Change Chest.Up to UpperChest
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@@ -452,7 +452,7 @@ standard_bones = {
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'hips': 'Hips',
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'spine': 'Spine',
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'chest': 'Chest',
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'upper_chest': 'Chest.Up',
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'upper_chest': 'UpperChest',
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'neck': 'Neck',
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'head': 'Head',
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@@ -526,20 +526,20 @@ standard_bones = {
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bone_hierarchy = [
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('Hips', 'Spine'),
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('Spine', 'Chest'),
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('Chest', 'Chest.Up'),
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('Chest.Up', 'Neck'),
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('Chest', 'UpperChest'),
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('UpperChest', 'Neck'),
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('Neck', 'Head'),
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('Head', 'Eye_L'),
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('Head', 'Eye_R'),
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# Left Arm Chain
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('Chest.Up', 'Shoulder_L'),
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('UpperChest', 'Shoulder_L'),
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('Shoulder_L', 'UpperArm_L'),
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('UpperArm_L', 'LowerArm_L'),
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('LowerArm_L', 'Hand_L'),
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# Right Arm Chain
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('Chest.Up', 'Shoulder_R'),
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('UpperChest', 'Shoulder_R'),
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('Shoulder_R', 'UpperArm_R'),
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('UpperArm_R', 'LowerArm_R'),
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('LowerArm_R', 'Hand_R'),
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@@ -616,10 +616,10 @@ acceptable_bone_hierarchy = [
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('Head', 'RightEye'),
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# Old standard bone hierarchy patterns
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('Chest.Up', 'UpperArm.L'),
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('UpperChest', 'UpperArm.L'),
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('UpperArm.L', 'LowerArm.L'),
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('LowerArm.L', 'Hand.L'),
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('Chest.Up', 'UpperArm.R'),
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('UpperChest', 'UpperArm.R'),
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('UpperArm.R', 'LowerArm.R'),
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('LowerArm.R', 'Hand.R'),
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('Hips', 'UpperLeg.L'),
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@@ -632,11 +632,11 @@ acceptable_bone_hierarchy = [
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('Foot.R', 'Toes.R'),
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# New standard bone hierarchy patterns (with shoulders)
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('Chest.Up', 'Shoulder_L'),
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('UpperChest', 'Shoulder_L'),
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('Shoulder_L', 'UpperArm_L'),
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('UpperArm_L', 'LowerArm_L'),
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('LowerArm_L', 'Hand_L'),
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('Chest.Up', 'Shoulder_R'),
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('UpperChest', 'Shoulder_R'),
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('Shoulder_R', 'UpperArm_R'),
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('UpperArm_R', 'LowerArm_R'),
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('LowerArm_R', 'Hand_R'),
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