- Replaced action.fcurves with channelbag system
- Updated EEVEE_NEXT to EEVEE render engine
- Removed deprecated material.use_nodes and use_shadeless
- Fixed bone selection/hide API for Pose mode
- Changed image replacement logic to reuse existing placeholder images instead of deleting and recreating them. This should prevents ReferenceError when multiple materials reference the same replacement image
- Version bumo
- Fixed standardised avatar only work in strict validation mode.
- Fixed Armature merging is using the armature selection in quick access, not the one you selected in Armature Merging for the base.
- Fixed error where if you were not in object mode merge would fail, it now switches to object mode before merge starting.
_ Merge Armature now attempts to auto populate the merge from and to boxes.
- Fixed bug in general mesh tools spamming the console (It was trying to check nothing).
VRM Conversion, converts the vrm armature and removes colliders as there are not used in Unity. There some bugs and i need to optimise it and etc. Also we need to remove root empty bone as it's useless in Unity.
Ran out of time to finish it but proof of concept it works lol. However dont want to release it unto Alpha 4 as it need to be tested and i may seperate some things into different buttons but i have not decided.
We now recursively deletes entire chains of empty bones but keep parents if the toggle is active. It does well in testing but i dont have models with a long chain of bones to test.
NEW FEATURES:
- added apply shapekey to basis from Cats
- now that pesky thing I keep going back to cats for is in Avatar Toolkit.
BUG FIXES:
- now we push armature santizers into functions where they are needed
- this prevents the methods from mirroring changes while working, causing them to blow up when mirror mode is on
- more changes to come for armature setting santitizers
- fixed error reporting
- now methods when catching errors will return full error tracebacks
- this will help make debugging and finding user issues easier.
- removed advanced merge doubles, it just does advanced by default
- same behavior as advanced was before, but now completes the task in under a second. Thanks to the power of BMesh!
- Labels now reflect this change
add to menu
fix resonite animx importer bug
add flip animations
add flip animation keyframes to help users rekey and remake animations as if they were mirrored.