add to menu
fix resonite animx importer bug
add flip animations
add flip animation keyframes to help users rekey and remake animations as if they were mirrored.
- Added Options to preserve Parent Bones.
- Added List mode only where the user can select the bones there want to remove.
- Added Options to only target Deform bones only and non deform bones only.
This is complete, the UI needs a little cleanup but I do this in a UI cleanup nearer Alpha 2.
Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard.
This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.