Possible Fix for #166

This commit is contained in:
Yusarina
2025-08-01 02:21:31 +01:00
parent e3052d867d
commit 5276aa0fe0
+63 -4
View File
@@ -2,7 +2,7 @@ import traceback
import bpy
from typing import Dict, List, Set, Optional, Tuple, Any
from bpy.types import Operator, Context, Object, PoseBone, EditBone, Bone, Constraint
from ...core.common import get_active_armature
from ...core.common import get_active_armature, transfer_vertex_weights, get_all_meshes
from ...core.logging_setup import logger
from ...core.translations import t
from ...core.dictionaries import rigify_unity_names, rigify_basic_unity_names, rigify_unnecessary_bones
@@ -69,19 +69,50 @@ class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
# Set armature as active object before mode switch
bpy.context.view_layer.objects.active = armature
# Get all meshes for weight transfer
meshes = get_all_meshes(bpy.context)
bpy.ops.object.mode_set(mode='EDIT')
bones_to_remove: List[str] = []
for bone in armature.data.edit_bones:
if any(pattern in bone.name.lower() for pattern in rigify_unnecessary_bones):
bone_name_lower = bone.name.lower()
if any(bone_name_lower.startswith(pattern) or bone_name_lower == pattern
for pattern in rigify_unnecessary_bones):
bones_to_remove.append(bone.name)
# Check for neck bones that need merging
merge_neck_bones = 'spine.004' in armature.data.edit_bones and 'spine.005' in armature.data.edit_bones
bpy.ops.object.mode_set(mode='OBJECT')
# Transfer weights from bones being removed
for bone_name in bones_to_remove:
if bone_name in armature.data.bones:
logger.debug(f"Transferring weights from bone: {bone_name}")
for mesh in meshes:
if bone_name in mesh.vertex_groups:
# Remove the vertex group since we don't need the weights
mesh.vertex_groups.remove(mesh.vertex_groups[bone_name])
# Transfer weights for neck bone merging
if merge_neck_bones:
logger.debug("Transferring weights from spine.005 to spine.004")
for mesh in meshes:
if 'spine.005' in mesh.vertex_groups:
transfer_vertex_weights(mesh, 'spine.005', 'spine.004')
bpy.ops.object.mode_set(mode='EDIT')
# Remove unnecessary bones
for bone_name in bones_to_remove:
if bone_name in armature.data.edit_bones:
logger.debug(f"Removing bone: {bone_name}")
armature.data.edit_bones.remove(armature.data.edit_bones[bone_name])
if 'spine.004' in armature.data.edit_bones and 'spine.005' in armature.data.edit_bones:
# Merge neck bones
if merge_neck_bones:
logger.debug("Merging neck bones")
neck_start = armature.data.edit_bones['spine.004']
neck_end = armature.data.edit_bones['spine.005']
@@ -89,6 +120,7 @@ class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
armature.data.edit_bones.remove(neck_end)
neck_start.name = "Neck"
# Rename head bone
if 'spine.006' in armature.data.edit_bones:
logger.debug("Renaming head bone")
head_bone = armature.data.edit_bones['spine.006']
@@ -137,6 +169,22 @@ class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
if bone_name in armature.data.bones:
armature.data.bones[bone_name].use_deform = False
# Get all meshes for weight transfer
meshes = get_all_meshes(bpy.context)
bpy.ops.object.mode_set(mode='OBJECT')
for bone_name in remove_bones_in_chain:
if bone_name in armature.data.bones:
parent_name = armature.data.bones[bone_name].parent.name if armature.data.bones[bone_name].parent else None
if parent_name:
logger.debug(f"Transferring weights from {bone_name} to {parent_name}")
for mesh in meshes:
if bone_name in mesh.vertex_groups and parent_name in mesh.vertex_groups:
transfer_vertex_weights(mesh, bone_name, parent_name)
elif bone_name in mesh.vertex_groups:
# Remove weights if no parent to merge to
mesh.vertex_groups.remove(mesh.vertex_groups[bone_name])
bpy.ops.object.mode_set(mode='EDIT')
for bone_name in remove_bones_in_chain:
if bone_name in armature.data.bones:
@@ -190,6 +238,17 @@ class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
("DEF-thigh_twist.R", "DEF-thigh.R")
]
# Get all meshes for weight transfer
meshes = get_all_meshes(bpy.context)
bpy.ops.object.mode_set(mode='OBJECT')
for twist_bone, parent_bone in twist_bones:
if twist_bone in armature.data.bones and parent_bone in armature.data.bones:
logger.debug(f"Transferring weights from {twist_bone} to {parent_bone}")
for mesh in meshes:
if twist_bone in mesh.vertex_groups:
transfer_vertex_weights(mesh, twist_bone, parent_bone)
bpy.ops.object.mode_set(mode='EDIT')
for twist_bone, parent_bone in twist_bones:
if twist_bone in armature.data.edit_bones and parent_bone in armature.data.edit_bones: