Merge branch 'main' into RemoveDoubles
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@@ -4,6 +4,7 @@ from typing import List, Tuple, Optional
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from bpy.types import Material, Operator, Context, Object
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from ..core.common import clean_material_names
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from ..core.register import register_wrap
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from ..functions.translations import t
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def textures_match(tex1: bpy.types.ImageTexture, tex2: bpy.types.ImageTexture) -> bool:
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return tex1.image == tex2.image and tex1.extension == tex2.extension
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@@ -58,8 +59,8 @@ def report_consolidated(self: Operator, num_combined: int) -> None:
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@register_wrap
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class CombineMaterials(Operator):
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bl_idname = "avatar_toolkit.combine_materials"
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bl_label = "Combine Materials"
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bl_description = "Combine similar materials to optimize the model"
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bl_label = t("Optimization.combine_materials.label")
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bl_description = t("Optimization.combine_materials.desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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@@ -3,12 +3,13 @@ from typing import List, Optional
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from bpy.types import Operator, Context, Object
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from ..core.register import register_wrap
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from ..core.common import fix_uv_coordinates
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from ..functions.translations import t
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@register_wrap
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class JoinAllMeshes(Operator):
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bl_idname = "avatar_toolkit.join_all_meshes"
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bl_label = "Join All Meshes"
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bl_description = "Join all meshes in the scene"
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bl_label = t("Optimization.join_all_meshes.label")
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bl_description = t("Optimization.join_all_meshes.desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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@@ -45,8 +46,8 @@ class JoinAllMeshes(Operator):
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@register_wrap
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class JoinSelectedMeshes(Operator):
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bl_idname = "avatar_toolkit.join_selected_meshes"
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bl_label = "Join Selected Meshes"
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bl_description = "Join selected meshes"
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bl_label = t("Optimization.join_selected_meshes.label")
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bl_description = t("Optimization.join_selected_meshes.desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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@@ -5,12 +5,13 @@ import re
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from bpy.types import Operator, Context, Object
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from ..core.dictionaries import bone_names
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from ..core.common import get_armature, simplify_bonename
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from ..functions.translations import t
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@register_wrap
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class ConvertToResonite(Operator):
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bl_idname = 'avatar_toolkit.convert_to_resonite'
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bl_label = "Convert to Resonite" #t('Tools.convert_to_resonite.label')
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bl_description = "Converts bone names on a model to names compatable with Resonite" #t('Tools.convert_to_resonite.desc')
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bl_label = t('Tools.convert_to_resonite.label')
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bl_description = t('Tools.convert_to_resonite.desc')
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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@@ -0,0 +1,97 @@
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import os
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import json
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import bpy
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from bpy.app.translations import locale
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from typing import Dict, List, Tuple
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from ..core.addon_preferences import save_preference, get_preference
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# Use __file__ to get the current file's directory
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current_dir = os.path.dirname(os.path.abspath(__file__))
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main_dir = os.path.dirname(current_dir)
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resources_dir = os.path.join(main_dir, "resources")
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translations_dir = os.path.join(resources_dir, "translations")
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dictionary: Dict[str, str] = dict()
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languages: List[str] = []
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verbose: bool = True
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def load_translations() -> bool:
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global dictionary, languages
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old_dictionary = dictionary.copy()
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dictionary = dict()
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languages = ["auto"]
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# Populate languages list
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for i in os.listdir(translations_dir):
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lang = i.split(".")[0]
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if lang != "auto":
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languages.append(lang)
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language_index = get_preference("language", 0)
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print(f"Loading translations for language index: {language_index}") # Debug print
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if language_index == 0: # "auto"
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language = bpy.context.preferences.view.language
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else:
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try:
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language = languages[language_index]
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except IndexError:
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language = bpy.context.preferences.view.language
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print(f"Selected language: {language}") # Debug print
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translation_file: str = os.path.join(translations_dir, language + ".json")
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if os.path.exists(translation_file):
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with open(translation_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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print(f"Loaded translations: {dictionary}") # Debug print
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else:
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custom_language: str = language.split("_")[0]
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custom_translation_file: str = os.path.join(translations_dir, custom_language + ".json")
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if os.path.exists(custom_translation_file):
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with open(custom_translation_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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print(f"Loaded custom translations: {dictionary}") # Debug print
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else:
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print(f"Translation file not found for language: {language}")
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default_file: str = os.path.join(translations_dir, "en_US.json")
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if os.path.exists(default_file):
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with open(default_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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print(f"Loaded default translations: {dictionary}") # Debug print
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else:
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print("Default translation file 'en_US.json' not found.")
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return dictionary != old_dictionary
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def t(phrase: str, default: str = None) -> str:
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output: str = dictionary.get(phrase)
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if output is None:
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if verbose:
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print(f'Warning: Unknown phrase: {phrase}')
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return default if default is not None else phrase
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print(f"Translating '{phrase}' to '{output}'") # Debug print
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return output
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def get_language_display_name(lang: str) -> str:
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if lang == "auto":
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return t("Language.auto", "Automatic")
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return t(f"Language.{lang}", lang)
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def get_languages_list(self, context) -> List[Tuple[str, str, str]]:
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return [(str(i), get_language_display_name(lang), f"Use {lang} language") for i, lang in enumerate(languages)]
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def update_language(self, context):
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print(f"Updating language to: {self.avatar_toolkit_language}") # Debug print
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save_preference("language", int(self.avatar_toolkit_language))
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load_translations()
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# Set a flag to indicate that a language change has occurred
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context.scene.avatar_toolkit_language_changed = True
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# Show popup after language change
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bpy.ops.avatar_toolkit.translation_restart_popup('INVOKE_DEFAULT')
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# Initial load of translations
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print("Performing initial load of translations") # Debug print
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load_translations()
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