaderNodeOutputMaterial, NodeLink
|
||||
|
||||
from ..logging_setup import logger
|
||||
from .core.shader import _NodeGroupUtils
|
||||
from .core.material import FnMaterial
|
||||
|
||||
|
||||
def __switchToCyclesRenderEngine() -> None:
|
||||
if bpy.context.scene.render.engine != "CYCLES":
|
||||
logger.debug("Switching render engine to Cycles")
|
||||
bpy.context.scene.render.engine = "CYCLES"
|
||||
|
||||
|
||||
def __exposeNodeTreeInput(in_socket: NodeSocket, name: str, default_value: Any, node_input: Node, shader: NodeTree) -> None:
|
||||
_NodeGroupUtils(shader).new_input_socket(name, in_socket, default_value)
|
||||
|
||||
|
||||
def __exposeNodeTreeOutput(out_socket: NodeSocket, name: str, node_output: Node, shader: NodeTree) -> None:
|
||||
_NodeGroupUtils(shader).new_output_socket(name, out_socket)
|
||||
|
||||
|
||||
def __getMaterialOutput(nodes: bpy.types.Nodes, bl_idname: str) -> Node:
|
||||
o = next((n for n in nodes if n.bl_idname == bl_idname and n.is_active_output), None) or nodes.new(bl_idname)
|
||||
o.is_active_output = True
|
||||
return o
|
||||
|
||||
|
||||
def create_MMDAlphaShader() -> NodeTree:
|
||||
__switchToCyclesRenderEngine()
|
||||
|
||||
if "MMDAlphaShader" in bpy.data.node_groups:
|
||||
logger.debug("Using existing MMDAlphaShader node group")
|
||||
return bpy.data.node_groups["MMDAlphaShader"]
|
||||
|
||||
logger.info("Creating new MMDAlphaShader node group")
|
||||
shader = bpy.data.node_groups.new(name="MMDAlphaShader", type="ShaderNodeTree")
|
||||
|
||||
node_input = shader.nodes.new("NodeGroupInput")
|
||||
node_output = shader.nodes.new("NodeGroupOutput")
|
||||
node_output.location.x += 250
|
||||
node_input.location.x -= 500
|
||||
|
||||
trans = shader.nodes.new("ShaderNodeBsdfTransparent")
|
||||
trans.location.x -= 250
|
||||
trans.location.y += 150
|
||||
mix = shader.nodes.new("ShaderNodeMixShader")
|
||||
|
||||
shader.links.new(mix.inputs[1], trans.outputs["BSDF"])
|
||||
|
||||
__exposeNodeTreeInput(mix.inputs[2], "Shader", None, node_input, shader)
|
||||
__exposeNodeTreeInput(mix.inputs["Fac"], "Alpha", 1.0, node_input, shader)
|
||||
__exposeNodeTreeOutput(mix.outputs["Shader"], "Shader", node_output, shader)
|
||||
|
||||
return shader
|
||||
|
||||
|
||||
def create_MMDBasicShader() -> NodeTree:
|
||||
__switchToCyclesRenderEngine()
|
||||
|
||||
if "MMDBasicShader" in bpy.data.node_groups:
|
||||
logger.debug("Using existing MMDBasicShader node group")
|
||||
return bpy.data.node_groups["MMDBasicShader"]
|
||||
|
||||
logger.info("Creating new MMDBasicShader node group")
|
||||
shader: NodeTree = bpy.data.node_groups.new(name="MMDBasicShader", type="ShaderNodeTree")
|
||||
|
||||
node_input: Node = shader.nodes.new("NodeGroupInput")
|
||||
node_output: Node = shader.nodes.new("NodeGroupOutput")
|
||||
node_output.location.x += 250
|
||||
node_input.location.x -= 500
|
||||
|
||||
dif: Node = shader.nodes.new("ShaderNodeBsdfDiffuse")
|
||||
dif.location.x -= 250
|
||||
dif.location.y += 150
|
||||
glo: Node = shader.nodes.new("ShaderNodeBsdfAnisotropic")
|
||||
glo.location.x -= 250
|
||||
glo.location.y -= 150
|
||||
mix: Node = shader.nodes.new("ShaderNodeMixShader")
|
||||
shader.links.new(mix.inputs[1], dif.outputs["BSDF"])
|
||||
shader.links.new(mix.inputs[2], glo.outputs["BSDF"])
|
||||
|
||||
__exposeNodeTreeInput(dif.inputs["Color"], "diffuse", [1.0, 1.0, 1.0, 1.0], node_input, shader)
|
||||
__exposeNodeTreeInput(glo.inputs["Color"], "glossy", [1.0, 1.0, 1.0, 1.0], node_input, shader)
|
||||
__exposeNodeTreeInput(glo.inputs["Roughness"], "glossy_rough", 0.0, node_input, shader)
|
||||
__exposeNodeTreeInput(mix.inputs["Fac"], "reflection", 0.02, node_input, shader)
|
||||
__exposeNodeTreeOutput(mix.outputs["Shader"], "shader", node_output, shader)
|
||||
|
||||
return shader
|
||||
|
||||
|
||||
def __enum_linked_nodes(node: Node) -> Iterable[Node]:
|
||||
yield node
|
||||
if node.parent:
|
||||
yield node.parent
|
||||
for n in set(l.from_node for i in node.inputs for l in i.links):
|
||||
yield from __enum_linked_nodes(n)
|
||||
|
||||
|
||||
def __cleanNodeTree(material: Material) -> None:
|
||||
logger.debug(f"Cleaning node tree for material: {material.name}")
|
||||
nodes = material.node_tree.nodes
|
||||
node_names = set(n.name for n in nodes)
|
||||
for o in (n for n in nodes if n.bl_idname in {"ShaderNodeOutput", "ShaderNodeOutputMaterial"}):
|
||||
if any(i.is_linked for i in o.inputs):
|
||||
node_names -= set(linked.name for linked in __enum_linked_nodes(o))
|
||||
for name in node_names:
|
||||
nodes.remove(nodes[name])
|
||||
|
||||
|
||||
def convertToCyclesShader(obj: bpy.types.Object, use_principled: bool = False, clean_nodes: bool = False, subsurface: float = 0.001) -> None:
|
||||
logger.info(f"Converting {obj.name} to Cycles shader (use_principled={use_principled}, clean_nodes={clean_nodes})")
|
||||
__switchToCyclesRenderEngine()
|
||||
convertToBlenderShader(obj, use_principled, clean_nodes, subsurface)
|
||||
|
||||
|
||||
def convertToBlenderShader(obj: bpy.types.Object, use_principled: bool = False, clean_nodes: bool = False, subsurface: float = 0.001) -> None:
|
||||
for i in obj.material_slots:
|
||||
if not i.material:
|
||||
continue
|
||||
if not i.material.use_nodes:
|
||||
logger.debug(f"Enabling nodes for material: {i.material.name}")
|
||||
i.material.use_nodes = True
|
||||
__convertToMMDBasicShader(i.material)
|
||||
if use_principled:
|
||||
logger.debug(f"Converting material to Principled BSDF: {i.material.name}")
|
||||
__convertToPrincipledBsdf(i.material, subsurface)
|
||||
if clean_nodes:
|
||||
__cleanNodeTree(i.material)
|
||||
|
||||
def convertToMMDShader(obj: bpy.types.Object) -> None:
|
||||
"""BSDF -> MMDShaderDev conversion."""
|
||||
logger.info(f"Converting {obj.name} to MMD shader")
|
||||
for i in obj.material_slots:
|
||||
if not i.material:
|
||||
continue
|
||||
if not i.material.use_nodes:
|
||||
logger.debug(f"Enabling nodes for material: {i.material.name}")
|
||||
i.material.use_nodes = True
|
||||
FnMaterial.convert_to_mmd_material(i.material)
|
||||
|
||||
def __convertToMMDBasicShader(material: Material) -> None:
|
||||
logger.debug(f"Converting material to MMD Basic Shader: {material.name}")
|
||||
# TODO: test me
|
||||
mmd_basic_shader_grp = create_MMDBasicShader()
|
||||
mmd_alpha_shader_grp = create_MMDAlphaShader()
|
||||
|
||||
if not any(filter(lambda x: isinstance(x, ShaderNodeGroup) and x.node_tree.name in {"MMDBasicShader", "MMDAlphaShader"}, material.node_tree.nodes)):
|
||||
# Add nodes for Cycles Render
|
||||
shader: ShaderNodeGroup = material.node_tree.nodes.new("ShaderNodeGroup")
|
||||
shader.node_tree = mmd_basic_shader_grp
|
||||
shader.inputs[0].default_value[:3] = material.diffuse_color[:3]
|
||||
shader.inputs[1].default_value[:3] = material.specular_color[:3]
|
||||
shader.inputs["glossy_rough"].default_value = 1.0 / getattr(material, "specular_hardness", 50)
|
||||
outplug = shader.outputs[0]
|
||||
|
||||
location = shader.location.copy()
|
||||
location.x -= 1000
|
||||
|
||||
alpha_value = 1.0
|
||||
if len(material.diffuse_color) > 3:
|
||||
alpha_value = material.diffuse_color[3]
|
||||
|
||||
if alpha_value < 1.0:
|
||||
logger.debug(f"Material has alpha: {material.name}, alpha={alpha_value}")
|
||||
alpha_shader: ShaderNodeGroup = material.node_tree.nodes.new("ShaderNodeGroup")
|
||||
alpha_shader.location.x = shader.location.x + 250
|
||||
alpha_shader.location.y = shader.location.y - 150
|
||||
alpha_shader.node_tree = mmd_alpha_shader_grp
|
||||
alpha_shader.inputs[1].default_value = alpha_value
|
||||
material.node_tree.links.new(alpha_shader.inputs[0], outplug)
|
||||
outplug = alpha_shader.outputs[0]
|
||||
|
||||
material_output: ShaderNodeOutputMaterial = __getMaterialOutput(material.node_tree.nodes, "ShaderNodeOutputMaterial")
|
||||
material.node_tree.links.new(material_output.inputs["Surface"], outplug)
|
||||
material_output.location.x = shader.location.x + 500
|
||||
material_output.location.y = shader.location.y - 150
|
||||
|
||||
|
||||
def __convertToPrincipledBsdf(material: Material, subsurface: float) -> None:
|
||||
logger.debug(f"Converting material to Principled BSDF: {material.name}")
|
||||
node_names = set()
|
||||
for s in (n for n in material.node_tree.nodes if isinstance(n, ShaderNodeGroup)):
|
||||
if s.node_tree.name == "MMDBasicShader":
|
||||
l: NodeLink
|
||||
for l in s.outputs[0].links:
|
||||
to_node = l.to_node
|
||||
# assuming there is no bpy.types.NodeReroute between MMDBasicShader and MMDAlphaShader
|
||||
if isinstance(to_node, ShaderNodeGroup) and to_node.node_tree.name == "MMDAlphaShader":
|
||||
__switchToPrincipledBsdf(material.node_tree, s, subsurface, node_alpha=to_node)
|
||||
node_names.add(to_node.name)
|
||||
else:
|
||||
__switchToPrincipledBsdf(material.node_tree, s, subsurface)
|
||||
node_names.add(s.name)
|
||||
elif s.node_tree.name == "MMDShaderDev":
|
||||
__switchToPrincipledBsdf(material.node_tree, s, subsurface)
|
||||
node_names.add(s.name)
|
||||
# remove MMD shader nodes
|
||||
nodes = material.node_tree.nodes
|
||||
for name in node_names:
|
||||
nodes.remove(nodes[name])
|
||||
|
||||
|
||||
def __switchToPrincipledBsdf(node_tree: NodeTree, node_basic: ShaderNodeGroup, subsurface: float, node_alpha: Optional[ShaderNodeGroup] = None) -> None:
|
||||
logger.debug(f"Switching to Principled BSDF: {node_basic.name}")
|
||||
shader: Node = node_tree.nodes.new("ShaderNodeBsdfPrincipled")
|
||||
shader.parent = node_basic.parent
|
||||
shader.location.x = node_basic.location.x
|
||||
shader.location.y = node_basic.location.y
|
||||
|
||||
alpha_socket_name = "Alpha"
|
||||
if node_basic.node_tree.name == "MMDShaderDev":
|
||||
node_alpha, alpha_socket_name = node_basic, "Base Alpha"
|
||||
if "Base Tex" in node_basic.inputs and node_basic.inputs["Base Tex"].is_linked:
|
||||
node_tree.links.new(node_basic.inputs["Base Tex"].links[0].from_socket, shader.inputs["Base Color"])
|
||||
elif "Diffuse Color" in node_basic.inputs:
|
||||
shader.inputs["Base Color"].default_value[:3] = node_basic.inputs["Diffuse Color"].default_value[:3]
|
||||
elif "diffuse" in node_basic.inputs:
|
||||
shader.inputs["Base Color"].default_value[:3] = node_basic.inputs["diffuse"].default_value[:3]
|
||||
if node_basic.inputs["diffuse"].is_linked:
|
||||
node_tree.links.new(node_basic.inputs["diffuse"].links[0].from_socket, shader.inputs["Base Color"])
|
||||
|
||||
shader.inputs["IOR"].default_value = 1.0
|
||||
shader.inputs["Subsurface Weight"].default_value = subsurface
|
||||
|
||||
output_links = node_basic.outputs[0].links
|
||||
if node_alpha:
|
||||
output_links = node_alpha.outputs[0].links
|
||||
shader.parent = node_alpha.parent or shader.parent
|
||||
shader.location.x = node_alpha.location.x
|
||||
|
||||
if alpha_socket_name in node_alpha.inputs:
|
||||
if "Alpha" in shader.inputs:
|
||||
shader.inputs["Alpha"].default_value = node_alpha.inputs[alpha_socket_name].default_value
|
||||
if node_alpha.inputs[alpha_socket_name].is_linked:
|
||||
node_tree.links.new(node_alpha.inputs[alpha_socket_name].links[0].from_socket, shader.inputs["Alpha"])
|
||||
else:
|
||||
shader.inputs["Transmission"].default_value = 1 - node_alpha.inputs[alpha_socket_name].default_value
|
||||
if node_alpha.inputs[alpha_socket_name].is_linked:
|
||||
node_invert = node_tree.nodes.new("ShaderNodeMath")
|
||||
node_invert.parent = shader.parent
|
||||
node_invert.location.x = node_alpha.location.x - 250
|
||||
node_invert.location.y = node_alpha.location.y - 300
|
||||
node_invert.operation = "SUBTRACT"
|
||||
node_invert.use_clamp = True
|
||||
node_invert.inputs[0].default_value = 1
|
||||
node_tree.links.new(node_alpha.inputs[alpha_socket_name].links[0].from_socket, node_invert.inputs[1])
|
||||
node_tree.links.new(node_invert.outputs[0], shader.inputs["Transmission"])
|
||||
|
||||
for l in output_links:
|
||||
node_tree.links.new(shader.outputs[0], l.to_socket)
|
||||
@@ -0,0 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
@@ -0,0 +1,451 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import bpy
|
||||
from bpy.props import BoolProperty, StringProperty, FloatProperty
|
||||
from bpy.types import Operator, Context, Object, Material
|
||||
|
||||
from typing import Set, Dict, Any, List, Tuple, Optional, Union, cast
|
||||
|
||||
from .. import cycles_converter
|
||||
from ..core.exceptions import MaterialNotFoundError
|
||||
from ..core.material import FnMaterial
|
||||
from ..core.shader import _NodeGroupUtils
|
||||
from ....core.logging_setup import logger
|
||||
import traceback
|
||||
|
||||
|
||||
class ConvertMaterialsForCycles(Operator):
|
||||
bl_idname = "mmd_tools.convert_materials_for_cycles"
|
||||
bl_label = "Convert Materials For Cycles"
|
||||
bl_description = "Convert materials of selected objects for Cycles."
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
use_principled: BoolProperty(
|
||||
name="Convert to Principled BSDF",
|
||||
description="Convert MMD shader nodes to Principled BSDF as well if enabled",
|
||||
default=False,
|
||||
options={"SKIP_SAVE"},
|
||||
)
|
||||
|
||||
clean_nodes: BoolProperty(
|
||||
name="Clean Nodes",
|
||||
description="Remove redundant nodes as well if enabled. Disable it to keep node data.",
|
||||
default=False,
|
||||
options={"SKIP_SAVE"},
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
return next((x for x in context.selected_objects if x.type == "MESH"), None) is not None
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
layout = self.layout
|
||||
layout.prop(self, "use_principled")
|
||||
layout.prop(self, "clean_nodes")
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
try:
|
||||
context.scene.render.engine = "CYCLES"
|
||||
except Exception:
|
||||
logger.error(f"Failed to change to Cycles render engine: {traceback.format_exc()}")
|
||||
self.report({"ERROR"}, " * Failed to change to Cycles render engine.")
|
||||
return {"CANCELLED"}
|
||||
|
||||
logger.info(f"Converting materials for Cycles with principled={self.use_principled}, clean_nodes={self.clean_nodes}")
|
||||
for obj in (x for x in context.selected_objects if x.type == "MESH"):
|
||||
logger.debug(f"Converting materials for object: {obj.name}")
|
||||
cycles_converter.convertToCyclesShader(obj, use_principled=self.use_principled, clean_nodes=self.clean_nodes)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ConvertMaterials(Operator):
|
||||
bl_idname = "mmd_tools.convert_materials"
|
||||
bl_label = "Convert Materials"
|
||||
bl_description = "Convert materials of selected objects."
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
use_principled: BoolProperty(
|
||||
name="Convert to Principled BSDF",
|
||||
description="Convert MMD shader nodes to Principled BSDF as well if enabled",
|
||||
default=True,
|
||||
options={"SKIP_SAVE"},
|
||||
)
|
||||
|
||||
clean_nodes: BoolProperty(
|
||||
name="Clean Nodes",
|
||||
description="Remove redundant nodes as well if enabled. Disable it to keep node data.",
|
||||
default=True,
|
||||
options={"SKIP_SAVE"},
|
||||
)
|
||||
|
||||
subsurface: FloatProperty(
|
||||
name="Subsurface",
|
||||
default=0.001,
|
||||
soft_min=0.000,
|
||||
soft_max=1.000,
|
||||
precision=3,
|
||||
options={"SKIP_SAVE"},
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
return next((x for x in context.selected_objects if x.type == "MESH"), None) is not None
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
logger.info(f"Converting materials with principled={self.use_principled}, clean_nodes={self.clean_nodes}, subsurface={self.subsurface}")
|
||||
for obj in context.selected_objects:
|
||||
if obj.type != "MESH":
|
||||
continue
|
||||
logger.debug(f"Converting materials for object: {obj.name}")
|
||||
cycles_converter.convertToBlenderShader(obj, use_principled=self.use_principled, clean_nodes=self.clean_nodes, subsurface=self.subsurface)
|
||||
return {"FINISHED"}
|
||||
|
||||
class ConvertBSDFMaterials(Operator):
|
||||
bl_idname = 'mmd_tools.convert_bsdf_materials'
|
||||
bl_label = 'Convert Blender Materials'
|
||||
bl_description = 'Convert materials of selected objects.'
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
return next((x for x in context.selected_objects if x.type == 'MESH'), None) is not None
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
logger.info("Converting BSDF materials to MMD shader")
|
||||
for obj in context.selected_objects:
|
||||
if obj.type != 'MESH':
|
||||
continue
|
||||
logger.debug(f"Converting BSDF materials for object: {obj.name}")
|
||||
cycles_converter.convertToMMDShader(obj)
|
||||
return {'FINISHED'}
|
||||
|
||||
class _OpenTextureBase:
|
||||
"""Create a texture for mmd model material."""
|
||||
|
||||
bl_options: Set[str] = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
filepath: StringProperty(
|
||||
name="File Path",
|
||||
description="Filepath used for importing the file",
|
||||
maxlen=1024,
|
||||
subtype="FILE_PATH",
|
||||
)
|
||||
|
||||
use_filter_image: BoolProperty(
|
||||
default=True,
|
||||
options={"HIDDEN"},
|
||||
)
|
||||
|
||||
def invoke(self, context: Context, event: Any) -> Set[str]:
|
||||
context.window_manager.fileselect_add(self)
|
||||
return {"RUNNING_MODAL"}
|
||||
|
||||
|
||||
class OpenTexture(Operator, _OpenTextureBase):
|
||||
bl_idname = "mmd_tools.material_open_texture"
|
||||
bl_label = "Open Texture"
|
||||
bl_description = "Create main texture of active material"
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
mat = context.active_object.active_material
|
||||
if not mat:
|
||||
logger.error("No active material found")
|
||||
return {"CANCELLED"}
|
||||
|
||||
logger.info(f"Creating texture for material: {mat.name} from {self.filepath}")
|
||||
fnMat = FnMaterial(mat)
|
||||
fnMat.create_texture(self.filepath)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RemoveTexture(Operator):
|
||||
"""Create a texture for mmd model material."""
|
||||
|
||||
bl_idname = "mmd_tools.material_remove_texture"
|
||||
bl_label = "Remove Texture"
|
||||
bl_description = "Remove main texture of active material"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
mat = context.active_object.active_material
|
||||
if not mat:
|
||||
logger.error("No active material found")
|
||||
return {"CANCELLED"}
|
||||
|
||||
logger.info(f"Removing texture from material: {mat.name}")
|
||||
fnMat = FnMaterial(mat)
|
||||
fnMat.remove_texture()
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class OpenSphereTextureSlot(Operator, _OpenTextureBase):
|
||||
"""Create a texture for mmd model material."""
|
||||
|
||||
bl_idname = "mmd_tools.material_open_sphere_texture"
|
||||
bl_label = "Open Sphere Texture"
|
||||
bl_description = "Create sphere texture of active material"
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
mat = context.active_object.active_material
|
||||
if not mat:
|
||||
logger.error("No active material found")
|
||||
return {"CANCELLED"}
|
||||
|
||||
logger.info(f"Creating sphere texture for material: {mat.name} from {self.filepath}")
|
||||
fnMat = FnMaterial(mat)
|
||||
fnMat.create_sphere_texture(self.filepath, context.active_object)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RemoveSphereTexture(Operator):
|
||||
"""Create a texture for mmd model material."""
|
||||
|
||||
bl_idname = "mmd_tools.material_remove_sphere_texture"
|
||||
bl_label = "Remove Sphere Texture"
|
||||
bl_description = "Remove sphere texture of active material"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
mat = context.active_object.active_material
|
||||
if not mat:
|
||||
logger.error("No active material found")
|
||||
return {"CANCELLED"}
|
||||
|
||||
logger.info(f"Removing sphere texture from material: {mat.name}")
|
||||
fnMat = FnMaterial(mat)
|
||||
fnMat.remove_sphere_texture()
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class MoveMaterialUp(Operator):
|
||||
bl_idname = "mmd_tools.move_material_up"
|
||||
bl_label = "Move Material Up"
|
||||
bl_description = "Moves selected material one slot up"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
obj = context.active_object
|
||||
valid_mesh = obj and obj.type == "MESH" and obj.mmd_type == "NONE"
|
||||
return bool(valid_mesh and obj.active_material_index > 0)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
current_idx = obj.active_material_index
|
||||
prev_index = current_idx - 1
|
||||
|
||||
logger.debug(f"Moving material {current_idx} up to position {prev_index} for object {obj.name}")
|
||||
try:
|
||||
FnMaterial.swap_materials(obj, current_idx, prev_index, reverse=True, swap_slots=True)
|
||||
except MaterialNotFoundError:
|
||||
logger.error(f"Materials not found for indices {current_idx} and {prev_index}")
|
||||
self.report({"ERROR"}, "Materials not found")
|
||||
return {"CANCELLED"}
|
||||
obj.active_material_index = prev_index
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class MoveMaterialDown(Operator):
|
||||
bl_idname = "mmd_tools.move_material_down"
|
||||
bl_label = "Move Material Down"
|
||||
bl_description = "Moves the selected material one slot down"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
obj = context.active_object
|
||||
valid_mesh = obj and obj.type == "MESH" and obj.mmd_type == "NONE"
|
||||
return bool(valid_mesh and obj.active_material_index < len(obj.material_slots) - 1)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
current_idx = obj.active_material_index
|
||||
next_index = current_idx + 1
|
||||
|
||||
logger.debug(f"Moving material {current_idx} down to position {next_index} for object {obj.name}")
|
||||
try:
|
||||
FnMaterial.swap_materials(obj, current_idx, next_index, reverse=True, swap_slots=True)
|
||||
except MaterialNotFoundError:
|
||||
logger.error(f"Materials not found for indices {current_idx} and {next_index}")
|
||||
self.report({"ERROR"}, "Materials not found")
|
||||
return {"CANCELLED"}
|
||||
obj.active_material_index = next_index
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class EdgePreviewSetup(Operator):
|
||||
bl_idname = "mmd_tools.edge_preview_setup"
|
||||
bl_label = "Edge Preview Setup"
|
||||
bl_description = 'Preview toon edge settings of active model using "Solidify" modifier'
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
action: bpy.props.EnumProperty(
|
||||
name="Action",
|
||||
description="Select action",
|
||||
items=[
|
||||
("CREATE", "Create", "Create toon edge", 0),
|
||||
("CLEAN", "Clean", "Clear toon edge", 1),
|
||||
],
|
||||
default="CREATE",
|
||||
)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
from ..core.model import FnModel
|
||||
|
||||
root = FnModel.find_root_object(context.active_object)
|
||||
if root is None:
|
||||
logger.error("No MMD model root found")
|
||||
self.report({"ERROR"}, "Select a MMD model")
|
||||
return {"CANCELLED"}
|
||||
|
||||
if self.action == "CLEAN":
|
||||
logger.info(f"Cleaning toon edge for model: {root.name}")
|
||||
for obj in FnModel.iterate_mesh_objects(root):
|
||||
self.__clean_toon_edge(obj)
|
||||
else:
|
||||
from ..bpyutils import Props
|
||||
|
||||
logger.info(f"Creating toon edge for model: {root.name}")
|
||||
scale = 0.2 * getattr(root, Props.empty_display_size)
|
||||
counts = sum(self.__create_toon_edge(obj, scale) for obj in FnModel.iterate_mesh_objects(root))
|
||||
logger.info(f"Created {counts} toon edge(s)")
|
||||
self.report({"INFO"}, "Created %d toon edge(s)" % counts)
|
||||
return {"FINISHED"}
|
||||
|
||||
def __clean_toon_edge(self, obj: Object) -> None:
|
||||
logger.debug(f"Cleaning toon edge for object: {obj.name}")
|
||||
if "mmd_edge_preview" in obj.modifiers:
|
||||
obj.modifiers.remove(obj.modifiers["mmd_edge_preview"])
|
||||
|
||||
if "mmd_edge_preview" in obj.vertex_groups:
|
||||
obj.vertex_groups.remove(obj.vertex_groups["mmd_edge_preview"])
|
||||
|
||||
FnMaterial.clean_materials(obj, can_remove=lambda m: m and m.name.startswith("mmd_edge."))
|
||||
|
||||
def __create_toon_edge(self, obj: Object, scale: float = 1.0) -> int:
|
||||
logger.debug(f"Creating toon edge for object: {obj.name} with scale {scale}")
|
||||
self.__clean_toon_edge(obj)
|
||||
materials = obj.data.materials
|
||||
material_offset = len(materials)
|
||||
for m in tuple(materials):
|
||||
if m and m.mmd_material.enabled_toon_edge:
|
||||
mat_edge = self.__get_edge_material("mmd_edge." + m.name, m.mmd_material.edge_color, materials)
|
||||
materials.append(mat_edge)
|
||||
elif material_offset > 1:
|
||||
mat_edge = self.__get_edge_material("mmd_edge.disabled", (0, 0, 0, 0), materials)
|
||||
materials.append(mat_edge)
|
||||
if len(materials) > material_offset:
|
||||
mod = obj.modifiers.get("mmd_edge_preview", None)
|
||||
if mod is None:
|
||||
mod = obj.modifiers.new("mmd_edge_preview", "SOLIDIFY")
|
||||
mod.material_offset = material_offset
|
||||
mod.thickness_vertex_group = 1e-3 # avoid overlapped faces
|
||||
mod.use_flip_normals = True
|
||||
mod.use_rim = False
|
||||
mod.offset = 1
|
||||
self.__create_edge_preview_group(obj)
|
||||
mod.thickness = scale
|
||||
mod.vertex_group = "mmd_edge_preview"
|
||||
return len(materials) - material_offset
|
||||
|
||||
def __create_edge_preview_group(self, obj: Object) -> None:
|
||||
vertices, materials = obj.data.vertices, obj.data.materials
|
||||
weight_map = {i: m.mmd_material.edge_weight for i, m in enumerate(materials) if m}
|
||||
scale_map: Dict[int, float] = {}
|
||||
vg_scale_index = obj.vertex_groups.find("mmd_edge_scale")
|
||||
if vg_scale_index >= 0:
|
||||
scale_map = {v.index: g.weight for v in vertices for g in v.groups if g.group == vg_scale_index}
|
||||
vg_edge_preview = obj.vertex_groups.new(name="mmd_edge_preview")
|
||||
for i, mi in {v: f.material_index for f in reversed(obj.data.polygons) for v in f.vertices}.items():
|
||||
weight = scale_map.get(i, 1.0) * weight_map.get(mi, 1.0) * 0.02
|
||||
vg_edge_preview.add(index=[i], weight=weight, type="REPLACE")
|
||||
|
||||
def __get_edge_material(self, mat_name: str, edge_color: Tuple[float, float, float, float], materials: List[Material]) -> Material:
|
||||
if mat_name in materials:
|
||||
return materials[mat_name]
|
||||
mat = bpy.data.materials.get(mat_name, None)
|
||||
if mat is None:
|
||||
mat = bpy.data.materials.new(mat_name)
|
||||
mmd_mat = mat.mmd_material
|
||||
# note: edge affects ground shadow
|
||||
mmd_mat.is_double_sided = mmd_mat.enabled_drop_shadow = False
|
||||
mmd_mat.enabled_self_shadow_map = mmd_mat.enabled_self_shadow = False
|
||||
# mmd_mat.enabled_self_shadow_map = True # for blender 2.78+ BI viewport only
|
||||
mmd_mat.diffuse_color = mmd_mat.specular_color = (0, 0, 0)
|
||||
mmd_mat.ambient_color = edge_color[:3]
|
||||
mmd_mat.alpha = edge_color[3]
|
||||
mmd_mat.edge_color = edge_color
|
||||
self.__make_shader(mat)
|
||||
return mat
|
||||
|
||||
def __make_shader(self, m: Material) -> None:
|
||||
m.use_nodes = True
|
||||
nodes, links = m.node_tree.nodes, m.node_tree.links
|
||||
|
||||
node_shader = nodes.get("mmd_edge_preview", None)
|
||||
if node_shader is None or not any(s.is_linked for s in node_shader.outputs):
|
||||
XPOS, YPOS = 210, 110
|
||||
nodes.clear()
|
||||
node_shader = nodes.new("ShaderNodeGroup")
|
||||
node_shader.name = "mmd_edge_preview"
|
||||
node_shader.location = (0, 0)
|
||||
node_shader.width = 200
|
||||
node_shader.node_tree = self.__get_edge_preview_shader()
|
||||
|
||||
node_out = nodes.new("ShaderNodeOutputMaterial")
|
||||
node_out.location = (XPOS * 2, YPOS * 0)
|
||||
links.new(node_shader.outputs["Shader"], node_out.inputs["Surface"])
|
||||
|
||||
node_shader.inputs["Color"].default_value = m.mmd_material.edge_color
|
||||
node_shader.inputs["Alpha"].default_value = m.mmd_material.edge_color[3]
|
||||
|
||||
def __get_edge_preview_shader(self) -> bpy.types.NodeTree:
|
||||
group_name = "MMDEdgePreview"
|
||||
shader = bpy.data.node_groups.get(group_name, None) or bpy.data.node_groups.new(name=group_name, type="ShaderNodeTree")
|
||||
if len(shader.nodes):
|
||||
return shader
|
||||
|
||||
ng = _NodeGroupUtils(shader)
|
||||
|
||||
node_input = ng.new_node("NodeGroupInput", (-5, 0))
|
||||
node_output = ng.new_node("NodeGroupOutput", (3, 0))
|
||||
|
||||
############################################################################
|
||||
node_color = ng.new_node("ShaderNodeMixRGB", (-1, -1.5))
|
||||
node_color.mute = True
|
||||
|
||||
ng.new_input_socket("Color", node_color.inputs["Color1"])
|
||||
|
||||
############################################################################
|
||||
node_ray = ng.new_node("ShaderNodeLightPath", (-3, 1.5))
|
||||
node_geo = ng.new_node("ShaderNodeNewGeometry", (-3, 0))
|
||||
node_max = ng.new_math_node("MAXIMUM", (-2, 1.5))
|
||||
node_max.mute = True
|
||||
node_gt = ng.new_math_node("GREATER_THAN", (-1, 1))
|
||||
node_alpha = ng.new_math_node("MULTIPLY", (0, 1))
|
||||
node_trans = ng.new_node("ShaderNodeBsdfTransparent", (0, 0))
|
||||
node_rgb = ng.new_node("ShaderNodeBackground", (0, -0.5))
|
||||
node_mix = ng.new_node("ShaderNodeMixShader", (1, 0.5))
|
||||
|
||||
links = ng.links
|
||||
links.new(node_ray.outputs["Is Camera Ray"], node_max.inputs[0])
|
||||
links.new(node_ray.outputs["Is Glossy Ray"], node_max.inputs[1])
|
||||
links.new(node_max.outputs["Value"], node_gt.inputs[0])
|
||||
links.new(node_geo.outputs["Backfacing"], node_gt.inputs[1])
|
||||
links.new(node_gt.outputs["Value"], node_alpha.inputs[0])
|
||||
links.new(node_alpha.outputs["Value"], node_mix.inputs["Fac"])
|
||||
links.new(node_trans.outputs["BSDF"], node_mix.inputs[1])
|
||||
links.new(node_rgb.outputs[0], node_mix.inputs[2])
|
||||
links.new(node_color.outputs["Color"], node_rgb.inputs["Color"])
|
||||
|
||||
ng.new_input_socket("Alpha", node_alpha.inputs[1])
|
||||
ng.new_output_socket("Shader", node_mix.outputs["Shader"])
|
||||
|
||||
return shader
|
||||
@@ -0,0 +1,339 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import re
|
||||
from typing import List, Dict, Any, Set, Optional, Tuple, Union, Type
|
||||
|
||||
import bpy
|
||||
from bpy.types import Context, Object, Operator, ShapeKey
|
||||
|
||||
from .. import utils
|
||||
from ..bpyutils import FnContext, FnObject
|
||||
from ..core.bone import FnBone
|
||||
from ..core.model import FnModel, Model
|
||||
from ..core.morph import FnMorph
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
class SelectObject(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.object_select"
|
||||
bl_label = "Select Object"
|
||||
bl_description = "Select the object"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
name: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="The object name",
|
||||
default="",
|
||||
options={"HIDDEN", "SKIP_SAVE"},
|
||||
)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
logger.debug(f"Selecting object: {self.name}")
|
||||
utils.selectAObject(context.scene.objects[self.name])
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class MoveObject(bpy.types.Operator, utils.ItemMoveOp):
|
||||
bl_idname = "mmd_tools.object_move"
|
||||
bl_label = "Move Object"
|
||||
bl_description = "Move active object up/down in the list"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
__PREFIX_REGEXP = re.compile(r"(?P<prefix>[0-9A-Z]{3}_)(?P<name>.*)")
|
||||
|
||||
@classmethod
|
||||
def set_index(cls, obj: Object, index: int) -> None:
|
||||
m = cls.__PREFIX_REGEXP.match(obj.name)
|
||||
name = m.group("name") if m else obj.name
|
||||
obj.name = "%s_%s" % (utils.int2base(index, 36, 3), name)
|
||||
|
||||
@classmethod
|
||||
def get_name(cls, obj: Object, prefix: Optional[str] = None) -> str:
|
||||
m = cls.__PREFIX_REGEXP.match(obj.name)
|
||||
name = m.group("name") if m else obj.name
|
||||
return name[len(prefix) :] if prefix and name.startswith(prefix) else name
|
||||
|
||||
@classmethod
|
||||
def normalize_indices(cls, objects: List[Object]) -> None:
|
||||
for i, x in enumerate(objects):
|
||||
cls.set_index(x, i)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
return context.active_object is not None
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
objects = self.__get_objects(obj)
|
||||
if obj not in objects:
|
||||
logger.error(f'Cannot move object "{obj.name}"')
|
||||
self.report({"ERROR"}, f'Can not move object "{obj.name}"')
|
||||
return {"CANCELLED"}
|
||||
|
||||
objects.sort(key=lambda x: x.name)
|
||||
logger.debug(f"Moving object {obj.name} {self.type}")
|
||||
self.move(objects, objects.index(obj), self.type)
|
||||
self.normalize_indices(objects)
|
||||
return {"FINISHED"}
|
||||
|
||||
def __get_objects(self, obj: Object) -> Any:
|
||||
class __MovableList(list):
|
||||
def move(self, index_old: int, index_new: int) -> None:
|
||||
item = self[index_old]
|
||||
self.remove(item)
|
||||
self.insert(index_new, item)
|
||||
|
||||
objects = []
|
||||
root = FnModel.find_root_object(obj)
|
||||
if root:
|
||||
rig = Model(root)
|
||||
if obj.mmd_type == "NONE" and obj.type == "MESH":
|
||||
objects = rig.meshes()
|
||||
elif obj.mmd_type == "RIGID_BODY":
|
||||
objects = rig.rigidBodies()
|
||||
elif obj.mmd_type == "JOINT":
|
||||
objects = rig.joints()
|
||||
return __MovableList(objects)
|
||||
|
||||
|
||||
class CleanShapeKeys(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.clean_shape_keys"
|
||||
bl_label = "Clean Shape Keys"
|
||||
bl_description = "Remove unused shape keys of selected mesh objects"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
return any(o.type == "MESH" for o in context.selected_objects)
|
||||
|
||||
@staticmethod
|
||||
def __can_remove(key_block: ShapeKey) -> bool:
|
||||
if key_block.relative_key == key_block:
|
||||
return False # Basis
|
||||
for v0, v1 in zip(key_block.relative_key.data, key_block.data):
|
||||
if v0.co != v1.co:
|
||||
return False
|
||||
return True
|
||||
|
||||
def __shape_key_clean(self, obj: Object, key_blocks: List[ShapeKey]) -> None:
|
||||
for kb in key_blocks:
|
||||
if self.__can_remove(kb):
|
||||
logger.debug(f"Removing unused shape key: {kb.name} from {obj.name}")
|
||||
FnObject.mesh_remove_shape_key(obj, kb)
|
||||
if len(key_blocks) == 1:
|
||||
logger.debug(f"Removing single shape key: {key_blocks[0].name} from {obj.name}")
|
||||
FnObject.mesh_remove_shape_key(obj, key_blocks[0])
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
logger.info("Cleaning shape keys for selected objects")
|
||||
obj: Object
|
||||
for obj in context.selected_objects:
|
||||
if obj.type != "MESH" or obj.data.shape_keys is None:
|
||||
continue
|
||||
if not obj.data.shape_keys.use_relative:
|
||||
continue # not be considered yet
|
||||
logger.debug(f"Processing shape keys for {obj.name}")
|
||||
self.__shape_key_clean(obj, obj.data.shape_keys.key_blocks)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class SeparateByMaterials(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.separate_by_materials"
|
||||
bl_label = "Separate By Materials"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
clean_shape_keys: bpy.props.BoolProperty(
|
||||
name="Clean Shape Keys",
|
||||
description="Remove unused shape keys of separated objects",
|
||||
default=True,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
obj = context.active_object
|
||||
return obj and obj.type == "MESH"
|
||||
|
||||
def __separate_by_materials(self, obj: Object) -> None:
|
||||
logger.info(f"Separating {obj.name} by materials")
|
||||
utils.separateByMaterials(obj)
|
||||
if self.clean_shape_keys:
|
||||
logger.debug("Cleaning shape keys after separation")
|
||||
bpy.ops.mmd_tools.clean_shape_keys()
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
if root is None:
|
||||
logger.debug("No root object found, separating single object")
|
||||
self.__separate_by_materials(obj)
|
||||
else:
|
||||
logger.debug(f"Root object found: {root.name}, preparing for separation")
|
||||
bpy.ops.mmd_tools.clear_temp_materials()
|
||||
bpy.ops.mmd_tools.clear_uv_morph_view()
|
||||
|
||||
# Store the current material names
|
||||
rig = Model(root)
|
||||
mat_names = [getattr(mat, "name", None) for mat in rig.materials()]
|
||||
self.__separate_by_materials(obj)
|
||||
for mesh in rig.meshes():
|
||||
FnMorph.clean_uv_morph_vertex_groups(mesh)
|
||||
if len(mesh.data.materials) > 0:
|
||||
mat = mesh.data.materials[0]
|
||||
idx = mat_names.index(getattr(mat, "name", None))
|
||||
logger.debug(f"Setting index {idx} for mesh {mesh.name}")
|
||||
MoveObject.set_index(mesh, idx)
|
||||
|
||||
for morph in root.mmd_root.material_morphs:
|
||||
logger.debug(f"Updating material morph: {morph.name}")
|
||||
FnMorph(morph, rig).update_mat_related_mesh()
|
||||
utils.clearUnusedMeshes()
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class JoinMeshes(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.join_meshes"
|
||||
bl_label = "Join Meshes"
|
||||
bl_description = "Join the Model meshes into a single one"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
sort_shape_keys: bpy.props.BoolProperty(
|
||||
name="Sort Shape Keys",
|
||||
description="Sort shape keys in the order of vertex morph",
|
||||
default=True,
|
||||
)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
if root is None:
|
||||
logger.error("No MMD model found")
|
||||
self.report({"ERROR"}, "Select a MMD model")
|
||||
return {"CANCELLED"}
|
||||
|
||||
logger.info(f"Joining meshes for model: {root.name}")
|
||||
bpy.ops.mmd_tools.clear_temp_materials()
|
||||
bpy.ops.mmd_tools.clear_uv_morph_view()
|
||||
|
||||
# Find all the meshes in mmd_root
|
||||
rig = Model(root)
|
||||
meshes_list = sorted(rig.meshes(), key=lambda x: x.name)
|
||||
if not meshes_list:
|
||||
logger.error("No meshes found in the model")
|
||||
self.report({"ERROR"}, "The model does not have any meshes")
|
||||
return {"CANCELLED"}
|
||||
active_mesh = meshes_list[0]
|
||||
logger.debug(f"Found {len(meshes_list)} meshes, using {active_mesh.name} as active")
|
||||
|
||||
FnContext.select_objects(context, *meshes_list)
|
||||
FnContext.set_active_object(context, active_mesh)
|
||||
|
||||
# Store the current order of the materials
|
||||
for m in meshes_list[1:]:
|
||||
for mat in m.data.materials:
|
||||
if mat not in active_mesh.data.materials[:]:
|
||||
logger.debug(f"Adding material {mat.name} to active mesh")
|
||||
active_mesh.data.materials.append(mat)
|
||||
|
||||
# Join selected meshes
|
||||
logger.debug("Joining meshes")
|
||||
bpy.ops.object.join()
|
||||
|
||||
if self.sort_shape_keys:
|
||||
logger.debug("Sorting shape keys")
|
||||
FnMorph.fixShapeKeyOrder(active_mesh, root.mmd_root.vertex_morphs.keys())
|
||||
active_mesh.active_shape_key_index = 0
|
||||
for morph in root.mmd_root.material_morphs:
|
||||
logger.debug(f"Updating material morph: {morph.name}")
|
||||
FnMorph(morph, rig).update_mat_related_mesh(active_mesh)
|
||||
utils.clearUnusedMeshes()
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class AttachMeshesToMMD(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.attach_meshes"
|
||||
bl_label = "Attach Meshes to Model"
|
||||
bl_description = "Finds existing meshes and attaches them to the selected MMD model"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
add_armature_modifier: bpy.props.BoolProperty(default=True)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
root = FnModel.find_root_object(context.active_object)
|
||||
if root is None:
|
||||
logger.error("No MMD model found")
|
||||
self.report({"ERROR"}, "Select a MMD model")
|
||||
return {"CANCELLED"}
|
||||
|
||||
armObj = FnModel.find_armature_object(root)
|
||||
if armObj is None:
|
||||
logger.error("Model armature not found")
|
||||
self.report({"ERROR"}, "Model Armature not found")
|
||||
return {"CANCELLED"}
|
||||
|
||||
logger.info(f"Attaching meshes to model: {root.name}")
|
||||
FnModel.attach_mesh_objects(root, context.visible_objects, self.add_armature_modifier)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ChangeMMDIKLoopFactor(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.change_mmd_ik_loop_factor"
|
||||
bl_label = "Change MMD IK Loop Factor"
|
||||
bl_description = "Multiplier for all bones' IK iterations in Blender"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
mmd_ik_loop_factor: bpy.props.IntProperty(
|
||||
name="MMD IK Loop Factor",
|
||||
description="Scaling factor of MMD IK loop",
|
||||
min=1,
|
||||
soft_max=10,
|
||||
max=100,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
return FnModel.find_root_object(context.active_object) is not None
|
||||
|
||||
def invoke(self, context: Context, event: Any) -> Set[str]:
|
||||
root_object = FnModel.find_root_object(context.active_object)
|
||||
self.mmd_ik_loop_factor = root_object.mmd_root.ik_loop_factor
|
||||
vm = context.window_manager
|
||||
return vm.invoke_props_dialog(self)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
root_object = FnModel.find_root_object(context.active_object)
|
||||
logger.info(f"Changing IK loop factor to {self.mmd_ik_loop_factor} for model: {root_object.name}")
|
||||
FnModel.change_mmd_ik_loop_factor(root_object, self.mmd_ik_loop_factor)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RecalculateBoneRoll(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.recalculate_bone_roll"
|
||||
bl_label = "Recalculate bone roll"
|
||||
bl_description = "Recalculate bone roll for arm related bones"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
obj = context.active_object
|
||||
return obj and obj.type == "ARMATURE"
|
||||
|
||||
def invoke(self, context: Context, event: Any) -> Set[str]:
|
||||
vm = context.window_manager
|
||||
return vm.invoke_props_dialog(self)
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
layout = self.layout
|
||||
c = layout.column()
|
||||
c.label(text="This operation will break existing f-curve/action.", icon="QUESTION")
|
||||
c.label(text="Click [OK] to run the operation.")
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
arm = context.active_object
|
||||
logger.info(f"Recalculating bone roll for armature: {arm.name}")
|
||||
FnBone.apply_auto_bone_roll(arm)
|
||||
return {"FINISHED"}
|
||||
@@ -0,0 +1,523 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import bpy
|
||||
from typing import Optional, Set, Dict, Any, List, Tuple, Union
|
||||
|
||||
from ..bpyutils import FnContext
|
||||
from ..core.bone import FnBone, MigrationFnBone
|
||||
from ..core.model import FnModel, Model
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
class MorphSliderSetup(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.morph_slider_setup"
|
||||
bl_label = "Morph Slider Setup"
|
||||
bl_description = "Translate MMD morphs of selected object into format usable by Blender"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
type: bpy.props.EnumProperty(
|
||||
name="Type",
|
||||
description="Select type",
|
||||
items=[
|
||||
("CREATE", "Create", "Create placeholder object for morph sliders", "SHAPEKEY_DATA", 0),
|
||||
("BIND", "Bind", "Bind morph sliders", "DRIVER", 1),
|
||||
("UNBIND", "Unbind", "Unbind morph sliders", "X", 2),
|
||||
],
|
||||
default="CREATE",
|
||||
)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
active_object = context.active_object
|
||||
root_object = FnModel.find_root_object(active_object)
|
||||
assert root_object is not None
|
||||
|
||||
logger.debug(f"Executing MorphSliderSetup with type: {self.type}")
|
||||
with FnContext.temp_override_active_layer_collection(context, root_object):
|
||||
rig = Model(root_object)
|
||||
if self.type == "BIND":
|
||||
logger.info(f"Binding morph sliders for {root_object.name}")
|
||||
rig.morph_slider.bind()
|
||||
elif self.type == "UNBIND":
|
||||
logger.info(f"Unbinding morph sliders for {root_object.name}")
|
||||
rig.morph_slider.unbind()
|
||||
else:
|
||||
logger.info(f"Creating morph sliders for {root_object.name}")
|
||||
rig.morph_slider.create()
|
||||
FnContext.set_active_object(context, active_object)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class CleanRiggingObjects(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.clean_rig"
|
||||
bl_label = "Clean Rig"
|
||||
bl_description = "Delete temporary physics objects of selected object and revert physics to default MMD state"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
root_object = FnModel.find_root_object(context.active_object)
|
||||
assert root_object is not None
|
||||
|
||||
logger.info(f"Cleaning rig for {root_object.name}")
|
||||
rig = Model(root_object)
|
||||
rig.clean()
|
||||
FnContext.set_active_object(context, root_object)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class BuildRig(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.build_rig"
|
||||
bl_label = "Build Rig"
|
||||
bl_description = "Translate physics of selected object into format usable by Blender"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
non_collision_distance_scale: bpy.props.FloatProperty(
|
||||
name="Non-Collision Distance Scale",
|
||||
description="The distance scale for creating extra non-collision constraints while building physics",
|
||||
min=0,
|
||||
soft_max=10,
|
||||
default=1.5,
|
||||
)
|
||||
|
||||
collision_margin: bpy.props.FloatProperty(
|
||||
name="Collision Margin",
|
||||
description="The collision margin between rigid bodies. If 0, the default value for each shape is adopted.",
|
||||
unit="LENGTH",
|
||||
min=0,
|
||||
soft_max=10,
|
||||
default=1e-06,
|
||||
)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
root_object = FnModel.find_root_object(context.active_object)
|
||||
|
||||
logger.info(f"Building rig for {root_object.name} with non_collision_distance_scale={self.non_collision_distance_scale}, collision_margin={self.collision_margin}")
|
||||
with FnContext.temp_override_active_layer_collection(context, root_object):
|
||||
rig = Model(root_object)
|
||||
rig.build(self.non_collision_distance_scale, self.collision_margin)
|
||||
FnContext.set_active_object(context, root_object)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class CleanAdditionalTransformConstraints(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.clean_additional_transform"
|
||||
bl_label = "Clean Additional Transform"
|
||||
bl_description = "Delete shadow bones of selected object and revert bones to default MMD state"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
active_object = context.active_object
|
||||
root_object = FnModel.find_root_object(active_object)
|
||||
assert root_object is not None
|
||||
|
||||
logger.info(f"Cleaning additional transform constraints for {root_object.name}")
|
||||
armature_object = FnModel.find_armature_object(root_object)
|
||||
FnBone.clean_additional_transformation(armature_object)
|
||||
FnContext.set_active_object(context, active_object)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ApplyAdditionalTransformConstraints(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.apply_additional_transform"
|
||||
bl_label = "Apply Additional Transform"
|
||||
bl_description = "Translate appended bones of selected object for Blender"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
active_object = context.active_object
|
||||
root_object = FnModel.find_root_object(active_object)
|
||||
assert root_object is not None
|
||||
|
||||
logger.info(f"Applying additional transform constraints for {root_object.name}")
|
||||
armature_object = FnModel.find_armature_object(root_object)
|
||||
assert armature_object is not None
|
||||
|
||||
MigrationFnBone.fix_mmd_ik_limit_override(armature_object)
|
||||
FnBone.apply_additional_transformation(armature_object)
|
||||
FnContext.set_active_object(context, active_object)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class SetupBoneFixedAxes(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.bone_fixed_axis_setup"
|
||||
bl_label = "Setup Bone Fixed Axis"
|
||||
bl_description = "Setup fixed axis of selected bones"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
type: bpy.props.EnumProperty(
|
||||
name="Type",
|
||||
description="Select type",
|
||||
items=[
|
||||
("DISABLE", "Disable", "Disable MMD fixed axis of selected bones", 0),
|
||||
("LOAD", "Load", "Load/Enable MMD fixed axis of selected bones from their Y-axis or the only rotatable axis", 1),
|
||||
("APPLY", "Apply", "Align bone axes to MMD fixed axis of each bone", 2),
|
||||
],
|
||||
default="LOAD",
|
||||
)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
armature_object = context.active_object
|
||||
if not armature_object or armature_object.type != "ARMATURE":
|
||||
self.report({"ERROR"}, "Active object is not an armature object")
|
||||
logger.error("Setup Bone Fixed Axis failed: Active object is not an armature object")
|
||||
return {"CANCELLED"}
|
||||
|
||||
logger.info(f"Setting up bone fixed axes with type: {self.type}")
|
||||
if self.type == "APPLY":
|
||||
FnBone.apply_bone_fixed_axis(armature_object)
|
||||
FnBone.apply_additional_transformation(armature_object)
|
||||
else:
|
||||
FnBone.load_bone_fixed_axis(armature_object, enable=(self.type == "LOAD"))
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class SetupBoneLocalAxes(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.bone_local_axes_setup"
|
||||
bl_label = "Setup Bone Local Axes"
|
||||
bl_description = "Setup local axes of each bone"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
type: bpy.props.EnumProperty(
|
||||
name="Type",
|
||||
description="Select type",
|
||||
items=[
|
||||
("DISABLE", "Disable", "Disable MMD local axes of selected bones", 0),
|
||||
("LOAD", "Load", "Load/Enable MMD local axes of selected bones from their bone axes", 1),
|
||||
("APPLY", "Apply", "Align bone axes to MMD local axes of each bone", 2),
|
||||
],
|
||||
default="LOAD",
|
||||
)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
armature_object = context.active_object
|
||||
if not armature_object or armature_object.type != "ARMATURE":
|
||||
self.report({"ERROR"}, "Active object is not an armature object")
|
||||
logger.error("Setup Bone Local Axes failed: Active object is not an armature object")
|
||||
return {"CANCELLED"}
|
||||
|
||||
logger.info(f"Setting up bone local axes with type: {self.type}")
|
||||
if self.type == "APPLY":
|
||||
FnBone.apply_bone_local_axes(armature_object)
|
||||
FnBone.apply_additional_transformation(armature_object)
|
||||
else:
|
||||
FnBone.load_bone_local_axes(armature_object, enable=(self.type == "LOAD"))
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class AddMissingVertexGroupsFromBones(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.add_missing_vertex_groups_from_bones"
|
||||
bl_label = "Add Missing Vertex Groups from Bones"
|
||||
bl_description = "Add the missing vertex groups to the selected mesh"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
search_in_all_meshes: bpy.props.BoolProperty(
|
||||
name="Search in all meshes",
|
||||
description="Search for vertex groups in all meshes",
|
||||
default=False,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
return FnModel.find_root_object(context.active_object) is not None
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
active_object: bpy.types.Object = context.active_object
|
||||
root_object = FnModel.find_root_object(active_object)
|
||||
assert root_object is not None
|
||||
|
||||
logger.info(f"Adding missing vertex groups from bones for {root_object.name}, search_in_all_meshes={self.search_in_all_meshes}")
|
||||
bone_order_mesh_object = FnModel.find_bone_order_mesh_object(root_object)
|
||||
if bone_order_mesh_object is None:
|
||||
logger.error("Failed to find bone order mesh object")
|
||||
return {"CANCELLED"}
|
||||
|
||||
FnModel.add_missing_vertex_groups_from_bones(root_object, bone_order_mesh_object, self.search_in_all_meshes)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class CreateMMDModelRoot(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.create_mmd_model_root_object"
|
||||
bl_label = "Create a MMD Model Root Object"
|
||||
bl_description = "Create a MMD model root object with a basic armature"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
name_j: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="The name of the MMD model",
|
||||
default="New MMD Model",
|
||||
)
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="The english name of the MMD model",
|
||||
default="New MMD Model",
|
||||
)
|
||||
scale: bpy.props.FloatProperty(
|
||||
name="Scale",
|
||||
description="Scale",
|
||||
default=0.08,
|
||||
)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
logger.info(f"Creating MMD model root object with name_j={self.name_j}, name_e={self.name_e}, scale={self.scale}")
|
||||
rig = Model.create(self.name_j, self.name_e, self.scale, add_root_bone=True)
|
||||
rig.initialDisplayFrames()
|
||||
return {"FINISHED"}
|
||||
|
||||
def invoke(self, context: bpy.types.Context, event: Any) -> Set[str]:
|
||||
vm = context.window_manager
|
||||
return vm.invoke_props_dialog(self)
|
||||
|
||||
|
||||
class ConvertToMMDModel(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.convert_to_mmd_model"
|
||||
bl_label = "Convert to a MMD Model"
|
||||
bl_description = "Convert active armature with its meshes to a MMD model (experimental)"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
ambient_color_source: bpy.props.EnumProperty(
|
||||
name="Ambient Color Source",
|
||||
description="Select ambient color source",
|
||||
items=[
|
||||
("DIFFUSE", "Diffuse", "Diffuse color", 0),
|
||||
("MIRROR", "Mirror", 'Mirror color (if property "mirror_color" is available)', 1),
|
||||
],
|
||||
default="DIFFUSE",
|
||||
)
|
||||
edge_threshold: bpy.props.FloatProperty(
|
||||
name="Edge Threshold",
|
||||
description="MMD toon edge will not be enabled if freestyle line color alpha less than this value",
|
||||
min=0,
|
||||
max=1.001,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=0.1,
|
||||
)
|
||||
edge_alpha_min: bpy.props.FloatProperty(
|
||||
name="Minimum Edge Alpha",
|
||||
description="Minimum alpha of MMD toon edge color",
|
||||
min=0,
|
||||
max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=0.5,
|
||||
)
|
||||
scale: bpy.props.FloatProperty(
|
||||
name="Scale",
|
||||
description="Scaling factor for converting the model",
|
||||
default=0.08,
|
||||
)
|
||||
convert_material_nodes: bpy.props.BoolProperty(
|
||||
name="Convert Material Nodes",
|
||||
default=True,
|
||||
)
|
||||
middle_joint_bones_lock: bpy.props.BoolProperty(
|
||||
name="Middle Joint Bones Lock",
|
||||
description="Lock specific bones for backward compatibility.",
|
||||
default=False,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
obj = context.active_object
|
||||
return obj and obj.type == "ARMATURE" and obj.mode != "EDIT"
|
||||
|
||||
def invoke(self, context: bpy.types.Context, event: Any) -> Set[str]:
|
||||
vm = context.window_manager
|
||||
return vm.invoke_props_dialog(self)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
logger.info(f"Converting to MMD model with scale={self.scale}, convert_material_nodes={self.convert_material_nodes}")
|
||||
# TODO convert some basic MMD properties
|
||||
armature_object = context.active_object
|
||||
scale = self.scale
|
||||
model_name = "New MMD Model"
|
||||
|
||||
root_object = FnModel.find_root_object(armature_object)
|
||||
if root_object is None or root_object != armature_object.parent:
|
||||
logger.debug("Creating new MMD model")
|
||||
Model.create(model_name, model_name, scale, armature_object=armature_object)
|
||||
|
||||
self.__attach_meshes_to(armature_object, FnContext.get_scene_objects(context))
|
||||
self.__configure_rig(context, Model(armature_object.parent))
|
||||
return {"FINISHED"}
|
||||
|
||||
def __attach_meshes_to(self, armature_object: bpy.types.Object, objects: bpy.types.SceneObjects) -> None:
|
||||
def __is_child_of_armature(mesh: bpy.types.Object) -> bool:
|
||||
if mesh.parent is None:
|
||||
return False
|
||||
return mesh.parent == armature_object or __is_child_of_armature(mesh.parent)
|
||||
|
||||
def __is_using_armature(mesh: bpy.types.Object) -> bool:
|
||||
for m in mesh.modifiers:
|
||||
if m.type == "ARMATURE" and m.object == armature_object:
|
||||
return True
|
||||
return False
|
||||
|
||||
def __get_root(mesh: bpy.types.Object) -> bpy.types.Object:
|
||||
if mesh.parent is None:
|
||||
return mesh
|
||||
return __get_root(mesh.parent)
|
||||
|
||||
attached_count = 0
|
||||
for x in objects:
|
||||
if __is_using_armature(x) and not __is_child_of_armature(x):
|
||||
x_root = __get_root(x)
|
||||
m = x_root.matrix_world
|
||||
x_root.parent_type = "OBJECT"
|
||||
x_root.parent = armature_object
|
||||
x_root.matrix_world = m
|
||||
attached_count += 1
|
||||
|
||||
logger.debug(f"Attached {attached_count} meshes to armature")
|
||||
|
||||
def __configure_rig(self, context: bpy.types.Context, mmd_model: Model) -> None:
|
||||
root_object = mmd_model.rootObject()
|
||||
armature_object = mmd_model.armature()
|
||||
mesh_objects = tuple(mmd_model.meshes())
|
||||
|
||||
logger.info(f"Configuring rig for {root_object.name} with {len(mesh_objects)} meshes")
|
||||
mmd_model.loadMorphs()
|
||||
|
||||
if self.middle_joint_bones_lock:
|
||||
vertex_groups = {g.name for mesh in mesh_objects for g in mesh.vertex_groups}
|
||||
locked_bones = 0
|
||||
for pose_bone in armature_object.pose.bones:
|
||||
if not pose_bone.parent:
|
||||
continue
|
||||
if not pose_bone.bone.use_connect and pose_bone.name not in vertex_groups:
|
||||
continue
|
||||
pose_bone.lock_location = (True, True, True)
|
||||
locked_bones += 1
|
||||
logger.debug(f"Locked {locked_bones} middle joint bones")
|
||||
|
||||
from ..core.material import FnMaterial
|
||||
|
||||
FnMaterial.set_nodes_are_readonly(not self.convert_material_nodes)
|
||||
try:
|
||||
converted_materials = 0
|
||||
for m in (x for mesh in mesh_objects for x in mesh.data.materials if x):
|
||||
FnMaterial.convert_to_mmd_material(m, context)
|
||||
mmd_material = m.mmd_material
|
||||
if self.ambient_color_source == "MIRROR" and hasattr(m, "mirror_color"):
|
||||
mmd_material.ambient_color = m.mirror_color
|
||||
else:
|
||||
mmd_material.ambient_color = [0.5 * c for c in mmd_material.diffuse_color]
|
||||
|
||||
if hasattr(m, "line_color"): # freestyle line color
|
||||
line_color = list(m.line_color)
|
||||
mmd_material.enabled_toon_edge = line_color[3] >= self.edge_threshold
|
||||
mmd_material.edge_color = line_color[:3] + [max(line_color[3], self.edge_alpha_min)]
|
||||
converted_materials += 1
|
||||
logger.debug(f"Converted {converted_materials} materials")
|
||||
finally:
|
||||
FnMaterial.set_nodes_are_readonly(False)
|
||||
from .display_item import DisplayItemQuickSetup
|
||||
|
||||
FnBone.sync_display_item_frames_from_bone_collections(armature_object)
|
||||
mmd_model.initialDisplayFrames(reset=False) # ensure default frames
|
||||
DisplayItemQuickSetup.load_facial_items(root_object.mmd_root)
|
||||
root_object.mmd_root.active_display_item_frame = 0
|
||||
|
||||
|
||||
class ResetObjectVisibility(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.reset_object_visibility"
|
||||
bl_label = "Reset Object Visivility"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
active_object: bpy.types.Object = context.active_object
|
||||
return FnModel.find_root_object(active_object) is not None
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
active_object: bpy.types.Object = context.active_object
|
||||
mmd_root_object = FnModel.find_root_object(active_object)
|
||||
assert mmd_root_object is not None
|
||||
mmd_root = mmd_root_object.mmd_root
|
||||
|
||||
logger.info(f"Resetting object visibility for {mmd_root_object.name}")
|
||||
mmd_root_object.hide_set(False)
|
||||
|
||||
rigid_group_object = FnModel.find_rigid_group_object(mmd_root_object)
|
||||
if rigid_group_object:
|
||||
rigid_group_object.hide_set(True)
|
||||
|
||||
joint_group_object = FnModel.find_joint_group_object(mmd_root_object)
|
||||
if joint_group_object:
|
||||
joint_group_object.hide_set(True)
|
||||
|
||||
temporary_group_object = FnModel.find_temporary_group_object(mmd_root_object)
|
||||
if temporary_group_object:
|
||||
temporary_group_object.hide_set(True)
|
||||
|
||||
mmd_root.show_meshes = True
|
||||
mmd_root.show_armature = True
|
||||
mmd_root.show_temporary_objects = False
|
||||
mmd_root.show_rigid_bodies = False
|
||||
mmd_root.show_names_of_rigid_bodies = False
|
||||
mmd_root.show_joints = False
|
||||
mmd_root.show_names_of_joints = False
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class AssembleAll(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.assemble_all"
|
||||
bl_label = "Assemble All"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
active_object = context.active_object
|
||||
root_object = FnModel.find_root_object(active_object)
|
||||
assert root_object is not None
|
||||
|
||||
logger.info(f"Assembling all components for {root_object.name}")
|
||||
with FnContext.temp_override_active_layer_collection(context, root_object) as context:
|
||||
rig = Model(root_object)
|
||||
MigrationFnBone.fix_mmd_ik_limit_override(rig.armature())
|
||||
FnBone.apply_additional_transformation(rig.armature())
|
||||
rig.build()
|
||||
rig.morph_slider.bind()
|
||||
|
||||
logger.debug("Binding SDEF weights")
|
||||
with context.temp_override(selected_objects=[active_object]):
|
||||
bpy.ops.mmd_tools.sdef_bind()
|
||||
root_object.mmd_root.use_property_driver = True
|
||||
|
||||
FnContext.set_active_object(context, active_object)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class DisassembleAll(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.disassemble_all"
|
||||
bl_label = "Disassemble All"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
active_object = context.active_object
|
||||
root_object = FnModel.find_root_object(active_object)
|
||||
assert root_object is not None
|
||||
|
||||
logger.info(f"Disassembling all components for {root_object.name}")
|
||||
with FnContext.temp_override_active_layer_collection(context, root_object) as context:
|
||||
root_object.mmd_root.use_property_driver = False
|
||||
logger.debug("Unbinding SDEF weights")
|
||||
with context.temp_override(selected_objects=[active_object]):
|
||||
bpy.ops.mmd_tools.sdef_unbind()
|
||||
|
||||
rig = Model(root_object)
|
||||
rig.morph_slider.unbind()
|
||||
rig.clean()
|
||||
FnBone.clean_additional_transformation(rig.armature())
|
||||
|
||||
FnContext.set_active_object(context, active_object)
|
||||
|
||||
return {"FINISHED"}
|
||||
@@ -0,0 +1,354 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import itertools
|
||||
from operator import itemgetter
|
||||
from typing import Dict, List, Optional, Set, Tuple, Any
|
||||
|
||||
import bmesh
|
||||
import bpy
|
||||
import numpy as np
|
||||
import numpy.typing as npt
|
||||
from bpy.types import Context, Object, Operator, EditBone, Mesh, Armature
|
||||
|
||||
from ..bpyutils import FnContext
|
||||
from ..core.model import FnModel, Model
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
class MessageException(Exception):
|
||||
"""Class for error with message."""
|
||||
|
||||
|
||||
class ModelJoinByBonesOperator(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.model_join_by_bones"
|
||||
bl_label = "Model Join by Bones"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
join_type: bpy.props.EnumProperty(
|
||||
name="Join Type",
|
||||
items=[
|
||||
("CONNECTED", "Connected", ""),
|
||||
("OFFSET", "Keep Offset", ""),
|
||||
],
|
||||
default="OFFSET",
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
active_object: Optional[Object] = context.active_object
|
||||
|
||||
if context.mode != "POSE":
|
||||
return False
|
||||
|
||||
if active_object is None:
|
||||
return False
|
||||
|
||||
if active_object.type != "ARMATURE":
|
||||
return False
|
||||
|
||||
if len(list(filter(lambda o: o.type == "ARMATURE", context.selected_objects))) < 2:
|
||||
return False
|
||||
|
||||
return len(context.selected_pose_bones) > 0
|
||||
|
||||
def invoke(self, context: Context, event: Any) -> Set[str]:
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
try:
|
||||
logger.info("Starting model join by bones operation")
|
||||
self.join(context)
|
||||
logger.info("Model join by bones completed successfully")
|
||||
except MessageException as ex:
|
||||
logger.error(f"Model join by bones failed: {str(ex)}")
|
||||
self.report(type={"ERROR"}, message=str(ex))
|
||||
return {"CANCELLED"}
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
def join(self, context: Context) -> None:
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
|
||||
parent_root_object = FnModel.find_root_object(context.active_object)
|
||||
child_root_objects = {FnModel.find_root_object(o) for o in context.selected_objects}
|
||||
child_root_objects.remove(parent_root_object)
|
||||
|
||||
if parent_root_object is None or len(child_root_objects) == 0:
|
||||
raise MessageException("No MMD Models selected")
|
||||
|
||||
logger.debug(f"Joining {len(child_root_objects)} models into parent model: {parent_root_object.name}")
|
||||
with FnContext.temp_override_active_layer_collection(context, parent_root_object):
|
||||
FnModel.join_models(parent_root_object, child_root_objects)
|
||||
|
||||
bpy.ops.object.mode_set(mode="EDIT")
|
||||
bpy.ops.armature.parent_set(type="OFFSET")
|
||||
|
||||
# Connect child bones
|
||||
if self.join_type == "CONNECTED":
|
||||
parent_edit_bone: EditBone = context.active_bone
|
||||
child_edit_bones: Set[EditBone] = set(context.selected_bones)
|
||||
child_edit_bones.remove(parent_edit_bone)
|
||||
|
||||
logger.debug(f"Connecting {len(child_edit_bones)} child bones to parent bone: {parent_edit_bone.name}")
|
||||
child_edit_bone: EditBone
|
||||
for child_edit_bone in child_edit_bones:
|
||||
child_edit_bone.use_connect = True
|
||||
|
||||
bpy.ops.object.mode_set(mode="POSE")
|
||||
|
||||
|
||||
class ModelSeparateByBonesOperator(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.model_separate_by_bones"
|
||||
bl_label = "Model Separate by Bones"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
separate_armature: bpy.props.BoolProperty(name="Separate Armature", default=True)
|
||||
include_descendant_bones: bpy.props.BoolProperty(name="Include Descendant Bones", default=True)
|
||||
weight_threshold: bpy.props.FloatProperty(name="Weight Threshold", default=0.001, min=0.0, max=1.0, precision=4, subtype="FACTOR")
|
||||
boundary_joint_owner: bpy.props.EnumProperty(
|
||||
name="Boundary Joint Owner",
|
||||
items=[
|
||||
("SOURCE", "Source Model", ""),
|
||||
("DESTINATION", "Destination Model", ""),
|
||||
],
|
||||
default="DESTINATION",
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
active_object: Optional[Object] = context.active_object
|
||||
|
||||
if context.mode != "POSE":
|
||||
return False
|
||||
|
||||
if active_object is None:
|
||||
return False
|
||||
|
||||
if active_object.type != "ARMATURE":
|
||||
return False
|
||||
|
||||
if FnModel.find_root_object(active_object) is None:
|
||||
return False
|
||||
|
||||
return len(context.selected_pose_bones) > 0
|
||||
|
||||
def invoke(self, context: Context, event: Any) -> Set[str]:
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
try:
|
||||
logger.info("Starting model separate by bones operation")
|
||||
self.separate(context)
|
||||
logger.info("Model separate by bones completed successfully")
|
||||
except MessageException as ex:
|
||||
logger.error(f"Model separate by bones failed: {str(ex)}")
|
||||
self.report(type={"ERROR"}, message=str(ex))
|
||||
return {"CANCELLED"}
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
def separate(self, context: Context) -> None:
|
||||
weight_threshold: float = self.weight_threshold
|
||||
mmd_scale = 0.08
|
||||
|
||||
target_armature_object: Object = context.active_object
|
||||
logger.debug(f"Target armature: {target_armature_object.name}")
|
||||
|
||||
bpy.ops.object.mode_set(mode="EDIT")
|
||||
root_bones: Set[EditBone] = set(context.selected_bones)
|
||||
logger.debug(f"Selected root bones: {len(root_bones)}")
|
||||
|
||||
if self.include_descendant_bones:
|
||||
logger.debug("Including descendant bones")
|
||||
for edit_bone in root_bones:
|
||||
with context.temp_override(active_bone=edit_bone):
|
||||
bpy.ops.armature.select_similar(type="CHILDREN", threshold=0.1)
|
||||
|
||||
separate_bones: Dict[str, EditBone] = {b.name: b for b in context.selected_bones}
|
||||
deform_bones: Dict[str, EditBone] = {b.name: b for b in target_armature_object.data.edit_bones if b.use_deform}
|
||||
logger.debug(f"Total bones to separate: {len(separate_bones)}")
|
||||
|
||||
mmd_root_object: Object = FnModel.find_root_object(context.active_object)
|
||||
mmd_model = Model(mmd_root_object)
|
||||
mmd_model_mesh_objects: List[Object] = list(mmd_model.meshes())
|
||||
logger.debug(f"Found {len(mmd_model_mesh_objects)} mesh objects in model")
|
||||
|
||||
mesh_selection_result = self.select_weighted_vertices(mmd_model_mesh_objects, separate_bones, deform_bones, weight_threshold)
|
||||
mmd_model_mesh_objects = list(mesh_selection_result.keys())
|
||||
logger.debug(f"Selected {len(mmd_model_mesh_objects)} mesh objects with weighted vertices")
|
||||
|
||||
# separate armature bones
|
||||
separate_armature_object: Optional[Object]
|
||||
if self.separate_armature:
|
||||
logger.debug("Separating armature")
|
||||
target_armature_object.select_set(True)
|
||||
bpy.ops.armature.separate()
|
||||
separate_armature_object = next(iter([a for a in context.selected_objects if a != target_armature_object]), None)
|
||||
if separate_armature_object:
|
||||
logger.debug(f"Created separate armature: {separate_armature_object.name}")
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
|
||||
# collect separate rigid bodies
|
||||
separate_rigid_bodies: Set[Object] = {rigid_body_object for rigid_body_object in mmd_model.rigidBodies() if rigid_body_object.mmd_rigid.bone in separate_bones}
|
||||
logger.debug(f"Found {len(separate_rigid_bodies)} rigid bodies to separate")
|
||||
|
||||
boundary_joint_owner_condition = any if self.boundary_joint_owner == "DESTINATION" else all
|
||||
|
||||
# collect separate joints
|
||||
separate_joints: Set[Object] = {
|
||||
joint_object
|
||||
for joint_object in mmd_model.joints()
|
||||
if boundary_joint_owner_condition(
|
||||
[
|
||||
joint_object.rigid_body_constraint.object1 in separate_rigid_bodies,
|
||||
joint_object.rigid_body_constraint.object2 in separate_rigid_bodies,
|
||||
]
|
||||
)
|
||||
}
|
||||
logger.debug(f"Found {len(separate_joints)} joints to separate")
|
||||
|
||||
separate_mesh_objects: Set[Object]
|
||||
model2separate_mesh_objects: Dict[Object, Object]
|
||||
if len(mmd_model_mesh_objects) == 0:
|
||||
logger.debug("No mesh objects to separate")
|
||||
separate_mesh_objects = set()
|
||||
model2separate_mesh_objects = dict()
|
||||
else:
|
||||
# select meshes
|
||||
logger.debug("Selecting meshes for separation")
|
||||
obj: Object
|
||||
for obj in context.view_layer.objects:
|
||||
obj.select_set(obj in mmd_model_mesh_objects)
|
||||
context.view_layer.objects.active = mmd_model_mesh_objects[0]
|
||||
|
||||
# separate mesh by selected vertices
|
||||
logger.debug("Separating meshes by selected vertices")
|
||||
bpy.ops.object.mode_set(mode="EDIT")
|
||||
bpy.ops.mesh.separate(type="SELECTED")
|
||||
separate_mesh_objects: List[Object] = [m for m in context.selected_objects if m.type == "MESH" and m not in mmd_model_mesh_objects]
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
logger.debug(f"Created {len(separate_mesh_objects)} separate mesh objects")
|
||||
|
||||
model2separate_mesh_objects = dict(zip(mmd_model_mesh_objects, separate_mesh_objects))
|
||||
|
||||
logger.debug(f"Creating new model with scale {mmd_scale}")
|
||||
separate_model: Model = Model.create(mmd_root_object.mmd_root.name, mmd_root_object.mmd_root.name_e, mmd_scale, add_root_bone=False)
|
||||
|
||||
separate_model.initialDisplayFrames()
|
||||
separate_root_object = separate_model.rootObject()
|
||||
separate_root_object.matrix_world = mmd_root_object.matrix_world
|
||||
separate_model_armature_object = separate_model.armature()
|
||||
logger.debug(f"Created separate model with root: {separate_root_object.name}")
|
||||
|
||||
if self.separate_armature:
|
||||
logger.debug("Joining separate armature to new model")
|
||||
with context.temp_override(
|
||||
active_object=separate_model_armature_object,
|
||||
selected_editable_objects=[separate_model_armature_object, separate_armature_object],
|
||||
):
|
||||
bpy.ops.object.join()
|
||||
|
||||
# add mesh
|
||||
logger.debug("Parenting separate mesh objects to new model")
|
||||
with context.temp_override(
|
||||
object=separate_model_armature_object,
|
||||
selected_editable_objects=[separate_model_armature_object, *separate_mesh_objects],
|
||||
):
|
||||
bpy.ops.object.parent_set(type="OBJECT", keep_transform=True)
|
||||
|
||||
# replace mesh armature modifier.object
|
||||
logger.debug("Updating armature modifiers on separate meshes")
|
||||
for separate_mesh in separate_mesh_objects:
|
||||
armature_modifier: Optional[bpy.types.ArmatureModifier] = next(iter([m for m in separate_mesh.modifiers if m.type == "ARMATURE"]), None)
|
||||
if armature_modifier is None:
|
||||
logger.debug(f"Creating new armature modifier for {separate_mesh.name}")
|
||||
armature_modifier: bpy.types.ArmatureModifier = separate_mesh.modifiers.new("mmd_bone_order_override", "ARMATURE")
|
||||
|
||||
armature_modifier.object = separate_model_armature_object
|
||||
|
||||
logger.debug("Parenting rigid bodies to new model")
|
||||
with context.temp_override(
|
||||
object=separate_model.rigidGroupObject(),
|
||||
selected_editable_objects=[separate_model.rigidGroupObject(), *separate_rigid_bodies],
|
||||
):
|
||||
bpy.ops.object.parent_set(type="OBJECT", keep_transform=True)
|
||||
|
||||
logger.debug("Parenting joints to new model")
|
||||
with context.temp_override(
|
||||
object=separate_model.jointGroupObject(),
|
||||
selected_editable_objects=[separate_model.jointGroupObject(), *separate_joints],
|
||||
):
|
||||
bpy.ops.object.parent_set(type="OBJECT", keep_transform=True)
|
||||
|
||||
# move separate objects to new collection
|
||||
mmd_layer_collection = FnContext.find_user_layer_collection_by_object(context, mmd_root_object)
|
||||
assert mmd_layer_collection is not None
|
||||
|
||||
separate_layer_collection = FnContext.find_user_layer_collection_by_object(context, separate_root_object)
|
||||
assert separate_layer_collection is not None
|
||||
|
||||
if mmd_layer_collection.name != separate_layer_collection.name:
|
||||
logger.debug(f"Moving objects from collection {mmd_layer_collection.name} to {separate_layer_collection.name}")
|
||||
for separate_object in itertools.chain(separate_mesh_objects, separate_rigid_bodies, separate_joints):
|
||||
separate_layer_collection.collection.objects.link(separate_object)
|
||||
mmd_layer_collection.collection.objects.unlink(separate_object)
|
||||
|
||||
logger.debug("Copying MMD root properties")
|
||||
FnModel.copy_mmd_root(
|
||||
separate_root_object,
|
||||
mmd_root_object,
|
||||
overwrite=True,
|
||||
replace_name2values={
|
||||
# replace related_mesh property values
|
||||
"related_mesh": {m.data.name: s.data.name for m, s in model2separate_mesh_objects.items()}
|
||||
},
|
||||
)
|
||||
|
||||
def select_weighted_vertices(self, mmd_model_mesh_objects: List[Object], separate_bones: Dict[str, EditBone], deform_bones: Dict[str, EditBone], weight_threshold: float) -> Dict[Object, int]:
|
||||
"""Select vertices weighted to the bones to be separated"""
|
||||
logger.debug(f"Selecting vertices weighted to {len(separate_bones)} bones with threshold {weight_threshold}")
|
||||
mesh2selected_vertex_count: Dict[Object, int] = dict()
|
||||
target_bmesh: bmesh.types.BMesh = bmesh.new()
|
||||
for mesh_object in mmd_model_mesh_objects:
|
||||
vertex_groups: bpy.types.VertexGroups = mesh_object.vertex_groups
|
||||
|
||||
mesh: Mesh = mesh_object.data
|
||||
target_bmesh.from_mesh(mesh, face_normals=False)
|
||||
target_bmesh.select_mode |= {"VERT"}
|
||||
deform_layer = target_bmesh.verts.layers.deform.verify()
|
||||
|
||||
selected_vertex_count = 0
|
||||
vert: bmesh.types.BMVert
|
||||
for vert in target_bmesh.verts:
|
||||
vert.select_set(False)
|
||||
|
||||
# Find the largest weight vertex group
|
||||
weights = [(group_index, weight) for group_index, weight in vert[deform_layer].items() if vertex_groups[group_index].name in deform_bones]
|
||||
|
||||
weights.sort(key=lambda i: vertex_groups[i[0]].name in separate_bones, reverse=True)
|
||||
weights.sort(key=itemgetter(1), reverse=True)
|
||||
group_index, weight = next(iter(weights), (0, -1))
|
||||
|
||||
if weight < weight_threshold:
|
||||
continue
|
||||
|
||||
if vertex_groups[group_index].name not in separate_bones:
|
||||
continue
|
||||
|
||||
selected_vertex_count += 1
|
||||
vert.select_set(True)
|
||||
|
||||
if selected_vertex_count > 0:
|
||||
logger.debug(f"Selected {selected_vertex_count} vertices in mesh {mesh_object.name}")
|
||||
mesh2selected_vertex_count[mesh_object] = selected_vertex_count
|
||||
target_bmesh.select_flush_mode()
|
||||
target_bmesh.to_mesh(mesh)
|
||||
|
||||
target_bmesh.clear()
|
||||
|
||||
return mesh2selected_vertex_count
|
||||
@@ -0,0 +1,803 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
from typing import Optional, cast, List, Dict, Any, Set, Tuple, Union
|
||||
|
||||
import bpy
|
||||
from mathutils import Quaternion, Vector
|
||||
|
||||
from ..core.model import FnModel
|
||||
from .. import bpyutils, utils
|
||||
from ..core.exceptions import MaterialNotFoundError
|
||||
from ..core.material import FnMaterial
|
||||
from ..core.morph import FnMorph
|
||||
from ..utils import ItemMoveOp, ItemOp
|
||||
from ....logging_setup import logger
|
||||
|
||||
|
||||
# Util functions
|
||||
def divide_vector_components(vec1: List[float], vec2: List[float]) -> List[float]:
|
||||
if len(vec1) != len(vec2):
|
||||
raise ValueError("Vectors should have the same number of components")
|
||||
result = []
|
||||
for v1, v2 in zip(vec1, vec2):
|
||||
if v2 == 0:
|
||||
if v1 == 0:
|
||||
v2 = 1 # If we have a 0/0 case we change the divisor to 1
|
||||
else:
|
||||
raise ZeroDivisionError("Invalid Input: a non-zero value can't be divided by zero")
|
||||
result.append(v1 / v2)
|
||||
return result
|
||||
|
||||
|
||||
def multiply_vector_components(vec1: List[float], vec2: List[float]) -> List[float]:
|
||||
if len(vec1) != len(vec2):
|
||||
raise ValueError("Vectors should have the same number of components")
|
||||
result = []
|
||||
for v1, v2 in zip(vec1, vec2):
|
||||
result.append(v1 * v2)
|
||||
return result
|
||||
|
||||
|
||||
def special_division(n1: float, n2: float) -> float:
|
||||
"""This function returns 0 in case of 0/0. If non-zero divided by zero case is found, an Exception is raised"""
|
||||
if n2 == 0:
|
||||
if n1 == 0:
|
||||
n2 = 1
|
||||
else:
|
||||
raise ZeroDivisionError("Invalid Input: a non-zero value can't be divided by zero")
|
||||
return n1 / n2
|
||||
|
||||
|
||||
class AddMorph(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.morph_add"
|
||||
bl_label = "Add Morph"
|
||||
bl_description = "Add a morph item to active morph list"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
mmd_root = root.mmd_root
|
||||
morph_type = mmd_root.active_morph_type
|
||||
morphs = getattr(mmd_root, morph_type)
|
||||
morph, mmd_root.active_morph = ItemOp.add_after(morphs, mmd_root.active_morph)
|
||||
morph.name = "New Morph"
|
||||
if morph_type.startswith("uv"):
|
||||
morph.data_type = "VERTEX_GROUP"
|
||||
logger.debug(f"Added new morph of type {morph_type}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RemoveMorph(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.morph_remove"
|
||||
bl_label = "Remove Morph"
|
||||
bl_description = "Remove morph item(s) from the list"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
all: bpy.props.BoolProperty(
|
||||
name="All",
|
||||
description="Delete all morph items",
|
||||
default=False,
|
||||
options={"SKIP_SAVE"},
|
||||
)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
mmd_root = root.mmd_root
|
||||
|
||||
morph_type = mmd_root.active_morph_type
|
||||
if morph_type.startswith("material"):
|
||||
bpy.ops.mmd_tools.clear_temp_materials()
|
||||
elif morph_type.startswith("uv"):
|
||||
bpy.ops.mmd_tools.clear_uv_morph_view()
|
||||
|
||||
morphs = getattr(mmd_root, morph_type)
|
||||
if self.all:
|
||||
morphs.clear()
|
||||
mmd_root.active_morph = 0
|
||||
logger.debug(f"Removed all morphs of type {morph_type}")
|
||||
else:
|
||||
morphs.remove(mmd_root.active_morph)
|
||||
mmd_root.active_morph = max(0, mmd_root.active_morph - 1)
|
||||
logger.debug(f"Removed morph at index {mmd_root.active_morph} of type {morph_type}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class MoveMorph(bpy.types.Operator, ItemMoveOp):
|
||||
bl_idname = "mmd_tools.morph_move"
|
||||
bl_label = "Move Morph"
|
||||
bl_description = "Move active morph item up/down in the list"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
mmd_root = root.mmd_root
|
||||
mmd_root.active_morph = self.move(
|
||||
getattr(mmd_root, mmd_root.active_morph_type),
|
||||
mmd_root.active_morph,
|
||||
self.type,
|
||||
)
|
||||
logger.debug(f"Moved morph to index {mmd_root.active_morph}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class CopyMorph(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.morph_copy"
|
||||
bl_label = "Copy Morph"
|
||||
bl_description = "Make a copy of active morph in the list"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
mmd_root = root.mmd_root
|
||||
|
||||
morph_type = mmd_root.active_morph_type
|
||||
morphs = getattr(mmd_root, morph_type)
|
||||
morph = ItemOp.get_by_index(morphs, mmd_root.active_morph)
|
||||
if morph is None:
|
||||
return {"CANCELLED"}
|
||||
|
||||
name_orig, name_tmp = morph.name, "_tmp%s" % str(morph.as_pointer())
|
||||
|
||||
if morph_type.startswith("vertex"):
|
||||
for obj in FnModel.iterate_mesh_objects(root):
|
||||
FnMorph.copy_shape_key(obj, name_orig, name_tmp)
|
||||
|
||||
elif morph_type.startswith("uv"):
|
||||
if morph.data_type == "VERTEX_GROUP":
|
||||
for obj in FnModel.iterate_mesh_objects(root):
|
||||
FnMorph.copy_uv_morph_vertex_groups(obj, name_orig, name_tmp)
|
||||
|
||||
morph_new, mmd_root.active_morph = ItemOp.add_after(morphs, mmd_root.active_morph)
|
||||
for k, v in morph.items():
|
||||
morph_new[k] = v if k != "name" else name_tmp
|
||||
morph_new.name = name_orig + "_copy" # trigger name check
|
||||
logger.debug(f"Copied morph {name_orig} to {morph_new.name}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class OverwriteBoneMorphsFromActionPose(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.morph_overwrite_from_active_action_pose"
|
||||
bl_label = "Overwrite Bone Morphs from active Action Pose"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
root = FnModel.find_root_object(context.active_object)
|
||||
if root is None:
|
||||
return False
|
||||
|
||||
return root.mmd_root.active_morph_type == "bone_morphs"
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
root = FnModel.find_root_object(context.active_object)
|
||||
FnMorph.overwrite_bone_morphs_from_action_pose(FnModel.find_armature_object(root))
|
||||
logger.info("Overwrote bone morphs from active action pose")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class AddMorphOffset(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.morph_offset_add"
|
||||
bl_label = "Add Morph Offset"
|
||||
bl_description = "Add a morph offset item to the list"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
mmd_root = root.mmd_root
|
||||
morph_type = mmd_root.active_morph_type
|
||||
morph = ItemOp.get_by_index(getattr(mmd_root, morph_type), mmd_root.active_morph)
|
||||
if morph is None:
|
||||
return {"CANCELLED"}
|
||||
|
||||
item, morph.active_data = ItemOp.add_after(morph.data, morph.active_data)
|
||||
|
||||
if morph_type.startswith("material"):
|
||||
if obj.type == "MESH" and obj.mmd_type == "NONE":
|
||||
item.related_mesh = obj.data.name
|
||||
active_material = obj.active_material
|
||||
if active_material and "_temp" not in active_material.name:
|
||||
item.material = active_material.name
|
||||
|
||||
elif morph_type.startswith("bone"):
|
||||
pose_bone = context.active_pose_bone
|
||||
if pose_bone:
|
||||
item.bone = pose_bone.name
|
||||
item.location = pose_bone.location
|
||||
item.rotation = pose_bone.rotation_quaternion
|
||||
|
||||
logger.debug(f"Added morph offset to {morph_type}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RemoveMorphOffset(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.morph_offset_remove"
|
||||
bl_label = "Remove Morph Offset"
|
||||
bl_description = "Remove morph offset item(s) from the list"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
all: bpy.props.BoolProperty(
|
||||
name="All",
|
||||
description="Delete all morph offset items",
|
||||
default=False,
|
||||
options={"SKIP_SAVE"},
|
||||
)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
mmd_root = root.mmd_root
|
||||
morph_type = mmd_root.active_morph_type
|
||||
morph = ItemOp.get_by_index(getattr(mmd_root, morph_type), mmd_root.active_morph)
|
||||
if morph is None:
|
||||
return {"CANCELLED"}
|
||||
|
||||
if morph_type.startswith("material"):
|
||||
bpy.ops.mmd_tools.clear_temp_materials()
|
||||
|
||||
if self.all:
|
||||
if morph_type.startswith("vertex"):
|
||||
for obj in FnModel.iterate_mesh_objects(root):
|
||||
FnMorph.remove_shape_key(obj, morph.name)
|
||||
logger.debug(f"Removed all vertex morph offsets for {morph.name}")
|
||||
return {"FINISHED"}
|
||||
elif morph_type.startswith("uv"):
|
||||
if morph.data_type == "VERTEX_GROUP":
|
||||
for obj in FnModel.iterate_mesh_objects(root):
|
||||
FnMorph.store_uv_morph_data(obj, morph)
|
||||
logger.debug(f"Removed all UV morph offsets for {morph.name}")
|
||||
return {"FINISHED"}
|
||||
morph.data.clear()
|
||||
morph.active_data = 0
|
||||
logger.debug(f"Cleared all morph offsets for {morph.name}")
|
||||
else:
|
||||
morph.data.remove(morph.active_data)
|
||||
morph.active_data = max(0, morph.active_data - 1)
|
||||
logger.debug(f"Removed morph offset at index {morph.active_data}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class InitMaterialOffset(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.material_morph_offset_init"
|
||||
bl_label = "Init Material Offset"
|
||||
bl_description = "Set all offset values to target value"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
target_value: bpy.props.FloatProperty(
|
||||
name="Target Value",
|
||||
description="Target value",
|
||||
default=0,
|
||||
)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
mmd_root = root.mmd_root
|
||||
morph = mmd_root.material_morphs[mmd_root.active_morph]
|
||||
mat_data = morph.data[morph.active_data]
|
||||
|
||||
val = self.target_value
|
||||
mat_data.diffuse_color = mat_data.edge_color = (val,) * 4
|
||||
mat_data.specular_color = mat_data.ambient_color = (val,) * 3
|
||||
mat_data.shininess = mat_data.edge_weight = val
|
||||
mat_data.texture_factor = mat_data.toon_texture_factor = mat_data.sphere_texture_factor = (val,) * 4
|
||||
logger.debug(f"Initialized material offset with value {val}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ApplyMaterialOffset(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.apply_material_morph_offset"
|
||||
bl_label = "Apply Material Offset"
|
||||
bl_description = "Calculates the offsets and apply them, then the temporary material is removed"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
mmd_root = root.mmd_root
|
||||
morph = mmd_root.material_morphs[mmd_root.active_morph]
|
||||
mat_data = morph.data[morph.active_data]
|
||||
|
||||
if not mat_data.related_mesh:
|
||||
self.report({"ERROR"}, "You need to choose a Related Mesh first")
|
||||
return {"CANCELLED"}
|
||||
meshObj = FnModel.find_mesh_object_by_name(morph.id_data, mat_data.related_mesh)
|
||||
if meshObj is None:
|
||||
self.report({"ERROR"}, "The model mesh can't be found")
|
||||
return {"CANCELLED"}
|
||||
try:
|
||||
work_mat_name = mat_data.material + "_temp"
|
||||
work_mat, base_mat = FnMaterial.swap_materials(meshObj, work_mat_name, mat_data.material)
|
||||
except MaterialNotFoundError:
|
||||
self.report({"ERROR"}, "Material not found")
|
||||
return {"CANCELLED"}
|
||||
|
||||
base_mmd_mat = base_mat.mmd_material
|
||||
work_mmd_mat = work_mat.mmd_material
|
||||
|
||||
if mat_data.offset_type == "MULT":
|
||||
try:
|
||||
diffuse_offset = divide_vector_components(work_mmd_mat.diffuse_color, base_mmd_mat.diffuse_color) + [special_division(work_mmd_mat.alpha, base_mmd_mat.alpha)]
|
||||
specular_offset = divide_vector_components(work_mmd_mat.specular_color, base_mmd_mat.specular_color)
|
||||
edge_offset = divide_vector_components(work_mmd_mat.edge_color, base_mmd_mat.edge_color)
|
||||
mat_data.diffuse_color = diffuse_offset
|
||||
mat_data.specular_color = specular_offset
|
||||
mat_data.shininess = special_division(work_mmd_mat.shininess, base_mmd_mat.shininess)
|
||||
mat_data.ambient_color = divide_vector_components(work_mmd_mat.ambient_color, base_mmd_mat.ambient_color)
|
||||
mat_data.edge_color = edge_offset
|
||||
mat_data.edge_weight = special_division(work_mmd_mat.edge_weight, base_mmd_mat.edge_weight)
|
||||
|
||||
except ZeroDivisionError:
|
||||
mat_data.offset_type = "ADD" # If there is any 0 division we automatically switch it to type ADD
|
||||
logger.warning("Zero division detected, switching to ADD offset type")
|
||||
except ValueError:
|
||||
self.report({"ERROR"}, "An unexpected error happened")
|
||||
# We should stop on our tracks and re-raise the exception
|
||||
raise
|
||||
|
||||
if mat_data.offset_type == "ADD":
|
||||
diffuse_offset = list(work_mmd_mat.diffuse_color - base_mmd_mat.diffuse_color) + [work_mmd_mat.alpha - base_mmd_mat.alpha]
|
||||
specular_offset = list(work_mmd_mat.specular_color - base_mmd_mat.specular_color)
|
||||
edge_offset = Vector(work_mmd_mat.edge_color) - Vector(base_mmd_mat.edge_color)
|
||||
mat_data.diffuse_color = diffuse_offset
|
||||
mat_data.specular_color = specular_offset
|
||||
mat_data.shininess = work_mmd_mat.shininess - base_mmd_mat.shininess
|
||||
mat_data.ambient_color = work_mmd_mat.ambient_color - base_mmd_mat.ambient_color
|
||||
mat_data.edge_color = list(edge_offset)
|
||||
mat_data.edge_weight = work_mmd_mat.edge_weight - base_mmd_mat.edge_weight
|
||||
|
||||
FnMaterial.clean_materials(meshObj, can_remove=lambda m: m == work_mat)
|
||||
logger.info(f"Applied material offset for {mat_data.material}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class CreateWorkMaterial(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.create_work_material"
|
||||
bl_label = "Create Work Material"
|
||||
bl_description = "Creates a temporary material to edit this offset"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
mmd_root = root.mmd_root
|
||||
morph = mmd_root.material_morphs[mmd_root.active_morph]
|
||||
mat_data = morph.data[morph.active_data]
|
||||
|
||||
if not mat_data.related_mesh:
|
||||
self.report({"ERROR"}, "You need to choose a Related Mesh first")
|
||||
return {"CANCELLED"}
|
||||
meshObj = FnModel.find_mesh_object_by_name(morph.id_data, mat_data.related_mesh)
|
||||
if meshObj is None:
|
||||
self.report({"ERROR"}, "The model mesh can't be found")
|
||||
return {"CANCELLED"}
|
||||
|
||||
base_mat = meshObj.data.materials.get(mat_data.material, None)
|
||||
if base_mat is None:
|
||||
self.report({"ERROR"}, 'Material "%s" not found' % mat_data.material)
|
||||
return {"CANCELLED"}
|
||||
|
||||
work_mat_name = base_mat.name + "_temp"
|
||||
if work_mat_name in bpy.data.materials:
|
||||
self.report({"ERROR"}, 'Temporary material "%s" is in use' % work_mat_name)
|
||||
return {"CANCELLED"}
|
||||
|
||||
work_mat = base_mat.copy()
|
||||
work_mat.name = work_mat_name
|
||||
meshObj.data.materials.append(work_mat)
|
||||
FnMaterial.swap_materials(meshObj, base_mat.name, work_mat.name)
|
||||
base_mmd_mat = base_mat.mmd_material
|
||||
work_mmd_mat = work_mat.mmd_material
|
||||
work_mmd_mat.material_id = -1
|
||||
|
||||
# Apply the offsets
|
||||
if mat_data.offset_type == "MULT":
|
||||
diffuse_offset = multiply_vector_components(base_mmd_mat.diffuse_color, mat_data.diffuse_color[0:3])
|
||||
specular_offset = multiply_vector_components(base_mmd_mat.specular_color, mat_data.specular_color)
|
||||
edge_offset = multiply_vector_components(base_mmd_mat.edge_color, mat_data.edge_color)
|
||||
ambient_offset = multiply_vector_components(base_mmd_mat.ambient_color, mat_data.ambient_color)
|
||||
work_mmd_mat.diffuse_color = diffuse_offset
|
||||
work_mmd_mat.alpha *= mat_data.diffuse_color[3]
|
||||
work_mmd_mat.specular_color = specular_offset
|
||||
work_mmd_mat.shininess *= mat_data.shininess
|
||||
work_mmd_mat.ambient_color = ambient_offset
|
||||
work_mmd_mat.edge_color = edge_offset
|
||||
work_mmd_mat.edge_weight *= mat_data.edge_weight
|
||||
elif mat_data.offset_type == "ADD":
|
||||
diffuse_offset = Vector(base_mmd_mat.diffuse_color) + Vector(mat_data.diffuse_color[0:3])
|
||||
specular_offset = Vector(base_mmd_mat.specular_color) + Vector(mat_data.specular_color)
|
||||
edge_offset = Vector(base_mmd_mat.edge_color) + Vector(mat_data.edge_color)
|
||||
ambient_offset = Vector(base_mmd_mat.ambient_color) + Vector(mat_data.ambient_color)
|
||||
work_mmd_mat.diffuse_color = list(diffuse_offset)
|
||||
work_mmd_mat.alpha += mat_data.diffuse_color[3]
|
||||
work_mmd_mat.specular_color = list(specular_offset)
|
||||
work_mmd_mat.shininess += mat_data.shininess
|
||||
work_mmd_mat.ambient_color = list(ambient_offset)
|
||||
work_mmd_mat.edge_color = list(edge_offset)
|
||||
work_mmd_mat.edge_weight += mat_data.edge_weight
|
||||
|
||||
logger.info(f"Created work material {work_mat_name}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ClearTempMaterials(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.clear_temp_materials"
|
||||
bl_label = "Clear Temp Materials"
|
||||
bl_description = "Clears all the temporary materials"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
for meshObj in FnModel.iterate_mesh_objects(root):
|
||||
|
||||
def __pre_remove(m: Optional[bpy.types.Material]) -> bool:
|
||||
if m and "_temp" in m.name:
|
||||
base_mat_name = m.name.split("_temp")[0]
|
||||
try:
|
||||
FnMaterial.swap_materials(meshObj, m.name, base_mat_name)
|
||||
return True
|
||||
except MaterialNotFoundError:
|
||||
self.report({"WARNING"}, "Base material for %s was not found" % m.name)
|
||||
return False
|
||||
|
||||
FnMaterial.clean_materials(meshObj, can_remove=__pre_remove)
|
||||
logger.info("Cleared all temporary materials")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ViewBoneMorph(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.view_bone_morph"
|
||||
bl_label = "View Bone Morph"
|
||||
bl_description = "View the result of active bone morph"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
mmd_root = root.mmd_root
|
||||
armature = FnModel.find_armature_object(root)
|
||||
utils.selectSingleBone(context, armature, None, True)
|
||||
morph = mmd_root.bone_morphs[mmd_root.active_morph]
|
||||
for morph_data in morph.data:
|
||||
p_bone: Optional[bpy.types.PoseBone] = armature.pose.bones.get(morph_data.bone, None)
|
||||
if p_bone:
|
||||
p_bone.bone.select = True
|
||||
mtx = (p_bone.matrix_basis.to_3x3() @ Quaternion(*morph_data.rotation.to_axis_angle()).to_matrix()).to_4x4()
|
||||
mtx.translation = p_bone.location + morph_data.location
|
||||
p_bone.matrix_basis = mtx
|
||||
logger.info(f"Viewing bone morph: {morph.name}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ClearBoneMorphView(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.clear_bone_morph_view"
|
||||
bl_label = "Clear Bone Morph View"
|
||||
bl_description = "Reset transforms of all bones to their default values"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
armature = FnModel.find_armature_object(root)
|
||||
for p_bone in armature.pose.bones:
|
||||
p_bone.matrix_basis.identity()
|
||||
logger.info("Cleared bone morph view")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ApplyBoneMorph(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.apply_bone_morph"
|
||||
bl_label = "Apply Bone Morph"
|
||||
bl_description = "Apply current pose to active bone morph"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
armature = FnModel.find_armature_object(root)
|
||||
mmd_root = root.mmd_root
|
||||
morph = mmd_root.bone_morphs[mmd_root.active_morph]
|
||||
morph.data.clear()
|
||||
morph.active_data = 0
|
||||
for p_bone in armature.pose.bones:
|
||||
if p_bone.location.length > 0 or p_bone.matrix_basis.decompose()[1].angle > 0:
|
||||
item = morph.data.add()
|
||||
item.bone = p_bone.name
|
||||
item.location = p_bone.location
|
||||
item.rotation = p_bone.rotation_quaternion if p_bone.rotation_mode == "QUATERNION" else p_bone.matrix_basis.to_quaternion()
|
||||
p_bone.bone.select = True
|
||||
else:
|
||||
p_bone.bone.select = False
|
||||
logger.info(f"Applied current pose to bone morph: {morph.name}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class SelectRelatedBone(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.select_bone_morph_offset_bone"
|
||||
bl_label = "Select Related Bone"
|
||||
bl_description = "Select the bone assigned to this offset in the armature"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
mmd_root = root.mmd_root
|
||||
armature = FnModel.find_armature_object(root)
|
||||
morph = mmd_root.bone_morphs[mmd_root.active_morph]
|
||||
morph_data = morph.data[morph.active_data]
|
||||
utils.selectSingleBone(context, armature, morph_data.bone)
|
||||
logger.debug(f"Selected bone: {morph_data.bone}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class EditBoneOffset(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.edit_bone_morph_offset"
|
||||
bl_label = "Edit Related Bone"
|
||||
bl_description = "Applies the location and rotation of this offset to the bone"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
mmd_root = root.mmd_root
|
||||
armature = FnModel.find_armature_object(root)
|
||||
morph = mmd_root.bone_morphs[mmd_root.active_morph]
|
||||
morph_data = morph.data[morph.active_data]
|
||||
p_bone = armature.pose.bones[morph_data.bone]
|
||||
mtx = Quaternion(*morph_data.rotation.to_axis_angle()).to_matrix().to_4x4()
|
||||
mtx.translation = morph_data.location
|
||||
p_bone.matrix_basis = mtx
|
||||
utils.selectSingleBone(context, armature, p_bone.name)
|
||||
logger.debug(f"Edited bone offset for {p_bone.name}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ApplyBoneOffset(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.apply_bone_morph_offset"
|
||||
bl_label = "Apply Bone Morph Offset"
|
||||
bl_description = "Stores the current bone location and rotation into this offset"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
mmd_root = root.mmd_root
|
||||
armature = FnModel.find_armature_object(root)
|
||||
assert armature is not None
|
||||
morph = mmd_root.bone_morphs[mmd_root.active_morph]
|
||||
morph_data = morph.data[morph.active_data]
|
||||
p_bone = armature.pose.bones[morph_data.bone]
|
||||
morph_data.location = p_bone.location
|
||||
morph_data.rotation = p_bone.rotation_quaternion if p_bone.rotation_mode == "QUATERNION" else p_bone.matrix_basis.to_quaternion()
|
||||
logger.debug(f"Applied bone offset for {p_bone.name}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ViewUVMorph(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.view_uv_morph"
|
||||
bl_label = "View UV Morph"
|
||||
bl_description = "View the result of active UV morph on current mesh object"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
mmd_root = root.mmd_root
|
||||
|
||||
meshes = tuple(FnModel.iterate_mesh_objects(root))
|
||||
if len(meshes) == 1:
|
||||
obj = meshes[0]
|
||||
elif obj not in meshes:
|
||||
self.report({"ERROR"}, "Please select a mesh object")
|
||||
return {"CANCELLED"}
|
||||
meshObj = obj
|
||||
|
||||
bpy.ops.mmd_tools.clear_uv_morph_view()
|
||||
|
||||
selected = meshObj.select_get()
|
||||
with bpyutils.select_object(meshObj):
|
||||
mesh = cast(bpy.types.Mesh, meshObj.data)
|
||||
morph = mmd_root.uv_morphs[mmd_root.active_morph]
|
||||
uv_textures = mesh.uv_layers
|
||||
|
||||
base_uv_layers = [l for l in mesh.uv_layers if not l.name.startswith("_")]
|
||||
if morph.uv_index >= len(base_uv_layers):
|
||||
self.report({"ERROR"}, "Invalid uv index: %d" % morph.uv_index)
|
||||
return {"CANCELLED"}
|
||||
|
||||
uv_layer_name = base_uv_layers[morph.uv_index].name
|
||||
if morph.uv_index == 0 or uv_textures.active.name not in {uv_layer_name, "_" + uv_layer_name}:
|
||||
uv_textures.active = uv_textures[uv_layer_name]
|
||||
|
||||
uv_layer_name = uv_textures.active.name
|
||||
uv_tex = uv_textures.new(name="__uv.%s" % uv_layer_name)
|
||||
if uv_tex is None:
|
||||
self.report({"ERROR"}, "Failed to create a temporary uv layer")
|
||||
return {"CANCELLED"}
|
||||
|
||||
offsets = FnMorph.get_uv_morph_offset_map(meshObj, morph).items()
|
||||
offsets = {k: getattr(Vector(v), "zw" if uv_layer_name.startswith("_") else "xy") for k, v in offsets}
|
||||
if len(offsets) > 0:
|
||||
base_uv_data = mesh.uv_layers.active.data
|
||||
temp_uv_data = mesh.uv_layers[uv_tex.name].data
|
||||
for i, l in enumerate(mesh.loops):
|
||||
select = temp_uv_data[i].select = l.vertex_index in offsets
|
||||
if select:
|
||||
temp_uv_data[i].uv = base_uv_data[i].uv + offsets[l.vertex_index]
|
||||
|
||||
uv_textures.active = uv_tex
|
||||
uv_tex.active_render = True
|
||||
meshObj.hide_set(False)
|
||||
meshObj.select_set(selected)
|
||||
logger.info(f"Viewing UV morph: {morph.name}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ClearUVMorphView(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.clear_uv_morph_view"
|
||||
bl_label = "Clear UV Morph View"
|
||||
bl_description = "Clear all temporary data of UV morphs"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
assert root is not None
|
||||
for m in FnModel.iterate_mesh_objects(root):
|
||||
mesh = m.data
|
||||
uv_textures = getattr(mesh, "uv_textures", mesh.uv_layers)
|
||||
for t in uv_textures:
|
||||
if t.name.startswith("__uv."):
|
||||
uv_textures.remove(t)
|
||||
if len(uv_textures) > 0:
|
||||
uv_textures[0].active_render = True
|
||||
uv_textures.active_index = 0
|
||||
|
||||
animation_data = mesh.animation_data
|
||||
if animation_data:
|
||||
nla_tracks = animation_data.nla_tracks
|
||||
for t in nla_tracks:
|
||||
if t.name.startswith("__uv."):
|
||||
nla_tracks.remove(t)
|
||||
if animation_data.action and animation_data.action.name.startswith("__uv."):
|
||||
animation_data.action = None
|
||||
if animation_data.action is None and len(nla_tracks) == 0:
|
||||
mesh.animation_data_clear()
|
||||
|
||||
for act in bpy.data.actions:
|
||||
if act.name.startswith("__uv.") and act.users < 1:
|
||||
bpy.data.actions.remove(act)
|
||||
logger.info("Cleared UV morph view")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class EditUVMorph(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.edit_uv_morph"
|
||||
bl_label = "Edit UV Morph"
|
||||
bl_description = "Edit UV morph on a temporary UV layer (use UV Editor to edit the result)"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
obj = context.active_object
|
||||
if obj.type != "MESH":
|
||||
return False
|
||||
active_uv_layer = obj.data.uv_layers.active
|
||||
return active_uv_layer and active_uv_layer.name.startswith("__uv.")
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
meshObj = obj
|
||||
|
||||
selected = meshObj.select_get()
|
||||
with bpyutils.select_object(meshObj):
|
||||
mesh = cast(bpy.types.Mesh, meshObj.data)
|
||||
bpy.ops.object.mode_set(mode="EDIT")
|
||||
bpy.ops.mesh.select_mode(type="VERT", action="ENABLE")
|
||||
bpy.ops.mesh.reveal() # unhide all vertices
|
||||
bpy.ops.mesh.select_all(action="DESELECT")
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
|
||||
vertices = mesh.vertices
|
||||
for l, d in zip(mesh.loops, mesh.uv_layers.active.data):
|
||||
if d.select:
|
||||
vertices[l.vertex_index].select = True
|
||||
|
||||
polygons = mesh.polygons
|
||||
polygons.active = getattr(next((p for p in polygons if all(vertices[i].select for i in p.vertices)), None), "index", polygons.active)
|
||||
|
||||
bpy.ops.object.mode_set(mode="EDIT")
|
||||
meshObj.select_set(selected)
|
||||
logger.info("Editing UV morph")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ApplyUVMorph(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.apply_uv_morph"
|
||||
bl_label = "Apply UV Morph"
|
||||
bl_description = "Calculate the UV offsets of selected vertices and apply to active UV morph"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
obj = context.active_object
|
||||
if obj.type != "MESH":
|
||||
return False
|
||||
active_uv_layer = obj.data.uv_layers.active
|
||||
return active_uv_layer and active_uv_layer.name.startswith("__uv.")
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
mmd_root = root.mmd_root
|
||||
meshObj = obj
|
||||
|
||||
selected = meshObj.select_get()
|
||||
with bpyutils.select_object(meshObj):
|
||||
mesh = cast(bpy.types.Mesh, meshObj.data)
|
||||
morph = mmd_root.uv_morphs[mmd_root.active_morph]
|
||||
|
||||
base_uv_name = mesh.uv_layers.active.name[5:]
|
||||
if base_uv_name not in mesh.uv_layers:
|
||||
self.report({"ERROR"}, ' * UV map "%s" not found' % base_uv_name)
|
||||
return {"CANCELLED"}
|
||||
|
||||
base_uv_data = mesh.uv_layers[base_uv_name].data
|
||||
temp_uv_data = mesh.uv_layers.active.data
|
||||
axis_type = "ZW" if base_uv_name.startswith("_") else "XY"
|
||||
|
||||
from collections import namedtuple
|
||||
|
||||
__OffsetData = namedtuple("OffsetData", "index, offset")
|
||||
offsets = {}
|
||||
vertices = mesh.vertices
|
||||
for l, i0, i1 in zip(mesh.loops, base_uv_data, temp_uv_data):
|
||||
if vertices[l.vertex_index].select and l.vertex_index not in offsets:
|
||||
dx, dy = i1.uv - i0.uv
|
||||
if abs(dx) > 0.0001 or abs(dy) > 0.0001:
|
||||
offsets[l.vertex_index] = __OffsetData(l.vertex_index, (dx, dy, dx, dy))
|
||||
|
||||
FnMorph.store_uv_morph_data(meshObj, morph, offsets.values(), axis_type)
|
||||
morph.data_type = "VERTEX_GROUP"
|
||||
|
||||
meshObj.select_set(selected)
|
||||
logger.info(f"Applied UV morph: {morph.name}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class CleanDuplicatedMaterialMorphs(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.clean_duplicated_material_morphs"
|
||||
bl_label = "Clean Duplicated Material Morphs"
|
||||
bl_description = "Clean duplicated material morphs"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
return FnModel.find_root_object(context.active_object) is not None
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
mmd_root_object = FnModel.find_root_object(context.active_object)
|
||||
FnMorph.clean_duplicated_material_morphs(mmd_root_object)
|
||||
logger.info("Cleaned duplicated material morphs")
|
||||
|
||||
return {"FINISHED"}
|
||||
@@ -0,0 +1,593 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import math
|
||||
from typing import Dict, Optional, Tuple, cast, Set, List, Any, Union, Generator
|
||||
|
||||
import bpy
|
||||
from mathutils import Euler, Vector
|
||||
|
||||
from .. import utils
|
||||
from ..bpyutils import FnContext, Props
|
||||
from ..core import rigid_body
|
||||
from ..core.model import FnModel, Model
|
||||
from ..core.rigid_body import FnRigidBody
|
||||
from ...logging_setup import logger
|
||||
|
||||
|
||||
class SelectRigidBody(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.rigid_body_select"
|
||||
bl_label = "Select Rigid Body"
|
||||
bl_description = "Select similar rigidbody objects which have the same property values with active rigidbody object"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
properties: bpy.props.EnumProperty(
|
||||
name="Properties",
|
||||
description="Select the properties to be compared",
|
||||
options={"ENUM_FLAG"},
|
||||
items=[
|
||||
("collision_group_number", "Collision Group", "Collision group", 1),
|
||||
("collision_group_mask", "Collision Group Mask", "Collision group mask", 2),
|
||||
("type", "Rigid Type", "Rigid type", 4),
|
||||
("shape", "Shape", "Collision shape", 8),
|
||||
("bone", "Bone", "Target bone", 16),
|
||||
],
|
||||
default=set(),
|
||||
)
|
||||
hide_others: bpy.props.BoolProperty(
|
||||
name="Hide Others",
|
||||
description="Hide the rigidbody object which does not have the same property values with active rigidbody object",
|
||||
default=False,
|
||||
)
|
||||
|
||||
def invoke(self, context: bpy.types.Context, event: Any) -> Set[str]:
|
||||
vm = context.window_manager
|
||||
return vm.invoke_props_dialog(self)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
return FnModel.is_rigid_body_object(context.active_object)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
if root is None:
|
||||
self.report({"ERROR"}, "The model root can't be found")
|
||||
return {"CANCELLED"}
|
||||
|
||||
selection = set(FnModel.iterate_rigid_body_objects(root))
|
||||
|
||||
for prop_name in self.properties:
|
||||
prop_value = getattr(obj.mmd_rigid, prop_name)
|
||||
if prop_name == "collision_group_mask":
|
||||
prop_value = tuple(prop_value)
|
||||
for i in selection.copy():
|
||||
if tuple(i.mmd_rigid.collision_group_mask) != prop_value:
|
||||
selection.remove(i)
|
||||
if self.hide_others:
|
||||
i.select_set(False)
|
||||
i.hide_set(True)
|
||||
else:
|
||||
for i in selection.copy():
|
||||
if getattr(i.mmd_rigid, prop_name) != prop_value:
|
||||
selection.remove(i)
|
||||
if self.hide_others:
|
||||
i.select_set(False)
|
||||
i.hide_set(True)
|
||||
|
||||
for i in selection:
|
||||
i.hide_set(False)
|
||||
i.select_set(True)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class AddRigidBody(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.rigid_body_add"
|
||||
bl_label = "Add Rigid Body"
|
||||
bl_description = "Add Rigid Bodies to selected bones"
|
||||
bl_options = {"REGISTER", "UNDO", "PRESET", "INTERNAL"}
|
||||
|
||||
name_j: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="The name of rigid body ($name_j means use the japanese name of target bone)",
|
||||
default="$name_j",
|
||||
)
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="The english name of rigid body ($name_e means use the english name of target bone)",
|
||||
default="$name_e",
|
||||
)
|
||||
collision_group_number: bpy.props.IntProperty(
|
||||
name="Collision Group",
|
||||
description="The collision group of the object",
|
||||
min=0,
|
||||
max=15,
|
||||
)
|
||||
collision_group_mask: bpy.props.BoolVectorProperty(
|
||||
name="Collision Group Mask",
|
||||
description="The groups the object can not collide with",
|
||||
size=16,
|
||||
subtype="LAYER",
|
||||
)
|
||||
rigid_type: bpy.props.EnumProperty(
|
||||
name="Rigid Type",
|
||||
description="Select rigid type",
|
||||
items=[
|
||||
(str(rigid_body.MODE_STATIC), "Bone", "Rigid body's orientation completely determined by attached bone", 1),
|
||||
(str(rigid_body.MODE_DYNAMIC), "Physics", "Attached bone's orientation completely determined by rigid body", 2),
|
||||
(str(rigid_body.MODE_DYNAMIC_BONE), "Physics + Bone", "Bone determined by combination of parent and attached rigid body", 3),
|
||||
],
|
||||
)
|
||||
rigid_shape: bpy.props.EnumProperty(
|
||||
name="Shape",
|
||||
description="Select the collision shape",
|
||||
items=[
|
||||
("SPHERE", "Sphere", "", 1),
|
||||
("BOX", "Box", "", 2),
|
||||
("CAPSULE", "Capsule", "", 3),
|
||||
],
|
||||
)
|
||||
size: bpy.props.FloatVectorProperty(
|
||||
name="Size",
|
||||
description="Size of the object, the values will multiply the length of target bone",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
min=0,
|
||||
default=[0.6, 0.6, 0.6],
|
||||
)
|
||||
mass: bpy.props.FloatProperty(
|
||||
name="Mass",
|
||||
description="How much the object 'weights' irrespective of gravity",
|
||||
min=0.001,
|
||||
default=1,
|
||||
)
|
||||
friction: bpy.props.FloatProperty(
|
||||
name="Friction",
|
||||
description="Resistance of object to movement",
|
||||
min=0,
|
||||
soft_max=1,
|
||||
default=0.5,
|
||||
)
|
||||
bounce: bpy.props.FloatProperty(
|
||||
name="Restitution",
|
||||
description="Tendency of object to bounce after colliding with another (0 = stays still, 1 = perfectly elastic)",
|
||||
min=0,
|
||||
soft_max=1,
|
||||
)
|
||||
linear_damping: bpy.props.FloatProperty(
|
||||
name="Linear Damping",
|
||||
description="Amount of linear velocity that is lost over time",
|
||||
min=0,
|
||||
max=1,
|
||||
default=0.04,
|
||||
)
|
||||
angular_damping: bpy.props.FloatProperty(
|
||||
name="Angular Damping",
|
||||
description="Amount of angular velocity that is lost over time",
|
||||
min=0,
|
||||
max=1,
|
||||
default=0.1,
|
||||
)
|
||||
|
||||
def __add_rigid_body(self, context: bpy.types.Context, root_object: bpy.types.Object, pose_bone: Optional[bpy.types.PoseBone] = None) -> bpy.types.Object:
|
||||
name_j: str = self.name_j
|
||||
name_e: str = self.name_e
|
||||
size = self.size.copy()
|
||||
loc = Vector((0.0, 0.0, 0.0))
|
||||
rot = Euler((0.0, 0.0, 0.0))
|
||||
bone_name: Optional[str] = None
|
||||
|
||||
if pose_bone is None:
|
||||
size *= getattr(root_object, Props.empty_display_size)
|
||||
else:
|
||||
bone_name = pose_bone.name
|
||||
mmd_bone = pose_bone.mmd_bone
|
||||
name_j = name_j.replace("$name_j", mmd_bone.name_j or bone_name)
|
||||
name_e = name_e.replace("$name_e", mmd_bone.name_e or bone_name)
|
||||
|
||||
target_bone = pose_bone.bone
|
||||
loc = (target_bone.head_local + target_bone.tail_local) / 2
|
||||
rot = target_bone.matrix_local.to_euler("YXZ")
|
||||
rot.rotate_axis("X", math.pi / 2)
|
||||
|
||||
size *= target_bone.length
|
||||
if 1:
|
||||
pass # bypass resizing
|
||||
elif self.rigid_shape == "SPHERE":
|
||||
size.x *= 0.8
|
||||
elif self.rigid_shape == "BOX":
|
||||
size.x /= 3
|
||||
size.y /= 3
|
||||
size.z *= 0.8
|
||||
elif self.rigid_shape == "CAPSULE":
|
||||
size.x /= 3
|
||||
|
||||
return FnRigidBody.setup_rigid_body_object(
|
||||
obj=FnRigidBody.new_rigid_body_object(context, FnModel.ensure_rigid_group_object(context, root_object)),
|
||||
shape_type=rigid_body.shapeType(self.rigid_shape),
|
||||
location=loc,
|
||||
rotation=rot,
|
||||
size=size,
|
||||
dynamics_type=int(self.rigid_type),
|
||||
name=name_j,
|
||||
name_e=name_e,
|
||||
collision_group_number=self.collision_group_number,
|
||||
collision_group_mask=self.collision_group_mask,
|
||||
mass=self.mass,
|
||||
friction=self.friction,
|
||||
bounce=self.bounce,
|
||||
linear_damping=self.linear_damping,
|
||||
angular_damping=self.angular_damping,
|
||||
bone=bone_name,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
root_object = FnModel.find_root_object(context.active_object)
|
||||
if root_object is None:
|
||||
return False
|
||||
|
||||
armature_object = FnModel.find_armature_object(root_object)
|
||||
if armature_object is None:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
active_object = context.active_object
|
||||
|
||||
root_object = cast(bpy.types.Object, FnModel.find_root_object(active_object))
|
||||
armature_object = cast(bpy.types.Object, FnModel.find_armature_object(root_object))
|
||||
|
||||
if active_object != armature_object:
|
||||
FnContext.select_single_object(context, root_object).select_set(False)
|
||||
elif armature_object.mode != "POSE":
|
||||
bpy.ops.object.mode_set(mode="POSE")
|
||||
|
||||
selected_pose_bones = []
|
||||
if context.selected_pose_bones:
|
||||
selected_pose_bones = context.selected_pose_bones
|
||||
|
||||
armature_object.select_set(False)
|
||||
if len(selected_pose_bones) > 0:
|
||||
logger.info(f"Adding rigid bodies to {len(selected_pose_bones)} selected bones")
|
||||
for pose_bone in selected_pose_bones:
|
||||
rigid = self.__add_rigid_body(context, root_object, pose_bone)
|
||||
rigid.select_set(True)
|
||||
else:
|
||||
logger.info("Adding a single rigid body without bone attachment")
|
||||
rigid = self.__add_rigid_body(context, root_object)
|
||||
rigid.select_set(True)
|
||||
return {"FINISHED"}
|
||||
|
||||
def invoke(self, context: bpy.types.Context, event: Any) -> Set[str]:
|
||||
no_bone = True
|
||||
if context.selected_bones and len(context.selected_bones) > 0:
|
||||
no_bone = False
|
||||
elif context.selected_pose_bones and len(context.selected_pose_bones) > 0:
|
||||
no_bone = False
|
||||
|
||||
if no_bone:
|
||||
self.name_j = "Rigid"
|
||||
self.name_e = "Rigid_e"
|
||||
else:
|
||||
if self.name_j == "Rigid":
|
||||
self.name_j = "$name_j"
|
||||
if self.name_e == "Rigid_e":
|
||||
self.name_e = "$name_e"
|
||||
vm = context.window_manager
|
||||
return vm.invoke_props_dialog(self)
|
||||
|
||||
|
||||
class RemoveRigidBody(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.rigid_body_remove"
|
||||
bl_label = "Remove Rigid Body"
|
||||
bl_description = "Deletes the currently selected Rigid Body"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
return FnModel.is_rigid_body_object(context.active_object)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
logger.info(f"Removing rigid body: {obj.name}")
|
||||
utils.selectAObject(obj) # ensure this is the only one object select
|
||||
bpy.ops.object.delete(use_global=True)
|
||||
if root:
|
||||
utils.selectAObject(root)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RigidBodyBake(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.ptcache_rigid_body_bake"
|
||||
bl_label = "Bake"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
logger.info("Baking rigid body simulation")
|
||||
with context.temp_override(scene=context.scene, point_cache=context.scene.rigidbody_world.point_cache):
|
||||
bpy.ops.ptcache.bake("INVOKE_DEFAULT", bake=True)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class RigidBodyDeleteBake(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.ptcache_rigid_body_delete_bake"
|
||||
bl_label = "Delete Bake"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
logger.info("Deleting rigid body simulation bake")
|
||||
with context.temp_override(scene=context.scene, point_cache=context.scene.rigidbody_world.point_cache):
|
||||
bpy.ops.ptcache.free_bake("INVOKE_DEFAULT")
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class AddJoint(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.joint_add"
|
||||
bl_label = "Add Joint"
|
||||
bl_description = "Add Joint(s) to selected rigidbody objects"
|
||||
bl_options = {"REGISTER", "UNDO", "PRESET", "INTERNAL"}
|
||||
|
||||
use_bone_rotation: bpy.props.BoolProperty(
|
||||
name="Use Bone Rotation",
|
||||
description="Match joint orientation to bone orientation if enabled",
|
||||
default=True,
|
||||
)
|
||||
limit_linear_lower: bpy.props.FloatVectorProperty(
|
||||
name="Limit Linear Lower",
|
||||
description="Lower limit of translation",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
)
|
||||
limit_linear_upper: bpy.props.FloatVectorProperty(
|
||||
name="Limit Linear Upper",
|
||||
description="Upper limit of translation",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
)
|
||||
limit_angular_lower: bpy.props.FloatVectorProperty(
|
||||
name="Limit Angular Lower",
|
||||
description="Lower limit of rotation",
|
||||
subtype="EULER",
|
||||
size=3,
|
||||
min=-math.pi * 2,
|
||||
max=math.pi * 2,
|
||||
default=[-math.pi / 4] * 3,
|
||||
)
|
||||
limit_angular_upper: bpy.props.FloatVectorProperty(
|
||||
name="Limit Angular Upper",
|
||||
description="Upper limit of rotation",
|
||||
subtype="EULER",
|
||||
size=3,
|
||||
min=-math.pi * 2,
|
||||
max=math.pi * 2,
|
||||
default=[math.pi / 4] * 3,
|
||||
)
|
||||
spring_linear: bpy.props.FloatVectorProperty(
|
||||
name="Spring(Linear)",
|
||||
description="Spring constant of movement",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
min=0,
|
||||
)
|
||||
spring_angular: bpy.props.FloatVectorProperty(
|
||||
name="Spring(Angular)",
|
||||
description="Spring constant of rotation",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
min=0,
|
||||
)
|
||||
|
||||
def __enumerate_rigid_pair(self, bone_map: Dict[bpy.types.Object, Optional[bpy.types.Bone]]) -> Generator[Tuple[bpy.types.Object, bpy.types.Object], None, None]:
|
||||
obj_seq = tuple(bone_map.keys())
|
||||
for rigid_a, bone_a in bone_map.items():
|
||||
for rigid_b, bone_b in bone_map.items():
|
||||
if bone_a and bone_b and bone_b.parent == bone_a:
|
||||
obj_seq = ()
|
||||
yield (rigid_a, rigid_b)
|
||||
if len(obj_seq) == 2:
|
||||
if obj_seq[1].mmd_rigid.type == str(rigid_body.MODE_STATIC):
|
||||
yield (obj_seq[1], obj_seq[0])
|
||||
else:
|
||||
yield obj_seq
|
||||
|
||||
def __add_joint(self, context: bpy.types.Context, root_object: bpy.types.Object, rigid_pair: Tuple[bpy.types.Object, bpy.types.Object], bone_map: Dict[bpy.types.Object, Optional[bpy.types.Bone]]) -> bpy.types.Object:
|
||||
loc: Optional[Vector] = None
|
||||
rot = Euler((0.0, 0.0, 0.0))
|
||||
rigid_a, rigid_b = rigid_pair
|
||||
bone_a = bone_map[rigid_a]
|
||||
bone_b = bone_map[rigid_b]
|
||||
if bone_a and bone_b:
|
||||
if bone_a.parent == bone_b:
|
||||
rigid_b, rigid_a = rigid_a, rigid_b
|
||||
bone_b, bone_a = bone_a, bone_b
|
||||
if bone_b.parent == bone_a:
|
||||
loc = bone_b.head_local
|
||||
if self.use_bone_rotation:
|
||||
rot = bone_b.matrix_local.to_euler("YXZ")
|
||||
rot.rotate_axis("X", math.pi / 2)
|
||||
if loc is None:
|
||||
loc = (rigid_a.location + rigid_b.location) / 2
|
||||
|
||||
name_j = rigid_b.mmd_rigid.name_j or rigid_b.name
|
||||
name_e = rigid_b.mmd_rigid.name_e or rigid_b.name
|
||||
|
||||
return FnRigidBody.setup_joint_object(
|
||||
obj=FnRigidBody.new_joint_object(context, FnModel.ensure_joint_group_object(context, root_object), FnModel.get_empty_display_size(root_object)),
|
||||
name=name_j,
|
||||
name_e=name_e,
|
||||
location=loc,
|
||||
rotation=rot,
|
||||
rigid_a=rigid_a,
|
||||
rigid_b=rigid_b,
|
||||
maximum_location=self.limit_linear_upper,
|
||||
minimum_location=self.limit_linear_lower,
|
||||
maximum_rotation=self.limit_angular_upper,
|
||||
minimum_rotation=self.limit_angular_lower,
|
||||
spring_linear=self.spring_linear,
|
||||
spring_angular=self.spring_angular,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
root_object = FnModel.find_root_object(context.active_object)
|
||||
if root_object is None:
|
||||
return False
|
||||
|
||||
armature_object = FnModel.find_armature_object(root_object)
|
||||
if armature_object is None:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
active_object = context.active_object
|
||||
root_object = cast(bpy.types.Object, FnModel.find_root_object(active_object))
|
||||
armature_object = cast(bpy.types.Object, FnModel.find_armature_object(root_object))
|
||||
bones = cast(bpy.types.Armature, armature_object.data).bones
|
||||
bone_map: Dict[bpy.types.Object, Optional[bpy.types.Bone]] = {r: bones.get(r.mmd_rigid.bone, None) for r in FnModel.iterate_rigid_body_objects(root_object) if r.select_get()}
|
||||
|
||||
if len(bone_map) < 2:
|
||||
self.report({"ERROR"}, "Please select two or more mmd rigid objects")
|
||||
return {"CANCELLED"}
|
||||
|
||||
FnContext.select_single_object(context, root_object).select_set(False)
|
||||
if context.scene.rigidbody_world is None:
|
||||
logger.info("Creating rigid body world")
|
||||
bpy.ops.rigidbody.world_add()
|
||||
|
||||
joint_count = 0
|
||||
for pair in self.__enumerate_rigid_pair(bone_map):
|
||||
joint = self.__add_joint(context, root_object, pair, bone_map)
|
||||
joint.select_set(True)
|
||||
joint_count += 1
|
||||
|
||||
logger.info(f"Added {joint_count} joints between rigid bodies")
|
||||
return {"FINISHED"}
|
||||
|
||||
def invoke(self, context: bpy.types.Context, event: Any) -> Set[str]:
|
||||
vm = context.window_manager
|
||||
return vm.invoke_props_dialog(self)
|
||||
|
||||
|
||||
class RemoveJoint(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.joint_remove"
|
||||
bl_label = "Remove Joint"
|
||||
bl_description = "Deletes the currently selected Joint"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: bpy.types.Context) -> bool:
|
||||
return FnModel.is_joint_object(context.active_object)
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
logger.info(f"Removing joint: {obj.name}")
|
||||
utils.selectAObject(obj) # ensure this is the only one object select
|
||||
bpy.ops.object.delete(use_global=True)
|
||||
if root:
|
||||
utils.selectAObject(root)
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class UpdateRigidBodyWorld(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.rigid_body_world_update"
|
||||
bl_label = "Update Rigid Body World"
|
||||
bl_description = "Update rigid body world and references of rigid body constraint according to current scene objects (experimental)"
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
@staticmethod
|
||||
def __get_rigid_body_world_objects() -> Tuple[bpy.types.Collection, bpy.types.Collection]:
|
||||
rigid_body.setRigidBodyWorldEnabled(True)
|
||||
rbw = bpy.context.scene.rigidbody_world
|
||||
if not rbw.collection:
|
||||
rbw.collection = bpy.data.collections.new("RigidBodyWorld")
|
||||
rbw.collection.use_fake_user = True
|
||||
if not rbw.constraints:
|
||||
rbw.constraints = bpy.data.collections.new("RigidBodyConstraints")
|
||||
rbw.constraints.use_fake_user = True
|
||||
|
||||
bpy.context.scene.rigidbody_world.substeps_per_frame = 6
|
||||
bpy.context.scene.rigidbody_world.solver_iterations = 10
|
||||
|
||||
return rbw.collection.objects, rbw.constraints.objects
|
||||
|
||||
def execute(self, context: bpy.types.Context) -> Set[str]:
|
||||
scene = context.scene
|
||||
scene_objs = set(scene.objects)
|
||||
scene_objs.union(o for x in scene.objects if x.instance_type == "COLLECTION" and x.instance_collection for o in x.instance_collection.objects)
|
||||
|
||||
def _update_group(obj: bpy.types.Object, group: bpy.types.Collection) -> bool:
|
||||
if obj in scene_objs:
|
||||
if obj not in group.values():
|
||||
group.link(obj)
|
||||
return True
|
||||
elif obj in group.values():
|
||||
group.unlink(obj)
|
||||
return False
|
||||
|
||||
def _references(obj: bpy.types.Object) -> Generator[bpy.types.Object, None, None]:
|
||||
yield obj
|
||||
if getattr(obj, "proxy", None):
|
||||
yield from _references(obj.proxy)
|
||||
if getattr(obj, "override_library", None):
|
||||
yield from _references(obj.override_library.reference)
|
||||
|
||||
need_rebuild_physics = scene.rigidbody_world is None or scene.rigidbody_world.collection is None or scene.rigidbody_world.constraints is None
|
||||
rb_objs, rbc_objs = self.__get_rigid_body_world_objects()
|
||||
objects = bpy.data.objects
|
||||
table = {}
|
||||
|
||||
# Perhaps due to a bug in Blender,
|
||||
# when bpy.ops.rigidbody.world_remove(),
|
||||
# Object.rigid_body are removed,
|
||||
# but Object.rigid_body_constraint are retained.
|
||||
# Therefore, it must be checked with Object.mmd_type.
|
||||
logger.info("Updating rigid body world objects")
|
||||
for i in (x for x in objects if x.mmd_type == "RIGID_BODY"):
|
||||
if not _update_group(i, rb_objs):
|
||||
continue
|
||||
|
||||
rb_map = table.setdefault(FnModel.find_root_object(i), {})
|
||||
if i in rb_map: # means rb_map[i] will replace i
|
||||
rb_objs.unlink(i)
|
||||
continue
|
||||
for r in _references(i):
|
||||
rb_map[r] = i
|
||||
|
||||
# TODO Modify mmd_rigid to allow recovery of the remaining rigidbody parameters.
|
||||
# mass, friction, restitution, linear_dumping, angular_dumping
|
||||
|
||||
logger.info("Updating rigid body constraints")
|
||||
for i in (x for x in objects if x.rigid_body_constraint):
|
||||
if not _update_group(i, rbc_objs):
|
||||
continue
|
||||
|
||||
rbc, root_object = i.rigid_body_constraint, FnModel.find_root_object(i)
|
||||
rb_map = table.get(root_object, {})
|
||||
rbc.object1 = rb_map.get(rbc.object1, rbc.object1)
|
||||
rbc.object2 = rb_map.get(rbc.object2, rbc.object2)
|
||||
|
||||
if need_rebuild_physics:
|
||||
logger.info("Rebuilding physics for models")
|
||||
for root_object in scene.objects:
|
||||
if root_object.mmd_type != "ROOT":
|
||||
continue
|
||||
if not root_object.mmd_root.is_built:
|
||||
continue
|
||||
with FnContext.temp_override_active_layer_collection(context, root_object):
|
||||
Model(root_object).build()
|
||||
# After rebuild. First play. Will be crash!
|
||||
# But saved it before. Reload after crash. The play can be work.
|
||||
|
||||
return {"FINISHED"}
|
||||
@@ -0,0 +1,116 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
from typing import Set, Tuple
|
||||
|
||||
import bpy
|
||||
from bpy.types import Operator, Context, Object
|
||||
|
||||
from ..core.model import FnModel
|
||||
from ..core.sdef import FnSDEF
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
def _get_target_objects(context: Context) -> Tuple[Set[Object], Set[Object]]:
|
||||
root_objects: Set[Object] = set()
|
||||
selected_objects: Set[Object] = set()
|
||||
for i in context.selected_objects:
|
||||
if i.type == "MESH":
|
||||
selected_objects.add(i)
|
||||
continue
|
||||
|
||||
root_object = FnModel.find_root_object(i)
|
||||
if root_object is None:
|
||||
continue
|
||||
if root_object in root_objects:
|
||||
continue
|
||||
|
||||
root_objects.add(root_object)
|
||||
|
||||
selected_objects |= set(FnModel.iterate_mesh_objects(root_object))
|
||||
return selected_objects, root_objects
|
||||
|
||||
|
||||
class ResetSDEFCache(Operator):
|
||||
bl_idname = "mmd_tools.sdef_cache_reset"
|
||||
bl_label = "Reset MMD SDEF cache"
|
||||
bl_description = "Reset MMD SDEF cache of selected objects and clean unused cache"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
target_meshes, _ = _get_target_objects(context)
|
||||
logger.info(f"Resetting SDEF cache for {len(target_meshes)} objects")
|
||||
for i in target_meshes:
|
||||
FnSDEF.clear_cache(i)
|
||||
FnSDEF.clear_cache(unused_only=True)
|
||||
logger.debug("SDEF cache reset completed")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class BindSDEF(Operator):
|
||||
bl_idname = "mmd_tools.sdef_bind"
|
||||
bl_label = "Bind SDEF Driver"
|
||||
bl_description = "Bind MMD SDEF data of selected objects"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
mode: bpy.props.EnumProperty(
|
||||
name="Mode",
|
||||
description="Select mode",
|
||||
items=[
|
||||
("2", "Bulk", "Speed up with numpy (may be slower in some cases)", 2),
|
||||
("1", "Normal", "Normal mode", 1),
|
||||
("0", "- Auto -", "Select best mode by benchmark result", 0),
|
||||
],
|
||||
default="0",
|
||||
)
|
||||
use_skip: bpy.props.BoolProperty(
|
||||
name="Skip",
|
||||
description="Skip when the bones are not moving",
|
||||
default=True,
|
||||
)
|
||||
use_scale: bpy.props.BoolProperty(
|
||||
name="Scale",
|
||||
description="Support bone scaling (slow)",
|
||||
default=False,
|
||||
)
|
||||
|
||||
def invoke(self, context: Context, event: bpy.types.Event) -> Set[str]:
|
||||
vm = context.window_manager
|
||||
return vm.invoke_props_dialog(self)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
target_meshes, root_objects = _get_target_objects(context)
|
||||
logger.info(f"Binding SDEF for {len(target_meshes)} objects with mode={self.mode}, skip={self.use_skip}, scale={self.use_scale}")
|
||||
|
||||
for r in root_objects:
|
||||
r.mmd_root.use_sdef = True
|
||||
|
||||
param = ((None, False, True)[int(self.mode)], self.use_skip, self.use_scale)
|
||||
count = sum(FnSDEF.bind(i, *param) for i in target_meshes)
|
||||
logger.info(f"Successfully bound SDEF for {count} of {len(target_meshes)} meshes")
|
||||
self.report({"INFO"}, f"Binded {count} of {len(target_meshes)} selected mesh(es)")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class UnbindSDEF(Operator):
|
||||
bl_idname = "mmd_tools.sdef_unbind"
|
||||
bl_label = "Unbind SDEF Driver"
|
||||
bl_description = "Unbind MMD SDEF data of selected objects"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
target_meshes, root_objects = _get_target_objects(context)
|
||||
logger.info(f"Unbinding SDEF for {len(target_meshes)} objects")
|
||||
|
||||
for i in target_meshes:
|
||||
FnSDEF.unbind(i)
|
||||
|
||||
for r in root_objects:
|
||||
r.mmd_root.use_sdef = False
|
||||
|
||||
logger.debug("SDEF unbinding completed")
|
||||
return {"FINISHED"}
|
||||
@@ -0,0 +1,336 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
from typing import TYPE_CHECKING, cast
|
||||
|
||||
import bpy
|
||||
|
||||
from ..core.model import FnModel, Model
|
||||
from ..core.translations import MMD_DATA_TYPE_TO_HANDLERS, FnTranslations
|
||||
from ..translations import DictionaryEnum
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from ..properties.translations import MMDTranslation, MMDTranslationElement, MMDTranslationElementIndex
|
||||
|
||||
|
||||
class TranslateMMDModel(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.translate_mmd_model"
|
||||
bl_label = "Translate a MMD Model"
|
||||
bl_description = "Translate Japanese names of a MMD model"
|
||||
bl_options = {"REGISTER", "UNDO", "INTERNAL"}
|
||||
|
||||
dictionary: bpy.props.EnumProperty(
|
||||
name="Dictionary",
|
||||
items=DictionaryEnum.get_dictionary_items,
|
||||
description="Translate names from Japanese to English using selected dictionary",
|
||||
)
|
||||
types: bpy.props.EnumProperty(
|
||||
name="Types",
|
||||
description="Select which parts will be translated",
|
||||
options={"ENUM_FLAG"},
|
||||
items=[
|
||||
("BONE", "Bones", "Bones", 1),
|
||||
("MORPH", "Morphs", "Morphs", 2),
|
||||
("MATERIAL", "Materials", "Materials", 4),
|
||||
("DISPLAY", "Display", "Display frames", 8),
|
||||
("PHYSICS", "Physics", "Rigidbodies and joints", 16),
|
||||
("INFO", "Information", "Model name and comments", 32),
|
||||
],
|
||||
default={
|
||||
"BONE",
|
||||
"MORPH",
|
||||
"MATERIAL",
|
||||
"DISPLAY",
|
||||
"PHYSICS",
|
||||
},
|
||||
)
|
||||
modes: bpy.props.EnumProperty(
|
||||
name="Modes",
|
||||
description="Select translation mode",
|
||||
options={"ENUM_FLAG"},
|
||||
items=[
|
||||
("MMD", "MMD Names", "Fill MMD English names", 1),
|
||||
("BLENDER", "Blender Names", "Translate blender names (experimental)", 2),
|
||||
],
|
||||
default={"MMD"},
|
||||
)
|
||||
use_morph_prefix: bpy.props.BoolProperty(
|
||||
name="Use Morph Prefix",
|
||||
description="Add/remove prefix to English name of morph",
|
||||
default=False,
|
||||
)
|
||||
overwrite: bpy.props.BoolProperty(
|
||||
name="Overwrite",
|
||||
description="Overwrite a translated English name",
|
||||
default=False,
|
||||
)
|
||||
allow_fails: bpy.props.BoolProperty(
|
||||
name="Allow Fails",
|
||||
description="Allow incompletely translated names",
|
||||
default=False,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
obj = context.active_object
|
||||
return obj in context.selected_objects and FnModel.find_root_object(obj)
|
||||
|
||||
def invoke(self, context, event):
|
||||
vm = context.window_manager
|
||||
return vm.invoke_props_dialog(self)
|
||||
|
||||
def execute(self, context):
|
||||
try:
|
||||
self.__translator = DictionaryEnum.get_translator(self.dictionary)
|
||||
except Exception as e:
|
||||
self.report({"ERROR"}, "Failed to load dictionary: %s" % e)
|
||||
return {"CANCELLED"}
|
||||
|
||||
obj = context.active_object
|
||||
root = FnModel.find_root_object(obj)
|
||||
rig = Model(root)
|
||||
|
||||
if "MMD" in self.modes:
|
||||
for i in self.types:
|
||||
getattr(self, "translate_%s" % i.lower())(rig)
|
||||
|
||||
if "BLENDER" in self.modes:
|
||||
self.translate_blender_names(rig)
|
||||
|
||||
translator = self.__translator
|
||||
txt = translator.save_fails()
|
||||
if translator.fails:
|
||||
self.report({"WARNING"}, "Failed to translate %d names, see '%s' in text editor" % (len(translator.fails), txt.name))
|
||||
return {"FINISHED"}
|
||||
|
||||
def translate(self, name_j, name_e):
|
||||
if not self.overwrite and name_e and self.__translator.is_translated(name_e):
|
||||
return name_e
|
||||
if self.allow_fails:
|
||||
name_e = None
|
||||
return self.__translator.translate(name_j, name_e)
|
||||
|
||||
def translate_blender_names(self, rig: Model):
|
||||
if "BONE" in self.types:
|
||||
for b in rig.armature().pose.bones:
|
||||
rig.renameBone(b.name, self.translate(b.name, b.name))
|
||||
|
||||
if "MORPH" in self.types:
|
||||
for i in (x for x in rig.meshes() if x.data.shape_keys):
|
||||
for kb in i.data.shape_keys.key_blocks:
|
||||
kb.name = self.translate(kb.name, kb.name)
|
||||
|
||||
if "MATERIAL" in self.types:
|
||||
for m in (x for x in rig.materials() if x):
|
||||
m.name = self.translate(m.name, m.name)
|
||||
|
||||
if "DISPLAY" in self.types:
|
||||
g: bpy.types.BoneCollection
|
||||
for g in cast(bpy.types.Armature, rig.armature().data).collections:
|
||||
g.name = self.translate(g.name, g.name)
|
||||
|
||||
if "PHYSICS" in self.types:
|
||||
for i in rig.rigidBodies():
|
||||
i.name = self.translate(i.name, i.name)
|
||||
|
||||
for i in rig.joints():
|
||||
i.name = self.translate(i.name, i.name)
|
||||
|
||||
if "INFO" in self.types:
|
||||
objects = [rig.rootObject(), rig.armature()]
|
||||
objects.extend(rig.meshes())
|
||||
for i in objects:
|
||||
i.name = self.translate(i.name, i.name)
|
||||
|
||||
def translate_info(self, rig):
|
||||
mmd_root = rig.rootObject().mmd_root
|
||||
mmd_root.name_e = self.translate(mmd_root.name, mmd_root.name_e)
|
||||
|
||||
comment_text = bpy.data.texts.get(mmd_root.comment_text, None)
|
||||
comment_e_text = bpy.data.texts.get(mmd_root.comment_e_text, None)
|
||||
if comment_text and comment_e_text:
|
||||
comment_e = self.translate(comment_text.as_string(), comment_e_text.as_string())
|
||||
comment_e_text.from_string(comment_e)
|
||||
|
||||
def translate_bone(self, rig):
|
||||
bones = rig.armature().pose.bones
|
||||
for b in bones:
|
||||
if b.is_mmd_shadow_bone:
|
||||
continue
|
||||
b.mmd_bone.name_e = self.translate(b.mmd_bone.name_j, b.mmd_bone.name_e)
|
||||
|
||||
def translate_morph(self, rig):
|
||||
mmd_root = rig.rootObject().mmd_root
|
||||
attr_list = ("group", "vertex", "bone", "uv", "material")
|
||||
prefix_list = ("G_", "", "B_", "UV_", "M_")
|
||||
for attr, prefix in zip(attr_list, prefix_list):
|
||||
for m in getattr(mmd_root, attr + "_morphs", []):
|
||||
m.name_e = self.translate(m.name, m.name_e)
|
||||
if not prefix:
|
||||
continue
|
||||
if self.use_morph_prefix:
|
||||
if not m.name_e.startswith(prefix):
|
||||
m.name_e = prefix + m.name_e
|
||||
elif m.name_e.startswith(prefix):
|
||||
m.name_e = m.name_e[len(prefix) :]
|
||||
|
||||
def translate_material(self, rig):
|
||||
for m in rig.materials():
|
||||
if m is None:
|
||||
continue
|
||||
m.mmd_material.name_e = self.translate(m.mmd_material.name_j, m.mmd_material.name_e)
|
||||
|
||||
def translate_display(self, rig):
|
||||
mmd_root = rig.rootObject().mmd_root
|
||||
for f in mmd_root.display_item_frames:
|
||||
f.name_e = self.translate(f.name, f.name_e)
|
||||
|
||||
def translate_physics(self, rig):
|
||||
for i in rig.rigidBodies():
|
||||
i.mmd_rigid.name_e = self.translate(i.mmd_rigid.name_j, i.mmd_rigid.name_e)
|
||||
|
||||
for i in rig.joints():
|
||||
i.mmd_joint.name_e = self.translate(i.mmd_joint.name_j, i.mmd_joint.name_e)
|
||||
|
||||
|
||||
DEFAULT_SHOW_ROW_COUNT = 20
|
||||
|
||||
|
||||
class MMD_TOOLS_UL_MMDTranslationElementIndex(bpy.types.UIList):
|
||||
def draw_item(self, context, layout: bpy.types.UILayout, data, mmd_translation_element_index: "MMDTranslationElementIndex", icon, active_data, active_propname, index: int):
|
||||
mmd_translation_element: "MMDTranslationElement" = data.translation_elements[mmd_translation_element_index.value]
|
||||
MMD_DATA_TYPE_TO_HANDLERS[mmd_translation_element.type].draw_item(layout, mmd_translation_element, index)
|
||||
|
||||
|
||||
class RestoreMMDDataReferenceOperator(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.restore_mmd_translation_element_name"
|
||||
bl_label = "Restore this Name"
|
||||
bl_options = {"INTERNAL"}
|
||||
|
||||
index: bpy.props.IntProperty()
|
||||
prop_name: bpy.props.StringProperty()
|
||||
restore_value: bpy.props.StringProperty()
|
||||
|
||||
def execute(self, context: bpy.types.Context):
|
||||
root_object = FnModel.find_root_object(context.object)
|
||||
mmd_translation_element_index = root_object.mmd_root.translation.filtered_translation_element_indices[self.index].value
|
||||
mmd_translation_element = root_object.mmd_root.translation.translation_elements[mmd_translation_element_index]
|
||||
setattr(mmd_translation_element, self.prop_name, self.restore_value)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class GlobalTranslationPopup(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.global_translation_popup"
|
||||
bl_label = "Global Translation Popup"
|
||||
bl_options = {"INTERNAL", "UNDO"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return FnModel.find_root_object(context.object) is not None
|
||||
|
||||
def draw(self, _context):
|
||||
layout = self.layout
|
||||
mmd_translation = self._mmd_translation
|
||||
|
||||
col = layout.column(align=True)
|
||||
col.label(text="Filter", icon="FILTER")
|
||||
row = col.row()
|
||||
row.prop(mmd_translation, "filter_types")
|
||||
|
||||
group = row.row(align=True, heading="is Blank:")
|
||||
group.alignment = "RIGHT"
|
||||
group.prop(mmd_translation, "filter_japanese_blank", toggle=True, text="Japanese")
|
||||
group.prop(mmd_translation, "filter_english_blank", toggle=True, text="English")
|
||||
|
||||
group = row.row(align=True)
|
||||
group.prop(mmd_translation, "filter_restorable", toggle=True, icon="FILE_REFRESH", icon_only=True)
|
||||
group.prop(mmd_translation, "filter_selected", toggle=True, icon="RESTRICT_SELECT_OFF", icon_only=True)
|
||||
group.prop(mmd_translation, "filter_visible", toggle=True, icon="HIDE_OFF", icon_only=True)
|
||||
|
||||
col = layout.column(align=True)
|
||||
box = col.box().column(align=True)
|
||||
row = box.row(align=True)
|
||||
row.label(text="Select the target column for Batch Operations:", icon="TRACKER")
|
||||
row = box.row(align=True)
|
||||
row.label(text="", icon="BLANK1")
|
||||
row.prop(mmd_translation, "batch_operation_target", expand=True)
|
||||
row.label(text="", icon="RESTRICT_SELECT_OFF")
|
||||
row.label(text="", icon="HIDE_OFF")
|
||||
|
||||
if len(mmd_translation.filtered_translation_element_indices) > DEFAULT_SHOW_ROW_COUNT:
|
||||
row.label(text="", icon="BLANK1")
|
||||
|
||||
col.template_list(
|
||||
"MMD_TOOLS_UL_MMDTranslationElementIndex",
|
||||
"",
|
||||
mmd_translation,
|
||||
"filtered_translation_element_indices",
|
||||
mmd_translation,
|
||||
"filtered_translation_element_indices_active_index",
|
||||
rows=DEFAULT_SHOW_ROW_COUNT,
|
||||
)
|
||||
|
||||
box = layout.box().column(align=True)
|
||||
box.label(text="Batch Operation:", icon="MODIFIER")
|
||||
box.prop(mmd_translation, "batch_operation_script", text="", icon="SCRIPT")
|
||||
|
||||
box.separator()
|
||||
row = box.row()
|
||||
row.prop(mmd_translation, "batch_operation_script_preset", text="Preset", icon="CON_TRANSFORM_CACHE")
|
||||
row.operator(ExecuteTranslationBatchOperator.bl_idname, text="Execute")
|
||||
|
||||
box.separator()
|
||||
translation_box = box.box().column(align=True)
|
||||
translation_box.label(text="Dictionaries:", icon="HELP")
|
||||
row = translation_box.row()
|
||||
row.prop(mmd_translation, "dictionary", text="to_english")
|
||||
# row.operator(ExecuteTranslationScriptOperator.bl_idname, text='Write to .csv')
|
||||
|
||||
translation_box.separator()
|
||||
row = translation_box.row()
|
||||
row.prop(mmd_translation, "dictionary", text="replace")
|
||||
|
||||
def invoke(self, context: bpy.types.Context, _event):
|
||||
root_object = FnModel.find_root_object(context.object)
|
||||
if root_object is None:
|
||||
return {"CANCELLED"}
|
||||
|
||||
mmd_translation: "MMDTranslation" = root_object.mmd_root.translation
|
||||
self._mmd_translation = mmd_translation
|
||||
FnTranslations.clear_data(mmd_translation)
|
||||
FnTranslations.collect_data(mmd_translation)
|
||||
FnTranslations.update_query(mmd_translation)
|
||||
|
||||
return context.window_manager.invoke_props_dialog(self, width=800)
|
||||
|
||||
def execute(self, context):
|
||||
root_object = FnModel.find_root_object(context.object)
|
||||
if root_object is None:
|
||||
return {"CANCELLED"}
|
||||
|
||||
FnTranslations.apply_translations(root_object)
|
||||
FnTranslations.clear_data(root_object.mmd_root.translation)
|
||||
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class ExecuteTranslationBatchOperator(bpy.types.Operator):
|
||||
bl_idname = "mmd_tools.execute_translation_batch"
|
||||
bl_label = "Execute Translation Batch"
|
||||
bl_options = {"INTERNAL"}
|
||||
|
||||
def execute(self, context: bpy.types.Context):
|
||||
root = FnModel.find_root_object(context.object)
|
||||
if root is None:
|
||||
return {"CANCELLED"}
|
||||
|
||||
fails, text = FnTranslations.execute_translation_batch(root)
|
||||
if fails:
|
||||
self.report({"WARNING"}, "Failed to translate %d names, see '%s' in text editor" % (len(fails), text.name))
|
||||
|
||||
return {"FINISHED"}
|
||||
@@ -0,0 +1,158 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import re
|
||||
from typing import Optional, Tuple, List, Set, Dict, Any, Generator, Callable, Union, Type, Iterator
|
||||
|
||||
from bpy.types import Operator, Context
|
||||
from mathutils import Matrix, Vector, Quaternion
|
||||
|
||||
from ...logging_setup import logger
|
||||
|
||||
|
||||
class _SetShadingBase:
|
||||
bl_options: Set[str] = {"REGISTER", "UNDO"}
|
||||
|
||||
@staticmethod
|
||||
def _get_view3d_spaces(context: Context) -> Iterator[Any]:
|
||||
if getattr(context.area, "type", None) == "VIEW_3D":
|
||||
return (context.area.spaces[0],)
|
||||
return (area.spaces[0] for area in getattr(context.screen, "areas", ()) if area.type == "VIEW_3D")
|
||||
|
||||
@staticmethod
|
||||
def _reset_color_management(context: Context, use_display_device: bool = True) -> None:
|
||||
try:
|
||||
context.scene.display_settings.display_device = ("None", "sRGB")[use_display_device]
|
||||
except TypeError:
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def _reset_material_shading(context: Context, use_shadeless: bool = False) -> None:
|
||||
for i in (x for x in context.scene.objects if x.type == "MESH" and x.mmd_type == "NONE"):
|
||||
for s in i.material_slots:
|
||||
if s.material is None:
|
||||
continue
|
||||
s.material.use_nodes = False
|
||||
s.material.use_shadeless = use_shadeless
|
||||
|
||||
def execute(self, context: Context) -> Dict[str, str]:
|
||||
context.scene.render.engine = "BLENDER_EEVEE_NEXT"
|
||||
logger.debug(f"Setting render engine to BLENDER_EEVEE_NEXT")
|
||||
|
||||
shading_mode: Optional[str] = getattr(self, "_shading_mode", None)
|
||||
for space in self._get_view3d_spaces(context):
|
||||
shading = space.shading
|
||||
shading.type = "SOLID"
|
||||
shading.light = "FLAT" if shading_mode == "SHADELESS" else "STUDIO"
|
||||
shading.color_type = "TEXTURE" if shading_mode else "MATERIAL"
|
||||
shading.show_object_outline = False
|
||||
shading.show_backface_culling = False
|
||||
logger.debug(f"Applied shading mode: {shading_mode or 'DEFAULT'}")
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class SetGLSLShading(Operator, _SetShadingBase):
|
||||
bl_idname: str = "mmd_tools.set_glsl_shading"
|
||||
bl_label: str = "GLSL View"
|
||||
bl_description: str = "Use GLSL shading with additional lighting"
|
||||
|
||||
_shading_mode: str = "GLSL"
|
||||
|
||||
|
||||
class SetShadelessGLSLShading(Operator, _SetShadingBase):
|
||||
bl_idname: str = "mmd_tools.set_shadeless_glsl_shading"
|
||||
bl_label: str = "Shadeless GLSL View"
|
||||
bl_description: str = "Use only toon shading"
|
||||
|
||||
_shading_mode: str = "SHADELESS"
|
||||
|
||||
|
||||
class ResetShading(Operator, _SetShadingBase):
|
||||
bl_idname: str = "mmd_tools.reset_shading"
|
||||
bl_label: str = "Reset View"
|
||||
bl_description: str = "Reset to default Blender shading"
|
||||
|
||||
|
||||
class FlipPose(Operator):
|
||||
bl_idname: str = "mmd_tools.flip_pose"
|
||||
bl_label: str = "Flip Pose"
|
||||
bl_description: str = "Apply the current pose of selected bones to matching bone on opposite side of X-Axis."
|
||||
bl_options: Set[str] = {"REGISTER", "UNDO"}
|
||||
|
||||
# https://docs.blender.org/manual/en/dev/rigging/armatures/bones/editing/naming.html
|
||||
__LR_REGEX: List[Dict[str, Any]] = [
|
||||
{"re": re.compile(r"^(.+)(RIGHT|LEFT)(\.\d+)?$", re.IGNORECASE), "lr": 1},
|
||||
{"re": re.compile(r"^(.+)([\.\- _])(L|R)(\.\d+)?$", re.IGNORECASE), "lr": 2},
|
||||
{"re": re.compile(r"^(LEFT|RIGHT)(.+)$", re.IGNORECASE), "lr": 0},
|
||||
{"re": re.compile(r"^(L|R)([\.\- _])(.+)$", re.IGNORECASE), "lr": 0},
|
||||
{"re": re.compile(r"^(.+)(左|右)(\.\d+)?$"), "lr": 1},
|
||||
{"re": re.compile(r"^(左|右)(.+)$"), "lr": 0},
|
||||
]
|
||||
__LR_MAP: Dict[str, str] = {
|
||||
"RIGHT": "LEFT",
|
||||
"Right": "Left",
|
||||
"right": "left",
|
||||
"LEFT": "RIGHT",
|
||||
"Left": "Right",
|
||||
"left": "right",
|
||||
"L": "R",
|
||||
"l": "r",
|
||||
"R": "L",
|
||||
"r": "l",
|
||||
"左": "右",
|
||||
"右": "左",
|
||||
}
|
||||
|
||||
@classmethod
|
||||
def flip_name(cls, name: str) -> str:
|
||||
for regex in cls.__LR_REGEX:
|
||||
match = regex["re"].match(name)
|
||||
if match:
|
||||
groups = match.groups()
|
||||
lr = groups[regex["lr"]]
|
||||
if lr in cls.__LR_MAP:
|
||||
flip_lr = cls.__LR_MAP[lr]
|
||||
name = ""
|
||||
for i, s in enumerate(groups):
|
||||
if i == regex["lr"]:
|
||||
name += flip_lr
|
||||
elif s:
|
||||
name += s
|
||||
return name
|
||||
return ""
|
||||
|
||||
@staticmethod
|
||||
def __cmul(vec1: Union[Vector, Quaternion], vec2: Tuple[float, float, float, float]) -> Union[Vector, Quaternion]:
|
||||
return type(vec1)([x * y for x, y in zip(vec1, vec2)])
|
||||
|
||||
@staticmethod
|
||||
def __matrix_compose(loc: Vector, rot: Quaternion, scale: Vector) -> Matrix:
|
||||
return (Matrix.Translation(loc) @ rot.to_matrix().to_4x4()) @ Matrix([(scale[0], 0, 0, 0), (0, scale[1], 0, 0), (0, 0, scale[2], 0), (0, 0, 0, 1)])
|
||||
|
||||
@classmethod
|
||||
def __flip_pose(cls, matrix_basis: Matrix, bone_src: Any, bone_dest: Any) -> None:
|
||||
m = bone_dest.bone.matrix_local.to_3x3().transposed()
|
||||
mi = bone_src.bone.matrix_local.to_3x3().transposed().inverted() if bone_src != bone_dest else m.inverted()
|
||||
loc, rot, scale = matrix_basis.decompose()
|
||||
loc = cls.__cmul(mi @ loc, (-1, 1, 1))
|
||||
rot = cls.__cmul(Quaternion(mi @ rot.axis, rot.angle).normalized(), (1, 1, -1, -1))
|
||||
bone_dest.matrix_basis = cls.__matrix_compose(m @ loc, Quaternion(m @ rot.axis, rot.angle).normalized(), scale)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
return context.active_object and context.active_object.type == "ARMATURE" and context.active_object.mode == "POSE"
|
||||
|
||||
def execute(self, context: Context) -> Dict[str, str]:
|
||||
logger.info("Executing flip pose operation")
|
||||
pose_bones = context.active_object.pose.bones
|
||||
for b, mat in [(x, x.matrix_basis.copy()) for x in context.selected_pose_bones]:
|
||||
flip_name = self.flip_name(b.name)
|
||||
target_bone = pose_bones.get(flip_name, b)
|
||||
logger.debug(f"Flipping pose from {b.name} to {target_bone.name}")
|
||||
self.__flip_pose(mat, b, target_bone)
|
||||
logger.info("Flip pose operation completed")
|
||||
return {"FINISHED"}
|
||||
@@ -0,0 +1,34 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import bpy
|
||||
|
||||
|
||||
def patch_library_overridable(property: "bpy.props._PropertyDeferred") -> "bpy.props._PropertyDeferred":
|
||||
"""Apply recursively for each mmd_tools property class annotations.
|
||||
Args:
|
||||
property: The property to be patched.
|
||||
|
||||
Returns:
|
||||
The patched property.
|
||||
"""
|
||||
property.keywords.setdefault("override", set()).add("LIBRARY_OVERRIDABLE")
|
||||
|
||||
if property.function.__name__ not in {"PointerProperty", "CollectionProperty"}:
|
||||
return property
|
||||
|
||||
property_type = property.keywords["type"]
|
||||
# The __annotations__ cannot be inherited. Manually search for base classes.
|
||||
for inherited_type in (property_type, *property_type.__bases__):
|
||||
if not inherited_type.__module__.startswith("mmd_tools.properties"):
|
||||
continue
|
||||
for annotation in inherited_type.__annotations__.values():
|
||||
if not isinstance(annotation, bpy.props._PropertyDeferred):
|
||||
continue
|
||||
patch_library_overridable(annotation)
|
||||
|
||||
return property
|
||||
@@ -0,0 +1,293 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import bpy
|
||||
from typing import Optional, Set, Dict, Any, List, Tuple, Union, Type
|
||||
|
||||
from .. import utils
|
||||
from ..core import material
|
||||
from ..core.material import FnMaterial
|
||||
from ..core.model import FnModel
|
||||
from . import patch_library_overridable
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
def _mmd_material_update_ambient_color(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_ambient_color()
|
||||
|
||||
|
||||
def _mmd_material_update_diffuse_color(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_diffuse_color()
|
||||
|
||||
|
||||
def _mmd_material_update_alpha(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_alpha()
|
||||
|
||||
|
||||
def _mmd_material_update_specular_color(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_specular_color()
|
||||
|
||||
|
||||
def _mmd_material_update_shininess(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_shininess()
|
||||
|
||||
|
||||
def _mmd_material_update_is_double_sided(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_is_double_sided()
|
||||
|
||||
|
||||
def _mmd_material_update_sphere_texture_type(prop: "MMDMaterial", context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_sphere_texture_type(context.active_object)
|
||||
|
||||
|
||||
def _mmd_material_update_toon_texture(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_toon_texture()
|
||||
|
||||
|
||||
def _mmd_material_update_enabled_drop_shadow(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_drop_shadow()
|
||||
|
||||
|
||||
def _mmd_material_update_enabled_self_shadow_map(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_self_shadow_map()
|
||||
|
||||
|
||||
def _mmd_material_update_enabled_self_shadow(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_self_shadow()
|
||||
|
||||
|
||||
def _mmd_material_update_enabled_toon_edge(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_enabled_toon_edge()
|
||||
|
||||
|
||||
def _mmd_material_update_edge_color(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_edge_color()
|
||||
|
||||
|
||||
def _mmd_material_update_edge_weight(prop: "MMDMaterial", _context: bpy.types.Context) -> None:
|
||||
FnMaterial(prop.id_data).update_edge_weight()
|
||||
|
||||
|
||||
def _mmd_material_get_name_j(prop: "MMDMaterial") -> str:
|
||||
return prop.get("name_j", "")
|
||||
|
||||
|
||||
def _mmd_material_set_name_j(prop: "MMDMaterial", value: str) -> None:
|
||||
prop_value = value
|
||||
if prop_value and prop_value != prop.get("name_j"):
|
||||
root = FnModel.find_root_object(bpy.context.active_object)
|
||||
if root is None:
|
||||
logger.debug(f"No root object found, using unique name for material: {value}")
|
||||
prop_value = utils.unique_name(value, {mat.mmd_material.name_j for mat in bpy.data.materials})
|
||||
else:
|
||||
logger.debug(f"Root object found, using unique name for material within model: {value}")
|
||||
prop_value = utils.unique_name(value, {mat.mmd_material.name_j for mat in FnModel.iterate_materials(root)})
|
||||
|
||||
prop["name_j"] = prop_value
|
||||
|
||||
|
||||
# ===========================================
|
||||
# Property classes
|
||||
# ===========================================
|
||||
|
||||
|
||||
class MMDMaterial(bpy.types.PropertyGroup):
|
||||
"""マテリアル"""
|
||||
|
||||
name_j: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="Japanese Name",
|
||||
default="",
|
||||
set=_mmd_material_set_name_j,
|
||||
get=_mmd_material_get_name_j,
|
||||
)
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="English Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
material_id: bpy.props.IntProperty(
|
||||
name="Material ID",
|
||||
description="Unique ID for the reference of material morph",
|
||||
default=-1,
|
||||
min=-1,
|
||||
)
|
||||
|
||||
ambient_color: bpy.props.FloatVectorProperty(
|
||||
name="Ambient Color",
|
||||
description="Ambient color",
|
||||
subtype="COLOR",
|
||||
size=3,
|
||||
min=0,
|
||||
max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0.4, 0.4, 0.4],
|
||||
update=_mmd_material_update_ambient_color,
|
||||
)
|
||||
|
||||
diffuse_color: bpy.props.FloatVectorProperty(
|
||||
name="Diffuse Color",
|
||||
description="Diffuse color",
|
||||
subtype="COLOR",
|
||||
size=3,
|
||||
min=0,
|
||||
max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0.8, 0.8, 0.8],
|
||||
update=_mmd_material_update_diffuse_color,
|
||||
)
|
||||
|
||||
alpha: bpy.props.FloatProperty(
|
||||
name="Alpha",
|
||||
description="Alpha transparency",
|
||||
min=0,
|
||||
max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=1.0,
|
||||
update=_mmd_material_update_alpha,
|
||||
)
|
||||
|
||||
specular_color: bpy.props.FloatVectorProperty(
|
||||
name="Specular Color",
|
||||
description="Specular color",
|
||||
subtype="COLOR",
|
||||
size=3,
|
||||
min=0,
|
||||
max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0.625, 0.625, 0.625],
|
||||
update=_mmd_material_update_specular_color,
|
||||
)
|
||||
|
||||
shininess: bpy.props.FloatProperty(
|
||||
name="Reflect",
|
||||
description="Sharpness of reflected highlights",
|
||||
min=0,
|
||||
soft_max=512,
|
||||
step=100.0,
|
||||
default=50.0,
|
||||
update=_mmd_material_update_shininess,
|
||||
)
|
||||
|
||||
is_double_sided: bpy.props.BoolProperty(
|
||||
name="Double Sided",
|
||||
description="Both sides of mesh should be rendered",
|
||||
default=False,
|
||||
update=_mmd_material_update_is_double_sided,
|
||||
)
|
||||
|
||||
enabled_drop_shadow: bpy.props.BoolProperty(
|
||||
name="Ground Shadow",
|
||||
description="Display ground shadow",
|
||||
default=True,
|
||||
update=_mmd_material_update_enabled_drop_shadow,
|
||||
)
|
||||
|
||||
enabled_self_shadow_map: bpy.props.BoolProperty(
|
||||
name="Self Shadow Map",
|
||||
description="Object can become shadowed by other objects",
|
||||
default=True,
|
||||
update=_mmd_material_update_enabled_self_shadow_map,
|
||||
)
|
||||
|
||||
enabled_self_shadow: bpy.props.BoolProperty(
|
||||
name="Self Shadow",
|
||||
description="Object can cast shadows",
|
||||
default=True,
|
||||
update=_mmd_material_update_enabled_self_shadow,
|
||||
)
|
||||
|
||||
enabled_toon_edge: bpy.props.BoolProperty(
|
||||
name="Toon Edge",
|
||||
description="Use toon edge",
|
||||
default=False,
|
||||
update=_mmd_material_update_enabled_toon_edge,
|
||||
)
|
||||
|
||||
edge_color: bpy.props.FloatVectorProperty(
|
||||
name="Edge Color",
|
||||
description="Toon edge color",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
min=0,
|
||||
max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_mmd_material_update_edge_color,
|
||||
)
|
||||
|
||||
edge_weight: bpy.props.FloatProperty(
|
||||
name="Edge Weight",
|
||||
description="Toon edge size",
|
||||
min=0,
|
||||
max=100,
|
||||
soft_max=2,
|
||||
step=1.0,
|
||||
default=1.0,
|
||||
update=_mmd_material_update_edge_weight,
|
||||
)
|
||||
|
||||
sphere_texture_type: bpy.props.EnumProperty(
|
||||
name="Sphere Map Type",
|
||||
description="Choose sphere texture blend type",
|
||||
items=[
|
||||
(str(material.SPHERE_MODE_OFF), "Off", "", 1),
|
||||
(str(material.SPHERE_MODE_MULT), "Multiply", "", 2),
|
||||
(str(material.SPHERE_MODE_ADD), "Add", "", 3),
|
||||
(str(material.SPHERE_MODE_SUBTEX), "SubTexture", "", 4),
|
||||
],
|
||||
update=_mmd_material_update_sphere_texture_type,
|
||||
)
|
||||
|
||||
is_shared_toon_texture: bpy.props.BoolProperty(
|
||||
name="Use Shared Toon Texture",
|
||||
description="Use shared toon texture or custom toon texture",
|
||||
default=False,
|
||||
update=_mmd_material_update_toon_texture,
|
||||
)
|
||||
|
||||
toon_texture: bpy.props.StringProperty(
|
||||
name="Toon Texture",
|
||||
subtype="FILE_PATH",
|
||||
description="The file path of custom toon texture",
|
||||
default="",
|
||||
update=_mmd_material_update_toon_texture,
|
||||
)
|
||||
|
||||
shared_toon_texture: bpy.props.IntProperty(
|
||||
name="Shared Toon Texture",
|
||||
description="Shared toon texture id (toon01.bmp ~ toon10.bmp)",
|
||||
default=0,
|
||||
min=0,
|
||||
max=9,
|
||||
update=_mmd_material_update_toon_texture,
|
||||
)
|
||||
|
||||
comment: bpy.props.StringProperty(
|
||||
name="Comment",
|
||||
description="Comment",
|
||||
)
|
||||
|
||||
def is_id_unique(self) -> bool:
|
||||
return self.material_id < 0 or not next((m for m in bpy.data.materials if m.mmd_material != self and m.mmd_material.material_id == self.material_id), None)
|
||||
|
||||
@staticmethod
|
||||
def register() -> None:
|
||||
logger.debug("Registering MMD material properties")
|
||||
bpy.types.Material.mmd_material = patch_library_overridable(bpy.props.PointerProperty(type=MMDMaterial))
|
||||
|
||||
@staticmethod
|
||||
def unregister() -> None:
|
||||
logger.debug("Unregistering MMD material properties")
|
||||
del bpy.types.Material.mmd_material
|
||||
@@ -0,0 +1,494 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import bpy
|
||||
from typing import Optional, List, Dict, Any, Set, Tuple, Union, TypeVar, Type
|
||||
from bpy.types import PropertyGroup, Object, ShapeKey
|
||||
|
||||
from .. import utils
|
||||
from ..core.bone import FnBone
|
||||
from ..core.material import FnMaterial
|
||||
from ..core.model import FnModel, Model
|
||||
from ..core.morph import FnMorph
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
def _morph_base_get_name(prop: "_MorphBase") -> str:
|
||||
return prop.get("name", "")
|
||||
|
||||
|
||||
def _morph_base_set_name(prop: "_MorphBase", value: str) -> None:
|
||||
mmd_root = prop.id_data.mmd_root
|
||||
morph_type = "%s_morphs" % prop.bl_rna.identifier[:-5].lower()
|
||||
prop_name = prop.get("name", None)
|
||||
if prop_name == value:
|
||||
return
|
||||
|
||||
used_names: Set[str] = {x.name for x in getattr(mmd_root, morph_type) if x != prop}
|
||||
value = utils.unique_name(value, used_names)
|
||||
if prop_name is not None:
|
||||
if morph_type == "vertex_morphs":
|
||||
kb_list: Dict[str, List[ShapeKey]] = {}
|
||||
for mesh in FnModel.iterate_mesh_objects(prop.id_data):
|
||||
for kb in getattr(mesh.data.shape_keys, "key_blocks", ()):
|
||||
kb_list.setdefault(kb.name, []).append(kb)
|
||||
|
||||
if prop_name in kb_list:
|
||||
value = utils.unique_name(value, used_names | kb_list.keys())
|
||||
for kb in kb_list[prop_name]:
|
||||
kb.name = value
|
||||
|
||||
elif morph_type == "uv_morphs":
|
||||
vg_list: Dict[str, List[Any]] = {}
|
||||
for mesh in FnModel.iterate_mesh_objects(prop.id_data):
|
||||
for vg, n, x in FnMorph.get_uv_morph_vertex_groups(mesh):
|
||||
vg_list.setdefault(n, []).append(vg)
|
||||
|
||||
if prop_name in vg_list:
|
||||
value = utils.unique_name(value, used_names | vg_list.keys())
|
||||
for vg in vg_list[prop_name]:
|
||||
vg.name = vg.name.replace(prop_name, value)
|
||||
|
||||
if 1: # morph_type != 'group_morphs':
|
||||
for m in mmd_root.group_morphs:
|
||||
for d in m.data:
|
||||
if d.name == prop_name and d.morph_type == morph_type:
|
||||
d.name = value
|
||||
|
||||
frame_facial = mmd_root.display_item_frames.get("表情")
|
||||
for item in getattr(frame_facial, "data", []):
|
||||
if item.name == prop_name and item.morph_type == morph_type:
|
||||
item.name = value
|
||||
break
|
||||
|
||||
obj = Model(prop.id_data).morph_slider.placeholder()
|
||||
if obj and value not in obj.data.shape_keys.key_blocks:
|
||||
kb = obj.data.shape_keys.key_blocks.get(prop_name, None)
|
||||
if kb:
|
||||
kb.name = value
|
||||
|
||||
prop["name"] = value
|
||||
logger.debug(f"Renamed morph from '{prop_name}' to '{value}'")
|
||||
|
||||
|
||||
class _MorphBase:
|
||||
name: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="Japanese Name",
|
||||
set=_morph_base_set_name,
|
||||
get=_morph_base_get_name,
|
||||
)
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="English Name",
|
||||
default="",
|
||||
)
|
||||
category: bpy.props.EnumProperty(
|
||||
name="Category",
|
||||
description="Select category",
|
||||
items=[
|
||||
("SYSTEM", "Hidden", "", 0),
|
||||
("EYEBROW", "Eye Brow", "", 1),
|
||||
("EYE", "Eye", "", 2),
|
||||
("MOUTH", "Mouth", "", 3),
|
||||
("OTHER", "Other", "", 4),
|
||||
],
|
||||
default="OTHER",
|
||||
)
|
||||
|
||||
|
||||
def _bone_morph_data_get_bone(prop: "BoneMorphData") -> str:
|
||||
bone_id: int = prop.get("bone_id", -1)
|
||||
if bone_id < 0:
|
||||
return ""
|
||||
root_object: Object = prop.id_data
|
||||
armature_object: Optional[Object] = FnModel.find_armature_object(root_object)
|
||||
if armature_object is None:
|
||||
return ""
|
||||
pose_bone = FnBone.find_pose_bone_by_bone_id(armature_object, bone_id)
|
||||
if pose_bone is None:
|
||||
return ""
|
||||
return pose_bone.name
|
||||
|
||||
|
||||
def _bone_morph_data_set_bone(prop: "BoneMorphData", value: str) -> None:
|
||||
root: Object = prop.id_data
|
||||
arm: Optional[Object] = FnModel.find_armature_object(root)
|
||||
|
||||
# Load the library_override file. This function is triggered when loading, but the arm obj cannot be found.
|
||||
# The arm obj is exist, but the relative relationship has not yet been established.
|
||||
if arm is None:
|
||||
return
|
||||
|
||||
if value not in arm.pose.bones.keys():
|
||||
prop["bone_id"] = -1
|
||||
return
|
||||
pose_bone = arm.pose.bones[value]
|
||||
prop["bone_id"] = FnBone.get_or_assign_bone_id(pose_bone)
|
||||
logger.debug(f"Set bone morph data bone to '{value}' with ID {prop['bone_id']}")
|
||||
|
||||
|
||||
def _bone_morph_data_update_location_or_rotation(prop: "BoneMorphData", _context: bpy.types.Context) -> None:
|
||||
if not prop.name.startswith("mmd_bind"):
|
||||
return
|
||||
arm = FnModel(prop.id_data).morph_slider.dummy_armature
|
||||
if arm:
|
||||
bone = arm.pose.bones.get(prop.name, None)
|
||||
if bone:
|
||||
bone.location = prop.location
|
||||
bone.rotation_quaternion = prop.rotation.__class__(*prop.rotation.to_axis_angle()) # Fix for consistency
|
||||
logger.debug(f"Updated bone morph data location/rotation for '{prop.name}'")
|
||||
|
||||
|
||||
class BoneMorphData(bpy.types.PropertyGroup):
|
||||
""" """
|
||||
|
||||
bone: bpy.props.StringProperty(
|
||||
name="Bone",
|
||||
description="Target bone",
|
||||
set=_bone_morph_data_set_bone,
|
||||
get=_bone_morph_data_get_bone,
|
||||
)
|
||||
|
||||
bone_id: bpy.props.IntProperty(
|
||||
name="Bone ID",
|
||||
)
|
||||
|
||||
location: bpy.props.FloatVectorProperty(
|
||||
name="Location",
|
||||
description="Location",
|
||||
subtype="TRANSLATION",
|
||||
size=3,
|
||||
default=[0, 0, 0],
|
||||
update=_bone_morph_data_update_location_or_rotation,
|
||||
)
|
||||
|
||||
rotation: bpy.props.FloatVectorProperty(
|
||||
name="Rotation",
|
||||
description="Rotation in quaternions",
|
||||
subtype="QUATERNION",
|
||||
size=4,
|
||||
default=[1, 0, 0, 0],
|
||||
update=_bone_morph_data_update_location_or_rotation,
|
||||
)
|
||||
|
||||
|
||||
class BoneMorph(_MorphBase, bpy.types.PropertyGroup):
|
||||
"""Bone Morph"""
|
||||
|
||||
data: bpy.props.CollectionProperty(
|
||||
name="Morph Data",
|
||||
type=BoneMorphData,
|
||||
)
|
||||
active_data: bpy.props.IntProperty(
|
||||
name="Active Bone Data",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
|
||||
|
||||
def _material_morph_data_get_material(prop: "MaterialMorphData") -> str:
|
||||
mat_p = prop.get("material_data", None)
|
||||
if mat_p is not None:
|
||||
return mat_p.name
|
||||
return ""
|
||||
|
||||
|
||||
def _material_morph_data_set_material(prop: "MaterialMorphData", value: str) -> None:
|
||||
if value not in bpy.data.materials:
|
||||
prop["material_data"] = None
|
||||
prop["material_id"] = -1
|
||||
logger.debug(f"Material '{value}' not found, setting material_data to None")
|
||||
else:
|
||||
mat = bpy.data.materials[value]
|
||||
fnMat = FnMaterial(mat)
|
||||
prop["material_data"] = mat
|
||||
prop["material_id"] = fnMat.material_id
|
||||
logger.debug(f"Set material morph data material to '{value}' with ID {fnMat.material_id}")
|
||||
|
||||
|
||||
def _material_morph_data_set_related_mesh(prop: "MaterialMorphData", value: str) -> None:
|
||||
mesh = FnModel.find_mesh_object_by_name(prop.id_data, value)
|
||||
if mesh is not None:
|
||||
prop["related_mesh_data"] = mesh.data
|
||||
logger.debug(f"Set material morph data related mesh to '{value}'")
|
||||
else:
|
||||
prop["related_mesh_data"] = None
|
||||
logger.debug(f"Mesh '{value}' not found, setting related_mesh_data to None")
|
||||
|
||||
|
||||
def _material_morph_data_get_related_mesh(prop: "MaterialMorphData") -> str:
|
||||
mesh_p = prop.get("related_mesh_data", None)
|
||||
if mesh_p is not None:
|
||||
return mesh_p.name
|
||||
return ""
|
||||
|
||||
|
||||
def _material_morph_data_update_modifiable_values(prop: "MaterialMorphData", _context: bpy.types.Context) -> None:
|
||||
if not prop.name.startswith("mmd_bind"):
|
||||
return
|
||||
from ..core.shader import _MaterialMorph
|
||||
|
||||
mat = prop["material_data"]
|
||||
if mat is not None:
|
||||
_MaterialMorph.update_morph_inputs(mat, prop)
|
||||
logger.debug(f"Updated material morph modifiable values for '{prop.name}'")
|
||||
else:
|
||||
for mat in FnModel(prop.id_data).materials():
|
||||
_MaterialMorph.update_morph_inputs(mat, prop)
|
||||
logger.debug(f"Updated material morph modifiable values for all materials")
|
||||
|
||||
|
||||
class MaterialMorphData(bpy.types.PropertyGroup):
|
||||
""" """
|
||||
|
||||
related_mesh: bpy.props.StringProperty(
|
||||
name="Related Mesh",
|
||||
description="Stores a reference to the mesh where this morph data belongs to",
|
||||
set=_material_morph_data_set_related_mesh,
|
||||
get=_material_morph_data_get_related_mesh,
|
||||
)
|
||||
|
||||
related_mesh_data: bpy.props.PointerProperty(
|
||||
name="Related Mesh Data",
|
||||
type=bpy.types.Mesh,
|
||||
)
|
||||
|
||||
offset_type: bpy.props.EnumProperty(name="Offset Type", description="Select offset type", items=[("MULT", "Multiply", "", 0), ("ADD", "Add", "", 1)], default="ADD")
|
||||
|
||||
material: bpy.props.StringProperty(
|
||||
name="Material",
|
||||
description="Target material",
|
||||
get=_material_morph_data_get_material,
|
||||
set=_material_morph_data_set_material,
|
||||
)
|
||||
|
||||
material_id: bpy.props.IntProperty(
|
||||
name="Material ID",
|
||||
default=-1,
|
||||
)
|
||||
|
||||
material_data: bpy.props.PointerProperty(
|
||||
name="Material Data",
|
||||
type=bpy.types.Material,
|
||||
)
|
||||
|
||||
diffuse_color: bpy.props.FloatVectorProperty(
|
||||
name="Diffuse Color",
|
||||
description="Diffuse color",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
specular_color: bpy.props.FloatVectorProperty(
|
||||
name="Specular Color",
|
||||
description="Specular color",
|
||||
subtype="COLOR",
|
||||
size=3,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
shininess: bpy.props.FloatProperty(
|
||||
name="Reflect",
|
||||
description="Reflect",
|
||||
soft_min=0,
|
||||
soft_max=500,
|
||||
step=100.0,
|
||||
default=0.0,
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
ambient_color: bpy.props.FloatVectorProperty(
|
||||
name="Ambient Color",
|
||||
description="Ambient color",
|
||||
subtype="COLOR",
|
||||
size=3,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
edge_color: bpy.props.FloatVectorProperty(
|
||||
name="Edge Color",
|
||||
description="Edge color",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
edge_weight: bpy.props.FloatProperty(
|
||||
name="Edge Weight",
|
||||
description="Edge weight",
|
||||
soft_min=0,
|
||||
soft_max=2,
|
||||
step=0.1,
|
||||
default=0,
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
texture_factor: bpy.props.FloatVectorProperty(
|
||||
name="Texture factor",
|
||||
description="Texture factor",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
sphere_texture_factor: bpy.props.FloatVectorProperty(
|
||||
name="Sphere Texture factor",
|
||||
description="Sphere texture factor",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
toon_texture_factor: bpy.props.FloatVectorProperty(
|
||||
name="Toon Texture factor",
|
||||
description="Toon texture factor",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
|
||||
class MaterialMorph(_MorphBase, bpy.types.PropertyGroup):
|
||||
"""Material Morph"""
|
||||
|
||||
data: bpy.props.CollectionProperty(
|
||||
name="Morph Data",
|
||||
type=MaterialMorphData,
|
||||
)
|
||||
active_data: bpy.props.IntProperty(
|
||||
name="Active Material Data",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
|
||||
|
||||
class UVMorphOffset(bpy.types.PropertyGroup):
|
||||
"""UV Morph Offset"""
|
||||
|
||||
index: bpy.props.IntProperty(
|
||||
name="Vertex Index",
|
||||
description="Vertex index",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
offset: bpy.props.FloatVectorProperty(
|
||||
name="UV Offset",
|
||||
description="UV offset",
|
||||
size=4,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 0],
|
||||
)
|
||||
|
||||
|
||||
class UVMorph(_MorphBase, bpy.types.PropertyGroup):
|
||||
"""UV Morph"""
|
||||
|
||||
uv_index: bpy.props.IntProperty(
|
||||
name="UV Index",
|
||||
description="UV index (UV, UV1 ~ UV4)",
|
||||
min=0,
|
||||
max=4,
|
||||
default=0,
|
||||
)
|
||||
data_type: bpy.props.EnumProperty(
|
||||
name="Data Type",
|
||||
description="Select data type",
|
||||
items=[
|
||||
("DATA", "Data", "Store offset data in root object (deprecated)", 0),
|
||||
("VERTEX_GROUP", "Vertex Group", "Store offset data in vertex groups", 1),
|
||||
],
|
||||
default="DATA",
|
||||
)
|
||||
data: bpy.props.CollectionProperty(
|
||||
name="Morph Data",
|
||||
type=UVMorphOffset,
|
||||
)
|
||||
active_data: bpy.props.IntProperty(
|
||||
name="Active UV Data",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
vertex_group_scale: bpy.props.FloatProperty(
|
||||
name="Vertex Group Scale",
|
||||
description='The value scale of "Vertex Group" data type',
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=1,
|
||||
)
|
||||
|
||||
|
||||
class GroupMorphOffset(bpy.types.PropertyGroup):
|
||||
"""Group Morph Offset"""
|
||||
|
||||
morph_type: bpy.props.EnumProperty(
|
||||
name="Morph Type",
|
||||
description="Select morph type",
|
||||
items=[
|
||||
("material_morphs", "Material", "Material Morphs", 0),
|
||||
("uv_morphs", "UV", "UV Morphs", 1),
|
||||
("bone_morphs", "Bone", "Bone Morphs", 2),
|
||||
("vertex_morphs", "Vertex", "Vertex Morphs", 3),
|
||||
("group_morphs", "Group", "Group Morphs", 4),
|
||||
],
|
||||
default="vertex_morphs",
|
||||
)
|
||||
factor: bpy.props.FloatProperty(name="Factor", description="Factor", soft_min=0, soft_max=1, precision=3, step=0.1, default=0)
|
||||
|
||||
|
||||
class GroupMorph(_MorphBase, bpy.types.PropertyGroup):
|
||||
"""Group Morph"""
|
||||
|
||||
data: bpy.props.CollectionProperty(
|
||||
name="Morph Data",
|
||||
type=GroupMorphOffset,
|
||||
)
|
||||
active_data: bpy.props.IntProperty(
|
||||
name="Active Group Data",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
|
||||
|
||||
class VertexMorph(_MorphBase, bpy.types.PropertyGroup):
|
||||
"""Vertex Morph"""
|
||||
@@ -0,0 +1,230 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
from typing import cast, Optional, Any, Union
|
||||
import bpy
|
||||
from bpy.types import Context, PropertyGroup, PoseBone, Object, Armature
|
||||
|
||||
from ..core.bone import FnBone
|
||||
from . import patch_library_overridable
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
def _mmd_bone_update_additional_transform(prop: "MMDBone", context: Context) -> None:
|
||||
prop["is_additional_transform_dirty"] = True
|
||||
p_bone = context.active_pose_bone
|
||||
if p_bone and p_bone.mmd_bone.as_pointer() == prop.as_pointer():
|
||||
logger.debug(f"Applying additional transformation for {p_bone.name}")
|
||||
FnBone.apply_additional_transformation(prop.id_data)
|
||||
|
||||
|
||||
def _mmd_bone_update_additional_transform_influence(prop: "MMDBone", context: Context) -> None:
|
||||
pose_bone = context.active_pose_bone
|
||||
if pose_bone and pose_bone.mmd_bone.as_pointer() == prop.as_pointer():
|
||||
logger.debug(f"Updating additional transform influence for {pose_bone.name}")
|
||||
FnBone.update_additional_transform_influence(pose_bone)
|
||||
else:
|
||||
prop["is_additional_transform_dirty"] = True
|
||||
|
||||
|
||||
def _mmd_bone_get_additional_transform_bone(prop: "MMDBone") -> str:
|
||||
arm = prop.id_data
|
||||
bone_id = prop.get("additional_transform_bone_id", -1)
|
||||
if bone_id < 0:
|
||||
return ""
|
||||
pose_bone = FnBone.find_pose_bone_by_bone_id(arm, bone_id)
|
||||
if pose_bone is None:
|
||||
return ""
|
||||
return pose_bone.name
|
||||
|
||||
|
||||
def _mmd_bone_set_additional_transform_bone(prop: "MMDBone", value: str) -> None:
|
||||
arm = prop.id_data
|
||||
prop["is_additional_transform_dirty"] = True
|
||||
if value not in arm.pose.bones.keys():
|
||||
prop["additional_transform_bone_id"] = -1
|
||||
return
|
||||
pose_bone = arm.pose.bones[value]
|
||||
prop["additional_transform_bone_id"] = FnBone.get_or_assign_bone_id(pose_bone)
|
||||
|
||||
|
||||
class MMDBone(PropertyGroup):
|
||||
name_j: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="Japanese Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="English Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
bone_id: bpy.props.IntProperty(
|
||||
name="Bone ID",
|
||||
description="Unique ID for the reference of bone morph and rotate+/move+",
|
||||
default=-1,
|
||||
min=-1,
|
||||
)
|
||||
|
||||
transform_order: bpy.props.IntProperty(
|
||||
name="Transform Order",
|
||||
description="Deformation tier",
|
||||
min=0,
|
||||
max=100,
|
||||
soft_max=7,
|
||||
)
|
||||
|
||||
is_controllable: bpy.props.BoolProperty(
|
||||
name="Controllable",
|
||||
description="Is controllable",
|
||||
default=True,
|
||||
)
|
||||
|
||||
transform_after_dynamics: bpy.props.BoolProperty(
|
||||
name="After Dynamics",
|
||||
description="After physics",
|
||||
default=False,
|
||||
)
|
||||
|
||||
enabled_fixed_axis: bpy.props.BoolProperty(
|
||||
name="Fixed Axis",
|
||||
description="Use fixed axis",
|
||||
default=False,
|
||||
)
|
||||
|
||||
fixed_axis: bpy.props.FloatVectorProperty(
|
||||
name="Fixed Axis",
|
||||
description="Fixed axis",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
precision=3,
|
||||
step=0.1, # 0.1 / 100
|
||||
default=[0, 0, 0],
|
||||
)
|
||||
|
||||
enabled_local_axes: bpy.props.BoolProperty(
|
||||
name="Local Axes",
|
||||
description="Use local axes",
|
||||
default=False,
|
||||
)
|
||||
|
||||
local_axis_x: bpy.props.FloatVectorProperty(
|
||||
name="Local X-Axis",
|
||||
description="Local x-axis",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[1, 0, 0],
|
||||
)
|
||||
|
||||
local_axis_z: bpy.props.FloatVectorProperty(
|
||||
name="Local Z-Axis",
|
||||
description="Local z-axis",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 1],
|
||||
)
|
||||
|
||||
is_tip: bpy.props.BoolProperty(
|
||||
name="Tip Bone",
|
||||
description="Is zero length bone",
|
||||
default=False,
|
||||
)
|
||||
|
||||
ik_rotation_constraint: bpy.props.FloatProperty(
|
||||
name="IK Rotation Constraint",
|
||||
description="The unit angle of IK",
|
||||
subtype="ANGLE",
|
||||
soft_min=0,
|
||||
soft_max=4,
|
||||
default=1,
|
||||
)
|
||||
|
||||
has_additional_rotation: bpy.props.BoolProperty(
|
||||
name="Additional Rotation",
|
||||
description="Additional rotation",
|
||||
default=False,
|
||||
update=_mmd_bone_update_additional_transform,
|
||||
)
|
||||
|
||||
has_additional_location: bpy.props.BoolProperty(
|
||||
name="Additional Location",
|
||||
description="Additional location",
|
||||
default=False,
|
||||
update=_mmd_bone_update_additional_transform,
|
||||
)
|
||||
|
||||
additional_transform_bone: bpy.props.StringProperty(
|
||||
name="Additional Transform Bone",
|
||||
description="Additional transform bone",
|
||||
set=_mmd_bone_set_additional_transform_bone,
|
||||
get=_mmd_bone_get_additional_transform_bone,
|
||||
update=_mmd_bone_update_additional_transform,
|
||||
)
|
||||
|
||||
additional_transform_bone_id: bpy.props.IntProperty(
|
||||
name="Additional Transform Bone ID",
|
||||
default=-1,
|
||||
update=_mmd_bone_update_additional_transform,
|
||||
)
|
||||
|
||||
additional_transform_influence: bpy.props.FloatProperty(
|
||||
name="Additional Transform Influence",
|
||||
description="Additional transform influence",
|
||||
default=1,
|
||||
soft_min=-1,
|
||||
soft_max=1,
|
||||
update=_mmd_bone_update_additional_transform_influence,
|
||||
)
|
||||
|
||||
is_additional_transform_dirty: bpy.props.BoolProperty(name="", default=True)
|
||||
|
||||
def is_id_unique(self) -> bool:
|
||||
return self.bone_id < 0 or not next((b for b in self.id_data.pose.bones if b.mmd_bone != self and b.mmd_bone.bone_id == self.bone_id), None)
|
||||
|
||||
@staticmethod
|
||||
def register() -> None:
|
||||
logger.debug("Registering MMDBone properties")
|
||||
bpy.types.PoseBone.mmd_bone = patch_library_overridable(bpy.props.PointerProperty(type=MMDBone))
|
||||
bpy.types.PoseBone.is_mmd_shadow_bone = patch_library_overridable(bpy.props.BoolProperty(name="is_mmd_shadow_bone", default=False))
|
||||
bpy.types.PoseBone.mmd_shadow_bone_type = patch_library_overridable(bpy.props.StringProperty(name="mmd_shadow_bone_type"))
|
||||
bpy.types.PoseBone.mmd_ik_toggle = patch_library_overridable(
|
||||
bpy.props.BoolProperty(
|
||||
name="MMD IK Toggle",
|
||||
description="MMD IK toggle is used to import/export animation of IK on-off",
|
||||
update=_pose_bone_update_mmd_ik_toggle,
|
||||
default=True,
|
||||
)
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def unregister() -> None:
|
||||
logger.debug("Unregistering MMDBone properties")
|
||||
del bpy.types.PoseBone.mmd_ik_toggle
|
||||
del bpy.types.PoseBone.mmd_shadow_bone_type
|
||||
del bpy.types.PoseBone.is_mmd_shadow_bone
|
||||
del bpy.types.PoseBone.mmd_bone
|
||||
|
||||
|
||||
def _pose_bone_update_mmd_ik_toggle(prop: PoseBone, _context: Any) -> None:
|
||||
v = prop.mmd_ik_toggle
|
||||
armature_object = cast(Object, prop.id_data)
|
||||
for b in armature_object.pose.bones:
|
||||
for c in b.constraints:
|
||||
if c.type == "IK" and c.subtarget == prop.name:
|
||||
logger.debug(f"Updating IK toggle for {b.name} {c.name}")
|
||||
c.influence = v
|
||||
b = b if c.use_tail else b.parent
|
||||
for b in ([b] + b.parent_recursive)[: c.chain_count]:
|
||||
c = next((c for c in b.constraints if c.type == "LIMIT_ROTATION" and not c.mute), None)
|
||||
if c:
|
||||
c.influence = v
|
||||
@@ -0,0 +1,303 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
"""Properties for rigid bodies and joints"""
|
||||
|
||||
import bpy
|
||||
from typing import Optional, Any, Set, List, Dict, Tuple, Union
|
||||
from bpy.types import Context, Object, PropertyGroup, Material
|
||||
|
||||
from .. import bpyutils
|
||||
from ..core import rigid_body
|
||||
from ..core.rigid_body import RigidBodyMaterial, FnRigidBody
|
||||
from ..core.model import FnModel
|
||||
from . import patch_library_overridable
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
def _updateCollisionGroup(prop: PropertyGroup, _context: Context) -> None:
|
||||
obj: Object = prop.id_data
|
||||
materials: List[Material] = obj.data.materials
|
||||
if len(materials) == 0:
|
||||
materials.append(RigidBodyMaterial.getMaterial(prop.collision_group_number))
|
||||
else:
|
||||
obj.material_slots[0].material = RigidBodyMaterial.getMaterial(prop.collision_group_number)
|
||||
|
||||
|
||||
def _updateType(prop: PropertyGroup, _context: Context) -> None:
|
||||
obj: Object = prop.id_data
|
||||
rb = obj.rigid_body
|
||||
if rb:
|
||||
rb.kinematic = int(prop.type) == rigid_body.MODE_STATIC
|
||||
|
||||
|
||||
def _updateShape(prop: PropertyGroup, _context: Context) -> None:
|
||||
obj: Object = prop.id_data
|
||||
|
||||
if len(obj.data.vertices) > 0:
|
||||
size = prop.size
|
||||
prop.size = size # update mesh
|
||||
|
||||
rb = obj.rigid_body
|
||||
if rb:
|
||||
rb.collision_shape = prop.shape
|
||||
|
||||
|
||||
def _get_bone(prop: PropertyGroup) -> str:
|
||||
obj: Object = prop.id_data
|
||||
relation = obj.constraints.get("mmd_tools_rigid_parent", None)
|
||||
if relation:
|
||||
arm = relation.target
|
||||
bone_name = relation.subtarget
|
||||
if arm is not None and bone_name in arm.data.bones:
|
||||
return bone_name
|
||||
return prop.get("bone", "")
|
||||
|
||||
|
||||
def _set_bone(prop: PropertyGroup, value: str) -> None:
|
||||
bone_name: str = value
|
||||
obj: Object = prop.id_data
|
||||
relation = obj.constraints.get("mmd_tools_rigid_parent", None)
|
||||
if relation is None:
|
||||
relation = obj.constraints.new("CHILD_OF")
|
||||
relation.name = "mmd_tools_rigid_parent"
|
||||
relation.mute = True
|
||||
|
||||
arm = relation.target
|
||||
if arm is None:
|
||||
root = FnModel.find_root_object(obj)
|
||||
if root:
|
||||
arm = relation.target = FnModel.find_armature_object(root)
|
||||
|
||||
if arm is not None and bone_name in arm.data.bones:
|
||||
relation.subtarget = bone_name
|
||||
else:
|
||||
relation.subtarget = bone_name = ""
|
||||
|
||||
prop["bone"] = bone_name
|
||||
|
||||
|
||||
def _get_size(prop: PropertyGroup) -> Tuple[float, float, float]:
|
||||
if prop.id_data.mmd_type != "RIGID_BODY":
|
||||
return (0, 0, 0)
|
||||
return FnRigidBody.get_rigid_body_size(prop.id_data)
|
||||
|
||||
|
||||
def _set_size(prop: PropertyGroup, value: Tuple[float, float, float]) -> None:
|
||||
obj: Object = prop.id_data
|
||||
assert obj.mode == "OBJECT" # not support other mode yet
|
||||
shape: str = prop.shape
|
||||
|
||||
mesh = obj.data
|
||||
rb = obj.rigid_body
|
||||
|
||||
if len(mesh.vertices) == 0 or rb is None or rb.collision_shape != shape:
|
||||
if shape == "SPHERE":
|
||||
bpyutils.makeSphere(
|
||||
radius=value[0],
|
||||
target_object=obj,
|
||||
)
|
||||
elif shape == "BOX":
|
||||
bpyutils.makeBox(
|
||||
size=value,
|
||||
target_object=obj,
|
||||
)
|
||||
elif shape == "CAPSULE":
|
||||
bpyutils.makeCapsule(
|
||||
radius=value[0],
|
||||
height=value[1],
|
||||
target_object=obj,
|
||||
)
|
||||
mesh.update()
|
||||
if rb:
|
||||
rb.collision_shape = shape
|
||||
else:
|
||||
if shape == "SPHERE":
|
||||
radius = max(value[0], 1e-3)
|
||||
for v in mesh.vertices:
|
||||
vec = v.co.normalized()
|
||||
v.co = vec * radius
|
||||
elif shape == "BOX":
|
||||
x = max(value[0], 1e-3)
|
||||
y = max(value[1], 1e-3)
|
||||
z = max(value[2], 1e-3)
|
||||
for v in mesh.vertices:
|
||||
x0, y0, z0 = v.co
|
||||
x0 = -x if x0 < 0 else x
|
||||
y0 = -y if y0 < 0 else y
|
||||
z0 = -z if z0 < 0 else z
|
||||
v.co = [x0, y0, z0]
|
||||
elif shape == "CAPSULE":
|
||||
r0, h0, xx = FnRigidBody.get_rigid_body_size(prop.id_data)
|
||||
h0 *= 0.5
|
||||
radius = max(value[0], 1e-3)
|
||||
height = max(value[1], 1e-3) * 0.5
|
||||
scale = radius / max(r0, 1e-3)
|
||||
for v in mesh.vertices:
|
||||
x0, y0, z0 = v.co
|
||||
x0 *= scale
|
||||
y0 *= scale
|
||||
if z0 < 0:
|
||||
z0 = (z0 + h0) * scale - height
|
||||
else:
|
||||
z0 = (z0 - h0) * scale + height
|
||||
v.co = [x0, y0, z0]
|
||||
mesh.update()
|
||||
|
||||
|
||||
def _get_rigid_name(prop: PropertyGroup) -> str:
|
||||
return prop.get("name", "")
|
||||
|
||||
|
||||
def _set_rigid_name(prop: PropertyGroup, value: str) -> None:
|
||||
prop["name"] = value
|
||||
|
||||
|
||||
class MMDRigidBody(PropertyGroup):
|
||||
name_j: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="Japanese Name",
|
||||
default="",
|
||||
get=_get_rigid_name,
|
||||
set=_set_rigid_name,
|
||||
)
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="English Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
collision_group_number: bpy.props.IntProperty(
|
||||
name="Collision Group",
|
||||
description="The collision group of the object",
|
||||
min=0,
|
||||
max=15,
|
||||
default=1,
|
||||
update=_updateCollisionGroup,
|
||||
)
|
||||
|
||||
collision_group_mask: bpy.props.BoolVectorProperty(
|
||||
name="Collision Group Mask",
|
||||
description="The groups the object can not collide with",
|
||||
size=16,
|
||||
subtype="LAYER",
|
||||
)
|
||||
|
||||
type: bpy.props.EnumProperty(
|
||||
name="Rigid Type",
|
||||
description="Select rigid type",
|
||||
items=[
|
||||
(str(rigid_body.MODE_STATIC), "Bone", "Rigid body's orientation completely determined by attached bone", 1),
|
||||
(str(rigid_body.MODE_DYNAMIC), "Physics", "Attached bone's orientation completely determined by rigid body", 2),
|
||||
(str(rigid_body.MODE_DYNAMIC_BONE), "Physics + Bone", "Bone determined by combination of parent and attached rigid body", 3),
|
||||
],
|
||||
update=_updateType,
|
||||
)
|
||||
|
||||
shape: bpy.props.EnumProperty(
|
||||
name="Shape",
|
||||
description="Select the collision shape",
|
||||
items=[
|
||||
("SPHERE", "Sphere", "", 1),
|
||||
("BOX", "Box", "", 2),
|
||||
("CAPSULE", "Capsule", "", 3),
|
||||
],
|
||||
update=_updateShape,
|
||||
)
|
||||
|
||||
bone: bpy.props.StringProperty(
|
||||
name="Bone",
|
||||
description="Target bone",
|
||||
default="",
|
||||
get=_get_bone,
|
||||
set=_set_bone,
|
||||
)
|
||||
|
||||
size: bpy.props.FloatVectorProperty(
|
||||
name="Size",
|
||||
description="Size of the object",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
min=0,
|
||||
step=0.1,
|
||||
get=_get_size,
|
||||
set=_set_size,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def register() -> None:
|
||||
logger.debug("Registering MMDRigidBody property")
|
||||
bpy.types.Object.mmd_rigid = patch_library_overridable(bpy.props.PointerProperty(type=MMDRigidBody))
|
||||
|
||||
@staticmethod
|
||||
def unregister() -> None:
|
||||
logger.debug("Unregistering MMDRigidBody property")
|
||||
del bpy.types.Object.mmd_rigid
|
||||
|
||||
|
||||
def _updateSpringLinear(prop: PropertyGroup, context: Context) -> None:
|
||||
obj: Object = prop.id_data
|
||||
rbc = obj.rigid_body_constraint
|
||||
if rbc:
|
||||
rbc.spring_stiffness_x = prop.spring_linear[0]
|
||||
rbc.spring_stiffness_y = prop.spring_linear[1]
|
||||
rbc.spring_stiffness_z = prop.spring_linear[2]
|
||||
|
||||
|
||||
def _updateSpringAngular(prop: PropertyGroup, context: Context) -> None:
|
||||
obj: Object = prop.id_data
|
||||
rbc = obj.rigid_body_constraint
|
||||
if rbc and hasattr(rbc, "use_spring_ang_x"):
|
||||
rbc.spring_stiffness_ang_x = prop.spring_angular[0]
|
||||
rbc.spring_stiffness_ang_y = prop.spring_angular[1]
|
||||
rbc.spring_stiffness_ang_z = prop.spring_angular[2]
|
||||
|
||||
|
||||
class MMDJoint(PropertyGroup):
|
||||
name_j: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="Japanese Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="English Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
spring_linear: bpy.props.FloatVectorProperty(
|
||||
name="Spring(Linear)",
|
||||
description="Spring constant of movement",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
min=0,
|
||||
step=0.1,
|
||||
update=_updateSpringLinear,
|
||||
)
|
||||
|
||||
spring_angular: bpy.props.FloatVectorProperty(
|
||||
name="Spring(Angular)",
|
||||
description="Spring constant of rotation",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
min=0,
|
||||
step=0.1,
|
||||
update=_updateSpringAngular,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def register() -> None:
|
||||
logger.debug("Registering MMDJoint property")
|
||||
bpy.types.Object.mmd_joint = patch_library_overridable(bpy.props.PointerProperty(type=MMDJoint))
|
||||
|
||||
@staticmethod
|
||||
def unregister() -> None:
|
||||
logger.debug("Unregistering MMDJoint property")
|
||||
del bpy.types.Object.mmd_joint
|
||||
|
||||
@@ -0,0 +1,593 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
"""Properties for MMD model root object"""
|
||||
|
||||
import bpy
|
||||
from typing import Optional, List, Dict, Any, Set, Tuple, Union, Type, TypeVar, cast
|
||||
|
||||
from .. import utils
|
||||
from ..bpyutils import FnContext
|
||||
from ..core.material import FnMaterial
|
||||
from ..core.model import FnModel
|
||||
from ..core.sdef import FnSDEF
|
||||
from . import patch_library_overridable
|
||||
from .morph import BoneMorph, GroupMorph, MaterialMorph, UVMorph, VertexMorph
|
||||
from .translations import MMDTranslation
|
||||
from ....core.logging_setup import logger
|
||||
|
||||
|
||||
def __driver_variables(constraint: bpy.types.Constraint, path: str, index: int = -1) -> Tuple[bpy.types.Driver, Any]:
|
||||
d = constraint.driver_add(path, index)
|
||||
variables = d.driver.variables
|
||||
for x in variables:
|
||||
variables.remove(x)
|
||||
return d.driver, variables
|
||||
|
||||
|
||||
def __add_single_prop(variables: Any, id_obj: bpy.types.Object, data_path: str, prefix: str) -> Any:
|
||||
var = variables.new()
|
||||
var.name = prefix + str(len(variables))
|
||||
var.type = "SINGLE_PROP"
|
||||
target = var.targets[0]
|
||||
target.id_type = "OBJECT"
|
||||
target.id = id_obj
|
||||
target.data_path = data_path
|
||||
return var
|
||||
|
||||
|
||||
def _toggleUsePropertyDriver(self: "MMDRoot", _context: bpy.types.Context) -> None:
|
||||
root_object: bpy.types.Object = self.id_data
|
||||
armature_object = FnModel.find_armature_object(root_object)
|
||||
|
||||
if armature_object is None:
|
||||
ik_map: Dict[Any, Tuple[Any, Any]] = {}
|
||||
else:
|
||||
bones = armature_object.pose.bones
|
||||
ik_map = {bones[c.subtarget]: (b, c) for b in bones for c in b.constraints if c.type == "IK" and c.is_valid and c.subtarget in bones}
|
||||
|
||||
if self.use_property_driver:
|
||||
logger.debug("Enabling property drivers for %s", root_object.name)
|
||||
for ik, (b, c) in ik_map.items():
|
||||
driver, variables = __driver_variables(c, "influence")
|
||||
driver.expression = "%s" % __add_single_prop(variables, ik.id_data, ik.path_from_id("mmd_ik_toggle"), "use_ik").name
|
||||
b = b if c.use_tail else b.parent
|
||||
for b in ([b] + b.parent_recursive)[: c.chain_count]:
|
||||
c = next((c for c in b.constraints if c.type == "LIMIT_ROTATION" and not c.mute), None)
|
||||
if c:
|
||||
driver, variables = __driver_variables(c, "influence")
|
||||
driver.expression = "%s" % __add_single_prop(variables, ik.id_data, ik.path_from_id("mmd_ik_toggle"), "use_ik").name
|
||||
for i in FnModel.iterate_mesh_objects(root_object):
|
||||
for prop_hide in ("hide_viewport", "hide_render"):
|
||||
driver, variables = __driver_variables(i, prop_hide)
|
||||
driver.expression = "not %s" % __add_single_prop(variables, root_object, "mmd_root.show_meshes", "show").name
|
||||
else:
|
||||
logger.debug("Disabling property drivers for %s", root_object.name)
|
||||
for ik, (b, c) in ik_map.items():
|
||||
c.driver_remove("influence")
|
||||
b = b if c.use_tail else b.parent
|
||||
for b in ([b] + b.parent_recursive)[: c.chain_count]:
|
||||
c = next((c for c in b.constraints if c.type == "LIMIT_ROTATION" and not c.mute), None)
|
||||
if c:
|
||||
c.driver_remove("influence")
|
||||
for i in FnModel.iterate_mesh_objects(root_object):
|
||||
for prop_hide in ("hide_viewport", "hide_render"):
|
||||
i.driver_remove(prop_hide)
|
||||
|
||||
|
||||
# ===========================================
|
||||
# Callback functions
|
||||
# ===========================================
|
||||
|
||||
|
||||
def _toggleUseToonTexture(self: "MMDRoot", _context: bpy.types.Context) -> None:
|
||||
use_toon = self.use_toon_texture
|
||||
logger.debug("Toggling toon texture to %s for %s", use_toon, self.id_data.name)
|
||||
for i in FnModel.iterate_mesh_objects(self.id_data):
|
||||
for m in i.data.materials:
|
||||
if m:
|
||||
FnMaterial(m).use_toon_texture(use_toon)
|
||||
|
||||
|
||||
def _toggleUseSphereTexture(self: "MMDRoot", _context: bpy.types.Context) -> None:
|
||||
use_sphere = self.use_sphere_texture
|
||||
logger.debug("Toggling sphere texture to %s for %s", use_sphere, self.id_data.name)
|
||||
for i in FnModel.iterate_mesh_objects(self.id_data):
|
||||
for m in i.data.materials:
|
||||
if m:
|
||||
FnMaterial(m).use_sphere_texture(use_sphere, i)
|
||||
|
||||
|
||||
def _toggleUseSDEF(self: "MMDRoot", _context: bpy.types.Context) -> None:
|
||||
mute_sdef = not self.use_sdef
|
||||
logger.debug("Toggling SDEF to %s for %s", not mute_sdef, self.id_data.name)
|
||||
for i in FnModel.iterate_mesh_objects(self.id_data):
|
||||
FnSDEF.mute_sdef_set(i, mute_sdef)
|
||||
|
||||
|
||||
def _toggleVisibilityOfMeshes(self: "MMDRoot", context: bpy.types.Context) -> None:
|
||||
root = self.id_data
|
||||
hide = not self.show_meshes
|
||||
logger.debug("Toggling mesh visibility to %s for %s", not hide, root.name)
|
||||
for i in FnModel.iterate_mesh_objects(self.id_data):
|
||||
i.hide_set(hide)
|
||||
i.hide_render = hide
|
||||
if hide and context.active_object is None:
|
||||
FnContext.set_active_object(context, root)
|
||||
|
||||
|
||||
def _toggleVisibilityOfRigidBodies(self: "MMDRoot", context: bpy.types.Context) -> None:
|
||||
root = self.id_data
|
||||
hide = not self.show_rigid_bodies
|
||||
logger.debug("Toggling rigid body visibility to %s for %s", not hide, root.name)
|
||||
for i in FnModel.iterate_rigid_body_objects(root):
|
||||
i.hide_set(hide)
|
||||
if hide and context.active_object is None:
|
||||
FnContext.set_active_object(context, root)
|
||||
|
||||
|
||||
def _toggleVisibilityOfJoints(self: "MMDRoot", context: bpy.types.Context) -> None:
|
||||
root_object = self.id_data
|
||||
hide = not self.show_joints
|
||||
logger.debug("Toggling joint visibility to %s for %s", not hide, root_object.name)
|
||||
for i in FnModel.iterate_joint_objects(root_object):
|
||||
i.hide_set(hide)
|
||||
if hide and context.active_object is None:
|
||||
FnContext.set_active_object(context, root_object)
|
||||
|
||||
|
||||
def _toggleVisibilityOfTemporaryObjects(self: "MMDRoot", context: bpy.types.Context) -> None:
|
||||
root_object: bpy.types.Object = self.id_data
|
||||
hide = not self.show_temporary_objects
|
||||
logger.debug("Toggling temporary object visibility to %s for %s", not hide, root_object.name)
|
||||
with FnContext.temp_override_active_layer_collection(context, root_object):
|
||||
for i in FnModel.iterate_temporary_objects(root_object):
|
||||
i.hide_set(hide)
|
||||
if hide and context.active_object is None:
|
||||
FnContext.set_active_object(context, root_object)
|
||||
|
||||
|
||||
def _toggleShowNamesOfRigidBodies(self: "MMDRoot", _context: bpy.types.Context) -> None:
|
||||
root = self.id_data
|
||||
show_names = root.mmd_root.show_names_of_rigid_bodies
|
||||
logger.debug("Toggling rigid body names to %s for %s", show_names, root.name)
|
||||
for i in FnModel.iterate_rigid_body_objects(root):
|
||||
i.show_name = show_names
|
||||
|
||||
|
||||
def _toggleShowNamesOfJoints(self: "MMDRoot", _context: bpy.types.Context) -> None:
|
||||
root = self.id_data
|
||||
show_names = root.mmd_root.show_names_of_joints
|
||||
logger.debug("Toggling joint names to %s for %s", show_names, root.name)
|
||||
for i in FnModel.iterate_joint_objects(root):
|
||||
i.show_name = show_names
|
||||
|
||||
|
||||
def _setVisibilityOfMMDRigArmature(prop: "MMDRoot", v: bool) -> None:
|
||||
root = prop.id_data
|
||||
arm = FnModel.find_armature_object(root)
|
||||
if arm is None:
|
||||
return
|
||||
if not v and bpy.context.active_object == arm:
|
||||
FnContext.set_active_object(bpy.context, root)
|
||||
logger.debug("Setting armature visibility to %s for %s", v, root.name)
|
||||
arm.hide_set(not v)
|
||||
|
||||
|
||||
def _getVisibilityOfMMDRigArmature(prop: "MMDRoot") -> bool:
|
||||
if prop.id_data.mmd_type != "ROOT":
|
||||
return False
|
||||
arm = FnModel.find_armature_object(prop.id_data)
|
||||
return arm and not arm.hide_get()
|
||||
|
||||
|
||||
def _setActiveRigidbodyObject(prop: "MMDRoot", v: int) -> None:
|
||||
obj = FnContext.get_scene_objects(bpy.context)[v]
|
||||
if FnModel.is_rigid_body_object(obj):
|
||||
FnContext.set_active_and_select_single_object(bpy.context, obj)
|
||||
prop["active_rigidbody_object_index"] = v
|
||||
|
||||
|
||||
def _getActiveRigidbodyObject(prop: "MMDRoot") -> int:
|
||||
context = bpy.context
|
||||
active_obj = FnContext.get_active_object(context)
|
||||
if FnModel.is_rigid_body_object(active_obj):
|
||||
prop["active_rigidbody_object_index"] = FnContext.get_scene_objects(context).find(active_obj.name)
|
||||
return prop.get("active_rigidbody_object_index", 0)
|
||||
|
||||
|
||||
def _setActiveJointObject(prop: "MMDRoot", v: int) -> None:
|
||||
obj = FnContext.get_scene_objects(bpy.context)[v]
|
||||
if FnModel.is_joint_object(obj):
|
||||
FnContext.set_active_and_select_single_object(bpy.context, obj)
|
||||
prop["active_joint_object_index"] = v
|
||||
|
||||
|
||||
def _getActiveJointObject(prop: "MMDRoot") -> int:
|
||||
context = bpy.context
|
||||
active_obj = FnContext.get_active_object(context)
|
||||
if FnModel.is_joint_object(active_obj):
|
||||
prop["active_joint_object_index"] = FnContext.get_scene_objects(context).find(active_obj.name)
|
||||
return prop.get("active_joint_object_index", 0)
|
||||
|
||||
|
||||
def _setActiveMorph(prop: "MMDRoot", v: bool) -> None:
|
||||
if "active_morph_indices" not in prop:
|
||||
prop["active_morph_indices"] = [0] * 5
|
||||
prop["active_morph_indices"][prop.get("active_morph_type", 3)] = v
|
||||
|
||||
|
||||
def _getActiveMorph(prop: "MMDRoot") -> int:
|
||||
if "active_morph_indices" in prop:
|
||||
return prop["active_morph_indices"][prop.get("active_morph_type", 3)]
|
||||
return 0
|
||||
|
||||
|
||||
def _setActiveMeshObject(prop: "MMDRoot", v: int) -> None:
|
||||
obj = FnContext.get_scene_objects(bpy.context)[v]
|
||||
if FnModel.is_mesh_object(obj):
|
||||
FnContext.set_active_and_select_single_object(bpy.context, obj)
|
||||
prop["active_mesh_index"] = v
|
||||
|
||||
|
||||
def _getActiveMeshObject(prop: "MMDRoot") -> int:
|
||||
context = bpy.context
|
||||
active_obj = FnContext.get_active_object(context)
|
||||
if FnModel.is_mesh_object(active_obj):
|
||||
prop["active_mesh_index"] = FnContext.get_scene_objects(context).find(active_obj.name)
|
||||
return prop.get("active_mesh_index", -1)
|
||||
|
||||
|
||||
# ===========================================
|
||||
# Property classes
|
||||
# ===========================================
|
||||
|
||||
|
||||
class MMDDisplayItem(bpy.types.PropertyGroup):
|
||||
"""PMX 表示項目(表示枠内の1項目)"""
|
||||
|
||||
type: bpy.props.EnumProperty(
|
||||
name="Type",
|
||||
description="Select item type",
|
||||
items=[
|
||||
("BONE", "Bone", "", 1),
|
||||
("MORPH", "Morph", "", 2),
|
||||
],
|
||||
)
|
||||
|
||||
morph_type: bpy.props.EnumProperty(
|
||||
name="Morph Type",
|
||||
description="Select morph type",
|
||||
items=[
|
||||
("material_morphs", "Material", "Material Morphs", 0),
|
||||
("uv_morphs", "UV", "UV Morphs", 1),
|
||||
("bone_morphs", "Bone", "Bone Morphs", 2),
|
||||
("vertex_morphs", "Vertex", "Vertex Morphs", 3),
|
||||
("group_morphs", "Group", "Group Morphs", 4),
|
||||
],
|
||||
default="vertex_morphs",
|
||||
)
|
||||
|
||||
|
||||
class MMDDisplayItemFrame(bpy.types.PropertyGroup):
|
||||
"""PMX 表示枠
|
||||
|
||||
PMXファイル内では表示枠がリストで格納されています。
|
||||
"""
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="English Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
# 特殊枠フラグ
|
||||
# 特殊枠はファイル仕様上の固定枠(削除、リネーム不可)
|
||||
is_special: bpy.props.BoolProperty(
|
||||
name="Special",
|
||||
description="Is special",
|
||||
default=False,
|
||||
)
|
||||
|
||||
# 表示項目のリスト
|
||||
data: bpy.props.CollectionProperty(
|
||||
name="Display Items",
|
||||
type=MMDDisplayItem,
|
||||
)
|
||||
|
||||
# 現在アクティブな項目のインデックス
|
||||
active_item: bpy.props.IntProperty(
|
||||
name="Active Display Item",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
|
||||
|
||||
class MMDRoot(bpy.types.PropertyGroup):
|
||||
"""MMDモデルデータ
|
||||
|
||||
モデルルート用に作成されたEmtpyオブジェクトで使用します
|
||||
"""
|
||||
|
||||
name: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="The name of the MMD model",
|
||||
default="",
|
||||
)
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name (English)",
|
||||
description="The english name of the MMD model",
|
||||
default="",
|
||||
)
|
||||
|
||||
comment_text: bpy.props.StringProperty(
|
||||
name="Comment",
|
||||
description="The text datablock of the comment",
|
||||
default="",
|
||||
)
|
||||
|
||||
comment_e_text: bpy.props.StringProperty(
|
||||
name="Comment (English)",
|
||||
description="The text datablock of the english comment",
|
||||
default="",
|
||||
)
|
||||
|
||||
ik_loop_factor: bpy.props.IntProperty(
|
||||
name="MMD IK Loop Factor",
|
||||
description="Scaling factor of MMD IK loop",
|
||||
min=1,
|
||||
soft_max=10,
|
||||
max=100,
|
||||
default=1,
|
||||
)
|
||||
|
||||
# TODO: Replace to driver for NLA
|
||||
show_meshes: bpy.props.BoolProperty(
|
||||
name="Show Meshes",
|
||||
description="Show all meshes of the MMD model",
|
||||
# get=_show_meshes_get,
|
||||
# set=_show_meshes_set,
|
||||
update=_toggleVisibilityOfMeshes,
|
||||
default=True,
|
||||
)
|
||||
|
||||
show_rigid_bodies: bpy.props.BoolProperty(
|
||||
name="Show Rigid Bodies",
|
||||
description="Show all rigid bodies of the MMD model",
|
||||
update=_toggleVisibilityOfRigidBodies,
|
||||
)
|
||||
|
||||
show_joints: bpy.props.BoolProperty(
|
||||
name="Show Joints",
|
||||
description="Show all joints of the MMD model",
|
||||
update=_toggleVisibilityOfJoints,
|
||||
)
|
||||
|
||||
show_temporary_objects: bpy.props.BoolProperty(
|
||||
name="Show Temps",
|
||||
description="Show all temporary objects of the MMD model",
|
||||
update=_toggleVisibilityOfTemporaryObjects,
|
||||
)
|
||||
|
||||
show_armature: bpy.props.BoolProperty(
|
||||
name="Show Armature",
|
||||
description="Show the armature object of the MMD model",
|
||||
get=_getVisibilityOfMMDRigArmature,
|
||||
set=_setVisibilityOfMMDRigArmature,
|
||||
)
|
||||
|
||||
show_names_of_rigid_bodies: bpy.props.BoolProperty(
|
||||
name="Show Rigid Body Names",
|
||||
description="Show rigid body names",
|
||||
update=_toggleShowNamesOfRigidBodies,
|
||||
)
|
||||
|
||||
show_names_of_joints: bpy.props.BoolProperty(
|
||||
name="Show Joint Names",
|
||||
description="Show joint names",
|
||||
update=_toggleShowNamesOfJoints,
|
||||
)
|
||||
|
||||
use_toon_texture: bpy.props.BoolProperty(
|
||||
name="Use Toon Texture",
|
||||
description="Use toon texture",
|
||||
update=_toggleUseToonTexture,
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_sphere_texture: bpy.props.BoolProperty(
|
||||
name="Use Sphere Texture",
|
||||
description="Use sphere texture",
|
||||
update=_toggleUseSphereTexture,
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_sdef: bpy.props.BoolProperty(
|
||||
name="Use SDEF",
|
||||
description="Use SDEF",
|
||||
update=_toggleUseSDEF,
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_property_driver: bpy.props.BoolProperty(
|
||||
name="Use Property Driver",
|
||||
description="Setup drivers for MMD property animation (Visibility and IK toggles)",
|
||||
update=_toggleUsePropertyDriver,
|
||||
default=False,
|
||||
)
|
||||
|
||||
is_built: bpy.props.BoolProperty(
|
||||
name="Is Built",
|
||||
)
|
||||
|
||||
active_rigidbody_index: bpy.props.IntProperty(
|
||||
name="Active Rigidbody Index",
|
||||
min=0,
|
||||
get=_getActiveRigidbodyObject,
|
||||
set=_setActiveRigidbodyObject,
|
||||
)
|
||||
|
||||
active_joint_index: bpy.props.IntProperty(
|
||||
name="Active Joint Index",
|
||||
min=0,
|
||||
get=_getActiveJointObject,
|
||||
set=_setActiveJointObject,
|
||||
)
|
||||
|
||||
# *************************
|
||||
# Display Items
|
||||
# *************************
|
||||
display_item_frames: bpy.props.CollectionProperty(
|
||||
name="Display Frames",
|
||||
type=MMDDisplayItemFrame,
|
||||
)
|
||||
|
||||
active_display_item_frame: bpy.props.IntProperty(
|
||||
name="Active Display Item Frame",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
|
||||
# *************************
|
||||
# Morph
|
||||
# *************************
|
||||
material_morphs: bpy.props.CollectionProperty(
|
||||
name="Material Morphs",
|
||||
type=MaterialMorph,
|
||||
)
|
||||
uv_morphs: bpy.props.CollectionProperty(
|
||||
name="UV Morphs",
|
||||
type=UVMorph,
|
||||
)
|
||||
bone_morphs: bpy.props.CollectionProperty(
|
||||
name="Bone Morphs",
|
||||
type=BoneMorph,
|
||||
)
|
||||
vertex_morphs: bpy.props.CollectionProperty(name="Vertex Morphs", type=VertexMorph)
|
||||
group_morphs: bpy.props.CollectionProperty(
|
||||
name="Group Morphs",
|
||||
type=GroupMorph,
|
||||
)
|
||||
active_morph_type: bpy.props.EnumProperty(
|
||||
name="Active Morph Type",
|
||||
description="Select current morph type",
|
||||
items=[
|
||||
("material_morphs", "Material", "Material Morphs", 0),
|
||||
("uv_morphs", "UV", "UV Morphs", 1),
|
||||
("bone_morphs", "Bone", "Bone Morphs", 2),
|
||||
("vertex_morphs", "Vertex", "Vertex Morphs", 3),
|
||||
("group_morphs", "Group", "Group Morphs", 4),
|
||||
],
|
||||
default="vertex_morphs",
|
||||
)
|
||||
active_morph: bpy.props.IntProperty(
|
||||
name="Active Morph",
|
||||
min=0,
|
||||
set=_setActiveMorph,
|
||||
get=_getActiveMorph,
|
||||
)
|
||||
morph_panel_show_settings: bpy.props.BoolProperty(
|
||||
name="Morph Panel Show Settings",
|
||||
description="Show Morph Settings",
|
||||
default=True,
|
||||
)
|
||||
active_mesh_index: bpy.props.IntProperty(
|
||||
name="Active Mesh",
|
||||
min=0,
|
||||
set=_setActiveMeshObject,
|
||||
get=_getActiveMeshObject,
|
||||
)
|
||||
|
||||
# *************************
|
||||
# Translation
|
||||
# *************************
|
||||
translation: bpy.props.PointerProperty(
|
||||
name="Translation",
|
||||
type=MMDTranslation,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def __get_select(prop: bpy.types.Object) -> bool:
|
||||
utils.warn_deprecation("Object.select", "v4.0.0", "Use Object.select_get() method instead")
|
||||
return prop.select_get()
|
||||
|
||||
@staticmethod
|
||||
def __set_select(prop: bpy.types.Object, value: bool) -> None:
|
||||
utils.warn_deprecation("Object.select", "v4.0.0", "Use Object.select_set() method instead")
|
||||
prop.select_set(value)
|
||||
|
||||
@staticmethod
|
||||
def __get_hide(prop: bpy.types.Object) -> bool:
|
||||
utils.warn_deprecation("Object.hide", "v4.0.0", "Use Object.hide_get() method instead")
|
||||
return prop.hide_get()
|
||||
|
||||
@staticmethod
|
||||
def __set_hide(prop: bpy.types.Object, value: bool) -> None:
|
||||
utils.warn_deprecation("Object.hide", "v4.0.0", "Use Object.hide_set() method instead")
|
||||
prop.hide_set(value)
|
||||
if prop.hide_viewport != value:
|
||||
prop.hide_viewport = value
|
||||
|
||||
@staticmethod
|
||||
def register() -> None:
|
||||
logger.debug("Registering MMDRoot property group")
|
||||
bpy.types.Object.mmd_type = patch_library_overridable(
|
||||
bpy.props.EnumProperty(
|
||||
name="Type",
|
||||
description="Internal MMD type of this object (DO NOT CHANGE IT DIRECTLY)",
|
||||
default="NONE",
|
||||
items=[
|
||||
("NONE", "None", "", 1),
|
||||
("ROOT", "Root", "", 2),
|
||||
("RIGID_GRP_OBJ", "Rigid Body Grp Empty", "", 3),
|
||||
("JOINT_GRP_OBJ", "Joint Grp Empty", "", 4),
|
||||
("TEMPORARY_GRP_OBJ", "Temporary Grp Empty", "", 5),
|
||||
("PLACEHOLDER", "Place Holder", "", 6),
|
||||
("CAMERA", "Camera", "", 21),
|
||||
("JOINT", "Joint", "", 22),
|
||||
("RIGID_BODY", "Rigid body", "", 23),
|
||||
("LIGHT", "Light", "", 24),
|
||||
("TRACK_TARGET", "Track Target", "", 51),
|
||||
("NON_COLLISION_CONSTRAINT", "Non Collision Constraint", "", 52),
|
||||
("SPRING_CONSTRAINT", "Spring Constraint", "", 53),
|
||||
("SPRING_GOAL", "Spring Goal", "", 54),
|
||||
],
|
||||
)
|
||||
)
|
||||
bpy.types.Object.mmd_root = patch_library_overridable(bpy.props.PointerProperty(type=MMDRoot))
|
||||
|
||||
bpy.types.Object.select = patch_library_overridable(
|
||||
bpy.props.BoolProperty(
|
||||
get=MMDRoot.__get_select,
|
||||
set=MMDRoot.__set_select,
|
||||
options={
|
||||
"SKIP_SAVE",
|
||||
"ANIMATABLE",
|
||||
"LIBRARY_EDITABLE",
|
||||
},
|
||||
)
|
||||
)
|
||||
bpy.types.Object.hide = patch_library_overridable(
|
||||
bpy.props.BoolProperty(
|
||||
get=MMDRoot.__get_hide,
|
||||
set=MMDRoot.__set_hide,
|
||||
options={
|
||||
"SKIP_SAVE",
|
||||
"ANIMATABLE",
|
||||
"LIBRARY_EDITABLE",
|
||||
},
|
||||
)
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def unregister() -> None:
|
||||
logger.debug("Unregistering MMDRoot property group")
|
||||
del bpy.types.Object.hide
|
||||
del bpy.types.Object.select
|
||||
del bpy.types.Object.mmd_root
|
||||
del bpy.types.Object.mmd_type
|
||||
@@ -0,0 +1,127 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
from typing import Dict, List, Optional, Tuple
|
||||
|
||||
import bpy
|
||||
|
||||
from ..core.translations import FnTranslations, MMDTranslationElementType
|
||||
from ..translations import DictionaryEnum
|
||||
|
||||
MMD_TRANSLATION_ELEMENT_TYPE_ENUM_ITEMS = [
|
||||
(MMDTranslationElementType.BONE.name, MMDTranslationElementType.BONE.value, "Bones", 1),
|
||||
(MMDTranslationElementType.MORPH.name, MMDTranslationElementType.MORPH.value, "Morphs", 2),
|
||||
(MMDTranslationElementType.MATERIAL.name, MMDTranslationElementType.MATERIAL.value, "Materials", 4),
|
||||
(MMDTranslationElementType.DISPLAY.name, MMDTranslationElementType.DISPLAY.value, "Display frames", 8),
|
||||
(MMDTranslationElementType.PHYSICS.name, MMDTranslationElementType.PHYSICS.value, "Rigidbodies and joints", 16),
|
||||
(MMDTranslationElementType.INFO.name, MMDTranslationElementType.INFO.value, "Model name and comments", 32),
|
||||
]
|
||||
|
||||
|
||||
class MMDTranslationElement(bpy.types.PropertyGroup):
|
||||
type: bpy.props.EnumProperty(items=MMD_TRANSLATION_ELEMENT_TYPE_ENUM_ITEMS)
|
||||
object: bpy.props.PointerProperty(type=bpy.types.Object)
|
||||
data_path: bpy.props.StringProperty()
|
||||
name: bpy.props.StringProperty()
|
||||
name_j: bpy.props.StringProperty()
|
||||
name_e: bpy.props.StringProperty()
|
||||
|
||||
|
||||
class MMDTranslationElementIndex(bpy.types.PropertyGroup):
|
||||
value: bpy.props.IntProperty()
|
||||
|
||||
|
||||
BATCH_OPERATION_SCRIPT_PRESETS: Dict[str, Tuple[Optional[str], str, str, int]] = {
|
||||
"NOTHING": ("", "", "", 1),
|
||||
"CLEAR": (None, "Clear", '""', 10),
|
||||
"TO_ENGLISH": ("BLENDER", "Translate to English", "to_english(name)", 2),
|
||||
"TO_MMD_LR": ("JAPANESE", "Blender L/R to MMD L/R", "to_mmd_lr(name)", 3),
|
||||
"TO_BLENDER_LR": ("BLENDER", "MMD L/R to Blender L/R", "to_blender_lr(name_j)", 4),
|
||||
"RESTORE_BLENDER": ("BLENDER", "Restore Blender Names", "org_name", 5),
|
||||
"RESTORE_JAPANESE": ("JAPANESE", "Restore Japanese MMD Names", "org_name_j", 6),
|
||||
"RESTORE_ENGLISH": ("ENGLISH", "Restore English MMD Names", "org_name_e", 7),
|
||||
"ENGLISH_IF_EMPTY_JAPANESE": (None, "Copy English MMD Names, if empty copy Japanese MMD Name", "name_e if name_e else name_j", 8),
|
||||
"JAPANESE_IF_EMPTY_ENGLISH": (None, "Copy Japanese MMD Names, if empty copy English MMD Name", "name_j if name_j else name_e", 9),
|
||||
}
|
||||
|
||||
BATCH_OPERATION_SCRIPT_PRESET_ITEMS: List[Tuple[str, str, str, int]] = [(k, t[1], t[2], t[3]) for k, t in BATCH_OPERATION_SCRIPT_PRESETS.items()]
|
||||
|
||||
|
||||
class MMDTranslation(bpy.types.PropertyGroup):
|
||||
@staticmethod
|
||||
def _update_index(mmd_translation: "MMDTranslation", _context):
|
||||
FnTranslations.update_index(mmd_translation)
|
||||
|
||||
@staticmethod
|
||||
def _collect_data(mmd_translation: "MMDTranslation", _context):
|
||||
FnTranslations.collect_data(mmd_translation)
|
||||
|
||||
@staticmethod
|
||||
def _update_query(mmd_translation: "MMDTranslation", _context):
|
||||
FnTranslations.update_query(mmd_translation)
|
||||
|
||||
@staticmethod
|
||||
def _update_batch_operation_script_preset(mmd_translation: "MMDTranslation", _context):
|
||||
if mmd_translation.batch_operation_script_preset == "NOTHING":
|
||||
return
|
||||
|
||||
id2scripts: Dict[str, str] = {i[0]: i[2] for i in BATCH_OPERATION_SCRIPT_PRESET_ITEMS}
|
||||
|
||||
batch_operation_script = id2scripts.get(mmd_translation.batch_operation_script_preset)
|
||||
if batch_operation_script is None:
|
||||
return
|
||||
|
||||
mmd_translation.batch_operation_script = batch_operation_script
|
||||
batch_operation_target = BATCH_OPERATION_SCRIPT_PRESETS[mmd_translation.batch_operation_script_preset][0]
|
||||
if batch_operation_target:
|
||||
mmd_translation.batch_operation_target = batch_operation_target
|
||||
|
||||
translation_elements: bpy.props.CollectionProperty(type=MMDTranslationElement)
|
||||
filtered_translation_element_indices_active_index: bpy.props.IntProperty(update=_update_index.__func__)
|
||||
filtered_translation_element_indices: bpy.props.CollectionProperty(type=MMDTranslationElementIndex)
|
||||
|
||||
filter_japanese_blank: bpy.props.BoolProperty(name="Japanese Blank", default=False, update=_update_query.__func__)
|
||||
filter_english_blank: bpy.props.BoolProperty(name="English Blank", default=False, update=_update_query.__func__)
|
||||
filter_restorable: bpy.props.BoolProperty(name="Restorable", default=False, update=_update_query.__func__)
|
||||
filter_selected: bpy.props.BoolProperty(name="Selected", default=False, update=_update_query.__func__)
|
||||
filter_visible: bpy.props.BoolProperty(name="Visible", default=False, update=_update_query.__func__)
|
||||
filter_types: bpy.props.EnumProperty(
|
||||
items=MMD_TRANSLATION_ELEMENT_TYPE_ENUM_ITEMS,
|
||||
default={
|
||||
"BONE",
|
||||
"MORPH",
|
||||
"MATERIAL",
|
||||
"DISPLAY",
|
||||
"PHYSICS",
|
||||
},
|
||||
options={"ENUM_FLAG"},
|
||||
update=_update_query.__func__,
|
||||
)
|
||||
|
||||
dictionary: bpy.props.EnumProperty(
|
||||
items=DictionaryEnum.get_dictionary_items,
|
||||
name="Dictionary",
|
||||
)
|
||||
|
||||
batch_operation_target: bpy.props.EnumProperty(
|
||||
items=[
|
||||
("BLENDER", "Blender Name (name)", "", 1),
|
||||
("JAPANESE", "Japanese MMD Name (name_j)", "", 2),
|
||||
("ENGLISH", "English MMD Name (name_e)", "", 3),
|
||||
],
|
||||
name="Operation Target",
|
||||
default="JAPANESE",
|
||||
)
|
||||
|
||||
batch_operation_script_preset: bpy.props.EnumProperty(
|
||||
items=BATCH_OPERATION_SCRIPT_PRESET_ITEMS,
|
||||
name="Operation Script Preset",
|
||||
default="NOTHING",
|
||||
update=_update_batch_operation_script_preset.__func__,
|
||||
)
|
||||
|
||||
batch_operation_script: bpy.props.StringProperty()
|
||||
@@ -0,0 +1,516 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import csv
|
||||
import time
|
||||
from typing import List, Tuple, Dict, Optional, Any, Generator, Union, TextIO, Iterator, Set
|
||||
|
||||
import bpy
|
||||
from bpy.types import Text, Context
|
||||
|
||||
from .bpyutils import FnContext
|
||||
from ..logging_setup import logger
|
||||
|
||||
# Type definitions for translation tuples
|
||||
TranslationTuple = Tuple[str, str]
|
||||
TranslationList = List[TranslationTuple]
|
||||
|
||||
jp_half_to_full_tuples: TranslationList = (
|
||||
("ヴ", "ヴ"),
|
||||
("ガ", "ガ"),
|
||||
("ギ", "ギ"),
|
||||
("グ", "グ"),
|
||||
("ゲ", "ゲ"),
|
||||
("ゴ", "ゴ"),
|
||||
("ザ", "ザ"),
|
||||
("ジ", "ジ"),
|
||||
("ズ", "ズ"),
|
||||
("ゼ", "ゼ"),
|
||||
("ゾ", "ゾ"),
|
||||
("ダ", "ダ"),
|
||||
("ヂ", "ヂ"),
|
||||
("ヅ", "ヅ"),
|
||||
("デ", "デ"),
|
||||
("ド", "ド"),
|
||||
("バ", "バ"),
|
||||
("パ", "パ"),
|
||||
("ビ", "ビ"),
|
||||
("ピ", "ピ"),
|
||||
("ブ", "ブ"),
|
||||
("プ", "プ"),
|
||||
("ベ", "ベ"),
|
||||
("ペ", "ペ"),
|
||||
("ボ", "ボ"),
|
||||
("ポ", "ポ"),
|
||||
("。", "。"),
|
||||
("「", "「"),
|
||||
("」", "」"),
|
||||
("、", "、"),
|
||||
("・", "・"),
|
||||
("ヲ", "ヲ"),
|
||||
("ァ", "ァ"),
|
||||
("ィ", "ィ"),
|
||||
("ゥ", "ゥ"),
|
||||
("ェ", "ェ"),
|
||||
("ォ", "ォ"),
|
||||
("ャ", "ャ"),
|
||||
("ュ", "ュ"),
|
||||
("ョ", "ョ"),
|
||||
("ッ", "ッ"),
|
||||
("ー", "ー"),
|
||||
("ア", "ア"),
|
||||
("イ", "イ"),
|
||||
("ウ", "ウ"),
|
||||
("エ", "エ"),
|
||||
("オ", "オ"),
|
||||
("カ", "カ"),
|
||||
("キ", "キ"),
|
||||
("ク", "ク"),
|
||||
("ケ", "ケ"),
|
||||
("コ", "コ"),
|
||||
("サ", "サ"),
|
||||
("シ", "シ"),
|
||||
("ス", "ス"),
|
||||
("セ", "セ"),
|
||||
("ソ", "ソ"),
|
||||
("タ", "タ"),
|
||||
("チ", "チ"),
|
||||
("ツ", "ツ"),
|
||||
("テ", "テ"),
|
||||
("ト", "ト"),
|
||||
("ナ", "ナ"),
|
||||
("ニ", "ニ"),
|
||||
("ヌ", "ヌ"),
|
||||
("ネ", "ネ"),
|
||||
("ノ", "ノ"),
|
||||
("ハ", "ハ"),
|
||||
("ヒ", "ヒ"),
|
||||
("フ", "フ"),
|
||||
("ヘ", "ヘ"),
|
||||
("ホ", "ホ"),
|
||||
("マ", "マ"),
|
||||
("ミ", "ミ"),
|
||||
("ム", "ム"),
|
||||
("メ", "メ"),
|
||||
("モ", "モ"),
|
||||
("ヤ", "ヤ"),
|
||||
("ユ", "ユ"),
|
||||
("ヨ", "ヨ"),
|
||||
("ラ", "ラ"),
|
||||
("リ", "リ"),
|
||||
("ル", "ル"),
|
||||
("レ", "レ"),
|
||||
("ロ", "ロ"),
|
||||
("ワ", "ワ"),
|
||||
("ン", "ン"),
|
||||
)
|
||||
|
||||
jp_to_en_tuples: TranslationList = [
|
||||
("全ての親", "ParentNode"),
|
||||
("操作中心", "ControlNode"),
|
||||
("センター", "Center"),
|
||||
("センター", "Center"),
|
||||
("グループ", "Group"),
|
||||
("グルーブ", "Groove"),
|
||||
("キャンセル", "Cancel"),
|
||||
("上半身", "UpperBody"),
|
||||
("下半身", "LowerBody"),
|
||||
("手首", "Wrist"),
|
||||
("足首", "Ankle"),
|
||||
("首", "Neck"),
|
||||
("頭", "Head"),
|
||||
("顔", "Face"),
|
||||
("下顎", "Chin"),
|
||||
("下あご", "Chin"),
|
||||
("あご", "Jaw"),
|
||||
("顎", "Jaw"),
|
||||
("両目", "Eyes"),
|
||||
("目", "Eye"),
|
||||
("眉", "Eyebrow"),
|
||||
("舌", "Tongue"),
|
||||
("涙", "Tears"),
|
||||
("泣き", "Cry"),
|
||||
("歯", "Teeth"),
|
||||
("照れ", "Blush"),
|
||||
("青ざめ", "Pale"),
|
||||
("ガーン", "Gloom"),
|
||||
("汗", "Sweat"),
|
||||
("怒", "Anger"),
|
||||
("感情", "Emotion"),
|
||||
("符", "Marks"),
|
||||
("暗い", "Dark"),
|
||||
("腰", "Waist"),
|
||||
("髪", "Hair"),
|
||||
("三つ編み", "Braid"),
|
||||
("胸", "Breast"),
|
||||
("乳", "Boob"),
|
||||
("おっぱい", "Tits"),
|
||||
("筋", "Muscle"),
|
||||
("腹", "Belly"),
|
||||
("鎖骨", "Clavicle"),
|
||||
("肩", "Shoulder"),
|
||||
("腕", "Arm"),
|
||||
("うで", "Arm"),
|
||||
("ひじ", "Elbow"),
|
||||
("肘", "Elbow"),
|
||||
("手", "Hand"),
|
||||
("親指", "Thumb"),
|
||||
("人指", "IndexFinger"),
|
||||
("人差指", "IndexFinger"),
|
||||
("中指", "MiddleFinger"),
|
||||
("薬指", "RingFinger"),
|
||||
("小指", "LittleFinger"),
|
||||
("足", "Leg"),
|
||||
("ひざ", "Knee"),
|
||||
("つま", "Toe"),
|
||||
("袖", "Sleeve"),
|
||||
("新規", "New"),
|
||||
("ボーン", "Bone"),
|
||||
("捩", "Twist"),
|
||||
("回転", "Rotation"),
|
||||
("軸", "Axis"),
|
||||
("ネクタイ", "Necktie"),
|
||||
("ネクタイ", "Necktie"),
|
||||
("ヘッドセット", "Headset"),
|
||||
("飾り", "Accessory"),
|
||||
("リボン", "Ribbon"),
|
||||
("襟", "Collar"),
|
||||
("紐", "String"),
|
||||
("コード", "Cord"),
|
||||
("イヤリング", "Earring"),
|
||||
("メガネ", "Eyeglasses"),
|
||||
("眼鏡", "Glasses"),
|
||||
("帽子", "Hat"),
|
||||
("スカート", "Skirt"),
|
||||
("スカート", "Skirt"),
|
||||
("パンツ", "Pantsu"),
|
||||
("シャツ", "Shirt"),
|
||||
("フリル", "Frill"),
|
||||
("マフラー", "Muffler"),
|
||||
("マフラー", "Muffler"),
|
||||
("服", "Clothes"),
|
||||
("ブーツ", "Boots"),
|
||||
("ねこみみ", "CatEars"),
|
||||
("ジップ", "Zip"),
|
||||
("ジップ", "Zip"),
|
||||
("ダミー", "Dummy"),
|
||||
("ダミー", "Dummy"),
|
||||
("基", "Category"),
|
||||
("あほ毛", "Antenna"),
|
||||
("アホ毛", "Antenna"),
|
||||
("モミアゲ", "Sideburn"),
|
||||
("もみあげ", "Sideburn"),
|
||||
("ツインテ", "Twintail"),
|
||||
("おさげ", "Pigtail"),
|
||||
("ひらひら", "Flutter"),
|
||||
("調整", "Adjustment"),
|
||||
("補助", "Aux"),
|
||||
("右", "Right"),
|
||||
("左", "Left"),
|
||||
("前", "Front"),
|
||||
("後ろ", "Behind"),
|
||||
("後", "Back"),
|
||||
("横", "Side"),
|
||||
("中", "Middle"),
|
||||
("上", "Upper"),
|
||||
("下", "Lower"),
|
||||
("親", "Parent"),
|
||||
("先", "Tip"),
|
||||
("パーツ", "Part"),
|
||||
("光", "Light"),
|
||||
("戻", "Return"),
|
||||
("羽", "Wing"),
|
||||
("根", "Base"), # ideally 'Root' but to avoid confusion
|
||||
("毛", "Strand"),
|
||||
("尾", "Tail"),
|
||||
("尻", "Butt"),
|
||||
# full-width unicode forms I think: https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms
|
||||
("0", "0"),
|
||||
("1", "1"),
|
||||
("2", "2"),
|
||||
("3", "3"),
|
||||
("4", "4"),
|
||||
("5", "5"),
|
||||
("6", "6"),
|
||||
("7", "7"),
|
||||
("8", "8"),
|
||||
("9", "9"),
|
||||
("a", "a"),
|
||||
("b", "b"),
|
||||
("c", "c"),
|
||||
("d", "d"),
|
||||
("e", "e"),
|
||||
("f", "f"),
|
||||
("g", "g"),
|
||||
("h", "h"),
|
||||
("i", "i"),
|
||||
("j", "j"),
|
||||
("k", "k"),
|
||||
("l", "l"),
|
||||
("m", "m"),
|
||||
("n", "n"),
|
||||
("o", "o"),
|
||||
("p", "p"),
|
||||
("q", "q"),
|
||||
("r", "r"),
|
||||
("s", "s"),
|
||||
("t", "t"),
|
||||
("u", "u"),
|
||||
("v", "v"),
|
||||
("w", "w"),
|
||||
("x", "x"),
|
||||
("y", "y"),
|
||||
("z", "z"),
|
||||
("A", "A"),
|
||||
("B", "B"),
|
||||
("C", "C"),
|
||||
("D", "D"),
|
||||
("E", "E"),
|
||||
("F", "F"),
|
||||
("G", "G"),
|
||||
("H", "H"),
|
||||
("I", "I"),
|
||||
("J", "J"),
|
||||
("K", "K"),
|
||||
("L", "L"),
|
||||
("M", "M"),
|
||||
("N", "N"),
|
||||
("O", "O"),
|
||||
("P", "P"),
|
||||
("Q", "Q"),
|
||||
("R", "R"),
|
||||
("S", "S"),
|
||||
("T", "T"),
|
||||
("U", "U"),
|
||||
("V", "V"),
|
||||
("W", "W"),
|
||||
("X", "X"),
|
||||
("Y", "Y"),
|
||||
("Z", "Z"),
|
||||
("+", "+"),
|
||||
("-", "-"),
|
||||
("_", "_"),
|
||||
("/", "/"),
|
||||
(".", "_"), # probably should be combined with the global 'use underscore' option
|
||||
]
|
||||
|
||||
|
||||
def translateFromJp(name: str) -> str:
|
||||
"""Translate a Japanese name to English using the translation tuples."""
|
||||
logger.debug(f"Translating from Japanese: {name}")
|
||||
for tuple in jp_to_en_tuples:
|
||||
if tuple[0] in name:
|
||||
name = name.replace(tuple[0], tuple[1])
|
||||
logger.debug(f"Translation result: {name}")
|
||||
return name
|
||||
|
||||
|
||||
def getTranslator(csvfile: Union[str, Dict[str, str], Text] = "", keep_order: bool = False) -> 'MMDTranslator':
|
||||
"""Get a translator instance with the specified CSV file."""
|
||||
translator = MMDTranslator()
|
||||
if isinstance(csvfile, bpy.types.Text):
|
||||
logger.debug(f"Loading translator from Text object: {csvfile.name}")
|
||||
translator.load_from_stream(csvfile)
|
||||
elif isinstance(csvfile, dict):
|
||||
logger.debug(f"Loading translator from dictionary with {len(csvfile)} entries")
|
||||
translator.csv_tuples.extend(csvfile.items())
|
||||
elif csvfile in bpy.data.texts.keys():
|
||||
logger.debug(f"Loading translator from text data: {csvfile}")
|
||||
translator.load_from_stream(bpy.data.texts[csvfile])
|
||||
else:
|
||||
logger.debug(f"Loading translator from file: {csvfile}")
|
||||
translator.load(csvfile)
|
||||
|
||||
if not keep_order:
|
||||
translator.sort()
|
||||
translator.update()
|
||||
return translator
|
||||
|
||||
|
||||
class MMDTranslator:
|
||||
"""Handles translation of Japanese text to English for MMD models."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.__csv_tuples: List[Tuple[str, str]] = []
|
||||
self.__fails: Dict[str, str] = {}
|
||||
|
||||
@staticmethod
|
||||
def default_csv_filepath() -> str:
|
||||
"""Get the default CSV filepath for translations."""
|
||||
return __file__[:-3] + ".csv"
|
||||
|
||||
@staticmethod
|
||||
def get_csv_text(text_name: Optional[str] = None) -> Text:
|
||||
"""Get or create a Text object for CSV data."""
|
||||
text_name = text_name or bpy.path.basename(MMDTranslator.default_csv_filepath())
|
||||
csv_text = bpy.data.texts.get(text_name, None)
|
||||
if csv_text is None:
|
||||
csv_text = bpy.data.texts.new(text_name)
|
||||
return csv_text
|
||||
|
||||
@staticmethod
|
||||
def replace_from_tuples(name: str, tuples: List[Tuple[str, str]]) -> str:
|
||||
"""Replace parts of a string based on translation tuples."""
|
||||
for pair in tuples:
|
||||
if pair[0] in name:
|
||||
name = name.replace(pair[0], pair[1])
|
||||
return name
|
||||
|
||||
@property
|
||||
def csv_tuples(self) -> List[Tuple[str, str]]:
|
||||
"""Get the CSV tuples."""
|
||||
return self.__csv_tuples
|
||||
|
||||
@property
|
||||
def fails(self) -> Dict[str, str]:
|
||||
"""Get the failed translations."""
|
||||
return self.__fails
|
||||
|
||||
def sort(self) -> None:
|
||||
"""Sort the CSV tuples by length (longest first) and then alphabetically."""
|
||||
logger.debug("Sorting translation tuples")
|
||||
self.__csv_tuples.sort(key=lambda row: (-len(row[0]), row))
|
||||
|
||||
def update(self) -> None:
|
||||
"""Update the CSV tuples, removing duplicates."""
|
||||
from collections import OrderedDict
|
||||
|
||||
count_old = len(self.__csv_tuples)
|
||||
tuples_dict = OrderedDict((row[0], row) for row in self.__csv_tuples if len(row) >= 2 and row[0])
|
||||
self.__csv_tuples.clear()
|
||||
self.__csv_tuples.extend(tuples_dict.values())
|
||||
logger.info("Translation update - removed items: %d (of %d)", count_old - len(self.__csv_tuples), count_old)
|
||||
|
||||
def half_to_full(self, name: str) -> str:
|
||||
"""Convert half-width Japanese characters to full-width."""
|
||||
return self.replace_from_tuples(name, jp_half_to_full_tuples)
|
||||
|
||||
def is_translated(self, name: str) -> bool:
|
||||
"""Check if a string is already translated (contains only ASCII characters)."""
|
||||
try:
|
||||
name.encode("ascii", errors="strict")
|
||||
except UnicodeEncodeError:
|
||||
return False
|
||||
return True
|
||||
|
||||
def translate(self, name: str, default: Optional[str] = None, from_full_width: bool = True) -> str:
|
||||
"""Translate a string from Japanese to English."""
|
||||
logger.debug(f"Translating: {name}")
|
||||
if from_full_width:
|
||||
name = self.half_to_full(name)
|
||||
name_new = self.replace_from_tuples(name, self.__csv_tuples)
|
||||
if default is not None and not self.is_translated(name_new):
|
||||
logger.warning(f"Translation failed for: {name}")
|
||||
self.__fails[name] = name_new
|
||||
return default
|
||||
return name_new
|
||||
|
||||
def save_fails(self, text_name: Optional[str] = None) -> Text:
|
||||
"""Save failed translations to a Text object."""
|
||||
text_name = text_name or (__name__ + ".fails")
|
||||
txt = self.get_csv_text(text_name)
|
||||
fmt = '"%s","%s"'
|
||||
items = sorted(self.__fails.items(), key=lambda row: (-len(row[0]), row))
|
||||
txt.from_string("\n".join(fmt % (k, v) for k, v in items))
|
||||
logger.info(f"Saved {len(items)} failed translations to {text_name}")
|
||||
return txt
|
||||
|
||||
def load_from_stream(self, csvfile: Union[Text, Iterator[str]] = None) -> None:
|
||||
"""Load translations from a stream."""
|
||||
csvfile = csvfile or self.get_csv_text()
|
||||
if isinstance(csvfile, bpy.types.Text):
|
||||
csvfile = (l.body + "\n" for l in csvfile.lines)
|
||||
spamreader = csv.reader(csvfile, delimiter=",", skipinitialspace=True)
|
||||
csv_tuples = [tuple(row) for row in spamreader if len(row) >= 2]
|
||||
self.__csv_tuples = csv_tuples
|
||||
logger.info("Loaded %d translation items", len(self.__csv_tuples))
|
||||
|
||||
def save_to_stream(self, csvfile: Union[Text, TextIO] = None) -> None:
|
||||
"""Save translations to a stream.
|
||||
|
||||
Args:
|
||||
csvfile: The CSV file or stream to save to
|
||||
"""
|
||||
csvfile = csvfile or self.get_csv_text()
|
||||
lineterminator = "\r\n"
|
||||
if isinstance(csvfile, bpy.types.Text):
|
||||
csvfile.clear()
|
||||
lineterminator = "\n"
|
||||
spamwriter = csv.writer(csvfile, delimiter=",", lineterminator=lineterminator, quoting=csv.QUOTE_ALL)
|
||||
spamwriter.writerows(self.__csv_tuples)
|
||||
logger.info("Saved %d translation items", len(self.__csv_tuples))
|
||||
|
||||
def load(self, filepath: Optional[str] = None) -> None:
|
||||
"""Load translations from a file."""
|
||||
filepath = filepath or self.default_csv_filepath()
|
||||
logger.info("Loading CSV file: %s", filepath)
|
||||
try:
|
||||
with open(filepath, "rt", encoding="utf-8", newline="") as csvfile:
|
||||
self.load_from_stream(csvfile)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to load CSV file: {e}")
|
||||
|
||||
def save(self, filepath: Optional[str] = None) -> None:
|
||||
"""Save translations to a file."""
|
||||
filepath = filepath or self.default_csv_filepath()
|
||||
logger.info("Saving CSV file: %s", filepath)
|
||||
try:
|
||||
with open(filepath, "wt", encoding="utf-8", newline="") as csvfile:
|
||||
self.save_to_stream(csvfile)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to save CSV file: {e}")
|
||||
|
||||
|
||||
class DictionaryEnum:
|
||||
"""Handles dictionary enumeration for UI."""
|
||||
|
||||
__items_ttl: float = 0.0
|
||||
__items_cache: Optional[List[Tuple[str, str, str, int]]] = None
|
||||
|
||||
@staticmethod
|
||||
def get_dictionary_items(prop: Any, context: Context) -> List[Tuple[str, str, str, Union[int, str], int]]:
|
||||
"""Get dictionary items for UI enumeration."""
|
||||
if DictionaryEnum.__items_ttl > time.time():
|
||||
return DictionaryEnum.__items_cache
|
||||
|
||||
DictionaryEnum.__items_ttl = time.time() + 5
|
||||
DictionaryEnum.__items_cache = items = []
|
||||
if "import" in prop.bl_rna.identifier:
|
||||
items.append(("DISABLED", "Disabled", "", 0))
|
||||
|
||||
items.append(("INTERNAL", "Internal Dictionary", "The dictionary defined in " + __name__, len(items)))
|
||||
|
||||
for txt_name in sorted(x.name for x in bpy.data.texts if x.name.lower().endswith(".csv")):
|
||||
items.append((txt_name, txt_name, f"bpy.data.texts['{txt_name}']", "TEXT", len(items)))
|
||||
|
||||
import os
|
||||
|
||||
folder = FnContext.get_addon_preferences_attribute(context, "dictionary_folder", "")
|
||||
if os.path.isdir(folder):
|
||||
for filename in sorted(x for x in os.listdir(folder) if x.lower().endswith(".csv")):
|
||||
filepath = os.path.join(folder, filename)
|
||||
if os.path.isfile(filepath):
|
||||
items.append((filepath, filename, filepath, "FILE", len(items)))
|
||||
|
||||
if "dictionary" in prop:
|
||||
prop["dictionary"] = min(prop["dictionary"], len(items) - 1)
|
||||
|
||||
logger.debug(f"Found {len(items)} dictionary items")
|
||||
return items
|
||||
|
||||
@staticmethod
|
||||
def get_translator(dictionary: str) -> Optional[MMDTranslator]:
|
||||
"""Get a translator for the specified dictionary."""
|
||||
if dictionary == "DISABLED":
|
||||
logger.debug("Translation disabled")
|
||||
return None
|
||||
if dictionary == "INTERNAL":
|
||||
logger.debug("Using internal dictionary")
|
||||
return getTranslator(dict(jp_to_en_tuples))
|
||||
|
||||
logger.debug(f"Using dictionary: {dictionary}")
|
||||
return getTranslator(dictionary)
|
||||
@@ -0,0 +1,332 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import os
|
||||
import re
|
||||
from typing import Callable, Dict, List, Optional, Set, Tuple, Union, Any
|
||||
|
||||
import bpy
|
||||
from bpy.types import Object, Bone, PoseBone, Mesh, VertexGroup
|
||||
|
||||
from ..logging_setup import logger
|
||||
from .bpyutils import FnContext
|
||||
|
||||
|
||||
## 指定したオブジェクトのみを選択状態かつアクティブにする
|
||||
def selectAObject(obj: Object) -> None:
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
except Exception:
|
||||
pass
|
||||
bpy.ops.object.select_all(action="DESELECT")
|
||||
FnContext.select_object(FnContext.ensure_context(), obj)
|
||||
FnContext.set_active_object(FnContext.ensure_context(), obj)
|
||||
|
||||
|
||||
## 現在のモードを指定したオブジェクトのEdit Modeに変更する
|
||||
def enterEditMode(obj: Object) -> None:
|
||||
selectAObject(obj)
|
||||
if obj.mode != "EDIT":
|
||||
bpy.ops.object.mode_set(mode="EDIT")
|
||||
|
||||
|
||||
def setParentToBone(obj: Object, parent: Object, bone_name: str) -> None:
|
||||
selectAObject(obj)
|
||||
FnContext.set_active_object(FnContext.ensure_context(), parent)
|
||||
bpy.ops.object.mode_set(mode="POSE")
|
||||
parent.data.bones.active = parent.data.bones[bone_name]
|
||||
bpy.ops.object.parent_set(type="BONE", xmirror=False, keep_transform=False)
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
|
||||
|
||||
def selectSingleBone(context: bpy.types.Context, armature: Object, bone_name: str, reset_pose: bool = False) -> None:
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
except:
|
||||
pass
|
||||
for i in context.selected_objects:
|
||||
i.select_set(False)
|
||||
FnContext.set_active_object(context, armature)
|
||||
bpy.ops.object.mode_set(mode="POSE")
|
||||
if reset_pose:
|
||||
for p_bone in armature.pose.bones:
|
||||
p_bone.matrix_basis.identity()
|
||||
armature_bones: bpy.types.ArmatureBones = armature.data.bones
|
||||
i: Bone
|
||||
for i in armature_bones:
|
||||
i.select = i.name == bone_name
|
||||
i.select_head = i.select_tail = i.select
|
||||
if i.select:
|
||||
armature_bones.active = i
|
||||
i.hide = False
|
||||
|
||||
|
||||
__CONVERT_NAME_TO_L_REGEXP = re.compile("^(.*)左(.*)$")
|
||||
__CONVERT_NAME_TO_R_REGEXP = re.compile("^(.*)右(.*)$")
|
||||
|
||||
|
||||
## 日本語で左右を命名されている名前をblender方式のL(R)に変更する
|
||||
def convertNameToLR(name: str, use_underscore: bool = False) -> str:
|
||||
m = __CONVERT_NAME_TO_L_REGEXP.match(name)
|
||||
delimiter = "_" if use_underscore else "."
|
||||
if m:
|
||||
name = m.group(1) + m.group(2) + delimiter + "L"
|
||||
m = __CONVERT_NAME_TO_R_REGEXP.match(name)
|
||||
if m:
|
||||
name = m.group(1) + m.group(2) + delimiter + "R"
|
||||
return name
|
||||
|
||||
|
||||
__CONVERT_L_TO_NAME_REGEXP = re.compile(r"(?P<lr>(?P<separator>[._])[lL])(?P<after>($|(?P=separator)))")
|
||||
__CONVERT_R_TO_NAME_REGEXP = re.compile(r"(?P<lr>(?P<separator>[._])[rR])(?P<after>($|(?P=separator)))")
|
||||
|
||||
|
||||
def convertLRToName(name: str) -> str:
|
||||
match = __CONVERT_L_TO_NAME_REGEXP.search(name)
|
||||
if match:
|
||||
return f"左{name[0:match.start()]}{match['after']}{name[match.end():]}"
|
||||
|
||||
match = __CONVERT_R_TO_NAME_REGEXP.search(name)
|
||||
if match:
|
||||
return f"右{name[0:match.start()]}{match['after']}{name[match.end():]}"
|
||||
|
||||
return name
|
||||
|
||||
|
||||
## src_vertex_groupのWeightをdest_vertex_groupにaddする
|
||||
def mergeVertexGroup(meshObj: Object, src_vertex_group_name: str, dest_vertex_group_name: str) -> None:
|
||||
mesh = meshObj.data
|
||||
src_vertex_group = meshObj.vertex_groups[src_vertex_group_name]
|
||||
dest_vertex_group = meshObj.vertex_groups[dest_vertex_group_name]
|
||||
|
||||
vtxIndex = src_vertex_group.index
|
||||
for v in mesh.vertices:
|
||||
try:
|
||||
gi = [i.group for i in v.groups].index(vtxIndex)
|
||||
dest_vertex_group.add([v.index], v.groups[gi].weight, "ADD")
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
|
||||
def separateByMaterials(meshObj: Object) -> None:
|
||||
if len(meshObj.data.materials) < 2:
|
||||
selectAObject(meshObj)
|
||||
return
|
||||
matrix_parent_inverse = meshObj.matrix_parent_inverse.copy()
|
||||
prev_parent = meshObj.parent
|
||||
dummy_parent = bpy.data.objects.new(name="tmp", object_data=None)
|
||||
meshObj.parent = dummy_parent
|
||||
meshObj.active_shape_key_index = 0
|
||||
try:
|
||||
enterEditMode(meshObj)
|
||||
bpy.ops.mesh.select_all(action="SELECT")
|
||||
bpy.ops.mesh.separate(type="MATERIAL")
|
||||
finally:
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
for i in dummy_parent.children:
|
||||
materials = i.data.materials
|
||||
i.name = getattr(materials[0], "name", "None") if len(materials) else "None"
|
||||
i.parent = prev_parent
|
||||
i.matrix_parent_inverse = matrix_parent_inverse
|
||||
bpy.data.objects.remove(dummy_parent)
|
||||
|
||||
|
||||
def clearUnusedMeshes() -> None:
|
||||
meshes_to_delete = []
|
||||
for mesh in bpy.data.meshes:
|
||||
if mesh.users == 0:
|
||||
meshes_to_delete.append(mesh)
|
||||
|
||||
for mesh in meshes_to_delete:
|
||||
bpy.data.meshes.remove(mesh)
|
||||
|
||||
|
||||
## Boneのカスタムプロパティにname_jが存在する場合、name_jの値を
|
||||
# それ以外の場合は通常のbone名をキーとしたpose_boneへの辞書を作成
|
||||
def makePmxBoneMap(armObj: Object) -> Dict[str, PoseBone]:
|
||||
# Maintain backward compatibility with mmd_tools v0.4.x or older.
|
||||
return {(i.mmd_bone.name_j or i.get("mmd_bone_name_j", i.get("name_j", i.name))): i for i in armObj.pose.bones}
|
||||
|
||||
|
||||
__REMOVE_PREFIX_DIGITS_REGEXP = re.compile(r"\.\d{1,}$")
|
||||
|
||||
|
||||
def unique_name(name: str, used_names: Set[str]) -> str:
|
||||
"""Helper function for storing unique names.
|
||||
This function is a limited and simplified version of bpy_extras.io_utils.unique_name.
|
||||
|
||||
Args:
|
||||
name (str): The name to make unique.
|
||||
used_names (Set[str]): A set of names that are already used.
|
||||
|
||||
Returns:
|
||||
str: The unique name, formatted as "{name}.{number:03d}".
|
||||
"""
|
||||
if name not in used_names:
|
||||
return name
|
||||
count = 1
|
||||
new_name = orig_name = __REMOVE_PREFIX_DIGITS_REGEXP.sub("", name)
|
||||
while new_name in used_names:
|
||||
new_name = f"{orig_name}.{count:03d}"
|
||||
count += 1
|
||||
return new_name
|
||||
|
||||
|
||||
def int2base(x: int, base: int, width: int = 0) -> str:
|
||||
"""
|
||||
Method to convert an int to a base
|
||||
Source: http://stackoverflow.com/questions/2267362
|
||||
"""
|
||||
import string
|
||||
|
||||
digs = string.digits + string.ascii_uppercase
|
||||
assert 2 <= base <= len(digs)
|
||||
digits, negtive = "", False
|
||||
if x <= 0:
|
||||
if x == 0:
|
||||
return "0" * max(1, width)
|
||||
x, negtive, width = -x, True, width - 1
|
||||
while x:
|
||||
digits = digs[x % base] + digits
|
||||
x //= base
|
||||
digits = "0" * (width - len(digits)) + digits
|
||||
if negtive:
|
||||
digits = "-" + digits
|
||||
return digits
|
||||
|
||||
|
||||
def saferelpath(path: str, start: str, strategy: str = "inside") -> str:
|
||||
"""
|
||||
On Windows relpath will raise a ValueError
|
||||
when trying to calculate the relative path to a
|
||||
different drive.
|
||||
This method will behave different depending on the strategy
|
||||
choosen to handle the different drive issue.
|
||||
Strategies:
|
||||
- inside: this will just return the basename of the path given
|
||||
- outside: this will prepend '..' to the basename
|
||||
- absolute: this will return the absolute path instead of a relative.
|
||||
See http://bugs.python.org/issue7195
|
||||
"""
|
||||
if strategy == "inside":
|
||||
return os.path.basename(path)
|
||||
|
||||
if strategy == "absolute":
|
||||
return os.path.abspath(path)
|
||||
|
||||
if strategy == "outside" and os.name == "nt":
|
||||
d1, _ = os.path.splitdrive(path)
|
||||
d2, _ = os.path.splitdrive(start)
|
||||
if d1 != d2:
|
||||
return ".." + os.sep + os.path.basename(path)
|
||||
|
||||
return os.path.relpath(path, start)
|
||||
|
||||
class ItemOp:
|
||||
@staticmethod
|
||||
def get_by_index(items: bpy.types.bpy_prop_collection, index: int) -> Optional[Any]:
|
||||
if 0 <= index < len(items):
|
||||
return items[index]
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def resize(items: bpy.types.bpy_prop_collection, length: int) -> None:
|
||||
count = length - len(items)
|
||||
if count > 0:
|
||||
for i in range(count):
|
||||
items.add()
|
||||
elif count < 0:
|
||||
for i in range(-count):
|
||||
items.remove(length)
|
||||
|
||||
@staticmethod
|
||||
def add_after(items: bpy.types.bpy_prop_collection, index: int) -> Tuple[Any, int]:
|
||||
index_end = len(items)
|
||||
index = max(0, min(index_end, index + 1))
|
||||
items.add()
|
||||
items.move(index_end, index)
|
||||
return items[index], index
|
||||
|
||||
|
||||
class ItemMoveOp:
|
||||
type: bpy.props.EnumProperty(
|
||||
name="Type",
|
||||
description="Move type",
|
||||
items=[
|
||||
("UP", "Up", "", 0),
|
||||
("DOWN", "Down", "", 1),
|
||||
("TOP", "Top", "", 2),
|
||||
("BOTTOM", "Bottom", "", 3),
|
||||
],
|
||||
default="UP",
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def move(items: bpy.types.bpy_prop_collection, index: int, move_type: str,
|
||||
index_min: int = 0, index_max: Optional[int] = None) -> int:
|
||||
if index_max is None:
|
||||
index_max = len(items) - 1
|
||||
else:
|
||||
index_max = min(index_max, len(items) - 1)
|
||||
index_min = min(index_min, index_max)
|
||||
|
||||
if index < index_min:
|
||||
items.move(index, index_min)
|
||||
return index_min
|
||||
elif index > index_max:
|
||||
items.move(index, index_max)
|
||||
return index_max
|
||||
|
||||
index_new = index
|
||||
if move_type == "UP":
|
||||
index_new = max(index_min, index - 1)
|
||||
elif move_type == "DOWN":
|
||||
index_new = min(index + 1, index_max)
|
||||
elif move_type == "TOP":
|
||||
index_new = index_min
|
||||
elif move_type == "BOTTOM":
|
||||
index_new = index_max
|
||||
|
||||
if index_new != index:
|
||||
items.move(index, index_new)
|
||||
return index_new
|
||||
|
||||
|
||||
def deprecated(deprecated_in: Optional[str] = None, details: Optional[str] = None) -> Callable:
|
||||
"""Decorator to mark a function as deprecated.
|
||||
Args:
|
||||
deprecated_in (Optional[str]): Version in which the function was deprecated.
|
||||
details (Optional[str]): Additional details about the deprecation.
|
||||
Returns:
|
||||
Callable: The decorated function.
|
||||
"""
|
||||
|
||||
def _function_wrapper(function: Callable) -> Callable:
|
||||
def _inner_wrapper(*args: Any, **kwargs: Any) -> Any:
|
||||
warn_deprecation(function.__name__, deprecated_in, details)
|
||||
return function(*args, **kwargs)
|
||||
|
||||
return _inner_wrapper
|
||||
|
||||
return _function_wrapper
|
||||
|
||||
|
||||
def warn_deprecation(function_name: str, deprecated_in: Optional[str] = None, details: Optional[str] = None) -> None:
|
||||
"""Reports a deprecation warning.
|
||||
Args:
|
||||
function_name (str): Name of the deprecated function.
|
||||
deprecated_in (Optional[str]): Version in which the function was deprecated.
|
||||
details (Optional[str]): Additional details about the deprecation.
|
||||
"""
|
||||
logger.warning(
|
||||
"%s is deprecated%s%s",
|
||||
function_name,
|
||||
f" since {deprecated_in}" if deprecated_in else "",
|
||||
f": {details}" if details else "",
|
||||
stack_info=True,
|
||||
stacklevel=4,
|
||||
)
|
||||
+274
-134
@@ -18,11 +18,24 @@ from .common import get_armature_list, get_active_armature, get_all_meshes, Scen
|
||||
from ..functions.visemes import VisemePreview
|
||||
from ..functions.eye_tracking import set_rotation
|
||||
|
||||
class ValidationMessageItem(PropertyGroup):
|
||||
"""Property group for validation message items"""
|
||||
name: StringProperty(name="Message")
|
||||
|
||||
class ZeroWeightBoneItem(PropertyGroup):
|
||||
"""Property group for zero weight bone list items"""
|
||||
name: StringProperty(name="Bone Name")
|
||||
selected: BoolProperty(name="Selected", default=True)
|
||||
has_children: BoolProperty(name="Has Children", default=False)
|
||||
is_deform: BoolProperty(name="Is Deform Bone", default=False)
|
||||
|
||||
|
||||
def update_validation_mode(self: PropertyGroup, context: Context) -> None:
|
||||
"""Updates validation mode and saves preference"""
|
||||
logger.info(f"Updating validation mode to: {self.validation_mode}")
|
||||
save_preference("validation_mode", self.validation_mode)
|
||||
|
||||
|
||||
def update_logging_state(self: PropertyGroup, context: Context) -> None:
|
||||
"""Updates logging state and configures logging"""
|
||||
logger.info(f"Updating logging state to: {self.enable_logging}")
|
||||
@@ -30,13 +43,149 @@ def update_logging_state(self: PropertyGroup, context: Context) -> None:
|
||||
from .logging_setup import configure_logging
|
||||
configure_logging(self.enable_logging)
|
||||
|
||||
def update_log_level(self: PropertyGroup, context: Context) -> None:
|
||||
"""Updates log level and configures logging"""
|
||||
logger.info(f"Updating log level to: {self.log_level}")
|
||||
save_preference("log_level", self.log_level)
|
||||
from .logging_setup import configure_logging
|
||||
configure_logging(self.enable_logging, self.log_level)
|
||||
|
||||
|
||||
def update_shape_intensity(self: PropertyGroup, context: Context) -> None:
|
||||
"""Updates shape key intensity and refreshes preview"""
|
||||
if self.viseme_preview_mode:
|
||||
VisemePreview.update_preview(context)
|
||||
|
||||
def highlight_problem_bones(self: PropertyGroup, context: Context) -> None:
|
||||
"""Updates problem bone highlighting state and saves preference"""
|
||||
logger.info(f"Updating problem bone highlighting to: {self.highlight_problem_bones}")
|
||||
save_preference("highlight_problem_bones", self.highlight_problem_bones)
|
||||
|
||||
def get_mesh_objects(self, context):
|
||||
meshes = [(obj.name, obj.name, "") for obj in bpy.data.objects if obj.type == 'MESH']
|
||||
if not meshes:
|
||||
return [('NONE', t("Visemes.no_meshes"), '')]
|
||||
return meshes
|
||||
|
||||
class AvatarToolkitSceneProperties(PropertyGroup):
|
||||
"""Property group containing Avatar Toolkit scene-level settings and properties"""
|
||||
|
||||
show_found_bones: BoolProperty(
|
||||
name="Show Found Bones",
|
||||
default=False
|
||||
)
|
||||
|
||||
show_non_standard: BoolProperty(
|
||||
name="Show Non-Standard Bones",
|
||||
default=False
|
||||
)
|
||||
|
||||
show_hierarchy: BoolProperty(
|
||||
name="Show Hierarchy Issues",
|
||||
default=False
|
||||
)
|
||||
|
||||
material_search_filter: StringProperty(
|
||||
name=t("TextureAtlas.search_materials"),
|
||||
description=t("TextureAtlas.search_materials_desc"),
|
||||
default=""
|
||||
)
|
||||
|
||||
def get_texture_node_list(self: Material, context: Context) -> list[tuple]:
|
||||
if self.use_nodes:
|
||||
Object.Enum = [((i.image.name if i.image else i.name+"_image"),
|
||||
(i.image.name if i.image else "node with no image..."),
|
||||
(i.image.name if i.image else i.name), index+1)
|
||||
for index, i in enumerate(self.node_tree.nodes)
|
||||
if i.bl_idname == "ShaderNodeTexImage"]
|
||||
if not len(Object.Enum):
|
||||
Object.Enum = [(t("TextureAtlas.error.label"),
|
||||
t("TextureAtlas.no_images_error.desc"),
|
||||
t("TextureAtlas.error.label"), 0)]
|
||||
else:
|
||||
Object.Enum = [(t("TextureAtlas.error.label"),
|
||||
t("TextureAtlas.no_nodes_error.desc"),
|
||||
t("TextureAtlas.error.label"), 0)]
|
||||
Object.Enum.append((t("TextureAtlas.none.label"),
|
||||
t("TextureAtlas.none.label"),
|
||||
t("TextureAtlas.none.label"), 0))
|
||||
return Object.Enum
|
||||
|
||||
Material.texture_atlas_albedo = EnumProperty(
|
||||
name=t("TextureAtlas.albedo"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.albedo").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
Material.texture_atlas_normal = EnumProperty(
|
||||
name=t("TextureAtlas.normal"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.normal").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
Material.texture_atlas_emission = EnumProperty(
|
||||
name=t("TextureAtlas.emission"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.emission").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
Material.texture_atlas_ambient_occlusion = EnumProperty(
|
||||
name=t("TextureAtlas.ambient_occlusion"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.ambient_occlusion").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
Material.texture_atlas_height = EnumProperty(
|
||||
name=t("TextureAtlas.height"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.height").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
Material.texture_atlas_roughness = EnumProperty(
|
||||
name=t("TextureAtlas.roughness"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.roughness").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
list_only_mode: BoolProperty(
|
||||
name=t("Tools.list_only_mode"),
|
||||
description=t("Tools.list_only_mode_desc"),
|
||||
default=False
|
||||
)
|
||||
|
||||
Material.include_in_atlas = BoolProperty(
|
||||
name=t("TextureAtlas.include_in_atlas"),
|
||||
description=t("TextureAtlas.include_in_atlas_desc"),
|
||||
default=False
|
||||
)
|
||||
|
||||
Material.material_expanded = BoolProperty(
|
||||
name=t("TextureAtlas.material_expanded"),
|
||||
description=t("TextureAtlas.material_expanded_desc"),
|
||||
default=False
|
||||
)
|
||||
|
||||
texture_atlas_Has_Mat_List_Shown: BoolProperty(
|
||||
name=t("TextureAtlas.list_shown"),
|
||||
description=t("TextureAtlas.list_shown_desc"),
|
||||
default=False
|
||||
)
|
||||
|
||||
texture_atlas_material_index: IntProperty(
|
||||
default=-1,
|
||||
get=lambda self: -1,
|
||||
set=lambda self, context: None
|
||||
)
|
||||
|
||||
materials: CollectionProperty(
|
||||
type=SceneMatClass
|
||||
)
|
||||
|
||||
avatar_toolkit_updater_version_list: EnumProperty(
|
||||
items=get_version_list,
|
||||
@@ -151,9 +300,10 @@ class AvatarToolkitSceneProperties(PropertyGroup):
|
||||
description=t("Visemes.mouth_ch_desc")
|
||||
)
|
||||
|
||||
viseme_mesh: StringProperty(
|
||||
viseme_mesh: EnumProperty(
|
||||
name=t("Visemes.mesh_select"),
|
||||
description=t("Visemes.mesh_select_desc"),
|
||||
items=get_mesh_objects
|
||||
)
|
||||
|
||||
shape_intensity: FloatProperty(
|
||||
@@ -167,38 +317,37 @@ class AvatarToolkitSceneProperties(PropertyGroup):
|
||||
)
|
||||
|
||||
viseme_preview_selection: EnumProperty(
|
||||
name=t("Visemes.preview_selection"),
|
||||
description=t("Visemes.preview_selection_desc"),
|
||||
items=[
|
||||
('vrc.v_aa', 'AA', 'A as in "bat"'),
|
||||
('vrc.v_ch', 'CH', 'Ch as in "choose"'),
|
||||
('vrc.v_dd', 'DD', 'D as in "dog"'),
|
||||
('vrc.v_ih', 'IH', 'I as in "bit"'),
|
||||
('vrc.v_ff', 'FF', 'F as in "fox"'),
|
||||
('vrc.v_e', 'E', 'E as in "bet"'),
|
||||
('vrc.v_kk', 'KK', 'K as in "cat"'),
|
||||
('vrc.v_nn', 'NN', 'N as in "net"'),
|
||||
('vrc.v_oh', 'OH', 'O as in "hot"'),
|
||||
('vrc.v_ou', 'OU', 'O as in "go"'),
|
||||
('vrc.v_pp', 'PP', 'P as in "pat"'),
|
||||
('vrc.v_rr', 'RR', 'R as in "red"'),
|
||||
('vrc.v_sil', 'SIL', 'Silence'),
|
||||
('vrc.v_ss', 'SS', 'S as in "sit"'),
|
||||
('vrc.v_th', 'TH', 'Th as in "think"')
|
||||
],
|
||||
update=lambda s, c: VisemePreview.update_preview(c)
|
||||
|
||||
)
|
||||
name=t("Visemes.preview_selection"),
|
||||
description=t("Visemes.preview_selection_desc"),
|
||||
items=[
|
||||
('vrc.v_aa', 'AA', 'A as in "bat"'),
|
||||
('vrc.v_ch', 'CH', 'Ch as in "choose"'),
|
||||
('vrc.v_dd', 'DD', 'D as in "dog"'),
|
||||
('vrc.v_ih', 'IH', 'I as in "bit"'),
|
||||
('vrc.v_ff', 'FF', 'F as in "fox"'),
|
||||
('vrc.v_e', 'E', 'E as in "bet"'),
|
||||
('vrc.v_kk', 'KK', 'K as in "cat"'),
|
||||
('vrc.v_nn', 'NN', 'N as in "net"'),
|
||||
('vrc.v_oh', 'OH', 'O as in "hot"'),
|
||||
('vrc.v_ou', 'OU', 'O as in "go"'),
|
||||
('vrc.v_pp', 'PP', 'P as in "pat"'),
|
||||
('vrc.v_rr', 'RR', 'R as in "red"'),
|
||||
('vrc.v_sil', 'SIL', 'Silence'),
|
||||
('vrc.v_ss', 'SS', 'S as in "sit"'),
|
||||
('vrc.v_th', 'TH', 'Th as in "think"')
|
||||
],
|
||||
update=lambda s, c: VisemePreview.update_preview(c)
|
||||
)
|
||||
|
||||
eye_tracking_type: EnumProperty(
|
||||
name=t("EyeTracking.type"),
|
||||
description=t("EyeTracking.type_desc"),
|
||||
items=[
|
||||
('AV3', t("EyeTracking.type.av3"), t("EyeTracking.type.av3_desc")),
|
||||
('SDK2', t("EyeTracking.type.sdk2"), t("EyeTracking.type.sdk2_desc"))
|
||||
],
|
||||
default='AV3'
|
||||
)
|
||||
name=t("EyeTracking.type"),
|
||||
description=t("EyeTracking.type_desc"),
|
||||
items=[
|
||||
('AV3', t("EyeTracking.type.av3"), t("EyeTracking.type.av3_desc")),
|
||||
('SDK2', t("EyeTracking.type.sdk2"), t("EyeTracking.type.sdk2_desc"))
|
||||
],
|
||||
default='AV3'
|
||||
)
|
||||
|
||||
eye_mode: EnumProperty(
|
||||
name=t("EyeTracking.mode"),
|
||||
@@ -337,12 +486,6 @@ class AvatarToolkitSceneProperties(PropertyGroup):
|
||||
default=""
|
||||
)
|
||||
|
||||
merge_all_bones: BoolProperty(
|
||||
name=t('MergeArmature.merge_all'),
|
||||
description=t('MergeArmature.merge_all_desc'),
|
||||
default=True
|
||||
)
|
||||
|
||||
apply_transforms: BoolProperty(
|
||||
name=t('MergeArmature.apply_transforms'),
|
||||
description=t('MergeArmature.apply_transforms_desc'),
|
||||
@@ -361,131 +504,128 @@ class AvatarToolkitSceneProperties(PropertyGroup):
|
||||
default=True
|
||||
)
|
||||
|
||||
preserve_parent_bones: BoolProperty(
|
||||
name=t("Tools.preserve_parent_bones"),
|
||||
description=t("Tools.preserve_parent_bones_desc"),
|
||||
default=True
|
||||
)
|
||||
|
||||
target_bone_type: EnumProperty(
|
||||
name=t("Tools.target_bone_type"),
|
||||
description=t("Tools.target_bone_type_desc"),
|
||||
items=[
|
||||
('ALL', t("Tools.target_all_bones"), ""),
|
||||
('DEFORM', t("Tools.target_deform_bones"), ""),
|
||||
('NON_DEFORM', t("Tools.target_non_deform_bones"), "")
|
||||
],
|
||||
default='ALL'
|
||||
)
|
||||
|
||||
zero_weight_bones: CollectionProperty(
|
||||
type=ZeroWeightBoneItem,
|
||||
name="Zero Weight Bones",
|
||||
description="List of bones with zero weights"
|
||||
)
|
||||
|
||||
zero_weight_bones_index: IntProperty(
|
||||
name="Zero Weight Bone Index",
|
||||
default=0
|
||||
)
|
||||
|
||||
list_only_mode: BoolProperty(
|
||||
name=t("Tools.list_only_mode"),
|
||||
description=t("Tools.list_only_mode_desc"),
|
||||
default=False
|
||||
)
|
||||
|
||||
cleanup_shape_keys: BoolProperty(
|
||||
name=t('MergeArmature.cleanup_shape_keys'),
|
||||
description=t('MergeArmature.cleanup_shape_keys_desc'),
|
||||
default=True
|
||||
)
|
||||
|
||||
material_search_filter: StringProperty(
|
||||
name=t("TextureAtlas.search_materials"),
|
||||
description=t("TextureAtlas.search_materials_desc"),
|
||||
default=""
|
||||
|
||||
merge_twist_bones: BoolProperty(
|
||||
name=t("Tools.merge_twist_bones"),
|
||||
description=t("Tools.merge_twist_bones_desc"),
|
||||
default=True
|
||||
)
|
||||
|
||||
def get_texture_node_list(self: Material, context: Context) -> list[tuple]:
|
||||
if self.use_nodes:
|
||||
Object.Enum = [((i.image.name if i.image else i.name+"_image"),
|
||||
(i.image.name if i.image else "node with no image..."),
|
||||
(i.image.name if i.image else i.name),index+1)
|
||||
for index,i in enumerate(self.node_tree.nodes)
|
||||
if i.bl_idname == "ShaderNodeTexImage"]
|
||||
if not len(Object.Enum):
|
||||
Object.Enum = [(t("TextureAtlas.error.label"),
|
||||
t("TextureAtlas.no_images_error.desc"),
|
||||
t("TextureAtlas.error.label"), 0)]
|
||||
else:
|
||||
Object.Enum = [(t("TextureAtlas.error.label"),
|
||||
t("TextureAtlas.no_nodes_error.desc"),
|
||||
t("TextureAtlas.error.label"), 0)]
|
||||
Object.Enum.append((t("TextureAtlas.none.label"),
|
||||
t("TextureAtlas.none.label"),
|
||||
t("TextureAtlas.none.label"), 0))
|
||||
return Object.Enum
|
||||
|
||||
Material.texture_atlas_albedo = EnumProperty(
|
||||
name=t("TextureAtlas.albedo"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.albedo").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
highlight_problem_bones: BoolProperty(
|
||||
name=t("Settings.highlight_problem_bones"),
|
||||
description=t("Settings.highlight_problem_bones_desc"),
|
||||
default=get_preference("highlight_problem_bones", True),
|
||||
update=highlight_problem_bones
|
||||
)
|
||||
|
||||
Material.texture_atlas_normal = EnumProperty(
|
||||
name=t("TextureAtlas.normal"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.normal").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
Material.texture_atlas_emission = EnumProperty(
|
||||
name=t("TextureAtlas.emission"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.emission").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
Material.texture_atlas_ambient_occlusion = EnumProperty(
|
||||
name=t("TextureAtlas.ambient_occlusion"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.ambient_occlusion").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
Material.texture_atlas_height = EnumProperty(
|
||||
name=t("TextureAtlas.height"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.height").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
Material.texture_atlas_roughness = EnumProperty(
|
||||
name=t("TextureAtlas.roughness"),
|
||||
description=t("TextureAtlas.texture_use_atlas.desc").format(name=t("TextureAtlas.roughness").lower()),
|
||||
default=0,
|
||||
items=get_texture_node_list
|
||||
)
|
||||
|
||||
Material.include_in_atlas = BoolProperty(
|
||||
name=t("TextureAtlas.include_in_atlas"),
|
||||
description=t("TextureAtlas.include_in_atlas_desc"),
|
||||
show_scale_issues: BoolProperty(
|
||||
name="Show Scale Issues",
|
||||
default=False
|
||||
)
|
||||
|
||||
Material.material_expanded = BoolProperty(
|
||||
name=t("TextureAtlas.material_expanded"),
|
||||
description=t("TextureAtlas.material_expanded_desc"),
|
||||
tpose_validation_result: BoolProperty(
|
||||
name="T-Pose Validation Result",
|
||||
default=True
|
||||
)
|
||||
|
||||
tpose_validation_messages: CollectionProperty(
|
||||
type=bpy.types.PropertyGroup,
|
||||
name="T-Pose Validation Messages"
|
||||
)
|
||||
|
||||
show_tpose_validation: BoolProperty(
|
||||
name="Show T-Pose Validation Results",
|
||||
default=False
|
||||
)
|
||||
|
||||
texture_atlas_Has_Mat_List_Shown: BoolProperty(
|
||||
name=t("TextureAtlas.list_shown"),
|
||||
description=t("TextureAtlas.list_shown_desc"),
|
||||
default=False
|
||||
standardize_fix_names: BoolProperty(
|
||||
name=t("Tools.standardize_fix_names"),
|
||||
description=t("Tools.standardize_fix_names_desc"),
|
||||
default=True
|
||||
)
|
||||
|
||||
texture_atlas_material_index: IntProperty(
|
||||
default=-1,
|
||||
get=lambda self: -1,
|
||||
set=lambda self, context: None
|
||||
standardize_fix_hierarchy: BoolProperty(
|
||||
name=t("Tools.standardize_fix_hierarchy"),
|
||||
description=t("Tools.standardize_fix_hierarchy_desc"),
|
||||
default=True
|
||||
)
|
||||
|
||||
materials: CollectionProperty(
|
||||
type=SceneMatClass
|
||||
standardize_fix_scale: BoolProperty(
|
||||
name=t("Tools.standardize_fix_scale"),
|
||||
description=t("Tools.standardize_fix_scale_desc"),
|
||||
default=True
|
||||
)
|
||||
|
||||
|
||||
log_level: EnumProperty(
|
||||
name=t("Settings.log_level"),
|
||||
description=t("Settings.log_level_desc"),
|
||||
items=[
|
||||
('DEBUG', t("Settings.log_level.debug"), t("Settings.log_level.debug_desc")),
|
||||
('INFO', t("Settings.log_level.info"), t("Settings.log_level.info_desc")),
|
||||
('WARNING', t("Settings.log_level.warning"), t("Settings.log_level.warning_desc")),
|
||||
('ERROR', t("Settings.log_level.error"), t("Settings.log_level.error_desc")),
|
||||
],
|
||||
default=get_preference("log_level", "WARNING"),
|
||||
update=update_log_level
|
||||
)
|
||||
|
||||
def register() -> None:
|
||||
"""Register the Avatar Toolkit property group"""
|
||||
logger.info("Registering Avatar Toolkit properties")
|
||||
try:
|
||||
bpy.utils.register_class(AvatarToolkitSceneProperties)
|
||||
except ValueError:
|
||||
# Class already registered, we can continue
|
||||
pass
|
||||
|
||||
# Only register the property, not the classes (auto_load will handle that)
|
||||
bpy.types.Scene.avatar_toolkit = PointerProperty(type=AvatarToolkitSceneProperties)
|
||||
logger.debug("Properties registered successfully")
|
||||
|
||||
|
||||
def unregister() -> None:
|
||||
"""Unregister the Avatar Toolkit property group"""
|
||||
logger.info("Unregistering Avatar Toolkit properties")
|
||||
try:
|
||||
del bpy.types.Scene.avatar_toolkit
|
||||
except:
|
||||
pass
|
||||
try:
|
||||
bpy.utils.unregister_class(AvatarToolkitSceneProperties)
|
||||
except RuntimeError:
|
||||
pass
|
||||
logger.debug("Properties unregistered successfully")
|
||||
|
||||
|
||||
# Remove the property
|
||||
if hasattr(bpy.types.Scene, "avatar_toolkit"):
|
||||
try:
|
||||
del bpy.types.Scene.avatar_toolkit
|
||||
logger.debug("Removed avatar_toolkit property")
|
||||
except Exception as e:
|
||||
logger.warning(f"Failed to remove avatar_toolkit property: {e}")
|
||||
# Not fatal - continue
|
||||
|
||||
@@ -3,7 +3,6 @@ from os import replace
|
||||
from re import S
|
||||
from types import FrameType
|
||||
|
||||
import lz4.block
|
||||
from . import resonite_types
|
||||
from . import common
|
||||
|
||||
|
||||
+20
-25
@@ -1,16 +1,20 @@
|
||||
import traceback
|
||||
from types import FrameType
|
||||
import bpy
|
||||
import bpy_extras
|
||||
from numpy import double
|
||||
from typing import Set, Dict
|
||||
import re
|
||||
import traceback
|
||||
|
||||
from .common import get_active_armature, simplify_bonename, validate_armature, ProgressTracker
|
||||
from .common import get_active_armature, ProgressTracker, identify_bones
|
||||
from bpy.types import Context, Operator
|
||||
from ..core.translations import t
|
||||
from ..core.dictionaries import bone_names, resonite_translations
|
||||
from ..core.dictionaries import bone_names, resonite_translations, simplify_bonename
|
||||
from ..core.logging_setup import logger
|
||||
from ..core.armature_validation import validate_armature
|
||||
|
||||
|
||||
import re
|
||||
from .resonite_loader import resonite_animx, resonite_types
|
||||
import os
|
||||
|
||||
@@ -50,7 +54,7 @@ class AvatarToolkit_OT_ConvertResonite(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
is_valid, _ = validate_armature(armature)
|
||||
is_valid, _, _ = validate_armature(armature)
|
||||
return is_valid
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
@@ -64,30 +68,21 @@ class AvatarToolkit_OT_ConvertResonite(Operator):
|
||||
untranslated_bones: Set[str] = set()
|
||||
simplified_names: Dict[str, str] = {}
|
||||
|
||||
# Create reverse lookup dictionary
|
||||
reverse_bone_lookup = {}
|
||||
for preferred_name, name_list in bone_names.items():
|
||||
for name in name_list:
|
||||
reverse_bone_lookup[name] = preferred_name
|
||||
|
||||
try:
|
||||
context.view_layer.objects.active = armature
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
arm_data: bpy.types.Armature = armature.data
|
||||
# Cache simplified bone names
|
||||
for bone in armature.data.bones:
|
||||
simplified_names[bone.name] = simplify_bonename(bone.name)
|
||||
for bone in arm_data.bones:
|
||||
bone.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("", bone.name)
|
||||
|
||||
total_bones = len(armature.data.bones)
|
||||
total_bones = len(arm_data.bones)
|
||||
with ProgressTracker(context, total_bones, t("Tools.convert_resonite.operation")) as progress:
|
||||
for bone in armature.data.bones:
|
||||
# Remove any existing "<noik>" tags
|
||||
bone.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("", bone.name)
|
||||
simplified_name = simplified_names[bone.name]
|
||||
for key_simple,bone_name in identify_bones(arm_data).items():
|
||||
|
||||
if simplified_name in reverse_bone_lookup and reverse_bone_lookup[simplified_name] in resonite_translations:
|
||||
new_name = resonite_translations[reverse_bone_lookup[simplified_name]]
|
||||
if key_simple in resonite_translations:
|
||||
new_name = resonite_translations[key_simple]
|
||||
logger.debug(f"Translating bone: {bone.name} -> {new_name}")
|
||||
bone.name = new_name
|
||||
else:
|
||||
@@ -98,16 +93,16 @@ class AvatarToolkit_OT_ConvertResonite(Operator):
|
||||
|
||||
progress.step(t("Tools.convert_resonite.processing", name=bone.name))
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error during Resonite conversion: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
except Exception:
|
||||
logger.error(f"Error during Resonite conversion: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
return {'CANCELLED'}
|
||||
|
||||
finally:
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except Exception as e:
|
||||
logger.warning(f"Error returning to object mode: {str(e)}")
|
||||
except Exception:
|
||||
logger.warning(f"Error returning to object mode: {traceback.format_exc()}")
|
||||
|
||||
if translate_bone_fails > 0:
|
||||
logger.info(f"Conversion completed with {translate_bone_fails} untranslated bones")
|
||||
|
||||
+2
-2
@@ -20,7 +20,7 @@ GITHUB_REPO = "teamneoneko/Avatar-Toolkit"
|
||||
# Define which version series this installation can update to
|
||||
# For example: ["0.1"] means only look for 0.1.x updates
|
||||
# ["0.2", "0.3"] would look for both 0.2.x and 0.3.x updates
|
||||
ALLOWED_VERSION_SERIES = ["0.1"] # Change this based on which version you're building
|
||||
ALLOWED_VERSION_SERIES = ["0.3"]
|
||||
|
||||
is_checking_for_update: bool = False
|
||||
update_needed: bool = False
|
||||
@@ -84,7 +84,7 @@ class AvatarToolkit_PT_UpdaterPanel(bpy.types.Panel):
|
||||
bl_region_type = 'UI'
|
||||
bl_category = CATEGORY_NAME
|
||||
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
|
||||
bl_order = 8
|
||||
bl_order = 9
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
def draw(self, context: bpy.types.Context) -> None:
|
||||
|
||||
@@ -8,6 +8,7 @@ from ..core.common import SceneMatClass, MaterialListBool, ProgressTracker
|
||||
from ..core.packer.rectangle_packer import MaterialImageList, BinPacker
|
||||
from ..core.translations import t
|
||||
from ..core.logging_setup import logger
|
||||
import traceback
|
||||
|
||||
class MaterialImageList:
|
||||
def __init__(self):
|
||||
@@ -137,6 +138,10 @@ class AvatarToolKit_OT_AtlasMaterials(Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
# Only allow operation if the file is saved and materials are selected.
|
||||
if not bpy.data.filepath:
|
||||
cls.poll_message_set(t("TextureAtlas.save_file_first"))
|
||||
return False
|
||||
return context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown
|
||||
|
||||
def execute(self, context: Context) -> set:
|
||||
@@ -208,8 +213,14 @@ class AvatarToolKit_OT_AtlasMaterials(Operator):
|
||||
image_pixels[int(((k*w)+i)*4)+channel]
|
||||
|
||||
canvas.pixels[:] = canvas_pixels[:]
|
||||
canvas.save(filepath=os.path.join(os.path.dirname(bpy.data.filepath),
|
||||
new_image_name+".png"))
|
||||
|
||||
try:
|
||||
save_dir = os.path.dirname(bpy.data.filepath)
|
||||
canvas.save(filepath=os.path.join(save_dir, new_image_name+".png"))
|
||||
except Exception as save_error:
|
||||
logger.error(f"Failed to save atlas texture: {str(save_error)}")
|
||||
self.report({'WARNING'}, f"Could not save texture to disk, This may be due to a lack of permissions.")
|
||||
|
||||
setattr(atlased_mat, type_name, canvas)
|
||||
progress.step(f"Created {type_name} atlas")
|
||||
|
||||
@@ -280,11 +291,22 @@ class AvatarToolKit_OT_AtlasMaterials(Operator):
|
||||
mesh.materials[i] = atlased_mat.material
|
||||
progress.step(f"Updated materials for {obj.name}")
|
||||
|
||||
MaterialListBool.old_list.pop(context.scene.name, None)
|
||||
was_open = context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown
|
||||
context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown = False
|
||||
|
||||
if was_open:
|
||||
bpy.ops.avatar_toolkit.expand_section_materials()
|
||||
|
||||
for area in context.screen.areas:
|
||||
if area.type == 'VIEW_3D':
|
||||
area.tag_redraw()
|
||||
|
||||
logger.info("Material atlas creation completed successfully")
|
||||
self.report({'INFO'}, t("TextureAtlas.atlas_completed"))
|
||||
return {"FINISHED"}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error creating material atlas: {str(e)}", exc_info=True)
|
||||
logger.error(f"Error creating material atlas: {traceback.format_exc()}", exc_info=True)
|
||||
self.report({'ERROR'}, t("TextureAtlas.atlas_error"))
|
||||
raise e
|
||||
|
||||
@@ -1,17 +1,23 @@
|
||||
import traceback
|
||||
import bpy
|
||||
import numpy as np
|
||||
from typing import List, Optional, Dict, Set, Tuple, Any
|
||||
from bpy.types import Context, Object, Operator, ArmatureModifier, EditBone, VertexGroup, Mesh, ShapeKey
|
||||
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.translations import t
|
||||
import traceback
|
||||
from ...core.common import (
|
||||
get_all_meshes,
|
||||
fix_zero_length_bones,
|
||||
remove_unused_vertex_groups,
|
||||
clear_unused_data_blocks,
|
||||
join_mesh_objects,
|
||||
remove_unused_shapekeys
|
||||
remove_unused_shapekeys,
|
||||
identify_bones,
|
||||
store_breaking_settings_armature,
|
||||
restore_breaking_settings_armature,
|
||||
)
|
||||
from ...core.dictionaries import simplify_bonename
|
||||
|
||||
class AvatarToolkit_OT_MergeArmature(bpy.types.Operator):
|
||||
"""Operator for merging two armatures together with their associated meshes"""
|
||||
@@ -39,6 +45,12 @@ class AvatarToolkit_OT_MergeArmature(bpy.types.Operator):
|
||||
logger.error(f"Armature not found: {merge_armature_name}")
|
||||
self.report({'ERROR'}, t('MergeArmature.error.not_found', name=merge_armature_name))
|
||||
return {'CANCELLED'}
|
||||
#Store current armature settings that can mess us up.
|
||||
data_breaking_base = store_breaking_settings_armature(base_armature)
|
||||
data_breaking_merge = store_breaking_settings_armature(merge_armature)
|
||||
|
||||
# Store the merge armature name before it gets removed during join
|
||||
merge_armature_name_stored = merge_armature.name
|
||||
|
||||
# Remove Rigid Bodies and Joints
|
||||
delete_rigidbodies_and_joints(base_armature)
|
||||
@@ -52,7 +64,6 @@ class AvatarToolkit_OT_MergeArmature(bpy.types.Operator):
|
||||
wm.progress_update(80)
|
||||
|
||||
# Get settings from scene properties
|
||||
merge_all_bones: bool = context.scene.avatar_toolkit.merge_all_bones
|
||||
join_meshes: bool = context.scene.avatar_toolkit.join_meshes
|
||||
|
||||
# Merge armatures
|
||||
@@ -60,7 +71,6 @@ class AvatarToolkit_OT_MergeArmature(bpy.types.Operator):
|
||||
base_armature_name,
|
||||
merge_armature_name,
|
||||
mesh_only=False,
|
||||
merge_all_bones=merge_all_bones,
|
||||
join_meshes=join_meshes,
|
||||
operator=self
|
||||
)
|
||||
@@ -69,12 +79,19 @@ class AvatarToolkit_OT_MergeArmature(bpy.types.Operator):
|
||||
wm.progress_update(100)
|
||||
wm.progress_end()
|
||||
|
||||
restore_breaking_settings_armature(base_armature, data_breaking_base)
|
||||
|
||||
if merge_armature_name_stored in bpy.data.objects:
|
||||
merge_armature_obj = bpy.data.objects[merge_armature_name_stored]
|
||||
restore_breaking_settings_armature(merge_armature_obj, data_breaking_merge)
|
||||
|
||||
self.report({'INFO'}, t('MergeArmature.success'))
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error merging armatures: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
logger.error(f"Error merging armatures: {str(e)}\n{traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
return {'CANCELLED'}
|
||||
|
||||
def delete_rigidbodies_and_joints(armature: Object) -> None:
|
||||
@@ -100,16 +117,12 @@ def validate_parents_and_transforms(merge_armature: Object, base_armature: Objec
|
||||
base_parent: Optional[Object] = base_armature.parent
|
||||
|
||||
if merge_parent or base_parent:
|
||||
if context.scene.merge_all_bones:
|
||||
for armature, parent in [(merge_armature, merge_parent), (base_armature, base_parent)]:
|
||||
if parent:
|
||||
if not is_transform_clean(parent):
|
||||
logger.error("Parent transforms are not clean")
|
||||
return False
|
||||
bpy.data.objects.remove(parent, do_unlink=True)
|
||||
else:
|
||||
logger.error("Parent relationships need fixing")
|
||||
return False
|
||||
for armature, parent in [(merge_armature, merge_parent), (base_armature, base_parent)]:
|
||||
if parent:
|
||||
if not is_transform_clean(parent):
|
||||
logger.error("Parent transforms are not clean")
|
||||
return False
|
||||
bpy.data.objects.remove(parent, do_unlink=True)
|
||||
return True
|
||||
|
||||
def is_transform_clean(obj: Object) -> bool:
|
||||
@@ -135,7 +148,6 @@ def merge_armatures(
|
||||
base_armature_name: str,
|
||||
merge_armature_name: str,
|
||||
mesh_only: bool,
|
||||
merge_all_bones: bool = False,
|
||||
join_meshes: bool = False,
|
||||
operator: Optional[Operator] = None
|
||||
) -> None:
|
||||
@@ -152,6 +164,12 @@ def merge_armatures(
|
||||
operator.report({'ERROR'}, t('MergeArmature.error.notFound', name=merge_armature_name))
|
||||
return
|
||||
|
||||
# Store meshes that need to be reparented
|
||||
meshes_to_reparent = [obj for obj in bpy.data.objects if obj.type == 'MESH' and obj.parent == merge_armature]
|
||||
|
||||
base_armature.hide_set(False)
|
||||
merge_armature.hide_set(False)
|
||||
|
||||
# Check transforms early
|
||||
if not validate_merge_armature_transforms(base_armature, merge_armature, None, tolerance):
|
||||
if not bpy.context.scene.avatar_toolkit.apply_transforms:
|
||||
@@ -172,27 +190,31 @@ def merge_armatures(
|
||||
fix_zero_length_bones(base_armature)
|
||||
fix_zero_length_bones(merge_armature)
|
||||
|
||||
|
||||
|
||||
# Store original parent relationships
|
||||
original_parents: Dict[str, Optional[str]] = {}
|
||||
for bone in merge_armature.data.bones:
|
||||
merge_armature_data: bpy.types.Armature = merge_armature.data
|
||||
for bone in merge_armature_data.bones:
|
||||
original_parents[bone.name] = bone.parent.name if bone.parent else None
|
||||
|
||||
# Get base bone names
|
||||
base_bone_names: Set[str] = {bone.name for bone in base_armature.data.bones}
|
||||
|
||||
# Switch to edit mode on merge armature and rename bones
|
||||
bpy.context.view_layer.objects.active = merge_armature
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Handle bone renaming based on merge_all_bones setting
|
||||
for bone in merge_armature.data.edit_bones:
|
||||
if not merge_all_bones:
|
||||
# Only rename bones that don't exist in base armature
|
||||
if bone.name not in base_bone_names:
|
||||
bone.name += '.merge'
|
||||
else:
|
||||
# Rename all bones from merge armature
|
||||
bone.name += '.merge'
|
||||
# Identify our bones to what their standard name is like "hips" for source and target armature bones.
|
||||
identifed_base_bone_names: Dict[str,str] = identify_bones(base_armature.data)
|
||||
identified_bone_names_source: Dict[str,str] = identify_bones(merge_armature_data)
|
||||
|
||||
for standard,bone_name in identified_bone_names_source.items():
|
||||
if standard in identifed_base_bone_names: #if the bone we are at on our merge armature has a standard name translation for the target armature
|
||||
merge_armature_data.edit_bones[bone_name].name = identifed_base_bone_names[standard] #change it's name to the one on the target merge to armature's coorisponding standard bone
|
||||
bone_name = identifed_base_bone_names[standard]
|
||||
#adjust original parents list to point to the new name.
|
||||
for child_bone in merge_armature_data.edit_bones[bone_name].children:
|
||||
original_parents[child_bone.name] = bone_name
|
||||
#then remove so it doesn't clash when merged.
|
||||
merge_armature_data.edit_bones.remove(merge_armature_data.edit_bones[bone_name])
|
||||
|
||||
# Return to object mode
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
@@ -201,26 +223,32 @@ def merge_armatures(
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
base_armature.select_set(True)
|
||||
merge_armature.select_set(True)
|
||||
|
||||
bpy.context.view_layer.objects.active = base_armature
|
||||
bpy.ops.object.join()
|
||||
|
||||
# Explicitly set active object after join
|
||||
bpy.context.view_layer.objects.active = base_armature
|
||||
base_armature_data: bpy.types.Armature = base_armature.data
|
||||
|
||||
# Restore parent relationships
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for bone in base_armature.data.edit_bones:
|
||||
base_name: str = bone.name.replace('.merge', '')
|
||||
if base_name in original_parents:
|
||||
parent_name: Optional[str] = original_parents[base_name]
|
||||
for bone in base_armature_data.edit_bones:
|
||||
if bone.name in original_parents:
|
||||
parent_name: Optional[str] = original_parents[bone.name]
|
||||
if parent_name:
|
||||
parent_bone: Optional[EditBone] = base_armature.data.edit_bones.get(parent_name)
|
||||
parent_bone: Optional[EditBone] = base_armature_data.edit_bones.get(parent_name)
|
||||
if parent_bone:
|
||||
bone.parent = parent_bone
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Update mesh parenting
|
||||
for obj in bpy.data.objects:
|
||||
if obj.type == 'MESH' and obj.parent == merge_armature:
|
||||
obj.parent = base_armature
|
||||
for mesh_obj in meshes_to_reparent:
|
||||
if mesh_obj and mesh_obj.name in bpy.data.objects:
|
||||
mesh_obj.parent = base_armature
|
||||
for mod in mesh_obj.modifiers:
|
||||
if mod.type == 'ARMATURE':
|
||||
mod.object = base_armature
|
||||
|
||||
# Process vertex groups if not mesh_only
|
||||
if not mesh_only:
|
||||
@@ -241,6 +269,8 @@ def merge_armatures(
|
||||
joined_mesh: Optional[Object] = join_mesh_objects(bpy.context, meshes_to_join)
|
||||
if joined_mesh:
|
||||
logger.info(f"Joined meshes into {joined_mesh.name}")
|
||||
# Ensure the joined mesh is properly parented
|
||||
joined_mesh.parent = base_armature
|
||||
|
||||
# Clean up shape keys if enabled
|
||||
if bpy.context.scene.avatar_toolkit.cleanup_shape_keys:
|
||||
@@ -250,11 +280,6 @@ def merge_armatures(
|
||||
|
||||
# Remove any remaining .merge bones
|
||||
bpy.context.view_layer.objects.active = base_armature
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
edit_bones: List[EditBone] = base_armature.data.edit_bones
|
||||
bones_to_remove: List[EditBone] = [bone for bone in edit_bones if bone.name.endswith('.merge')]
|
||||
for bone in bones_to_remove:
|
||||
edit_bones.remove(bone)
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Final cleanup
|
||||
@@ -298,8 +323,7 @@ def adjust_merge_armature_transforms(
|
||||
def detect_bones_to_merge(
|
||||
base_edit_bones: bpy.types.ArmatureEditBones,
|
||||
merge_edit_bones: bpy.types.ArmatureEditBones,
|
||||
tolerance: float,
|
||||
merge_all_bones: bool
|
||||
tolerance: float
|
||||
) -> List[str]:
|
||||
"""Detect corresponding bones between base and merge armatures using smart detection and position tolerance"""
|
||||
bones_to_merge: List[str] = []
|
||||
@@ -314,7 +338,7 @@ def detect_bones_to_merge(
|
||||
merge_bone_position: np.ndarray = np.array(merge_bone.head)
|
||||
found_match: bool = False
|
||||
|
||||
if merge_all_bones and merge_bone.name in base_bones_positions:
|
||||
if merge_bone.name in base_bones_positions:
|
||||
# If merging same bones by name
|
||||
bones_to_merge.append(merge_bone.name)
|
||||
found_match = True
|
||||
@@ -377,20 +401,6 @@ def mix_vertex_groups(mesh: Object, vg_from_name: str, vg_to_name: str) -> None:
|
||||
vg_to.add(range(num_vertices), weights_combined.tolist(), 'REPLACE')
|
||||
mesh.vertex_groups.remove(vg_from)
|
||||
|
||||
def remove_unused_vertex_groups(mesh: Object) -> None:
|
||||
"""Remove vertex groups with no weights"""
|
||||
for vg in mesh.vertex_groups:
|
||||
has_weights: bool = False
|
||||
for vert in mesh.data.vertices:
|
||||
for group in vert.groups:
|
||||
if group.group == vg.index and group.weight > 0.001:
|
||||
has_weights = True
|
||||
break
|
||||
if has_weights:
|
||||
break
|
||||
if not has_weights:
|
||||
mesh.vertex_groups.remove(vg)
|
||||
|
||||
def apply_armature_to_mesh(armature: Object, mesh: Object) -> None:
|
||||
"""Apply armature deformation to mesh"""
|
||||
armature_mod: ArmatureModifier = mesh.modifiers.new('PoseToRest', 'ARMATURE')
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
import traceback
|
||||
import bpy
|
||||
import re
|
||||
from typing import Any, Set, Dict, List, Optional, Tuple
|
||||
from bpy.types import (
|
||||
Operator,
|
||||
Context,
|
||||
Object,
|
||||
Material,
|
||||
NodeTree,
|
||||
ShaderNodeTexImage
|
||||
)
|
||||
import mathutils
|
||||
import bmesh
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.translations import t
|
||||
from ...core.common import (
|
||||
get_active_armature,
|
||||
get_all_meshes,
|
||||
ProgressTracker,
|
||||
calculate_bone_orientation,
|
||||
add_armature_modifier,
|
||||
get_modifiers,
|
||||
has_shapekeys
|
||||
)
|
||||
from ...core.armature_validation import validate_armature
|
||||
|
||||
class AvatarToolkit_OT_ApplyModifierForShapkeyObj(bpy.types.Operator):
|
||||
"""Operator for forcing the application of a modifier. A shortened way of saying \"Apply modifier for object with shapekeys\""""
|
||||
bl_idname: str = 'avatar_toolkit.apply_shapekey_force'
|
||||
bl_label: str = t('Tools.apply_modifier_on_shapekey_obj')
|
||||
bl_description: str = t('Tools.apply_modifier_on_shapekey_obj_desc')
|
||||
bl_options: Set[str] = {'REGISTER', 'UNDO'}
|
||||
|
||||
modifier: bpy.props.EnumProperty(items=get_modifiers,name="Modifier To Apply")
|
||||
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
"""Draw the operator's UI"""
|
||||
layout = self.layout
|
||||
layout.prop(self, "modifier")
|
||||
|
||||
def invoke(self, context: Context, event: bpy.types.Event) -> set[str]:
|
||||
"""Initialize the operator"""
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
if context.active_object != None:
|
||||
return context.active_object.type == "MESH"
|
||||
return False
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
|
||||
obj: bpy.types.Object = context.active_object
|
||||
mesh: bpy.types.Mesh = obj.data
|
||||
|
||||
shapes: list[bpy.types.Object] = []
|
||||
|
||||
bpy.ops.object.mode_set(mode="OBJECT")
|
||||
|
||||
if has_shapekeys(obj):
|
||||
#reset shapekeys
|
||||
for idx,key in enumerate(mesh.shape_keys.key_blocks):
|
||||
obj.active_shape_key_index = idx
|
||||
obj.active_shape_key.value = 0
|
||||
|
||||
for idx,key in enumerate(mesh.shape_keys.key_blocks):
|
||||
# duplicate object for shapekey
|
||||
bpy.ops.object.select_all(action="DESELECT")
|
||||
context.view_layer.objects.active = obj
|
||||
obj.select_set(True)
|
||||
bpy.ops.object.duplicate()
|
||||
|
||||
# name new object after shapekey
|
||||
new_obj = context.view_layer.objects.active
|
||||
new_obj.select_set(True)
|
||||
new_obj.active_shape_key_index = idx
|
||||
new_obj.name = new_obj.active_shape_key.name
|
||||
|
||||
#add to cleanup list
|
||||
shapes.append(new_obj)
|
||||
|
||||
#make basis the same shape as shapekey
|
||||
for idx,point in enumerate(new_obj.active_shape_key.points):
|
||||
new_obj.data.vertices[idx].co.xyz = point.co.xyz
|
||||
|
||||
#remove all shaoekeys on new object and then apply modifier
|
||||
bpy.ops.object.shape_key_remove(all=True,apply_mix=False)
|
||||
try:
|
||||
bpy.ops.object.modifier_apply(modifier=self.modifier)
|
||||
except Exception as e:
|
||||
self.report({'ERROR'}, f"Shapekey modifier apply for shapekey \"{new_obj.name}\" failed!!")
|
||||
print(f"Shapekey modifier apply for shapekey \"{new_obj.name}\" failed!!")
|
||||
print(traceback.format_exc(e))
|
||||
#clean up after critical failure
|
||||
for shape in shapes:
|
||||
bpy.data.objects.remove(shape)#faster than ops delete
|
||||
bpy.ops.object.select_all(action="DESELECT")
|
||||
|
||||
|
||||
|
||||
try:
|
||||
#remove shapekeys on original object
|
||||
bpy.ops.object.select_all(action="DESELECT")
|
||||
obj.select_set(True)
|
||||
context.view_layer.objects.active = obj
|
||||
bpy.ops.object.shape_key_remove(all=True,apply_mix=False)
|
||||
bpy.ops.object.modifier_apply(modifier=self.modifier)
|
||||
bpy.ops.object.select_all(action="DESELECT")
|
||||
#delete first shapekey object aka basis
|
||||
bpy.data.objects.remove(shapes.pop(0))
|
||||
|
||||
#join all objects with applied modifiers back together as shapes
|
||||
for shape in shapes:
|
||||
shape.select_set(True)
|
||||
obj.select_set(True)
|
||||
context.view_layer.objects.active = obj
|
||||
bpy.ops.object.join_shapes()
|
||||
except Exception:
|
||||
|
||||
self.report({'ERROR'}, f"Shapekey joining failed!!")
|
||||
print(f"Shapekey joining failed!!")
|
||||
print(traceback.format_exc())
|
||||
|
||||
#final clean up
|
||||
for shape in shapes:
|
||||
bpy.data.objects.remove(shape)#faster than ops delete
|
||||
|
||||
else:
|
||||
#mesh has no shapekeys, just apply normally.
|
||||
bpy.ops.object.modifier_apply(modifier=self.modifier)
|
||||
|
||||
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
@@ -1,18 +1,22 @@
|
||||
import traceback
|
||||
import bpy
|
||||
from bpy.types import Operator, Context, Object, ArmatureModifier, VertexGroup
|
||||
from mathutils import Vector
|
||||
from typing import Set, Optional, List, Any
|
||||
import traceback
|
||||
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.translations import t
|
||||
from ...core.common import (
|
||||
get_active_armature,
|
||||
validate_armature,
|
||||
get_all_meshes,
|
||||
ProgressTracker,
|
||||
calculate_bone_orientation,
|
||||
add_armature_modifier
|
||||
add_armature_modifier,
|
||||
store_breaking_settings_armature,
|
||||
restore_breaking_settings_armature,
|
||||
)
|
||||
from ...core.armature_validation import validate_armature
|
||||
|
||||
class AvatarToolkit_OT_AttachMesh(Operator):
|
||||
"""Operator to attach a mesh to an armature bone with automatic weight setup"""
|
||||
@@ -27,8 +31,8 @@ class AvatarToolkit_OT_AttachMesh(Operator):
|
||||
armature: Optional[Object] = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
is_valid, _ = validate_armature(armature)
|
||||
return is_valid
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
try:
|
||||
@@ -83,11 +87,11 @@ class AvatarToolkit_OT_AttachMesh(Operator):
|
||||
attach_to_bone = armature.data.edit_bones.get(attach_bone_name)
|
||||
if not attach_to_bone:
|
||||
raise ValueError(t("AttachMesh.error.bone_not_found", bone=attach_bone_name))
|
||||
|
||||
data_breaking = store_breaking_settings_armature(armature)
|
||||
mesh_bone = armature.data.edit_bones.new(mesh_name)
|
||||
mesh_bone.parent = attach_to_bone
|
||||
progress.step(t("AttachMesh.create_bone"))
|
||||
|
||||
|
||||
# Calculate bone placement
|
||||
verts_in_group: List[Any] = [v for v in mesh.data.vertices
|
||||
for g in v.groups if g.group == vg.index]
|
||||
@@ -104,6 +108,7 @@ class AvatarToolkit_OT_AttachMesh(Operator):
|
||||
mesh_bone.head = center
|
||||
mesh_bone.tail = center + Vector((0, 0, max(0.1, dimensions.z)))
|
||||
mesh_bone.roll = roll_angle
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
progress.step(t("AttachMesh.position_bone"))
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
@@ -114,9 +119,9 @@ class AvatarToolkit_OT_AttachMesh(Operator):
|
||||
self.report({'INFO'}, t("AttachMesh.success"))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to attach mesh: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
except Exception:
|
||||
logger.error(f"Failed to attach mesh: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
return {'CANCELLED'}
|
||||
|
||||
def validate_mesh_transforms(mesh: Optional[Object]) -> tuple[bool, str]:
|
||||
|
||||
+34
-10
@@ -10,6 +10,7 @@ from typing import Optional, Dict, Tuple, Set, List, Any, Union, ClassVar
|
||||
from collections import OrderedDict
|
||||
from random import random
|
||||
from itertools import chain
|
||||
import traceback
|
||||
|
||||
from ..core.logging_setup import logger
|
||||
from ..core.translations import t
|
||||
@@ -18,11 +19,11 @@ from ..core.common import (
|
||||
get_active_armature,
|
||||
get_all_meshes,
|
||||
get_armature_list,
|
||||
validate_armature,
|
||||
validate_mesh_for_pose,
|
||||
cache_vertex_positions,
|
||||
apply_vertex_positions
|
||||
)
|
||||
from ..core.armature_validation import validate_armature
|
||||
|
||||
VALID_EYE_NAMES: Dict[str, List[str]] = {
|
||||
'left': ['LeftEye', 'Eye_L', 'eye_L', 'eye.L', 'EyeLeft', 'left_eye', 'l_eye'],
|
||||
@@ -104,8 +105,8 @@ class CreateEyesAV3Button(bpy.types.Operator):
|
||||
self.report({'INFO'}, t('EyeTracking.success'))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Eye tracking setup failed: {str(e)}")
|
||||
except Exception:
|
||||
logger.error(f"Eye tracking setup failed: {traceback.format_exc()}")
|
||||
return {'CANCELLED'}
|
||||
|
||||
class CreateEyesSDK2Button(bpy.types.Operator):
|
||||
@@ -197,7 +198,7 @@ class CreateEyesSDK2Button(bpy.types.Operator):
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Eye tracking setup failed: {str(e)}")
|
||||
logger.error(f"Eye tracking setup failed: {traceback.format_exc()}")
|
||||
return {'CANCELLED'}
|
||||
|
||||
class EyeTrackingBackup:
|
||||
@@ -222,8 +223,8 @@ class EyeTrackingBackup:
|
||||
with open(self.backup_path, 'w') as f:
|
||||
json.dump(self.bone_positions, f)
|
||||
return True
|
||||
except Exception as e:
|
||||
logger.error(f"Backup failed: {str(e)}")
|
||||
except Exception:
|
||||
logger.error(f"Backup failed: {traceback.format_exc()}")
|
||||
return False
|
||||
|
||||
def restore_bone_positions(self, armature) -> bool:
|
||||
@@ -243,8 +244,8 @@ class EyeTrackingBackup:
|
||||
bone.tail = positions['tail']
|
||||
|
||||
return True
|
||||
except Exception as e:
|
||||
logger.error(f"Restore failed: {str(e)}")
|
||||
except Exception:
|
||||
logger.error(f"Restore failed: {traceback.format_exc()}")
|
||||
return False
|
||||
|
||||
class EyeTrackingValidator:
|
||||
@@ -406,6 +407,14 @@ def set_rotation(self, context):
|
||||
StartTestingButton.execute(StartTestingButton, context)
|
||||
return None
|
||||
|
||||
# Check if rotation data is available
|
||||
if not eye_left_rot or len(eye_left_rot) < 3 or not eye_right_rot or len(eye_right_rot) < 3:
|
||||
# Initialize rotation data if missing
|
||||
eye_left.rotation_mode = 'XYZ'
|
||||
eye_left_rot = list(eye_left.rotation_euler)
|
||||
eye_right.rotation_mode = 'XYZ'
|
||||
eye_right_rot = list(eye_right.rotation_euler)
|
||||
|
||||
eye_left.rotation_mode = 'XYZ'
|
||||
eye_right.rotation_mode = 'XYZ'
|
||||
|
||||
@@ -898,9 +907,24 @@ class ResetEyeTrackingButton(Operator):
|
||||
|
||||
def execute(self, context):
|
||||
global eye_left, eye_right, eye_left_data, eye_right_data, eye_left_rot, eye_right_rot
|
||||
eye_left = eye_right = eye_left_data = eye_right_data = None
|
||||
eye_left_rot = eye_right_rot = []
|
||||
|
||||
context.scene.avatar_toolkit.eye_mode = 'CREATION'
|
||||
context.scene.avatar_toolkit.eye_rotation_x = 0
|
||||
context.scene.avatar_toolkit.eye_rotation_y = 0
|
||||
|
||||
eye_left = None
|
||||
eye_right = None
|
||||
eye_left_data = None
|
||||
eye_right_data = None
|
||||
eye_left_rot = []
|
||||
eye_right_rot = []
|
||||
|
||||
mesh_name = context.scene.avatar_toolkit.mesh_name_eye
|
||||
mesh = bpy.data.objects.get(mesh_name)
|
||||
if mesh and mesh.data.shape_keys:
|
||||
for shape_key in mesh.data.shape_keys.key_blocks:
|
||||
shape_key.value = 0
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def validate_weights(mesh_obj: Object, vertex_group: str) -> bool:
|
||||
|
||||
@@ -1,792 +0,0 @@
|
||||
import bpy
|
||||
from mathutils import Vector
|
||||
from typing import Dict, List, Tuple, Set, Optional
|
||||
from bpy.types import Object, Armature, EditBone, Bone, Operator, Context
|
||||
from ..core.logging_setup import logger
|
||||
from ..core.common import (
|
||||
ProgressTracker,
|
||||
get_active_armature,
|
||||
validate_armature,
|
||||
get_vertex_weights,
|
||||
transfer_vertex_weights,
|
||||
get_all_meshes
|
||||
)
|
||||
from ..core.translations import t
|
||||
from ..core.dictionaries import bone_names, dont_delete_these_main_bones
|
||||
|
||||
class AVATAR_TOOLKIT_OT_StandardizeMmd(Operator):
|
||||
"""MMD Bone standardization system"""
|
||||
bl_idname = "avatar_toolkit.standardize_mmd"
|
||||
bl_label = t("MMD.standardize")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def __init__(self):
|
||||
self.bone_mapping: Dict[str, str] = {}
|
||||
self.processed_bones: Set[str] = set()
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
self.armature = get_active_armature(context)
|
||||
|
||||
if not self.armature:
|
||||
self.report({'ERROR'}, t("MMD.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
try:
|
||||
with ProgressTracker(context, 5, "MMD Standardization") as progress:
|
||||
# Step 1: Process bone names
|
||||
self.process_bone_names(context)
|
||||
progress.step("Processed bone names")
|
||||
|
||||
# Step 2: Fix bone structure
|
||||
self.fix_bone_structure(context)
|
||||
progress.step("Fixed bone structure")
|
||||
|
||||
# Step 3: Process weights
|
||||
self.process_weights(context)
|
||||
progress.step("Processed weights")
|
||||
|
||||
# Step 4: Clean up
|
||||
self.cleanup_armature(context)
|
||||
progress.step("Cleaned up armature")
|
||||
|
||||
# Step 5: Final validation
|
||||
self.validate_results(context)
|
||||
progress.step("Validated results")
|
||||
|
||||
self.report({'INFO'}, t("MMD.standardization_complete"))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"MMD Standardization failed: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
def process_bone_names(self, context: Context) -> None:
|
||||
"""Process and standardize bone names"""
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
edit_bones = self.armature.data.edit_bones
|
||||
|
||||
# First pass - handle IK bones
|
||||
ik_bones = [bone for bone in edit_bones if 'IK' in bone.name or 'IK' in bone.name]
|
||||
for bone in ik_bones:
|
||||
new_name = f"ik_{self.standardize_bone_name(bone.name.replace('IK', '').replace('IK', ''))}"
|
||||
self.bone_mapping[bone.name] = new_name
|
||||
bone.name = new_name
|
||||
|
||||
# Second pass - standard bones
|
||||
for bone in edit_bones:
|
||||
if bone not in ik_bones:
|
||||
new_name = self.standardize_bone_name(bone.name)
|
||||
if new_name != bone.name:
|
||||
self.bone_mapping[bone.name] = new_name
|
||||
bone.name = new_name
|
||||
|
||||
def translate_japanese_bone_name(self, name: str) -> str:
|
||||
"""Translate Japanese bone names to English standardized names"""
|
||||
name_lower = name.lower()
|
||||
|
||||
for bone_category, variations in bone_names.items():
|
||||
for variation in variations:
|
||||
if variation in name_lower:
|
||||
return bone_category
|
||||
|
||||
return name
|
||||
|
||||
def standardize_bone_name(self, name: str) -> str:
|
||||
"""Standardize individual bone names"""
|
||||
result = self.translate_japanese_bone_name(name)
|
||||
|
||||
prefixes = ['ValveBiped_', 'Bip01_', 'MMD_', 'Armature|']
|
||||
for prefix in prefixes:
|
||||
if result.lower().startswith(prefix.lower()):
|
||||
result = result[len(prefix):]
|
||||
|
||||
if result.endswith('_L') or result.endswith('.L'):
|
||||
result = f"{result[:-2]}.L"
|
||||
elif result.endswith('_R') or result.endswith('.R'):
|
||||
result = f"{result[:-2]}.R"
|
||||
|
||||
return result
|
||||
return result
|
||||
|
||||
def fix_bone_structure(self, context: Context) -> None:
|
||||
"""Fix bone hierarchy and orientations"""
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
edit_bones = self.armature.data.edit_bones
|
||||
|
||||
self.process_spine_chain(context)
|
||||
self.fix_bone_orientations(context)
|
||||
self.connect_bones(context)
|
||||
|
||||
def process_weights(self, context: Context) -> None:
|
||||
"""Process and clean up vertex weights"""
|
||||
for mesh in self.get_associated_meshes(context):
|
||||
# Transfer weights based on bone mapping
|
||||
for old_name, new_name in self.bone_mapping.items():
|
||||
if old_name != new_name:
|
||||
transfer_vertex_weights(mesh, old_name, new_name)
|
||||
|
||||
# Clean up zero weights
|
||||
self.cleanup_vertex_groups(mesh, context)
|
||||
|
||||
def cleanup_armature(self, context: Context) -> None:
|
||||
"""Perform final cleanup operations"""
|
||||
self.remove_unused_bones(context)
|
||||
self.cleanup_constraints(context)
|
||||
self.fix_zero_length_bones(context)
|
||||
|
||||
def get_associated_meshes(self, context: Context) -> List[Object]:
|
||||
"""Get all mesh objects associated with the armature"""
|
||||
return [obj for obj in bpy.data.objects
|
||||
if obj.type == 'MESH'
|
||||
and obj.parent == self.armature]
|
||||
|
||||
def process_spine_chain(self, context: Context) -> None:
|
||||
"""Process and fix spine bone chain hierarchy"""
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
edit_bones = self.armature.data.edit_bones
|
||||
spine_bones = {
|
||||
'hips': None,
|
||||
'spine': None,
|
||||
'chest': None,
|
||||
'upper_chest': None,
|
||||
'neck': None,
|
||||
'head': None
|
||||
}
|
||||
|
||||
# Find spine bones using bone_names dictionary
|
||||
for bone in edit_bones:
|
||||
for spine_part, _ in spine_bones.items():
|
||||
if any(alt_name in bone.name.lower() for alt_name in bone_names[spine_part]):
|
||||
spine_bones[spine_part] = bone
|
||||
break
|
||||
|
||||
# Set up spine hierarchy
|
||||
hierarchy = [
|
||||
('hips', 'spine'),
|
||||
('spine', 'chest'),
|
||||
('chest', 'neck'),
|
||||
('neck', 'head')
|
||||
]
|
||||
|
||||
for parent_name, child_name in hierarchy:
|
||||
parent = spine_bones.get(parent_name)
|
||||
child = spine_bones.get(child_name)
|
||||
if parent and child:
|
||||
child.parent = parent
|
||||
child.use_connect = True
|
||||
|
||||
def fix_bone_orientations(self, context: Context) -> None:
|
||||
"""Fix bone orientations for standard pose compatibility"""
|
||||
edit_bones = self.armature.data.edit_bones
|
||||
|
||||
# Define standardized roll values for key bones
|
||||
roll_values = {
|
||||
'upper_arm.L': -0.1,
|
||||
'upper_arm.R': 0.1,
|
||||
'forearm.L': -0.1,
|
||||
'forearm.R': 0.1,
|
||||
'thigh.L': 0.0,
|
||||
'thigh.R': 0.0,
|
||||
'shin.L': 0.0,
|
||||
'shin.R': 0.0,
|
||||
'foot.L': 0.0,
|
||||
'foot.R': 0.0,
|
||||
'spine': 0.0,
|
||||
'chest': 0.0,
|
||||
'neck': 0.0
|
||||
}
|
||||
|
||||
# Apply roll corrections
|
||||
for bone in edit_bones:
|
||||
if bone.name.lower() in roll_values:
|
||||
bone.roll = roll_values[bone.name.lower()]
|
||||
|
||||
# Process arm chains
|
||||
arm_pairs = [
|
||||
('upper_arm', 'forearm'),
|
||||
('forearm', 'hand')
|
||||
]
|
||||
|
||||
for side in ['.L', '.R']:
|
||||
for parent, child in arm_pairs:
|
||||
parent_bone = next((b for b in edit_bones if b.name.lower().startswith(parent) and b.name.endswith(side)), None)
|
||||
child_bone = next((b for b in edit_bones if b.name.lower().startswith(child) and b.name.endswith(side)), None)
|
||||
|
||||
if parent_bone and child_bone:
|
||||
child_bone.use_connect = True
|
||||
child_bone.use_inherit_rotation = True
|
||||
|
||||
# Process leg chains
|
||||
leg_pairs = [
|
||||
('thigh', 'shin'),
|
||||
('shin', 'foot')
|
||||
]
|
||||
|
||||
for side in ['.L', '.R']:
|
||||
for parent, child in leg_pairs:
|
||||
parent_bone = next((b for b in edit_bones if b.name.lower().startswith(parent) and b.name.endswith(side)), None)
|
||||
child_bone = next((b for b in edit_bones if b.name.lower().startswith(child) and b.name.endswith(side)), None)
|
||||
|
||||
if parent_bone and child_bone:
|
||||
child_bone.use_connect = True
|
||||
child_bone.use_inherit_rotation = True
|
||||
|
||||
# Align twist bones if present
|
||||
twist_bones = [b for b in edit_bones if 'twist' in b.name.lower()]
|
||||
for twist_bone in twist_bones:
|
||||
if twist_bone.parent:
|
||||
twist_bone.roll = twist_bone.parent.roll
|
||||
|
||||
def remove_unused_bones(self, context: Context) -> None:
|
||||
"""Remove unused and unnecessary bones from the armature"""
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
edit_bones = self.armature.data.edit_bones
|
||||
|
||||
# Get list of bones that have vertex weights
|
||||
used_bones = set()
|
||||
for mesh in self.get_associated_meshes(context):
|
||||
for group in mesh.vertex_groups:
|
||||
used_bones.add(group.name)
|
||||
|
||||
# Get list of essential bones to always keep
|
||||
essential_bones = {
|
||||
'hips', 'spine', 'chest', 'upper_chest', 'neck', 'head',
|
||||
'left_leg', 'right_leg', 'left_knee', 'right_knee',
|
||||
'left_ankle', 'right_ankle', 'left_toe', 'right_toe'
|
||||
}
|
||||
|
||||
# Add any additional bones you want to preserve
|
||||
essential_bones.update(dont_delete_these_main_bones)
|
||||
|
||||
# Remove unused bones
|
||||
for bone in edit_bones:
|
||||
# Skip if bone is essential
|
||||
if bone.name.lower() in essential_bones:
|
||||
continue
|
||||
|
||||
# Skip if bone has weights
|
||||
if bone.name in used_bones:
|
||||
continue
|
||||
|
||||
# Remove the bone
|
||||
edit_bones.remove(bone)
|
||||
|
||||
|
||||
def connect_bones(self, context: Context) -> None:
|
||||
"""Connect bones that should be connected in the hierarchy"""
|
||||
edit_bones = self.armature.data.edit_bones
|
||||
|
||||
connect_chains = [
|
||||
['hips', 'spine', 'chest', 'neck', 'head'],
|
||||
['shoulder.L', 'upper_arm.L', 'forearm.L', 'hand.L'],
|
||||
['shoulder.R', 'upper_arm.R', 'forearm.R', 'hand.R'],
|
||||
['thigh.L', 'shin.L', 'foot.L', 'toe.L'],
|
||||
['thigh.R', 'shin.R', 'foot.R', 'toe.R']
|
||||
]
|
||||
|
||||
for chain in connect_chains:
|
||||
prev_bone = None
|
||||
for bone_name in chain:
|
||||
bone = next((b for b in edit_bones if b.name.lower().endswith(bone_name.lower())), None)
|
||||
if bone and prev_bone:
|
||||
bone.parent = prev_bone
|
||||
bone.use_connect = True
|
||||
prev_bone = bone
|
||||
|
||||
def cleanup_vertex_groups(self, mesh_obj: Object, context: Context) -> None:
|
||||
"""Clean up vertex groups by removing zero weights and merging similar groups"""
|
||||
threshold = context.scene.avatar_toolkit.merge_weights_threshold
|
||||
|
||||
vertex_groups = mesh_obj.vertex_groups
|
||||
|
||||
groups_to_remove = set()
|
||||
|
||||
for group in vertex_groups:
|
||||
weights = get_vertex_weights(mesh_obj, group.name)
|
||||
|
||||
if not any(weight > threshold for weight in weights.values()):
|
||||
groups_to_remove.add(group.name)
|
||||
|
||||
for group_name in groups_to_remove:
|
||||
group = vertex_groups.get(group_name)
|
||||
if group:
|
||||
vertex_groups.remove(group)
|
||||
|
||||
def validate_results(self, context: Context) -> None:
|
||||
"""Validate the results of standardization"""
|
||||
valid, messages = validate_armature(self.armature)
|
||||
if not valid:
|
||||
raise ValueError("\n".join(messages))
|
||||
|
||||
def cleanup_constraints(self, context: Context) -> None:
|
||||
"""Remove all constraints from the armature."""
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
|
||||
for pose_bone in self.armature.pose.bones:
|
||||
constraints_to_remove = [constraint for constraint in pose_bone.constraints]
|
||||
for constraint in constraints_to_remove:
|
||||
pose_bone.constraints.remove(constraint)
|
||||
|
||||
def fix_zero_length_bones(self, context: Context) -> None:
|
||||
"""Fix zero-length bones by setting minimal length"""
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
edit_bones = self.armature.data.edit_bones
|
||||
|
||||
min_length = 0.01 # Minimum bone length in Blender units
|
||||
|
||||
for bone in edit_bones:
|
||||
bone_length = (bone.tail - bone.head).length
|
||||
|
||||
if bone_length < min_length:
|
||||
if bone.parent:
|
||||
direction = bone.parent.tail - bone.parent.head
|
||||
direction.normalize()
|
||||
else:
|
||||
direction = Vector((0, 0, 1))
|
||||
|
||||
bone.tail = bone.head + (direction * min_length)
|
||||
|
||||
|
||||
class ReparentMeshesOperator(bpy.types.Operator):
|
||||
bl_idname = "avatar_toolkit.reparent_meshes"
|
||||
bl_label = t("MMD.reparent_meshes")
|
||||
bl_description = t("MMD.reparent_meshes_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
armature = get_active_armature(context)
|
||||
return armature is not None and get_all_meshes(context)
|
||||
|
||||
def execute(self, context):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
self.report({'ERROR'}, t("MMD.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
meshes = get_all_meshes(context)
|
||||
if not meshes:
|
||||
self.report({'ERROR'}, t("MMD.no_meshes"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
try:
|
||||
with ProgressTracker(context, len(meshes) + 1, "Reparenting Meshes") as progress:
|
||||
# Get or create main collection
|
||||
main_collection = self._get_main_collection(context)
|
||||
progress.step("Setting up collections")
|
||||
|
||||
# Process each mesh
|
||||
for mesh in meshes:
|
||||
progress.step(f"Processing {mesh.name}")
|
||||
self._process_mesh(mesh, armature, main_collection)
|
||||
|
||||
self.report({'INFO'}, t("MMD.reparenting_complete"))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error reparenting meshes: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
def _get_main_collection(self, context) -> bpy.types.Collection:
|
||||
"""Get or create the main collection for the armature"""
|
||||
if hasattr(context.scene, 'collection'):
|
||||
return context.scene.collection
|
||||
return context.scene.collection
|
||||
|
||||
def _process_mesh(self, mesh: bpy.types.Object,
|
||||
armature: bpy.types.Object,
|
||||
main_collection: bpy.types.Collection) -> None:
|
||||
"""Process individual mesh parenting and collection management"""
|
||||
# Unlink from other collections
|
||||
for col in mesh.users_collection:
|
||||
if col != main_collection:
|
||||
col.objects.unlink(mesh)
|
||||
|
||||
# Ensure mesh is in main collection
|
||||
if mesh.name not in main_collection.objects:
|
||||
main_collection.objects.link(mesh)
|
||||
|
||||
# Set parent to armature
|
||||
mesh.parent = armature
|
||||
if not mesh.parent_type == 'ARMATURE':
|
||||
mesh.parent_type = 'ARMATURE'
|
||||
|
||||
class AVATAR_TOOLKIT_OT_ConvertMmdMorphs(Operator):
|
||||
"""Convert MMD morph data to shape keys"""
|
||||
bl_idname = "avatar_toolkit.convert_mmd_morphs"
|
||||
bl_label = t("MMD.convert_morphs")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
armature = get_active_armature(context)
|
||||
return armature is not None and get_all_meshes(context)
|
||||
|
||||
def execute(self, context):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
self.report({'ERROR'}, t("MMD.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
try:
|
||||
with ProgressTracker(context, 3, "Converting MMD Morphs") as progress:
|
||||
# Convert bone morphs to shape keys
|
||||
if hasattr(armature, 'mmd_root') and armature.mmd_root.bone_morphs:
|
||||
self.process_bone_morphs(context, armature, progress)
|
||||
|
||||
progress.step("Processed bone morphs")
|
||||
|
||||
# Clean up unused data
|
||||
self.cleanup_unused_data(context)
|
||||
progress.step("Cleaned up data")
|
||||
|
||||
# Validate results
|
||||
self.validate_results(context)
|
||||
progress.step("Validated results")
|
||||
|
||||
self.report({'INFO'}, t("MMD.conversion_complete"))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error converting MMD morphs: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
def process_bone_morphs(self, context, armature, progress):
|
||||
"""Process bone morphs into shape keys"""
|
||||
for morph in armature.mmd_root.bone_morphs:
|
||||
for mesh in get_all_meshes(context):
|
||||
# Create armature modifier
|
||||
mod = mesh.modifiers.new(morph.name, 'ARMATURE')
|
||||
mod.object = armature
|
||||
|
||||
# Apply as shape key
|
||||
with context.temp_override(object=mesh):
|
||||
bpy.ops.object.modifier_apply(modifier=mod.name)
|
||||
|
||||
class AVATAR_TOOLKIT_OT_CleanupMmdModel(Operator):
|
||||
"""Clean up MMD model by removing unused data and fixing display settings"""
|
||||
bl_idname = "avatar_toolkit.cleanup_mmd"
|
||||
bl_label = t("MMD.cleanup")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
self.report({'ERROR'}, t("MMD.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
try:
|
||||
with ProgressTracker(context, 4, "Cleaning MMD Model") as progress:
|
||||
# Remove rigid bodies and joints
|
||||
self.remove_physics_objects(armature)
|
||||
progress.step("Removed physics objects")
|
||||
|
||||
# Clean up collections and hierarchy
|
||||
self.cleanup_hierarchy(context, armature)
|
||||
progress.step("Cleaned hierarchy")
|
||||
|
||||
# Fix viewport settings
|
||||
self.fix_viewport_settings(context)
|
||||
progress.step("Fixed viewport")
|
||||
|
||||
# Final cleanup
|
||||
clear_unused_data_blocks()
|
||||
progress.step("Cleared unused data")
|
||||
|
||||
self.report({'INFO'}, t("MMD.cleanup_complete"))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error cleaning MMD model: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
def remove_physics_objects(self, armature):
|
||||
"""Remove physics-related objects"""
|
||||
to_delete = []
|
||||
for child in armature.children:
|
||||
if any(x in child.name.lower() for x in ['rigidbodies', 'joints', 'physics']):
|
||||
to_delete.append(child)
|
||||
|
||||
for obj in to_delete:
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
|
||||
def cleanup_hierarchy(self, context, armature):
|
||||
"""Clean up object hierarchy and collections"""
|
||||
meshes = get_all_meshes(context)
|
||||
for mesh in meshes:
|
||||
# Ensure proper parenting
|
||||
mesh.parent = armature
|
||||
mesh.parent_type = 'ARMATURE'
|
||||
|
||||
# Clean up collections
|
||||
for col in mesh.users_collection:
|
||||
if col != context.scene.collection:
|
||||
col.objects.unlink(mesh)
|
||||
|
||||
if mesh.name not in context.scene.collection.objects:
|
||||
context.scene.collection.objects.link(mesh)
|
||||
|
||||
def fix_viewport_settings(self, context):
|
||||
"""Fix viewport display settings"""
|
||||
# Set armature display
|
||||
armature = get_active_armature(context)
|
||||
armature.data.display_type = 'OCTAHEDRAL'
|
||||
armature.show_in_front = True
|
||||
|
||||
# Set viewport shading
|
||||
for area in context.screen.areas:
|
||||
if area.type == 'VIEW_3D':
|
||||
space = area.spaces[0]
|
||||
space.shading.type = 'MATERIAL'
|
||||
space.clip_start = 0.01
|
||||
space.clip_end = 300
|
||||
|
||||
class AVATAR_TOOLKIT_OT_FixMeshes(Operator):
|
||||
"""Clean up and optimize mesh materials, shading, and shape keys"""
|
||||
bl_idname = "avatar_toolkit.fix_meshes"
|
||||
bl_label = t("Optimization.fix_meshes")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
armature = get_active_armature(context)
|
||||
return armature is not None and get_all_meshes(context)
|
||||
|
||||
def execute(self, context):
|
||||
try:
|
||||
meshes = get_all_meshes(context)
|
||||
if not meshes:
|
||||
self.report({'ERROR'}, t("Optimization.no_meshes"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
with ProgressTracker(context, len(meshes), "Fixing Meshes") as progress:
|
||||
for mesh in meshes:
|
||||
self.process_mesh(context, mesh)
|
||||
progress.step(f"Processed {mesh.name}")
|
||||
|
||||
self.report({'INFO'}, t("Optimization.meshes_fixed"))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error fixing meshes: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
def process_mesh(self, context: Context, mesh: Object) -> None:
|
||||
"""Process and fix individual mesh"""
|
||||
# Unlock transforms
|
||||
for i in range(3):
|
||||
mesh.lock_location[i] = False
|
||||
mesh.lock_rotation[i] = False
|
||||
mesh.lock_scale[i] = False
|
||||
|
||||
# Process shape keys
|
||||
if mesh.data.shape_keys:
|
||||
self.fix_shape_keys(mesh)
|
||||
|
||||
# Process materials
|
||||
self.fix_materials(context, mesh)
|
||||
|
||||
def fix_shape_keys(self, mesh: Object) -> None:
|
||||
"""Fix and clean up shape keys"""
|
||||
if not mesh.data.shape_keys:
|
||||
return
|
||||
|
||||
shape_keys = mesh.data.shape_keys.key_blocks
|
||||
|
||||
# Rename basis
|
||||
if shape_keys[0].name != "Basis":
|
||||
shape_keys[0].name = "Basis"
|
||||
|
||||
# Clean up names
|
||||
for key in shape_keys:
|
||||
# Remove common prefixes/suffixes
|
||||
clean_name = key.name
|
||||
for prefix in ['Face.M F00 000 Fcl ', 'Face.M F00 000 00 Fcl ']:
|
||||
clean_name = clean_name.replace(prefix, '')
|
||||
|
||||
# Replace underscores with spaces
|
||||
clean_name = clean_name.replace('_', ' ')
|
||||
key.name = clean_name
|
||||
|
||||
# Sort shape keys by category
|
||||
categories = ['MTH', 'EYE', 'BRW', 'ALL']
|
||||
|
||||
# Create sorted list of shape key names
|
||||
ordered_names = []
|
||||
|
||||
# Add categorized keys first
|
||||
for category in categories:
|
||||
category_keys = [key.name for key in shape_keys if key.name.startswith(category)]
|
||||
ordered_names.extend(sorted(category_keys))
|
||||
|
||||
# Add remaining keys
|
||||
remaining = [key.name for key in shape_keys if not any(key.name.startswith(c) for c in categories)]
|
||||
ordered_names.extend(sorted(remaining))
|
||||
|
||||
# Reorder using context override
|
||||
with bpy.context.temp_override(active_object=mesh, selected_objects=[mesh]):
|
||||
for idx, name in enumerate(ordered_names):
|
||||
mesh.active_shape_key_index = shape_keys.find(name)
|
||||
while mesh.active_shape_key_index > idx:
|
||||
bpy.ops.object.shape_key_move(type='UP')
|
||||
|
||||
|
||||
def fix_materials(self, context: Context, mesh: Object) -> None:
|
||||
"""Fix and optimize materials"""
|
||||
for slot in mesh.material_slots:
|
||||
if not slot.material:
|
||||
continue
|
||||
|
||||
material = slot.material
|
||||
|
||||
# Set up basic material properties
|
||||
material.use_backface_culling = True
|
||||
material.blend_method = 'HASHED'
|
||||
material.shadow_method = 'HASHED'
|
||||
|
||||
# Clean up material name
|
||||
material.name = self.clean_material_name(material.name)
|
||||
|
||||
# Consolidate similar materials
|
||||
for other_slot in mesh.material_slots:
|
||||
if other_slot.material and other_slot.material != material:
|
||||
if materials_match(material, other_slot.material):
|
||||
other_slot.material = material
|
||||
|
||||
def clean_material_name(self, name: str) -> str:
|
||||
"""Clean up material name"""
|
||||
# Remove common prefixes/suffixes
|
||||
prefixes = ['material', 'mat', 'mtl', 'material.']
|
||||
for prefix in prefixes:
|
||||
if name.lower().startswith(prefix):
|
||||
name = name[len(prefix):]
|
||||
|
||||
# Remove numbers at end
|
||||
while name and name[-1].isdigit():
|
||||
name = name[:-1]
|
||||
|
||||
return name.strip()
|
||||
|
||||
class AVATAR_TOOLKIT_OT_ValidateMeshes(Operator):
|
||||
"""Validate meshes and UV maps for common issues"""
|
||||
bl_idname = "avatar_toolkit.validate_meshes"
|
||||
bl_label = t("Validation.check_meshes")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
self.report({'ERROR'}, t("Validation.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
try:
|
||||
with ProgressTracker(context, 3, "Validating Meshes") as progress:
|
||||
# Check bone hierarchy
|
||||
hierarchy_issues = self.validate_bone_hierarchy(armature)
|
||||
progress.step("Checked bone hierarchy")
|
||||
|
||||
# Check UV coordinates
|
||||
uv_issues = self.validate_uv_maps(context)
|
||||
progress.step("Checked UV maps")
|
||||
|
||||
# Generate report
|
||||
self.generate_validation_report(context, hierarchy_issues, uv_issues)
|
||||
progress.step("Generated report")
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error validating meshes: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
def validate_bone_hierarchy(self, armature: Object) -> List[str]:
|
||||
"""Validate bone hierarchy against standard structure"""
|
||||
issues = []
|
||||
|
||||
# Define expected hierarchy
|
||||
hierarchy = [
|
||||
['hips', 'spine', 'chest', 'neck', 'head'],
|
||||
['hips', 'left_leg', 'left_knee', 'left_ankle'],
|
||||
['hips', 'right_leg', 'right_knee', 'right_ankle'],
|
||||
['chest', 'left_shoulder', 'left_arm', 'left_elbow', 'left_wrist'],
|
||||
['chest', 'right_shoulder', 'right_arm', 'right_elbow', 'right_wrist']
|
||||
]
|
||||
|
||||
for chain in hierarchy:
|
||||
previous = None
|
||||
for bone_name in chain:
|
||||
# Check if bone exists
|
||||
bone = None
|
||||
for alt_name in bone_names[bone_name]:
|
||||
if alt_name in armature.data.bones:
|
||||
bone = armature.data.bones[alt_name]
|
||||
break
|
||||
|
||||
if not bone:
|
||||
issues.append(t("Validation.missing_bone", bone=bone_name))
|
||||
continue
|
||||
|
||||
# Check parent relationship
|
||||
if previous:
|
||||
if not bone.parent:
|
||||
issues.append(t("Validation.no_parent", bone=bone.name))
|
||||
elif bone.parent.name != previous.name:
|
||||
issues.append(t("Validation.wrong_parent",
|
||||
bone=bone.name,
|
||||
expected=previous.name,
|
||||
actual=bone.parent.name))
|
||||
previous = bone
|
||||
|
||||
return issues
|
||||
|
||||
def validate_uv_maps(self, context: Context) -> Dict[str, int]:
|
||||
"""Check UV maps for issues"""
|
||||
issues = {'nan_coords': 0, 'missing_uvs': 0}
|
||||
|
||||
for mesh in get_all_meshes(context):
|
||||
if not mesh.data.uv_layers:
|
||||
issues['missing_uvs'] += 1
|
||||
continue
|
||||
|
||||
for uv_layer in mesh.data.uv_layers:
|
||||
for uv in uv_layer.data:
|
||||
if math.isnan(uv.uv.x):
|
||||
uv.uv.x = 0
|
||||
issues['nan_coords'] += 1
|
||||
if math.isnan(uv.uv.y):
|
||||
uv.uv.y = 0
|
||||
issues['nan_coords'] += 1
|
||||
|
||||
return issues
|
||||
|
||||
def generate_validation_report(self, context: Context,
|
||||
hierarchy_issues: List[str],
|
||||
uv_issues: Dict[str, int]) -> None:
|
||||
"""Generate and display validation report"""
|
||||
report_lines = []
|
||||
|
||||
# Add hierarchy issues
|
||||
if hierarchy_issues:
|
||||
report_lines.append(t("Validation.hierarchy_issues"))
|
||||
report_lines.extend(hierarchy_issues)
|
||||
|
||||
# Add UV issues
|
||||
if uv_issues['nan_coords'] > 0:
|
||||
report_lines.append(t("Validation.uv_nan_coords",
|
||||
count=uv_issues['nan_coords']))
|
||||
|
||||
if uv_issues['missing_uvs'] > 0:
|
||||
report_lines.append(t("Validation.missing_uvs",
|
||||
count=uv_issues['missing_uvs']))
|
||||
|
||||
# Show report
|
||||
if report_lines:
|
||||
self.report({'WARNING'}, "\n".join(report_lines))
|
||||
else:
|
||||
self.report({'INFO'}, t("Validation.no_issues"))
|
||||
@@ -1,3 +1,4 @@
|
||||
import traceback
|
||||
import bpy
|
||||
import re
|
||||
from typing import Set, Dict, List, Optional, Tuple
|
||||
@@ -14,10 +15,11 @@ from ...core.translations import t
|
||||
from ...core.common import (
|
||||
get_active_armature,
|
||||
get_all_meshes,
|
||||
validate_armature,
|
||||
clear_unused_data_blocks,
|
||||
ProgressTracker
|
||||
)
|
||||
from ...core.armature_validation import validate_armature
|
||||
import traceback
|
||||
|
||||
def textures_match(tex1: ShaderNodeTexImage, tex2: ShaderNodeTexImage) -> bool:
|
||||
"""Compare two texture nodes for matching properties and image data"""
|
||||
@@ -92,7 +94,7 @@ class AvatarToolkit_OT_CombineMaterials(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
valid, _ = validate_armature(armature)
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
@@ -112,24 +114,25 @@ class AvatarToolkit_OT_CombineMaterials(Operator):
|
||||
with ProgressTracker(context, 4, "Combining Materials") as progress:
|
||||
try:
|
||||
num_combined = self.consolidate_materials(meshes)
|
||||
except Exception as e:
|
||||
logger.error(f"Material consolidation failed: {str(e)}")
|
||||
except Exception:
|
||||
logger.error(f"Material consolidation failed: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, t("Optimization.error.consolidation"))
|
||||
return {'CANCELLED'}
|
||||
progress.step("Consolidated materials")
|
||||
|
||||
try:
|
||||
num_cleaned = self.clean_material_slots(meshes)
|
||||
except Exception as e:
|
||||
logger.error(f"Material slot cleanup failed: {str(e)}")
|
||||
|
||||
except Exception:
|
||||
logger.error(f"Material slot cleanup failed: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, t("Optimization.error.slot_cleanup"))
|
||||
return {'CANCELLED'}
|
||||
progress.step("Cleaned material slots")
|
||||
|
||||
try:
|
||||
num_removed = clear_unused_data_blocks()
|
||||
except Exception as e:
|
||||
logger.error(f"Data block cleanup failed: {str(e)}")
|
||||
except Exception:
|
||||
logger.error(f"Data block cleanup failed: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, t("Optimization.error.data_cleanup"))
|
||||
return {'CANCELLED'}
|
||||
progress.step("Removed unused data blocks")
|
||||
@@ -141,9 +144,9 @@ class AvatarToolkit_OT_CombineMaterials(Operator):
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to combine materials: {str(e)}")
|
||||
self.report({'ERROR'}, t("Optimization.error.combine_materials", error=str(e)))
|
||||
except Exception:
|
||||
logger.error(f"Failed to combine materials: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, t("Optimization.error.combine_materials", error=traceback.format_exc()))
|
||||
return {'CANCELLED'}
|
||||
|
||||
def consolidate_materials(self, meshes: List[Object]) -> int:
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import traceback
|
||||
import bpy
|
||||
from typing import Set, List, Tuple, ClassVar
|
||||
from bpy.types import Operator, Context, Object
|
||||
@@ -6,11 +7,12 @@ from ...core.translations import t
|
||||
from ...core.common import (
|
||||
get_active_armature,
|
||||
get_all_meshes,
|
||||
validate_armature,
|
||||
validate_meshes,
|
||||
join_mesh_objects,
|
||||
ProgressTracker
|
||||
)
|
||||
from ...core.armature_validation import validate_armature
|
||||
import traceback
|
||||
|
||||
class AvatarToolkit_OT_JoinAllMeshes(Operator):
|
||||
"""Operator to join all meshes in the scene"""
|
||||
@@ -25,7 +27,7 @@ class AvatarToolkit_OT_JoinAllMeshes(Operator):
|
||||
if not armature:
|
||||
return False
|
||||
valid: bool
|
||||
valid, _ = validate_armature(armature)
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
@@ -51,9 +53,9 @@ class AvatarToolkit_OT_JoinAllMeshes(Operator):
|
||||
self.report({'ERROR'}, t("Optimization.error.join_meshes"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to join meshes: {str(e)}")
|
||||
self.report({'ERROR'}, t("Optimization.error.join_meshes", error=str(e)))
|
||||
except Exception:
|
||||
logger.error(f"Failed to join meshes: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, t("Optimization.error.join_meshes", error=traceback.format_exc()))
|
||||
return {'CANCELLED'}
|
||||
|
||||
class AvatarToolkit_OT_JoinSelectedMeshes(Operator):
|
||||
@@ -69,7 +71,7 @@ class AvatarToolkit_OT_JoinSelectedMeshes(Operator):
|
||||
if not armature:
|
||||
return False
|
||||
valid: bool
|
||||
valid, _ = validate_armature(armature)
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return (valid and
|
||||
context.mode == 'OBJECT' and
|
||||
len([obj for obj in context.selected_objects if obj.type == 'MESH']) > 1)
|
||||
@@ -95,7 +97,7 @@ class AvatarToolkit_OT_JoinSelectedMeshes(Operator):
|
||||
self.report({'ERROR'}, t("Optimization.error.join_selected"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to join selected meshes: {str(e)}")
|
||||
self.report({'ERROR'}, t("Optimization.error.join_selected", error=str(e)))
|
||||
except Exception:
|
||||
logger.error(f"Failed to join selected meshes: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, t("Optimization.error.join_selected", error=traceback.format_exc()))
|
||||
return {'CANCELLED'}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import traceback
|
||||
import bpy
|
||||
import numpy as np
|
||||
from typing import List, TypedDict, Any, Literal, TypeAlias, cast
|
||||
@@ -7,8 +8,10 @@ from ...core.translations import t
|
||||
from ...core.common import (
|
||||
get_active_armature,
|
||||
get_all_meshes,
|
||||
validate_armature
|
||||
)
|
||||
from ...core.armature_validation import validate_armature
|
||||
import bmesh
|
||||
import mathutils
|
||||
|
||||
# Constants
|
||||
MERGE_ITERATION_COUNT = 20
|
||||
@@ -19,61 +22,36 @@ ModalReturnType: TypeAlias = Literal['RUNNING_MODAL', 'FINISHED', 'CANCELLED']
|
||||
|
||||
class MeshEntry(TypedDict):
|
||||
mesh: Object
|
||||
shapekeys: list[str]
|
||||
vertices: int
|
||||
cur_vertex_pass: int
|
||||
shapekeys: list[bpy.types.Object]
|
||||
|
||||
def create_duplicate_for_merge(context: Context, mesh: Object, shapekey_name: str) -> Object:
|
||||
def create_duplicate_for_merge(context: Context, mesh: Object, shapekey_name: str = "") -> Object:
|
||||
"""Creates a duplicate mesh object for merge testing"""
|
||||
context.view_layer.objects.active = mesh
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
mesh.select_set(True)
|
||||
context.view_layer.objects.active = mesh
|
||||
bpy.ops.object.duplicate()
|
||||
bpy.ops.object.shape_key_move(type='TOP')
|
||||
|
||||
duplicate = context.view_layer.objects.active
|
||||
duplicate.name = f"{shapekey_name}_object_is_{mesh.name}"
|
||||
|
||||
if(shapekey_name != ""):
|
||||
for shape in duplicate.data.shape_keys.key_blocks:
|
||||
shape.value = 0
|
||||
duplicate.active_shape_key_index = mesh.data.shape_keys.key_blocks.find(shapekey_name)
|
||||
duplicate.active_shape_key.value = 1
|
||||
bpy.ops.object.shape_key_remove(all=True,apply_mix=True)
|
||||
duplicate.name = f"{shapekey_name}_object_is_{mesh.name}"
|
||||
else:
|
||||
duplicate.name = f"object_is_{mesh.name}"
|
||||
return duplicate
|
||||
|
||||
def process_vertex_merging(mesh_data: bpy.types.Mesh, vertices_original: dict[int, Any], current_vertex: int) -> list[int]:
|
||||
"""Process vertex merging and return merged vertex indices"""
|
||||
merged_vertices = []
|
||||
i, j = 0, 0
|
||||
|
||||
while i < len(vertices_original):
|
||||
if j + 1 > len(mesh_data.vertices):
|
||||
merged_vertices.append(i)
|
||||
j = j - 1
|
||||
elif mesh_data.vertices[j].co.xyz != vertices_original[i]:
|
||||
merged_vertices.append(i)
|
||||
j = j - 1
|
||||
elif vertices_original[i] == vertices_original[current_vertex]:
|
||||
merged_vertices.append(i)
|
||||
i, j = i + 1, j + 1
|
||||
|
||||
return merged_vertices
|
||||
def select_obj(context: Context, obj: Object, target_mode='OBJECT'):
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
obj.select_set(True)
|
||||
context.view_layer.objects.active = obj
|
||||
bpy.ops.object.mode_set(mode=target_mode)
|
||||
|
||||
class AvatarToolkit_OT_RemoveDoublesAdvanced(Operator):
|
||||
bl_idname = "avatar_toolkit.remove_doubles_advanced"
|
||||
bl_label = t("Optimization.remove_doubles_advanced")
|
||||
bl_description = t("Optimization.remove_doubles_advanced_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
"""Check if the operator can be executed"""
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
valid, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
"""Execute the advanced remove doubles operator"""
|
||||
context.scene.avatar_toolkit.remove_doubles_advanced = True
|
||||
bpy.ops.avatar_toolkit.remove_doubles('INVOKE_DEFAULT')
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
class AvatarToolkit_OT_RemoveDoubles(Operator):
|
||||
bl_idname = "avatar_toolkit.remove_doubles"
|
||||
@@ -82,40 +60,40 @@ class AvatarToolkit_OT_RemoveDoubles(Operator):
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
objects_to_do: list[MeshEntry] = []
|
||||
|
||||
merge_distance: bpy.props.FloatProperty(name=t("Optimization.merge_distance"), description=t("Optimization.merge_distance_desc"), default=.001)
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
"""Check if the operator can be executed"""
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
valid, _ = validate_armature(armature)
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
"""Draw the operator's UI"""
|
||||
layout = self.layout
|
||||
layout.prop(context.scene.avatar_toolkit, "remove_doubles_merge_distance")
|
||||
layout.label(text=t("Optimization.remove_doubles_warning"))
|
||||
layout.label(text=t("Optimization.remove_doubles_wait"))
|
||||
layout.prop(self, "merge_distance")
|
||||
|
||||
def invoke(self, context: Context, event: Event) -> set[str]:
|
||||
"""Initialize the operator"""
|
||||
logger.info("Starting modal execution of merge doubles safely")
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
def setup_mesh_entry(self, mesh: Object) -> MeshEntry:
|
||||
def setup_mesh_entry(self, context: Context, mesh: Object) -> MeshEntry:
|
||||
"""Set up mesh entry data structure"""
|
||||
#create shapekey objects to merge doubles on.
|
||||
shapes: list[bpy.types.Object] = []
|
||||
if(mesh.data.shape_keys):
|
||||
for shape in mesh.data.shape_keys.key_blocks:
|
||||
shapes.append(create_duplicate_for_merge(context,mesh,shape.name))
|
||||
else:
|
||||
shapes.append(create_duplicate_for_merge(context,mesh))
|
||||
mesh_entry: MeshEntry = {
|
||||
"mesh": mesh,
|
||||
"shapekeys": [],
|
||||
"vertices": len(mesh.data.vertices),
|
||||
"cur_vertex_pass": 0
|
||||
"shapekeys": shapes
|
||||
}
|
||||
|
||||
if mesh.data.shape_keys:
|
||||
mesh_entry["shapekeys"] = [shape.name for shape in mesh.data.shape_keys.key_blocks]
|
||||
|
||||
|
||||
return mesh_entry
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
@@ -135,147 +113,77 @@ class AvatarToolkit_OT_RemoveDoubles(Operator):
|
||||
for mesh in objects:
|
||||
if mesh.data.name not in [obj["mesh"].data.name for obj in self.objects_to_do]:
|
||||
logger.debug(f"Setting up data for object {mesh.name}")
|
||||
mesh_entry = self.setup_mesh_entry(mesh)
|
||||
mesh_entry = self.setup_mesh_entry(context, mesh)
|
||||
self.objects_to_do.append(mesh_entry)
|
||||
|
||||
context.window_manager.modal_handler_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error in execute: {str(e)}")
|
||||
except Exception:
|
||||
logger.error(f"Error in execute: {traceback.format_exc()}")
|
||||
return {'CANCELLED'}
|
||||
|
||||
def modify_mesh(self, context: Context, mesh: MeshEntry) -> None:
|
||||
"""Basic mesh modification for simple cases"""
|
||||
try:
|
||||
mesh["mesh"].select_set(True)
|
||||
context.view_layer.objects.active = mesh["mesh"]
|
||||
mesh_data = mesh["mesh"].data
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Select vertices with different positions in shape keys
|
||||
for index, point in enumerate(mesh["mesh"].active_shape_key.points):
|
||||
if point.co.xyz != mesh_data.shape_keys.key_blocks[0].points[index].co.xyz:
|
||||
mesh_data.vertices[index].select = True
|
||||
logger.debug(f"Shapekey has moved vertex at index {index}")
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
mesh["mesh"].select_set(False)
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error in modify_mesh: {str(e)}")
|
||||
|
||||
def modify_mesh_advanced(self, context: Context, mesh_entry: MeshEntry) -> bool:
|
||||
"""Advanced mesh modification with shape key handling"""
|
||||
try:
|
||||
final_merged_vertex_group = []
|
||||
initialized_final = False
|
||||
merge_distance = context.scene.avatar_toolkit.remove_doubles_merge_distance
|
||||
|
||||
for shapekey_name in mesh_entry["shapekeys"]:
|
||||
duplicate = create_duplicate_for_merge(context, mesh_entry["mesh"], shapekey_name)
|
||||
vertices_original = {i: v.co.xyz for i, v in enumerate(duplicate.data.vertices)}
|
||||
|
||||
# Process merging
|
||||
merged_vertices = process_vertex_merging(duplicate.data, vertices_original, mesh_entry["cur_vertex_pass"])
|
||||
|
||||
if not initialized_final:
|
||||
final_merged_vertex_group = merged_vertices.copy()
|
||||
initialized_final = True
|
||||
else:
|
||||
final_merged_vertex_group = [v for v in final_merged_vertex_group if v in merged_vertices]
|
||||
|
||||
bpy.ops.object.delete()
|
||||
|
||||
# Apply final merging
|
||||
if final_merged_vertex_group:
|
||||
self.apply_final_merging(context, mesh_entry, final_merged_vertex_group, merge_distance)
|
||||
|
||||
return not (len(final_merged_vertex_group) > 1)
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error in modify_mesh_advanced: {str(e)}")
|
||||
return True
|
||||
|
||||
def apply_final_merging(self, context: Context, mesh_entry: MeshEntry, vertex_group: list[int], merge_distance: float) -> None:
|
||||
"""Apply final vertex merging operations"""
|
||||
mesh = mesh_entry["mesh"]
|
||||
context.view_layer.objects.active = mesh
|
||||
mesh.select_set(True)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
select_target_group = [False] * len(mesh.data.vertices)
|
||||
for vertex_index in vertex_group:
|
||||
select_target_group[vertex_index] = True
|
||||
|
||||
mesh.data.vertices.foreach_set("select", select_target_group)
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
def process_simple_mesh(self, context: Context, mesh: MeshEntry, merge_distance: float) -> None:
|
||||
"""Process mesh without shapekeys using simple merge operation"""
|
||||
logger.debug(f"Processing mesh without shapekeys: {mesh['mesh'].name}")
|
||||
mesh["mesh"].select_set(True)
|
||||
context.view_layer.objects.active = mesh["mesh"]
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
mesh["mesh"].data.vertices.foreach_set("select", [False] * len(mesh["mesh"].data.vertices))
|
||||
|
||||
bpy.ops.mesh.select_all(action="INVERT")
|
||||
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
mesh["mesh"].select_set(False)
|
||||
|
||||
def finish_mesh_processing(self, context: Context, mesh: MeshEntry, advanced: bool, merge_distance: float) -> None:
|
||||
"""Complete the mesh processing by performing final merge operations"""
|
||||
logger.debug("Finishing mesh processing")
|
||||
|
||||
if not advanced:
|
||||
mesh["mesh"].select_set(True)
|
||||
context.view_layer.objects.active = mesh["mesh"]
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_all(action="INVERT")
|
||||
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
mesh["mesh"].select_set(False)
|
||||
|
||||
def modal(self, context: Context, event: Event) -> set[ModalReturnType]:
|
||||
"""Modal operator execution"""
|
||||
try:
|
||||
if not self.objects_to_do:
|
||||
if not self.objects_to_do or len(self.objects_to_do) <= 0:
|
||||
self.report({'INFO'}, t("Optimization.remove_doubles_completed"))
|
||||
logger.info("Finishing modal execution of merge doubles safely")
|
||||
return {'FINISHED'}
|
||||
|
||||
mesh = self.objects_to_do[0]
|
||||
mesh_data = mesh["mesh"].data
|
||||
advanced = context.scene.avatar_toolkit.remove_doubles_advanced
|
||||
merge_distance = context.scene.avatar_toolkit.remove_doubles_merge_distance
|
||||
|
||||
if len(mesh['shapekeys']) > 0 and not advanced:
|
||||
shapekeyname = mesh['shapekeys'].pop(0)
|
||||
mesh["mesh"].active_shape_key_index = mesh_data.shape_keys.key_blocks.find(shapekeyname)
|
||||
logger.debug(f"Processing shapekey {shapekeyname}")
|
||||
self.modify_mesh(context, mesh)
|
||||
|
||||
elif not mesh_data.shape_keys:
|
||||
self.process_simple_mesh(context, mesh, merge_distance)
|
||||
self.objects_to_do.pop(0)
|
||||
|
||||
elif not (mesh["cur_vertex_pass"] > mesh["vertices"]) and advanced:
|
||||
if self.modify_mesh_advanced(context, mesh):
|
||||
mesh["cur_vertex_pass"] += 1
|
||||
|
||||
mesh: MeshEntry = self.objects_to_do.pop(0)
|
||||
merge_distance: float = self.merge_distance
|
||||
|
||||
|
||||
#find which vertices merge on all shapekeys using bmesh, a fast way of doing it - @989onan
|
||||
#final_merged_vertex_group = [i for i in range(0,len(mesh['mesh'].data.vertices))]
|
||||
final_merged_vertex_group: dict[set[int],list[int]] = []
|
||||
for shape in mesh["shapekeys"]:
|
||||
select_obj(context, shape, target_mode='EDIT')
|
||||
bmesh_mesh: bmesh.types.BMesh = bmesh.from_edit_mesh(shape.data)
|
||||
selected_verts: list[bmesh.types.BMVert] = [vert for vert in bmesh_mesh.verts if vert.select == True]
|
||||
i: int = 0
|
||||
merged_vertices: dict[set[int],list[int]] = {} #make a list of sets which act as pairs. the pairs being sets means it doesn't matter if element 0 is at index 1, it is still considered the same pair
|
||||
mergers: dict[bmesh.types.BMVert, bmesh.types.BMVert]
|
||||
for name,mergers in bmesh.ops.find_doubles(bmesh_mesh,verts=selected_verts,dist=merge_distance).items():
|
||||
for source_vert,target_vert in mergers.items():
|
||||
pair: set[int] = set()
|
||||
pair.add(source_vert.index)
|
||||
pair.add(target_vert.index)
|
||||
frozen_pair = frozenset(pair)
|
||||
merged_vertices[frozen_pair] = [source_vert.index,target_vert.index] #put the pairs we have found into a list.
|
||||
|
||||
else:
|
||||
self.finish_mesh_processing(context, mesh, advanced, merge_distance)
|
||||
self.objects_to_do.pop(0)
|
||||
if(final_merged_vertex_group == []): #populate list if it is empty
|
||||
final_merged_vertex_group = merged_vertices
|
||||
new_dict: dict[set[int],list[int]] = {}
|
||||
|
||||
#update our final list, keeping pairs that exist on all shapekeys and not just one.
|
||||
for key,value in final_merged_vertex_group.items():
|
||||
if key in merged_vertices.keys():
|
||||
new_dict[key] = value
|
||||
final_merged_vertex_group = new_dict
|
||||
|
||||
#create an edit mesh and ensure it's vertex table
|
||||
select_obj(context, mesh['mesh'], target_mode='EDIT')
|
||||
data_mesh: bpy.types.Mesh = mesh['mesh'].data
|
||||
mappings: dict[bmesh.types.BMVert,bmesh.types.BMVert] = {}
|
||||
bmesh_mesh: bmesh.types.BMesh = bmesh.from_edit_mesh(data_mesh)
|
||||
bmesh_mesh.verts.ensure_lookup_table()
|
||||
|
||||
#turn our pairs into a dictionary, which allows for merging vertices based on the shared pairs.
|
||||
for key,value in final_merged_vertex_group.items():
|
||||
mappings[bmesh_mesh.verts[value[0]]] = bmesh_mesh.verts[value[1]]
|
||||
|
||||
#weld the verts and update the source mesh
|
||||
bmesh.ops.weld_verts(bmesh_mesh,targetmap=mappings)
|
||||
bmesh.update_edit_mesh(data_mesh, destructive=True)
|
||||
|
||||
#delete the shapekey reading meshes.
|
||||
for shape in mesh["shapekeys"]:
|
||||
bpy.data.objects.remove(shape)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error in modal: {str(e)}")
|
||||
print(traceback.format_exception(e))
|
||||
logger.error(f"Error in modal: {traceback.format_exception(e)}")
|
||||
return {'CANCELLED'}
|
||||
|
||||
+17
-15
@@ -1,3 +1,4 @@
|
||||
import traceback
|
||||
import bpy
|
||||
from typing import Set, Dict, List, Tuple, Optional, Any
|
||||
from bpy.props import StringProperty
|
||||
@@ -8,13 +9,14 @@ from ..core.common import (
|
||||
get_active_armature,
|
||||
get_all_meshes,
|
||||
apply_pose_as_rest,
|
||||
validate_armature,
|
||||
cache_vertex_positions,
|
||||
apply_vertex_positions,
|
||||
validate_mesh_for_pose,
|
||||
process_armature_modifiers,
|
||||
ProgressTracker
|
||||
)
|
||||
import traceback
|
||||
from ..core.armature_validation import validate_armature
|
||||
|
||||
class BatchPoseOperationMixin:
|
||||
"""Base class for batch pose operations"""
|
||||
@@ -23,7 +25,7 @@ class BatchPoseOperationMixin:
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
valid, _ = validate_armature(armature)
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid and context.mode == 'POSE'
|
||||
|
||||
def validate_meshes(self, meshes: List[Object]) -> List[Tuple[Object, str]]:
|
||||
@@ -46,7 +48,7 @@ class AvatarToolkit_OT_StartPoseMode(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature or context.mode == "POSE":
|
||||
return False
|
||||
valid, _ = validate_armature(armature)
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
@@ -62,9 +64,9 @@ class AvatarToolkit_OT_StartPoseMode(Operator):
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
|
||||
return {'FINISHED'}
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to start pose mode: {str(e)}")
|
||||
self.report({'ERROR'}, t("PoseMode.error.start", error=str(e)))
|
||||
except Exception:
|
||||
logger.error(f"Failed to start pose mode: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, t("PoseMode.error.start", error=traceback.format_exc()))
|
||||
return {'CANCELLED'}
|
||||
|
||||
class AvatarToolkit_OT_StopPoseMode(Operator):
|
||||
@@ -85,9 +87,9 @@ class AvatarToolkit_OT_StopPoseMode(Operator):
|
||||
bpy.ops.pose.select_all(action="INVERT")
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
return {'FINISHED'}
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to stop pose mode: {str(e)}")
|
||||
self.report({'ERROR'}, t("PoseMode.error.stop", error=str(e)))
|
||||
except Exception:
|
||||
logger.error(f"Failed to stop pose mode: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, t("PoseMode.error.stop", error=traceback.format_exc()))
|
||||
return {'CANCELLED'}
|
||||
|
||||
class AvatarToolkit_OT_ApplyPoseAsRest(Operator, BatchPoseOperationMixin):
|
||||
@@ -129,9 +131,9 @@ class AvatarToolkit_OT_ApplyPoseAsRest(Operator, BatchPoseOperationMixin):
|
||||
progress.step(f"Processed {mesh_obj.name}")
|
||||
|
||||
return {'FINISHED'}
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to apply pose as shape key: {str(e)}")
|
||||
self.report({'ERROR'}, t("PoseMode.error.shapekey", error=str(e)))
|
||||
except Exception:
|
||||
logger.error(f"Failed to apply pose as shape key: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, t("PoseMode.error.shapekey", error=traceback.format_exc()))
|
||||
return {'CANCELLED'}
|
||||
|
||||
class AvatarToolkit_OT_ApplyPoseAsShapekey(Operator, BatchPoseOperationMixin):
|
||||
@@ -160,7 +162,7 @@ class AvatarToolkit_OT_ApplyPoseAsShapekey(Operator, BatchPoseOperationMixin):
|
||||
|
||||
logger.info("Successfully applied pose as rest")
|
||||
return {'FINISHED'}
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to apply pose as rest: {str(e)}")
|
||||
self.report({'ERROR'}, t("PoseMode.error.rest_pose", error=str(e)))
|
||||
except Exception:
|
||||
logger.error(f"Failed to apply pose as rest: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, t("PoseMode.error.rest_pose", error=traceback.format_exc()))
|
||||
return {'CANCELLED'}
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
import traceback
|
||||
import bpy
|
||||
import numpy as np
|
||||
from bpy.types import Operator, Context
|
||||
from typing import Set
|
||||
from ...core.translations import t
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.common import get_active_armature, get_all_meshes, validate_armature, remove_unused_shapekeys
|
||||
from ...core.common import get_active_armature, get_all_meshes, remove_unused_shapekeys
|
||||
from ...core.armature_validation import validate_armature
|
||||
import traceback
|
||||
|
||||
class AvatarToolkit_OT_ApplyTransforms(Operator):
|
||||
"""Apply all transformations to armature and associated meshes"""
|
||||
@@ -18,8 +21,8 @@ class AvatarToolkit_OT_ApplyTransforms(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
is_valid, _ = validate_armature(armature)
|
||||
return is_valid and context.mode == 'OBJECT'
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid and context.mode == 'OBJECT'
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
try:
|
||||
@@ -41,9 +44,9 @@ class AvatarToolkit_OT_ApplyTransforms(Operator):
|
||||
self.report({'INFO'}, t("Tools.transforms_applied"))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to apply transforms: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
except Exception:
|
||||
logger.error(f"Failed to apply transforms: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
return {'CANCELLED'}
|
||||
|
||||
class AvatarToolkit_OT_CleanShapekeys(Operator):
|
||||
@@ -66,8 +69,8 @@ class AvatarToolkit_OT_CleanShapekeys(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
is_valid, _ = validate_armature(armature)
|
||||
return is_valid and context.mode == 'OBJECT' and len(get_all_meshes(context)) > 0
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid and context.mode == 'OBJECT' and len(get_all_meshes(context)) > 0
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
try:
|
||||
@@ -85,7 +88,7 @@ class AvatarToolkit_OT_CleanShapekeys(Operator):
|
||||
self.report({'INFO'}, t("Tools.shapekeys_removed", count=removed_count))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to clean shape keys: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
except Exception:
|
||||
logger.error(f"Failed to clean shape keys: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
return {'CANCELLED'}
|
||||
|
||||
@@ -0,0 +1,451 @@
|
||||
# GPL License
|
||||
import bpy
|
||||
import numpy as np
|
||||
from ...core.translations import t
|
||||
from typing import Set
|
||||
|
||||
class AvatarToolkit_OT_ShapeKeyApplier(bpy.types.Operator):
|
||||
# Applies the currently active shape key with its current value and vertex group to the 'Basis' shape key and all
|
||||
# shape keys recursively relative to the 'Basis' shape key.
|
||||
# Turns the currently active shape key into a shape key that reverts the original application if applied.
|
||||
bl_idname: str = "avatar_toolkit.shape_key_to_basis"
|
||||
bl_label: str = t('Tools.shapekey_to_basis.label')
|
||||
bl_description: str = t('Tools.shapekey_to_basis.desc')
|
||||
bl_options: Set[str] = {'REGISTER', 'UNDO', 'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
# Note that context.object.active_shape_key_index is 0 if there are no shape keys
|
||||
# So context.object.active_shape_key_index > 0 simultaneously checks that there are shape keys and that the
|
||||
# active shape key isn't the first one
|
||||
return (context.mode == 'OBJECT' and
|
||||
context.object and
|
||||
# Could be extended to other types that have shape keys, but only MESH supported for now
|
||||
context.object.type == 'MESH' and
|
||||
# If the active shape key is the basis, nothing would be done
|
||||
context.object.active_shape_key_index > 0 and
|
||||
# If the shapes aren't relative, using relative keys to apply to the basis and all affected keys would
|
||||
# be wrong and the idea of having a key to revert the change doesn't make sense
|
||||
context.object.data.shape_keys.use_relative and
|
||||
# If the active shape key is relative to itself, then it does nothing
|
||||
context.object.active_shape_key.relative_key != context.object.active_shape_key)
|
||||
|
||||
def execute(self, context):
|
||||
# If an object other than the active object is to be used, it can be specified using a context override
|
||||
mesh = context.object
|
||||
|
||||
# Get shapekey which will be the new basis
|
||||
new_basis_shapekey = mesh.active_shape_key
|
||||
|
||||
# Create a map of key : [keys relative to key]
|
||||
# Effectively the reverse of the key.relative_key relation
|
||||
reverse_relative_map = AvatarToolkit_OT_ShapeKeyApplier.ReverseRelativeMap(mesh)
|
||||
|
||||
# new_basis_shapekey will only be included if it's relative to itself (new_basis_shapekey cannot be the first shape key as poll() ensures
|
||||
# that the index of the active shape key is greater than 0)
|
||||
keys_relative_recursive_to_new_basis = reverse_relative_map.get_relative_recursive_keys(new_basis_shapekey)
|
||||
|
||||
# Cancel execution if the new basis shape key is relative to itself (via a loop, since poll already returns false for being immediately relative to itself since that will always do nothing)
|
||||
# If the relative keys loop back around, then if the key is turned into its reverse after applying, it would affect all keys that it's relative to
|
||||
# Key1 relative -> Key2
|
||||
# Key2 relative -> Key1
|
||||
# If Key1 is applied to Basis, Key1 should be changed to a reverted key in order to undo the application.
|
||||
# Since Key2 is relative to Key1, it has to be modified to account for the change in Key1 so that its relative movement to Key1 stays the same.
|
||||
# Since Key1 is relative to Key2, it has to be modified to account for the change in Key2 so that its relative movement to Key2 stays the same, but that creates an infinite loop
|
||||
#
|
||||
# Another way of looking at it is if Key1 moves a vertex by +1, then Key2 MUST move that same vertex by -1 since they are relative to each other
|
||||
# If Key1 is applied to the basis, it should become a reverted key that moves a vertex by -1 instead so that when it's re-applied, it undoes initial application
|
||||
# But that would mean that Key2 would have to become a key that moves a vertex by +1, and we want the key to keep its original relative movement of -1
|
||||
if new_basis_shapekey in keys_relative_recursive_to_new_basis:
|
||||
self.report({'ERROR_INVALID_INPUT'}, t('ShapeKeyApplier.error.recursiveRelativeToLoop', name=new_basis_shapekey.name))
|
||||
return {'CANCELLED'}
|
||||
|
||||
# It should work to pick a different key as a basis, so long as that key is immediately relative to itself (key.relative_key == key)
|
||||
# On the off chance that old_basis_shapekey is not relative to itself, ReverseRelativeMap(mesh) has special handling that treats it as if it always is
|
||||
old_basis_shapekey = mesh.data.shape_keys.key_blocks[0]
|
||||
|
||||
# old_basis_shapekey will be included if it's relative to itself or if it's the first shape key,
|
||||
# so it's always included in this case
|
||||
keys_relative_recursive_to_old_basis = reverse_relative_map.get_relative_recursive_keys(old_basis_shapekey)
|
||||
|
||||
# 0.0 would have no effect, so set to 1.0
|
||||
if new_basis_shapekey.value == 0.0:
|
||||
new_basis_shapekey.value = 1.0
|
||||
|
||||
AvatarToolkit_OT_ShapeKeyApplier.apply_key_to_basis(mesh=mesh,
|
||||
new_basis_shapekey=new_basis_shapekey,
|
||||
keys_relative_recursive_to_new_basis=keys_relative_recursive_to_new_basis,
|
||||
keys_relative_recursive_to_basis=keys_relative_recursive_to_old_basis)
|
||||
|
||||
# The active key is now a key that reverts to the old relative key so rename it as such
|
||||
reverted_string = ' - Reverted'
|
||||
reverted_string_len = len(reverted_string)
|
||||
old_name = new_basis_shapekey.name
|
||||
|
||||
if new_basis_shapekey.name[-reverted_string_len:] == reverted_string:
|
||||
# If the last letters of the name are the reverted_string, remove them
|
||||
new_basis_shapekey.name = new_basis_shapekey.name[:-reverted_string_len]
|
||||
reverted = True
|
||||
else:
|
||||
# Add the reverted_string to the end of the name, so it's clear that this shape key now reverts
|
||||
new_basis_shapekey.name = new_basis_shapekey.name + reverted_string
|
||||
reverted = False
|
||||
|
||||
# Setting the value to zero will make the mesh appear unchanged in overall shape and help to show that the operator has worked correctly
|
||||
new_basis_shapekey.value = 0.0
|
||||
new_basis_shapekey.slider_min = 0.0
|
||||
# Regardless of what the max was before, 1.0 will now fully undo the applied shape key
|
||||
new_basis_shapekey.slider_max = 1.0
|
||||
|
||||
response_message = 'ShapeKeyApplier.successRemoved' if reverted else 'ShapeKeyApplier.successSet'
|
||||
self.report({'INFO'}, t(response_message, name=old_name))
|
||||
return {'FINISHED'}
|
||||
|
||||
class ReverseRelativeMap:
|
||||
def __init__(self, obj):
|
||||
reverse_relative_map = {}
|
||||
|
||||
basis_key = obj.data.shape_keys.key_blocks[0]
|
||||
for key in obj.data.shape_keys.key_blocks:
|
||||
# Special handling for basis shape key to treat it as if its always relative to itself
|
||||
relative_key = basis_key if key == basis_key else key.relative_key
|
||||
keys_relative_to_relative_key = reverse_relative_map.get(relative_key)
|
||||
if keys_relative_to_relative_key is None:
|
||||
keys_relative_to_relative_key = {key}
|
||||
reverse_relative_map[relative_key] = keys_relative_to_relative_key
|
||||
else:
|
||||
keys_relative_to_relative_key.add(key)
|
||||
self.reverse_relative_map = reverse_relative_map
|
||||
|
||||
#
|
||||
def get_relative_recursive_keys(self, shape_key):
|
||||
shape_set = set()
|
||||
|
||||
# Pretty much a depth-first search, but with loop prevention
|
||||
def inner_recursive_loop(key, checked_set):
|
||||
# Prevent infinite loops by maintaining a set of shapes that we've checked
|
||||
if key not in checked_set:
|
||||
# Need to add the current key to the set of shapes we've checked before the recursive call
|
||||
checked_set.add(key)
|
||||
keys_relative_to_shape_key_inner = self.reverse_relative_map.get(key)
|
||||
if keys_relative_to_shape_key_inner:
|
||||
for relative_to_inner in keys_relative_to_shape_key_inner:
|
||||
shape_set.add(relative_to_inner)
|
||||
inner_recursive_loop(relative_to_inner, checked_set)
|
||||
|
||||
inner_recursive_loop(shape_key, set())
|
||||
return shape_set
|
||||
|
||||
@staticmethod
|
||||
# Isolate the active shape key such that afterwards, creating a new shape from mix will create a shape key that at
|
||||
# a value of 1.0 is the same movement as the active shape key at its current value and vertex group
|
||||
# Returns a function that restores the data that got affected due to the isolation
|
||||
def isolate_active_shape(obj_with_shapes):
|
||||
active_shape = obj_with_shapes.active_shape_key
|
||||
restore_data = {}
|
||||
|
||||
# When the value is 1.0, we can simply enable show_only_shape_key on the object
|
||||
if active_shape.value == 1.0:
|
||||
if obj_with_shapes.show_only_shape_key:
|
||||
# Don't need to do anything, it's already isolated
|
||||
pass
|
||||
else:
|
||||
# Store the current .show_only_shape_key value, so it can be restored later
|
||||
restore_data['show_only_shape_key'] = False
|
||||
obj_with_shapes.show_only_shape_key = True
|
||||
# When the value is not 1.0, the next simplest method is to mute all the other shapes on the object
|
||||
else:
|
||||
# Mute all shapes and save their current .mute value, so it can be restored later
|
||||
shapekey_mutes = []
|
||||
for key_block in obj_with_shapes.data.shape_keys.key_blocks:
|
||||
shapekey_mutes.append(key_block.mute)
|
||||
key_block.mute = True
|
||||
# Unmute the active shape key
|
||||
active_shape.mute = False
|
||||
|
||||
restore_data['mutes'] = shapekey_mutes
|
||||
|
||||
# show_only_shape_key acts as if active_shape.value is always 1.0, so it needs to be disabled if it's enabled
|
||||
if obj_with_shapes.show_only_shape_key:
|
||||
# store the current value so it can be restored
|
||||
restore_data['show_only_shape_key'] = True
|
||||
obj_with_shapes.show_only_shape_key = False
|
||||
|
||||
# closure to restore
|
||||
def restore_function():
|
||||
if restore_data:
|
||||
mutes = restore_data.get('mutes')
|
||||
if mutes:
|
||||
# Restore shape key mutes
|
||||
for mute, shape in zip(mutes, obj_with_shapes.data.shape_keys.key_blocks):
|
||||
shape.mute = mute
|
||||
show_only_shape_key = restore_data.get('show_only_shape_key')
|
||||
# show_only_shape_key can be False so need to explicitly check for None
|
||||
if show_only_shape_key is not None:
|
||||
# Restore show_only_shape_key
|
||||
obj_with_shapes.show_only_shape_key = show_only_shape_key
|
||||
|
||||
return restore_function
|
||||
|
||||
# Figures out what needs to be added to each affected key, then iterates through all the affected keys, getting the current shape,
|
||||
# adding the corresponding amount to it and then setting that as the new shape.
|
||||
# Gets and sets shape key positions manually with foreach_get and foreach_set
|
||||
# The slowest part of this function when the number of vertices increase are the shape_key.data.foreach_set() and
|
||||
# shape_key.data.foreach_get() calls, so the number of calls of those should be minimised for performance
|
||||
@staticmethod
|
||||
def apply_key_to_basis(*, mesh, new_basis_shapekey, keys_relative_recursive_to_new_basis, keys_relative_recursive_to_basis):
|
||||
data = mesh.data
|
||||
num_verts = len(data.vertices)
|
||||
|
||||
new_basis_shapekey_vertex_group_name = new_basis_shapekey.vertex_group
|
||||
if new_basis_shapekey_vertex_group_name:
|
||||
new_basis_shapekey_vertex_group = mesh.vertex_groups.get(new_basis_shapekey_vertex_group_name)
|
||||
else:
|
||||
new_basis_shapekey_vertex_group = None
|
||||
|
||||
new_basis_affected_by_own_application = new_basis_shapekey in keys_relative_recursive_to_basis
|
||||
|
||||
# Array of Vector type is flattened by foreach_get into a sequence so the length needs to be multiplied by 3
|
||||
flattened_co_length = num_verts * 3
|
||||
|
||||
# Store shape key vertex positions for new_basis
|
||||
# There's no need to initialise the elements to anything since they will all be overwritten
|
||||
# The ShapeKeyPoint type's 'co' property is a FloatProperty type, these are single precision floats
|
||||
# It's extremely important for performance that the correct float type (np.single/np.float32) is used
|
||||
# Using the wrong type could result in 3-5 times slower performance (depending on array length) due to Blender
|
||||
# being required to iterate through each element in the data first instead of immediately setting/getting all
|
||||
# the data directly
|
||||
# See foreach_getset in bpy.rna.c of the Blender source for the implementation
|
||||
new_basis_co_flat = np.empty(flattened_co_length, dtype=np.single)
|
||||
new_basis_relative_co_flat = np.empty(flattened_co_length, dtype=np.single)
|
||||
|
||||
new_basis_shapekey.data.foreach_get('co', new_basis_co_flat)
|
||||
new_basis_shapekey.relative_key.data.foreach_get('co', new_basis_relative_co_flat)
|
||||
|
||||
# This is movement of the active shape key at a value of 1.0
|
||||
difference_co_flat = np.subtract(new_basis_co_flat, new_basis_relative_co_flat)
|
||||
|
||||
# Scale the difference based on the value of the active key
|
||||
difference_co_flat_value_scaled = np.multiply(difference_co_flat, new_basis_shapekey.value)
|
||||
|
||||
# We can reuse these arrays over and over instead of creating new ones each time
|
||||
temp_co_array = np.empty(flattened_co_length, dtype=np.single)
|
||||
temp_co_array2 = np.empty(flattened_co_length, dtype=np.single)
|
||||
|
||||
# Scale the difference based on the vertex group of the active key
|
||||
# Ideally, we would scale difference_co_flat by the weight of each vertex in new_basis_shapekey.vertex_group.
|
||||
# Unfortunately, Blender has no efficient way to get all the weights for a particular vertex group, so it's
|
||||
# pretty much always a few times faster to create a new shape from mix and get its 'co' with foreach_get(...)
|
||||
# https://developer.blender.org/D6227 has the sort of function we're after, which could make it into Blender
|
||||
# one day.
|
||||
#
|
||||
# For reference, the ways to get all vertex weights that you can find on stackoverflow:
|
||||
# Weights from vertices:
|
||||
# This scales really poorly when lots of vertices are in multiple vertex groups, especially when the vertices are not in the vertex group we want to check,
|
||||
# because for every vertex v, v.groups has to be iterated until either the vertex group is found or iteration finishes without finding the vertex group
|
||||
# vertex_weights = [next((g.weight for g in v.groups if g.group == vertex_group_index), 0) for v in data.vertices]
|
||||
# Equivalent to:
|
||||
# vertex_weights = []
|
||||
# for v in data.vertices:
|
||||
# weight = 0
|
||||
# for g in v.groups:
|
||||
# if g.group == vertex_group_index:
|
||||
# weight = g.weight
|
||||
# break
|
||||
# vertex_weights.append(weight)
|
||||
#
|
||||
# Weights from vertex group:
|
||||
# This doesn't scale poorly with lots of vertex groups like the other way does, but, if most of the vertices aren't in the vertex group, relying on catching
|
||||
# the exception is really slow. If Blender had a similar method that returned a default value or even just None instead of throwing an exception, this would
|
||||
# be much faster, though likely still slower than creating a new key from mix.
|
||||
# Ideally we'd want a fast access method like foreach_get(...) instead of having to iterate through all the vertices individually
|
||||
# vertex_weights = []
|
||||
# for i in range(num_verts):
|
||||
# try:
|
||||
# weight = vertex_group.weight(i)
|
||||
# except:
|
||||
# weight = 0
|
||||
# vertex_weights.append(weight)
|
||||
if new_basis_shapekey_vertex_group:
|
||||
# Need to isolate the active shape key, so that when a new shape is created from mix, it's only the active shape key
|
||||
restore_function = AvatarToolkit_OT_ShapeKeyApplier.isolate_active_shape(mesh)
|
||||
# This new shape key has the effect of new_basis.value and new_basis.vertex_group applied
|
||||
new_basis_mixed = mesh.shape_key_add(name="temp shape (you shouldn't see this)", from_mix=True)
|
||||
# Restore whatever got changed in order to isolate the active shape key
|
||||
restore_function()
|
||||
|
||||
# Use the temp array, new name for convenience
|
||||
temp_shape_co_flat = temp_co_array
|
||||
|
||||
new_basis_mixed.data.foreach_get('co', temp_shape_co_flat)
|
||||
|
||||
# Often, the relative keys are the same, e.g. they're both the 'basis', but if they're not we'll need to get its data
|
||||
if new_basis_mixed.relative_key == new_basis_shapekey.relative_key:
|
||||
temp_shape_relative_co_flat = new_basis_relative_co_flat
|
||||
else:
|
||||
new_basis_mixed.relative_key.data.foreach_get('co', temp_co_array2)
|
||||
temp_shape_relative_co_flat = temp_co_array2
|
||||
|
||||
difference_co_flat_scaled = np.subtract(temp_shape_co_flat, temp_shape_relative_co_flat)
|
||||
|
||||
# Remove new_basis_mixed
|
||||
active_index = mesh.active_shape_key_index
|
||||
mesh.shape_key_remove(new_basis_mixed)
|
||||
mesh.active_shape_key_index = active_index
|
||||
else:
|
||||
difference_co_flat_scaled = difference_co_flat_value_scaled
|
||||
|
||||
if new_basis_affected_by_own_application:
|
||||
# All keys in keys_recursive_relative_to_new_basis must also be in keys_recursive_relative_to_basis
|
||||
# All the keys that will have only difference_co_flat_scaled added to them are those which are neither
|
||||
# new_basis nor relative recursive to new_basis
|
||||
keys_not_relative_recursive_to_new_basis_and_not_new_basis = (keys_relative_recursive_to_basis - keys_relative_recursive_to_new_basis) - {new_basis_shapekey}
|
||||
|
||||
# This for loop is where most of the execution will happen for 'normal' setups of lots of shape keys relative to the first shape
|
||||
# I looked into using multiprocessing to parallelise this, but type(key_block) and type(key_block.data) can't be pickled,
|
||||
# i.e. you can't parallelise a list of either of them
|
||||
#
|
||||
# Add difference between new_basis_shapekey and new_basis_shapekey.relative_key (scaled according to the value and vertex_group of new_basis_shapekey)
|
||||
# We already have the co array for new_basis_shapekey.relative_key, so do it separately to save a foreach_get call
|
||||
new_basis_shapekey.relative_key.data.foreach_set('co', np.add(new_basis_relative_co_flat, difference_co_flat_scaled, out=temp_co_array))
|
||||
# And now the rest of the shape keys
|
||||
for key_block in keys_not_relative_recursive_to_new_basis_and_not_new_basis - {new_basis_shapekey.relative_key}:
|
||||
key_block.data.foreach_get('co', temp_co_array)
|
||||
key_block.data.foreach_set('co', np.add(temp_co_array, difference_co_flat_scaled, out=temp_co_array))
|
||||
|
||||
# Shorthand key:
|
||||
# NB = new_basis_shapekey
|
||||
# NB.r = new_basis_shapekey.relative_key
|
||||
# r(NB) = reverted(new_basis_shapekey)
|
||||
# r(NB).r = reverted(new_basis_shapekey).relative_key
|
||||
# NB.v = new_basis_shapekey.value
|
||||
# NB.vg = new_basis_shapekey.vertex_group
|
||||
#
|
||||
# We need the difference between r(NB) and r(NB).r to be the negative of
|
||||
# (r(NB) - r(NB).r) * NB.vg = -((NB - NB.r) * NB.v * NB.vg)
|
||||
# = -(NB - NB.r) * NB.v * NB.vg
|
||||
# NB.vg cancels on both sides, leaving:
|
||||
# r(NB) - r(NB).r = -(NB - NB.r) * NB.v
|
||||
# Rearranging for r(NB) gives:
|
||||
# r(NB) = r(NB).r - (NB - NB.r) * NB.v
|
||||
# Note that (NB - NB.r) * NB.v = difference_co_flat_value_scaled so:
|
||||
# r(NB) = r(NB).r - difference_co_flat_value_scaled
|
||||
# Note that r(NB).r = NB.r + difference_co_flat_scaled as we've added that to it
|
||||
# r(NB) = NB.r + difference_co_flat_scaled - difference_co_flat_value_scaled
|
||||
# Note that r(NB) = NB + X where X is what we want to find to add to NB (and all keys relative to it
|
||||
# so that their relative differences remain the same)
|
||||
# NB + X = NB.r + difference_co_flat_scaled - difference_co_flat_value_scaled
|
||||
# X = NB.r - NB + difference_co_flat_scaled - difference_co_flat_value_scaled
|
||||
# X = -(NB - NB.r) + difference_co_flat_scaled - difference_co_flat_value_scaled
|
||||
# Fully expanding out would give:
|
||||
# X = -(NB - NB.r) + (NB - NB.r) * NB.v * NB.vg - (NB - NB.r) * NB.v
|
||||
#
|
||||
# In the case of there being a vertex group, it's too costly to calculate NB.vg on its own, so we'll leave it at
|
||||
# X = -(NB - NB.r) + difference_co_flat_scaled - (NB - NB.r) * NB.v
|
||||
# Which we can either factor to
|
||||
# X = (NB - NB.r)(-1 - NB.v) + difference_co_flat_scaled
|
||||
# X = difference_co_flat * (-1 - NB.v) + difference_co_flat_scaled
|
||||
# Or, as NB - NB.r = difference_co_flat, calculate as
|
||||
# X = -difference_co_flat + difference_co_flat_scaled - difference_co_flat_value_scaled
|
||||
#
|
||||
# The numpy functions take close to a negligible amount of the total function time, so the choice isn't very
|
||||
# important, however, from my own benchmarks, np.multiply(array1, scalar, out=output_array) starts to scale
|
||||
# slightly better than np.add(array1, array2, out=output_array) once array1 gets to around 9000 elements or
|
||||
# more
|
||||
# I guess this is due to the fact that the add operation needs to do 1 extra array access per element, and
|
||||
# that eventually surpasses the effect of the multiply operation being more expensive than the add
|
||||
# operation
|
||||
# In this case, the array length is 3*num_verts, meaning the multiplication option gets better at around
|
||||
# 3000 vertices. We'll use the multiplication option
|
||||
if new_basis_shapekey_vertex_group:
|
||||
np.multiply(difference_co_flat, -1 - new_basis_shapekey.value, out=temp_co_array2)
|
||||
np.add(temp_co_array2, difference_co_flat_scaled, out=temp_co_array2)
|
||||
|
||||
# We already have the co array for new_basis_shapekey, so we can do it separately from the others to
|
||||
# save a foreach_get call
|
||||
new_basis_shapekey.data.foreach_set('co', np.add(new_basis_co_flat, temp_co_array2, out=temp_co_array))
|
||||
|
||||
# Now add to the rest of the keys
|
||||
for key_block in keys_relative_recursive_to_new_basis:
|
||||
key_block.data.foreach_get('co', temp_co_array)
|
||||
key_block.data.foreach_set('co', np.add(temp_co_array, temp_co_array2, out=temp_co_array))
|
||||
# But for there not being a vertex group, the NB.vg term can be eliminated as it becomes effectively 1.0
|
||||
# X = -(NB - NB.r) + (NB - NB.r) * NB.v - (NB - NB.r) * NB.v
|
||||
# Then the last part cancels out
|
||||
# X = -(NB - NB.r)
|
||||
# Giving X = -difference_co_flat
|
||||
else:
|
||||
# Instead of adding the difference_co_flat_scaled to each key it will be subtracted from each key instead
|
||||
# We already have the co array for new_basis_shapekey, so we can do it separately to avoid a foreach_get
|
||||
# Note that
|
||||
# difference_co_flat = NB - NB.r
|
||||
# Rearrange for NB.r
|
||||
# NB.r = NB - difference_co_flat
|
||||
# Instead of doing np.subtract(new_basis_co_flat, difference_co_flat) we can simply set NB to NB.r
|
||||
new_basis_shapekey.data.foreach_set('co', new_basis_relative_co_flat)
|
||||
# And the rest of the shape keys
|
||||
for key_block in keys_relative_recursive_to_new_basis:
|
||||
key_block.data.foreach_get('co', temp_co_array)
|
||||
key_block.data.foreach_set('co', np.subtract(temp_co_array, difference_co_flat, out=temp_co_array))
|
||||
else:
|
||||
# New basis isn't relative to Basis so keys New basis is recursively relative to will remain unchanged
|
||||
# Keys recursively relative to Basis and Keys recursively relative to new basis will be mutually exclusive
|
||||
# Typical user setups have all the shape keys immediately relative to Basis, so this won't be used much
|
||||
|
||||
# Add the difference between new_basis_shapekey and new_basis_shapekey.relative_key (scaled according to the
|
||||
# value and vertex_group of new_basis_shapekey)
|
||||
for key_block in keys_relative_recursive_to_basis:
|
||||
key_block.data.foreach_get('co', temp_co_array)
|
||||
key_block.data.foreach_set('co', np.add(temp_co_array, difference_co_flat_scaled, out=temp_co_array))
|
||||
|
||||
# The difference between the reverted key and its relative key needs to equal the negative of the
|
||||
# difference between new_basis and new_basis.relative_key multiplied
|
||||
# new_basis.vertex_group should be present on both
|
||||
# (r(NB) - r(NB).r) * NB.vg = -((NB - NB.r) * NB.v * NB.vg)
|
||||
# = -(NB - NB.r) * NB.v * NB.vg
|
||||
# NB.vg cancels on both sides, leaving:
|
||||
# r(NB) - r(NB).r = -(NB - NB.r) * NB.v
|
||||
# r(NB).r is unchanged, meaning r(NB).r = NB.r
|
||||
# r(NB) - NB.r = -(NB - NB.r) * NB.v
|
||||
# r(NB) = X + NB where X is what we want to find to add
|
||||
# X + NB - NB.r = -(NB - NB.r) * NB.v
|
||||
# Rearrange for X
|
||||
# X = -(NB - NB.r) - (NB - NB.r) * NB.v
|
||||
#
|
||||
# (NB - NB.r) can be factorised
|
||||
# X = (NB - NB.r)(-1 - NB.v)
|
||||
# Note that (NB - NB.r) is difference_co_flat, giving
|
||||
# X = difference_co_flat * (-1 - NB.v)
|
||||
#
|
||||
# Alternatively, instead of factorising, note that (NB - NB.r) * NB.v is difference_co_flat_value_scaled
|
||||
# X = -(NB - NB.r) - difference_co_flat_value_scaled
|
||||
# Note that (NB - NB.r) is difference_co_flat, giving
|
||||
# X = -difference_co_flat - difference_co_flat_value_scaled
|
||||
# Or
|
||||
# X = -(difference_co_flat + difference_co_flat_value_scaled)
|
||||
#
|
||||
# Since NB.vg isn't present, it doesn't matter whether new_basis_shapekey has a vertex_group or not
|
||||
#
|
||||
# As with before, we'll use the multiplication option due to it scaling slightly better with a larger
|
||||
# number of vertices
|
||||
# X = difference_co_flat * (-1 - NB.v)
|
||||
np.multiply(difference_co_flat, -1 - new_basis_shapekey.value, out=temp_co_array2)
|
||||
|
||||
# We already have the co array for new_basis_shapekey, so we can do it separately from the others to
|
||||
# save a foreach_get call
|
||||
new_basis_shapekey.data.foreach_set('co', np.add(new_basis_co_flat, temp_co_array2, out=temp_co_array))
|
||||
# And now the rest of the shape keys
|
||||
for key_block in keys_relative_recursive_to_new_basis:
|
||||
key_block.data.foreach_get('co', temp_co_array)
|
||||
key_block.data.foreach_set('co', np.add(temp_co_array, temp_co_array2, out=temp_co_array))
|
||||
|
||||
# Update mesh vertices to avoid basis shape key and mesh vertices being desynced until Edit mode has been
|
||||
# entered and exited, which can cause odd behaviour when creating shape keys with from_mix=False or when
|
||||
# removing all shape keys.
|
||||
data.shape_keys.reference_key.data.foreach_get('co', temp_co_array)
|
||||
data.vertices.foreach_set('co', temp_co_array)
|
||||
|
||||
|
||||
def add_to_menu(self, context):
|
||||
self.layout.separator()
|
||||
self.layout.operator(AvatarToolkit_OT_ShapeKeyApplier.bl_idname, text=t('Tools.shapekey_to_basis.label'), icon="KEY_HLT")
|
||||
+268
-93
@@ -1,3 +1,4 @@
|
||||
import traceback
|
||||
import bpy
|
||||
import re
|
||||
from bpy.types import Operator, Context, EditBone, Object, Armature, Mesh
|
||||
@@ -5,22 +6,18 @@ from typing import Optional, Dict, Any, List, Tuple
|
||||
from ...core.translations import t
|
||||
from ...core.common import (
|
||||
get_active_armature,
|
||||
validate_armature,
|
||||
get_all_meshes,
|
||||
ProgressTracker,
|
||||
validate_bone_hierarchy,
|
||||
restore_bone_transforms
|
||||
restore_bone_transforms,
|
||||
remove_unused_vertex_groups,
|
||||
identify_bones,
|
||||
duplicate_bone,
|
||||
store_breaking_settings_armature,
|
||||
restore_breaking_settings_armature,
|
||||
)
|
||||
import traceback
|
||||
from ...core.armature_validation import validate_armature, validate_bone_hierarchy
|
||||
|
||||
def duplicate_bone(bone: EditBone) -> EditBone:
|
||||
"""Create a duplicate of the given bone"""
|
||||
arm = bone.id_data
|
||||
new_bone = arm.edit_bones.new(bone.name + "_copy")
|
||||
new_bone.head = bone.head
|
||||
new_bone.tail = bone.tail
|
||||
new_bone.roll = bone.roll
|
||||
new_bone.parent = bone.parent
|
||||
return new_bone
|
||||
|
||||
class AvatarToolKit_OT_CreateDigitigradeLegs(Operator):
|
||||
"""Operator to convert standard legs to digitigrade setup"""
|
||||
@@ -35,33 +32,17 @@ class AvatarToolKit_OT_CreateDigitigradeLegs(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
is_valid, _ = validate_armature(armature)
|
||||
return (is_valid and
|
||||
context.mode == 'EDIT_ARMATURE' and
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return (valid and
|
||||
(context.mode == 'EDIT_ARMATURE' or context.mode == 'POSE') and
|
||||
context.selected_editable_bones is not None and
|
||||
len(context.selected_editable_bones) == 2)
|
||||
|
||||
def store_bone_chain_data(self, digi0: EditBone) -> Dict[str, Any]:
|
||||
"""Store initial bone chain data"""
|
||||
chain_data = {}
|
||||
current = digi0
|
||||
while current:
|
||||
chain_data[current.name] = {
|
||||
'head': current.head.copy(),
|
||||
'tail': current.tail.copy(),
|
||||
'roll': current.roll,
|
||||
'matrix': current.matrix.copy(),
|
||||
'parent': current.parent.name if current.parent else None
|
||||
}
|
||||
if current.children:
|
||||
current = current.children[0]
|
||||
else:
|
||||
break
|
||||
return chain_data
|
||||
|
||||
|
||||
def process_leg_chain(self, digi0: EditBone) -> bool:
|
||||
"""Process a single leg bone chain"""
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Get bone chain
|
||||
digi1: EditBone = digi0.children[0]
|
||||
digi2: EditBone = digi1.children[0]
|
||||
@@ -73,46 +54,51 @@ class AvatarToolKit_OT_CreateDigitigradeLegs(Operator):
|
||||
bone.select = True
|
||||
bpy.ops.armature.roll_clear()
|
||||
bpy.ops.armature.select_all(action='DESELECT')
|
||||
|
||||
# Create thigh bone
|
||||
thigh = duplicate_bone(digi0)
|
||||
base_name = digi0.name.split('.')[0]
|
||||
thigh.name = base_name
|
||||
|
||||
# Create and position calf bone
|
||||
prev_connect = digi1.use_connect
|
||||
digi1.use_connect = False
|
||||
calf = duplicate_bone(digi1)
|
||||
digi1.use_connect = prev_connect
|
||||
calf.name = digi1.name.split('.')[0]
|
||||
calf.parent = thigh
|
||||
calf.parent = digi0
|
||||
|
||||
# Calculate new positions
|
||||
midpoint = (digi1.tail + digi2.tail) * 0.5
|
||||
calf.head = thigh.tail
|
||||
calf.tail = midpoint
|
||||
|
||||
|
||||
end = (((digi0.tail-digi0.head)*(1/digi0.length))*(digi0.length+digi2.length) + digi0.head)
|
||||
calf.head = end
|
||||
calf.tail = (digi1.tail-digi1.head)+calf.head
|
||||
digi2.tail = calf.tail
|
||||
|
||||
# Reparent foot to new calf
|
||||
digi3.parent = calf
|
||||
|
||||
#enforce parallelagram onto midparts.
|
||||
digi1.tail = (digi0.tail)+(calf.tail-calf.head)
|
||||
|
||||
calf.name = calf.name.replace("<noik>","")
|
||||
|
||||
# Mark original bones as non-IK
|
||||
for bone in [digi0, digi1, digi2]:
|
||||
for bone in [digi1, digi2]:
|
||||
if "<noik>" not in bone.name:
|
||||
bone.name = bone.name.split('.')[0] + "<noik>"
|
||||
|
||||
return True
|
||||
|
||||
except Exception as e:
|
||||
self.report({'ERROR'}, t("Tools.digitigrade_error", error=str(e)))
|
||||
self.report({'ERROR'}, t("Tools.digitigrade_error", error=traceback.format_exc()))
|
||||
return False
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
"""Execute the digitigrade conversion"""
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
data_breaking = store_breaking_settings_armature(context.active_object)
|
||||
with ProgressTracker(context, len(context.selected_editable_bones), t("Tools.digitigrade")) as progress:
|
||||
for digi0 in context.selected_editable_bones:
|
||||
progress.step(t("Tools.processing_leg", bone=digi0.name))
|
||||
if not self.process_leg_chain(digi0):
|
||||
return {'CANCELLED'}
|
||||
|
||||
restore_breaking_settings_armature(context.active_object, data_breaking)
|
||||
self.report({'INFO'}, t("Tools.digitigrade_success"))
|
||||
return {'FINISHED'}
|
||||
|
||||
@@ -129,22 +115,18 @@ class AvatarToolKit_OT_DeleteBoneConstraints(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
is_valid, _ = validate_armature(armature)
|
||||
return is_valid
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
"""Execute the constraint removal operation"""
|
||||
|
||||
# Make sure we are in Object mode first or it will error
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
armature = get_active_armature(context)
|
||||
|
||||
# Select armature and make it active before changing mode
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
armature.select_set(True)
|
||||
data_breaking = store_breaking_settings_armature(armature)
|
||||
|
||||
context.view_layer.objects.active = armature
|
||||
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
|
||||
constraints_removed = 0
|
||||
@@ -154,10 +136,10 @@ class AvatarToolKit_OT_DeleteBoneConstraints(Operator):
|
||||
constraints_removed += 1
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
self.report({'INFO'}, t("Tools.clean_constraints_success", count=constraints_removed))
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
|
||||
"""Operator to remove bones with no vertex weights"""
|
||||
bl_idname = "avatar_toolkit.clean_weights"
|
||||
@@ -167,19 +149,47 @@ class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
|
||||
|
||||
def should_preserve_bone(self, bone_name: str, context: Context) -> bool:
|
||||
"""Check if bone should be preserved based on settings"""
|
||||
if context.scene.avatar_toolkit.merge_twist_bones:
|
||||
return "twist" in bone_name.lower()
|
||||
toolkit = context.scene.avatar_toolkit
|
||||
bone = context.active_object.data.bones.get(bone_name)
|
||||
|
||||
if not bone:
|
||||
return False
|
||||
|
||||
if toolkit.preserve_parent_bones and bone.children:
|
||||
return True
|
||||
|
||||
if toolkit.target_bone_type == 'DEFORM' and not bone.use_deform:
|
||||
return True
|
||||
|
||||
if toolkit.target_bone_type == 'NON_DEFORM' and bone.use_deform:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def populate_bone_list(self, context: Context, zero_weight_bones: List[str]) -> None:
|
||||
"""Populate the zero weight bones list"""
|
||||
toolkit = context.scene.avatar_toolkit
|
||||
toolkit.zero_weight_bones.clear()
|
||||
|
||||
armature = get_active_armature(context)
|
||||
for bone_name in zero_weight_bones:
|
||||
bone = armature.data.bones.get(bone_name)
|
||||
if bone:
|
||||
item = toolkit.zero_weight_bones.add()
|
||||
item.name = bone_name
|
||||
item.has_children = len(bone.children) > 0
|
||||
item.is_deform = bone.use_deform
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
"""Execute the zero weight bone removal operation"""
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return {'CANCELLED'}
|
||||
|
||||
# Store initial transforms
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
initial_transforms: Dict[str, Dict[str, Any]] = {}
|
||||
data_breaking = store_breaking_settings_armature(armature)
|
||||
|
||||
for bone in armature.data.edit_bones:
|
||||
initial_transforms[bone.name] = {
|
||||
'head': bone.head.copy(),
|
||||
@@ -189,49 +199,214 @@ class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
|
||||
'parent': bone.parent.name if bone.parent else None
|
||||
}
|
||||
|
||||
# Get weighted bones
|
||||
# Get bones with any weight
|
||||
weighted_bones: List[str] = []
|
||||
meshes = get_all_meshes(context)
|
||||
|
||||
for mesh in meshes:
|
||||
mesh_data: Mesh = mesh.data
|
||||
for vertex in mesh_data.vertices:
|
||||
for vertex in mesh.data.vertices:
|
||||
for group in vertex.groups:
|
||||
if group.weight > context.scene.avatar_toolkit.merge_weights_threshold:
|
||||
weighted_bones.append(mesh.vertex_groups[group.group].name)
|
||||
vg = mesh.vertex_groups[group.group]
|
||||
if vg.name not in weighted_bones:
|
||||
weighted_bones.append(vg.name)
|
||||
|
||||
# Process bone removal
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
armature_data: Armature = armature.data
|
||||
armature_data = armature.data
|
||||
removed_count = 0
|
||||
zero_weight_bones: List[str] = []
|
||||
|
||||
for bone in armature_data.edit_bones[:]: # Create a copy of the list
|
||||
if (bone.name not in weighted_bones and
|
||||
not self.should_preserve_bone(bone.name, context)):
|
||||
|
||||
# Store children data
|
||||
children = bone.children
|
||||
children_data = {child.name: initial_transforms[child.name] for child in children}
|
||||
def is_zero_weight_chain(bone, weighted_bones, preserve_check_fn):
|
||||
if bone.name in weighted_bones or preserve_check_fn(bone.name, context):
|
||||
return False
|
||||
return all(is_zero_weight_chain(child, weighted_bones, preserve_check_fn) for child in bone.children)
|
||||
|
||||
# Reparent children
|
||||
for child in children:
|
||||
for bone in armature_data.edit_bones[:]:
|
||||
if bone.name in weighted_bones or self.should_preserve_bone(bone.name, context):
|
||||
continue
|
||||
|
||||
if not is_zero_weight_chain(bone, weighted_bones, self.should_preserve_bone):
|
||||
continue
|
||||
|
||||
if context.scene.avatar_toolkit.list_only_mode:
|
||||
zero_weight_bones.append(bone.name)
|
||||
continue
|
||||
|
||||
# Traverse and collect the full empty chain
|
||||
stack = [bone]
|
||||
chain = []
|
||||
|
||||
while stack:
|
||||
b = stack.pop()
|
||||
chain.append(b)
|
||||
stack.extend(b.children)
|
||||
|
||||
for b in reversed(chain): # Remove children before parents
|
||||
for child in b.children:
|
||||
child.use_connect = False
|
||||
if bone.parent:
|
||||
child.parent = bone.parent
|
||||
|
||||
# Remove bone
|
||||
armature_data.edit_bones.remove(bone)
|
||||
removed_count += 1
|
||||
|
||||
# Restore children positions
|
||||
for child_name, data in children_data.items():
|
||||
if child_name in armature_data.edit_bones:
|
||||
child = armature_data.edit_bones[child_name]
|
||||
child.head = data['head']
|
||||
child.tail = data['tail']
|
||||
child.roll = data['roll']
|
||||
child.matrix = data['matrix']
|
||||
if b.parent:
|
||||
child.parent = b.parent
|
||||
if b.name in armature_data.edit_bones:
|
||||
armature_data.edit_bones.remove(b)
|
||||
removed_count += 1
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
if context.scene.avatar_toolkit.list_only_mode:
|
||||
self.populate_bone_list(context, zero_weight_bones)
|
||||
return {'FINISHED'}
|
||||
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
self.report({'INFO'}, t("Tools.clean_weights_success", count=removed_count))
|
||||
return {'FINISHED'}
|
||||
return {'FINISHED'}
|
||||
|
||||
class AvatarToolKit_OT_RemoveZeroWeightVertexGroups(Operator):
|
||||
"""Operator to remove vertex groups with no weights"""
|
||||
bl_idname = "avatar_toolkit.clean_vertex_groups"
|
||||
bl_label = t("Tools.clean_vertex_groups")
|
||||
bl_description = t("Tools.clean_vertex_groups_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
meshes: list[bpy.types.Object] = get_all_meshes(context)
|
||||
removed: int = 0
|
||||
for mesh_obj in meshes:
|
||||
removed = removed+remove_unused_vertex_groups(mesh_obj)
|
||||
|
||||
self.report({'INFO'}, t("Tools.vertex_groups_removed", count=removed))
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class AvatarToolKit_OT_RemoveSelectedBones(Operator):
|
||||
"""Operator to remove selected bones from the zero weight bones list"""
|
||||
bl_idname = "avatar_toolkit.remove_selected_bones"
|
||||
bl_label = t("Tools.remove_selected_bones")
|
||||
bl_description = t("Tools.remove_selected_bones_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
armature = get_active_armature(context)
|
||||
data_breaking = store_breaking_settings_armature(armature)
|
||||
toolkit = context.scene.avatar_toolkit
|
||||
|
||||
selected_bones = [item.name for item in toolkit.zero_weight_bones
|
||||
if item.selected]
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for bone_name in selected_bones:
|
||||
if bone_name in armature.data.edit_bones:
|
||||
armature.data.edit_bones.remove(armature.data.edit_bones[bone_name])
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
toolkit.zero_weight_bones.clear()
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
self.report({'INFO'}, t("Tools.bones_removed", count=len(selected_bones)))
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class AvatarToolKit_OT_FlipCurrentKeyFrames(Operator):
|
||||
"""Operator to flip the selected bone keyframes using blender's flip pose."""
|
||||
bl_idname = "avatar_toolkit.flip_pose_frames"
|
||||
bl_label = t("Tools.flip_pose_frames")
|
||||
bl_description = t("Tools.flip_pose_frames_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
"""Check if operator can be executed"""
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
if context.mode != 'POSE':
|
||||
return False
|
||||
if not armature.animation_data:
|
||||
return False
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
armature = get_active_armature(context)
|
||||
data_breaking = store_breaking_settings_armature(armature)
|
||||
|
||||
|
||||
|
||||
armature_data: bpy.types.Armature = armature.data
|
||||
|
||||
standard_mappings: Dict[str,str] = identify_bones(armature_data)
|
||||
|
||||
|
||||
|
||||
|
||||
# Do we need this? If flipping in the future has issues, then uncommenting this may help - @989onan
|
||||
#To make sure our flip pose is extremely reliable, we're gonna temp rename all bones to standard names to make the posing work.
|
||||
#for standard,bone_name in standard_mappings.items():
|
||||
# armature_data.bones[bone_name].name = standard
|
||||
|
||||
#save our selection
|
||||
selected: list[bool] = [False] * len(armature_data.bones)
|
||||
armature_data.bones.foreach_get("select", selected)
|
||||
#select everything
|
||||
armature_data.bones.foreach_set("select", [False] * len(armature_data.bones))
|
||||
|
||||
|
||||
|
||||
#create a set for every frame time where we need to key a keyframe for the flipped pose
|
||||
times: Dict[float,list[bpy.types.FCurve]] = {}
|
||||
for curve in armature.animation_data.action.fcurves:
|
||||
if not curve.data_path.startswith("pose"):
|
||||
continue
|
||||
for point in curve.keyframe_points:
|
||||
if point.select_control_point:
|
||||
if point.co.x not in times:
|
||||
times[point.co.x] = []
|
||||
|
||||
times[point.co.x].append(curve)
|
||||
|
||||
for time,curves in times.items():
|
||||
context.scene.frame_set(frame=int(time), subframe=float(time-float(int(time))))
|
||||
armature_data.bones.foreach_set("select", [True] * len(armature_data.bones))
|
||||
bpy.ops.pose.copy()
|
||||
armature_data.bones.foreach_set("select", [False] * len(armature_data.bones))
|
||||
bpy.ops.pose.paste(flipped=True,selected_mask=False)
|
||||
|
||||
|
||||
|
||||
|
||||
for curve in curves:
|
||||
|
||||
bone_name: str = curve.data_path.replace("pose.bones[\"","")
|
||||
bone_name = bone_name[:bone_name.index("\"")]
|
||||
|
||||
armature_data.bones[bone_name].select = True
|
||||
|
||||
bpy.ops.pose.select_mirror(extend=False)
|
||||
|
||||
#this can get the opposite side bone's data path and key it, if it is ever needed - @989onan
|
||||
#for bone in armature_data.bones:
|
||||
# if bone.select == True:
|
||||
# bone_name = bone.name
|
||||
# break
|
||||
#new_path = curve.data_path[:curve.data_path.index("[")+1]+"\""+bone_name+"\""+curve.data_path[curve.data_path.index("]"):]
|
||||
|
||||
if armature.keyframe_insert(data_path=curve.data_path, index=curve.array_index, frame=time):
|
||||
#if armature.keyframe_insert(data_path=new_path, index=curve.array_index, frame=time):
|
||||
continue
|
||||
self.report({'ERROR'}, f"Keyframe insertion for key with data path \"{curve.data_path}\" and frame {time} failed!")
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# Do we need this? If flipping in the future has issues, then uncommenting this may help - @989onan
|
||||
#bring our names back as to not break their model.
|
||||
#for standard,bone_name in standard_mappings.items():
|
||||
# armature_data.bones[standard].name = bone_name
|
||||
|
||||
# restore selection
|
||||
armature_data.bones.foreach_set("select", selected)
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
return {'FINISHED'}
|
||||
|
||||
@@ -1,89 +0,0 @@
|
||||
import bpy
|
||||
import re
|
||||
from typing import Set, Dict, Optional
|
||||
from bpy.types import Operator, Context
|
||||
from ...core.translations import t
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.common import get_active_armature, simplify_bonename, validate_armature, ProgressTracker
|
||||
from ...core.dictionaries import bone_names, resonite_translations
|
||||
|
||||
class AvatarToolkit_OT_ConvertResonite(Operator):
|
||||
"""Convert armature bone names to Resonite format with progress tracking and validation"""
|
||||
bl_idname = "avatar_toolkit.convert_resonite"
|
||||
bl_label = t("Tools.convert_resonite")
|
||||
bl_description = t("Tools.convert_resonite_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
is_valid, _ = validate_armature(armature)
|
||||
return is_valid
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
logger.warning("No armature selected for Resonite conversion")
|
||||
self.report({'WARNING'}, t("Armature.validation.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
translate_bone_fails: int = 0
|
||||
untranslated_bones: Set[str] = set()
|
||||
simplified_names: Dict[str, str] = {}
|
||||
|
||||
# Create reverse lookup dictionary
|
||||
reverse_bone_lookup = {}
|
||||
for preferred_name, name_list in bone_names.items():
|
||||
for name in name_list:
|
||||
reverse_bone_lookup[name] = preferred_name
|
||||
|
||||
try:
|
||||
context.view_layer.objects.active = armature
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Cache simplified bone names
|
||||
for bone in armature.data.bones:
|
||||
simplified_names[bone.name] = simplify_bonename(bone.name)
|
||||
|
||||
total_bones = len(armature.data.bones)
|
||||
with ProgressTracker(context, total_bones, t("Tools.convert_resonite.operation")) as progress:
|
||||
for bone in armature.data.bones:
|
||||
# Remove any existing "<noik>" tags
|
||||
bone.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("", bone.name)
|
||||
simplified_name = simplified_names[bone.name]
|
||||
|
||||
if simplified_name in reverse_bone_lookup and reverse_bone_lookup[simplified_name] in resonite_translations:
|
||||
new_name = resonite_translations[reverse_bone_lookup[simplified_name]]
|
||||
logger.debug(f"Translating bone: {bone.name} -> {new_name}")
|
||||
bone.name = new_name
|
||||
else:
|
||||
untranslated_bones.add(bone.name)
|
||||
bone.name = bone.name + "<noik>"
|
||||
translate_bone_fails += 1
|
||||
logger.debug(f"Failed to translate bone: {bone.name}")
|
||||
|
||||
progress.step(t("Tools.convert_resonite.processing", name=bone.name))
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error during Resonite conversion: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
finally:
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except Exception as e:
|
||||
logger.warning(f"Error returning to object mode: {str(e)}")
|
||||
|
||||
if translate_bone_fails > 0:
|
||||
logger.info(f"Conversion completed with {translate_bone_fails} untranslated bones")
|
||||
logger.debug(f"Untranslated bones: {untranslated_bones}")
|
||||
self.report({'INFO'}, t("Tools.bones_translated_with_fails", translate_bone_fails=translate_bone_fails))
|
||||
else:
|
||||
logger.info("All bones translated successfully")
|
||||
self.report({'INFO'}, t("Tools.bones_translated_success"))
|
||||
|
||||
return {'FINISHED'}
|
||||
@@ -0,0 +1,194 @@
|
||||
import bpy
|
||||
import numpy as np
|
||||
from bpy.types import Operator, Context
|
||||
from typing import Set, Literal
|
||||
from ...core.translations import t
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.common import get_active_armature, get_all_meshes
|
||||
from ...core.armature_validation import validate_armature
|
||||
|
||||
import bmesh
|
||||
|
||||
|
||||
class MapItem():
|
||||
length: int
|
||||
current_node: bmesh.types.BMVert
|
||||
marched_paths: list[bmesh.types.BMEdge]
|
||||
|
||||
class AvatarToolkit_OT_SelectShortestSeamPath(Operator):
|
||||
"""Find the shortest seam path between two vertices."""
|
||||
bl_idname = "avatar_toolkit.find_shortest_seam_path"
|
||||
bl_label = t("Tools.find_shortest_seam_path")
|
||||
bl_description = t("Tools.find_shortest_seam_path_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
if context.mode != "EDIT_MESH":
|
||||
return False
|
||||
mesh_data: bpy.types.Mesh = context.active_object.data
|
||||
mesh = bmesh.from_edit_mesh(mesh_data)
|
||||
selected: int = 0
|
||||
for vert in mesh.verts:
|
||||
if vert.select == True:
|
||||
selected = selected+1
|
||||
if selected > 2:
|
||||
return False
|
||||
found_seam: bool = False
|
||||
for edge in vert.link_edges:
|
||||
if edge.seam:
|
||||
found_seam = True
|
||||
if not found_seam:
|
||||
return False
|
||||
if selected < 2:
|
||||
return False
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
mesh_data: bpy.types.Mesh = context.active_object.data
|
||||
mesh = bmesh.from_edit_mesh(mesh_data)
|
||||
vert1: bmesh.types.BMVert = None
|
||||
vert2: bmesh.types.BMVert = None
|
||||
for vert in mesh.verts:
|
||||
if vert.select == True:
|
||||
if vert1 == None:
|
||||
vert1 = vert
|
||||
else:
|
||||
vert2 = vert
|
||||
|
||||
current_verts: list[MapItem] = []
|
||||
|
||||
first_item: MapItem = MapItem()
|
||||
first_item.current_node = vert1
|
||||
first_item.length = 0
|
||||
first_item.marched_paths = []
|
||||
current_verts.append(first_item)
|
||||
|
||||
def find_next_edge() -> list[bmesh.types.BMEdge]:
|
||||
if len(current_verts) == 0: #all paths have been exausted.
|
||||
return []
|
||||
for mapeditem in current_verts:
|
||||
current_verts.remove(mapeditem)
|
||||
for edge in mapeditem.current_node.link_edges:
|
||||
if edge.seam and (edge not in mapeditem.marched_paths):
|
||||
for vert_new in edge.verts:
|
||||
if vert_new != mapeditem.current_node:
|
||||
if vert_new == vert2:
|
||||
mapeditem.marched_paths.append(edge)
|
||||
return mapeditem.marched_paths
|
||||
first_item: MapItem = MapItem()
|
||||
first_item.current_node = vert_new
|
||||
first_item.length = mapeditem.length+1
|
||||
first_item.marched_paths = []
|
||||
first_item.marched_paths.extend(mapeditem.marched_paths)
|
||||
first_item.marched_paths.append(edge)
|
||||
current_verts.append(first_item)
|
||||
return find_next_edge()
|
||||
|
||||
mesh.select_flush(False)
|
||||
path: list[bmesh.types.BMEdge] = find_next_edge()
|
||||
for edge in path:
|
||||
edge.select = True
|
||||
for vert in edge.verts:
|
||||
vert.select = True
|
||||
bpy.ops.mesh.select_mode(type='EDGE')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
class AvatarToolkit_OT_ExplodeMesh(Operator):
|
||||
"""Explodes the mesh for use with painting programs, or painting inside blender."""
|
||||
bl_idname = "avatar_toolkit.explode_mesh"
|
||||
bl_label = t("Tools.explode_mesh")
|
||||
bl_description = t("Tools.explode_mesh_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
distance: bpy.props.FloatProperty(default=2.0,name=t("Tools.explode_mesh.distance"),description=t("Tools.explode_mesh.distance_desc"))
|
||||
split_on_seams: bpy.props.BoolProperty(default=True,name=t("Tools.explode_mesh.split_on_seams"),description=t("Tools.explode_mesh.split_on_seams_desc"))
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
"""Draw the operator's UI"""
|
||||
layout = self.layout
|
||||
layout.prop(self, "distance")
|
||||
|
||||
def invoke(self, context: Context, event: bpy.types.Event) -> set[str]:
|
||||
"""Initialize the operator"""
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
|
||||
return context.view_layer.objects.active.type == "MESH" and len(context.view_layer.objects.selected) == 1
|
||||
|
||||
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
|
||||
mesh_obj: bpy.types.Object = context.view_layer.objects.active.type
|
||||
mesh: bpy.types.Mesh = context.view_layer.objects.active.data
|
||||
if(self.split_on_seams):
|
||||
|
||||
#set to correct mode
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_mode(type='EDGE')
|
||||
|
||||
#mark seams by islands
|
||||
bpy.ops.mesh.select_all(action="SELECT")
|
||||
bpy.ops.uv.select_all(action="SELECT")
|
||||
bpy.ops.uv.seams_from_islands(mark_seams=True,mark_sharp=False)
|
||||
|
||||
#clear selection
|
||||
bpy.ops.mesh.select_all(action="DESELECT")
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bm = bmesh.new() # create an empty BMesh
|
||||
bm.from_mesh(mesh) # fill it in from active mesh
|
||||
|
||||
#select seam edges
|
||||
for idx,edge in enumerate(bm.edges):
|
||||
edge.select = edge.seam
|
||||
bm.to_mesh(mesh)
|
||||
bm.free()
|
||||
|
||||
#split edges.
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.edge_split()
|
||||
|
||||
#separate by loose.
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_mode(type='FACE')
|
||||
|
||||
bpy.ops.mesh.select_all(action="SELECT")
|
||||
|
||||
bpy.ops.mesh.separate(type='LOOSE')
|
||||
|
||||
|
||||
distance: float = self.distance
|
||||
|
||||
|
||||
#set origins to geometry
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.origin_set(type="ORIGIN_GEOMETRY",center="BOUNDS")
|
||||
|
||||
#store original settings
|
||||
origin_only_orig: bool = context.scene.tool_settings.use_transform_data_origin
|
||||
pos_only_orig: bool = context.scene.tool_settings.use_transform_pivot_point_align
|
||||
parents_only_orig: bool = context.scene.tool_settings.use_transform_skip_children
|
||||
original_pivot: Literal['BOUNDING_BOX_CENTER', 'CURSOR', 'INDIVIDUAL_ORIGINS', 'MEDIAN_POINT', 'ACTIVE_ELEMENT'] = context.scene.tool_settings.transform_pivot_point
|
||||
|
||||
#set scene settings correctly.
|
||||
context.scene.tool_settings.use_transform_data_origin = False
|
||||
context.scene.tool_settings.use_transform_pivot_point_align = True
|
||||
context.scene.tool_settings.use_transform_skip_children = False
|
||||
context.scene.tool_settings.transform_pivot_point = 'MEDIAN_POINT'
|
||||
|
||||
#spread out separated objects
|
||||
bpy.ops.transform.resize(value=(self.distance, self.distance, self.distance), orient_type='GLOBAL')
|
||||
|
||||
#restore settings.
|
||||
context.scene.tool_settings.use_transform_data_origin = origin_only_orig
|
||||
context.scene.tool_settings.use_transform_pivot_point_align = pos_only_orig
|
||||
context.scene.tool_settings.use_transform_skip_children = parents_only_orig
|
||||
context.scene.tool_settings.transform_pivot_point = original_pivot
|
||||
return {'FINISHED'}
|
||||
@@ -1,10 +1,13 @@
|
||||
import traceback
|
||||
import bpy
|
||||
import math
|
||||
from typing import Set, List
|
||||
from bpy.types import Operator, Context, Armature, EditBone
|
||||
from ...core.translations import t
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.common import get_active_armature, get_all_meshes, get_vertex_weights, transfer_vertex_weights, validate_armature
|
||||
from ...core.common import get_active_armature, get_all_meshes, get_vertex_weights, transfer_vertex_weights, store_breaking_settings_armature, restore_breaking_settings_armature
|
||||
from ...core.armature_validation import validate_armature
|
||||
import traceback
|
||||
|
||||
class AvatarToolkit_OT_ConnectBones(Operator):
|
||||
"""Connect disconnected bones in chain"""
|
||||
@@ -18,12 +21,16 @@ class AvatarToolkit_OT_ConnectBones(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
is_valid, _ = validate_armature(armature)
|
||||
return is_valid
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return valid
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
armature = get_active_armature(context)
|
||||
data_breaking = store_breaking_settings_armature(armature)
|
||||
try:
|
||||
armature = get_active_armature(context)
|
||||
|
||||
|
||||
|
||||
logger.info("Starting bone connection operation")
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
@@ -46,12 +53,14 @@ class AvatarToolkit_OT_ConnectBones(Operator):
|
||||
bones_connected += 1
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
self.report({'INFO'}, t("Tools.connect_bones_success", count=bones_connected))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to connect bones: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
except Exception:
|
||||
logger.error(f"Failed to connect bones: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
return {'CANCELLED'}
|
||||
|
||||
class AvatarToolkit_OT_MergeToActive(Operator):
|
||||
@@ -66,11 +75,15 @@ class AvatarToolkit_OT_MergeToActive(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
return context.mode == 'EDIT_ARMATURE' and context.active_bone
|
||||
return (context.mode == 'EDIT_ARMATURE' or context.mode == 'POSE') and context.active_bone
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
armature = get_active_armature(context)
|
||||
data_breaking = store_breaking_settings_armature(armature)
|
||||
|
||||
try:
|
||||
armature = get_active_armature(context)
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
active_bone = context.active_bone
|
||||
selected_bones = [b for b in context.selected_editable_bones if b != active_bone]
|
||||
|
||||
@@ -101,11 +114,13 @@ class AvatarToolkit_OT_MergeToActive(Operator):
|
||||
armature.data.edit_bones.remove(bone)
|
||||
|
||||
self.report({'INFO'}, t("Tools.merge_to_active_success", count=len(selected_bones)))
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to merge bones: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
except Exception:
|
||||
logger.error(f"Failed to merge bones: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
return {'CANCELLED'}
|
||||
|
||||
class AvatarToolkit_OT_MergeToParent(Operator):
|
||||
@@ -120,11 +135,13 @@ class AvatarToolkit_OT_MergeToParent(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
return context.mode == 'EDIT_ARMATURE'
|
||||
return (context.mode == 'EDIT_ARMATURE' or context.mode == 'POSE')
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
armature = get_active_armature(context)
|
||||
data_breaking = store_breaking_settings_armature(armature)
|
||||
try:
|
||||
armature = get_active_armature(context)
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
selected_bones = [b for b in context.selected_editable_bones if b.parent]
|
||||
|
||||
if not selected_bones:
|
||||
@@ -152,10 +169,12 @@ class AvatarToolkit_OT_MergeToParent(Operator):
|
||||
armature.data.edit_bones.remove(bone)
|
||||
merged_count += 1
|
||||
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
self.report({'INFO'}, t("Tools.merge_to_parent_success", count=merged_count))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to merge bones: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
except Exception:
|
||||
logger.error(f"Failed to merge bones: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
return {'CANCELLED'}
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
import traceback
|
||||
import bpy
|
||||
from bpy.types import Operator, Context
|
||||
from ...core.translations import t
|
||||
from ...core.common import get_active_armature, validate_armature
|
||||
from ...core.common import get_active_armature
|
||||
from ...core.armature_validation import validate_armature
|
||||
import traceback
|
||||
|
||||
class AvatarToolKit_OT_SeparateByMaterials(Operator):
|
||||
"""Operator to separate mesh by materials"""
|
||||
@@ -16,10 +19,10 @@ class AvatarToolKit_OT_SeparateByMaterials(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
is_valid, _ = validate_armature(armature)
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return (context.active_object and
|
||||
context.active_object.type == 'MESH' and
|
||||
is_valid)
|
||||
valid)
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
"""Execute the separation operation"""
|
||||
@@ -31,8 +34,8 @@ class AvatarToolKit_OT_SeparateByMaterials(Operator):
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
self.report({'INFO'}, t("Tools.separate_materials_success"))
|
||||
return {'FINISHED'}
|
||||
except Exception as e:
|
||||
self.report({'ERROR'}, str(e))
|
||||
except Exception:
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
return {'CANCELLED'}
|
||||
|
||||
class AvatarToolKit_OT_SeparateByLooseParts(Operator):
|
||||
@@ -48,10 +51,10 @@ class AvatarToolKit_OT_SeparateByLooseParts(Operator):
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
is_valid, _ = validate_armature(armature)
|
||||
valid, _, _ = validate_armature(armature)
|
||||
return (context.active_object and
|
||||
context.active_object.type == 'MESH' and
|
||||
is_valid)
|
||||
valid)
|
||||
|
||||
def execute(self, context: Context) -> set[str]:
|
||||
"""Execute the separation operation"""
|
||||
@@ -63,6 +66,6 @@ class AvatarToolKit_OT_SeparateByLooseParts(Operator):
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
self.report({'INFO'}, t("Tools.separate_loose_success"))
|
||||
return {'FINISHED'}
|
||||
except Exception as e:
|
||||
self.report({'ERROR'}, str(e))
|
||||
except Exception:
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
return {'CANCELLED'}
|
||||
|
||||
@@ -0,0 +1,317 @@
|
||||
import traceback
|
||||
import bpy
|
||||
from typing import Dict, List, Set, Optional, Tuple, Any
|
||||
from bpy.types import Operator, Context, Object, PoseBone, EditBone, Bone, Constraint
|
||||
from ...core.common import get_active_armature, transfer_vertex_weights, get_all_meshes
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.translations import t
|
||||
from ...core.dictionaries import rigify_unity_names, rigify_basic_unity_names, rigify_unnecessary_bones
|
||||
from ...core.armature_validation import validate_armature
|
||||
import traceback
|
||||
|
||||
class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
|
||||
"""Convert Rigify armature to Unity-compatible format"""
|
||||
bl_idname = "avatar_toolkit.convert_rigify_to_unity"
|
||||
bl_label = t("Tools.convert_rigify_to_unity")
|
||||
bl_description = t("Tools.convert_rigify_to_unity_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
return ("DEF-spine" in armature.data.bones or
|
||||
"spine" in armature.data.bones and "metarig" in armature.name.lower())
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
try:
|
||||
logger.info("Starting Rigify to Unity conversion")
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
logger.error("No armature found")
|
||||
self.report({'ERROR'}, t("Tools.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
logger.debug(f"Converting armature: {armature.name}")
|
||||
armature.name = "Armature"
|
||||
armature.data.name = "Armature"
|
||||
logger.debug("Renamed armature to 'Armature'")
|
||||
|
||||
if "DEF-spine" in armature.data.bones:
|
||||
logger.info("Processing DEF bones")
|
||||
self.move_def_bones(armature)
|
||||
self.rename_bones_for_unity(armature)
|
||||
else:
|
||||
logger.info("Processing basic bones")
|
||||
self.cleanup_extra_bones(armature)
|
||||
self.rename_basic_bones_for_unity(armature)
|
||||
|
||||
logger.debug("Cleaning up bone collections")
|
||||
self.cleanup_bone_collections(armature)
|
||||
|
||||
if context.scene.avatar_toolkit.merge_twist_bones:
|
||||
logger.info("Merging twist bones")
|
||||
self.handle_twist_bones(armature)
|
||||
|
||||
logger.info("Successfully converted Rigify armature to Unity format")
|
||||
self.report({'INFO'}, t("Tools.rigify_converted"))
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception:
|
||||
logger.error(f"Failed to convert Rigify: {traceback.format_exc()}", exc_info=True)
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
return {'CANCELLED'}
|
||||
|
||||
def cleanup_extra_bones(self, armature: Object) -> None:
|
||||
"""Remove unnecessary bones and merge neck bones"""
|
||||
logger.debug("Starting cleanup of extra bones")
|
||||
|
||||
# Set armature as active object before mode switch
|
||||
bpy.context.view_layer.objects.active = armature
|
||||
|
||||
# Get all meshes for weight transfer
|
||||
meshes = get_all_meshes(bpy.context)
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
bones_to_remove: List[str] = []
|
||||
for bone in armature.data.edit_bones:
|
||||
bone_name_lower = bone.name.lower()
|
||||
if any(bone_name_lower.startswith(pattern) or bone_name_lower == pattern
|
||||
for pattern in rigify_unnecessary_bones):
|
||||
bones_to_remove.append(bone.name)
|
||||
|
||||
# Check for neck bones that need merging
|
||||
merge_neck_bones = 'spine.004' in armature.data.edit_bones and 'spine.005' in armature.data.edit_bones
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Transfer weights from bones being removed
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in armature.data.bones:
|
||||
logger.debug(f"Transferring weights from bone: {bone_name}")
|
||||
for mesh in meshes:
|
||||
if bone_name in mesh.vertex_groups:
|
||||
# Remove the vertex group since we don't need the weights
|
||||
mesh.vertex_groups.remove(mesh.vertex_groups[bone_name])
|
||||
|
||||
# Transfer weights for neck bone merging
|
||||
if merge_neck_bones:
|
||||
logger.debug("Transferring weights from spine.005 to spine.004")
|
||||
for mesh in meshes:
|
||||
if 'spine.005' in mesh.vertex_groups:
|
||||
transfer_vertex_weights(mesh, 'spine.005', 'spine.004')
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Remove unnecessary bones
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in armature.data.edit_bones:
|
||||
logger.debug(f"Removing bone: {bone_name}")
|
||||
armature.data.edit_bones.remove(armature.data.edit_bones[bone_name])
|
||||
|
||||
# Merge neck bones
|
||||
if merge_neck_bones:
|
||||
logger.debug("Merging neck bones")
|
||||
neck_start = armature.data.edit_bones['spine.004']
|
||||
neck_end = armature.data.edit_bones['spine.005']
|
||||
neck_start.tail = neck_end.tail
|
||||
armature.data.edit_bones.remove(neck_end)
|
||||
neck_start.name = "Neck"
|
||||
|
||||
# Rename head bone
|
||||
if 'spine.006' in armature.data.edit_bones:
|
||||
logger.debug("Renaming head bone")
|
||||
head_bone = armature.data.edit_bones['spine.006']
|
||||
head_bone.name = "Head"
|
||||
|
||||
def move_def_bones(self, armature: Object) -> None:
|
||||
"""Move DEF bones to their correct positions"""
|
||||
logger.debug("Moving DEF bones to correct positions")
|
||||
|
||||
# Set armature as active object
|
||||
bpy.context.view_layer.objects.active = armature
|
||||
remap: Dict[str, str] = self.get_org_remap(armature)
|
||||
remap.update(self.get_special_remap())
|
||||
|
||||
remove_bones_in_chain: List[str] = [
|
||||
'DEF-upper_arm.L.001', 'DEF-forearm.L.001',
|
||||
'DEF-upper_arm.R.001', 'DEF-forearm.R.001',
|
||||
'DEF-thigh.L.001', 'DEF-shin.L.001',
|
||||
'DEF-thigh.R.001', 'DEF-shin.R.001'
|
||||
]
|
||||
|
||||
transform_copies: List[str] = self.get_transform_copies(armature)
|
||||
|
||||
logger.debug("Setting up transform copies")
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
for bone_name in transform_copies:
|
||||
bone = armature.pose.bones[bone_name]
|
||||
org_name = 'ORG-' + self.get_proto_name(bone_name)
|
||||
if org_name in armature.pose.bones:
|
||||
constraint = bone.constraints.new('COPY_TRANSFORMS')
|
||||
constraint.target = armature
|
||||
constraint.subtarget = org_name
|
||||
constr_count = len(bone.constraints)
|
||||
if constr_count > 1:
|
||||
bone.constraints.move(constr_count-1, 0)
|
||||
|
||||
logger.debug("Remapping bone parents")
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for remap_key in remap:
|
||||
if remap_key in armature.data.edit_bones and remap[remap_key] in armature.data.edit_bones:
|
||||
armature.data.edit_bones[remap_key].parent = armature.data.edit_bones[remap[remap_key]]
|
||||
|
||||
logger.debug("Processing bone chain removal")
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
for bone_name in remove_bones_in_chain:
|
||||
if bone_name in armature.data.bones:
|
||||
armature.data.bones[bone_name].use_deform = False
|
||||
|
||||
# Get all meshes for weight transfer
|
||||
meshes = get_all_meshes(bpy.context)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
for bone_name in remove_bones_in_chain:
|
||||
if bone_name in armature.data.bones:
|
||||
parent_name = armature.data.bones[bone_name].parent.name if armature.data.bones[bone_name].parent else None
|
||||
if parent_name:
|
||||
logger.debug(f"Transferring weights from {bone_name} to {parent_name}")
|
||||
for mesh in meshes:
|
||||
if bone_name in mesh.vertex_groups and parent_name in mesh.vertex_groups:
|
||||
transfer_vertex_weights(mesh, bone_name, parent_name)
|
||||
elif bone_name in mesh.vertex_groups:
|
||||
# Remove weights if no parent to merge to
|
||||
mesh.vertex_groups.remove(mesh.vertex_groups[bone_name])
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for bone_name in remove_bones_in_chain:
|
||||
if bone_name in armature.data.bones:
|
||||
remove_bone = armature.data.edit_bones[bone_name]
|
||||
parent_bone = remove_bone.parent
|
||||
parent_bone.tail = remove_bone.tail
|
||||
retarget_bones = list(remove_bone.children)
|
||||
for bone in retarget_bones:
|
||||
bone.parent = parent_bone
|
||||
armature.data.edit_bones.remove(remove_bone)
|
||||
|
||||
def rename_bones_for_unity(self, armature: Object) -> None:
|
||||
"""Rename bones to Unity-compatible names"""
|
||||
logger.debug("Renaming bones to Unity format")
|
||||
for old_name, new_name in rigify_unity_names.items():
|
||||
bone = armature.pose.bones.get(old_name)
|
||||
if bone:
|
||||
logger.debug(f"Renaming bone: {old_name} -> {new_name}")
|
||||
bone.name = new_name
|
||||
|
||||
def rename_basic_bones_for_unity(self, armature: Object) -> None:
|
||||
"""Rename basic metarig bones to Unity-compatible names"""
|
||||
logger.debug("Renaming basic metarig bones")
|
||||
for old_name, new_name in rigify_basic_unity_names.items():
|
||||
bone = armature.pose.bones.get(old_name)
|
||||
if bone:
|
||||
logger.debug(f"Renaming basic bone: {old_name} -> {new_name}")
|
||||
bone.name = new_name
|
||||
|
||||
def cleanup_bone_collections(self, armature: Object) -> None:
|
||||
"""Remove all bone collections since they're not needed for Unity"""
|
||||
logger.debug("Cleaning up bone collections")
|
||||
if hasattr(armature.data, 'collections') and armature.data.collections:
|
||||
while len(armature.data.collections) > 0:
|
||||
collection = armature.data.collections[0]
|
||||
armature.data.collections.remove(collection)
|
||||
|
||||
while len(armature.data.collections) > 1:
|
||||
collection = armature.data.collections[1]
|
||||
armature.data.collections.remove(collection)
|
||||
|
||||
def handle_twist_bones(self, armature: Object) -> None:
|
||||
"""Handle twist bones during conversion"""
|
||||
logger.debug("Processing twist bones")
|
||||
twist_bones: List[Tuple[str, str]] = [
|
||||
("DEF-upper_arm_twist.L", "DEF-upper_arm.L"),
|
||||
("DEF-upper_arm_twist.R", "DEF-upper_arm.R"),
|
||||
("DEF-forearm_twist.L", "DEF-forearm.L"),
|
||||
("DEF-forearm_twist.R", "DEF-forearm.R"),
|
||||
("DEF-thigh_twist.L", "DEF-thigh.L"),
|
||||
("DEF-thigh_twist.R", "DEF-thigh.R")
|
||||
]
|
||||
|
||||
# Get all meshes for weight transfer
|
||||
meshes = get_all_meshes(bpy.context)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
for twist_bone, parent_bone in twist_bones:
|
||||
if twist_bone in armature.data.bones and parent_bone in armature.data.bones:
|
||||
logger.debug(f"Transferring weights from {twist_bone} to {parent_bone}")
|
||||
for mesh in meshes:
|
||||
if twist_bone in mesh.vertex_groups:
|
||||
transfer_vertex_weights(mesh, twist_bone, parent_bone)
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for twist_bone, parent_bone in twist_bones:
|
||||
if twist_bone in armature.data.edit_bones and parent_bone in armature.data.edit_bones:
|
||||
logger.debug(f"Merging twist bone: {twist_bone} into {parent_bone}")
|
||||
twist = armature.data.edit_bones[twist_bone]
|
||||
parent = armature.data.edit_bones[parent_bone]
|
||||
parent.tail = twist.tail
|
||||
for child in twist.children:
|
||||
child.parent = parent
|
||||
armature.data.edit_bones.remove(twist)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
def get_org_remap(self, armature: Object) -> Dict[str, str]:
|
||||
"""Get original bone remapping"""
|
||||
logger.debug("Getting original bone remapping")
|
||||
remap: Dict[str, str] = {}
|
||||
for bone in armature.data.bones:
|
||||
if self.is_def_bone(bone.name):
|
||||
name = self.get_proto_name(bone.name)
|
||||
parent = bone.parent
|
||||
while parent:
|
||||
parent_name = self.get_proto_name(parent.name)
|
||||
if parent_name != name:
|
||||
if ('DEF-' + parent_name) in armature.data.bones:
|
||||
remap[bone.name] = 'DEF-' + parent_name
|
||||
break
|
||||
parent = parent.parent
|
||||
return remap
|
||||
|
||||
def get_special_remap(self) -> Dict[str, str]:
|
||||
"""Get special bone remapping cases"""
|
||||
logger.debug("Getting special bone remapping")
|
||||
return {
|
||||
'DEF-thigh.L': 'DEF-pelvis.L',
|
||||
'DEF-thigh.R': 'DEF-pelvis.R',
|
||||
'DEF-upper_arm.L': 'DEF-shoulder.L',
|
||||
'DEF-upper_arm.R': 'DEF-shoulder.R',
|
||||
}
|
||||
|
||||
def get_transform_copies(self, armature: Object) -> List[str]:
|
||||
"""Get bones that need transform copies"""
|
||||
logger.debug("Getting transform copy bones")
|
||||
result: List[str] = []
|
||||
for bone in armature.pose.bones:
|
||||
if self.is_def_bone(bone.name) and not self.has_transform_copies(bone):
|
||||
result.append(bone.name)
|
||||
return result
|
||||
|
||||
def has_transform_copies(self, bone: PoseBone) -> bool:
|
||||
"""Check if bone has transform copy constraints"""
|
||||
return any(constraint.type == 'COPY_TRANSFORMS' for constraint in bone.constraints)
|
||||
|
||||
def is_def_bone(self, bone_name: str) -> bool:
|
||||
"""Check if bone is a DEF bone"""
|
||||
return bone_name.startswith('DEF-')
|
||||
|
||||
def is_org_bone(self, bone_name: str) -> bool:
|
||||
"""Check if bone is an ORG bone"""
|
||||
return bone_name.startswith('ORG-')
|
||||
|
||||
def get_proto_name(self, bone_name: str) -> str:
|
||||
"""Get the prototype name of a bone"""
|
||||
if self.is_def_bone(bone_name) or self.is_org_bone(bone_name):
|
||||
return bone_name[4:]
|
||||
return bone_name
|
||||
@@ -0,0 +1,306 @@
|
||||
import traceback
|
||||
import bpy
|
||||
import math
|
||||
from typing import Dict, List, Set, Tuple, Optional, Any, Union
|
||||
from bpy.types import Operator, Context, Object, EditBone, Bone
|
||||
from ...core.translations import t
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.common import get_active_armature, ProgressTracker
|
||||
from ...core.armature_validation import validate_armature
|
||||
from ...core.dictionaries import (
|
||||
standard_bones,
|
||||
bone_names,
|
||||
bone_hierarchy,
|
||||
acceptable_bone_names,
|
||||
acceptable_bone_hierarchy,
|
||||
non_standard_mappings,
|
||||
reverse_bone_lookup,
|
||||
simplify_bonename
|
||||
)
|
||||
|
||||
class AvatarToolkit_OT_StandardizeArmature(Operator):
|
||||
"""Standardize armature bone names and hierarchy to match Avatar Toolkit requirements"""
|
||||
bl_idname: str = "avatar_toolkit.standardize_armature"
|
||||
bl_label: str = t("Tools.standardize_armature")
|
||||
bl_description: str = t("Tools.standardize_armature_desc")
|
||||
bl_options: Set[str] = {'REGISTER', 'UNDO'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
armature: Optional[Object] = get_active_armature(context)
|
||||
return armature is not None and context.mode in {'OBJECT', 'EDIT_ARMATURE', 'POSE'}
|
||||
|
||||
def invoke(self, context: Context, event: Any) -> Set[str]:
|
||||
logger.debug("Invoking standardize armature dialog")
|
||||
return context.window_manager.invoke_props_dialog(self)
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
layout = self.layout
|
||||
toolkit = context.scene.avatar_toolkit
|
||||
|
||||
layout.prop(toolkit, "standardize_fix_names")
|
||||
layout.prop(toolkit, "standardize_fix_hierarchy")
|
||||
layout.prop(toolkit, "standardize_fix_scale")
|
||||
layout.separator()
|
||||
layout.label(text=t("Tools.standardize_warning"), icon='ERROR')
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
armature: Optional[Object] = get_active_armature(context)
|
||||
toolkit = context.scene.avatar_toolkit
|
||||
|
||||
if not armature:
|
||||
logger.warning("No active armature found for standardization")
|
||||
self.report({'ERROR'}, t("Validation.no_armature"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
logger.info(f"Starting armature standardization for {armature.name}")
|
||||
|
||||
is_valid, _, _ = validate_armature(armature)
|
||||
if is_valid:
|
||||
logger.info("Armature already meets standards, no changes needed")
|
||||
self.report({'INFO'}, t("Tools.standardize_already_valid"))
|
||||
return {'FINISHED'}
|
||||
|
||||
original_mode: str = context.mode
|
||||
logger.debug(f"Original mode: {original_mode}")
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
context.view_layer.objects.active = armature
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
try:
|
||||
with ProgressTracker(context, 3, "Standardizing Armature") as progress:
|
||||
# Step 1: Fix bone names
|
||||
if toolkit.standardize_fix_names:
|
||||
progress.step("Fixing bone names")
|
||||
renamed_bones: Dict[str, str] = self.standardize_bone_names(armature)
|
||||
logger.info(f"Renamed {len(renamed_bones)} bones")
|
||||
for old_name, new_name in renamed_bones.items():
|
||||
logger.debug(f"Renamed bone: {old_name} -> {new_name}")
|
||||
|
||||
# Step 2: Fix hierarchy
|
||||
if toolkit.standardize_fix_hierarchy:
|
||||
progress.step("Fixing bone hierarchy")
|
||||
fixed_hierarchy: int = self.standardize_bone_hierarchy(armature)
|
||||
logger.info(f"Fixed {fixed_hierarchy} hierarchy relationships")
|
||||
|
||||
# Step 3: Fix scale issues
|
||||
if toolkit.standardize_fix_scale:
|
||||
progress.step("Fixing bone scale")
|
||||
fixed_scale: int = self.standardize_bone_scale(armature)
|
||||
logger.info(f"Fixed {fixed_scale} scale issues")
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
is_valid, messages, _ = validate_armature(armature)
|
||||
|
||||
if is_valid:
|
||||
logger.info("Armature successfully standardized")
|
||||
self.report({'INFO'}, t("Tools.standardize_success"))
|
||||
else:
|
||||
logger.warning(f"Armature partially standardized. {len(messages)} issues remain")
|
||||
bpy.ops.avatar_toolkit.standardize_issues_popup('INVOKE_DEFAULT')
|
||||
self.report({'WARNING'}, t("Tools.standardize_partial"))
|
||||
|
||||
if original_mode == 'EDIT_ARMATURE':
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
if original_mode == 'POSE':
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception:
|
||||
logger.error(f"Failed to standardize armature: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
|
||||
try:
|
||||
if original_mode == 'EDIT_ARMATURE':
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
if original_mode == 'POSE':
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
else:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except Exception:
|
||||
logger.error(f"Failed to restore original mode: {traceback.format_exc()}")
|
||||
|
||||
return {'CANCELLED'}
|
||||
|
||||
def standardize_bone_names(self, armature: Object) -> Dict[str, str]:
|
||||
"""Rename bones to match standard naming conventions"""
|
||||
logger.debug("Starting bone name standardization")
|
||||
renamed_bones: Dict[str, str] = {}
|
||||
edit_bones = armature.data.edit_bones
|
||||
|
||||
# First, check which standard bones already exist
|
||||
existing_standard_bones: Set[str] = set()
|
||||
for bone in edit_bones:
|
||||
if bone.name in standard_bones.values():
|
||||
existing_standard_bones.add(bone.name)
|
||||
logger.debug(f"Found existing standard bone: {bone.name}")
|
||||
|
||||
# Use the reverse bone lookup that's already built and simplified
|
||||
name_mapping: Dict[str, str] = {}
|
||||
for simplified_name, category in reverse_bone_lookup.items():
|
||||
if category in standard_bones:
|
||||
standard_name = standard_bones[category]
|
||||
# Skip if this standard bone already exists
|
||||
if standard_name not in existing_standard_bones:
|
||||
name_mapping[simplified_name] = standard_name
|
||||
|
||||
# First pass: identify bones to rename
|
||||
bones_to_rename: Dict[str, str] = {}
|
||||
for bone in edit_bones:
|
||||
original_name: str = bone.name
|
||||
|
||||
# Skip if this is already a standard bone name
|
||||
if original_name in standard_bones.values():
|
||||
continue
|
||||
|
||||
simplified_name: str = simplify_bonename(original_name)
|
||||
|
||||
# Check if this simplified bone name has a standard mapping
|
||||
if simplified_name in name_mapping:
|
||||
standard_name = name_mapping[simplified_name]
|
||||
if original_name != standard_name:
|
||||
bones_to_rename[original_name] = standard_name
|
||||
logger.debug(f"Identified bone to rename: {original_name} -> {standard_name}")
|
||||
|
||||
# Special case for spine/chest hierarchy
|
||||
# If we don't have an upper chest, don't rename chest to upper chest because it will break hierarchy
|
||||
has_chest: bool = False
|
||||
has_upper_chest: bool = False
|
||||
|
||||
for bone_name in edit_bones.keys():
|
||||
if bone_name == standard_bones['chest']:
|
||||
has_chest = True
|
||||
elif bone_name == standard_bones['upper_chest']:
|
||||
has_upper_chest = True
|
||||
|
||||
# If we have a chest but no upper chest, don't rename anything to upper chest
|
||||
if has_chest and not has_upper_chest:
|
||||
for original_name, new_name in list(bones_to_rename.items()):
|
||||
if new_name == standard_bones['upper_chest']:
|
||||
logger.debug(f"Skipping upper chest rename for {original_name} as chest already exists")
|
||||
del bones_to_rename[original_name]
|
||||
|
||||
# Second pass: rename bones (in reverse to avoid naming conflicts)
|
||||
for original_name, new_name in sorted(bones_to_rename.items(), reverse=True):
|
||||
if original_name in edit_bones:
|
||||
temp_name: str = f"TEMP_{original_name}"
|
||||
edit_bones[original_name].name = temp_name
|
||||
renamed_bones[original_name] = new_name
|
||||
logger.debug(f"Temporarily renamed: {original_name} -> {temp_name}")
|
||||
|
||||
# Third pass: apply final names
|
||||
for original_name, new_name in renamed_bones.items():
|
||||
temp_name: str = f"TEMP_{original_name}"
|
||||
if temp_name in edit_bones:
|
||||
edit_bones[temp_name].name = new_name
|
||||
logger.debug(f"Applied final rename: {temp_name} -> {new_name}")
|
||||
|
||||
logger.info(f"Standardized {len(renamed_bones)} bone names")
|
||||
return renamed_bones
|
||||
|
||||
def standardize_bone_hierarchy(self, armature: Object) -> int:
|
||||
"""Fix bone hierarchy to match standard relationships"""
|
||||
logger.debug("Starting bone hierarchy standardization")
|
||||
edit_bones = armature.data.edit_bones
|
||||
fixed_count: int = 0
|
||||
|
||||
# Build a mapping of standard bone names to their expected parents
|
||||
hierarchy_map: Dict[str, str] = {}
|
||||
for parent, child in bone_hierarchy:
|
||||
if parent in edit_bones and child in edit_bones:
|
||||
hierarchy_map[child] = parent
|
||||
logger.debug(f"Found standard hierarchy: {parent} -> {child}")
|
||||
|
||||
for parent, child in acceptable_bone_hierarchy:
|
||||
if parent in edit_bones and child in edit_bones:
|
||||
# Only add if not already in the map
|
||||
if child not in hierarchy_map:
|
||||
hierarchy_map[child] = parent
|
||||
logger.debug(f"Found acceptable hierarchy: {parent} -> {child}")
|
||||
|
||||
for child_name, parent_name in hierarchy_map.items():
|
||||
if child_name in edit_bones and parent_name in edit_bones:
|
||||
child_bone: EditBone = edit_bones[child_name]
|
||||
parent_bone: EditBone = edit_bones[parent_name]
|
||||
|
||||
if child_bone.parent != parent_bone:
|
||||
logger.debug(f"Fixing hierarchy: {child_name} parent was {child_bone.parent.name if child_bone.parent else 'None'}, setting to {parent_name}")
|
||||
child_bone.parent = parent_bone
|
||||
fixed_count += 1
|
||||
|
||||
logger.info(f"Fixed {fixed_count} bone hierarchy relationships")
|
||||
return fixed_count
|
||||
|
||||
def standardize_bone_scale(self, armature: Object) -> int:
|
||||
"""Fix bone scale issues by normalizing bone lengths"""
|
||||
logger.debug("Starting bone scale standardization")
|
||||
edit_bones = armature.data.edit_bones
|
||||
fixed_count: int = 0
|
||||
|
||||
# Calculate median bone length for reference
|
||||
lengths: List[float] = [bone.length for bone in edit_bones if bone.length > 0.0001]
|
||||
if not lengths:
|
||||
logger.warning("No valid bone lengths found for scale standardization")
|
||||
return 0
|
||||
|
||||
lengths.sort()
|
||||
median_length: float = lengths[len(lengths) // 2]
|
||||
logger.debug(f"Median bone length: {median_length}")
|
||||
|
||||
# Calculate mean and standard deviation
|
||||
mean: float = sum(lengths) / len(lengths)
|
||||
variance: float = sum((l - mean) ** 2 for l in lengths) / len(lengths)
|
||||
std_dev: float = math.sqrt(variance)
|
||||
logger.debug(f"Mean bone length: {mean}, Standard deviation: {std_dev}")
|
||||
|
||||
small_threshold: float = max(median_length * 0.05, mean - 3 * std_dev)
|
||||
large_threshold: float = min(median_length * 15, mean + 5 * std_dev)
|
||||
logger.debug(f"Scale thresholds - small: {small_threshold}, large: {large_threshold}")
|
||||
|
||||
for bone in edit_bones:
|
||||
is_finger: bool = any(finger in bone.name.lower() for finger in ['thumb', 'index', 'middle', 'ring', 'pinky', 'finger'])
|
||||
|
||||
if bone.length < small_threshold and not is_finger:
|
||||
old_length: float = bone.length
|
||||
bone.length = small_threshold
|
||||
logger.debug(f"Fixed small bone {bone.name}: {old_length} -> {bone.length}")
|
||||
fixed_count += 1
|
||||
elif bone.length > large_threshold:
|
||||
old_length: float = bone.length
|
||||
bone.length = large_threshold
|
||||
logger.debug(f"Fixed large bone {bone.name}: {old_length} -> {bone.length}")
|
||||
fixed_count += 1
|
||||
|
||||
logger.info(f"Fixed {fixed_count} bone scale issues")
|
||||
return fixed_count
|
||||
|
||||
class AvatarToolkit_OT_StandardizeIssuesPopup(Operator):
|
||||
"""Display information about remaining issues after standardization"""
|
||||
bl_idname: str = "avatar_toolkit.standardize_issues_popup"
|
||||
bl_label: str = t("Tools.standardize_issues_title")
|
||||
bl_options: Set[str] = {'INTERNAL'}
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context: Context, event: Any) -> Set[str]:
|
||||
logger.debug("Showing standardization issues popup")
|
||||
return context.window_manager.invoke_props_dialog(self, width=400)
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
layout = self.layout
|
||||
col = layout.column(align=True)
|
||||
|
||||
col.label(text=t("Tools.standardize_issues_header"), icon='INFO')
|
||||
col.separator()
|
||||
|
||||
col.label(text=t("Tools.standardize_issues_line1"))
|
||||
col.label(text=t("Tools.standardize_issues_line2"))
|
||||
col.label(text=t("Tools.standardize_issues_line3"))
|
||||
col.separator()
|
||||
col.label(text=t("Tools.standardize_issues_line4"))
|
||||
col.label(text=t("Tools.standardize_issues_line5"))
|
||||
col.separator()
|
||||
col.label(text=t("Tools.standardize_issues_line6"))
|
||||
|
||||
@@ -0,0 +1,256 @@
|
||||
from typing import TypedDict, Set, Dict, List, Optional, Any, Tuple
|
||||
import bpy
|
||||
from bpy.types import Operator, Object, Context, Mesh, MeshUVLoopLayer
|
||||
import bmesh
|
||||
import numpy as np
|
||||
import math
|
||||
from ...core.translations import t
|
||||
from ...core.logging_setup import logger
|
||||
import traceback
|
||||
|
||||
class GenerateLoopTreeResult(TypedDict):
|
||||
tree: Dict[str, Set[str]]
|
||||
selected_loops: Dict[str, List[int]]
|
||||
selected_verts: Dict[str, int]
|
||||
|
||||
class AvatarToolkit_OT_AlignUVEdgesToTarget(Operator):
|
||||
"""Operator to align selected UV edges to target edge"""
|
||||
bl_idname = "avatar_toolkit.align_uv_edges_to_target"
|
||||
bl_label = t("UVTools.align_edges")
|
||||
bl_description = t("UVTools.align_edges_desc")
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
|
||||
#all selected objects need to be meshes for this to work - @989onan
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
if not ((context.view_layer.objects.active is not None) and (len(context.view_layer.objects.selected) > 0)):
|
||||
return False
|
||||
if context.mode != "EDIT_MESH":
|
||||
return False
|
||||
for obj in context.view_layer.objects.selected:
|
||||
if obj.type != "MESH":
|
||||
return False
|
||||
if not context.space_data:
|
||||
return False
|
||||
if not hasattr(context.space_data, "show_uvedit"):
|
||||
return False
|
||||
if not context.space_data.show_uvedit:
|
||||
return False
|
||||
if context.scene.tool_settings.use_uv_select_sync:
|
||||
return False
|
||||
return True
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
target: str = context.view_layer.objects.active.name #The object which we want to align every other selected object's selected UV vertex line to
|
||||
sources: List[str] = [i.name for i in context.view_layer.objects.selected] #The objects which we want to align their selected UV lines to the target's UV line
|
||||
|
||||
prev_mode: str = bpy.context.object.mode
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
def generate_loop_tree(obj_name: str) -> GenerateLoopTreeResult:
|
||||
logger.debug(f"Finding selected line for: {obj_name}")
|
||||
|
||||
vert_target_loops: Dict[str, List[int]] = {}
|
||||
vert_target_verts: Dict[str, int] = {}
|
||||
|
||||
me: Mesh = bpy.data.objects[obj_name].data
|
||||
uv_lay: MeshUVLoopLayer = me.uv_layers.active
|
||||
bm: bmesh.types.BMesh = bmesh.new()
|
||||
bm.from_mesh(me)
|
||||
bm.verts.ensure_lookup_table()
|
||||
|
||||
# To explain:
|
||||
# So loops in UV maps are X polygons that make up a face (So a MeshLoop represent a face and each vertex on that face is in order)
|
||||
#
|
||||
# For some preknowledge:
|
||||
# When a mesh is UV unwrapped, if a vertice is shared by two different faces on the model in the viewport and the vertice of both faces are in
|
||||
# the same position on the UV map, then it considers it one point and the user can move it
|
||||
# (is why the uv map doesn't split apart when you try to move a vertex because that would be annoying)
|
||||
#
|
||||
# The problem:
|
||||
# The problem is that the data for whether the uv corners of two faces that share a vertex physically being connected and selected as one vertex on the uv map does not exist
|
||||
# Though thankfully, blender forcibly (whether you like it or not) merges vertices of a uv map if the vertex of two different faces are actually shared in the UI,
|
||||
# allowing for the moving of vertices of 4 faces connected by a single vertex. Behavior every normal blender user is familiar with.
|
||||
#
|
||||
# The solution
|
||||
# We can use this to our advantage, by finding vertices on the uv map that share the same coridinate as another vertex that is also selected.
|
||||
# that way we can group each pair shared in a line as the same vertex, and identify the line using these pairs and using the data that says for certain
|
||||
# that two vertices share the same face loop, and therefore are connected.
|
||||
|
||||
#hmmm real stupid grimlin hours with this one. Using a string as the index of a dictionary of loop corners that end up on the same coordinate
|
||||
for k,i in enumerate(uv_lay.vertex_selection):
|
||||
if (i.value == True) and (bm.verts[me.loops[k].vertex_index].select == True) and (bm.verts[me.loops[k].vertex_index].hide == False):
|
||||
key = np.array(uv_lay.uv[k].vector[:])
|
||||
key = key.round(decimals=5)
|
||||
|
||||
if str(key) not in vert_target_loops:
|
||||
vert_target_loops[str(key)] = []
|
||||
vert_target_loops[str(key)].append(k)
|
||||
vert_target_verts[str(key)] = me.loops[k].vertex_index
|
||||
|
||||
if len(vert_target_loops) > 4000:
|
||||
self.report({'WARNING'}, t("UVTools.too_many_vertices"))
|
||||
return {"tree": {}, "selected_loops": {}, "selected_verts": {}}
|
||||
|
||||
logger.debug(f"Finding connections on line for {obj_name}")
|
||||
me.validate()
|
||||
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(me)
|
||||
|
||||
tree: Dict[str, Set[str]] = {}
|
||||
selected_verts = np.hstack(list(vert_target_loops.values()))
|
||||
bm.verts.ensure_lookup_table()
|
||||
|
||||
for uvcoordsstr in vert_target_loops:
|
||||
uv_lay = me.uv_layers.active
|
||||
|
||||
#before this section, each vert_target_loops is just groupings of vertices that share coordinates.
|
||||
# Using the data that determines UV face corners (uvloops) that are associated with the real vertex,
|
||||
# and the uv face corners (loops) that are on the same faces as the vertices that share coordinates in
|
||||
# vert_target_loops, we can now identify them
|
||||
#TL;DR: pairs of vertices that share cooridinates (chain links) find their buddies (make chain connected)
|
||||
|
||||
# Someone explain this better than me if you can please - @989onan
|
||||
extension_loops = []
|
||||
loops = bm.verts[vert_target_verts[uvcoordsstr]].link_loops
|
||||
loops_indexes = [i.index for i in loops]
|
||||
for loop in vert_target_loops[uvcoordsstr]:
|
||||
if loop in loops_indexes:
|
||||
loop_obj = loops[loops_indexes.index(loop)]
|
||||
extension_loops.append(loop_obj.link_loop_next.index)
|
||||
extension_loops.append(loop_obj.link_loop_prev.index)
|
||||
|
||||
#make a tree out of the vertices we identified as sharing faces with the vertices in vert_target_loops, and then link them together in a dictionary.
|
||||
#the order of this dictionary is unknown.
|
||||
# Someone explain this better than me if you can please - @989onan
|
||||
tree[uvcoordsstr] = set()
|
||||
|
||||
for i in extension_loops:
|
||||
if i in selected_verts:
|
||||
key = np.array(uv_lay.uv[i].vector[:])
|
||||
key = key.round(decimals=5)
|
||||
tree[uvcoordsstr].add(str(key))
|
||||
|
||||
if uvcoordsstr in tree:
|
||||
if len(tree[uvcoordsstr]) > 2:
|
||||
self.report({'WARNING'}, t("UVTools.need_line", obj=obj_name))
|
||||
return {"tree": {}, "selected_loops": {}, "selected_verts": {}}
|
||||
|
||||
uv_lay = me.uv_layers.active
|
||||
for uvcoordstr in vert_target_loops:
|
||||
for loop in vert_target_loops[uvcoordstr]:
|
||||
uv_lay.vertex_selection[loop].value = True
|
||||
|
||||
bm.free()
|
||||
me.validate()
|
||||
logger.debug(f"Found UV line connections for {obj_name}")
|
||||
|
||||
return {"tree": tree, "selected_loops": vert_target_loops, "selected_verts": vert_target_verts}
|
||||
|
||||
def sort_uv_tree(originaltree: Dict[str, Set[str]], obj_name: str) -> List[str]:
|
||||
sortedtree: Dict[str, Set[str]] = originaltree.copy()
|
||||
startpoints: List[str] = []
|
||||
for i in sortedtree:
|
||||
if len(sortedtree[i]) < 2:
|
||||
startpoints.append(i)
|
||||
|
||||
if len(startpoints) != 2:
|
||||
self.report({'WARNING'}, t("UVTools.need_line", obj=obj_name))
|
||||
return []
|
||||
|
||||
uvcoords1 = [float(x) for x in startpoints[0].replace("[","").replace("]","").split()]
|
||||
uvcoords2 = [float(x) for x in startpoints[1].replace("[","").replace("]","").split()]
|
||||
|
||||
cursor = context.space_data.cursor_location
|
||||
|
||||
startpoint = startpoints[0] if math.sqrt((uvcoords1[0] - cursor[0])**2 + (uvcoords1[1] - cursor[1])**2) > math.sqrt((uvcoords2[0] - cursor[0])**2 + (uvcoords2[1] - cursor[1])**2) else startpoints[1]
|
||||
|
||||
#Wew my first actual recursive sort! - @989onan
|
||||
def recursive_sort_uv_tree(point: str, sortedfinal: List[str]) -> List[str]:
|
||||
#print("appending "+point)
|
||||
sortedfinal.append(point)
|
||||
|
||||
new_point: str = ""
|
||||
for i in sortedtree:
|
||||
if point in sortedtree[i]:
|
||||
new_point = i
|
||||
removed_value = sortedtree.pop(i)
|
||||
#print(removed_value)
|
||||
break
|
||||
|
||||
if new_point == "":
|
||||
logger.debug("Sorting complete, remaining tree:")
|
||||
logger.debug(sortedtree)
|
||||
return sortedfinal
|
||||
|
||||
return recursive_sort_uv_tree(new_point, sortedfinal)
|
||||
|
||||
sortedtree.pop(startpoint)
|
||||
return recursive_sort_uv_tree(startpoint, [])
|
||||
|
||||
def lerp(v0: float, v1: float, t: float) -> float:
|
||||
return v0 + t * (v1 - v0)
|
||||
|
||||
target_data = generate_loop_tree(target)
|
||||
sorted_target_tree = sort_uv_tree(target_data["tree"], target)
|
||||
logger.debug("Sorted target tree")
|
||||
|
||||
for source in sources:
|
||||
if source == target:
|
||||
continue
|
||||
|
||||
try:
|
||||
source_data = generate_loop_tree(source)
|
||||
sorted_source_tree = sort_uv_tree(source_data["tree"], source)
|
||||
logger.debug(f"Sorted source {source}")
|
||||
|
||||
vertex_factor = float(len(sorted_target_tree)-1) / float(len(sorted_source_tree)-1)
|
||||
logger.debug(f"Vertex factor: {vertex_factor}")
|
||||
|
||||
for k, i in enumerate(sorted_source_tree):
|
||||
try:
|
||||
#find where we are on the target edges, to interpolate the current point we're placing along the target point's line.
|
||||
progress_along_edge = float(k) * vertex_factor
|
||||
previous_vertex_index = math.floor(progress_along_edge)
|
||||
next_vertex_index = math.ceil(progress_along_edge)
|
||||
|
||||
#find the uv coordinates of the previous and next points on the target uv line.
|
||||
previous_point = [float(x) for x in sorted_target_tree[previous_vertex_index].replace("[","").replace("]","").split()]
|
||||
next_point = [float(x) for x in sorted_target_tree[next_vertex_index].replace("[","").replace("]","").split()]
|
||||
|
||||
#create a point between these two values that represents a decimal 0-1 going where we are to where we are going between the two current points on the edge we are targeting this whole shebang with.
|
||||
progress_between_points = progress_along_edge - int(progress_along_edge)
|
||||
lerped_point = [
|
||||
lerp(previous_point[0], next_point[0], progress_between_points),
|
||||
lerp(previous_point[1], next_point[1], progress_between_points)
|
||||
]
|
||||
|
||||
#grab our uv face corners for each uv coord that we saved.
|
||||
#Since each face is considered separate internally, we have to treat each connected face to a vertex in a uv map as separate entities/vertexes.
|
||||
#basically pretend they are split apart.
|
||||
uv_face_corners = source_data["selected_loops"][i]
|
||||
|
||||
me = bpy.data.objects[source].data
|
||||
me.validate()
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(me)
|
||||
uv_lay = me.uv_layers.active
|
||||
bm.verts.ensure_lookup_table()
|
||||
|
||||
for corner in uv_face_corners:
|
||||
uv_lay.uv[corner].vector = lerped_point
|
||||
|
||||
except:
|
||||
#This is probably fine? - @989onan
|
||||
#TODO: What happened here? The magic of making code so complex you forget if this is even an issue. - @989onan
|
||||
pass
|
||||
|
||||
logger.info(f"Finished mesh {source} for UV's")
|
||||
|
||||
except Exception:
|
||||
logger.error(f"Error processing source {source}: {traceback.format_exc()}")
|
||||
return {'CANCELLED'}
|
||||
|
||||
bpy.ops.object.mode_set(mode=prev_mode)
|
||||
return {'FINISHED'}
|
||||
+32
-30
@@ -1,6 +1,7 @@
|
||||
# This code was taken from Cats Blender Plugin Unoffical, some of this code is by the original developers, however was improved by myself.
|
||||
# Didn't think it was necessary to re-make something that works well.
|
||||
|
||||
import traceback
|
||||
import bpy
|
||||
from typing import Dict, List, Optional, Tuple, Any, Set, Union
|
||||
from bpy.types import Operator, Context, Object, ShapeKey
|
||||
@@ -8,11 +9,10 @@ from collections import OrderedDict
|
||||
from ..core.logging_setup import logger
|
||||
from ..core.translations import t
|
||||
from ..core.common import (
|
||||
get_active_armature,
|
||||
validate_armature,
|
||||
get_all_meshes,
|
||||
validate_mesh_for_pose
|
||||
)
|
||||
import traceback
|
||||
|
||||
class VisemeCache:
|
||||
"""Manages caching of generated viseme shape data for performance optimization"""
|
||||
@@ -35,6 +35,7 @@ class VisemePreview:
|
||||
_preview_data: Dict[str, float] = {}
|
||||
_active: bool = False
|
||||
_preview_shapes: Optional[OrderedDict] = None
|
||||
_mesh_name: str = ""
|
||||
|
||||
@classmethod
|
||||
def start_preview(cls, context: Context, mesh: Object, shapes: List[str]) -> bool:
|
||||
@@ -43,6 +44,7 @@ class VisemePreview:
|
||||
|
||||
cls._active = True
|
||||
cls._preview_data = {}
|
||||
cls._mesh_name = mesh.name
|
||||
|
||||
# Store original values
|
||||
for shape_key in mesh.data.shape_keys.key_blocks:
|
||||
@@ -79,7 +81,11 @@ class VisemePreview:
|
||||
if not cls._active or not cls._preview_shapes:
|
||||
return
|
||||
|
||||
mesh = context.active_object
|
||||
# Get the mesh by name instead of using active object
|
||||
mesh = bpy.data.objects.get(cls._mesh_name)
|
||||
if not mesh:
|
||||
return
|
||||
|
||||
props = context.scene.avatar_toolkit
|
||||
viseme_data = cls._preview_shapes.get(props.viseme_preview_selection)
|
||||
if viseme_data:
|
||||
@@ -116,8 +122,9 @@ class VisemePreview:
|
||||
cls._active = False
|
||||
cls._preview_data.clear()
|
||||
cls._preview_shapes = None
|
||||
cls._mesh_name = ""
|
||||
|
||||
class ATOOLKIT_OT_preview_visemes(Operator):
|
||||
class AvatarToolkit_OT_PreviewVisemes(Operator):
|
||||
"""Operator for previewing viseme shapes in real-time"""
|
||||
bl_idname: str = "avatar_toolkit.preview_visemes"
|
||||
bl_label: str = t("Visemes.preview_label")
|
||||
@@ -126,7 +133,6 @@ class ATOOLKIT_OT_preview_visemes(Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
# Check if we're in object mode
|
||||
if context.mode != 'OBJECT':
|
||||
return False
|
||||
|
||||
@@ -134,23 +140,18 @@ class ATOOLKIT_OT_preview_visemes(Operator):
|
||||
props = context.scene.avatar_toolkit
|
||||
mesh_obj = bpy.data.objects.get(props.viseme_mesh)
|
||||
|
||||
# Validate armature and mesh
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
valid, _ = validate_armature(armature)
|
||||
return valid and mesh_obj and mesh_obj.type == 'MESH'
|
||||
|
||||
# Validate mesh
|
||||
return mesh_obj and mesh_obj.type == 'MESH'
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
props = context.scene.avatar_toolkit
|
||||
mesh = context.active_object
|
||||
mesh = bpy.data.objects.get(props.viseme_mesh)
|
||||
|
||||
if props.viseme_preview_mode:
|
||||
VisemePreview.end_preview(mesh)
|
||||
props.viseme_preview_mode = False
|
||||
else:
|
||||
if not mesh.data.shape_keys:
|
||||
if not mesh or not mesh.data.shape_keys:
|
||||
self.report({'ERROR'}, t("Visemes.error.no_shapekeys"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
@@ -176,7 +177,7 @@ def validate_deformation(mesh, mix_data):
|
||||
mesh_size = max(mesh.dimensions)
|
||||
return max_deform < (mesh_size * 0.4)
|
||||
|
||||
class ATOOLKIT_OT_create_visemes(Operator):
|
||||
class AvatarToolkit_OT_CreateVisemes(Operator):
|
||||
"""Operator for generating VRChat-compatible viseme shape keys"""
|
||||
bl_idname: str = "avatar_toolkit.create_visemes"
|
||||
bl_label: str = t("Visemes.create_label")
|
||||
@@ -193,19 +194,14 @@ class ATOOLKIT_OT_create_visemes(Operator):
|
||||
props = context.scene.avatar_toolkit
|
||||
mesh_obj = bpy.data.objects.get(props.viseme_mesh)
|
||||
|
||||
# Validate armature and mesh
|
||||
armature = get_active_armature(context)
|
||||
if not armature:
|
||||
return False
|
||||
valid, _ = validate_armature(armature)
|
||||
return valid and mesh_obj and mesh_obj.type == 'MESH'
|
||||
|
||||
# Validate mesh
|
||||
return mesh_obj and mesh_obj.type == 'MESH'
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
props = context.scene.avatar_toolkit
|
||||
mesh = context.active_object
|
||||
mesh = bpy.data.objects.get(props.viseme_mesh) # Changed from context.active_object
|
||||
|
||||
if not mesh.data.shape_keys:
|
||||
if not mesh or not mesh.data.shape_keys:
|
||||
self.report({'ERROR'}, t("Visemes.error.no_shapekeys"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
@@ -217,9 +213,9 @@ class ATOOLKIT_OT_create_visemes(Operator):
|
||||
self.create_visemes(context, mesh)
|
||||
self.report({'INFO'}, t("Visemes.success"))
|
||||
return {'FINISHED'}
|
||||
except Exception as e:
|
||||
logger.error(f"Error creating visemes: {str(e)}")
|
||||
self.report({'ERROR'}, str(e))
|
||||
except Exception:
|
||||
logger.error(f"Error creating visemes: {traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
return {'CANCELLED'}
|
||||
|
||||
def create_visemes(self, context: Context, mesh: Object) -> None:
|
||||
@@ -280,7 +276,7 @@ class ATOOLKIT_OT_create_visemes(Operator):
|
||||
continue
|
||||
|
||||
# Create new shape key
|
||||
self.mix_shapekey(context, renamed_shapes, data['mix'], key)
|
||||
self.mix_shapekey(context, renamed_shapes, data['mix'], key, mesh) # Added mesh parameter
|
||||
|
||||
# Cache the new shape key data
|
||||
shape_data = [v.co.copy() for v in mesh.data.shape_keys.key_blocks[key].data]
|
||||
@@ -293,14 +289,16 @@ class ATOOLKIT_OT_create_visemes(Operator):
|
||||
mesh.active_shape_key_index = 0
|
||||
wm.progress_end()
|
||||
|
||||
def mix_shapekey(self, context: Context, shapes: List[str], mix_data: List, new_name: str) -> None:
|
||||
def mix_shapekey(self, context: Context, shapes: List[str], mix_data: List, new_name: str, mesh: Object) -> None: # Added mesh parameter
|
||||
"""Creates a new shape key by mixing existing ones"""
|
||||
mesh = context.active_object
|
||||
|
||||
# Remove existing shape key if it exists
|
||||
if new_name in mesh.data.shape_keys.key_blocks:
|
||||
mesh.active_shape_key_index = mesh.data.shape_keys.key_blocks.find(new_name)
|
||||
old_active = context.view_layer.objects.active
|
||||
context.view_layer.objects.active = mesh
|
||||
bpy.ops.object.shape_key_remove()
|
||||
context.view_layer.objects.active = old_active
|
||||
|
||||
# Reset all shape keys
|
||||
for shapekey in mesh.data.shape_keys.key_blocks:
|
||||
@@ -313,7 +311,10 @@ class ATOOLKIT_OT_create_visemes(Operator):
|
||||
shapekey.value = value
|
||||
|
||||
# Create mixed shape key
|
||||
old_active = context.view_layer.objects.active
|
||||
context.view_layer.objects.active = mesh
|
||||
mesh.shape_key_add(name=new_name, from_mix=True)
|
||||
context.view_layer.objects.active = old_active
|
||||
|
||||
# Reset values and restore shape key settings
|
||||
for shapekey in mesh.data.shape_keys.key_blocks:
|
||||
@@ -356,3 +357,4 @@ class ATOOLKIT_OT_create_visemes(Operator):
|
||||
props.mouth_a = current_names[0]
|
||||
props.mouth_o = current_names[1]
|
||||
props.mouth_ch = current_names[2]
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"authors": ["Avatar Toolkit Team"],
|
||||
"messages": {
|
||||
"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.1.3)",
|
||||
"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.3.1)",
|
||||
"AvatarToolkit.desc1": "Avatar Toolkit is in Early Access there",
|
||||
"AvatarToolkit.desc2": "will be issues, if you find any issues,",
|
||||
"AvatarToolkit.desc3": "please report it on our Github.",
|
||||
@@ -50,6 +50,7 @@
|
||||
"QuickAccess.validation_basic_details": "Only essential bone structure is being validated",
|
||||
"QuickAccess.validation_none_warning": "Validation Disabled",
|
||||
"QuickAccess.validation_none_details": "No armature validation checks are being performed",
|
||||
"Quick_Access.import_success": "Import successful",
|
||||
|
||||
"PoseMode.error.start": "Failed to start pose mode: {error}",
|
||||
"PoseMode.error.stop": "Failed to stop pose mode: {error}",
|
||||
@@ -62,6 +63,13 @@
|
||||
"PoseMode.basis": "Basis",
|
||||
|
||||
"Armature.validation.no_armature": "No armature selected",
|
||||
"Armature.validation.pmx_model_detected": "PMX model detected. Japanese bone names may not match standard naming conventions.",
|
||||
"Armature.validation.pmx_model_strict": "Consider using the 'Standardize Armature' option to convert Japanese bone names to standard names.",
|
||||
"Armature.validation.pmx_model_standardize": "This will make the model compatible with standard avatar systems.",
|
||||
"Armature.validation.pmx_model_basic": "PMX models use Japanese bone names which may not match standard naming conventions.",
|
||||
"Armature.validation.unknown_format": "Unknown armature format detected.",
|
||||
"Validation.mode.none": "Validation is disabled in settings.",
|
||||
"Validation.no_messages": "No validation messages available.",
|
||||
"Armature.validation.not_armature": "Selected object is not an armature",
|
||||
"Armature.validation.no_bones": "Armature has no bones",
|
||||
"Armature.validation.basic_check_failed": "Basic armature validation failed",
|
||||
@@ -69,6 +77,46 @@
|
||||
"Armature.validation.invalid_hierarchy": "Invalid bone hierarchy between {parent} and {child}",
|
||||
"Armature.validation.asymmetric_bones": "Missing symmetric bones for {bone}",
|
||||
"Armature.validation.asymmetric_hand_wrist": "Missing symmetric bones for hands/wrists",
|
||||
"Armature.validation.found_bones": "Found bones in armature:\n- {bones}",
|
||||
"Armature.validation.non_standard_bones": "Non-standard bones found:\n- {bones}",
|
||||
"Armature.validation.accessory_bones_note.line1": "If you have hair bones, skirt bones, or other",
|
||||
"Armature.validation.accessory_bones_note.line2": "accessorybones named similarly to main armature",
|
||||
"Armature.validation.accessory_bones_note.line3": "bones (e.g., Head1, Head2), please rename them to",
|
||||
"Armature.validation.accessory_bones_note.line4": "more descriptive names like Hair_1, Skirt_1.",
|
||||
"Armature.validation.standardize_note.line1": "You can standardize your armature",
|
||||
"Armature.validation.standardize_note.line2": "automatically by using the 'Standardize Armature'",
|
||||
"Armature.validation.standardize_note.line3": "button in the Tools section.",
|
||||
"Validation.section.found_bones": "Found Bones",
|
||||
"Validation.section.non_standard": "Non-Standard Bones",
|
||||
"Validation.section.hierarchy": "Hierarchy Issues",
|
||||
"Validation.status.failed": "Validation has failed",
|
||||
"Validation.message.failed.line1": "Armature validation has failed",
|
||||
"Validation.message.failed.line2": "Please check below what the",
|
||||
"Validation.message.failed.line3": "issues are",
|
||||
"Validation.highlight_problem_bones_desc": "Visually highlight bones that have validation issues in the viewport",
|
||||
"Validation.no_armature": "No armature selected",
|
||||
"Validation.no_issues": "No validation issues found to highlight",
|
||||
"Validation.highlighting_complete": "Problem bones highlighted successfully",
|
||||
"Validation.tpose.no_armature": "No armature found for T-pose validation",
|
||||
"Validation.tpose.left_arm_not_horizontal": "Left arm is not in a horizontal T-pose position",
|
||||
"Validation.tpose.right_arm_not_horizontal": "Right arm is not in a horizontal T-pose position",
|
||||
"Validation.tpose.spine_not_vertical": "Spine is not in a vertical position",
|
||||
"Validation.tpose.warning": "T-Pose Validation Warning",
|
||||
"Validation.tpose.recommendation": "We recommend fixing the T-pose before importing into Unity or other platforms",
|
||||
"Validation.scale_issues": "Bones with abnormal scale detected:",
|
||||
"Validation.scale_issue.too_small": "Bone is extremely small",
|
||||
"Validation.scale_issue.too_large": "Bone is extremely large",
|
||||
"Validation.section.scale_issues": "Scale Issues",
|
||||
"Validation.tpose.label": "Validate T-Pose",
|
||||
"Validation.no_scale_issues": "No scale issues detected",
|
||||
"Validation.no_hierarchy_issues": "No hierarchy issues detected",
|
||||
"Validation.no_non_standard_issues": "No non-standard bone issues detected",
|
||||
"Validation.tpose.valid": "T-Pose validation passed successfully",
|
||||
"Validation.tpose.desc": "Check if armature is in a proper T-pose",
|
||||
"Validation.highlight_problem_bones": "Highlight Problem Bones",
|
||||
"Validation.clear_bone_highlighting": "Clear Bone Highlighting",
|
||||
"Validation.clear_bone_highlighting_desc": "Remove bone highlighting and reset bone colors to default",
|
||||
"Validation.highlighting_cleared": "Bone highlighting cleared successfully",
|
||||
|
||||
"Mesh.validation.no_data": "No mesh data",
|
||||
"Mesh.validation.no_vertex_groups": "No vertex groups found",
|
||||
@@ -87,9 +135,7 @@
|
||||
"Optimization.combine_materials": "Combine Materials",
|
||||
"Optimization.combine_materials_desc": "Combine similar materials to reduce draw calls",
|
||||
"Optimization.remove_doubles": "Remove Doubles",
|
||||
"Optimization.remove_doubles_desc": "Remove duplicate vertices",
|
||||
"Optimization.remove_doubles_advanced": "Advanced",
|
||||
"Optimization.remove_doubles_advanced_desc": "Remove duplicate vertices with advanced options",
|
||||
"Optimization.remove_doubles_desc": "Remove duplicate vertices safely, keeping shapekeys preserved.",
|
||||
"Optimization.join_all_meshes": "Join All",
|
||||
"Optimization.join_all_meshes_desc": "Join all meshes in the scene",
|
||||
"Optimization.join_selected_meshes": "Join Selected",
|
||||
@@ -117,8 +163,6 @@
|
||||
"Optimization.error.join_selected": "Failed to join selected meshes: {error}",
|
||||
"Optimization.merge_distance": "Merge Distance",
|
||||
"Optimization.merge_distance_desc": "Distance within which vertices will be merged",
|
||||
"Optimization.remove_doubles_warning": "This process may take a long time",
|
||||
"Optimization.remove_doubles_wait": "Blender may seem unresponsive during this operation",
|
||||
"Optimization.error.remove_doubles": "Failed to remove doubles: {error}",
|
||||
"Optimization.no_armature": "No armature selected",
|
||||
"Optimization.processing_mesh": "Processing mesh: {name}",
|
||||
@@ -126,7 +170,9 @@
|
||||
"Optimization.remove_doubles_completed": "Remove doubles completed successfully",
|
||||
|
||||
"Tools.label": "Tools",
|
||||
"Tools.mesh_title": "Mesh Tools",
|
||||
"Tools.general_title": "General Tools",
|
||||
"Tools.select_armature": "Select an Armature",
|
||||
"Tools.convert_resonite": "Convert to Resonite",
|
||||
"Tools.convert_resonite_desc": "Convert model for use in Resonite",
|
||||
"Tools.convert_resonite.operation": "Converting to Resonite",
|
||||
@@ -149,6 +195,24 @@
|
||||
"Tools.merge_twist_bones_desc": "When checked, twist bones will be kept, even if there are zero-weight",
|
||||
"Tools.clean_weights": "Remove Zero Weight Bones",
|
||||
"Tools.clean_weights_desc": "Remove bones with no vertex weights",
|
||||
"Tools.clean_vertex_groups": "Remove Unused Vertex Groups",
|
||||
"Tools.clean_vertex_groups_desc": "Remove vertex groups on meshes assigned to no vertices.",
|
||||
"Tools.preserve_parent_bones": "Preserve Parent Bones",
|
||||
"Tools.preserve_parent_bones_desc": "Keep bones that have children even if they have no weights",
|
||||
"Tools.target_bone_type": "Target Bone Type",
|
||||
"Tools.target_bone_type_desc": "Filter which types of bones to process",
|
||||
"Tools.target_all_bones": "All Bones",
|
||||
"Tools.target_deform_bones": "Deform Bones Only",
|
||||
"Tools.target_non_deform_bones": "Non-Deform Bones Only",
|
||||
"Tools.list_only_mode": "List Mode Only",
|
||||
"Tools.list_only_mode_desc": "List zero weight bones instead of removing them",
|
||||
"Tools.zero_weight_bones_found": "Zero weight bones found: {bones}",
|
||||
"Tools.remove_selected_bones": "Remove Selected Bones",
|
||||
"Tools.remove_selected_bones_desc": "Remove selected zero weight bones from armature",
|
||||
"Tools.flip_pose_frames": "Flip Selected Armature Key Frames",
|
||||
"Tools.flip_pose_frames_desc": "Takes the selected keyframes and sets them to a mirrored pose, gotten from the opposite side of the armature on that frame.\nSelecting the entire animation's keyframes will flip the entire animation.",
|
||||
"Tools.bones_removed": "Removed {count} bones",
|
||||
"Tools.vertex_groups_removed": "Removed {count} vertex groups.",
|
||||
"Tools.clean_constraints": "Delete Bone Constraints",
|
||||
"Tools.clean_constraints_desc": "Remove all bone constraints from armature",
|
||||
"Tools.clean_constraints_success": "Removed {count} bone constraints",
|
||||
@@ -156,6 +220,21 @@
|
||||
"Tools.clean_weights_success": "Removed {count} zero-weight bones",
|
||||
"Tools.clean_weights_threshold": "Weight Threshold",
|
||||
"Tools.clean_weights_threshold_desc": "Minimum weight value to consider a bone as weighted",
|
||||
"Tools.find_shortest_seam_path": "Find Shortest Seam Path",
|
||||
"Tools.find_shortest_seam_path_desc": "Find shortest path of seams between two selected vertices connected to seams.",
|
||||
"Tools.explode_mesh":"Explode Mesh for Painting",
|
||||
"Tools.explode_mesh_desc": "Explodes the mesh for use with painting programs, or painting inside blender.",
|
||||
"Tools.explode_mesh.distance": "Distance",
|
||||
"Tools.explode_mesh.distance_desc": "Scale factor for distance between exploded items on model.",
|
||||
"Tools.explode_mesh.split_on_seams_desc":"Split model on UV seams to separate islands from each other.",
|
||||
"Tools.explode_mesh.split_on_seams":"Split on Seams",
|
||||
"Tools.shapekey_to_basis.label":"Apply Selected Shapekey to Basis",
|
||||
"Tools.shapekey_to_basis.desc":"Applies the selected shape key to the new Basis at it's current strength and creates a reverted shape key from the selected one.",
|
||||
"ShapeKeyApplier.error.recursiveRelativeToLoop":"Shapekey \"{name}\" is recursively relative to itself, so cannot be applied to the Basis",
|
||||
"ShapeKeyApplier.successRemoved":"Successfully removed shapekey \"{name}\" from the Basis.",
|
||||
"ShapeKeyApplier.successSet":"Successfully applied shapekey \"{name}\" to the Basis.",
|
||||
"Tools.apply_modifier_on_shapekey_obj":"Apply Modifier on Shapekey Object",
|
||||
"Tools.apply_modifier_on_shapekey_obj_desc":"Applies a modifier on an object regardless of it having shapekeys.",
|
||||
"Tools.merge_title": "Merge Tools",
|
||||
"Tools.merge_to_active": "Merge to Active",
|
||||
"Tools.merge_to_active_desc": "Merge selected bones to active bone",
|
||||
@@ -187,25 +266,38 @@
|
||||
"Tools.shapekey_tolerance": "Shape Key Tolerance",
|
||||
"Tools.shapekey_tolerance_desc": "Minimum difference to consider a shape key as used",
|
||||
"Tools.shapekeys_removed": "Removed {count} unused shape keys",
|
||||
"Tools.rigify_title": "Rigify Tools",
|
||||
"Tools.convert_rigify_to_unity": "Convert Rigify to Unity",
|
||||
"Tools.convert_rigify_to_unity_desc": "Convert Rigify armature to Unity-compatible format",
|
||||
"Tools.rigify_converted": "Rigify armature converted successfully",
|
||||
"Tools.no_armature": "No armature selected",
|
||||
"Tools.standardize_title": "Standardization",
|
||||
"Tools.standardize_armature": "Standardize Armature",
|
||||
"Tools.standardize_armature_desc": "Convert non-standard armature to Avatar Toolkit standards",
|
||||
"Tools.standardize_fix_names": "Fix Bone Names",
|
||||
"Tools.standardize_fix_names_desc": "Rename bones to match standard naming conventions",
|
||||
"Tools.standardize_fix_hierarchy": "Fix Bone Hierarchy",
|
||||
"Tools.standardize_fix_hierarchy_desc": "Correct parent-child relationships between bones",
|
||||
"Tools.standardize_fix_scale": "Fix Bone Scale",
|
||||
"Tools.standardize_fix_scale_desc": "Normalize bone lengths to fix scale issues",
|
||||
"Tools.standardize_warning": "This operation will modify your armature. Make a backup first!",
|
||||
"Tools.standardize_success": "Armature successfully standardized",
|
||||
"Tools.standardize_partial": "Armature partially standardized. Some issues remain.",
|
||||
"Tools.standardize_already_valid": "Armature already meets standards. No changes needed.",
|
||||
"Tools.standardize_issues_title": "Standardization Issues",
|
||||
"Tools.standardize_issues_header": "Some issues still remain after standardization",
|
||||
"Tools.standardize_issues_line1": "This could be because some bones on your avatar have unique names",
|
||||
"Tools.standardize_issues_line2": "that aren't in our list of recognized non-standard bones.",
|
||||
"Tools.standardize_issues_line3": "For example, if your hips bone is named 'THISISMYHIPS', we can't detect it.",
|
||||
"Tools.standardize_issues_line4": "If your main skeleton bones aren't being recognized, please report this",
|
||||
"Tools.standardize_issues_line5": "on our GitHub so we can add them to our database.",
|
||||
"Tools.standardize_issues_line6": "Accessory bones (hair, clothing, etc.) must be renamed manually.",
|
||||
|
||||
"MMD.label": "MMD Tools",
|
||||
"MMD.bone_standardization": "Bone Standardization",
|
||||
"MMD.weight_processing": "Weight Processing",
|
||||
"MMD.hierarchy": "Bone Hierarchy",
|
||||
"MMD.cleanup": "Cleanup",
|
||||
"MMD.no_armature": "No armature selected",
|
||||
"MMD.no_meshes": "No meshes found",
|
||||
"MMD.validation.rigify_unsupported": "Rigify armatures are not supported",
|
||||
"MMD.validation.multi_user_mesh": "Multi-user mesh detected: {mesh}",
|
||||
"MMD.bones_standardized": "Bones standardized successfully",
|
||||
"MMD.weights_processed": "Weights processed successfully",
|
||||
"MMD.hierarchy_fixed": "Bone hierarchy fixed successfully",
|
||||
"MMD.hierarchy_validation_warning": "Some hierarchy relationships could not be validated",
|
||||
"MMD.cleanup_completed": "Armature cleanup completed",
|
||||
"MMD.process_twist_bones": "Process Twist Bones",
|
||||
"MMD.process_twist_bones_desc": "Transfer weights from twist bones to their parent bones",
|
||||
"MMD.connect_bones": "Connect Bones",
|
||||
"MMD.connect_bones_desc": "Connect bones in chain where appropriate",
|
||||
"UVTools.uv_title": "UV Tools",
|
||||
"UVTools.too_many_vertices": "Error! You have too much stuff selected. Are you sure you're selecting two edges?",
|
||||
"UVTools.need_line": "You need one line of selected UV points per selected object. Object \"{obj}\" does not meet this requirement!",
|
||||
"UVTools.align_edges": "Align UV Edges to Target",
|
||||
"UVTools.align_edges_desc": "Aligns a selected line of UV points on each selected mesh to the line of selected UV points on the active mesh. Useful for kitbashing textures of one model onto another. Uses distance from the 2D cursor to identify the start of the line of UV points on each mesh.",
|
||||
|
||||
"Visemes.panel_label": "Visemes",
|
||||
"Visemes.shape_selection": "Shape Key Selection",
|
||||
@@ -314,10 +406,15 @@
|
||||
"EyeTracking.sdk_version": "SDK Version",
|
||||
"EyeTracking.type.av3": "Avatar 3.0",
|
||||
"EyeTracking.type.av3_desc": "VRChat Avatar 3.0 eye tracking setup",
|
||||
"EyeTracking.type.sdk2": "SDK2 (Legacy)",
|
||||
"EyeTracking.type.sdk2_desc": "VRChat SDK2 eye tracking setup",
|
||||
"EyeTracking.type.sdk2": "Legacy (ChilloutVR",
|
||||
"EyeTracking.type.sdk2_desc": "Legacy (SDK2) eye tracking setup",
|
||||
"EyeTracking.adjust.label": "Adjust Eye Position",
|
||||
"EyeTracking.adjust.desc": "Adjust the position of eye bones based on vertex groups",
|
||||
"EyeTracking.sdk2_warning": "Legacy (SDK2) Eye Tracking Notice",
|
||||
"EyeTracking.sdk2_warning_detail1": "This system SHOULD NOT BE USED FOR VRChat,",
|
||||
"EyeTracking.sdk2_warning_detail2": "as eye tracking is now configured directly",
|
||||
"EyeTracking.sdk2_warning_detail3": "in Unity. It remains for other platforms.",
|
||||
"EyeTracking.sdk2_warning_detail4": "like ChilloutVR.",
|
||||
|
||||
"CustomPanel.label": "Custom Avatar Tools",
|
||||
"CustomPanel.merge_mode": "Merge Mode",
|
||||
@@ -399,6 +496,27 @@
|
||||
"TextureAtlas.ambient_occlusion": "Ambient Occlusion",
|
||||
"TextureAtlas.height": "Height",
|
||||
"TextureAtlas.roughness": "Roughness",
|
||||
"TextureAtlas.description_1": "Create a single material with combined textures",
|
||||
"TextureAtlas.description_2": "to optimize your avatar for better performance.",
|
||||
"TextureAtlas.texture_maps": "Texture Maps",
|
||||
"TextureAtlas.material_ready": "Material is ready for atlas",
|
||||
"TextureAtlas.material_not_ready": "Material needs at least one texture",
|
||||
"TextureAtlas.select_all_tooltip": "Select all materials for atlas",
|
||||
"TextureAtlas.select_none_tooltip": "Deselect all materials",
|
||||
"TextureAtlas.expand_all_tooltip": "Expand all material settings",
|
||||
"TextureAtlas.collapse_all_tooltip": "Collapse all material settings",
|
||||
"TextureAtlas.estimated_size": "Estimated Atlas Size",
|
||||
"TextureAtlas.materials": "materials",
|
||||
"TextureAtlas.no_materials_selected": "No materials selected",
|
||||
"TextureAtlas.select_armature_first": "Please select an armature first",
|
||||
"TextureAtlas.how_to_use_1": "1. Select an armature in the scene",
|
||||
"TextureAtlas.how_to_use_2": "2. Click 'Load Materials' to begin",
|
||||
"TextureAtlas.load_error": "Error loading materials. Check console for details.",
|
||||
"TextureAtlas.material_not_included": "Material is not included in atlas",
|
||||
"TextureAtlas.save_file_first": "Please save your Blender file before creating a texture atlas",
|
||||
"TextureAtlas.save_file_instructions": "Use File > Save As... or click the button below:",
|
||||
"TextureAtlas.save_file_button": "Save Blender File",
|
||||
"TextureAtlas.save_file_required": "Save File Required",
|
||||
|
||||
"Settings.label": "Settings",
|
||||
"Settings.language": "Language",
|
||||
@@ -417,6 +535,19 @@
|
||||
"Settings.enable_logging_desc": "Enable detailed debug logging for troubleshooting",
|
||||
"Settings.logging_enabled": "Debug logging enabled",
|
||||
"Settings.logging_disabled": "Debug logging disabled",
|
||||
"Settings.highlight_problem_bones": "Highlight Problem Bones",
|
||||
"Settings.highlight_problem_bones_desc": "Highlight bones with validation issues in the viewport",
|
||||
"Settings.bone_highlighting": "Bone Highlighting",
|
||||
"Settings.log_level": "Log Level",
|
||||
"Settings.log_level_desc": "Select the detail level for debug logging",
|
||||
"Settings.log_level.debug": "Debug",
|
||||
"Settings.log_level.debug_desc": "Show all log messages including detailed debug information",
|
||||
"Settings.log_level.info": "Info",
|
||||
"Settings.log_level.info_desc": "Show informational messages, warnings and errors",
|
||||
"Settings.log_level.warning": "Warning",
|
||||
"Settings.log_level.warning_desc": "Show only warnings and errors",
|
||||
"Settings.log_level.error": "Error",
|
||||
"Settings.log_level.error_desc": "Show only error messages",
|
||||
"Language.auto": "Automatic",
|
||||
"Language.en_US": "English",
|
||||
"Language.ja_JP": "Japanese",
|
||||
|
||||
+266
-152
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"authors": ["Avatar Toolkit Team"],
|
||||
"messages": {
|
||||
"AvatarToolkit.label": "アバターツールキット (Alpha 0.1.3)",
|
||||
"AvatarToolkit.desc1": "アバターツールキットは早期アクセス中で",
|
||||
"AvatarToolkit.label": "アバターツールキット (アルファ 0.3.1)",
|
||||
"AvatarToolkit.desc1": "アバターツールキットは早期アクセス中であり、",
|
||||
"AvatarToolkit.desc2": "問題が発生する可能性があります。問題を見つけた場合は、",
|
||||
"AvatarToolkit.desc3": "GitHubで報告してください。",
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
"Updater.CheckForUpdateButton.desc": "利用可能なアップデートを確認",
|
||||
"UpdateToLatestButton.desc": "最新バージョンにアップデート",
|
||||
"UpdateNotificationPopup.label": "アップデート通知",
|
||||
"UpdateNotificationPopup.desc": "利用可能なアップデートの通知",
|
||||
"UpdateNotificationPopup.desc": "利用可能なアップデートについての通知",
|
||||
"UpdateNotificationPopup.newUpdate": "新しいアップデートが利用可能: {version}",
|
||||
"RestartBlenderPopup.label": "Blenderを再起動",
|
||||
"RestartBlenderPopup.desc": "アップデートを完了するためにBlenderを再起動",
|
||||
@@ -24,7 +24,7 @@
|
||||
"check_for_update.cantCheck": "アップデートを確認できません",
|
||||
"download_file.cantConnect": "アップデートサーバーに接続できません",
|
||||
"download_file.cantFindZip": "アップデートファイルが見つかりません",
|
||||
"download_file.cantFindAvatarToolkit": "アップデートパッケージにAvatarToolkitファイルが見つかりません",
|
||||
"download_file.cantFindAvatarToolkit": "アップデートパッケージにアバターツールキットファイルが見つかりません",
|
||||
|
||||
"QuickAccess.label": "クイックアクセス",
|
||||
"QuickAccess.select_armature": "アーマチュアを選択",
|
||||
@@ -35,7 +35,7 @@
|
||||
"QuickAccess.import_export": "インポート/エクスポート",
|
||||
"QuickAccess.import": "インポート",
|
||||
"QuickAccess.export": "エクスポート",
|
||||
"QuickAccess.export_fbx": "FBXエクスポート",
|
||||
"QuickAccess.export_fbx": "FBXをエクスポート",
|
||||
"QuickAccess.export_resonite": "Resoniteにエクスポート",
|
||||
"QuickAccess.start_pose_mode.label": "ポーズモード開始",
|
||||
"QuickAccess.start_pose_mode.desc": "選択したアーマチュアのポーズモードに入る",
|
||||
@@ -43,37 +43,85 @@
|
||||
"QuickAccess.stop_pose_mode.desc": "ポーズモードを終了し、変形をクリア",
|
||||
"QuickAccess.apply_pose_as_shapekey.label": "ポーズをシェイプキーとして適用",
|
||||
"QuickAccess.apply_pose_as_shapekey.desc": "現在のポーズから新しいシェイプキーを作成",
|
||||
"QuickAccess.apply_pose_as_rest.label": "ポーズを初期位置として適用",
|
||||
"QuickAccess.apply_pose_as_rest.desc": "現在のポーズを初期位置として適用",
|
||||
"QuickAccess.apply_armature_failed": "アーマチュアの修正の適用に失敗しました",
|
||||
"QuickAccess.validation_basic_warning": "基本的な検証のみ有効",
|
||||
"QuickAccess.validation_basic_details": "基本的なボーン構造のみ検証しています",
|
||||
"QuickAccess.validation_none_warning": "検証無効",
|
||||
"QuickAccess.validation_none_details": "アーマチュアの検証は行われていません",
|
||||
"QuickAccess.apply_pose_as_rest.label": "ポーズを静止ポーズとして適用",
|
||||
"QuickAccess.apply_pose_as_rest.desc": "現在のポーズを静止ポーズとして適用",
|
||||
"QuickAccess.apply_armature_failed": "アーマチュアの変更の適用に失敗しました",
|
||||
"QuickAccess.validation_basic_warning": "限定的な検証がアクティブ",
|
||||
"QuickAccess.validation_basic_details": "基本的なボーン構造のみが検証されています",
|
||||
"QuickAccess.validation_none_warning": "検証が無効",
|
||||
"QuickAccess.validation_none_details": "アーマチュアの検証チェックが実行されていません",
|
||||
"Quick_Access.import_success": "インポート成功",
|
||||
|
||||
"PoseMode.error.start": "ポーズモードの開始に失敗: {error}",
|
||||
"PoseMode.error.stop": "ポーズモードの終了に失敗: {error}",
|
||||
"PoseMode.error.shapekey": "ポーズをシェイプキーとして適用に失敗: {error}",
|
||||
"PoseMode.error.rest_pose": "ポーズを初期位置として適用に失敗: {error}",
|
||||
"PoseMode.error.rest_pose": "ポーズを静止ポーズとして適用に失敗: {error}",
|
||||
"PoseMode.shapekey.name": "シェイプキー名",
|
||||
"PoseMode.shapekey.description": "新しいシェイプキーの名前",
|
||||
"PoseMode.shapekey.default": "ポーズ_シェイプキー",
|
||||
"PoseMode.skipped_meshes": "一部のメッシュがスキップされました:\n{message}",
|
||||
"PoseMode.basis": "基準",
|
||||
"PoseMode.basis": "基本形",
|
||||
|
||||
"Armature.validation.no_armature": "アーマチュアが選択されていません",
|
||||
"Armature.validation.pmx_model_detected": "PMXモデルが検出されました。日本語の骨名が標準の命名規則と一致しない場合があります。",
|
||||
"Armature.validation.pmx_model_strict": "「アーマチュアの標準化」オプションを使用して、日本語の骨名を標準名に変換することを検討してください。",
|
||||
"Armature.validation.pmx_model_standardize": "これにより、モデルが標準的なアバターシステムと互換性を持つようになります。",
|
||||
"Armature.validation.pmx_model_basic": "PMXモデルは日本語の骨名を使用しており、標準の命名規則と一致しない場合があります。",
|
||||
"Armature.validation.unknown_format": "不明なアーマチュア形式が検出されました。",
|
||||
"Validation.mode.none": "検証は設定で無効になっています。",
|
||||
"Validation.no_messages": "検証メッセージはありません。",
|
||||
"Armature.validation.not_armature": "選択されたオブジェクトはアーマチュアではありません",
|
||||
"Armature.validation.no_bones": "アーマチュアにボーンがありません",
|
||||
"Armature.validation.basic_check_failed": "基本的なアーマチュアの検証に失敗しました",
|
||||
"Armature.validation.missing_bones": "必須ボーンが不足: {bones}",
|
||||
"Armature.validation.basic_check_failed": "基本的なアーマチュア検証に失敗しました",
|
||||
"Armature.validation.missing_bones": "必須ボーンが不足しています: {bones}",
|
||||
"Armature.validation.invalid_hierarchy": "{parent}と{child}の間のボーン階層が無効です",
|
||||
"Armature.validation.asymmetric_bones": "{bone}の対称ボーンが不足しています",
|
||||
"Armature.validation.asymmetric_hand_wrist": "手首/手のボーンの対称性が不足しています",
|
||||
"Armature.validation.asymmetric_hand_wrist": "手首/手のための対称ボーンが不足しています",
|
||||
"Armature.validation.found_bones": "アーマチュアで見つかったボーン:\n- {bones}",
|
||||
"Armature.validation.non_standard_bones": "非標準ボーンが見つかりました:\n- {bones}",
|
||||
"Armature.validation.accessory_bones_note.line1": "髪のボーン、スカートのボーン、または他の",
|
||||
"Armature.validation.accessory_bones_note.line2": "アクセサリーボーンがメインアーマチュアのボーンと",
|
||||
"Armature.validation.accessory_bones_note.line3": "同様の名前(例:Head1、Head2)を持つ場合は、",
|
||||
"Armature.validation.accessory_bones_note.line4": "Hair_1、Skirt_1などのより説明的な名前に変更してください。",
|
||||
"Armature.validation.standardize_note.line1": "ツールセクションの「アーマチュアを標準化」",
|
||||
"Armature.validation.standardize_note.line2": "ボタンを使用して、アーマチュアを",
|
||||
"Armature.validation.standardize_note.line3": "自動的に標準化できます。",
|
||||
"Validation.section.found_bones": "見つかったボーン",
|
||||
"Validation.section.non_standard": "非標準ボーン",
|
||||
"Validation.section.hierarchy": "階層の問題",
|
||||
"Validation.status.failed": "検証に失敗しました",
|
||||
"Validation.message.failed.line1": "アーマチュアの検証に失敗しました",
|
||||
"Validation.message.failed.line2": "以下の問題を確認してください",
|
||||
"Validation.message.failed.line3": "",
|
||||
"Validation.highlight_problem_bones_desc": "検証に問題のあるボーンをビューポートで視覚的に強調表示",
|
||||
"Validation.no_armature": "アーマチュアが選択されていません",
|
||||
"Validation.no_issues": "強調表示する検証の問題が見つかりません",
|
||||
"Validation.highlighting_complete": "問題のあるボーンが正常に強調表示されました",
|
||||
"Validation.tpose.no_armature": "T-ポーズ検証用のアーマチュアが見つかりません",
|
||||
"Validation.tpose.left_arm_not_horizontal": "左腕が水平なT-ポーズの位置にありません",
|
||||
"Validation.tpose.right_arm_not_horizontal": "右腕が水平なT-ポーズの位置にありません",
|
||||
"Validation.tpose.spine_not_vertical": "背骨が垂直な位置にありません",
|
||||
"Validation.tpose.warning": "T-ポーズ検証の警告",
|
||||
"Validation.tpose.recommendation": "Unityやほかのプラットフォームにインポートする前にT-ポーズを修正することをお勧めします",
|
||||
"Validation.scale_issues": "異常なスケールを持つボーンが検出されました:",
|
||||
"Validation.scale_issue.too_small": "ボーンが極端に小さい",
|
||||
"Validation.scale_issue.too_large": "ボーンが極端に大きい",
|
||||
"Validation.section.scale_issues": "スケールの問題",
|
||||
"Validation.tpose.label": "T-ポーズを検証",
|
||||
"Validation.no_scale_issues": "スケールの問題は検出されませんでした",
|
||||
"Validation.no_hierarchy_issues": "階層の問題は検出されませんでした",
|
||||
"Validation.no_non_standard_issues": "非標準ボーンの問題は検出されませんでした",
|
||||
"Validation.tpose.valid": "T-ポーズの検証に成功しました",
|
||||
"Validation.tpose.desc": "アーマチュアが適切なT-ポーズにあるかチェック",
|
||||
"Validation.highlight_problem_bones": "問題のあるボーンを強調表示",
|
||||
"Validation.clear_bone_highlighting": "ボーンの強調表示をクリア",
|
||||
"Validation.clear_bone_highlighting_desc": "ボーンの強調表示を削除し、ボーンの色をデフォルトにリセット",
|
||||
"Validation.highlighting_cleared": "ボーンの強調表示が正常にクリアされました",
|
||||
|
||||
"Mesh.validation.no_data": "メッシュデータがありません",
|
||||
"Mesh.validation.no_vertex_groups": "頂点グループが見つかりません",
|
||||
"Mesh.validation.no_armature_modifier": "アーマチュアモディファイアがありません",
|
||||
"Mesh.validation.valid": "ポーズ操作に有効なメッシュです",
|
||||
"Mesh.validation.valid": "ポーズ操作に有効なメッシュ",
|
||||
|
||||
"Operation.pose_applied": "ポーズが正常に適用されました",
|
||||
|
||||
@@ -85,22 +133,22 @@
|
||||
"Optimization.cleanup_title": "メッシュクリーンアップ",
|
||||
"Optimization.join_meshes_title": "メッシュ結合",
|
||||
"Optimization.combine_materials": "マテリアルを結合",
|
||||
"Optimization.combine_materials_desc": "類似したマテリアルを結合してドローコールを減らす",
|
||||
"Optimization.combine_materials_desc": "描画コールを減らすために類似したマテリアルを結合",
|
||||
"Optimization.remove_doubles": "重複頂点を削除",
|
||||
"Optimization.remove_doubles_desc": "重複した頂点を削除",
|
||||
"Optimization.remove_doubles_advanced": "高度な設定",
|
||||
"Optimization.remove_doubles_advanced_desc": "高度なオプションで重複頂点を削除",
|
||||
"Optimization.join_all_meshes": "すべて結合",
|
||||
"Optimization.join_all_meshes_desc": "シーン内のすべてのメッシュを結合",
|
||||
"Optimization.join_selected_meshes": "選択を結合",
|
||||
"Optimization.join_selected_meshes": "選択したものを結合",
|
||||
"Optimization.join_selected_meshes_desc": "選択したメッシュのみを結合",
|
||||
"Optimization.no_meshes": "最適化するメッシュが見つかりません",
|
||||
"Optimization.materials_combined": "{combined}個のマテリアルを結合し、{cleaned}個のスロットをクリーンアップし、{removed}個の未使用データブロックを削除しました",
|
||||
"Optimization.error.combine_materials": "マテリアルの結合に失敗: {error}",
|
||||
"Optimization.materials_total": "合計マテリアル数: {count}",
|
||||
"Optimization.materials_duplicates": "重複の可能性: {count}",
|
||||
"Optimization.materials_total": "合計マテリアル: {count}",
|
||||
"Optimization.materials_duplicates": "潜在的な重複: {count}",
|
||||
"Optimization.no_materials": "メッシュにマテリアルが見つかりません",
|
||||
"Optimization.error.consolidation": "マテリアルの統合に失敗しました。コンソールで詳細を確認してください",
|
||||
"Optimization.error.consolidation": "マテリアルの統合に失敗しました。詳細はコンソールを確認してください",
|
||||
"Optimization.combining_materials": "類似したマテリアルを結合中...",
|
||||
"Optimization.cleaning_slots": "マテリアルスロットをクリーニング中...",
|
||||
"Optimization.removing_unused": "未使用のマテリアルを削除中...",
|
||||
@@ -108,7 +156,7 @@
|
||||
"Optimization.joining_meshes": "メッシュを結合中...",
|
||||
"Optimization.applying_transforms": "変形を適用中...",
|
||||
"Optimization.fixing_uvs": "UV座標を修正中...",
|
||||
"Optimization.finalizing": "完了処理中...",
|
||||
"Optimization.finalizing": "完了中...",
|
||||
"Optimization.meshes_joined": "すべてのメッシュが正常に結合されました",
|
||||
"Optimization.selected_meshes_joined": "選択したメッシュが正常に結合されました",
|
||||
"Optimization.no_mesh_selected": "メッシュが選択されていません",
|
||||
@@ -116,123 +164,150 @@
|
||||
"Optimization.error.join_meshes": "メッシュの結合に失敗: {error}",
|
||||
"Optimization.error.join_selected": "選択したメッシュの結合に失敗: {error}",
|
||||
"Optimization.merge_distance": "結合距離",
|
||||
"Optimization.merge_distance_desc": "頂点を結合する距離の閾値",
|
||||
"Optimization.remove_doubles_warning": "この処理には時間がかかる場合があります",
|
||||
"Optimization.remove_doubles_wait": "この操作中、Blenderは応答しないように見える場合があります",
|
||||
"Optimization.merge_distance_desc": "頂点が結合される距離",
|
||||
"Optimization.remove_doubles_warning": "このプロセスは時間がかかる場合があります",
|
||||
"Optimization.remove_doubles_wait": "この操作中、Blenderが応答しなくなる場合があります",
|
||||
"Optimization.error.remove_doubles": "重複頂点の削除に失敗: {error}",
|
||||
"Optimization.no_armature": "アーマチュアが選択されていません",
|
||||
"Optimization.processing_mesh": "メッシュ処理中: {name}",
|
||||
"Optimization.processing_shapekey": "シェイプキー処理中: {name}",
|
||||
"Optimization.processing_mesh": "メッシュを処理中: {name}",
|
||||
"Optimization.processing_shapekey": "シェイプキーを処理中: {name}",
|
||||
"Optimization.remove_doubles_completed": "重複頂点の削除が正常に完了しました",
|
||||
|
||||
"Tools.label": "ツール",
|
||||
"Tools.general_title": "一般ツール",
|
||||
"Tools.select_armature": "アーマチュアを選択",
|
||||
"Tools.convert_resonite": "Resoniteに変換",
|
||||
"Tools.convert_resonite_desc": "Resonite用にモデルを変換",
|
||||
"Tools.convert_resonite_desc": "Resoniteで使用するためにモデルを変換",
|
||||
"Tools.convert_resonite.operation": "Resoniteに変換中",
|
||||
"Tools.separate_title": "分離ツール",
|
||||
"Tools.separate_materials": "マテリアルで分離",
|
||||
"Tools.separate_materials_desc": "マテリアルごとにメッシュを分離",
|
||||
"Tools.separate_loose": "分離パーツ",
|
||||
"Tools.separate_loose_desc": "メッシュを分離パーツに分割",
|
||||
"Tools.separate_materials_success": "メッシュをマテリアルごとに正常に分離しました",
|
||||
"Tools.separate_loose_success": "メッシュを分離パーツに正常に分割しました",
|
||||
"Tools.separate_loose": "離れた部分で分離",
|
||||
"Tools.separate_loose_desc": "メッシュを離れた部分に分離",
|
||||
"Tools.separate_materials_success": "メッシュがマテリアルごとに正常に分離されました",
|
||||
"Tools.separate_loose_success": "メッシュが離れた部分に正常に分離されました",
|
||||
"Tools.bone_title": "ボーンツール",
|
||||
"Tools.create_digitigrade": "デジタイグレード脚を作成",
|
||||
"Tools.create_digitigrade_desc": "脚をデジタイグレード設定に変換",
|
||||
"Tools.digitigrade": "デジタイグレード脚を作成",
|
||||
"Tools.digitigrade_desc": "選択した脚のボーンをデジタイグレード設定に変換",
|
||||
"Tools.digitigrade_error": "デジタイグレード脚の作成に失敗: {error}",
|
||||
"Tools.digitigrade_success": "デジタイグレード脚の設定が正常に作成されました",
|
||||
"Tools.processing_leg": "脚のボーン処理中: {bone}",
|
||||
"Tools.create_digitigrade": "デジティグレード脚を作成",
|
||||
"Tools.create_digitigrade_desc": "脚をデジティグレード設定に変換",
|
||||
"Tools.digitigrade": "デジティグレード脚を作成",
|
||||
"Tools.digitigrade_desc": "選択した脚のボーンをデジティグレード設定に変換",
|
||||
"Tools.digitigrade_error": "デジティグレード脚の作成に失敗: {error}",
|
||||
"Tools.digitigrade_success": "デジティグレード脚の設定が正常に作成されました",
|
||||
"Tools.processing_leg": "脚のボーンを処理中: {bone}",
|
||||
"Tools.merge_twist_bones": "ツイストボーンを保持",
|
||||
"Tools.merge_twist_bones_desc": "チェックすると、重みが0でもツイストボーンを保持します",
|
||||
"Tools.clean_weights": "重みなしボーンを削除",
|
||||
"Tools.clean_weights_desc": "頂点の重みがないボーンを削除",
|
||||
"Tools.clean_constraints": "ボーンのコンストレイントを削除",
|
||||
"Tools.clean_constraints_desc": "アーマチュアからすべてのボーンコンストレイントを削除",
|
||||
"Tools.clean_constraints_success": "{count}個のボーンコンストレイントを削除しました",
|
||||
"Tools.processing_bone_constraints": "ボーンのコンストレイント削除中: {bone}",
|
||||
"Tools.clean_weights_success": "{count}個の重みなしボーンを削除しました",
|
||||
"Tools.clean_weights_threshold": "重みの閾値",
|
||||
"Tools.clean_weights_threshold_desc": "ボーンに重みがあると判断する最小値",
|
||||
"Tools.merge_twist_bones_desc": "チェックすると、ウェイトがゼロでもツイストボーンが保持されます",
|
||||
"Tools.clean_weights": "ゼロウェイトボーンを削除",
|
||||
"Tools.clean_weights_desc": "頂点ウェイトのないボーンを削除",
|
||||
"Tools.preserve_parent_bones": "親ボーンを保持",
|
||||
"Tools.preserve_parent_bones_desc": "ウェイトがなくても子を持つボーンを保持",
|
||||
"Tools.target_bone_type": "対象ボーンタイプ",
|
||||
"Tools.target_bone_type_desc": "処理するボーンのタイプをフィルタリング",
|
||||
"Tools.target_all_bones": "すべてのボーン",
|
||||
"Tools.target_deform_bones": "変形ボーンのみ",
|
||||
"Tools.target_non_deform_bones": "非変形ボーンのみ",
|
||||
"Tools.list_only_mode": "リストモードのみ",
|
||||
"Tools.list_only_mode_desc": "ゼロウェイトボーンを削除する代わりにリスト表示",
|
||||
"Tools.zero_weight_bones_found": "ゼロウェイトボーンが見つかりました: {bones}",
|
||||
"Tools.remove_selected_bones": "選択したボーンを削除",
|
||||
"Tools.remove_selected_bones_desc": "選択したゼロウェイトボーンをアーマチュアから削除",
|
||||
"Tools.bones_removed": "{count}個のボーンを削除しました",
|
||||
"Tools.clean_constraints": "ボーン制約を削除",
|
||||
"Tools.clean_constraints_desc": "アーマチュアからすべてのボーン制約を削除",
|
||||
"Tools.clean_constraints_success": "{count}個のボーン制約を削除しました",
|
||||
"Tools.processing_bone_constraints": "ボーンから制約を削除中: {bone}",
|
||||
"Tools.clean_weights_success": "{count}個のゼロウェイトボーンを削除しました",
|
||||
"Tools.clean_weights_threshold": "ウェイトしきい値",
|
||||
"Tools.clean_weights_threshold_desc": "ボーンがウェイト付けされていると見なす最小ウェイト値",
|
||||
"Tools.merge_title": "結合ツール",
|
||||
"Tools.merge_to_active": "アクティブに結合",
|
||||
"Tools.merge_to_active_desc": "選択したボーンをアクティブなボーンに結合",
|
||||
"Tools.merge_to_active_desc": "選択したボーンをアクティブボーンに結合",
|
||||
"Tools.merge_to_parent": "親に結合",
|
||||
"Tools.merge_to_parent_desc": "ボーンをそれぞれの親ボーンに結合",
|
||||
"Tools.merge_to_parent_desc": "ボーンをそれぞれの親に結合",
|
||||
"Tools.connect_bones": "ボーンを接続",
|
||||
"Tools.connect_bones_desc": "チェーン内の未接続のボーンを接続",
|
||||
"Tools.connect_bones_desc": "チェーン内の切断されたボーンを接続",
|
||||
"Tools.additional_title": "追加ツール",
|
||||
"Tools.apply_transforms": "変形を適用",
|
||||
"Tools.apply_transforms_desc": "オブジェクトのすべての変形を適用",
|
||||
"Tools.apply_transforms_desc": "オブジェクトにすべての変形を適用",
|
||||
"Tools.clean_shapekeys": "未使用のシェイプキーを削除",
|
||||
"Tools.clean_shapekeys_desc": "メッシュから未使用のシェイプキーを削除",
|
||||
"Tools.bones_translated_success": "すべてのボーンが正常に変換されました",
|
||||
"Tools.bones_translated_with_fails": "変換完了({translate_bone_fails}個のボーンは未変換)",
|
||||
"Tools.bones_translated_success": "すべてのボーンが正常に翻訳されました",
|
||||
"Tools.bones_translated_with_fails": "翻訳が完了しましたが、{translate_bone_fails}個のボーンは翻訳されませんでした",
|
||||
"Tools.storing_transforms": "ボーンの変形を保存中...",
|
||||
"Tools.analyzing_weights": "頂点の重みを分析中...",
|
||||
"Tools.removing_bones": "重みのないボーンを削除中...",
|
||||
"Tools.analyzing_weights": "頂点ウェイトを分析中...",
|
||||
"Tools.removing_bones": "ウェイトのないボーンを削除中...",
|
||||
"Tools.verifying_hierarchy": "ボーン階層を検証中...",
|
||||
"Tools.connect_bones_min_distance": "最小距離",
|
||||
"Tools.connect_bones_min_distance_desc": "ボーンを接続する最小距離",
|
||||
"Tools.connect_bones_min_distance_desc": "接続を試みるボーン間の最小距離",
|
||||
"Tools.connect_bones_success": "{count}個のボーンを接続しました",
|
||||
"Tools.merge_weights_threshold": "重み転送閾値",
|
||||
"Tools.merge_weights_threshold_desc": "ボーン結合時に転送する最小重み値",
|
||||
"Tools.merge_weights_threshold": "ウェイト転送しきい値",
|
||||
"Tools.merge_weights_threshold_desc": "ボーンを結合する際に転送する最小ウェイト値",
|
||||
"Tools.no_bones_selected": "結合するボーンが選択されていません",
|
||||
"Tools.no_bones_with_parent": "親を持つ選択ボーンが見つかりません",
|
||||
"Tools.no_bones_with_parent": "親を持つ選択されたボーンが見つかりません",
|
||||
"Tools.merge_to_active_success": "{count}個のボーンをアクティブボーンに正常に結合しました",
|
||||
"Tools.merge_to_parent_success": "{count}個のボーンを親ボーンに正常に結合しました",
|
||||
"Tools.merge_to_parent_success": "{count}個のボーンをそれぞれの親に正常に結合しました",
|
||||
"Tools.transforms_applied": "変形が正常に適用されました",
|
||||
"Tools.shapekey_tolerance": "シェイプキーの許容値",
|
||||
"Tools.shapekey_tolerance_desc": "シェイプキーを使用済みと判断する最小差分",
|
||||
"Tools.shapekey_tolerance": "シェイプキー許容値",
|
||||
"Tools.shapekey_tolerance_desc": "シェイプキーが使用されていると見なす最小差異",
|
||||
"Tools.shapekeys_removed": "{count}個の未使用シェイプキーを削除しました",
|
||||
"Tools.rigify_title": "Rigifyツール",
|
||||
"Tools.convert_rigify_to_unity": "RigifyをUnityに変換",
|
||||
"Tools.convert_rigify_to_unity_desc": "RigifyアーマチュアをUnity互換形式に変換",
|
||||
"Tools.rigify_converted": "Rigifyアーマチュアが正常に変換されました",
|
||||
"Tools.no_armature": "アーマチュアが選択されていません",
|
||||
"Tools.standardize_title": "標準化",
|
||||
"Tools.standardize_armature": "アーマチュアを標準化",
|
||||
"Tools.standardize_armature_desc": "非標準アーマチュアをアバターツールキット標準に変換",
|
||||
"Tools.standardize_fix_names": "ボーン名を修正",
|
||||
"Tools.standardize_fix_names_desc": "ボーンの名前を標準的な命名規則に合わせて変更",
|
||||
"Tools.standardize_fix_hierarchy": "ボーン階層を修正",
|
||||
"Tools.standardize_fix_hierarchy_desc": "ボーン間の親子関係を修正",
|
||||
"Tools.standardize_fix_scale": "ボーンスケールを修正",
|
||||
"Tools.standardize_fix_scale_desc": "スケールの問題を修正するためにボーンの長さを正規化",
|
||||
"Tools.standardize_warning": "この操作はアーマチュアを変更します。先にバックアップを作成してください!",
|
||||
"Tools.standardize_success": "アーマチュアが正常に標準化されました",
|
||||
"Tools.standardize_partial": "アーマチュアが部分的に標準化されました。一部の問題が残っています。",
|
||||
"Tools.standardize_already_valid": "アーマチュアはすでに標準を満たしています。変更は必要ありません。",
|
||||
"Tools.standardize_issues_title": "標準化の問題",
|
||||
"Tools.standardize_issues_header": "標準化後もいくつかの問題が残っています",
|
||||
"Tools.standardize_issues_line1": "これは、アバターのボーンに認識されない非標準ボーンの",
|
||||
"Tools.standardize_issues_line2": "リストにない固有の名前があるためかもしれません。",
|
||||
"Tools.standardize_issues_line3": "例えば、ヒップボーンが「THISISMYHIPS」という名前の場合、検出できません。",
|
||||
"Tools.standardize_issues_line4": "メインスケルトンボーンが認識されない場合は、",
|
||||
"Tools.standardize_issues_line5": "データベースに追加できるよう、GitHubで報告してください。",
|
||||
"Tools.standardize_issues_line6": "アクセサリーボーン(髪、服など)は手動で名前を変更する必要があります。",
|
||||
|
||||
"MMD.label": "MMDツール",
|
||||
"MMD.bone_standardization": "ボーン標準化",
|
||||
"MMD.weight_processing": "ウェイト処理",
|
||||
"MMD.hierarchy": "ボーン階層",
|
||||
"MMD.cleanup": "クリーンアップ",
|
||||
"MMD.no_armature": "アーマチュアが選択されていません",
|
||||
"MMD.no_meshes": "メッシュが見つかりません",
|
||||
"MMD.validation.rigify_unsupported": "Rigifyアーマチュアはサポートされていません",
|
||||
"MMD.validation.multi_user_mesh": "複数ユーザーメッシュが検出されました: {mesh}",
|
||||
"MMD.bones_standardized": "ボーンが正常に標準化されました",
|
||||
"MMD.weights_processed": "ウェイトが正常に処理されました",
|
||||
"MMD.hierarchy_fixed": "ボーン階層が正常に修正されました",
|
||||
"MMD.hierarchy_validation_warning": "一部の階層関係を検証できませんでした",
|
||||
"MMD.cleanup_completed": "アーマチュアのクリーンアップが完了しました",
|
||||
"MMD.process_twist_bones": "ツイストボーンを処理",
|
||||
"MMD.process_twist_bones_desc": "ツイストボーンの重みを親ボーンに転送",
|
||||
"MMD.connect_bones": "ボーンを接続",
|
||||
"MMD.connect_bones_desc": "適切な場所でボーンチェーンを接続",
|
||||
"UVTools.uv_title": "UVツール",
|
||||
"UVTools.too_many_vertices": "エラー!選択項目が多すぎます。2つのエッジを選択していますか?",
|
||||
"UVTools.need_line": "選択した各オブジェクトにUVポイントの線が1つ必要です。オブジェクト「{obj}」はこの要件を満たしていません!",
|
||||
"UVTools.align_edges": "UVエッジをターゲットに合わせる",
|
||||
"UVTools.align_edges_desc": "選択した各メッシュのUVポイントの線をアクティブメッシュの選択したUVポイントの線に合わせます。あるモデルのテクスチャを別のモデルに適用する際に便利です。2Dカーソルからの距離を使用して、各メッシュのUVポイントの線の開始点を識別します。",
|
||||
|
||||
"Visemes.panel_label": "ビセーム",
|
||||
"Visemes.panel_label": "口形素",
|
||||
"Visemes.shape_selection": "シェイプキー選択",
|
||||
"Visemes.controls": "ビセームコントロール",
|
||||
"Visemes.no_shapekeys": "シェイプキーのあるメッシュを選択してください",
|
||||
"Visemes.controls": "口形素コントロール",
|
||||
"Visemes.no_shapekeys": "シェイプキーを持つメッシュを選択",
|
||||
"Visemes.mouth_a": "A形状",
|
||||
"Visemes.mouth_a_desc": "'A'音のシェイプキー",
|
||||
"Visemes.mouth_o": "O形状",
|
||||
"Visemes.mouth_o": "O形状",
|
||||
"Visemes.mouth_o_desc": "'O'音のシェイプキー",
|
||||
"Visemes.mouth_ch": "CH形状",
|
||||
"Visemes.mouth_ch_desc": "'CH'音のシェイプキー",
|
||||
"Visemes.shape_intensity": "形状の強度",
|
||||
"Visemes.shape_intensity_desc": "ビセーム形状の強度乗数",
|
||||
"Visemes.shape_intensity_desc": "口形素形状の強度乗数",
|
||||
"Visemes.start_preview": "プレビュー開始",
|
||||
"Visemes.stop_preview": "プレビュー停止",
|
||||
"Visemes.preview_mode_desc": "ビセームプレビューモードの切り替え",
|
||||
"Visemes.preview_mode_desc": "口形素プレビューモードを切り替え",
|
||||
"Visemes.preview_selection": "プレビュー選択",
|
||||
"Visemes.preview_selection_desc": "プレビューするビセームを選択",
|
||||
"Visemes.preview_label": "ビセームプレビュー",
|
||||
"Visemes.preview_desc": "ビューポートでビセーム形状をプレビュー",
|
||||
"Visemes.create_label": "ビセームを作成",
|
||||
"Visemes.create_desc": "VRCビセームシェイプキーを作成",
|
||||
"Visemes.preview_selection_desc": "プレビューする口形素を選択",
|
||||
"Visemes.preview_label": "口形素をプレビュー",
|
||||
"Visemes.preview_desc": "ビューポートで口形素形状をプレビュー",
|
||||
"Visemes.create_label": "口形素を作成",
|
||||
"Visemes.create_desc": "VRC口形素シェイプキーを作成",
|
||||
"Visemes.error.no_shapekeys": "メッシュにシェイプキーがありません",
|
||||
"Visemes.error.select_shapekeys": "A、O、CHのシェイプキーを選択してください",
|
||||
"Visemes.success": "ビセームが正常に作成されました",
|
||||
"Visemes.error.select_shapekeys": "A、OおよびCHのシェイプキーを選択してください",
|
||||
"Visemes.success": "口形素が正常に作成されました",
|
||||
"Visemes.mesh_select": "メッシュを選択",
|
||||
"Visemes.mesh_select_desc": "ビセームを作成するメッシュを選択",
|
||||
"Visemes.mesh_select_desc": "口形素を作成するメッシュを選択",
|
||||
|
||||
"EyeTracking.label": "アイトラッキング",
|
||||
"EyeTracking.setup": "アイトラッキング設定",
|
||||
@@ -252,9 +327,9 @@
|
||||
"EyeTracking.no_armature": "アーマチュアが選択されていません",
|
||||
"EyeTracking.no_mesh": "メッシュが見つかりません",
|
||||
"EyeTracking.create.label": "アイトラッキングを作成",
|
||||
"EyeTracking.create.desc": "アイトラッキングのボーンとシェイプキーを設定",
|
||||
"EyeTracking.create.desc": "アイトラッキングボーンとシェイプキーを設定",
|
||||
"EyeTracking.testing.start.label": "テスト開始",
|
||||
"EyeTracking.testing.start.desc": "アイトラッキングテストモードを開始",
|
||||
"EyeTracking.testing.start.desc": "アイトラッキングテストモードに入る",
|
||||
"EyeTracking.testing.stop.label": "テスト停止",
|
||||
"EyeTracking.testing.stop.desc": "アイトラッキングテストモードを終了",
|
||||
"EyeTracking.reset.label": "アイトラッキングをリセット",
|
||||
@@ -264,22 +339,22 @@
|
||||
"EyeTracking.iris.label": "虹彩の高さを調整",
|
||||
"EyeTracking.iris.desc": "虹彩の頂点の高さを調整",
|
||||
"EyeTracking.blink.test.label": "まばたきテスト",
|
||||
"EyeTracking.blink.test.desc": "まばたきのシェイプキーをテスト",
|
||||
"EyeTracking.blink.test.desc": "目のまばたきシェイプキーをテスト",
|
||||
"EyeTracking.lowerlid.test.label": "下まぶたテスト",
|
||||
"EyeTracking.lowerlid.test.desc": "下まぶたのシェイプキーをテスト",
|
||||
"EyeTracking.lowerlid.test.desc": "下まぶたシェイプキーをテスト",
|
||||
"EyeTracking.blink.reset.label": "まばたきテストをリセット",
|
||||
"EyeTracking.blink.reset.desc": "まばたきテストの値をリセット",
|
||||
"EyeTracking.blink.reset.desc": "まばたきテスト値をリセット",
|
||||
"EyeTracking.validation.noArmature": "シーンにアーマチュアが見つかりません",
|
||||
"EyeTracking.validation.noMesh": "メッシュ'{mesh}'が見つかりません",
|
||||
"EyeTracking.validation.noShapekeys": "選択したメッシュにシェイプキーがありません",
|
||||
"EyeTracking.validation.leftEye": "左目",
|
||||
"EyeTracking.validation.rightEye": "右目",
|
||||
"EyeTracking.validation.missingGroups": "不足している頂点グループ: {groups}",
|
||||
"EyeTracking.validation.missingBones": "必要なボーンが不足: {bones}",
|
||||
"EyeTracking.validation.missingBones": "必要なボーンが不足しています: {bones}",
|
||||
"EyeTracking.validation.success": "アイトラッキング設定が正常に検証されました",
|
||||
"EyeTracking.error.noMesh": "アイトラッキング用のメッシュが選択されていません",
|
||||
"EyeTracking.error.noVertexGroup": "ボーン用の頂点グループが見つかりません: {bone}",
|
||||
"EyeTracking.error.noShapeSelected": "必要なすべてのシェイプキーを選択してください",
|
||||
"EyeTracking.error.noShapeSelected": "すべての必要なシェイプキーを選択してください",
|
||||
"EyeTracking.success": "アイトラッキング設定が正常に完了しました",
|
||||
"EyeTracking.mode_select": "モード選択",
|
||||
"EyeTracking.mesh_setup": "メッシュ設定",
|
||||
@@ -289,13 +364,13 @@
|
||||
"EyeTracking.rotation_controls": "目の回転コントロール",
|
||||
"EyeTracking.adjustments": "目の調整",
|
||||
"EyeTracking.blink_testing": "まばたきテスト",
|
||||
"EyeTracking.wink_left": "左目のウィンク",
|
||||
"EyeTracking.wink_right": "右目のウィンク",
|
||||
"EyeTracking.wink_left": "左ウィンク",
|
||||
"EyeTracking.wink_right": "右ウィンク",
|
||||
"EyeTracking.lowerlid_left": "左下まぶた",
|
||||
"EyeTracking.lowerlid_right": "右下まぶた",
|
||||
"EyeTracking.mode.creation": "作成モード",
|
||||
"EyeTracking.mode.testing": "テストモード",
|
||||
"EyeTracking.disable_blinking": "まばたきを無効化",
|
||||
"EyeTracking.disable_blinking": "目のまばたきを無効化",
|
||||
"EyeTracking.disable_movement": "目の動きを無効化",
|
||||
"EyeTracking.distance": "目の距離",
|
||||
"EyeTracking.distance_desc": "目の間の距離を調整",
|
||||
@@ -303,21 +378,26 @@
|
||||
"EyeTracking.mesh_name": "メッシュ",
|
||||
"EyeTracking.mesh_name_desc": "アイトラッキング用のメッシュを選択",
|
||||
"EyeTracking.head_bone_desc": "頭部ボーンを選択",
|
||||
"EyeTracking.eye_left_desc": "左目のボーンを選択",
|
||||
"EyeTracking.eye_right_desc": "右目のボーンを選択",
|
||||
"EyeTracking.eye_left_desc": "左目ボーンを選択",
|
||||
"EyeTracking.eye_right_desc": "右目ボーンを選択",
|
||||
"EyeTracking.type": "アイトラッキングタイプ",
|
||||
"EyeTracking.type_desc": "作成するアイトラッキング設定のタイプを選択",
|
||||
"EyeTracking.create.av3.label": "AV3アイトラッキングを作成",
|
||||
"EyeTracking.create.av3.desc": "VRChat Avatar 3.0用のアイトラッキングを設定",
|
||||
"EyeTracking.create.sdk2.label": "SDK2アイトラッキングを作成",
|
||||
"EyeTracking.create.av3.desc": "VRChatアバター3.0用のアイトラッキングを設定",
|
||||
"EyeTracking.create.sdk2.label": "SDK2アイトラッキングを作成",
|
||||
"EyeTracking.create.sdk2.desc": "VRChat SDK2用のアイトラッキングを設定",
|
||||
"EyeTracking.sdk_version": "SDKバージョン",
|
||||
"EyeTracking.type.av3": "Avatar 3.0",
|
||||
"EyeTracking.type.av3_desc": "VRChat Avatar 3.0アイトラッキング設定",
|
||||
"EyeTracking.type.sdk2": "SDK2(レガシー)",
|
||||
"EyeTracking.type.sdk2_desc": "VRChat SDK2アイトラッキング設定",
|
||||
"EyeTracking.type.av3": "アバター3.0",
|
||||
"EyeTracking.type.av3_desc": "VRChatアバター3.0アイトラッキング設定",
|
||||
"EyeTracking.type.sdk2": "レガシー (ChilloutVR)",
|
||||
"EyeTracking.type.sdk2_desc": "レガシー (SDK2) アイトラッキング設定",
|
||||
"EyeTracking.adjust.label": "目の位置を調整",
|
||||
"EyeTracking.adjust.desc": "頂点グループに基づいて目のボーンの位置を調整",
|
||||
"EyeTracking.sdk2_warning": "レガシー (SDK2) アイトラッキング注意",
|
||||
"EyeTracking.sdk2_warning_detail1": "このシステムはVRChatには使用すべきではありません。",
|
||||
"EyeTracking.sdk2_warning_detail2": "アイトラッキングは現在Unity内で",
|
||||
"EyeTracking.sdk2_warning_detail3": "直接設定されるためです。ChilloutVRなどの",
|
||||
"EyeTracking.sdk2_warning_detail4": "他のプラットフォーム用に残されています。",
|
||||
|
||||
"CustomPanel.label": "カスタムアバターツール",
|
||||
"CustomPanel.merge_mode": "結合モード",
|
||||
@@ -326,41 +406,41 @@
|
||||
"CustomPanel.select_bone": "ボーンを選択",
|
||||
"CustomPanel.select_armature": "アーマチュアを選択",
|
||||
"CustomPanel.mode.armature": "アーマチュア",
|
||||
"CustomPanel.mode.armature_desc": "アーマチュアを結合",
|
||||
"CustomPanel.mode.armature_desc": "アーマチュアを一緒に結合",
|
||||
"CustomPanel.mode.mesh": "メッシュ",
|
||||
"CustomPanel.mode.mesh_desc": "メッシュをアーマチュアに接続",
|
||||
"CustomPanel.mode.mesh_desc": "メッシュをアーマチュアに取り付け",
|
||||
|
||||
"AttachMesh.label": "メッシュを接続",
|
||||
"AttachMesh.desc": "自動ウェイト設定でメッシュをアーマチュアボーンに接続",
|
||||
"AttachMesh.search_desc": "接続するメッシュを検索",
|
||||
"AttachMesh.select": "接続するメッシュを選択",
|
||||
"AttachMesh.select_desc": "アーマチュアに接続するメッシュを選択",
|
||||
"AttachMesh.success": "メッシュが正常に接続されました",
|
||||
"AttachMesh.warn_no_armature": "アーマチュアとメッシュを選択してください",
|
||||
"AttachMesh.label": "メッシュを取り付け",
|
||||
"AttachMesh.desc": "自動ウェイト設定でメッシュをアーマチュアボーンに取り付け",
|
||||
"AttachMesh.search_desc": "取り付けるメッシュを検索",
|
||||
"AttachMesh.select": "取り付けるメッシュを選択",
|
||||
"AttachMesh.select_desc": "アーマチュアに取り付けるメッシュを選択",
|
||||
"AttachMesh.success": "メッシュが正常に取り付けられました",
|
||||
"AttachMesh.warn_no_armature": "取り付けるアーマチュアとメッシュを選択",
|
||||
"AttachMesh.validate_transforms": "メッシュの変形を検証中",
|
||||
"AttachMesh.validate_name": "メッシュ名を検証中",
|
||||
"AttachMesh.parent_mesh": "メッシュをアーマチュアの子に設定中",
|
||||
"AttachMesh.setup_weights": "頂点ウェイトを設定中",
|
||||
"AttachMesh.create_bone": "接続用ボーンを作成中",
|
||||
"AttachMesh.create_bone": "取り付けボーンを作成中",
|
||||
"AttachMesh.position_bone": "ボーンを配置中",
|
||||
"AttachMesh.add_modifier": "アーマチュアモディファイアを追加中",
|
||||
"AttachMesh.error.bone_not_found": "接続ボーン'{bone}'が見つかりません",
|
||||
"AttachMesh.error.bone_not_found": "取り付けボーン'{bone}'が見つかりません",
|
||||
"AttachMesh.error.mesh_not_found": "メッシュが見つかりません",
|
||||
"AttachMesh.error.non_uniform_scale": "メッシュに不均一なスケールがあります。スケールを適用してください",
|
||||
"AttachBone.search_desc": "対象のボーンを検索",
|
||||
"AttachBone.select": "対象のボーンを選択",
|
||||
"AttachBone.select_desc": "メッシュを接続するボーンを選択",
|
||||
"AttachBone.search_desc": "ターゲットボーンを検索",
|
||||
"AttachBone.select": "ターゲットボーンを選択",
|
||||
"AttachBone.select_desc": "メッシュを取り付けるボーンを選択",
|
||||
|
||||
"MergeArmature.label": "アーマチュアの結合",
|
||||
"MergeArmature.desc": "2つのアーマチュアを結合",
|
||||
"MergeArmature.label": "アーマチュアを結合",
|
||||
"MergeArmature.desc": "2つのアーマチュアを一緒に結合",
|
||||
"MergeArmature.options": "結合オプション",
|
||||
"MergeArmature.warn_two": "結合には少なくとも2つのアーマチュアが必要です",
|
||||
"MergeArmature.warn_two": "結合するには少なくとも2つのアーマチュアが必要です",
|
||||
"MergeArmature.into": "結合先",
|
||||
"MergeArmature.into_desc": "結合先のターゲットアーマチュア",
|
||||
"MergeArmature.into_search_desc": "結合先のアーマチュアを検索",
|
||||
"MergeArmature.into_search_desc": "ターゲットアーマチュアを検索",
|
||||
"MergeArmature.from": "結合元",
|
||||
"MergeArmature.from_desc": "結合元のソースアーマチュア",
|
||||
"MergeArmature.from_search_desc": "結合元のアーマチュアを検索",
|
||||
"MergeArmature.from_search_desc": "ソースアーマチュアを検索",
|
||||
"MergeArmature.error.not_found": "アーマチュア'{name}'が見つかりません",
|
||||
"MergeArmature.error.transforms_not_aligned": "このアーマチュアを結合するには変形を適用する必要があります。手動で行うか、変形適用のチェックマークを使用してください",
|
||||
"MergeArmature.error.check_transforms": "親の変形を確認してください",
|
||||
@@ -370,23 +450,23 @@
|
||||
"MergeArmature.progress.merging": "アーマチュアを結合中",
|
||||
"MergeArmature.success": "アーマチュアが正常に結合されました",
|
||||
"MergeArmature.merge_all": "同名ボーンを結合",
|
||||
"MergeArmature.merge_all_desc": "名前が一致するボーンを結合",
|
||||
"MergeArmature.merge_all_desc": "一致する名前を持つボーンを結合",
|
||||
"MergeArmature.apply_transforms": "変形を適用",
|
||||
"MergeArmature.apply_transforms_desc": "結合前にすべての変形を適用",
|
||||
"MergeArmature.join_meshes": "メッシュを結合",
|
||||
"MergeArmature.join_meshes_desc": "結合後にメッシュを結合",
|
||||
"MergeArmature.remove_zero_weights": "重みなしを削除",
|
||||
"MergeArmature.remove_zero_weights_desc": "重みのない頂点グループを削除",
|
||||
"MergeArmature.cleanup_shape_keys": "シェイプキーをクリーン",
|
||||
"MergeArmature.remove_zero_weights": "ゼロウェイトを削除",
|
||||
"MergeArmature.remove_zero_weights_desc": "ウェイトのない頂点グループを削除",
|
||||
"MergeArmature.cleanup_shape_keys": "シェイプキーをクリーンアップ",
|
||||
"MergeArmature.cleanup_shape_keys_desc": "未使用のシェイプキーを削除",
|
||||
|
||||
"TextureAtlas.atlas_completed": "テクスチャアトラスの作成が完了しました",
|
||||
"TextureAtlas.atlas_error": "テクスチャアトラスの作成中にエラーが発生しました",
|
||||
"TextureAtlas.atlas_materials": "マテリアルをアトラス化",
|
||||
"TextureAtlas.atlas_materials_desc": "モデルを最適化するためにマテリアルをアトラス化",
|
||||
"TextureAtlas.atlas_completed": "テクスチャアトラス作成が完了しました",
|
||||
"TextureAtlas.atlas_error": "テクスチャアトラス作成中にエラーが発生しました",
|
||||
"TextureAtlas.atlas_materials": "アトラスマテリアル",
|
||||
"TextureAtlas.atlas_materials_desc": "モデルを最適化するためのアトラスマテリアル",
|
||||
"TextureAtlas.label": "テクスチャアトラス化",
|
||||
"TextureAtlas.loaded_list": "テクスチャアトラスマテリアルリストを読み込み済み",
|
||||
"TextureAtlas.material_list_label": "テクスチャアトラスマテリアルリスト",
|
||||
"TextureAtlas.loaded_list": "読み込まれたテクスチャアトラスマテリアルリスト",
|
||||
"TextureAtlas.material_list_label": "テクスチャアトラスマテリアルリストマテリアル",
|
||||
"TextureAtlas.reload_list": "テクスチャアトラスマテリアルリストを再読み込み",
|
||||
"TextureAtlas.error.label": "エラー",
|
||||
"TextureAtlas.none.label": "なし",
|
||||
@@ -398,31 +478,65 @@
|
||||
"TextureAtlas.emission": "発光",
|
||||
"TextureAtlas.ambient_occlusion": "アンビエントオクルージョン",
|
||||
"TextureAtlas.height": "高さ",
|
||||
"TextureAtlas.roughness": "ラフネス",
|
||||
"TextureAtlas.roughness": "粗さ",
|
||||
"TextureAtlas.description_1": "テクスチャを組み合わせた単一のマテリアルを作成",
|
||||
"TextureAtlas.description_2": "アバターのパフォーマンスを最適化します。",
|
||||
"TextureAtlas.texture_maps": "テクスチャマップ",
|
||||
"TextureAtlas.material_ready": "マテリアルはアトラス作成の準備ができています",
|
||||
"TextureAtlas.material_not_ready": "マテリアルには少なくとも1つのテクスチャが必要です",
|
||||
"TextureAtlas.select_all_tooltip": "すべてのマテリアルを選択",
|
||||
"TextureAtlas.select_none_tooltip": "すべての選択を解除",
|
||||
"TextureAtlas.expand_all_tooltip": "すべてのマテリアル設定を展開",
|
||||
"TextureAtlas.collapse_all_tooltip": "すべてのマテリアル設定を折りたたむ",
|
||||
"TextureAtlas.estimated_size": "推定アトラスサイズ",
|
||||
"TextureAtlas.materials": "マテリアル",
|
||||
"TextureAtlas.no_materials_selected": "マテリアルが選択されていません",
|
||||
"TextureAtlas.select_armature_first": "最初にアーマチュアを選択してください",
|
||||
"TextureAtlas.how_to_use_1": "1. シーン内のアーマチュアを選択",
|
||||
"TextureAtlas.how_to_use_2": "2. 「マテリアルを読み込む」をクリックして開始",
|
||||
"TextureAtlas.load_error": "マテリアルの読み込みエラー。詳細はコンソールを確認してください。",
|
||||
"TextureAtlas.material_not_included": "マテリアルはアトラスに含まれていません",
|
||||
"TextureAtlas.save_file_first": "テクスチャアトラスを作成する前に、Blenderファイルを保存してください",
|
||||
"TextureAtlas.save_file_instructions": "ファイル > 名前を付けて保存... を使用するか、下のボタンをクリックしてください:",
|
||||
"TextureAtlas.save_file_button": "Blenderファイルを保存",
|
||||
"TextureAtlas.save_file_required": "ファイルの保存が必要です",
|
||||
|
||||
"Settings.label": "設定",
|
||||
"Settings.language": "言語",
|
||||
"Settings.language_desc": "インターフェース言語を選択",
|
||||
"Settings.validation_mode": "検証モード",
|
||||
"Settings.validation_mode_desc": "アーマチュアの検証の厳密さを選択",
|
||||
"Settings.validation_mode.strict": "厳密",
|
||||
"Settings.validation_mode_desc": "アーマチュアをどの程度厳密に検証するかを選択",
|
||||
"Settings.validation_mode.strict": "厳格",
|
||||
"Settings.validation_mode.strict_desc": "ボーン階層と対称性を含む完全な検証",
|
||||
"Settings.validation_mode.basic": "基本",
|
||||
"Settings.validation_mode.basic_desc": "必須ボーンのみチェック",
|
||||
"Settings.validation_mode.basic_desc": "必須ボーンのチェックのみ",
|
||||
"Settings.validation_mode.none": "なし",
|
||||
"Settings.validation_mode.none_desc": "アーマチュアの検証を行わない",
|
||||
"Settings.validation_mode.none_desc": "アーマチュア検証なし",
|
||||
"Settings.debug": "デバッグ設定",
|
||||
"Settings.logging": "ログ記録",
|
||||
"Settings.enable_logging": "デバッグログを有効化",
|
||||
"Settings.enable_logging_desc": "トラブルシューティング用の詳細ログを有効化",
|
||||
"Settings.enable_logging_desc": "トラブルシューティングのための詳細なデバッグログを有効化",
|
||||
"Settings.logging_enabled": "デバッグログが有効になりました",
|
||||
"Settings.logging_disabled": "デバッグログが無効になりました",
|
||||
"Settings.highlight_problem_bones": "問題のあるボーンを強調表示",
|
||||
"Settings.highlight_problem_bones_desc": "ビューポートで検証に問題のあるボーンを強調表示",
|
||||
"Settings.bone_highlighting": "ボーンの強調表示",
|
||||
"Settings.log_level": "ログレベル",
|
||||
"Settings.log_level_desc": "デバッグログの詳細レベルを選択",
|
||||
"Settings.log_level.debug": "デバッグ",
|
||||
"Settings.log_level.debug_desc": "詳細なデバッグ情報を含むすべてのログメッセージを表示",
|
||||
"Settings.log_level.info": "情報",
|
||||
"Settings.log_level.info_desc": "情報メッセージ、警告、エラーを表示",
|
||||
"Settings.log_level.warning": "警告",
|
||||
"Settings.log_level.warning_desc": "警告とエラーのみを表示",
|
||||
"Settings.log_level.error": "エラー",
|
||||
"Settings.log_level.error_desc": "エラーメッセージのみを表示",
|
||||
"Language.auto": "自動",
|
||||
"Language.en_US": "英語",
|
||||
"Language.ja_JP": "日本語",
|
||||
"Language.ko_KR": "韓国語",
|
||||
"Language.changed.title": "言語が変更されました",
|
||||
"Language.changed.success": "言語が正常に変更されました!",
|
||||
"Language.changed.restart": "一部のUI要素の更新にはBlenderの再起動が必要な場合があります"
|
||||
"Language.changed.restart": "一部のUI要素はBlenderの再起動が必要な場合があります"
|
||||
}
|
||||
}
|
||||
|
||||
+539
-425
@@ -1,428 +1,542 @@
|
||||
{
|
||||
"authors": ["Avatar Toolkit Team"],
|
||||
"messages": {
|
||||
"AvatarToolkit.label": "아바타 툴킷 (알파 0.1.3)",
|
||||
"AvatarToolkit.desc1": "아바타 툴킷은 초기 액세스 단계입니다",
|
||||
"AvatarToolkit.desc2": "문제가 발생할 수 있으며, 문제를 발견하시면",
|
||||
"AvatarToolkit.desc3": "Github에 보고해 주시기 바랍니다.",
|
||||
|
||||
"Updater.label": "업데이터",
|
||||
"Updater.CheckForUpdateButton.label": "업데이트 확인",
|
||||
"Updater.CheckForUpdateButton.label_alt": "사용 가능한 업데이트 없음",
|
||||
"Updater.UpdateToLatestButton.label": "{name}으로 업데이트",
|
||||
"Updater.UpdateToSelectedButton.label": "업데이트",
|
||||
"Updater.currentVersion": "현재 버전: {name}",
|
||||
"Updater.selectVersion": "버전 선택",
|
||||
"Updater.CheckForUpdateButton.desc": "사용 가능한 업데이트 확인",
|
||||
"UpdateToLatestButton.desc": "최신 버전으로 업데이트",
|
||||
"UpdateNotificationPopup.label": "업데이트 알림",
|
||||
"UpdateNotificationPopup.desc": "사용 가능한 업데이트 알림",
|
||||
"UpdateNotificationPopup.newUpdate": "새 업데이트 사용 가능: {version}",
|
||||
"RestartBlenderPopup.label": "블렌더 재시작",
|
||||
"RestartBlenderPopup.desc": "업데이트를 완료하려면 블렌더를 재시작하세요",
|
||||
"RestartBlenderPopup.message": "업데이트 성공! 블렌더를 재시작해 주세요.",
|
||||
"check_for_update.cantCheck": "업데이트를 확인할 수 없습니다",
|
||||
"download_file.cantConnect": "업데이트 서버에 연결할 수 없습니다",
|
||||
"download_file.cantFindZip": "업데이트 파일을 찾을 수 없습니다",
|
||||
"download_file.cantFindAvatarToolkit": "업데이트 패키지에서 아바타 툴킷 파일을 찾을 수 없습니다",
|
||||
|
||||
"QuickAccess.label": "빠른 접근",
|
||||
"QuickAccess.select_armature": "아마추어 선택",
|
||||
"QuickAccess.valid_armature": "유효한 아마추어",
|
||||
"QuickAccess.bones_count": "본: {count}개",
|
||||
"QuickAccess.pose_bones_available": "포즈 본: 사용 가능",
|
||||
"QuickAccess.pose_controls": "포즈 컨트롤",
|
||||
"QuickAccess.import_export": "가져오기/내보내기",
|
||||
"QuickAccess.import": "가져오기",
|
||||
"QuickAccess.export": "내보내기",
|
||||
"QuickAccess.export_fbx": "FBX 내보내기",
|
||||
"QuickAccess.export_resonite": "Resonite로 내보내기",
|
||||
"QuickAccess.start_pose_mode.label": "포즈 모드 시작",
|
||||
"QuickAccess.start_pose_mode.desc": "선택한 아마추어의 포즈 모드 진입",
|
||||
"QuickAccess.stop_pose_mode.label": "포즈 모드 종료",
|
||||
"QuickAccess.stop_pose_mode.desc": "포즈 모드 종료 및 변형 초기화",
|
||||
"QuickAccess.apply_pose_as_shapekey.label": "포즈를 쉐이프 키로 적용",
|
||||
"QuickAccess.apply_pose_as_shapekey.desc": "현재 포즈로 새 쉐이프 키 생성",
|
||||
"QuickAccess.apply_pose_as_rest.label": "포즈를 기본 자세로 적용",
|
||||
"QuickAccess.apply_pose_as_rest.desc": "현재 포즈를 기본 자세로 적용",
|
||||
"QuickAccess.apply_armature_failed": "아마추어 수정 적용 실패",
|
||||
"QuickAccess.validation_basic_warning": "제한된 검증 활성화됨",
|
||||
"QuickAccess.validation_basic_details": "필수 본 구조만 검증됨",
|
||||
"QuickAccess.validation_none_warning": "검증 비활성화됨",
|
||||
"QuickAccess.validation_none_details": "아마추어 검증이 수행되지 않음",
|
||||
|
||||
"PoseMode.error.start": "포즈 모드 시작 실패: {error}",
|
||||
"PoseMode.error.stop": "포즈 모드 종료 실패: {error}",
|
||||
"PoseMode.error.shapekey": "포즈를 쉐이프 키로 적용 실패: {error}",
|
||||
"PoseMode.error.rest_pose": "포즈를 기본 자세로 적용 실패: {error}",
|
||||
"PoseMode.shapekey.name": "쉐이프 키 이름",
|
||||
"PoseMode.shapekey.description": "새 쉐이프 키의 이름",
|
||||
"PoseMode.shapekey.default": "포즈_쉐이프키",
|
||||
"PoseMode.skipped_meshes": "일부 메시가 건너뛰어짐:\n{message}",
|
||||
"PoseMode.basis": "기본",
|
||||
|
||||
"Armature.validation.no_armature": "선택된 아마추어 없음",
|
||||
"Armature.validation.not_armature": "선택된 오브젝트가 아마추어가 아님",
|
||||
"Armature.validation.no_bones": "아마추어에 본이 없음",
|
||||
"Armature.validation.basic_check_failed": "기본 아마추어 검증 실패",
|
||||
"Armature.validation.missing_bones": "필수 본 누락: {bones}",
|
||||
"Armature.validation.invalid_hierarchy": "{parent}와 {child} 사이의 잘못된 본 계층 구조",
|
||||
"Armature.validation.asymmetric_bones": "{bone}의 대칭 본 누락",
|
||||
"Armature.validation.asymmetric_hand_wrist": "손/손목의 대칭 본 누락",
|
||||
|
||||
"Mesh.validation.no_data": "메시 데이터 없음",
|
||||
"Mesh.validation.no_vertex_groups": "버텍스 그룹 없음",
|
||||
"Mesh.validation.no_armature_modifier": "아마추어 모디파이어 없음",
|
||||
"Mesh.validation.valid": "포즈 작업에 유효한 메시",
|
||||
|
||||
"Operation.pose_applied": "포즈가 성공적으로 적용됨",
|
||||
|
||||
"Scene.avatar_toolkit_updater_version_list.name": "버전 목록",
|
||||
"Scene.avatar_toolkit_updater_version_list.description": "사용 가능한 버전 목록",
|
||||
|
||||
"Optimization.label": "최적화",
|
||||
"Optimization.materials_title": "재질",
|
||||
"Optimization.cleanup_title": "메시 정리",
|
||||
"Optimization.join_meshes_title": "메시 결합",
|
||||
"Optimization.combine_materials": "재질 결합",
|
||||
"Optimization.combine_materials_desc": "드로우 콜을 줄이기 위해 유사한 재질 결합",
|
||||
"Optimization.remove_doubles": "중복 제거",
|
||||
"Optimization.remove_doubles_desc": "중복된 버텍스 제거",
|
||||
"Optimization.remove_doubles_advanced": "고급",
|
||||
"Optimization.remove_doubles_advanced_desc": "고급 옵션으로 중복 버텍스 제거",
|
||||
"Optimization.join_all_meshes": "전체 결합",
|
||||
"Optimization.join_all_meshes_desc": "씬의 모든 메시 결합",
|
||||
"Optimization.join_selected_meshes": "선택 결합",
|
||||
"Optimization.join_selected_meshes_desc": "선택된 메시만 결합",
|
||||
"Optimization.no_meshes": "최적화할 메시를 찾을 수 없음",
|
||||
"Optimization.materials_combined": "{combined}개의 재질 결합, {cleaned}개의 슬롯 정리, {removed}개의 미사용 데이터 블록 제거됨",
|
||||
"Optimization.error.combine_materials": "재질 결합 실패: {error}",
|
||||
"Optimization.materials_total": "전체 재질: {count}개",
|
||||
"Optimization.materials_duplicates": "잠재적 중복: {count}개",
|
||||
"Optimization.no_materials": "메시에서 재질을 찾을 수 없음",
|
||||
"Optimization.error.consolidation": "재질 통합 실패. 콘솔에서 세부 정보 확인",
|
||||
"Optimization.combining_materials": "유사한 재질 결합 중...",
|
||||
"Optimization.cleaning_slots": "재질 슬롯 정리 중...",
|
||||
"Optimization.removing_unused": "미사용 재질 제거 중...",
|
||||
"Optimization.selecting_meshes": "메시 선택 중...",
|
||||
"Optimization.joining_meshes": "메시 결합 중...",
|
||||
"Optimization.applying_transforms": "변형 적용 중...",
|
||||
"Optimization.fixing_uvs": "UV 좌표 수정 중...",
|
||||
"Optimization.finalizing": "마무리 중...",
|
||||
"Optimization.meshes_joined": "모든 메시가 성공적으로 결합됨",
|
||||
"Optimization.selected_meshes_joined": "선택된 메시가 성공적으로 결합됨",
|
||||
"Optimization.no_mesh_selected": "선택된 메시 없음",
|
||||
"Optimization.select_at_least_two": "최소 두 개의 메시를 선택하세요",
|
||||
"Optimization.error.join_meshes": "메시 결합 실패: {error}",
|
||||
"Optimization.error.join_selected": "선택된 메시 결합 실패: {error}",
|
||||
"Optimization.merge_distance": "병합 거리",
|
||||
"Optimization.merge_distance_desc": "버텍스를 병합할 거리",
|
||||
"Optimization.remove_doubles_warning": "이 과정은 시간이 오래 걸릴 수 있습니다",
|
||||
"Optimization.remove_doubles_wait": "이 작업 중에는 블렌더가 응답하지 않을 수 있습니다",
|
||||
"Optimization.error.remove_doubles": "중복 제거 실패: {error}",
|
||||
"Optimization.no_armature": "선택된 아마추어 없음",
|
||||
"Optimization.processing_mesh": "메시 처리 중: {name}",
|
||||
"Optimization.processing_shapekey": "쉐이프 키 처리 중: {name}",
|
||||
"Optimization.remove_doubles_completed": "중복 제거가 성공적으로 완료됨",
|
||||
|
||||
"Tools.label": "도구",
|
||||
"Tools.general_title": "일반 도구",
|
||||
"Tools.convert_resonite": "Resonite로 변환",
|
||||
"Tools.convert_resonite_desc": "Resonite에서 사용할 모델 변환",
|
||||
"Tools.convert_resonite.operation": "Resonite로 변환 중",
|
||||
"Tools.separate_title": "분리 도구",
|
||||
"Tools.separate_materials": "재질별",
|
||||
"Tools.separate_materials_desc": "재질별로 메시 분리",
|
||||
"Tools.separate_loose": "분리된 부분",
|
||||
"Tools.separate_loose_desc": "분리된 부분으로 메시 분리",
|
||||
"Tools.separate_materials_success": "메시가 재질별로 성공적으로 분리됨",
|
||||
"Tools.separate_loose_success": "메시가 분리된 부분으로 성공적으로 분리됨",
|
||||
"Tools.bone_title": "본 도구",
|
||||
"Tools.create_digitigrade": "디지티그레이드 다리 생성",
|
||||
"Tools.create_digitigrade_desc": "다리를 디지티그레이드 설정으로 변환",
|
||||
"Tools.digitigrade": "디지티그레이드 다리 생성",
|
||||
"Tools.digitigrade_desc": "선택된 다리 본을 디지티그레이드 설정으로 변환",
|
||||
"Tools.digitigrade_error": "디지티그레이드 다리 생성 실패: {error}",
|
||||
"Tools.digitigrade_success": "디지티그레이드 다리 설정 생성 성공",
|
||||
"Tools.processing_leg": "다리 본 처리 중: {bone}",
|
||||
"Tools.merge_twist_bones": "트위스트 본 유지",
|
||||
"Tools.merge_twist_bones_desc": "체크하면 가중치가 0이어도 트위스트 본 유지",
|
||||
"Tools.clean_weights": "0 가중치 본 제거",
|
||||
"Tools.clean_weights_desc": "버텍스 가중치가 없는 본 제거",
|
||||
"Tools.clean_constraints": "본 제약 조건 삭제",
|
||||
"Tools.clean_constraints_desc": "아마추어에서 모든 본 제약 조건 제거",
|
||||
"Tools.clean_constraints_success": "{count}개의 본 제약 조건 제거됨",
|
||||
"Tools.processing_bone_constraints": "본의 제약 조건 제거 중: {bone}",
|
||||
"Tools.clean_weights_success": "{count}개의 0 가중치 본 제거됨",
|
||||
"Tools.clean_weights_threshold": "가중치 임계값",
|
||||
"Tools.clean_weights_threshold_desc": "본이 가중치를 가진 것으로 간주할 최소값",
|
||||
"Tools.merge_title": "병합 도구",
|
||||
"Tools.merge_to_active": "활성 본으로 병합",
|
||||
"Tools.merge_to_active_desc": "선택된 본을 활성 본으로 병합",
|
||||
"Tools.merge_to_parent": "부모로 병합",
|
||||
"Tools.merge_to_parent_desc": "본을 각각의 부모로 병합",
|
||||
"Tools.connect_bones": "본 연결",
|
||||
"Tools.connect_bones_desc": "체인에서 연결되지 않은 본 연결",
|
||||
"Tools.additional_title": "추가 도구",
|
||||
"Tools.apply_transforms": "변형 적용",
|
||||
"Tools.apply_transforms_desc": "오브젝트에 모든 변형 적용",
|
||||
"Tools.clean_shapekeys": "미사용 쉐이프키 제거",
|
||||
"Tools.clean_shapekeys_desc": "메시에서 미사용 쉐이프 키 제거",
|
||||
"Tools.bones_translated_success": "모든 본이 성공적으로 변환됨",
|
||||
"Tools.bones_translated_with_fails": "변환 완료됨 (변환되지 않은 본 {translate_bone_fails}개)",
|
||||
"Tools.storing_transforms": "본 변형 저장 중...",
|
||||
"Tools.analyzing_weights": "버텍스 가중치 분석 중...",
|
||||
"Tools.removing_bones": "가중치 없는 본 제거 중...",
|
||||
"Tools.verifying_hierarchy": "본 계층 구조 확인 중...",
|
||||
"Tools.connect_bones_min_distance": "최소 거리",
|
||||
"Tools.connect_bones_min_distance_desc": "본 연결을 시도할 최소 거리",
|
||||
"Tools.connect_bones_success": "{count}개의 본 연결됨",
|
||||
"Tools.merge_weights_threshold": "가중치 전송 임계값",
|
||||
"Tools.merge_weights_threshold_desc": "본 병합 시 전송할 최소 가중치 값",
|
||||
"Tools.no_bones_selected": "병합할 본이 선택되지 않음",
|
||||
"Tools.no_bones_with_parent": "부모가 있는 선택된 본을 찾을 수 없음",
|
||||
"Tools.merge_to_active_success": "{count}개의 본을 활성 본으로 성공적으로 병합함",
|
||||
"Tools.merge_to_parent_success": "{count}개의 본을 부모로 성공적으로 병합함",
|
||||
"Tools.transforms_applied": "변형이 성공적으로 적용됨",
|
||||
"Tools.shapekey_tolerance": "쉐이프 키 허용 오차",
|
||||
"Tools.shapekey_tolerance_desc": "쉐이프 키를 사용된 것으로 간주할 최소 차이",
|
||||
"Tools.shapekeys_removed": "{count}개의 미사용 쉐이프 키 제거됨",
|
||||
|
||||
"MMD.label": "MMD 도구",
|
||||
"MMD.bone_standardization": "본 표준화",
|
||||
"MMD.weight_processing": "가중치 처리",
|
||||
"MMD.hierarchy": "본 계층 구조",
|
||||
"MMD.cleanup": "정리",
|
||||
"MMD.no_armature": "선택된 아마추어 없음",
|
||||
"MMD.no_meshes": "메시를 찾을 수 없음",
|
||||
"MMD.validation.rigify_unsupported": "Rigify 아마추어는 지원되지 않음",
|
||||
"MMD.validation.multi_user_mesh": "다중 사용자 메시 감지됨: {mesh}",
|
||||
"MMD.bones_standardized": "본이 성공적으로 표준화됨",
|
||||
"MMD.weights_processed": "가중치가 성공적으로 처리됨",
|
||||
"MMD.hierarchy_fixed": "본 계층 구조가 성공적으로 수정됨",
|
||||
"MMD.hierarchy_validation_warning": "일부 계층 관계를 검증할 수 없음",
|
||||
"MMD.cleanup_completed": "아마추어 정리 완료",
|
||||
"MMD.process_twist_bones": "트위스트 본 처리",
|
||||
"MMD.process_twist_bones_desc": "트위스트 본의 가중치를 부모 본으로 전송",
|
||||
"MMD.connect_bones": "본 연결",
|
||||
"MMD.connect_bones_desc": "적절한 경우 체인의 본 연결",
|
||||
|
||||
"Visemes.panel_label": "비셈",
|
||||
"Visemes.shape_selection": "쉐이프 키 선택",
|
||||
"Visemes.controls": "비셈 컨트롤",
|
||||
"Visemes.no_shapekeys": "쉐이프 키가 있는 메시 선택",
|
||||
"Visemes.mouth_a": "A 모양",
|
||||
"Visemes.mouth_a_desc": "'A' 소리를 위한 쉐이프 키",
|
||||
"Visemes.mouth_o": "O 모양",
|
||||
"Visemes.mouth_o_desc": "'O' 소리를 위한 쉐이프 키",
|
||||
"Visemes.mouth_ch": "CH 모양",
|
||||
"Visemes.mouth_ch_desc": "'CH' 소리를 위한 쉐이프 키",
|
||||
"Visemes.shape_intensity": "쉐이프 강도",
|
||||
"Visemes.shape_intensity_desc": "비셈 쉐이프의 강도 배율",
|
||||
"Visemes.start_preview": "미리보기 시작",
|
||||
"Visemes.stop_preview": "미리보기 중지",
|
||||
"Visemes.preview_mode_desc": "비셈 미리보기 모드 전환",
|
||||
"Visemes.preview_selection": "미리보기 선택",
|
||||
"Visemes.preview_selection_desc": "미리볼 비셈 선택",
|
||||
"Visemes.preview_label": "비셈 미리보기",
|
||||
"Visemes.preview_desc": "뷰포트에서 비셈 쉐이프 미리보기",
|
||||
"Visemes.create_label": "비셈 생성",
|
||||
"Visemes.create_desc": "VRC 비셈 쉐이프 키 생성",
|
||||
"Visemes.error.no_shapekeys": "메시에 쉐이프 키가 없음",
|
||||
"Visemes.error.select_shapekeys": "A, O, CH 쉐이프 키를 선택하세요",
|
||||
"Visemes.success": "비셈이 성공적으로 생성됨",
|
||||
"Visemes.mesh_select": "메시 선택",
|
||||
"Visemes.mesh_select_desc": "비셈을 생성할 메시 선택",
|
||||
|
||||
"EyeTracking.label": "시선 추적",
|
||||
"EyeTracking.setup": "시선 추적 설정",
|
||||
"EyeTracking.mesh_select": "메시 선택",
|
||||
"EyeTracking.bones": "본 선택",
|
||||
"EyeTracking.head_bone": "머리 본",
|
||||
"EyeTracking.eye_left": "왼쪽 눈 본",
|
||||
"EyeTracking.eye_right": "오른쪽 눈 본",
|
||||
"EyeTracking.shapekeys": "쉐이프 키 선택",
|
||||
"EyeTracking.options": "옵션",
|
||||
"EyeTracking.rotation": "눈 회전",
|
||||
"EyeTracking.rotation.x": "수직 회전",
|
||||
"EyeTracking.rotation.y": "수평 회전",
|
||||
"EyeTracking.adjust": "눈 조정",
|
||||
"EyeTracking.blinking": "깜빡임 컨트롤",
|
||||
"EyeTracking.no_shapekeys": "선택된 메시에서 쉐이프 키를 찾을 수 없음",
|
||||
"EyeTracking.no_armature": "선택된 아마추어 없음",
|
||||
"EyeTracking.no_mesh": "메시를 찾을 수 없음",
|
||||
"EyeTracking.create.label": "시선 추적 생성",
|
||||
"EyeTracking.create.desc": "시선 추적 본과 쉐이프 키 설정",
|
||||
"EyeTracking.testing.start.label": "테스트 시작",
|
||||
"EyeTracking.testing.start.desc": "시선 추적 테스트 모드 진입",
|
||||
"EyeTracking.testing.stop.label": "테스트 중지",
|
||||
"EyeTracking.testing.stop.desc": "시선 추적 테스트 모드 종료",
|
||||
"EyeTracking.reset.label": "시선 추적 초기화",
|
||||
"EyeTracking.reset.desc": "모든 시선 추적 설정 초기화",
|
||||
"EyeTracking.rotate.label": "눈 본 회전",
|
||||
"EyeTracking.rotate.desc": "VRChat 호환성을 위한 눈 본 회전",
|
||||
"EyeTracking.iris.label": "홍채 높이 조정",
|
||||
"EyeTracking.iris.desc": "홍채 버텍스의 높이 조정",
|
||||
"EyeTracking.blink.test.label": "깜빡임 테스트",
|
||||
"EyeTracking.blink.test.desc": "눈 깜빡임 쉐이프 키 테스트",
|
||||
"EyeTracking.lowerlid.test.label": "아래 눈꺼풀 테스트",
|
||||
"EyeTracking.lowerlid.test.desc": "아래 눈꺼풀 쉐이프 키 테스트",
|
||||
"EyeTracking.blink.reset.label": "깜빡임 테스트 초기화",
|
||||
"EyeTracking.blink.reset.desc": "깜빡임 테스트 값 초기화",
|
||||
"EyeTracking.validation.noArmature": "씬에서 아마추어를 찾을 수 없음",
|
||||
"EyeTracking.validation.noMesh": "메시 '{mesh}'를 찾을 수 없음",
|
||||
"EyeTracking.validation.noShapekeys": "선택된 메시에 쉐이프 키가 없음",
|
||||
"EyeTracking.validation.leftEye": "왼쪽 눈",
|
||||
"EyeTracking.validation.rightEye": "오른쪽 눈",
|
||||
"EyeTracking.validation.missingGroups": "누락된 버텍스 그룹: {groups}",
|
||||
"EyeTracking.validation.missingBones": "필요한 본 누락: {bones}",
|
||||
"EyeTracking.validation.success": "시선 추적 설정이 성공적으로 검증됨",
|
||||
"EyeTracking.error.noMesh": "시선 추적을 위한 메시가 선택되지 않음",
|
||||
"EyeTracking.error.noVertexGroup": "본을 위한 버텍스 그룹을 찾을 수 없음: {bone}",
|
||||
"EyeTracking.error.noShapeSelected": "필요한 모든 쉐이프 키를 선택하세요",
|
||||
"EyeTracking.success": "시선 추적 설정이 성공적으로 완료됨",
|
||||
"EyeTracking.mode_select": "모드 선택",
|
||||
"EyeTracking.mesh_setup": "메시 설정",
|
||||
"EyeTracking.bone_setup": "본 설정",
|
||||
"EyeTracking.shapekey_setup": "쉐이프 키 설정",
|
||||
"EyeTracking.testing": "테스트 모드",
|
||||
"EyeTracking.rotation_controls": "눈 회전 컨트롤",
|
||||
"EyeTracking.adjustments": "눈 조정",
|
||||
"EyeTracking.blink_testing": "깜빡임 테스트",
|
||||
"EyeTracking.wink_left": "왼쪽 윙크",
|
||||
"EyeTracking.wink_right": "오른쪽 윙크",
|
||||
"EyeTracking.lowerlid_left": "왼쪽 아래 눈꺼풀",
|
||||
"EyeTracking.lowerlid_right": "오른쪽 아래 눈꺼풀",
|
||||
"EyeTracking.mode.creation": "생성 모드",
|
||||
"EyeTracking.mode.testing": "테스트 모드",
|
||||
"EyeTracking.disable_blinking": "눈 깜빡임 비활성화",
|
||||
"EyeTracking.disable_movement": "눈 움직임 비활성화",
|
||||
"EyeTracking.distance": "눈 거리",
|
||||
"EyeTracking.distance_desc": "눈 사이의 거리 조정",
|
||||
"EyeTracking.mode": "시선 추적 모드",
|
||||
"EyeTracking.mesh_name": "메시",
|
||||
"EyeTracking.mesh_name_desc": "시선 추적을 위한 메시 선택",
|
||||
"EyeTracking.head_bone_desc": "머리 본 선택",
|
||||
"EyeTracking.eye_left_desc": "왼쪽 눈 본 선택",
|
||||
"EyeTracking.eye_right_desc": "오른쪽 눈 본 선택",
|
||||
"EyeTracking.type": "시선 추적 유형",
|
||||
"EyeTracking.type_desc": "생성할 시선 추적 설정 유형 선택",
|
||||
"EyeTracking.create.av3.label": "AV3 시선 추적 생성",
|
||||
"EyeTracking.create.av3.desc": "VRChat Avatar 3.0용 시선 추적 설정",
|
||||
"EyeTracking.create.sdk2.label": "SDK2 시선 추적 생성",
|
||||
"EyeTracking.create.sdk2.desc": "VRChat SDK2용 시선 추적 설정",
|
||||
"EyeTracking.sdk_version": "SDK 버전",
|
||||
"EyeTracking.type.av3": "Avatar 3.0",
|
||||
"EyeTracking.type.av3_desc": "VRChat Avatar 3.0 시선 추적 설정",
|
||||
"EyeTracking.type.sdk2": "SDK2 (레거시)",
|
||||
"EyeTracking.type.sdk2_desc": "VRChat SDK2 시선 추적 설정",
|
||||
"EyeTracking.adjust.label": "눈 위치 조정",
|
||||
"EyeTracking.adjust.desc": "버텍스 그룹을 기반으로 눈 본 위치 조정",
|
||||
|
||||
"CustomPanel.label": "커스텀 아바타 도구",
|
||||
"CustomPanel.merge_mode": "병합 모드",
|
||||
"CustomPanel.mesh_selection": "메시 선택",
|
||||
"CustomPanel.select_mesh": "메시 선택",
|
||||
"CustomPanel.select_bone": "본 선택",
|
||||
"CustomPanel.select_armature": "아마추어 선택",
|
||||
"CustomPanel.mode.armature": "아마추어",
|
||||
"CustomPanel.mode.armature_desc": "아마추어 함께 병합",
|
||||
"CustomPanel.mode.mesh": "메시",
|
||||
"CustomPanel.mode.mesh_desc": "메시를 아마추어에 부착",
|
||||
|
||||
"AttachMesh.label": "메시 부착",
|
||||
"AttachMesh.desc": "자동 가중치 설정으로 메시를 아마추어 본에 부착",
|
||||
"AttachMesh.search_desc": "부착할 메시 검색",
|
||||
"AttachMesh.select": "부착할 메시 선택",
|
||||
"AttachMesh.select_desc": "아마추어에 부착할 메시 선택",
|
||||
"AttachMesh.success": "메시가 성공적으로 부착됨",
|
||||
"AttachMesh.warn_no_armature": "부착할 아마추어와 메시를 선택하세요",
|
||||
"AttachMesh.validate_transforms": "메시 변형 검증 중",
|
||||
"AttachMesh.validate_name": "메시 이름 검증 중",
|
||||
"AttachMesh.parent_mesh": "메시를 아마추어에 페어런팅",
|
||||
"AttachMesh.setup_weights": "버텍스 가중치 설정 중",
|
||||
"AttachMesh.create_bone": "부착 본 생성 중",
|
||||
"AttachMesh.position_bone": "본 위치 지정 중",
|
||||
"AttachMesh.add_modifier": "아마추어 모디파이어 추가 중",
|
||||
"AttachMesh.error.bone_not_found": "부착 본 '{bone}'을(를) 찾을 수 없음",
|
||||
"AttachMesh.error.mesh_not_found": "메시를 찾을 수 없음",
|
||||
"AttachMesh.error.non_uniform_scale": "메시에 비균일 스케일이 있습니다. 스케일을 적용하세요",
|
||||
"AttachBone.search_desc": "대상 본 검색",
|
||||
"AttachBone.select": "대상 본 선택",
|
||||
"AttachBone.select_desc": "메시를 부착할 본 선택",
|
||||
|
||||
"MergeArmature.label": "아마추어 병합",
|
||||
"MergeArmature.desc": "두 아마추어 병합",
|
||||
"MergeArmature.options": "병합 옵션",
|
||||
"MergeArmature.warn_two": "병합하려면 최소 두 개의 아마추어가 필요합니다",
|
||||
"MergeArmature.into": "병합 대상",
|
||||
"MergeArmature.into_desc": "병합할 대상 아마추어",
|
||||
"MergeArmature.into_search_desc": "대상 아마추어 검색",
|
||||
"MergeArmature.from": "병합 소스",
|
||||
"MergeArmature.from_desc": "병합할 소스 아마추어",
|
||||
"MergeArmature.from_search_desc": "소스 아마추어 검색",
|
||||
"MergeArmature.error.not_found": "아마추어 '{name}'을(를) 찾을 수 없음",
|
||||
"MergeArmature.error.transforms_not_aligned": "이 아마추어를 병합하려면 변형을 적용해야 합니다. 수동 방법이나 변형 적용 체크박스를 통해 수행하세요",
|
||||
"MergeArmature.error.check_transforms": "부모 변형을 확인하세요",
|
||||
"MergeArmature.error.fix_parents": "부모 관계를 수정하세요",
|
||||
"MergeArmature.progress.removing_rigidbodies": "강체와 조인트 제거 중",
|
||||
"MergeArmature.progress.validating": "아마추어 검증 중",
|
||||
"MergeArmature.progress.merging": "아마추어 병합 중",
|
||||
"MergeArmature.success": "아마추어가 성공적으로 병합됨",
|
||||
"MergeArmature.merge_all": "동일한 본 병합",
|
||||
"MergeArmature.merge_all_desc": "일치하는 이름의 본 병합",
|
||||
"MergeArmature.apply_transforms": "변형 적용",
|
||||
"MergeArmature.apply_transforms_desc": "병합 전 모든 변형 적용",
|
||||
"MergeArmature.join_meshes": "메시 결합",
|
||||
"MergeArmature.join_meshes_desc": "병합 후 메시 결합",
|
||||
"MergeArmature.remove_zero_weights": "0 가중치 제거",
|
||||
"MergeArmature.remove_zero_weights_desc": "가중치가 없는 버텍스 그룹 제거",
|
||||
"MergeArmature.cleanup_shape_keys": "쉐이프 키 정리",
|
||||
"MergeArmature.cleanup_shape_keys_desc": "미사용 쉐이프 키 제거",
|
||||
"authors": ["Avatar Toolkit Team"],
|
||||
"messages": {
|
||||
"AvatarToolkit.label": "아바타 툴킷 (알파 0.3.1)",
|
||||
"AvatarToolkit.desc1": "아바타 툴킷은 초기 액세스 단계에 있으므로",
|
||||
"AvatarToolkit.desc2": "문제가 있을 수 있습니다. 문제를 발견하시면",
|
||||
"AvatarToolkit.desc3": "Github에 보고해 주세요.",
|
||||
|
||||
"TextureAtlas.atlas_completed": "텍스처 아틀라스 생성이 완료되었습니다",
|
||||
"TextureAtlas.atlas_error": "텍스처 아틀라스 생성 중 오류가 발생했습니다",
|
||||
"TextureAtlas.atlas_materials": "재질 아틀라스화",
|
||||
"TextureAtlas.atlas_materials_desc": "모델을 최적화하기 위해 재질을 아틀라스화",
|
||||
"TextureAtlas.label": "텍스처 아틀라스화",
|
||||
"TextureAtlas.loaded_list": "텍스처 아틀라스 재질 목록 로드됨",
|
||||
"TextureAtlas.material_list_label": "텍스처 아틀라스 재질 목록",
|
||||
"TextureAtlas.reload_list": "텍스처 아틀라스 재질 목록 새로고침",
|
||||
"TextureAtlas.error.label": "오류",
|
||||
"TextureAtlas.none.label": "없음",
|
||||
"TextureAtlas.no_nodes_error.desc": "이 재질은 노드를 사용하지 않습니다!",
|
||||
"TextureAtlas.no_images_error.desc": "이 재질에는 이미지가 없습니다!",
|
||||
"TextureAtlas.texture_use_atlas.desc": "{name} 맵 아틀라스에 사용될 텍스처",
|
||||
"TextureAtlas.albedo": "알베도",
|
||||
"TextureAtlas.normal": "노말",
|
||||
"TextureAtlas.emission": "이미션",
|
||||
"TextureAtlas.ambient_occlusion": "앰비언트 오클루전",
|
||||
"TextureAtlas.height": "높이",
|
||||
"TextureAtlas.roughness": "거칠기",
|
||||
|
||||
"Settings.label": "설정",
|
||||
"Settings.language": "언어",
|
||||
"Settings.language_desc": "인터페이스 언어 선택",
|
||||
"Settings.validation_mode": "검증 모드",
|
||||
"Settings.validation_mode_desc": "아마추어 검증의 엄격성 선택",
|
||||
"Settings.validation_mode.strict": "엄격",
|
||||
"Settings.validation_mode.strict_desc": "본 계층 구조와 대칭성을 포함한 전체 검증",
|
||||
"Settings.validation_mode.basic": "기본",
|
||||
"Settings.validation_mode.basic_desc": "필수 본 확인만",
|
||||
"Settings.validation_mode.none": "없음",
|
||||
"Settings.validation_mode.none_desc": "아마추어 검증 없음",
|
||||
"Settings.debug": "디버그 설정",
|
||||
"Settings.logging": "로깅",
|
||||
"Settings.enable_logging": "디버그 로깅 활성화",
|
||||
"Settings.enable_logging_desc": "문제 해결을 위한 상세 디버그 로깅 활성화",
|
||||
"Settings.logging_enabled": "디버그 로깅이 활성화됨",
|
||||
"Settings.logging_disabled": "디버그 로깅이 비활성화됨",
|
||||
"Language.auto": "자동",
|
||||
"Language.en_US": "영어",
|
||||
"Language.ja_JP": "일본어",
|
||||
"Language.ko_KR": "한국어",
|
||||
"Language.changed.title": "언어 변경됨",
|
||||
"Language.changed.success": "언어가 성공적으로 변경됨!",
|
||||
"Language.changed.restart": "일부 UI 요소는 블렌더 재시작이 필요할 수 있음"
|
||||
}
|
||||
"Updater.label": "업데이터",
|
||||
"Updater.CheckForUpdateButton.label": "업데이트 확인",
|
||||
"Updater.CheckForUpdateButton.label_alt": "사용 가능한 업데이트 없음",
|
||||
"Updater.UpdateToLatestButton.label": "{name}으로 업데이트",
|
||||
"Updater.UpdateToSelectedButton.label": "업데이트",
|
||||
"Updater.currentVersion": "현재 버전: {name}",
|
||||
"Updater.selectVersion": "버전 선택",
|
||||
"Updater.CheckForUpdateButton.desc": "사용 가능한 업데이트 확인",
|
||||
"UpdateToLatestButton.desc": "최신 버전으로 업데이트",
|
||||
"UpdateNotificationPopup.label": "업데이트 알림",
|
||||
"UpdateNotificationPopup.desc": "사용 가능한 업데이트에 대한 알림",
|
||||
"UpdateNotificationPopup.newUpdate": "새 업데이트 사용 가능: {version}",
|
||||
"RestartBlenderPopup.label": "블렌더 재시작",
|
||||
"RestartBlenderPopup.desc": "업데이트를 완료하려면 블렌더를 재시작하세요",
|
||||
"RestartBlenderPopup.message": "업데이트 성공! 블렌더를 재시작해 주세요.",
|
||||
"check_for_update.cantCheck": "업데이트를 확인할 수 없습니다",
|
||||
"download_file.cantConnect": "업데이트 서버에 연결할 수 없습니다",
|
||||
"download_file.cantFindZip": "업데이트 파일을 찾을 수 없습니다",
|
||||
"download_file.cantFindAvatarToolkit": "업데이트 패키지에서 아바타 툴킷 파일을 찾을 수 없습니다",
|
||||
|
||||
"QuickAccess.label": "빠른 접근",
|
||||
"QuickAccess.select_armature": "아마추어 선택",
|
||||
"QuickAccess.valid_armature": "유효한 아마추어",
|
||||
"QuickAccess.bones_count": "본: {count}개",
|
||||
"QuickAccess.pose_bones_available": "포즈 본: 사용 가능",
|
||||
"QuickAccess.pose_controls": "포즈 컨트롤",
|
||||
"QuickAccess.import_export": "가져오기/내보내기",
|
||||
"QuickAccess.import": "가져오기",
|
||||
"QuickAccess.export": "내보내기",
|
||||
"QuickAccess.export_fbx": "FBX 내보내기",
|
||||
"QuickAccess.export_resonite": "Resonite로 내보내기",
|
||||
"QuickAccess.start_pose_mode.label": "포즈 모드 시작",
|
||||
"QuickAccess.start_pose_mode.desc": "선택한 아마추어의 포즈 모드 진입",
|
||||
"QuickAccess.stop_pose_mode.label": "포즈 모드 종료",
|
||||
"QuickAccess.stop_pose_mode.desc": "포즈 모드 종료 및 변형 초기화",
|
||||
"QuickAccess.apply_pose_as_shapekey.label": "포즈를 쉐이프 키로 적용",
|
||||
"QuickAccess.apply_pose_as_shapekey.desc": "현재 포즈에서 새 쉐이프 키 생성",
|
||||
"QuickAccess.apply_pose_as_rest.label": "포즈를 기본 포즈로 적용",
|
||||
"QuickAccess.apply_pose_as_rest.desc": "현재 포즈를 기본 포즈로 적용",
|
||||
"QuickAccess.apply_armature_failed": "아마추어 수정 적용 실패",
|
||||
"QuickAccess.validation_basic_warning": "제한된 검증 활성화",
|
||||
"QuickAccess.validation_basic_details": "필수 본 구조만 검증 중",
|
||||
"QuickAccess.validation_none_warning": "검증 비활성화",
|
||||
"QuickAccess.validation_none_details": "아마추어 검증 확인이 수행되지 않음",
|
||||
"Quick_Access.import_success": "가져오기 성공",
|
||||
|
||||
"PoseMode.error.start": "포즈 모드 시작 실패: {error}",
|
||||
"PoseMode.error.stop": "포즈 모드 종료 실패: {error}",
|
||||
"PoseMode.error.shapekey": "포즈를 쉐이프 키로 적용 실패: {error}",
|
||||
"PoseMode.error.rest_pose": "포즈를 기본 포즈로 적용 실패: {error}",
|
||||
"PoseMode.shapekey.name": "쉐이프 키 이름",
|
||||
"PoseMode.shapekey.description": "새 쉐이프 키의 이름",
|
||||
"PoseMode.shapekey.default": "포즈_쉐이프키",
|
||||
"PoseMode.skipped_meshes": "일부 메시가 건너뛰어졌습니다:\n{message}",
|
||||
"PoseMode.basis": "기본",
|
||||
|
||||
"Armature.validation.no_armature": "선택된 아마추어 없음",
|
||||
"Armature.validation.pmx_model_detected": "PMX 모델이 감지되었습니다. 일본어 본 이름이 표준 명명 규칙과 일치하지 않을 수 있습니다.",
|
||||
"Armature.validation.pmx_model_strict": "'아마추어 표준화' 옵션을 사용하여 일본어 본 이름을 표준 이름으로 변환하는 것을 고려하세요.",
|
||||
"Armature.validation.pmx_model_standardize": "이렇게 하면 모델이 표준 아바타 시스템과 호환됩니다.",
|
||||
"Armature.validation.pmx_model_basic": "PMX 모델은 일본어 본 이름을 사용하며 표준 명명 규칙과 일치하지 않을 수 있습니다.",
|
||||
"Armature.validation.unknown_format": "알 수 없는 아마추어 형식이 감지되었습니다.",
|
||||
"Validation.mode.none": "유효성 검사가 설정에서 비활성화되었습니다.",
|
||||
"Validation.no_messages": "사용 가능한 유효성 검사 메시지가 없습니다.",
|
||||
"Armature.validation.not_armature": "선택된 객체가 아마추어가 아님",
|
||||
"Armature.validation.no_bones": "아마추어에 본이 없음",
|
||||
"Armature.validation.basic_check_failed": "기본 아마추어 검증 실패",
|
||||
"Armature.validation.missing_bones": "필수 본 누락: {bones}",
|
||||
"Armature.validation.invalid_hierarchy": "{parent}와 {child} 사이의 유효하지 않은 본 계층 구조",
|
||||
"Armature.validation.asymmetric_bones": "{bone}에 대한 대칭 본 누락",
|
||||
"Armature.validation.asymmetric_hand_wrist": "손/손목에 대한 대칭 본 누락",
|
||||
"Armature.validation.found_bones": "아마추어에서 발견된 본:\n- {bones}",
|
||||
"Armature.validation.non_standard_bones": "비표준 본 발견:\n- {bones}",
|
||||
"Armature.validation.accessory_bones_note.line1": "머리카락 본, 치마 본 또는 기타",
|
||||
"Armature.validation.accessory_bones_note.line2": "액세서리 본의 이름이 주 아마추어",
|
||||
"Armature.validation.accessory_bones_note.line3": "본과 유사하게 지정된 경우(예: Head1, Head2), 이름을",
|
||||
"Armature.validation.accessory_bones_note.line4": "Hair_1, Skirt_1과 같은 더 설명적인 이름으로 변경하세요.",
|
||||
"Armature.validation.standardize_note.line1": "도구 섹션의 '아마추어 표준화'",
|
||||
"Armature.validation.standardize_note.line2": "버튼을 사용하여 아마추어를",
|
||||
"Armature.validation.standardize_note.line3": "자동으로 표준화할 수 있습니다.",
|
||||
"Validation.section.found_bones": "발견된 본",
|
||||
"Validation.section.non_standard": "비표준 본",
|
||||
"Validation.section.hierarchy": "계층 구조 문제",
|
||||
"Validation.status.failed": "검증 실패",
|
||||
"Validation.message.failed.line1": "아마추어 검증 실패",
|
||||
"Validation.message.failed.line2": "아래에서 문제가 무엇인지",
|
||||
"Validation.message.failed.line3": "확인하세요",
|
||||
"Validation.highlight_problem_bones_desc": "뷰포트에서 검증 문제가 있는 본을 시각적으로 강조 표시",
|
||||
"Validation.no_armature": "선택된 아마추어 없음",
|
||||
"Validation.no_issues": "강조 표시할 검증 문제가 없음",
|
||||
"Validation.highlighting_complete": "문제 본 강조 표시 성공",
|
||||
"Validation.tpose.no_armature": "T-포즈 검증을 위한 아마추어를 찾을 수 없음",
|
||||
"Validation.tpose.left_arm_not_horizontal": "왼쪽 팔이 수평 T-포즈 위치에 있지 않음",
|
||||
"Validation.tpose.right_arm_not_horizontal": "오른쪽 팔이 수평 T-포즈 위치에 있지 않음",
|
||||
"Validation.tpose.spine_not_vertical": "척추가 수직 위치에 있지 않음",
|
||||
"Validation.tpose.warning": "T-포즈 검증 경고",
|
||||
"Validation.tpose.recommendation": "Unity 또는 다른 플랫폼으로 가져오기 전에 T-포즈를 수정하는 것이 좋습니다",
|
||||
"Validation.scale_issues": "비정상적인 크기의 본 감지:",
|
||||
"Validation.scale_issue.too_small": "본이 매우 작음",
|
||||
"Validation.scale_issue.too_large": "본이 매우 큼",
|
||||
"Validation.section.scale_issues": "크기 문제",
|
||||
"Validation.tpose.label": "T-포즈 검증",
|
||||
"Validation.no_scale_issues": "크기 문제가 감지되지 않음",
|
||||
"Validation.no_hierarchy_issues": "계층 구조 문제가 감지되지 않음",
|
||||
"Validation.no_non_standard_issues": "비표준 본 문제가 감지되지 않음",
|
||||
"Validation.tpose.valid": "T-포즈 검증 성공",
|
||||
"Validation.tpose.desc": "아마추어가 적절한 T-포즈에 있는지 확인",
|
||||
"Validation.highlight_problem_bones": "문제 본 강조 표시",
|
||||
"Validation.clear_bone_highlighting": "본 강조 표시 지우기",
|
||||
"Validation.clear_bone_highlighting_desc": "본 강조 표시를 제거하고 본 색상을 기본값으로 재설정",
|
||||
"Validation.highlighting_cleared": "본 강조 표시 지우기 성공",
|
||||
|
||||
"Mesh.validation.no_data": "메시 데이터 없음",
|
||||
"Mesh.validation.no_vertex_groups": "버텍스 그룹을 찾을 수 없음",
|
||||
"Mesh.validation.no_armature_modifier": "아마추어 모디파이어 없음",
|
||||
"Mesh.validation.valid": "포즈 작업에 유효한 메시",
|
||||
|
||||
"Operation.pose_applied": "포즈 적용 성공",
|
||||
|
||||
"Scene.avatar_toolkit_updater_version_list.name": "버전 목록",
|
||||
"Scene.avatar_toolkit_updater_version_list.description": "사용 가능한 버전 목록",
|
||||
|
||||
"Optimization.label": "최적화",
|
||||
"Optimization.materials_title": "재질",
|
||||
"Optimization.cleanup_title": "메시 정리",
|
||||
"Optimization.join_meshes_title": "메시 결합",
|
||||
"Optimization.combine_materials": "재질 결합",
|
||||
"Optimization.combine_materials_desc": "드로우 콜을 줄이기 위해 유사한 재질 결합",
|
||||
"Optimization.remove_doubles": "중복 제거",
|
||||
"Optimization.remove_doubles_desc": "중복 버텍스 제거",
|
||||
"Optimization.remove_doubles_advanced": "고급",
|
||||
"Optimization.remove_doubles_advanced_desc": "고급 옵션으로 중복 버텍스 제거",
|
||||
"Optimization.join_all_meshes": "모두 결합",
|
||||
"Optimization.join_all_meshes_desc": "씬의 모든 메시 결합",
|
||||
"Optimization.join_selected_meshes": "선택 항목 결합",
|
||||
"Optimization.join_selected_meshes_desc": "선택한 메시만 결합",
|
||||
"Optimization.no_meshes": "최적화할 메시를 찾을 수 없음",
|
||||
"Optimization.materials_combined": "{combined}개의 재질 결합, {cleaned}개의 슬롯 정리, {removed}개의 미사용 데이터 블록 제거",
|
||||
"Optimization.error.combine_materials": "재질 결합 실패: {error}",
|
||||
"Optimization.materials_total": "총 재질: {count}개",
|
||||
"Optimization.materials_duplicates": "잠재적 중복: {count}개",
|
||||
"Optimization.no_materials": "메시에서 재질을 찾을 수 없음",
|
||||
"Optimization.error.consolidation": "재질 통합 실패. 자세한 내용은 콘솔을 확인하세요",
|
||||
"Optimization.combining_materials": "유사한 재질 결합 중...",
|
||||
"Optimization.cleaning_slots": "재질 슬롯 정리 중...",
|
||||
"Optimization.removing_unused": "미사용 재질 제거 중...",
|
||||
"Optimization.selecting_meshes": "메시 선택 중...",
|
||||
"Optimization.joining_meshes": "메시 결합 중...",
|
||||
"Optimization.applying_transforms": "변형 적용 중...",
|
||||
"Optimization.fixing_uvs": "UV 좌표 수정 중...",
|
||||
"Optimization.finalizing": "마무리 중...",
|
||||
"Optimization.meshes_joined": "모든 메시 결합 성공",
|
||||
"Optimization.selected_meshes_joined": "선택한 메시 결합 성공",
|
||||
"Optimization.no_mesh_selected": "선택된 메시 없음",
|
||||
"Optimization.select_at_least_two": "최소 두 개의 메시를 선택하세요",
|
||||
"Optimization.error.join_meshes": "메시 결합 실패: {error}",
|
||||
"Optimization.error.join_selected": "선택한 메시 결합 실패: {error}",
|
||||
"Optimization.merge_distance": "병합 거리",
|
||||
"Optimization.merge_distance_desc": "버텍스가 병합될 거리",
|
||||
"Optimization.remove_doubles_warning": "이 과정은 시간이 오래 걸릴 수 있습니다",
|
||||
"Optimization.remove_doubles_wait": "이 작업 중에는 블렌더가 응답하지 않는 것처럼 보일 수 있습니다",
|
||||
"Optimization.error.remove_doubles": "중복 제거 실패: {error}",
|
||||
"Optimization.no_armature": "선택된 아마추어 없음",
|
||||
"Optimization.processing_mesh": "메시 처리 중: {name}",
|
||||
"Optimization.processing_shapekey": "쉐이프 키 처리 중: {name}",
|
||||
"Optimization.remove_doubles_completed": "중복 제거 완료 성공",
|
||||
|
||||
"Tools.label": "도구",
|
||||
"Tools.general_title": "일반 도구",
|
||||
"Tools.select_armature": "아마추어 선택",
|
||||
"Tools.convert_resonite": "Resonite로 변환",
|
||||
"Tools.convert_resonite_desc": "Resonite에서 사용하기 위해 모델 변환",
|
||||
"Tools.convert_resonite.operation": "Resonite로 변환 중",
|
||||
"Tools.separate_title": "분리 도구",
|
||||
"Tools.separate_materials": "재질별",
|
||||
"Tools.separate_materials_desc": "재질별로 메시 분리",
|
||||
"Tools.separate_loose": "분리된 부분",
|
||||
"Tools.separate_loose_desc": "메시를 분리된 부분으로 나누기",
|
||||
"Tools.separate_materials_success": "메시가 재질별로 성공적으로 분리됨",
|
||||
"Tools.separate_loose_success": "메시가 분리된 부분으로 성공적으로 나뉨",
|
||||
"Tools.bone_title": "본 도구",
|
||||
"Tools.create_digitigrade": "디지티그레이드 다리 생성",
|
||||
"Tools.create_digitigrade_desc": "다리를 디지티그레이드 설정으로 변환",
|
||||
"Tools.digitigrade": "디지티그레이드 다리 생성",
|
||||
"Tools.digitigrade_desc": "선택한 다리 본을 디지티그레이드 설정으로 변환",
|
||||
"Tools.digitigrade_error": "디지티그레이드 다리 생성 실패: {error}",
|
||||
"Tools.digitigrade_success": "디지티그레이드 다리 설정 생성 성공",
|
||||
"Tools.processing_leg": "다리 본 처리 중: {bone}",
|
||||
"Tools.merge_twist_bones": "트위스트 본 유지",
|
||||
"Tools.merge_twist_bones_desc": "체크하면 가중치가 0이더라도 트위스트 본이 유지됩니다",
|
||||
"Tools.clean_weights": "가중치 0인 본 제거",
|
||||
"Tools.clean_weights_desc": "버텍스 가중치가 없는 본 제거",
|
||||
"Tools.preserve_parent_bones": "부모 본 보존",
|
||||
"Tools.preserve_parent_bones_desc": "가중치가 없더라도 자식이 있는 본 유지",
|
||||
"Tools.target_bone_type": "대상 본 유형",
|
||||
"Tools.target_bone_type_desc": "처리할 본 유형 필터링",
|
||||
"Tools.target_all_bones": "모든 본",
|
||||
"Tools.target_deform_bones": "변형 본만",
|
||||
"Tools.target_non_deform_bones": "비변형 본만",
|
||||
"Tools.list_only_mode": "목록 모드만",
|
||||
"Tools.list_only_mode_desc": "제거하는 대신 가중치 0인 본 나열",
|
||||
"Tools.zero_weight_bones_found": "가중치 0인 본 발견: {bones}",
|
||||
"Tools.remove_selected_bones": "선택한 본 제거",
|
||||
"Tools.remove_selected_bones_desc": "아마추어에서 선택한 가중치 0인 본 제거",
|
||||
"Tools.bones_removed": "{count}개의 본 제거됨",
|
||||
"Tools.clean_constraints": "본 제약 조건 삭제",
|
||||
"Tools.clean_constraints_desc": "아마추어에서 모든 본 제약 조건 제거",
|
||||
"Tools.clean_constraints_success": "{count}개의 본 제약 조건 제거됨",
|
||||
"Tools.processing_bone_constraints": "본에서 제약 조건 제거 중: {bone}",
|
||||
"Tools.clean_weights_success": "{count}개의 가중치 0인 본 제거됨",
|
||||
"Tools.clean_weights_threshold": "가중치 임계값",
|
||||
"Tools.clean_weights_threshold_desc": "본이 가중치를 가진 것으로 간주하는 최소 가중치 값",
|
||||
"Tools.merge_title": "병합 도구",
|
||||
"Tools.merge_to_active": "활성 본으로 병합",
|
||||
"Tools.merge_to_active_desc": "선택한 본을 활성 본으로 병합",
|
||||
"Tools.merge_to_parent": "부모로 병합",
|
||||
"Tools.merge_to_parent_desc": "본을 각각의 부모로 병합",
|
||||
"Tools.connect_bones": "본 연결",
|
||||
"Tools.connect_bones_desc": "체인에서 연결되지 않은 본 연결",
|
||||
"Tools.additional_title": "추가 도구",
|
||||
"Tools.apply_transforms": "변형 적용",
|
||||
"Tools.apply_transforms_desc": "객체에 모든 변형 적용",
|
||||
"Tools.clean_shapekeys": "미사용 쉐이프 키 제거",
|
||||
"Tools.clean_shapekeys_desc": "메시에서 미사용 쉐이프 키 제거",
|
||||
"Tools.bones_translated_success": "모든 본 번역 성공",
|
||||
"Tools.bones_translated_with_fails": "번역 완료, {translate_bone_fails}개의 번역되지 않은 본",
|
||||
"Tools.storing_transforms": "본 변형 저장 중...",
|
||||
"Tools.analyzing_weights": "버텍스 가중치 분석 중...",
|
||||
"Tools.removing_bones": "가중치 없는 본 제거 중...",
|
||||
"Tools.verifying_hierarchy": "본 계층 구조 확인 중...",
|
||||
"Tools.connect_bones_min_distance": "최소 거리",
|
||||
"Tools.connect_bones_min_distance_desc": "연결을 시도할 본 사이의 최소 거리",
|
||||
"Tools.connect_bones_success": "{count}개의 본 연결됨",
|
||||
"Tools.merge_weights_threshold": "가중치 전송 임계값",
|
||||
"Tools.merge_weights_threshold_desc": "본 병합 시 전송할 최소 가중치 값",
|
||||
"Tools.no_bones_selected": "병합할 본이 선택되지 않음",
|
||||
"Tools.no_bones_with_parent": "부모가 있는 선택된 본을 찾을 수 없음",
|
||||
"Tools.merge_to_active_success": "{count}개의 본을 활성 본으로 성공적으로 병합",
|
||||
"Tools.merge_to_parent_success": "{count}개의 본을 부모로 성공적으로 병합",
|
||||
"Tools.transforms_applied": "변형 적용 성공",
|
||||
"Tools.shapekey_tolerance": "쉐이프 키 허용 오차",
|
||||
"Tools.shapekey_tolerance_desc": "쉐이프 키가 사용된 것으로 간주하는 최소 차이",
|
||||
"Tools.shapekeys_removed": "{count}개의 미사용 쉐이프 키 제거됨",
|
||||
"Tools.rigify_title": "Rigify 도구",
|
||||
"Tools.convert_rigify_to_unity": "Rigify를 Unity로 변환",
|
||||
"Tools.convert_rigify_to_unity_desc": "Rigify 아마추어를 Unity 호환 형식으로 변환",
|
||||
"Tools.rigify_converted": "Rigify 아마추어 변환 성공",
|
||||
"Tools.no_armature": "선택된 아마추어 없음",
|
||||
"Tools.standardize_title": "표준화",
|
||||
"Tools.standardize_armature": "아마추어 표준화",
|
||||
"Tools.standardize_armature_desc": "비표준 아마추어를 아바타 툴킷 표준으로 변환",
|
||||
"Tools.standardize_fix_names": "본 이름 수정",
|
||||
"Tools.standardize_fix_names_desc": "본 이름을 표준 명명 규칙에 맞게 변경",
|
||||
"Tools.standardize_fix_hierarchy": "본 계층 구조 수정",
|
||||
"Tools.standardize_fix_hierarchy_desc": "본 사이의 부모-자식 관계 수정",
|
||||
"Tools.standardize_fix_scale": "본 크기 수정",
|
||||
"Tools.standardize_fix_scale_desc": "크기 문제를 해결하기 위해 본 길이 정규화",
|
||||
"Tools.standardize_warning": "이 작업은 아마추어를 수정합니다. 먼저 백업을 만드세요!",
|
||||
"Tools.standardize_success": "아마추어 표준화 성공",
|
||||
"Tools.standardize_partial": "아마추어가 부분적으로 표준화되었습니다. 일부 문제가 남아 있습니다.",
|
||||
"Tools.standardize_already_valid": "아마추어가 이미 표준을 충족합니다. 변경이 필요하지 않습니다.",
|
||||
"Tools.standardize_issues_title": "표준화 문제",
|
||||
"Tools.standardize_issues_header": "표준화 후에도 일부 문제가 남아 있습니다",
|
||||
"Tools.standardize_issues_line1": "이는 아바타의 일부 본이 인식되지 않는 고유한 이름을 가지고 있기 때문일 수 있습니다",
|
||||
"Tools.standardize_issues_line2": "우리의 비표준 본 인식 목록에 없는 이름입니다.",
|
||||
"Tools.standardize_issues_line3": "예를 들어, 엉덩이 본의 이름이 'THISISMYHIPS'인 경우 감지할 수 없습니다.",
|
||||
"Tools.standardize_issues_line4": "주요 골격 본이 인식되지 않는 경우 GitHub에 보고해 주세요",
|
||||
"Tools.standardize_issues_line5": "데이터베이스에 추가할 수 있도록 합니다.",
|
||||
"Tools.standardize_issues_line6": "액세서리 본(머리카락, 의류 등)은 수동으로 이름을 변경해야 합니다.",
|
||||
|
||||
"UVTools.uv_title": "UV 도구",
|
||||
"UVTools.too_many_vertices": "오류! 너무 많은 항목이 선택되었습니다. 두 개의 엣지를 선택하고 있는지 확인하세요!",
|
||||
"UVTools.need_line": "선택된 각 객체에 대해 UV 포인트의 한 줄이 필요합니다. 객체 \"{obj}\"는 이 요구 사항을 충족하지 않습니다!",
|
||||
"UVTools.align_edges": "UV 엣지를 대상에 정렬",
|
||||
"UVTools.align_edges_desc": "각 선택된 메시의 UV 포인트 선을 활성 메시의 선택된 UV 포인트 선에 정렬합니다. 한 모델의 텍스처를 다른 모델에 적용할 때 유용합니다. 각 메시에서 UV 포인트 선의 시작을 식별하기 위해 2D 커서로부터의 거리를 사용합니다.",
|
||||
|
||||
"Visemes.panel_label": "비셈",
|
||||
"Visemes.shape_selection": "쉐이프 키 선택",
|
||||
"Visemes.controls": "비셈 컨트롤",
|
||||
"Visemes.no_shapekeys": "쉐이프 키가 있는 메시 선택",
|
||||
"Visemes.mouth_a": "A 모양",
|
||||
"Visemes.mouth_a_desc": "'A' 소리에 대한 쉐이프 키",
|
||||
"Visemes.mouth_o": "O 모양",
|
||||
"Visemes.mouth_o_desc": "'O' 소리에 대한 쉐이프 키",
|
||||
"Visemes.mouth_ch": "CH 모양",
|
||||
"Visemes.mouth_ch_desc": "'CH' 소리에 대한 쉐이프 키",
|
||||
"Visemes.shape_intensity": "쉐이프 강도",
|
||||
"Visemes.shape_intensity_desc": "비셈 쉐이프의 강도 배율",
|
||||
"Visemes.start_preview": "미리보기 시작",
|
||||
"Visemes.stop_preview": "미리보기 중지",
|
||||
"Visemes.preview_mode_desc": "비셈 미리보기 모드 전환",
|
||||
"Visemes.preview_selection": "미리보기 선택",
|
||||
"Visemes.preview_selection_desc": "미리볼 비셈 선택",
|
||||
"Visemes.preview_label": "비셈 미리보기",
|
||||
"Visemes.preview_desc": "뷰포트에서 비셈 쉐이프 미리보기",
|
||||
"Visemes.create_label": "비셈 생성",
|
||||
"Visemes.create_desc": "VRC 비셈 쉐이프 키 생성",
|
||||
"Visemes.error.no_shapekeys": "메시에 쉐이프 키가 없음",
|
||||
"Visemes.error.select_shapekeys": "A, O 및 CH에 대한 쉐이프 키를 선택하세요",
|
||||
"Visemes.success": "비셈 생성 성공",
|
||||
"Visemes.mesh_select": "메시 선택",
|
||||
"Visemes.mesh_select_desc": "비셈을 생성할 메시 선택",
|
||||
|
||||
"EyeTracking.label": "시선 추적",
|
||||
"EyeTracking.setup": "시선 추적 설정",
|
||||
"EyeTracking.mesh_select": "메시 선택",
|
||||
"EyeTracking.bones": "본 선택",
|
||||
"EyeTracking.head_bone": "머리 본",
|
||||
"EyeTracking.eye_left": "왼쪽 눈 본",
|
||||
"EyeTracking.eye_right": "오른쪽 눈 본",
|
||||
"EyeTracking.shapekeys": "쉐이프 키 선택",
|
||||
"EyeTracking.options": "옵션",
|
||||
"EyeTracking.rotation": "눈 회전",
|
||||
"EyeTracking.rotation.x": "수직 회전",
|
||||
"EyeTracking.rotation.y": "수평 회전",
|
||||
"EyeTracking.adjust": "눈 조정",
|
||||
"EyeTracking.blinking": "깜빡임 컨트롤",
|
||||
"EyeTracking.no_shapekeys": "선택한 메시에서 쉐이프 키를 찾을 수 없음",
|
||||
"EyeTracking.no_armature": "선택된 아마추어 없음",
|
||||
"EyeTracking.no_mesh": "메시를 찾을 수 없음",
|
||||
"EyeTracking.create.label": "시선 추적 생성",
|
||||
"EyeTracking.create.desc": "시선 추적 본 및 쉐이프 키 설정",
|
||||
"EyeTracking.testing.start.label": "테스트 시작",
|
||||
"EyeTracking.testing.start.desc": "시선 추적 테스트 모드 진입",
|
||||
"EyeTracking.testing.stop.label": "테스트 중지",
|
||||
"EyeTracking.testing.stop.desc": "시선 추적 테스트 모드 종료",
|
||||
"EyeTracking.reset.label": "시선 추적 재설정",
|
||||
"EyeTracking.reset.desc": "모든 시선 추적 설정 재설정",
|
||||
"EyeTracking.rotate.label": "눈 본 회전",
|
||||
"EyeTracking.rotate.desc": "VRChat 호환성을 위한 눈 본 회전",
|
||||
"EyeTracking.iris.label": "홍채 높이 조정",
|
||||
"EyeTracking.iris.desc": "홍채 버텍스의 높이 조정",
|
||||
"EyeTracking.blink.test.label": "깜빡임 테스트",
|
||||
"EyeTracking.blink.test.desc": "눈 깜빡임 쉐이프 키 테스트",
|
||||
"EyeTracking.lowerlid.test.label": "아래 눈꺼풀 테스트",
|
||||
"EyeTracking.lowerlid.test.desc": "아래 눈꺼풀 쉐이프 키 테스트",
|
||||
"EyeTracking.blink.reset.label": "깜빡임 테스트 재설정",
|
||||
"EyeTracking.blink.reset.desc": "깜빡임 테스트 값 재설정",
|
||||
"EyeTracking.validation.noArmature": "씬에서 아마추어를 찾을 수 없음",
|
||||
"EyeTracking.validation.noMesh": "메시 '{mesh}'를 찾을 수 없음",
|
||||
"EyeTracking.validation.noShapekeys": "선택한 메시에 쉐이프 키가 없음",
|
||||
"EyeTracking.validation.leftEye": "왼쪽 눈",
|
||||
"EyeTracking.validation.rightEye": "오른쪽 눈",
|
||||
"EyeTracking.validation.missingGroups": "누락된 버텍스 그룹: {groups}",
|
||||
"EyeTracking.validation.missingBones": "필요한 본 누락: {bones}",
|
||||
"EyeTracking.validation.success": "시선 추적 설정 검증 성공",
|
||||
"EyeTracking.error.noMesh": "시선 추적을 위한 메시가 선택되지 않음",
|
||||
"EyeTracking.error.noVertexGroup": "본에 대한 버텍스 그룹을 찾을 수 없음: {bone}",
|
||||
"EyeTracking.error.noShapeSelected": "모든 필수 쉐이프 키를 선택하세요",
|
||||
"EyeTracking.success": "시선 추적 설정 완료 성공",
|
||||
"EyeTracking.mode_select": "모드 선택",
|
||||
"EyeTracking.mesh_setup": "메시 설정",
|
||||
"EyeTracking.bone_setup": "본 설정",
|
||||
"EyeTracking.shapekey_setup": "쉐이프 키 설정",
|
||||
"EyeTracking.testing": "테스트 모드",
|
||||
"EyeTracking.rotation_controls": "눈 회전 컨트롤",
|
||||
"EyeTracking.adjustments": "눈 조정",
|
||||
"EyeTracking.blink_testing": "깜빡임 테스트",
|
||||
"EyeTracking.wink_left": "왼쪽 윙크",
|
||||
"EyeTracking.wink_right": "오른쪽 윙크",
|
||||
"EyeTracking.lowerlid_left": "왼쪽 아래 눈꺼풀",
|
||||
"EyeTracking.lowerlid_right": "오른쪽 아래 눈꺼풀",
|
||||
"EyeTracking.mode.creation": "생성 모드",
|
||||
"EyeTracking.mode.testing": "테스트 모드",
|
||||
"EyeTracking.disable_blinking": "눈 깜빡임 비활성화",
|
||||
"EyeTracking.disable_movement": "눈 움직임 비활성화",
|
||||
"EyeTracking.distance": "눈 거리",
|
||||
"EyeTracking.distance_desc": "눈 사이의 거리 조정",
|
||||
"EyeTracking.mode": "시선 추적 모드",
|
||||
"EyeTracking.mesh_name": "메시",
|
||||
"EyeTracking.mesh_name_desc": "시선 추적을 위한 메시 선택",
|
||||
"EyeTracking.head_bone_desc": "머리 본 선택",
|
||||
"EyeTracking.eye_left_desc": "왼쪽 눈 본 선택",
|
||||
"EyeTracking.eye_right_desc": "오른쪽 눈 본 선택",
|
||||
"EyeTracking.type": "시선 추적 유형",
|
||||
"EyeTracking.type_desc": "생성할 시선 추적 설정 유형 선택",
|
||||
"EyeTracking.create.av3.label": "AV3 시선 추적 생성",
|
||||
"EyeTracking.create.av3.desc": "VRChat 아바타 3.0용 시선 추적 설정",
|
||||
"EyeTracking.create.sdk2.label": "SDK2 시선 추적 생성",
|
||||
"EyeTracking.create.sdk2.desc": "VRChat SDK2용 시선 추적 설정",
|
||||
"EyeTracking.sdk_version": "SDK 버전",
|
||||
"EyeTracking.type.av3": "아바타 3.0",
|
||||
"EyeTracking.type.av3_desc": "VRChat 아바타 3.0 시선 추적 설정",
|
||||
"EyeTracking.type.sdk2": "레거시 (ChilloutVR)",
|
||||
"EyeTracking.type.sdk2_desc": "레거시 (SDK2) 시선 추적 설정",
|
||||
"EyeTracking.adjust.label": "눈 위치 조정",
|
||||
"EyeTracking.adjust.desc": "버텍스 그룹을 기반으로 눈 본 위치 조정",
|
||||
"EyeTracking.sdk2_warning": "레거시 (SDK2) 시선 추적 알림",
|
||||
"EyeTracking.sdk2_warning_detail1": "이 시스템은 VRChat에 사용해서는 안 됩니다,",
|
||||
"EyeTracking.sdk2_warning_detail2": "시선 추적은 이제 Unity에서 직접",
|
||||
"EyeTracking.sdk2_warning_detail3": "구성됩니다. ChilloutVR과 같은 다른 플랫폼을",
|
||||
"EyeTracking.sdk2_warning_detail4": "위해 남아 있습니다.",
|
||||
|
||||
"CustomPanel.label": "커스텀 아바타 도구",
|
||||
"CustomPanel.merge_mode": "병합 모드",
|
||||
"CustomPanel.mesh_selection": "메시 선택",
|
||||
"CustomPanel.select_mesh": "메시 선택",
|
||||
"CustomPanel.select_bone": "본 선택",
|
||||
"CustomPanel.select_armature": "아마추어 선택",
|
||||
"CustomPanel.mode.armature": "아마추어",
|
||||
"CustomPanel.mode.armature_desc": "아마추어 병합",
|
||||
"CustomPanel.mode.mesh": "메시",
|
||||
"CustomPanel.mode.mesh_desc": "메시를 아마추어에 부착",
|
||||
|
||||
"AttachMesh.label": "메시 부착",
|
||||
"AttachMesh.desc": "자동 가중치 설정으로 메시를 아마추어 본에 부착",
|
||||
"AttachMesh.search_desc": "부착할 메시 검색",
|
||||
"AttachMesh.select": "부착할 메시 선택",
|
||||
"AttachMesh.select_desc": "아마추어에 부착할 메시 선택",
|
||||
"AttachMesh.success": "메시 부착 성공",
|
||||
"AttachMesh.warn_no_armature": "부착할 아마추어와 메시를 선택하세요",
|
||||
"AttachMesh.validate_transforms": "메시 변형 검증 중",
|
||||
"AttachMesh.validate_name": "메시 이름 검증 중",
|
||||
"AttachMesh.parent_mesh": "메시를 아마추어에 부모 설정 중",
|
||||
"AttachMesh.setup_weights": "버텍스 가중치 설정 중",
|
||||
"AttachMesh.create_bone": "부착 본 생성 중",
|
||||
"AttachMesh.position_bone": "본 위치 지정 중",
|
||||
"AttachMesh.add_modifier": "아마추어 모디파이어 추가 중",
|
||||
"AttachMesh.error.bone_not_found": "부착 본 '{bone}'을(를) 찾을 수 없음",
|
||||
"AttachMesh.error.mesh_not_found": "메시를 찾을 수 없음",
|
||||
"AttachMesh.error.non_uniform_scale": "메시의 크기가 균일하지 않습니다. 크기를 적용하세요",
|
||||
"AttachBone.search_desc": "대상 본 검색",
|
||||
"AttachBone.select": "대상 본 선택",
|
||||
"AttachBone.select_desc": "메시를 부착할 본 선택",
|
||||
|
||||
"MergeArmature.label": "아마추어 병합",
|
||||
"MergeArmature.desc": "두 아마추어 병합",
|
||||
"MergeArmature.options": "병합 옵션",
|
||||
"MergeArmature.warn_two": "병합하려면 최소 두 개의 아마추어가 필요합니다",
|
||||
"MergeArmature.into": "병합 대상",
|
||||
"MergeArmature.into_desc": "병합할 대상 아마추어",
|
||||
"MergeArmature.into_search_desc": "대상 아마추어 검색",
|
||||
"MergeArmature.from": "병합 소스",
|
||||
"MergeArmature.from_desc": "병합할 소스 아마추어",
|
||||
"MergeArmature.from_search_desc": "소스 아마추어 검색",
|
||||
"MergeArmature.error.not_found": "아마추어 '{name}'을(를) 찾을 수 없음",
|
||||
"MergeArmature.error.transforms_not_aligned": "이 아마추어를 병합하려면 변형을 적용해야 합니다. 수동 방법 또는 변형 적용 체크박스를 통해 이 작업을 수행하세요",
|
||||
"MergeArmature.error.check_transforms": "부모 변형을 확인하세요",
|
||||
"MergeArmature.error.fix_parents": "부모 관계를 수정하세요",
|
||||
"MergeArmature.progress.removing_rigidbodies": "리지드 바디 및 조인트 제거 중",
|
||||
"MergeArmature.progress.validating": "아마추어 검증 중",
|
||||
"MergeArmature.progress.merging": "아마추어 병합 중",
|
||||
"MergeArmature.success": "아마추어 병합 성공",
|
||||
"MergeArmature.merge_all": "동일한 본 병합",
|
||||
"MergeArmature.merge_all_desc": "일치하는 이름을 가진 본 병합",
|
||||
"MergeArmature.apply_transforms": "변형 적용",
|
||||
"MergeArmature.apply_transforms_desc": "병합 전 모든 변형 적용",
|
||||
"MergeArmature.join_meshes": "메시 결합",
|
||||
"MergeArmature.join_meshes_desc": "병합 후 메시 결합",
|
||||
"MergeArmature.remove_zero_weights": "가중치 0 제거",
|
||||
"MergeArmature.remove_zero_weights_desc": "가중치가 없는 버텍스 그룹 제거",
|
||||
"MergeArmature.cleanup_shape_keys": "쉐이프 키 정리",
|
||||
"MergeArmature.cleanup_shape_keys_desc": "미사용 쉐이프 키 제거",
|
||||
|
||||
"TextureAtlas.atlas_completed": "텍스처 아틀라스 생성 완료",
|
||||
"TextureAtlas.atlas_error": "텍스처 아틀라스 생성 중 오류 발생",
|
||||
"TextureAtlas.atlas_materials": "아틀라스 재질",
|
||||
"TextureAtlas.atlas_materials_desc": "모델을 최적화하기 위한 아틀라스 재질",
|
||||
"TextureAtlas.label": "텍스처 아틀라싱",
|
||||
"TextureAtlas.loaded_list": "로드된 텍스처 아틀라스 재질 목록",
|
||||
"TextureAtlas.material_list_label": "텍스처 아틀라스 재질 목록 재질",
|
||||
"TextureAtlas.reload_list": "텍스처 아틀라스 재질 목록 다시 로드",
|
||||
"TextureAtlas.error.label": "오류",
|
||||
"TextureAtlas.none.label": "없음",
|
||||
"TextureAtlas.no_nodes_error.desc": "이 재질은 노드를 사용하지 않습니다!",
|
||||
"TextureAtlas.no_images_error.desc": "이 재질에는 이미지가 없습니다!",
|
||||
"TextureAtlas.texture_use_atlas.desc": "{name} 맵 아틀라스에 사용될 텍스처",
|
||||
"TextureAtlas.albedo": "알베도",
|
||||
"TextureAtlas.normal": "노멀",
|
||||
"TextureAtlas.emission": "이미션",
|
||||
"TextureAtlas.ambient_occlusion": "앰비언트 오클루전",
|
||||
"TextureAtlas.height": "높이",
|
||||
"TextureAtlas.roughness": "거칠기",
|
||||
"TextureAtlas.description_1": "텍스처를 결합한 단일 재질 생성",
|
||||
"TextureAtlas.description_2": "아바타의 성능을 최적화합니다.",
|
||||
"TextureAtlas.texture_maps": "텍스처 맵",
|
||||
"TextureAtlas.material_ready": "재질이 아틀라스 생성 준비가 되었습니다",
|
||||
"TextureAtlas.material_not_ready": "재질에는 최소 하나의 텍스처가 필요합니다",
|
||||
"TextureAtlas.select_all_tooltip": "모든 재질 선택",
|
||||
"TextureAtlas.select_none_tooltip": "모든 선택 해제",
|
||||
"TextureAtlas.expand_all_tooltip": "모든 재질 설정 펼치기",
|
||||
"TextureAtlas.collapse_all_tooltip": "모든 재질 설정 접기",
|
||||
"TextureAtlas.estimated_size": "예상 아틀라스 크기",
|
||||
"TextureAtlas.materials": "재질",
|
||||
"TextureAtlas.no_materials_selected": "선택된 재질이 없습니다",
|
||||
"TextureAtlas.select_armature_first": "먼저 아마추어를 선택해주세요",
|
||||
"TextureAtlas.how_to_use_1": "1. 장면에서 아마추어 선택",
|
||||
"TextureAtlas.how_to_use_2": "2. '재질 불러오기'를 클릭하여 시작",
|
||||
"TextureAtlas.load_error": "재질 로딩 오류. 자세한 내용은 콘솔을 확인하세요.",
|
||||
"TextureAtlas.material_not_included": "재질이 아틀라스에 포함되지 않았습니다",
|
||||
"TextureAtlas.save_file_first": "텍스처 아틀라스를 만들기 전에 Blender 파일을 저장하세요",
|
||||
"TextureAtlas.save_file_instructions": "파일 > 다른 이름으로 저장... 을 사용하거나 아래 버튼을 클릭하세요:",
|
||||
"TextureAtlas.save_file_button": "Blender 파일 저장",
|
||||
"TextureAtlas.save_file_required": "파일 저장 필요",
|
||||
|
||||
"Settings.label": "설정",
|
||||
"Settings.language": "언어",
|
||||
"Settings.language_desc": "인터페이스 언어 선택",
|
||||
"Settings.validation_mode": "검증 모드",
|
||||
"Settings.validation_mode_desc": "아마추어 검증 엄격성 선택",
|
||||
"Settings.validation_mode.strict": "엄격",
|
||||
"Settings.validation_mode.strict_desc": "본 계층 구조 및 대칭성을 포함한 전체 검증",
|
||||
"Settings.validation_mode.basic": "기본",
|
||||
"Settings.validation_mode.basic_desc": "필수 본 확인만",
|
||||
"Settings.validation_mode.none": "없음",
|
||||
"Settings.validation_mode.none_desc": "아마추어 검증 없음",
|
||||
"Settings.debug": "디버그 설정",
|
||||
"Settings.logging": "로깅",
|
||||
"Settings.enable_logging": "디버그 로깅 활성화",
|
||||
"Settings.enable_logging_desc": "문제 해결을 위한 상세 디버그 로깅 활성화",
|
||||
"Settings.logging_enabled": "디버그 로깅 활성화됨",
|
||||
"Settings.logging_disabled": "디버그 로깅 비활성화됨",
|
||||
"Settings.highlight_problem_bones": "문제 본 강조 표시",
|
||||
"Settings.highlight_problem_bones_desc": "뷰포트에서 검증 문제가 있는 본 강조 표시",
|
||||
"Settings.bone_highlighting": "본 강조 표시",
|
||||
"Settings.log_level": "로그 레벨",
|
||||
"Settings.log_level_desc": "디버그 로깅의 상세 수준 선택",
|
||||
"Settings.log_level.debug": "디버그",
|
||||
"Settings.log_level.debug_desc": "상세한 디버그 정보를 포함한 모든 로그 메시지 표시",
|
||||
"Settings.log_level.info": "정보",
|
||||
"Settings.log_level.info_desc": "정보 메시지, 경고 및 오류 표시",
|
||||
"Settings.log_level.warning": "경고",
|
||||
"Settings.log_level.warning_desc": "경고 및 오류만 표시",
|
||||
"Settings.log_level.error": "오류",
|
||||
"Settings.log_level.error_desc": "오류 메시지만 표시",
|
||||
"Language.auto": "자동",
|
||||
"Language.en_US": "영어",
|
||||
"Language.ja_JP": "일본어",
|
||||
"Language.ko_KR": "한국어",
|
||||
"Language.changed.title": "언어 변경됨",
|
||||
"Language.changed.success": "언어가 성공적으로 변경되었습니다!",
|
||||
"Language.changed.restart": "일부 UI 요소는 블렌더를 다시 시작해야 할 수 있습니다"
|
||||
}
|
||||
}
|
||||
|
||||
+152
-46
@@ -5,6 +5,8 @@ from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
|
||||
from ..core.common import SceneMatClass, MaterialListBool, get_active_armature
|
||||
from ..functions.atlas_materials import AvatarToolKit_OT_AtlasMaterials
|
||||
from ..core.translations import t
|
||||
from ..core.logging_setup import logger
|
||||
import traceback
|
||||
|
||||
class AvatarToolKit_OT_SelectAllMaterials(Operator):
|
||||
bl_idname = 'avatar_toolkit.select_all_materials'
|
||||
@@ -56,22 +58,33 @@ class AvatarToolKit_OT_ExpandSectionMaterials(Operator):
|
||||
return True
|
||||
|
||||
def execute(self, context: Context) -> set:
|
||||
if not context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown:
|
||||
context.scene.avatar_toolkit.materials.clear()
|
||||
newlist: list[Material] = []
|
||||
for obj in context.scene.objects:
|
||||
if len(obj.material_slots) > 0:
|
||||
for mat_slot in obj.material_slots:
|
||||
if mat_slot.material:
|
||||
if mat_slot.material not in newlist:
|
||||
newlist.append(mat_slot.material)
|
||||
newitem: SceneMatClass = context.scene.avatar_toolkit.materials.add()
|
||||
newitem.mat = mat_slot.material
|
||||
MaterialListBool.old_list[context.scene.name] = newlist
|
||||
context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown = True
|
||||
else:
|
||||
context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown = False
|
||||
return {'FINISHED'}
|
||||
try:
|
||||
if not context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown:
|
||||
context.scene.avatar_toolkit.materials.clear()
|
||||
newlist: list[Material] = []
|
||||
|
||||
logger.debug("Loading materials for texture atlas")
|
||||
for obj in context.scene.objects:
|
||||
if len(obj.material_slots) > 0:
|
||||
for mat_slot in obj.material_slots:
|
||||
if mat_slot.material:
|
||||
if mat_slot.material not in newlist:
|
||||
newlist.append(mat_slot.material)
|
||||
newitem: SceneMatClass = context.scene.avatar_toolkit.materials.add()
|
||||
newitem.mat = mat_slot.material
|
||||
|
||||
MaterialListBool.old_list[context.scene.name] = newlist
|
||||
context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown = True
|
||||
logger.info(f"Loaded {len(newlist)} materials for texture atlas")
|
||||
else:
|
||||
context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown = False
|
||||
logger.debug("Hiding material list")
|
||||
|
||||
return {'FINISHED'}
|
||||
except Exception:
|
||||
logger.error(f"Error loading materials: {traceback.format_exc()}", exc_info=True)
|
||||
self.report({'ERROR'}, t("TextureAtlas.load_error"))
|
||||
return {'CANCELLED'}
|
||||
|
||||
class AvatarToolKit_UL_MaterialTextureAtlasProperties(UIList):
|
||||
bl_label = t("TextureAtlas.material_list_label")
|
||||
@@ -81,17 +94,30 @@ class AvatarToolKit_UL_MaterialTextureAtlasProperties(UIList):
|
||||
|
||||
def draw_header(self, context):
|
||||
layout = self.layout
|
||||
row = layout.row(align=True)
|
||||
|
||||
row.operator("avatar_toolkit.select_all_materials", text="", icon='CHECKBOX_HLT')
|
||||
row.operator("avatar_toolkit.select_none_materials", text="", icon='CHECKBOX_DEHLT')
|
||||
row.operator("avatar_toolkit.expand_all_materials", text="", icon='DISCLOSURE_TRI_DOWN')
|
||||
row.operator("avatar_toolkit.collapse_all_materials", text="", icon='DISCLOSURE_TRI_RIGHT')
|
||||
row.prop(context.scene.avatar_toolkit, "material_search_filter", text="", icon='VIEWZOOM')
|
||||
row = layout.row(align=True)
|
||||
row.scale_y = 1.2
|
||||
|
||||
row.operator(AvatarToolKit_OT_SelectAllMaterials.bl_idname, text="", icon='CHECKBOX_HLT',
|
||||
emboss=True).tooltip = t("TextureAtlas.select_all_tooltip")
|
||||
row.operator(AvatarToolKit_OT_SelectNoneMaterials.bl_idname, text="", icon='CHECKBOX_DEHLT',
|
||||
emboss=True).tooltip = t("TextureAtlas.select_none_tooltip")
|
||||
row.separator(factor=0.5)
|
||||
row.operator(AvatarToolKit_OT_ExpandAllMaterials.bl_idname, text="", icon='DISCLOSURE_TRI_DOWN',
|
||||
emboss=True).tooltip = t("TextureAtlas.expand_all_tooltip")
|
||||
row.operator(AvatarToolKit_OT_CollapseAllMaterials.bl_idname, text="", icon='DISCLOSURE_TRI_RIGHT',
|
||||
emboss=True).tooltip = t("TextureAtlas.collapse_all_tooltip")
|
||||
|
||||
row.separator(factor=1.0)
|
||||
search_row = row.row()
|
||||
search_row.scale_x = 2.0
|
||||
search_row.prop(context.scene.avatar_toolkit, "material_search_filter", text="", icon='VIEWZOOM')
|
||||
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row.label(text=f"Estimated Atlas Size: {self.calculate_atlas_size(context)}px")
|
||||
size_row = box.row()
|
||||
size_row.alignment = 'CENTER'
|
||||
size_text = self.calculate_atlas_size(context)
|
||||
size_row.label(text=f"{t('TextureAtlas.estimated_size')}: {size_text}px", icon='TEXTURE')
|
||||
|
||||
def draw_item(self, context: Context, layout: UILayout, data: Object, item: SceneMatClass, icon, active_data, active_propname, index):
|
||||
if context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown:
|
||||
@@ -99,34 +125,64 @@ class AvatarToolKit_UL_MaterialTextureAtlasProperties(UIList):
|
||||
context.scene.avatar_toolkit.material_search_filter.lower() not in item.mat.name.lower()):
|
||||
return
|
||||
|
||||
# Main material
|
||||
row = layout.row()
|
||||
row.prop(item.mat, "include_in_atlas", text="",
|
||||
icon='CHECKBOX_HLT' if item.mat.include_in_atlas else 'CHECKBOX_DEHLT',
|
||||
emboss=False)
|
||||
|
||||
row.prop(item.mat, "include_in_atlas", text="", icon='CHECKBOX_HLT' if item.mat.include_in_atlas else 'CHECKBOX_DEHLT')
|
||||
|
||||
# Material name
|
||||
row.prop(item.mat, "material_expanded",
|
||||
text=item.mat.name,
|
||||
icon='DOWNARROW_HLT' if item.mat.material_expanded else 'RIGHTARROW',
|
||||
emboss=False)
|
||||
|
||||
if item.mat.material_expanded and item.mat.include_in_atlas:
|
||||
row.label(text="", icon='MATERIAL')
|
||||
|
||||
if item.mat.material_expanded:
|
||||
box = layout.box()
|
||||
col = box.column(align=True)
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_albedo", "IMAGE_RGB")
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_normal", "NORMALS_FACE")
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_emission", "LIGHT")
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_ambient_occlusion", "SHADING_SOLID")
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_height", "IMAGE_ZDEPTH")
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_roughness", "MATERIAL")
|
||||
|
||||
header_row = col.row()
|
||||
header_row.alignment = 'CENTER'
|
||||
header_row.label(text=t("TextureAtlas.texture_maps"), icon='IMAGE')
|
||||
col.separator(factor=0.5)
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_albedo", "IMAGE_RGB", t("TextureAtlas.albedo"))
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_normal", "NORMALS_FACE", t("TextureAtlas.normal"))
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_emission", "LIGHT", t("TextureAtlas.emission"))
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_ambient_occlusion", "SHADING_SOLID", t("TextureAtlas.ambient_occlusion"))
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_height", "IMAGE_ZDEPTH", t("TextureAtlas.height"))
|
||||
self.draw_texture_row(col, item.mat, "texture_atlas_roughness", "MATERIAL", t("TextureAtlas.roughness"))
|
||||
|
||||
col.separator(factor=0.5)
|
||||
|
||||
status_row = col.row()
|
||||
status_row.alignment = 'CENTER'
|
||||
is_ready = self.is_material_ready(item.mat)
|
||||
|
||||
if item.mat.include_in_atlas:
|
||||
status_text = t("TextureAtlas.material_ready") if is_ready else t("TextureAtlas.material_not_ready")
|
||||
status_icon = 'CHECKMARK' if is_ready else 'ERROR'
|
||||
else:
|
||||
status_text = t("TextureAtlas.material_not_included")
|
||||
status_icon = 'INFO'
|
||||
|
||||
status_row.label(text=status_text, icon=status_icon)
|
||||
|
||||
def draw_texture_row(self, layout, material, prop_name, icon):
|
||||
row = layout.row()
|
||||
row.prop(material, prop_name, icon=icon)
|
||||
def draw_texture_row(self, layout, material, prop_name, icon, label_text):
|
||||
row = layout.row(align=True)
|
||||
icon_row = row.row()
|
||||
icon_row.scale_x = 0.5
|
||||
icon_row.label(text="", icon=icon)
|
||||
|
||||
# Texture selector
|
||||
row.prop(material, prop_name, text=label_text)
|
||||
status_row = row.row()
|
||||
status_row.scale_x = 0.5
|
||||
if getattr(material, prop_name):
|
||||
row.label(text="", icon='CHECKMARK')
|
||||
status_row.label(text="", icon='CHECKMARK')
|
||||
else:
|
||||
row.label(text="", icon='X')
|
||||
status_row.label(text="", icon='X')
|
||||
|
||||
def is_material_ready(self, material):
|
||||
return bool(material.texture_atlas_albedo or
|
||||
@@ -135,12 +191,21 @@ class AvatarToolKit_UL_MaterialTextureAtlasProperties(UIList):
|
||||
|
||||
def calculate_atlas_size(self, context):
|
||||
total_size = 0
|
||||
selected_count = 0
|
||||
|
||||
for mat in context.scene.avatar_toolkit.materials:
|
||||
if mat.mat.include_in_atlas:
|
||||
selected_count += 1
|
||||
if mat.mat.texture_atlas_albedo:
|
||||
img = bpy.data.images[mat.mat.texture_atlas_albedo]
|
||||
total_size += img.size[0] * img.size[1]
|
||||
return f"{int(sqrt(total_size))}x{int(sqrt(total_size))}"
|
||||
|
||||
if total_size == 0:
|
||||
return f"0x0 ({t('TextureAtlas.no_materials_selected')})"
|
||||
size = int(sqrt(total_size))
|
||||
pot_size = 2 ** (size - 1).bit_length() # Next power of 2
|
||||
|
||||
return f"{pot_size}x{pot_size} ({selected_count} {t('TextureAtlas.materials')})"
|
||||
|
||||
class AvatarToolKit_PT_TextureAtlasPanel(Panel):
|
||||
bl_label = t("TextureAtlas.label")
|
||||
@@ -149,23 +214,43 @@ class AvatarToolKit_PT_TextureAtlasPanel(Panel):
|
||||
bl_region_type = 'UI'
|
||||
bl_category = CATEGORY_NAME
|
||||
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
|
||||
bl_order = 6
|
||||
bl_order = 7
|
||||
|
||||
def draw(self, context: Context):
|
||||
layout = self.layout
|
||||
armature = get_active_armature(context)
|
||||
|
||||
if armature:
|
||||
layout.label(text=t("TextureAtlas.label"), icon='TEXTURE')
|
||||
header_row = layout.row()
|
||||
header_row.label(text=t("TextureAtlas.label"), icon='TEXTURE')
|
||||
layout.separator(factor=0.5)
|
||||
info_box = layout.box()
|
||||
info_col = info_box.column()
|
||||
info_col.scale_y = 0.9
|
||||
info_col.label(text=t("TextureAtlas.description_1"), icon='INFO')
|
||||
info_col.label(text=t("TextureAtlas.description_2"))
|
||||
|
||||
if not bpy.data.filepath:
|
||||
warning_box = layout.box()
|
||||
warning_col = warning_box.column()
|
||||
warning_col.scale_y = 0.9
|
||||
warning_col.alert = True
|
||||
warning_col.label(text=t("TextureAtlas.save_file_first"), icon='ERROR')
|
||||
warning_col.label(text=t("TextureAtlas.save_file_instructions"))
|
||||
warning_col.operator("wm.save_as_mainfile", text=t("TextureAtlas.save_file_button"), icon='FILE_TICK')
|
||||
layout.separator(factor=0.5)
|
||||
|
||||
layout.separator(factor=0.5)
|
||||
box = layout.box()
|
||||
row = box.row()
|
||||
row = box.row(align=True)
|
||||
row.scale_y = 1.2
|
||||
direction_icon = 'RIGHTARROW' if not context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown else 'DOWNARROW_HLT'
|
||||
button_text = t("TextureAtlas.reload_list") if not context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown else t("TextureAtlas.loaded_list")
|
||||
row.operator(AvatarToolKit_OT_ExpandSectionMaterials.bl_idname,
|
||||
text=(t("TextureAtlas.reload_list") if not context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown else t("TextureAtlas.loaded_list")),
|
||||
text=button_text,
|
||||
icon=direction_icon)
|
||||
|
||||
# Material list expanded
|
||||
if context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown:
|
||||
row = box.row()
|
||||
row.template_list(AvatarToolKit_UL_MaterialTextureAtlasProperties.bl_idname,
|
||||
@@ -181,8 +266,29 @@ class AvatarToolKit_PT_TextureAtlasPanel(Panel):
|
||||
|
||||
row = layout.row()
|
||||
row.scale_y = 1.5
|
||||
row.operator(AvatarToolKit_OT_AtlasMaterials.bl_idname,
|
||||
text=t("TextureAtlas.atlas_materials"),
|
||||
icon='NODE_TEXTURE')
|
||||
row.enabled = context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown
|
||||
|
||||
has_selected = False
|
||||
if context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown:
|
||||
for item in context.scene.avatar_toolkit.materials:
|
||||
if item.mat.include_in_atlas:
|
||||
has_selected = True
|
||||
break
|
||||
|
||||
if not has_selected and context.scene.avatar_toolkit.texture_atlas_Has_Mat_List_Shown:
|
||||
row.operator(AvatarToolKit_OT_AtlasMaterials.bl_idname,
|
||||
text=t("TextureAtlas.no_materials_selected"),
|
||||
icon='ERROR')
|
||||
else:
|
||||
row.operator(AvatarToolKit_OT_AtlasMaterials.bl_idname,
|
||||
text=t("TextureAtlas.atlas_materials"),
|
||||
icon='NODE_TEXTURE')
|
||||
else:
|
||||
layout.label(text=t("Tools.select_armature"), icon='ERROR')
|
||||
|
||||
box = layout.box()
|
||||
col = box.column()
|
||||
col.scale_y = 0.9
|
||||
col.label(text=t("TextureAtlas.select_armature_first"), icon='INFO')
|
||||
col.label(text=t("TextureAtlas.how_to_use_1"))
|
||||
col.label(text=t("TextureAtlas.how_to_use_2"))
|
||||
|
||||
@@ -2,13 +2,15 @@ import bpy
|
||||
from typing import Set, List, Tuple, Any
|
||||
from bpy.types import Panel, Context, UILayout, Operator, Event, WindowManager
|
||||
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
|
||||
from ..functions.custom_tools.mesh_attachment import AvatarToolkit_OT_AttachMesh
|
||||
from ..functions.custom_tools.armature_merging import AvatarToolkit_OT_MergeArmature
|
||||
from ..core.translations import t
|
||||
from ..core.common import (
|
||||
get_active_armature,
|
||||
get_all_meshes,
|
||||
validate_armature,
|
||||
get_armature_list
|
||||
)
|
||||
from ..core.armature_validation import validate_armature
|
||||
|
||||
class AvatarToolkit_OT_SearchMergeArmatureInto(Operator):
|
||||
"""Search operator for selecting target armature to merge into"""
|
||||
@@ -155,7 +157,6 @@ class AvatarToolKit_PT_CustomPanel(Panel):
|
||||
|
||||
# Group related options together
|
||||
transform_col: UILayout = col.column(align=True)
|
||||
transform_col.prop(toolkit, "merge_all_bones")
|
||||
transform_col.prop(toolkit, "apply_transforms")
|
||||
|
||||
col.separator(factor=0.5)
|
||||
@@ -174,12 +175,12 @@ class AvatarToolKit_PT_CustomPanel(Panel):
|
||||
# Armature selection with better alignment
|
||||
row: UILayout = col.row(align=True)
|
||||
row.label(text=t('MergeArmature.into'), icon='ARMATURE_DATA')
|
||||
row.operator("avatar_toolkit.search_merge_armature_into",
|
||||
row.operator(AvatarToolkit_OT_SearchMergeArmatureInto.bl_idname,
|
||||
text=toolkit.merge_armature_into)
|
||||
|
||||
row: UILayout = col.row(align=True)
|
||||
row.label(text=t('MergeArmature.from'), icon='ARMATURE_DATA')
|
||||
row.operator("avatar_toolkit.search_merge_armature",
|
||||
row.operator(AvatarToolkit_OT_SearchMergeArmature.bl_idname,
|
||||
text=toolkit.merge_armature)
|
||||
|
||||
# Merge button with emphasis
|
||||
@@ -187,7 +188,7 @@ class AvatarToolKit_PT_CustomPanel(Panel):
|
||||
col: UILayout = merge_box.column(align=True)
|
||||
row: UILayout = col.row(align=True)
|
||||
row.scale_y = 1.5
|
||||
row.operator("avatar_toolkit.merge_armatures", icon='ARMATURE_DATA')
|
||||
row.operator(AvatarToolkit_OT_MergeArmature.bl_idname, icon='ARMATURE_DATA')
|
||||
|
||||
def draw_mesh_tools(self, layout: UILayout, context: Context) -> None:
|
||||
"""Draw the mesh attachment tools section"""
|
||||
@@ -212,17 +213,17 @@ class AvatarToolKit_PT_CustomPanel(Panel):
|
||||
# Selection rows with icons and better alignment
|
||||
row: UILayout = col.row(align=True)
|
||||
row.label(text=t('CustomPanel.select_armature'), icon='ARMATURE_DATA')
|
||||
row.operator("avatar_toolkit.search_merge_armature_into",
|
||||
row.operator(AvatarToolkit_OT_SearchMergeArmatureInto.bl_idname,
|
||||
text=toolkit.merge_armature_into)
|
||||
|
||||
row: UILayout = col.row(align=True)
|
||||
row.label(text=t('CustomPanel.select_mesh'), icon='MESH_DATA')
|
||||
row.operator("avatar_toolkit.search_attach_mesh",
|
||||
row.operator(AvatarToolkit_OT_SearchAttachMesh.bl_idname,
|
||||
text=toolkit.attach_mesh)
|
||||
|
||||
row: UILayout = col.row(align=True)
|
||||
row.label(text=t('CustomPanel.select_bone'), icon='BONE_DATA')
|
||||
row.operator("avatar_toolkit.search_attach_bone",
|
||||
row.operator(AvatarToolkit_OT_SearchAttachBone.bl_idname,
|
||||
text=toolkit.attach_bone)
|
||||
|
||||
# Attach button with emphasis
|
||||
@@ -230,4 +231,4 @@ class AvatarToolKit_PT_CustomPanel(Panel):
|
||||
col: UILayout = attach_box.column(align=True)
|
||||
row: UILayout = col.row(align=True)
|
||||
row.scale_y = 1.5
|
||||
row.operator("avatar_toolkit.attach_mesh", icon='ARMATURE_DATA')
|
||||
row.operator(AvatarToolkit_OT_AttachMesh.bl_idname, icon='ARMATURE_DATA')
|
||||
|
||||
@@ -43,6 +43,16 @@ class AvatarToolKit_PT_EyeTrackingPanel(Panel):
|
||||
row.prop(toolkit, "eye_tracking_type", expand=True)
|
||||
|
||||
if toolkit.eye_tracking_type == 'SDK2':
|
||||
# SDK2 Warning Box
|
||||
warning_box: UILayout = layout.box()
|
||||
col: UILayout = warning_box.column(align=True)
|
||||
col.label(text=t("EyeTracking.sdk2_warning"), icon='INFO')
|
||||
col.separator(factor=0.5)
|
||||
col.label(text=t("EyeTracking.sdk2_warning_detail1"))
|
||||
col.label(text=t("EyeTracking.sdk2_warning_detail2"))
|
||||
col.label(text=t("EyeTracking.sdk2_warning_detail3"))
|
||||
col.label(text=t("EyeTracking.sdk2_warning_detail4"))
|
||||
|
||||
# Mode Selection Box
|
||||
mode_box: UILayout = layout.box()
|
||||
col: UILayout = mode_box.column(align=True)
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
# MMD Tools disabled for the time being unto it can be fixed.
|
||||
|
||||
# import bpy
|
||||
# from typing import Set
|
||||
# from bpy.types import Panel, Context, UILayout
|
||||
# from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
|
||||
# from ..core.translations import t
|
||||
|
||||
# class AvatarToolKit_PT_MMDPanel(Panel):
|
||||
# """Panel containing MMD bone standardization and cleanup tools"""
|
||||
# bl_label = t("MMD.label")
|
||||
# bl_idname = "OBJECT_PT_avatar_toolkit_mmd"
|
||||
# bl_space_type = 'VIEW_3D'
|
||||
# bl_region_type = 'UI'
|
||||
# bl_category = CATEGORY_NAME
|
||||
# bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
|
||||
# bl_order = 3
|
||||
# bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
# def draw(self, context: Context) -> None:
|
||||
# layout: UILayout = self.layout
|
||||
# toolkit = context.scene.avatar_toolkit
|
||||
|
||||
# Bone Settings Box
|
||||
# bone_box: UILayout = layout.box()
|
||||
# col: UILayout = bone_box.column(align=True)
|
||||
# col.label(text=t("MMD.bone_settings"), icon='BONE_DATA')
|
||||
# col.separator(factor=0.5)
|
||||
# col.prop(toolkit, "keep_twist_bones")
|
||||
# col.prop(toolkit, "keep_upper_chest")
|
||||
# col.operator("avatar_toolkit.standardize_mmd", icon='BONE_DATA')
|
||||
|
||||
# Mesh Tools Box
|
||||
# mesh_box: UILayout = layout.box()
|
||||
# col = mesh_box.column(align=True)
|
||||
# col.label(text=t("MMD.mesh_tools"), icon='MESH_DATA')
|
||||
# col.separator(factor=0.5)
|
||||
# row: UILayout = col.row(align=True)
|
||||
# row.operator("avatar_toolkit.fix_meshes", icon='MODIFIER')
|
||||
# row.operator("avatar_toolkit.validate_meshes", icon='CHECKMARK')
|
||||
|
||||
# Cleanup Box
|
||||
# cleanup_box: UILayout = layout.box()
|
||||
# col = cleanup_box.column(align=True)
|
||||
# col.label(text=t("MMD.cleanup"), icon='BRUSH_DATA')
|
||||
# col.separator(factor=0.5)
|
||||
# col.operator("avatar_toolkit.cleanup_mmd", icon='SHADERFX')
|
||||
# col.operator("avatar_toolkit.convert_mmd_morphs", icon='SHAPEKEY_DATA')
|
||||
# col.operator("avatar_toolkit.reparent_meshes", icon='OUTLINER_OB_ARMATURE')
|
||||
@@ -3,6 +3,9 @@ from typing import Set
|
||||
from bpy.types import Panel, Context, UILayout, Operator
|
||||
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
|
||||
from ..core.translations import t
|
||||
from ..functions.optimization.materials_tools import AvatarToolkit_OT_CombineMaterials
|
||||
from ..functions.optimization.remove_doubles import AvatarToolkit_OT_RemoveDoubles
|
||||
from ..functions.optimization.mesh_tools import AvatarToolkit_OT_JoinAllMeshes, AvatarToolkit_OT_JoinSelectedMeshes
|
||||
|
||||
class AvatarToolKit_PT_OptimizationPanel(Panel):
|
||||
"""Panel containing mesh and material optimization tools for avatar optimization"""
|
||||
@@ -26,7 +29,7 @@ class AvatarToolKit_PT_OptimizationPanel(Panel):
|
||||
col.separator(factor=0.5)
|
||||
|
||||
# Material Operations
|
||||
col.operator("avatar_toolkit.combine_materials", icon='MATERIAL')
|
||||
col.operator(AvatarToolkit_OT_CombineMaterials.bl_idname, icon='MATERIAL')
|
||||
|
||||
# Mesh Cleanup Box
|
||||
cleanup_box: UILayout = layout.box()
|
||||
@@ -36,8 +39,7 @@ class AvatarToolKit_PT_OptimizationPanel(Panel):
|
||||
|
||||
# Remove Doubles Row
|
||||
row: UILayout = col.row(align=True)
|
||||
row.operator("avatar_toolkit.remove_doubles", icon='MESH_DATA')
|
||||
row.operator("avatar_toolkit.remove_doubles_advanced", icon='PREFERENCES')
|
||||
row.operator(AvatarToolkit_OT_RemoveDoubles.bl_idname, icon='MESH_DATA')
|
||||
|
||||
# Join Meshes Box
|
||||
join_box: UILayout = layout.box()
|
||||
@@ -47,5 +49,5 @@ class AvatarToolKit_PT_OptimizationPanel(Panel):
|
||||
|
||||
# Join Meshes Row
|
||||
row: UILayout = col.row(align=True)
|
||||
row.operator("avatar_toolkit.join_all_meshes", icon='OBJECT_DATA')
|
||||
row.operator("avatar_toolkit.join_selected_meshes", icon='RESTRICT_SELECT_OFF')
|
||||
row.operator(AvatarToolkit_OT_JoinAllMeshes.bl_idname, icon='OBJECT_DATA')
|
||||
row.operator(AvatarToolkit_OT_JoinSelectedMeshes.bl_idname, icon='RESTRICT_SELECT_OFF')
|
||||
|
||||
+175
-19
@@ -14,7 +14,6 @@ from ..core.translations import t
|
||||
from ..core.common import (
|
||||
get_active_armature,
|
||||
clear_default_objects,
|
||||
validate_armature,
|
||||
get_armature_list,
|
||||
get_armature_stats
|
||||
)
|
||||
@@ -24,6 +23,10 @@ from ..functions.pose_mode import (
|
||||
AvatarToolkit_OT_ApplyPoseAsShapekey,
|
||||
AvatarToolkit_OT_ApplyPoseAsRest
|
||||
)
|
||||
from ..core.armature_validation import validate_armature, AvatarToolkit_OT_ValidateTPose
|
||||
from ..core.importers.importer import AvatarToolKit_OT_Import
|
||||
from ..core.resonite_utils import AvatarToolKit_OT_ExportResonite
|
||||
from ..functions.tools.standardize_armature import AvatarToolkit_OT_StandardizeArmature
|
||||
|
||||
class AvatarToolKit_OT_ExportFBX(Operator):
|
||||
"""Export selected objects as FBX"""
|
||||
@@ -41,8 +44,8 @@ class AvatarToolKit_MT_ExportMenu(Menu):
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
layout: UILayout = self.layout
|
||||
layout.operator("avatar_toolkit.export_fbx", text=t("QuickAccess.export_fbx"))
|
||||
layout.operator("avatar_toolkit.export_resonite", text=t("QuickAccess.export_resonite"))
|
||||
layout.operator(AvatarToolKit_OT_ExportFBX.bl_idname, text=t("QuickAccess.export_fbx"))
|
||||
layout.operator(AvatarToolKit_OT_ExportResonite.bl_idname, text=t("QuickAccess.export_resonite"))
|
||||
|
||||
class AvatarToolKit_OT_ExportMenu(Operator):
|
||||
"""Open the export menu"""
|
||||
@@ -70,6 +73,7 @@ class AvatarToolKit_PT_QuickAccessPanel(Panel):
|
||||
def draw(self, context: Context) -> None:
|
||||
"""Draw the panel layout"""
|
||||
layout: UILayout = self.layout
|
||||
props = context.scene.avatar_toolkit
|
||||
|
||||
# Armature Selection Box
|
||||
armature_box: UILayout = layout.box()
|
||||
@@ -83,28 +87,179 @@ class AvatarToolKit_PT_QuickAccessPanel(Panel):
|
||||
# Armature Validation
|
||||
active_armature: Optional[Object] = get_active_armature(context)
|
||||
if active_armature:
|
||||
is_valid: bool
|
||||
messages: List[str]
|
||||
is_valid, messages = validate_armature(active_armature)
|
||||
is_valid, messages, is_acceptable, hierarchy_messages, scale_messages, non_standard_messages = validate_armature(active_armature, detailed_messages=True)
|
||||
|
||||
# Create info box for all validation information
|
||||
info_box: UILayout = col.box()
|
||||
# Check if this is a PMX model
|
||||
is_pmx_model = False
|
||||
if hasattr(active_armature, 'mmd_type') or (hasattr(active_armature, 'parent') and active_armature.parent and hasattr(active_armature.parent, 'mmd_type')):
|
||||
is_pmx_model = True
|
||||
|
||||
if is_valid:
|
||||
row: UILayout = info_box.row()
|
||||
split: UILayout = row.split(factor=0.6)
|
||||
info_box = col.box()
|
||||
|
||||
# If it's a PMX model, display a prominent notice
|
||||
if is_pmx_model:
|
||||
pmx_box = info_box.box()
|
||||
pmx_box.label(text=t("Armature.validation.pmx_model_detected"), icon='INFO')
|
||||
|
||||
validation_mode = context.scene.avatar_toolkit.validation_mode
|
||||
if validation_mode == 'STRICT':
|
||||
pmx_box.label(text=t("Armature.validation.pmx_model_strict"))
|
||||
pmx_box.label(text=t("Armature.validation.pmx_model_standardize"))
|
||||
else:
|
||||
pmx_box.label(text=t("Armature.validation.pmx_model_basic"))
|
||||
|
||||
if not is_valid:
|
||||
# Display non-standard bones and hierarchy issues
|
||||
if messages and len(messages) > 0:
|
||||
# Found Bones section
|
||||
validation_box = info_box.box()
|
||||
row = validation_box.row()
|
||||
row.prop(props, "show_found_bones", text=t("Validation.section.found_bones"), icon='TRIA_DOWN' if props.show_found_bones else 'TRIA_RIGHT', emboss=False)
|
||||
if props.show_found_bones and len(messages) > 0:
|
||||
for line in messages[0].split('\n'):
|
||||
validation_box.label(text=line)
|
||||
|
||||
# Main validation status
|
||||
validation_box = info_box.box()
|
||||
row = validation_box.row()
|
||||
row.alert = True
|
||||
row.label(text=t("Validation.status.failed"))
|
||||
|
||||
# Detailed validation message
|
||||
validation_box = info_box.box()
|
||||
row = validation_box.row()
|
||||
row.alert = True
|
||||
row.label(text=t("Validation.message.failed.line1"))
|
||||
row = validation_box.row()
|
||||
row.alert = True
|
||||
row.label(text=t("Validation.message.failed.line2"))
|
||||
row = validation_box.row()
|
||||
row.alert = True
|
||||
row.label(text=t("Validation.message.failed.line3"))
|
||||
|
||||
# Non-Standard Bones section
|
||||
validation_box = info_box.box()
|
||||
row = validation_box.row()
|
||||
row.alert = True
|
||||
row.prop(props, "show_non_standard", text=t("Validation.section.non_standard"),
|
||||
icon='TRIA_DOWN' if props.show_non_standard else 'TRIA_RIGHT', emboss=False)
|
||||
if props.show_non_standard:
|
||||
if non_standard_messages and len(non_standard_messages) > 0:
|
||||
for message in non_standard_messages:
|
||||
for line in message.split('\n'):
|
||||
sub_row = validation_box.row()
|
||||
sub_row.alert = True
|
||||
sub_row.label(text=line)
|
||||
else:
|
||||
# For PMX models, if no non-standard messages but it's a PMX model,
|
||||
# we should still indicate there might be non-standard bones
|
||||
if is_pmx_model:
|
||||
sub_row = validation_box.row()
|
||||
sub_row.alert = True
|
||||
sub_row.label(text=t("Armature.validation.pmx_model_basic"))
|
||||
|
||||
sub_row = validation_box.row()
|
||||
sub_row.alert = True
|
||||
sub_row.label(text=t("Armature.validation.pmx_model_strict"))
|
||||
|
||||
sub_row = validation_box.row()
|
||||
sub_row.alert = True
|
||||
sub_row.label(text=t("Armature.validation.pmx_model_standardize"))
|
||||
|
||||
else:
|
||||
sub_row = validation_box.row()
|
||||
sub_row.label(text=t("Validation.no_non_standard_issues"))
|
||||
|
||||
# Hierarchy Issues section
|
||||
validation_box = info_box.box()
|
||||
row = validation_box.row()
|
||||
row.alert = True
|
||||
row.prop(props, "show_hierarchy", text=t("Validation.section.hierarchy"),
|
||||
icon='TRIA_DOWN' if props.show_hierarchy else 'TRIA_RIGHT', emboss=False)
|
||||
if props.show_hierarchy:
|
||||
if hierarchy_messages:
|
||||
for message in hierarchy_messages:
|
||||
sub_row = validation_box.row()
|
||||
sub_row.alert = True
|
||||
sub_row.label(text=message)
|
||||
else:
|
||||
sub_row = validation_box.row()
|
||||
sub_row.label(text=t("Validation.no_hierarchy_issues"))
|
||||
|
||||
# Scale Issues section
|
||||
validation_box = info_box.box()
|
||||
row = validation_box.row()
|
||||
row.alert = True
|
||||
row.prop(props, "show_scale_issues", text=t("Validation.section.scale_issues"),
|
||||
icon='TRIA_DOWN' if props.show_scale_issues else 'TRIA_RIGHT', emboss=False)
|
||||
if props.show_scale_issues:
|
||||
if scale_messages:
|
||||
for scale_msg in scale_messages:
|
||||
sub_row = validation_box.row()
|
||||
sub_row.alert = True
|
||||
sub_row.label(text=scale_msg)
|
||||
else:
|
||||
sub_row = validation_box.row()
|
||||
sub_row.label(text=t("Validation.no_scale_issues"))
|
||||
|
||||
pose_box = layout.box()
|
||||
col = pose_box.column(align=True)
|
||||
col.label(text=t("Validation.tpose.label"), icon='ARMATURE_DATA')
|
||||
col.separator(factor=0.5)
|
||||
col.operator(AvatarToolkit_OT_ValidateTPose.bl_idname, icon='CHECKMARK')
|
||||
|
||||
if props.show_tpose_validation:
|
||||
validation_box = col.box()
|
||||
if props.tpose_validation_result:
|
||||
validation_box.label(text=t("Validation.tpose.valid"), icon='CHECKMARK')
|
||||
else:
|
||||
row = validation_box.row()
|
||||
row.alert = True
|
||||
row.label(text=t("Validation.tpose.warning"), icon='ERROR')
|
||||
|
||||
for msg in props.tpose_validation_messages:
|
||||
row = validation_box.row()
|
||||
row.alert = True
|
||||
row.label(text=msg.name)
|
||||
else:
|
||||
# If no specific issues, show acceptable message
|
||||
if messages and len(messages) > 0:
|
||||
info_box.label(text=messages[0], icon='INFO')
|
||||
if len(messages) > 1:
|
||||
info_box.label(text=messages[1])
|
||||
if len(messages) > 2:
|
||||
info_box.label(text=messages[2])
|
||||
else:
|
||||
info_box.label(text=t("Validation.no_messages"), icon='INFO')
|
||||
elif is_valid and not is_acceptable:
|
||||
row = info_box.row()
|
||||
split = row.split(factor=0.6)
|
||||
split.label(text=t("QuickAccess.valid_armature"), icon='CHECKMARK')
|
||||
stats: Dict[str, int] = get_armature_stats(active_armature)
|
||||
stats = get_armature_stats(active_armature)
|
||||
split.label(text=t("QuickAccess.bones_count", count=stats['bone_count']))
|
||||
|
||||
if stats['has_pose']:
|
||||
info_box.label(text=t("QuickAccess.pose_bones_available"), icon='POSE_HLT')
|
||||
else:
|
||||
# Display validation failure messages
|
||||
for message in messages:
|
||||
info_box.label(text=message, icon='ERROR')
|
||||
elif is_valid and is_acceptable:
|
||||
# Show acceptable standard message
|
||||
if messages and len(messages) > 0:
|
||||
info_box.label(text=messages[0], icon='INFO')
|
||||
|
||||
# Only try to access additional messages if they exist
|
||||
if len(messages) > 1:
|
||||
info_box.label(text=messages[1])
|
||||
if len(messages) > 2:
|
||||
info_box.label(text=messages[2])
|
||||
else:
|
||||
info_box.label(text=t("Validation.no_messages"), icon='INFO')
|
||||
|
||||
# Add standardize button
|
||||
standardize_box = info_box.box()
|
||||
standardize_box.operator(AvatarToolkit_OT_StandardizeArmature.bl_idname,
|
||||
text=t("QuickAccess.standardize_armature"),
|
||||
icon='MODIFIER')
|
||||
|
||||
# Validation Mode Warnings - always show in info box
|
||||
# Validation Mode Warnings
|
||||
validation_mode = context.scene.avatar_toolkit.validation_mode
|
||||
if validation_mode == 'BASIC':
|
||||
warning_row = info_box.box()
|
||||
@@ -140,5 +295,6 @@ class AvatarToolKit_PT_QuickAccessPanel(Panel):
|
||||
# Import/Export Buttons
|
||||
button_row: UILayout = col.row(align=True)
|
||||
button_row.scale_y = 1.5
|
||||
button_row.operator("avatar_toolkit.import", text=t("QuickAccess.import"), icon='IMPORT')
|
||||
button_row.operator("avatar_toolkit.export", text=t("QuickAccess.export"), icon='EXPORT')
|
||||
button_row.operator(AvatarToolKit_OT_Import.bl_idname, text=t("QuickAccess.import"), icon='IMPORT')
|
||||
button_row.operator(AvatarToolKit_OT_ExportMenu.bl_idname, text=t("QuickAccess.export"), icon='EXPORT')
|
||||
|
||||
|
||||
+25
-7
@@ -10,6 +10,7 @@ from bpy.types import (
|
||||
)
|
||||
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
|
||||
from ..core.translations import t, get_languages_list
|
||||
from ..core.armature_validation import AvatarToolkit_OT_HighlightProblemBones, AvatarToolkit_OT_ClearBoneHighlighting
|
||||
|
||||
class AvatarToolkit_OT_TranslationRestartPopup(Operator):
|
||||
"""Popup dialog shown after language change to inform about restart requirement"""
|
||||
@@ -36,12 +37,13 @@ class AvatarToolKit_PT_SettingsPanel(Panel):
|
||||
bl_region_type: str = 'UI'
|
||||
bl_category: str = CATEGORY_NAME
|
||||
bl_parent_id: str = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
|
||||
bl_order: int = 7
|
||||
bl_order: int = 8
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
"""Draw the settings panel layout with language selection"""
|
||||
layout: UILayout = self.layout
|
||||
props = context.scene.avatar_toolkit
|
||||
|
||||
# Language Settings
|
||||
lang_box: UILayout = layout.box()
|
||||
@@ -50,7 +52,7 @@ class AvatarToolKit_PT_SettingsPanel(Panel):
|
||||
row.scale_y = 1.2
|
||||
row.label(text=t("Settings.language"), icon='WORLD')
|
||||
col.separator()
|
||||
col.prop(context.scene.avatar_toolkit, "language", text="")
|
||||
col.prop(props, "language", text="")
|
||||
|
||||
# Validation Settings
|
||||
val_box: UILayout = layout.box()
|
||||
@@ -59,18 +61,34 @@ class AvatarToolKit_PT_SettingsPanel(Panel):
|
||||
row.scale_y = 1.2
|
||||
row.label(text=t("Settings.validation_mode"), icon='CHECKMARK')
|
||||
col.separator()
|
||||
col.prop(context.scene.avatar_toolkit, "validation_mode", text="")
|
||||
col.prop(props, "validation_mode", text="")
|
||||
|
||||
# Bone Highlighting Settings
|
||||
bone_box: UILayout = layout.box()
|
||||
col = bone_box.column(align=True)
|
||||
row = col.row()
|
||||
row.scale_y = 1.2
|
||||
row.label(text=t("Settings.bone_highlighting"), icon='BONE_DATA')
|
||||
col.separator()
|
||||
col.prop(props, "highlight_problem_bones")
|
||||
if props.highlight_problem_bones:
|
||||
col.operator(AvatarToolkit_OT_HighlightProblemBones.bl_idname, icon='COLOR')
|
||||
else:
|
||||
col.operator(AvatarToolkit_OT_ClearBoneHighlighting.bl_idname, icon='X')
|
||||
|
||||
# Debug Settings
|
||||
debug_box = layout.box()
|
||||
col = debug_box.column()
|
||||
row = col.row(align=True)
|
||||
row.prop(context.scene.avatar_toolkit, "debug_expand",
|
||||
icon="TRIA_DOWN" if context.scene.avatar_toolkit.debug_expand
|
||||
row.prop(props, "debug_expand",
|
||||
icon="TRIA_DOWN" if props.debug_expand
|
||||
else "TRIA_RIGHT",
|
||||
icon_only=True, emboss=False)
|
||||
row.label(text=t("Settings.debug"), icon='CONSOLE')
|
||||
|
||||
if context.scene.avatar_toolkit.debug_expand:
|
||||
if props.debug_expand:
|
||||
col = debug_box.column(align=True)
|
||||
col.prop(context.scene.avatar_toolkit, "enable_logging")
|
||||
col.prop(props, "enable_logging")
|
||||
|
||||
if props.enable_logging:
|
||||
col.prop(props, "log_level")
|
||||
+87
-13
@@ -1,9 +1,26 @@
|
||||
import bpy
|
||||
from typing import Set
|
||||
from bpy.types import Panel, Context, UILayout, Operator
|
||||
from bpy.types import Panel, Context, UILayout, Operator, UIList
|
||||
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
|
||||
from ..core.translations import t
|
||||
|
||||
from ..core.resonite_utils import AvatarToolkit_OT_ConvertResonite
|
||||
from ..functions.tools.mesh_separation import AvatarToolKit_OT_SeparateByLooseParts, AvatarToolKit_OT_SeparateByMaterials
|
||||
from ..functions.tools.additional_tools import AvatarToolkit_OT_ApplyTransforms, AvatarToolkit_OT_CleanShapekeys
|
||||
from ..functions.tools.bone_tools import (
|
||||
AvatarToolKit_OT_CreateDigitigradeLegs,
|
||||
AvatarToolKit_OT_DeleteBoneConstraints,
|
||||
AvatarToolKit_OT_RemoveSelectedBones,
|
||||
AvatarToolKit_OT_RemoveZeroWeightBones,
|
||||
AvatarToolKit_OT_RemoveZeroWeightVertexGroups,
|
||||
AvatarToolKit_OT_FlipCurrentKeyFrames
|
||||
)
|
||||
from ..functions.tools.standardize_armature import AvatarToolkit_OT_StandardizeArmature
|
||||
from ..functions.tools.merge_tools import AvatarToolkit_OT_MergeToActive, AvatarToolkit_OT_MergeToParent, AvatarToolkit_OT_ConnectBones
|
||||
from ..functions.tools.rigify_converter import AvatarToolkit_OT_ConvertRigifyToUnity
|
||||
from ..functions.tools.general_mesh_tools import AvatarToolkit_OT_SelectShortestSeamPath, AvatarToolkit_OT_ExplodeMesh
|
||||
from ..functions.custom_tools.force_apply_modifier import AvatarToolkit_OT_ApplyModifierForShapkeyObj
|
||||
|
||||
class AvatarToolKit_PT_ToolsPanel(Panel):
|
||||
"""Panel containing various tools for avatar customization and optimization"""
|
||||
bl_label: str = t("Tools.label")
|
||||
@@ -18,13 +35,14 @@ class AvatarToolKit_PT_ToolsPanel(Panel):
|
||||
def draw(self, context: Context) -> None:
|
||||
"""Draw the tools panel interface"""
|
||||
layout: UILayout = self.layout
|
||||
toolkit = context.scene.avatar_toolkit
|
||||
|
||||
# General Tools
|
||||
tools_box: UILayout = layout.box()
|
||||
col: UILayout = tools_box.column(align=True)
|
||||
col.label(text=t("Tools.general_title"), icon='TOOL_SETTINGS')
|
||||
col.separator(factor=0.5)
|
||||
col.operator("avatar_toolkit.convert_resonite", text=t("Tools.convert_resonite"), icon='EXPORT')
|
||||
col.operator(AvatarToolkit_OT_ConvertResonite.bl_idname, text=t("Tools.convert_resonite"), icon='EXPORT')
|
||||
|
||||
# Separation Tools
|
||||
sep_box: UILayout = layout.box()
|
||||
@@ -32,23 +50,58 @@ class AvatarToolKit_PT_ToolsPanel(Panel):
|
||||
col.label(text=t("Tools.separate_title"), icon='MOD_EXPLODE')
|
||||
col.separator(factor=0.5)
|
||||
row: UILayout = col.row(align=True)
|
||||
row.operator("avatar_toolkit.separate_materials", text=t("Tools.separate_materials"), icon='MATERIAL')
|
||||
row.operator("avatar_toolkit.separate_loose", text=t("Tools.separate_loose"), icon='MESH_DATA')
|
||||
row.operator(AvatarToolKit_OT_SeparateByMaterials.bl_idname, text=t("Tools.separate_materials"), icon='MATERIAL')
|
||||
row.operator(AvatarToolKit_OT_SeparateByLooseParts.bl_idname, text=t("Tools.separate_loose"), icon='MESH_DATA')
|
||||
|
||||
# Bone Tools
|
||||
bone_box: UILayout = layout.box()
|
||||
col = bone_box.column(align=True)
|
||||
col.label(text=t("Tools.bone_title"), icon='BONE_DATA')
|
||||
col.separator(factor=0.5)
|
||||
col.operator("avatar_toolkit.create_digitigrade", text=t("Tools.create_digitigrade"), icon='BONE_DATA')
|
||||
col.operator(AvatarToolKit_OT_CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade"), icon='BONE_DATA')
|
||||
col.operator(AvatarToolKit_OT_FlipCurrentKeyFrames.bl_idname,text=t("Tools.flip_pose_frames"),icon="ACTION")
|
||||
|
||||
# Mesh Tools
|
||||
mesh_box: UILayout = layout.box()
|
||||
col = mesh_box.column(align=True)
|
||||
col.label(text=t("Tools.mesh_title"), icon='MESH_DATA')
|
||||
col.separator(factor=0.5)
|
||||
col.operator(AvatarToolkit_OT_SelectShortestSeamPath.bl_idname,text=t("Tools.find_shortest_seam_path"),icon="MESH_DATA")
|
||||
col.operator(AvatarToolkit_OT_ApplyModifierForShapkeyObj.bl_idname,text=t("Tools.apply_modifier_on_shapekey_obj"),icon="SHAPEKEY_DATA")
|
||||
col.operator(AvatarToolkit_OT_ExplodeMesh.bl_idname,text=t("Tools.explode_mesh"),icon="MOD_EXPLODE")
|
||||
|
||||
|
||||
# Standardization Tools
|
||||
standardize_box: UILayout = bone_box.box()
|
||||
col = standardize_box.column(align=True)
|
||||
col.label(text=t("Tools.standardize_title"), icon='OUTLINER_OB_ARMATURE')
|
||||
col.separator(factor=0.5)
|
||||
col.operator(AvatarToolkit_OT_StandardizeArmature.bl_idname, icon='CHECKMARK')
|
||||
|
||||
# Weight Tools
|
||||
weight_box: UILayout = bone_box.box()
|
||||
col = weight_box.column(align=True)
|
||||
col.prop(context.scene.avatar_toolkit, "merge_twist_bones", text=t("Tools.merge_twist_bones"))
|
||||
col.prop(toolkit, "merge_twist_bones", text=t("Tools.merge_twist_bones"))
|
||||
col.prop(toolkit, "preserve_parent_bones")
|
||||
col.prop(toolkit, "target_bone_type")
|
||||
col.prop(toolkit, "list_only_mode")
|
||||
|
||||
if toolkit.list_only_mode and len(toolkit.zero_weight_bones) > 0:
|
||||
box = weight_box.box()
|
||||
row = box.row()
|
||||
row.template_list("AVATAR_TOOLKIT_UL_ZeroWeightBones", "",
|
||||
toolkit, "zero_weight_bones",
|
||||
toolkit, "zero_weight_bones_index")
|
||||
|
||||
col = box.column(align=True)
|
||||
col.operator(AvatarToolKit_OT_RemoveSelectedBones.bl_idname,
|
||||
text=t("Tools.remove_selected_bones"))
|
||||
|
||||
row = col.row(align=True)
|
||||
row.operator("avatar_toolkit.clean_weights", text=t("Tools.clean_weights"), icon='GROUP_BONE')
|
||||
row.operator("avatar_toolkit.clean_constraints", text=t("Tools.clean_constraints"), icon='CONSTRAINT_BONE')
|
||||
row.operator(AvatarToolKit_OT_RemoveZeroWeightBones.bl_idname, text=t("Tools.clean_weights"), icon='GROUP_BONE')
|
||||
row.operator(AvatarToolKit_OT_DeleteBoneConstraints.bl_idname, text=t("Tools.clean_constraints"), icon='CONSTRAINT_BONE')
|
||||
row = col.row(align=True)
|
||||
row.operator(AvatarToolKit_OT_RemoveZeroWeightVertexGroups.bl_idname, text=t("Tools.clean_vertex_groups"), icon='CONSTRAINT_BONE')
|
||||
|
||||
# Merge Tools
|
||||
merge_box: UILayout = layout.box()
|
||||
@@ -56,14 +109,35 @@ class AvatarToolKit_PT_ToolsPanel(Panel):
|
||||
col.label(text=t("Tools.merge_title"), icon='AUTOMERGE_ON')
|
||||
col.separator(factor=0.5)
|
||||
row = col.row(align=True)
|
||||
row.operator("avatar_toolkit.merge_to_active", text=t("Tools.merge_to_active"), icon='BONE_DATA')
|
||||
row.operator("avatar_toolkit.merge_to_parent", text=t("Tools.merge_to_parent"), icon='BONE_DATA')
|
||||
col.operator("avatar_toolkit.connect_bones", text=t("Tools.connect_bones"), icon='BONE_DATA')
|
||||
row.operator(AvatarToolkit_OT_MergeToActive.bl_idname, text=t("Tools.merge_to_active"), icon='BONE_DATA')
|
||||
row.operator(AvatarToolkit_OT_MergeToParent.bl_idname, text=t("Tools.merge_to_parent"), icon='BONE_DATA')
|
||||
col.operator(AvatarToolkit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones"), icon='BONE_DATA')
|
||||
|
||||
# Additional Tools
|
||||
extra_box: UILayout = layout.box()
|
||||
col = extra_box.column(align=True)
|
||||
col.label(text=t("Tools.additional_title"), icon='TOOL_SETTINGS')
|
||||
col.separator(factor=0.5)
|
||||
col.operator("avatar_toolkit.apply_transforms", text=t("Tools.apply_transforms"), icon='OBJECT_DATA')
|
||||
col.operator("avatar_toolkit.clean_shapekeys", text=t("Tools.clean_shapekeys"), icon='SHAPEKEY_DATA')
|
||||
col.operator(AvatarToolkit_OT_ApplyTransforms.bl_idname, text=t("Tools.apply_transforms"), icon='OBJECT_DATA')
|
||||
col.operator(AvatarToolkit_OT_CleanShapekeys.bl_idname, text=t("Tools.clean_shapekeys"), icon='SHAPEKEY_DATA')
|
||||
|
||||
# Rigify Tools
|
||||
rigify_box: UILayout = layout.box()
|
||||
col = rigify_box.column(align=True)
|
||||
col.label(text=t("Tools.rigify_title"), icon='ARMATURE_DATA')
|
||||
col.separator(factor=0.5)
|
||||
col.operator(AvatarToolkit_OT_ConvertRigifyToUnity.bl_idname, icon='ARMATURE_DATA')
|
||||
col.prop(context.scene.avatar_toolkit, "merge_twist_bones")
|
||||
|
||||
|
||||
class AVATAR_TOOLKIT_UL_ZeroWeightBones(UIList):
|
||||
"""UI List for displaying zero weight bones with selection options"""
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
|
||||
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
||||
row = layout.row(align=True)
|
||||
row.prop(item, "selected", text="")
|
||||
row.label(text=item.name)
|
||||
if item.has_children:
|
||||
row.label(text="", icon='OUTLINER_OB_ARMATURE')
|
||||
if item.is_deform:
|
||||
row.label(text="", icon='MOD_ARMATURE')
|
||||
@@ -0,0 +1,22 @@
|
||||
import bpy
|
||||
from bpy.types import Panel, Context, UILayout
|
||||
from ..core.translations import t
|
||||
from .main_panel import CATEGORY_NAME
|
||||
|
||||
class AvatarToolKit_PT_UVPanel(Panel):
|
||||
"""Main UV Tools panel for Avatar Toolkit"""
|
||||
bl_label = t("AvatarToolkit.label")
|
||||
bl_idname = "OBJECT_PT_avatar_toolkit_uv_main"
|
||||
bl_space_type = 'IMAGE_EDITOR'
|
||||
bl_region_type = 'UI'
|
||||
bl_category = CATEGORY_NAME
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
layout: UILayout = self.layout
|
||||
|
||||
# Add title section
|
||||
box: UILayout = layout.box()
|
||||
col: UILayout = box.column(align=True)
|
||||
row: UILayout = col.row()
|
||||
row.scale_y = 1.2
|
||||
row.label(text=t("AvatarToolkit.label"), icon='UV')
|
||||
@@ -0,0 +1,29 @@
|
||||
import bpy
|
||||
from bpy.types import Panel, Context, UILayout
|
||||
from ..core.translations import t
|
||||
from ..functions.tools.uv_tools import AvatarToolkit_OT_AlignUVEdgesToTarget
|
||||
from .uv_panel import AvatarToolKit_PT_UVPanel
|
||||
|
||||
class AvatarToolKit_PT_UVTools(Panel):
|
||||
"""UV Tools panel containing UV manipulation operators"""
|
||||
bl_label = t("Tools.label")
|
||||
bl_idname = "OBJECT_PT_avatar_toolkit_uv_tools"
|
||||
bl_space_type = 'IMAGE_EDITOR'
|
||||
bl_region_type = 'UI'
|
||||
bl_category = "UV Tools"
|
||||
bl_parent_id = AvatarToolKit_PT_UVPanel.bl_idname
|
||||
bl_order = 0
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
layout: UILayout = self.layout
|
||||
|
||||
tools_box: UILayout = layout.box()
|
||||
col: UILayout = tools_box.column(align=True)
|
||||
col.label(text=t("Tools.uv_title"), icon='UV')
|
||||
col.separator(factor=0.5)
|
||||
|
||||
row: UILayout = col.row(align=True)
|
||||
row.operator(AvatarToolkit_OT_AlignUVEdgesToTarget.bl_idname,
|
||||
text=t("UVTools.align_edges"),
|
||||
icon='GP_MULTIFRAME_EDITING')
|
||||
+5
-4
@@ -3,6 +3,7 @@ from bpy.types import Panel, Context, UILayout, Object, ShapeKey
|
||||
from ..core.translations import t
|
||||
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
|
||||
from ..core.common import get_active_armature
|
||||
from ..functions.visemes import AvatarToolkit_OT_PreviewVisemes, AvatarToolkit_OT_CreateVisemes
|
||||
|
||||
class AvatarToolKit_PT_VisemesPanel(Panel):
|
||||
"""Panel containing viseme creation and preview tools"""
|
||||
@@ -28,13 +29,13 @@ class AvatarToolKit_PT_VisemesPanel(Panel):
|
||||
|
||||
armature = get_active_armature(context)
|
||||
if armature:
|
||||
col.prop_search(props, "viseme_mesh", bpy.data, "objects", text="")
|
||||
col.prop(props, "viseme_mesh", text="")
|
||||
else:
|
||||
col.label(text=t("Visemes.no_armature"), icon='ERROR')
|
||||
|
||||
# Get selected mesh
|
||||
mesh_obj = bpy.data.objects.get(props.viseme_mesh)
|
||||
if not mesh_obj or not mesh_obj.data.shape_keys:
|
||||
if not mesh_obj or not mesh_obj.data or not mesh_obj.data.shape_keys:
|
||||
layout.label(text=t("Visemes.no_shapekeys"))
|
||||
return
|
||||
|
||||
@@ -65,11 +66,11 @@ class AvatarToolKit_PT_VisemesPanel(Panel):
|
||||
col.separator()
|
||||
|
||||
preview_text: str = t("Visemes.stop_preview") if props.viseme_preview_mode else t("Visemes.start_preview")
|
||||
col.operator("avatar_toolkit.preview_visemes", text=preview_text, icon='HIDE_OFF')
|
||||
col.operator(AvatarToolkit_OT_PreviewVisemes.bl_idname, text=preview_text, icon='HIDE_OFF')
|
||||
|
||||
# Create Box
|
||||
create_box: UILayout = layout.box()
|
||||
col: UILayout = create_box.column(align=True)
|
||||
col.label(text=t("Visemes.create_label"), icon='ADD')
|
||||
col.separator(factor=0.5)
|
||||
col.operator("avatar_toolkit.create_visemes", icon='ADD')
|
||||
col.operator(AvatarToolkit_OT_CreateVisemes.bl_idname, icon='ADD')
|
||||
|
||||
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Reference in New Issue
Block a user