Merge branch 'main' into UVAligner

This commit is contained in:
Yusarina
2024-09-11 01:41:05 +01:00
committed by GitHub
22 changed files with 479 additions and 93 deletions
+1 -1
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@@ -5,7 +5,7 @@ from ..core.common import get_selected_armature, is_valid_armature, get_all_mesh
from ..functions.translations import t
@register_wrap
class ApplyTransforms(Operator):
class AvatarToolKit_OT_ApplyTransforms(Operator):
bl_idname = "avatar_toolkit.apply_transforms"
bl_label = t("Tools.apply_transforms.label")
bl_description = t("Tools.apply_transforms.desc")
+158
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@@ -0,0 +1,158 @@
import bpy
from ..core import common
from bpy.types import Operator, Context, Mesh, Armature, EditBone
from ..core.register import register_wrap
from .translations import t
@register_wrap
class AvatarToolkit_OT_RemoveZeroWeightBones(Operator):
bl_idname = "avatar_toolkit.remove_zero_weight_bones"
bl_label = t("Tools.remove_zero_weight_bones.label")
bl_description = t("Tools.remove_zero_weight_bones.desc")
bl_options = {'REGISTER', 'UNDO'}
threshold: bpy.props.FloatProperty(
default=0.01,
name=t("Tools.remove_zero_weight_bones.threshold.label"),
description=t("Tools.remove_zero_weight_bones.threshold.desc"),
min=0.0000001,
max=0.9999999)
@classmethod
def poll(cls, context: Context) -> bool:
return common.get_selected_armature(context) is not None
def execute(self, context: Context) -> set[str]:
armature = common.get_selected_armature(context)
if not common.is_valid_armature(armature):
self.report({'ERROR'}, t("Tools.apply_transforms.invalid_armature"))
return {'CANCELLED'}
weighted_bones: list[str] = []
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
armature.select_set(True)
context.view_layer.objects.active = armature
meshes = common.get_all_meshes(context)
for mesh in meshes:
mesh_data: Mesh = mesh.data
for vertex in mesh_data.vertices:
for group in vertex.groups:
if group.weight > self.threshold:
weighted_bones.append(mesh.vertex_groups[group.group].name) #add bone name to list of bones that are greater than the weight threshold
bpy.ops.object.mode_set(mode='EDIT')
amature_data: Armature = armature.data
unweighted_bones: list[str] = []
#doing 2 loops to prevent modification of array during iteration
for bone in amature_data.edit_bones:
if bone.name not in weighted_bones:
unweighted_bones.append(bone.name) #add bones that arent in the list of bones that have weight into the list of bones that don't
for bone_name in unweighted_bones:
for edit_bone in amature_data.edit_bones[bone_name].children:
edit_bone.use_connect = False #to fix randomly moving bones
edit_bone.parent = amature_data.edit_bones[bone_name].parent #to fix unparented bones.
amature_data.edit_bones.remove(amature_data.edit_bones[bone_name]) #delete list of unweighted bones from the armature
self.report({'INFO'}, t("Tools.remove_zero_weight_bones.success"))
return {'FINISHED'}
@register_wrap
class AvatarToolkit_OT_MergeBonesToActive(Operator):
bl_idname = "avatar_toolkit.merge_bones_to_active"
bl_label = t("Tools.merge_bones_to_active.label")
bl_description = t("Tools.merge_bones_to_active.desc")
bl_options = {'REGISTER', 'UNDO'}
delete_old: bpy.props.BoolProperty(name=t("Tools.merge_bones_to_active.delete_old.label"), description=t("Tools.merge_bones_to_active.delete_old.desc"), default=False)
@classmethod
def poll(cls, context: Context) -> bool:
if common.get_selected_armature(context) is not None:
if common.get_selected_armature(context) == context.view_layer.objects.active:
if context.mode == "POSE":
return len(context.selected_pose_bones) > 1
elif context.mode == "EDIT_ARMATURE":
return len(context.selected_bones) > 1
return False
def execute(cls, context: Context) -> set[str]:
prev_mode: str = "EDIT"
if context.mode == "POSE":
prev_mode = "POSE"
#get active bone and a list of all other selected bones
bpy.ops.object.mode_set(mode='EDIT')
target_bone: str = context.active_bone.name
armature_data: Armature = context.view_layer.objects.active.data
bones: list[str] = [i.name for i in context.selected_bones]
bones.remove(target_bone)
for obj in common.get_all_meshes(context):
for bone in bones:
bone_name: str = armature_data.edit_bones[bone].name
common.transfer_vertex_weights(context=context,obj=obj,source_group=bone_name,target_group=armature_data.edit_bones[target_bone].name)
bpy.ops.object.mode_set(mode='EDIT')
for bone in bones:
if cls.delete_old:
for bone_child in armature_data.edit_bones[bone].children:
bone_child.parent = armature_data.edit_bones[bone].parent
armature_data.edit_bones.remove(armature_data.edit_bones[bone])
bpy.ops.object.mode_set(mode=prev_mode)
return {'FINISHED'}
@register_wrap
class AvatarToolkit_OT_MergeBonesToParents(Operator):
bl_idname = "avatar_toolkit.merge_bones_to_parents"
bl_label = t("Tools.merge_bones_to_parents.label")
bl_description = t("Tools.merge_bones_to_parents.desc")
bl_options = {'REGISTER', 'UNDO'}
delete_old: bpy.props.BoolProperty(name=t("Tools.merge_bones_to_parents.delete_old.label"), description=t("Tools.merge_bones_to_parents.delete_old.desc"), default=False)
@classmethod
def poll(cls, context: Context) -> bool:
if common.get_selected_armature(context) is not None:
if common.get_selected_armature(context) == context.view_layer.objects.active:
if context.mode == "POSE":
return len(context.selected_pose_bones) > 0
elif context.mode == "EDIT_ARMATURE":
return len(context.selected_bones) > 0
return False
def execute(cls, context: Context) -> set[str]:
prev_mode: str = "EDIT"
if context.mode == "POSE":
prev_mode = "POSE"
#get active bone and a list of all other selected bones
bpy.ops.object.mode_set(mode='EDIT')
armature_data: Armature = context.view_layer.objects.active.data
for obj in common.get_all_meshes(context):
for bone in [i.name for i in context.selected_bones]:
if armature_data.edit_bones[bone].parent != None:
bone_name: str = armature_data.edit_bones[bone].name
common.transfer_vertex_weights(context=context,obj=obj,source_group=bone_name,target_group=armature_data.edit_bones[bone].parent.name)
bpy.ops.object.mode_set(mode='EDIT')
for bone in [i.name for i in context.selected_bones]:
if cls.delete_old:
for bone_child in armature_data.edit_bones[bone].children:
bone_child.parent = armature_data.edit_bones[bone].parent
armature_data.edit_bones.remove(armature_data.edit_bones[bone])
bpy.ops.object.mode_set(mode=prev_mode)
return {'FINISHED'}
+2 -4
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@@ -2,13 +2,11 @@ from pathlib import Path
import numpy
import bpy
import re
import os
from typing import List, Tuple, Optional
from mathutils import Vector
from bpy.types import Material, Operator, Context, Object, Image, Mesh, MeshUVLoopLayer, Float2AttributeValue, ShaderNodeTexImage, ShaderNodeBsdfPrincipled, ShaderNodeNormalMap
from ..core.register import register_wrap
from ..core.common import SceneMatClass, material_list_bool
from ..core.common import SceneMatClass, MaterialListBool
from ..core.packer.rectangle_packer import MaterialImageList, BinPacker
from ..functions.translations import t
@@ -113,7 +111,7 @@ def prep_images_in_scene(context: Context) -> list[MaterialImageList]:
@register_wrap
class Atlas_Materials(Operator):
class AvatarToolKit_OT_AtlasMaterials(Operator):
bl_idname = "avatar_toolkit.atlas_materials"
bl_label = t("TextureAtlas.atlas_materials")
+1 -1
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@@ -53,7 +53,7 @@ def get_base_name(name: str) -> str:
return mat_match.group(1) if mat_match else name
@register_wrap
class CombineMaterials(Operator):
class AvatarToolKit_OT_CombineMaterials(Operator):
bl_idname = "avatar_toolkit.combine_materials"
bl_label = t("Optimization.combine_materials.label")
bl_description = t("Optimization.combine_materials.desc")
+2 -2
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@@ -6,8 +6,8 @@ import re
@register_wrap
class CreateDigitigradeLegs(bpy.types.Operator):
bl_idname = "avatar_toolkit.createdigitigradelegs"
class AvatarToolKit_OT_CreateDigitigradeLegs(bpy.types.Operator):
bl_idname = "avatar_toolkit.create_digitigrade_legs"
bl_label = t('Tools.create_digitigrade_legs.label')
bl_description = t('Tools.create_digitigrade_legs.desc')
+5 -6
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@@ -3,14 +3,13 @@ from bpy.types import Operator
from bpy_extras.io_utils import ImportHelper
from ..core.register import register_wrap
from ..core.importer import imports, import_types
from ..core.common import remove_default_objects
from ..core.common import remove_default_objects, open_web_after_delay_multi_threaded
from ..functions.translations import t
import pathlib
import os
from ..core import common
@register_wrap
class ImportAnyModel(Operator, ImportHelper):
class AvatarToolKit_OT_ImportAnyModel(Operator, ImportHelper):
bl_idname = 'avatar_toolkit.import_any_model'
bl_label = t('Tools.import_any_model.label')
bl_description = t('Tools.import_any_model.desc')
@@ -24,7 +23,7 @@ class ImportAnyModel(Operator, ImportHelper):
#since I wrote this myself, a bit more efficent than cats. mostly - @989onan
def execute(self, context: bpy.types.Context):
file_grouping_dict: dict[str, list[dict[str,str]]] = dict()#group our files so our importers can import them together. in the case of OBJ+MTL and others that need grouped files, this is extremely important.
common.remove_default_objects()
remove_default_objects()
#check if we are importing multiple files
is_multi = False
try:
@@ -69,9 +68,9 @@ class ImportAnyModel(Operator, ImportHelper):
else:
import_types[file_group_name]("",files,self.filepath) #give an empty directory, works just fine for 90%
except AttributeError as e:
print("Warning, you may not have the required importer!")
print("Warning, you may not have the required importer for extension type \"{extension}\"!".format(extension = file_group_name))
common.open_web_after_delay_multi_threaded(delay=12, url=t('Importing.importer_search_term').format(extension = file_group_name))
open_web_after_delay_multi_threaded(delay=12, url=t('Importing.importer_search_term').format(extension = file_group_name))
self.report({'ERROR'},t('Importing.need_importer').format(extension = file_group_name))
+2 -2
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@@ -6,7 +6,7 @@ from ..core.common import fix_uv_coordinates, get_selected_armature, is_valid_ar
from ..functions.translations import t
@register_wrap
class JoinAllMeshes(Operator):
class AvatarToolKit_OT_JoinAllMeshes(Operator):
bl_idname = "avatar_toolkit.join_all_meshes"
bl_label = t("Optimization.join_all_meshes.label")
bl_description = t("Optimization.join_all_meshes.desc")
@@ -72,7 +72,7 @@ class JoinAllMeshes(Operator):
finish_progress(context)
@register_wrap
class JoinSelectedMeshes(Operator):
class AvatarToolKit_OT_JoinSelectedMeshes(Operator):
bl_idname = "avatar_toolkit.join_selected_meshes"
bl_label = t("Optimization.join_selected_meshes.label")
bl_description = t("Optimization.join_selected_meshes.desc")
+2 -2
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@@ -12,7 +12,7 @@ class meshEntry(TypedDict):
cur_vertex_pass: int
@register_wrap
class RemoveDoublesSafelyAdvanced(Operator):
class AvatarToolKit_OT_RemoveDoublesSafelyAdvanced(Operator):
bl_idname = "avatar_toolkit.remove_doubles_safely_advanced"
bl_label = t("Optimization.remove_doubles_safely_advanced.label")
bl_description = t("Optimization.remove_doubles_safely_advanced.desc")
@@ -30,7 +30,7 @@ class RemoveDoublesSafelyAdvanced(Operator):
bpy.ops.avatar_toolkit.remove_doubles_safely('INVOKE_DEFAULT',advanced=True,merge_distance=self.merge_distance)
return {'FINISHED'}
@register_wrap
class RemoveDoublesSafely(Operator):
class AvatarToolKit_OT_RemoveDoublesSafely(Operator):
bl_idname = "avatar_toolkit.remove_doubles_safely"
bl_label = t("Optimization.remove_doubles_safely.label")
bl_description = t("Optimization.remove_doubles_safely.desc")
+1 -1
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@@ -8,7 +8,7 @@ from ..core.common import get_selected_armature, simplify_bonename, is_valid_arm
from ..functions.translations import t
@register_wrap
class ConvertToResonite(Operator):
class AvatarToolKit_OT_ConvertToResonite(Operator):
bl_idname = 'avatar_toolkit.convert_to_resonite'
bl_label = t('Tools.convert_to_resonite.label')
bl_description = t('Tools.convert_to_resonite.desc')
+2 -3
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@@ -1,11 +1,10 @@
import bpy
from bpy.types import Context, Operator
from ..core.register import register_wrap
from ..core.common import get_selected_armature, is_valid_armature, select_current_armature
from ..functions.translations import t
@register_wrap
class SeparateByMaterials(Operator):
class AvatarToolKit_OT_SeparateByMaterials(Operator):
bl_idname = "avatar_toolkit.separate_by_materials"
bl_label = t("Tools.separate_by_materials.label")
bl_description = t("Tools.separate_by_materials.desc")
@@ -25,7 +24,7 @@ class SeparateByMaterials(Operator):
return {'FINISHED'}
@register_wrap
class SeparateByLooseParts(Operator):
class AvatarToolKit_OT_SeparateByLooseParts(Operator):
bl_idname = "avatar_toolkit.separate_by_loose_parts"
bl_label = t("Tools.separate_by_loose_parts.label")
bl_description = t("Tools.separate_by_loose_parts.desc")
+1 -1
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@@ -6,7 +6,7 @@ from typing import List, Tuple
from ..core.common import get_selected_armature, is_valid_armature, get_all_meshes, init_progress, update_progress, finish_progress
@register_wrap
class AutoVisemeButton(bpy.types.Operator):
class AvatarToolKit_OT_AutoVisemeButton(bpy.types.Operator):
bl_idname = 'avatar_toolkit.create_visemes'
bl_label = t('AutoVisemeButton.label')
bl_description = t('AutoVisemeButton.desc')