- Version bumo
- Fixed standardised avatar only work in strict validation mode.
- Fixed Armature merging is using the armature selection in quick access, not the one you selected in Armature Merging for the base.
- Fixed error where if you were not in object mode merge would fail, it now switches to object mode before merge starting.
_ Merge Armature now attempts to auto populate the merge from and to boxes.
- Fixed bug in general mesh tools spamming the console (It was trying to check nothing).
- Added translation service with 3 services.
- MyMemory (Free no api key needed but 1000 words a day and Skow)
- Deepl (Free with API key, 500000 words a month and fast)
- Libre Translate (Paid unless you host your own server, open source)
- Added caching for Quick Access and the translate service to speed up the UI. Can be fast depending on the service you use/ PC specs and etc).
VRM Conversion, converts the vrm armature and removes colliders as there are not used in Unity. There some bugs and i need to optimise it and etc. Also we need to remove root empty bone as it's useless in Unity.
Ran out of time to finish it but proof of concept it works lol. However dont want to release it unto Alpha 4 as it need to be tested and i may seperate some things into different buttons but i have not decided.
So thing stop working, fixed it.
Also added basic accessory check which should close https://github.com/teamneoneko/Avatar-Toolkit/issues/170
Though it is basic it should get the job done for now unto we come up with a better solution.
The validation is doing case sensitive string matching, but it should be using the same normalization that's applied to the bone dictionaries. The the most ideal solution but it fixes https://github.com/teamneoneko/Avatar-Toolkit/issues/168
NEW FEATURES:
- added apply shapekey to basis from Cats
- now that pesky thing I keep going back to cats for is in Avatar Toolkit.
BUG FIXES:
- now we push armature santizers into functions where they are needed
- this prevents the methods from mirroring changes while working, causing them to blow up when mirror mode is on
- more changes to come for armature setting santitizers
- fixed error reporting
- now methods when catching errors will return full error tracebacks
- this will help make debugging and finding user issues easier.
- Updated Operations and Properties with tpying and logging.
I have not updated translation files, this is because i want to gut MMD Tools system and replace it with our own, however I want to make MMD Tools more simple and ajust it to our needs only. This is going to take a while and my aim for this is Alpha 4, also the MMD Translation system hurt my head....
- Fixes a couple of bugs as well, with quick access and the PMX importer.
- This is the initial commit I spent several hours trying to get it up two Avatar Toolkit standard, it does not work yet because there are files missing but I been doing this since 6am and it is 4pm almost, i need food.
- I have also removed as much legacy code as i could, MMD Tools contains so much of it even though there have a 4.2+ only version there have not removed any of the legacy code for pre 4.2.... this is going to take a while.
God I hope this works fine once I am done.
add to menu
fix resonite animx importer bug
add flip animations
add flip animation keyframes to help users rekey and remake animations as if they were mirrored.
- bones_names is a dictionary so bone_names.items should be used
- also len(mappings) was being used incorrectly should be using range(len(mappings))
- The last one is it just didn't like upperchest in bone_names.update so as a very temp solution i used upper_chest no an ideal solution but I too tired to investogate today and just wanted the plugin to work. however it should be simpilify anyone for now.