Fixed issue where some bones was not being renamed
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+16
-16
@@ -743,17 +743,17 @@ non_standard_mappings = {
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'left_arm': [
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'mixamorig:LeftArm', 'mixamorig_LeftArm',
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'ORG-upper_arm.L', 'upper_arm.L',
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'lShldrBend', 'lShldrTwist', 'lArm'
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'lShldrBend', 'lShldrTwist', 'lArm', 'UpperArm.L'
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],
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'left_elbow': [
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'mixamorig:LeftForeArm', 'mixamorig_LeftForeArm',
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'ORG-forearm.L', 'forearm.L',
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'lForearmBend', 'lElbow', 'lForeArm'
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'lForearmBend', 'lElbow', 'lForeArm', 'LowerArm.L'
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],
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'left_wrist': [
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'mixamorig:LeftHand', 'mixamorig_LeftHand',
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'ORG-hand.L', 'hand.L',
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'lHand', 'lWrist'
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'lHand', 'lWrist', 'Hand.L'
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],
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'right_shoulder': [
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@@ -764,59 +764,59 @@ non_standard_mappings = {
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'right_arm': [
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'mixamorig:RightArm', 'mixamorig_RightArm',
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'ORG-upper_arm.R', 'upper_arm.R',
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'rShldrBend', 'rShldrTwist', 'rArm'
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'rShldrBend', 'rShldrTwist', 'rArm', 'UpperArm.R'
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],
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'right_elbow': [
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'mixamorig:RightForeArm', 'mixamorig_RightForeArm',
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'ORG-forearm.R', 'forearm.R',
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'rForearmBend', 'rElbow', 'rForeArm'
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'rForearmBend', 'rElbow', 'rForeArm', 'LowerArm.R'
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],
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'right_wrist': [
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'mixamorig:RightHand', 'mixamorig_RightHand',
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'ORG-hand.R', 'hand.R',
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'rHand', 'rWrist'
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'rHand', 'rWrist', 'Hand.R'
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],
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'left_leg': [
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'mixamorig:LeftUpLeg', 'mixamorig_LeftUpLeg',
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'ORG-thigh.L', 'thigh.L',
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'lThighBend', 'lThigh'
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'lThighBend', 'lThigh', 'UpperLeg.L'
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],
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'left_knee': [
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'mixamorig:LeftLeg', 'mixamorig_LeftLeg',
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'ORG-shin.L', 'shin.L',
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'lShin', 'lKnee', 'lLeg'
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'lShin', 'lKnee', 'lLeg', 'LowerLeg.L'
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],
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'left_ankle': [
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'mixamorig:LeftFoot', 'mixamorig_LeftFoot',
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'ORG-foot.L', 'foot.L',
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'lFoot', 'lAnkle'
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'lFoot', 'lAnkle', 'Foot.L'
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],
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'left_toe': [
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'mixamorig:LeftToeBase', 'mixamorig_LeftToeBase',
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'ORG-toe.L', 'toe.L',
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'lToe'
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'lToe', 'Toes.L'
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],
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'right_leg': [
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'mixamorig:RightUpLeg', 'mixamorig_RightUpLeg',
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'ORG-thigh.R', 'thigh.R',
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'rThighBend', 'rThigh'
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'rThighBend', 'rThigh', 'UpperLeg.R'
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],
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'right_knee': [
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'mixamorig:RightLeg', 'mixamorig_RightLeg',
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'ORG-shin.R', 'shin.R',
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'rShin', 'rKnee', 'rLeg'
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'rShin', 'rKnee', 'rLeg', 'LowerLeg.R'
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],
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'right_ankle': [
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'mixamorig:RightFoot', 'mixamorig_RightFoot',
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'ORG-foot.R', 'foot.R',
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'rFoot', 'rAnkle'
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'rFoot', 'rAnkle', 'Foot.R'
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],
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'right_toe': [
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'mixamorig:RightToeBase', 'mixamorig_RightToeBase',
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'ORG-toe.R', 'toe.R',
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'rToe'
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'rToe', 'Toes.R'
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],
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'thumb_1_l': [
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@@ -982,12 +982,12 @@ non_standard_mappings = {
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'left_eye': [
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'mixamorig:LeftEye', 'mixamorig_LeftEye',
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'ORG-eye.L', 'eye.L',
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'lEye'
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'lEye', 'Eye.L'
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],
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'right_eye': [
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'mixamorig:RightEye', 'mixamorig_RightEye',
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'ORG-eye.R', 'eye.R',
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'rEye'
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'rEye', 'Eye.R'
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]
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}
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@@ -13,7 +13,9 @@ from ...core.dictionaries import (
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bone_hierarchy,
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acceptable_bone_names,
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acceptable_bone_hierarchy,
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non_standard_mappings
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non_standard_mappings,
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reverse_bone_lookup,
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simplify_bonename
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)
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class AvatarToolkit_OT_StandardizeArmature(Operator):
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@@ -134,17 +136,14 @@ class AvatarToolkit_OT_StandardizeArmature(Operator):
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existing_standard_bones.add(bone.name)
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logger.debug(f"Found existing standard bone: {bone.name}")
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# Build a mapping of non-standard bone names to standard names
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# Use the reverse bone lookup that's already built and simplified
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name_mapping: Dict[str, str] = {}
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for category, standard_name in standard_bones.items():
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# Skip if this standard bone already exists
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if standard_name in existing_standard_bones:
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continue
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# Get all variants for this category
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if category in non_standard_mappings:
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for variant in non_standard_mappings[category]:
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name_mapping[variant.lower()] = standard_name
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for simplified_name, category in reverse_bone_lookup.items():
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if category in standard_bones:
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standard_name = standard_bones[category]
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# Skip if this standard bone already exists
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if standard_name not in existing_standard_bones:
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name_mapping[simplified_name] = standard_name
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# First pass: identify bones to rename
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bones_to_rename: Dict[str, str] = {}
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@@ -155,20 +154,14 @@ class AvatarToolkit_OT_StandardizeArmature(Operator):
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if original_name in standard_bones.values():
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continue
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simplified_name: str = original_name.lower().replace(' ', '').replace('_', '').replace('.', '')
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simplified_name: str = simplify_bonename(original_name)
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# Check if this bone matches any known pattern
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for variant, standard_name in name_mapping.items():
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# More precise matching - exact match or with common separators
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if (variant == simplified_name or
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variant == original_name.lower() or
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f"{variant}_" in simplified_name or
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f"{variant}." in simplified_name):
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if original_name != standard_name:
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bones_to_rename[original_name] = standard_name
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logger.debug(f"Identified bone to rename: {original_name} -> {standard_name}")
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break
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# Check if this simplified bone name has a standard mapping
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if simplified_name in name_mapping:
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standard_name = name_mapping[simplified_name]
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if original_name != standard_name:
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bones_to_rename[original_name] = standard_name
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logger.debug(f"Identified bone to rename: {original_name} -> {standard_name}")
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# Special case for spine/chest hierarchy
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# If we don't have an upper chest, don't rename chest to upper chest because it will break hierarchy
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