71 Commits

Author SHA1 Message Date
Onan Chew 54a1dff122 Merge branch 'Alpha-4' into Alpha-3 2025-10-06 19:28:01 -04:00
Yusarina 031b78ee7b Avatar Toolkit 0.3.2
- Version bumo
- Fixed standardised avatar only work in strict validation mode.
- Fixed Armature merging is using the armature selection in quick access, not the one you selected in Armature Merging for the base.
- Fixed error where if you were not in object mode merge would fail, it now switches to object mode before merge starting.
_ Merge Armature now attempts to auto populate the merge from and to boxes.
- Fixed bug in general mesh tools spamming the console (It was trying to check nothing).
2025-08-09 00:45:53 +01:00
Yusarina 6eb253be17 Armature Merge Fix #174
Fixed the struct error and the logger error.
2025-08-01 02:40:39 +01:00
989onan 482fe1b593 oops
Tries to fix #166
Seems like I had -1 brain cells and didn't notice this blaintant oversight in the code
2025-07-23 02:57:12 -04:00
Onan Chew b9c0a34065 Merge branch 'Current' into Alpha-3 2025-07-15 18:11:58 -04:00
989onan c055d60053 Version Bump 2025-07-15 17:53:10 -04:00
989onan 6d9f751a16 Housekeeping (bug fixes)
NEW FEATURES:
- added apply shapekey to basis from Cats
  - now that pesky thing I keep going back to cats for is in Avatar Toolkit.

BUG FIXES:
- now we push armature santizers into functions where they are needed
  - this prevents the methods from mirroring changes while working, causing them to blow up when mirror mode is on
  - more changes to come for armature setting santitizers
- fixed error reporting
  - now methods when catching errors will return full error tracebacks
  - this will help make debugging and finding user issues easier.
2025-07-10 18:44:42 -04:00
989onan 8937077e3a fix issues with merge armatures
please report these issues lol!! I found this after I got my friend to test the addon. OOF!!
2025-06-15 19:31:30 -04:00
989onan 316b125fa8 fix more error logging errors 2025-05-11 12:14:47 -04:00
989onan 9a84cf52b5 fix error logging bruh
reee
2025-05-11 12:07:51 -04:00
989onan f28e1866a9 Add AMFOWSH
Add apply modifier for object with shapekeys tool
2025-04-03 02:57:06 -04:00
989onan f16105517e fix flip animation
add to menu
fix resonite animx importer bug

add flip animations

add flip animation keyframes to help users rekey and remake animations as if they were mirrored.
2025-04-02 23:21:04 -04:00
989onan 199551a505 add remove zero weight vertex groups to panel 2025-04-02 20:45:32 -04:00
989onan 5cad28a41b fix pointers
fix pointers in operators to point to class bl_idname property
2025-04-02 20:35:59 -04:00
Yusarina 1ca45ad901 Move simpify_bonename to dictionaries 2025-04-01 00:45:56 +01:00
Onan Chew 416fbe40e7 Merge branch 'Current-Dev' into patch-1 2025-03-31 18:36:53 -04:00
989onan feb2f5ac85 Create centralized method for identifying bones
- also fixes an issue where VRM bones would never be identified due to the names having "_" in them.
2025-03-31 18:28:04 -04:00
Yusarina 546fec6039 Bug fixes
- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users.
- Fixed issue where Join Meshes, made it faster as well.
- Fixed issues with viseme generation and previewing.
- Removed MMD Panel and Tools.
- Fixed issue with armature merging
- Fixed reset eye tracking button throwing errors in the SDK2 panel.
- Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity.
- Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones.
- Added instructions to armature validation about other bones and re the standardization button.
2025-03-24 22:58:51 +00:00
Yusarina 71cba9a40f Merge branch 'Alpha-2' into Armature_Validation_Version2 2025-02-07 18:43:00 +00:00
Yusarina 21ddc20119 Merge branch 'Alpha-2' into texture-atlas 2025-02-07 18:38:12 +00:00
Yusarina 2524634ef4 Update common.py 2025-02-07 18:33:56 +00:00
Yusarina 4b59147649 Moved Armature Validation to it's own file 2025-02-07 16:04:54 +00:00
Yusarina 686bc0bda1 Added back texture Atlas
- Now working with Alpha 2.
- Did some changed but it should still work, did some basic testing.
- Do want to make further changes and make the system better where possible.
2025-02-04 04:06:34 +00:00
Yusarina b776ef78cb Hopeful Fix to UV's Imploding 2024-12-18 23:32:17 +00:00
Yusarina 8665292c7b Fixes and Improvements
- Improved typing in some areas.
- Improved code readability in some areas.
- Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
- Fixed Eye tracking Ajust string not being in the translation files.
- There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
- Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Added Japanese and Korean UI Languages.
2024-12-18 02:44:26 +00:00
Yusarina 653bc88f6e Merge branch 'main' into pr/82 2024-12-16 13:09:39 +00:00
Yusarina c081b89233 Attach Meshes 2024-12-16 12:29:35 +00:00
Yusarina 2af7a4739a Armature Merging 2024-12-16 01:34:38 +00:00
989onan 2337449a77 AnimX importer done
Finished the importer for now, it may contain errors but those would be part of the library
2024-12-15 16:09:18 -05:00
Yusarina 87a351cea4 Added Eye tracking and Visemes 2024-12-15 20:14:26 +00:00
989onan 758cf0e760 almost there with this one, LZMA and LZ4 don't work 2024-12-14 18:21:32 -05:00
Yusarina 1e0fe403aa Re-do 3rd attempt I hate MMD stuff 2024-12-13 01:59:28 +00:00
Yusarina c39f77d6d5 Re-do still hate it 2024-12-08 06:52:05 +00:00
Yusarina b1631b2868 Tools Panel Finished. 2024-12-05 14:44:41 +00:00
Yusarina 5ce3f9ff68 Start of Tools Panel
Several Improvements and etc. Still need to do the other half of the functions but getting there.
2024-12-05 13:36:25 +00:00
Yusarina 9cc5a41a98 Optimzation Panel Re-Added
- Major Improvements all round, Join Meshes improved, Combined Materials, Remove Doubles Improvements.
2024-12-05 01:13:10 +00:00
Yusarina 9961223548 Setting Panel Added, Debuging Added.
Added the Armature Validation modes now, we have Stritct, Basic and None, it will give a warning to the user in the panel if there have it set to basic or none.
Settings panel added, langauge change has been added back. Did some work on it to slightl improve the system.
Added dubug area, basically everything but autoload will use logging now, you be able to turn it on/off in debug settings.
Did other bits and bobs.
2024-12-04 14:58:34 +00:00
Yusarina 5dcaba381d Pose mode improvements, armature validation improvements.
Pose mode Improvements:

Batch processing for all mesh operations
Numpy-powered vertex array handling
Optimized modifier stack management
Smart shape key processing
Enhanced progress tracking

The armature validation system improvements:

Essential bones (hips, spine, chest, neck, head)
Proper bone hierarchy validation
Symmetry pair verification (e.g., arm.l/arm.r)
2024-12-04 00:54:21 +00:00
Yusarina ff23d23cfc Start of the Major Overhaul
I decided to go through each function and UI section one by one, improving and overhauling things. Each function and section is going to be fully tested and not rushed out.

This is the best way to catch things, but also include the code base as much as possible.
2024-12-03 22:58:17 +00:00
Yusarina 7f9dc20564 Fixes 2024-12-03 17:40:31 +00:00
Yusarina 7e584e3648 Fixes
This fixes is to get everything working on the new auto load and properties system.
Also some other small fixes.
2024-12-03 01:26:10 +00:00
Yusarina fe8f5f69d5 Plugin Registration Changes
- Re-wrote how the plugin registers itself.
- No longer need @register_wrapper classes get auto detected and added.
- The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient.

 using auto_load.py provides several advantages:

- It automatically discovers and loads all modules in the addon.
- It handles dependencies between classes correctly through topological sorting.
- It manages registration order automatically.
- It properly handles unregistration in the correct order.

This approach is much less error prone and I not had any issues so far. However it still needs testing fully.

I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
2024-12-02 01:52:11 +00:00
Yusarina 27ebd5ebfb Fixes
- Optimise Armature no longer errors out and bones don't change position now.
- Improvements to remove zero bones.
2024-11-27 03:34:10 +00:00
Yusarina 0ac4b4a144 Join Meshes Fixes 2024-11-27 02:56:12 +00:00
Yusarina 346f73ebb0 Bug Fixes
- Fixes issue where console was getting spammed re armature selection.
- Fixes apply as rest pose issues and improves the system. https://github.com/teamneoneko/Avatar-Toolkit/issues/52
- Fixes Apply pose to shapekey, it does what it's meant to do now. https://github.com/teamneoneko/Avatar-Toolkit/issues/52
- Fixes error in updater when there no updates to list.
2024-11-26 02:42:17 +00:00
Yusarina 56706c859f Bug fixes
- First attempt to get Chinese Characters to work, kinda working, but also not.
- Small bug fixes.
2024-11-26 01:07:51 +00:00
989onan 8191c795f4 Add apply shapekey to basis
add apply shapekey to basis to shapekey menu

I believe I wrote this simple implementation for Tuxedo, I don't remember how I came up with it.
2024-09-22 14:50:26 -04:00
989onan b015736ead fix merge armatures
now the different options work. and it has an apply transforms
2024-09-13 12:38:08 -04:00
Yusarina dd751a9d32 Merge branch 'main' into MergeBones 2024-09-11 01:36:05 +01:00
989onan dc2b6e46ce Add Bone Tools
- Added merge to active to tools section for bones
- Added merge to individual parents, which merges each selected bone to their parent bone
2024-09-06 12:32:50 -04:00