Merge branch 'main' into UVAligner
This commit is contained in:
@@ -5,7 +5,7 @@ from ..core.common import get_selected_armature, is_valid_armature, get_all_mesh
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from ..functions.translations import t
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@register_wrap
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class ApplyTransforms(Operator):
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class AvatarToolKit_OT_ApplyTransforms(Operator):
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bl_idname = "avatar_toolkit.apply_transforms"
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bl_label = t("Tools.apply_transforms.label")
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bl_description = t("Tools.apply_transforms.desc")
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@@ -0,0 +1,158 @@
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import bpy
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from ..core import common
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from bpy.types import Operator, Context, Mesh, Armature, EditBone
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from ..core.register import register_wrap
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from .translations import t
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@register_wrap
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class AvatarToolkit_OT_RemoveZeroWeightBones(Operator):
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bl_idname = "avatar_toolkit.remove_zero_weight_bones"
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bl_label = t("Tools.remove_zero_weight_bones.label")
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bl_description = t("Tools.remove_zero_weight_bones.desc")
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bl_options = {'REGISTER', 'UNDO'}
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threshold: bpy.props.FloatProperty(
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default=0.01,
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name=t("Tools.remove_zero_weight_bones.threshold.label"),
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description=t("Tools.remove_zero_weight_bones.threshold.desc"),
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min=0.0000001,
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max=0.9999999)
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@classmethod
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def poll(cls, context: Context) -> bool:
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return common.get_selected_armature(context) is not None
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def execute(self, context: Context) -> set[str]:
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armature = common.get_selected_armature(context)
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if not common.is_valid_armature(armature):
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self.report({'ERROR'}, t("Tools.apply_transforms.invalid_armature"))
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return {'CANCELLED'}
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weighted_bones: list[str] = []
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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armature.select_set(True)
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context.view_layer.objects.active = armature
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meshes = common.get_all_meshes(context)
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for mesh in meshes:
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mesh_data: Mesh = mesh.data
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for vertex in mesh_data.vertices:
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for group in vertex.groups:
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if group.weight > self.threshold:
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weighted_bones.append(mesh.vertex_groups[group.group].name) #add bone name to list of bones that are greater than the weight threshold
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bpy.ops.object.mode_set(mode='EDIT')
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amature_data: Armature = armature.data
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unweighted_bones: list[str] = []
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#doing 2 loops to prevent modification of array during iteration
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for bone in amature_data.edit_bones:
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if bone.name not in weighted_bones:
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unweighted_bones.append(bone.name) #add bones that arent in the list of bones that have weight into the list of bones that don't
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for bone_name in unweighted_bones:
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for edit_bone in amature_data.edit_bones[bone_name].children:
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edit_bone.use_connect = False #to fix randomly moving bones
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edit_bone.parent = amature_data.edit_bones[bone_name].parent #to fix unparented bones.
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amature_data.edit_bones.remove(amature_data.edit_bones[bone_name]) #delete list of unweighted bones from the armature
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self.report({'INFO'}, t("Tools.remove_zero_weight_bones.success"))
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return {'FINISHED'}
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@register_wrap
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class AvatarToolkit_OT_MergeBonesToActive(Operator):
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bl_idname = "avatar_toolkit.merge_bones_to_active"
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bl_label = t("Tools.merge_bones_to_active.label")
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bl_description = t("Tools.merge_bones_to_active.desc")
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bl_options = {'REGISTER', 'UNDO'}
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delete_old: bpy.props.BoolProperty(name=t("Tools.merge_bones_to_active.delete_old.label"), description=t("Tools.merge_bones_to_active.delete_old.desc"), default=False)
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@classmethod
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def poll(cls, context: Context) -> bool:
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if common.get_selected_armature(context) is not None:
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if common.get_selected_armature(context) == context.view_layer.objects.active:
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if context.mode == "POSE":
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return len(context.selected_pose_bones) > 1
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elif context.mode == "EDIT_ARMATURE":
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return len(context.selected_bones) > 1
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return False
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def execute(cls, context: Context) -> set[str]:
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prev_mode: str = "EDIT"
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if context.mode == "POSE":
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prev_mode = "POSE"
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#get active bone and a list of all other selected bones
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bpy.ops.object.mode_set(mode='EDIT')
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target_bone: str = context.active_bone.name
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armature_data: Armature = context.view_layer.objects.active.data
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bones: list[str] = [i.name for i in context.selected_bones]
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bones.remove(target_bone)
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for obj in common.get_all_meshes(context):
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for bone in bones:
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bone_name: str = armature_data.edit_bones[bone].name
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common.transfer_vertex_weights(context=context,obj=obj,source_group=bone_name,target_group=armature_data.edit_bones[target_bone].name)
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bpy.ops.object.mode_set(mode='EDIT')
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for bone in bones:
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if cls.delete_old:
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for bone_child in armature_data.edit_bones[bone].children:
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bone_child.parent = armature_data.edit_bones[bone].parent
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armature_data.edit_bones.remove(armature_data.edit_bones[bone])
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bpy.ops.object.mode_set(mode=prev_mode)
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return {'FINISHED'}
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@register_wrap
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class AvatarToolkit_OT_MergeBonesToParents(Operator):
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bl_idname = "avatar_toolkit.merge_bones_to_parents"
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bl_label = t("Tools.merge_bones_to_parents.label")
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bl_description = t("Tools.merge_bones_to_parents.desc")
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bl_options = {'REGISTER', 'UNDO'}
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delete_old: bpy.props.BoolProperty(name=t("Tools.merge_bones_to_parents.delete_old.label"), description=t("Tools.merge_bones_to_parents.delete_old.desc"), default=False)
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@classmethod
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def poll(cls, context: Context) -> bool:
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if common.get_selected_armature(context) is not None:
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if common.get_selected_armature(context) == context.view_layer.objects.active:
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if context.mode == "POSE":
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return len(context.selected_pose_bones) > 0
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elif context.mode == "EDIT_ARMATURE":
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return len(context.selected_bones) > 0
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return False
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def execute(cls, context: Context) -> set[str]:
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prev_mode: str = "EDIT"
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if context.mode == "POSE":
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prev_mode = "POSE"
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#get active bone and a list of all other selected bones
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bpy.ops.object.mode_set(mode='EDIT')
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armature_data: Armature = context.view_layer.objects.active.data
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for obj in common.get_all_meshes(context):
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for bone in [i.name for i in context.selected_bones]:
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if armature_data.edit_bones[bone].parent != None:
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bone_name: str = armature_data.edit_bones[bone].name
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common.transfer_vertex_weights(context=context,obj=obj,source_group=bone_name,target_group=armature_data.edit_bones[bone].parent.name)
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bpy.ops.object.mode_set(mode='EDIT')
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for bone in [i.name for i in context.selected_bones]:
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if cls.delete_old:
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for bone_child in armature_data.edit_bones[bone].children:
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bone_child.parent = armature_data.edit_bones[bone].parent
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armature_data.edit_bones.remove(armature_data.edit_bones[bone])
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bpy.ops.object.mode_set(mode=prev_mode)
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return {'FINISHED'}
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@@ -2,13 +2,11 @@ from pathlib import Path
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import numpy
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import bpy
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import re
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import os
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from typing import List, Tuple, Optional
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from mathutils import Vector
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from bpy.types import Material, Operator, Context, Object, Image, Mesh, MeshUVLoopLayer, Float2AttributeValue, ShaderNodeTexImage, ShaderNodeBsdfPrincipled, ShaderNodeNormalMap
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from ..core.register import register_wrap
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from ..core.common import SceneMatClass, material_list_bool
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from ..core.common import SceneMatClass, MaterialListBool
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from ..core.packer.rectangle_packer import MaterialImageList, BinPacker
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from ..functions.translations import t
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@@ -113,7 +111,7 @@ def prep_images_in_scene(context: Context) -> list[MaterialImageList]:
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@register_wrap
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class Atlas_Materials(Operator):
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class AvatarToolKit_OT_AtlasMaterials(Operator):
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bl_idname = "avatar_toolkit.atlas_materials"
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bl_label = t("TextureAtlas.atlas_materials")
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@@ -53,7 +53,7 @@ def get_base_name(name: str) -> str:
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return mat_match.group(1) if mat_match else name
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@register_wrap
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class CombineMaterials(Operator):
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class AvatarToolKit_OT_CombineMaterials(Operator):
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bl_idname = "avatar_toolkit.combine_materials"
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bl_label = t("Optimization.combine_materials.label")
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bl_description = t("Optimization.combine_materials.desc")
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@@ -6,8 +6,8 @@ import re
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@register_wrap
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class CreateDigitigradeLegs(bpy.types.Operator):
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bl_idname = "avatar_toolkit.createdigitigradelegs"
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class AvatarToolKit_OT_CreateDigitigradeLegs(bpy.types.Operator):
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bl_idname = "avatar_toolkit.create_digitigrade_legs"
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bl_label = t('Tools.create_digitigrade_legs.label')
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bl_description = t('Tools.create_digitigrade_legs.desc')
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@@ -3,14 +3,13 @@ from bpy.types import Operator
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from bpy_extras.io_utils import ImportHelper
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from ..core.register import register_wrap
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from ..core.importer import imports, import_types
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from ..core.common import remove_default_objects
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from ..core.common import remove_default_objects, open_web_after_delay_multi_threaded
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from ..functions.translations import t
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import pathlib
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import os
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from ..core import common
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@register_wrap
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class ImportAnyModel(Operator, ImportHelper):
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class AvatarToolKit_OT_ImportAnyModel(Operator, ImportHelper):
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bl_idname = 'avatar_toolkit.import_any_model'
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bl_label = t('Tools.import_any_model.label')
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bl_description = t('Tools.import_any_model.desc')
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@@ -24,7 +23,7 @@ class ImportAnyModel(Operator, ImportHelper):
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#since I wrote this myself, a bit more efficent than cats. mostly - @989onan
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def execute(self, context: bpy.types.Context):
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file_grouping_dict: dict[str, list[dict[str,str]]] = dict()#group our files so our importers can import them together. in the case of OBJ+MTL and others that need grouped files, this is extremely important.
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common.remove_default_objects()
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remove_default_objects()
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#check if we are importing multiple files
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is_multi = False
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try:
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@@ -69,9 +68,9 @@ class ImportAnyModel(Operator, ImportHelper):
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else:
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import_types[file_group_name]("",files,self.filepath) #give an empty directory, works just fine for 90%
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except AttributeError as e:
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print("Warning, you may not have the required importer!")
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print("Warning, you may not have the required importer for extension type \"{extension}\"!".format(extension = file_group_name))
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common.open_web_after_delay_multi_threaded(delay=12, url=t('Importing.importer_search_term').format(extension = file_group_name))
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open_web_after_delay_multi_threaded(delay=12, url=t('Importing.importer_search_term').format(extension = file_group_name))
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self.report({'ERROR'},t('Importing.need_importer').format(extension = file_group_name))
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@@ -6,7 +6,7 @@ from ..core.common import fix_uv_coordinates, get_selected_armature, is_valid_ar
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from ..functions.translations import t
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@register_wrap
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class JoinAllMeshes(Operator):
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class AvatarToolKit_OT_JoinAllMeshes(Operator):
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bl_idname = "avatar_toolkit.join_all_meshes"
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bl_label = t("Optimization.join_all_meshes.label")
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bl_description = t("Optimization.join_all_meshes.desc")
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@@ -72,7 +72,7 @@ class JoinAllMeshes(Operator):
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finish_progress(context)
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@register_wrap
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class JoinSelectedMeshes(Operator):
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class AvatarToolKit_OT_JoinSelectedMeshes(Operator):
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bl_idname = "avatar_toolkit.join_selected_meshes"
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bl_label = t("Optimization.join_selected_meshes.label")
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bl_description = t("Optimization.join_selected_meshes.desc")
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@@ -12,7 +12,7 @@ class meshEntry(TypedDict):
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cur_vertex_pass: int
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@register_wrap
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class RemoveDoublesSafelyAdvanced(Operator):
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class AvatarToolKit_OT_RemoveDoublesSafelyAdvanced(Operator):
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bl_idname = "avatar_toolkit.remove_doubles_safely_advanced"
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bl_label = t("Optimization.remove_doubles_safely_advanced.label")
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bl_description = t("Optimization.remove_doubles_safely_advanced.desc")
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@@ -30,7 +30,7 @@ class RemoveDoublesSafelyAdvanced(Operator):
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bpy.ops.avatar_toolkit.remove_doubles_safely('INVOKE_DEFAULT',advanced=True,merge_distance=self.merge_distance)
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return {'FINISHED'}
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@register_wrap
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class RemoveDoublesSafely(Operator):
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class AvatarToolKit_OT_RemoveDoublesSafely(Operator):
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bl_idname = "avatar_toolkit.remove_doubles_safely"
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bl_label = t("Optimization.remove_doubles_safely.label")
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bl_description = t("Optimization.remove_doubles_safely.desc")
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@@ -8,7 +8,7 @@ from ..core.common import get_selected_armature, simplify_bonename, is_valid_arm
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from ..functions.translations import t
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@register_wrap
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class ConvertToResonite(Operator):
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class AvatarToolKit_OT_ConvertToResonite(Operator):
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bl_idname = 'avatar_toolkit.convert_to_resonite'
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bl_label = t('Tools.convert_to_resonite.label')
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bl_description = t('Tools.convert_to_resonite.desc')
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@@ -1,11 +1,10 @@
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import bpy
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from bpy.types import Context, Operator
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from ..core.register import register_wrap
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from ..core.common import get_selected_armature, is_valid_armature, select_current_armature
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from ..functions.translations import t
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@register_wrap
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class SeparateByMaterials(Operator):
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class AvatarToolKit_OT_SeparateByMaterials(Operator):
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bl_idname = "avatar_toolkit.separate_by_materials"
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bl_label = t("Tools.separate_by_materials.label")
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bl_description = t("Tools.separate_by_materials.desc")
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@@ -25,7 +24,7 @@ class SeparateByMaterials(Operator):
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return {'FINISHED'}
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@register_wrap
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class SeparateByLooseParts(Operator):
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class AvatarToolKit_OT_SeparateByLooseParts(Operator):
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bl_idname = "avatar_toolkit.separate_by_loose_parts"
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bl_label = t("Tools.separate_by_loose_parts.label")
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bl_description = t("Tools.separate_by_loose_parts.desc")
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+1
-1
@@ -6,7 +6,7 @@ from typing import List, Tuple
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from ..core.common import get_selected_armature, is_valid_armature, get_all_meshes, init_progress, update_progress, finish_progress
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@register_wrap
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class AutoVisemeButton(bpy.types.Operator):
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class AvatarToolKit_OT_AutoVisemeButton(bpy.types.Operator):
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bl_idname = 'avatar_toolkit.create_visemes'
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bl_label = t('AutoVisemeButton.label')
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bl_description = t('AutoVisemeButton.desc')
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Block a user