fix flip animation
add to menu fix resonite animx importer bug add flip animations add flip animation keyframes to help users rekey and remake animations as if they were mirrored.
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+4
-5
@@ -15,10 +15,9 @@ from bpy.types import (Context, Object, Modifier, EditBone, Operator, Material,
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from functools import lru_cache
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from bpy.props import PointerProperty, IntProperty, StringProperty
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from bpy.utils import register_class
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from ..core.logging_setup import logger
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from ..core.translations import t
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from ..core.dictionaries import bone_names
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from .dictionaries import reverse_bone_lookup, bone_names
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from .logging_setup import logger
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from .translations import t
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from .dictionaries import reverse_bone_lookup, simplify_bonename
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class SceneMatClass(PropertyGroup):
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mat: PointerProperty(type=Material)
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@@ -383,7 +382,7 @@ def clear_unused_data_blocks() -> int:
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if isinstance(getattr(bpy.data, attr), bpy.types.bpy_prop_collection))
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return initial_count - final_count
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def identify_bones(arm_data: bpy.types.Armature, context: bpy.types.Context) -> Dict[str,str]:
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def identify_bones(arm_data: bpy.types.Armature) -> Dict[str,str]:
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"""Identify bone names in an armature based on our reverse dictionary, so there is no confusion to what a bone is.
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Essentially makes a dictionary of keys from dictionaries.bone_names like "hips", and the corosponding value is the bone that can be mapped to that key."""
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returned: Dict[str,str] = {}
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@@ -3,7 +3,6 @@ from os import replace
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from re import S
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from types import FrameType
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import lz4.block
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from . import resonite_types
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from . import common
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@@ -77,7 +77,7 @@ class AvatarToolkit_OT_ConvertResonite(Operator):
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total_bones = len(arm_data.bones)
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with ProgressTracker(context, total_bones, t("Tools.convert_resonite.operation")) as progress:
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for key_simple,bone_name in identify_bones(arm_data,context).items():
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for key_simple,bone_name in identify_bones(arm_data).items():
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if key_simple in resonite_translations:
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new_name = resonite_translations[key_simple]
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