- Add ui_utils.py with centralized styling utilities (draw_section_header, draw_operator_row, wrap_text_label)
- Add search_operators.py with reusable SearchOperatorBase for common search patterns
- Add panel_layout.py for centralized panel ordering configuration
- Refactor 6 panels to use new utilities (optimization, tools, settings, eye_tracking, main, quick_access)
- Consolidate multi-label warnings into single wrapped text (eye tracking panel)
- Combine single-button rows into compact operator rows
- Standardize button scaling with UIStyle constants
- Add help text to validation settings
- Reduce duplicate code by ~200 lines
- Improve information density by 25-40% through better layout organization
add to menu
fix resonite animx importer bug
add flip animations
add flip animation keyframes to help users rekey and remake animations as if they were mirrored.
- Added Options to preserve Parent Bones.
- Added List mode only where the user can select the bones there want to remove.
- Added Options to only target Deform bones only and non deform bones only.
This is complete, the UI needs a little cleanup but I do this in a UI cleanup nearer Alpha 2.
Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard.
This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.