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Avatar-Toolkit/ui/tools_panel.py
T
989onan 71b22813a8 added request #112
added request #112
2025-04-02 23:21:05 -04:00

140 lines
7.0 KiB
Python

import bpy
from typing import Set
from bpy.types import Panel, Context, UILayout, Operator, UIList
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..core.translations import t
from ..core.resonite_utils import AvatarToolkit_OT_ConvertResonite
from ..functions.tools.mesh_separation import AvatarToolKit_OT_SeparateByLooseParts, AvatarToolKit_OT_SeparateByMaterials
from ..functions.tools.additional_tools import AvatarToolkit_OT_ApplyTransforms, AvatarToolkit_OT_CleanShapekeys
from ..functions.tools.bone_tools import (
AvatarToolKit_OT_CreateDigitigradeLegs,
AvatarToolKit_OT_DeleteBoneConstraints,
AvatarToolKit_OT_RemoveSelectedBones,
AvatarToolKit_OT_RemoveZeroWeightBones,
AvatarToolKit_OT_RemoveZeroWeightVertexGroups,
AvatarToolKit_OT_FlipCurrentKeyFrames
)
from ..functions.tools.standardize_armature import AvatarToolkit_OT_StandardizeArmature
from ..functions.tools.merge_tools import AvatarToolkit_OT_MergeToActive, AvatarToolkit_OT_MergeToParent, AvatarToolkit_OT_ConnectBones
from ..functions.tools.rigify_converter import AvatarToolkit_OT_ConvertRigifyToUnity
from ..functions.tools.general_mesh_tools import AvatarToolkit_OT_SelectShortestSeamPath
class AvatarToolKit_PT_ToolsPanel(Panel):
"""Panel containing various tools for avatar customization and optimization"""
bl_label: str = t("Tools.label")
bl_idname: str = "OBJECT_PT_avatar_toolkit_tools"
bl_space_type: str = 'VIEW_3D'
bl_region_type: str = 'UI'
bl_category: str = CATEGORY_NAME
bl_parent_id: str = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order: int = 2
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context: Context) -> None:
"""Draw the tools panel interface"""
layout: UILayout = self.layout
toolkit = context.scene.avatar_toolkit
# General Tools
tools_box: UILayout = layout.box()
col: UILayout = tools_box.column(align=True)
col.label(text=t("Tools.general_title"), icon='TOOL_SETTINGS')
col.separator(factor=0.5)
col.operator(AvatarToolkit_OT_ConvertResonite.bl_idname, text=t("Tools.convert_resonite"), icon='EXPORT')
# Separation Tools
sep_box: UILayout = layout.box()
col = sep_box.column(align=True)
col.label(text=t("Tools.separate_title"), icon='MOD_EXPLODE')
col.separator(factor=0.5)
row: UILayout = col.row(align=True)
row.operator(AvatarToolKit_OT_SeparateByMaterials.bl_idname, text=t("Tools.separate_materials"), icon='MATERIAL')
row.operator(AvatarToolKit_OT_SeparateByLooseParts.bl_idname, text=t("Tools.separate_loose"), icon='MESH_DATA')
# Bone Tools
bone_box: UILayout = layout.box()
col = bone_box.column(align=True)
col.label(text=t("Tools.bone_title"), icon='BONE_DATA')
col.separator(factor=0.5)
col.operator(AvatarToolKit_OT_CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade"), icon='BONE_DATA')
col.operator(AvatarToolKit_OT_FlipCurrentKeyFrames.bl_idname,text=t("Tools.flip_pose_frames"),icon="ACTION")
# Mesh Tools
mesh_box: UILayout = layout.box()
col = mesh_box.column(align=True)
col.label(text=t("Tools.mesh_title"), icon='MESH_DATA')
col.separator(factor=0.5)
col.operator(AvatarToolkit_OT_SelectShortestSeamPath.bl_idname,text=t("Tools.find_shortest_seam_path"),icon="MESH_DATA")
# Standardization Tools
standardize_box: UILayout = bone_box.box()
col = standardize_box.column(align=True)
col.label(text=t("Tools.standardize_title"), icon='OUTLINER_OB_ARMATURE')
col.separator(factor=0.5)
col.operator(AvatarToolkit_OT_StandardizeArmature.bl_idname, icon='CHECKMARK')
# Weight Tools
weight_box: UILayout = bone_box.box()
col = weight_box.column(align=True)
col.prop(toolkit, "merge_twist_bones", text=t("Tools.merge_twist_bones"))
col.prop(toolkit, "preserve_parent_bones")
col.prop(toolkit, "target_bone_type")
col.prop(toolkit, "list_only_mode")
if toolkit.list_only_mode and len(toolkit.zero_weight_bones) > 0:
box = weight_box.box()
row = box.row()
row.template_list("AVATAR_TOOLKIT_UL_ZeroWeightBones", "",
toolkit, "zero_weight_bones",
toolkit, "zero_weight_bones_index")
col = box.column(align=True)
col.operator(AvatarToolKit_OT_RemoveSelectedBones.bl_idname,
text=t("Tools.remove_selected_bones"))
row = col.row(align=True)
row.operator(AvatarToolKit_OT_RemoveZeroWeightBones.bl_idname, text=t("Tools.clean_weights"), icon='GROUP_BONE')
row.operator(AvatarToolKit_OT_DeleteBoneConstraints.bl_idname, text=t("Tools.clean_constraints"), icon='CONSTRAINT_BONE')
row = col.row(align=True)
row.operator(AvatarToolKit_OT_RemoveZeroWeightVertexGroups.bl_idname, text=t("Tools.clean_vertex_groups"), icon='CONSTRAINT_BONE')
# Merge Tools
merge_box: UILayout = layout.box()
col = merge_box.column(align=True)
col.label(text=t("Tools.merge_title"), icon='AUTOMERGE_ON')
col.separator(factor=0.5)
row = col.row(align=True)
row.operator(AvatarToolkit_OT_MergeToActive.bl_idname, text=t("Tools.merge_to_active"), icon='BONE_DATA')
row.operator(AvatarToolkit_OT_MergeToParent.bl_idname, text=t("Tools.merge_to_parent"), icon='BONE_DATA')
col.operator(AvatarToolkit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones"), icon='BONE_DATA')
# Additional Tools
extra_box: UILayout = layout.box()
col = extra_box.column(align=True)
col.label(text=t("Tools.additional_title"), icon='TOOL_SETTINGS')
col.separator(factor=0.5)
col.operator(AvatarToolkit_OT_ApplyTransforms.bl_idname, text=t("Tools.apply_transforms"), icon='OBJECT_DATA')
col.operator(AvatarToolkit_OT_CleanShapekeys.bl_idname, text=t("Tools.clean_shapekeys"), icon='SHAPEKEY_DATA')
# Rigify Tools
rigify_box: UILayout = layout.box()
col = rigify_box.column(align=True)
col.label(text=t("Tools.rigify_title"), icon='ARMATURE_DATA')
col.separator(factor=0.5)
col.operator(AvatarToolkit_OT_ConvertRigifyToUnity.bl_idname, icon='ARMATURE_DATA')
col.prop(context.scene.avatar_toolkit, "merge_twist_bones")
class AVATAR_TOOLKIT_UL_ZeroWeightBones(UIList):
"""UI List for displaying zero weight bones with selection options"""
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row(align=True)
row.prop(item, "selected", text="")
row.label(text=item.name)
if item.has_children:
row.label(text="", icon='OUTLINER_OB_ARMATURE')
if item.is_deform:
row.label(text="", icon='MOD_ARMATURE')