- Adds a new Avatar Toolkit panel location for UV tools
- adds Align UV Edges to target
- Allows for aligning uv vertices in a line on one object to another's uvs pixel perfect. This is useful for making one model copy another model's UV's with some user work
- Added translation keys for tool
- operator strings are referenced via the class property rather than a hard coded string
- class names have been cleaned to have _OT_ or _PT_ depending on the kind of class it was.
- Class names should mostly be CamelCase now.
- Added Progress system so the user knows something is being done when there use certain functions. Currently only Join Meshes, Viseme creation and combine materials use it.
- Disbabled some translation debguing stuff to remove spam from the console.
- Viesmes will now use selected armature.
- New dropdown menu in the viseme UI so the user can select which mesh to create visemes on.
- New helper function get_armature_meshes
- Added a new check before we create the new visemes to see if any exist, if there do we will remove them and create the new ones.
- fixed several issues and errors.
Yes I did do this code all myself and they have been looked over and modified since proposed to other addons.
The commented MMD animation importer is stashed as a comment for now till an MMD animation importer is properly created.
- Added a check to make sure Armature is valid.
- Added a helper to select the current armature selected in armature selection.
- Added a helper to get all meshes.
- Updated all current functions to work with the system.
Due to some werid thing in Blender 4.2+ where we just can't get descriptions to translate, we now tell the user some translations won't apply unto restart.
- does not do UVs yet
- is able to pack images using a split algorithm. I think I broke the size finding though for the output canvas.
- does not combine materials after packing