Optimzation Panel Re-Added

- Major Improvements all round, Join Meshes improved, Combined Materials, Remove Doubles Improvements.
This commit is contained in:
Yusarina
2024-12-05 01:13:10 +00:00
parent 9961223548
commit 9cc5a41a98
15 changed files with 755 additions and 9 deletions
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+83 -4
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@@ -146,12 +146,12 @@ def validate_symmetry(bones: Dict[str, bpy.types.Bone], base: str, left: str, ri
right_exists = any(pattern in bones for pattern in right_patterns)
return left_exists and right_exists
def auto_select_single_armature(context: bpy.types.Context) -> None:
"""Automatically select armature if only one exists in scene"""
armatures = get_armature_list(context)
if len(armatures) == 1:
if len(armatures) == 1 and armatures[0][0] != 'NONE':
toolkit = context.scene.avatar_toolkit
set_active_armature(context, armatures[0])
def clear_default_objects() -> None:
@@ -305,4 +305,83 @@ def apply_armature_to_mesh_with_shapekeys(armature_obj: Object, mesh_obj: Object
sk.mute = mute
mesh_obj.active_shape_key_index = old_active_index
mesh_obj.show_only_shape_key = old_show_only
mesh_obj.show_only_shape_key = old_show_only
def validate_meshes(meshes: List[Object]) -> Tuple[bool, str]:
"""Validates a list of mesh objects to ensure they are suitable for joining operations"""
if not meshes:
return False, t("Optimization.no_meshes")
if not all(mesh.data for mesh in meshes):
return False, t("Optimization.invalid_mesh_data")
if not all(mesh.type == 'MESH' for mesh in meshes):
return False, t("Optimization.non_mesh_objects")
return True, ""
def join_mesh_objects(context: Context, meshes: List[Object], progress: Optional[ProgressTracker] = None) -> Tuple[bool, str]:
"""Combines multiple mesh objects into a single mesh with proper cleanup and UV fixing"""
try:
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
for mesh in meshes:
mesh.select_set(True)
if context.selected_objects:
context.view_layer.objects.active = context.selected_objects[0]
if progress:
progress.step(t("Optimization.joining_meshes"))
bpy.ops.object.join()
if progress:
progress.step(t("Optimization.applying_transforms"))
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
if progress:
progress.step(t("Optimization.fixing_uvs"))
fix_uv_coordinates(context)
return True, t("Optimization.meshes_joined")
return False, t("Optimization.no_mesh_selected")
except Exception as e:
logger.error(f"Failed to join meshes: {str(e)}")
return False, str(e)
def fix_uv_coordinates(context: Context) -> None:
"""Normalizes and fixes UV coordinates for the active mesh object"""
obj: Object = context.object
current_mode: str = context.mode
current_active: Object = context.view_layer.objects.active
current_selected: List[Object] = context.selected_objects.copy()
try:
bpy.ops.object.mode_set(mode='OBJECT')
obj.select_set(True)
context.view_layer.objects.active = obj
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action='SELECT')
with context.temp_override(active_object=obj):
bpy.ops.uv.select_all(action='SELECT')
bpy.ops.uv.average_islands_scale()
logger.debug(f"UV Fix - Successfully processed {obj.name}")
except Exception as e:
logger.warning(f"UV Fix - Skipped processing for {obj.name}: {str(e)}")
finally:
bpy.ops.object.mode_set(mode='OBJECT')
for sel_obj in current_selected:
sel_obj.select_set(True)
context.view_layer.objects.active = current_active
def clear_unused_data_blocks(self) -> int:
"""Removes all unused data blocks from the current Blender file"""
initial_count: int = sum(len(getattr(bpy.data, attr)) for attr in dir(bpy.data) if isinstance(getattr(bpy.data, attr), bpy.types.bpy_prop_collection))
bpy.ops.outliner.orphans_purge(do_local_ids=True, do_linked_ids=True, do_recursive=True)
final_count: int = sum(len(getattr(bpy.data, attr)) for attr in dir(bpy.data) if isinstance(getattr(bpy.data, attr), bpy.types.bpy_prop_collection))
return initial_count - final_count
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+16 -3
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@@ -14,7 +14,7 @@ from .logging_setup import logger
from .translations import t, get_languages_list, update_language
from .addon_preferences import get_preference, save_preference
from .updater import get_version_list
from .common import get_armature_list
from .common import get_armature_list, get_active_armature, get_all_meshes
def update_validation_mode(self, context):
logger.info(f"Updating validation mode to: {self.validation_mode}")
@@ -38,7 +38,7 @@ class AvatarToolkitSceneProperties(PropertyGroup):
active_armature: EnumProperty(
items=get_armature_list,
name=t("QuickAccess.select_armature"),
description=t("QuickAccess.select_armature")
description=t("QuickAccess.select_armature"),
)
language: EnumProperty(
@@ -72,6 +72,20 @@ class AvatarToolkitSceneProperties(PropertyGroup):
default=False
)
remove_doubles_merge_distance: FloatProperty(
name=t("Optimization.merge_distance"),
description=t("Optimization.merge_distance_desc"),
default=0.0001,
min=0.00001,
max=0.1
)
remove_doubles_advanced: BoolProperty(
name=t("Optimization.remove_doubles_advanced"),
description=t("Optimization.remove_doubles_advanced_desc"),
default=False
)
def register() -> None:
"""Register the Avatar Toolkit property group"""
logger.info("Registering Avatar Toolkit properties")
@@ -83,4 +97,3 @@ def unregister() -> None:
logger.info("Unregistering Avatar Toolkit properties")
del bpy.types.Scene.avatar_toolkit
logger.debug("Properties unregistered successfully")
+1 -1
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@@ -76,7 +76,7 @@ class AvatarToolkit_PT_UpdaterPanel(bpy.types.Panel):
bl_region_type = 'UI'
bl_category = CATEGORY_NAME
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order = 1
bl_order = 3
def draw(self, context: bpy.types.Context) -> None:
layout = self.layout
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+175
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@@ -0,0 +1,175 @@
import bpy
import re
from typing import Set, Dict, List, Optional, Tuple
from bpy.types import (
Operator,
Context,
Object,
Material,
NodeTree,
ShaderNodeTexImage
)
from ...core.logging_setup import logger
from ...core.translations import t
from ...core.common import (
get_active_armature,
get_all_meshes,
validate_armature,
clear_unused_data_blocks,
ProgressTracker
)
def textures_match(tex1: ShaderNodeTexImage, tex2: ShaderNodeTexImage) -> bool:
"""Compare two texture nodes for matching properties and image data"""
return tex1.image == tex2.image and tex1.extension == tex2.extension
def consolidate_nodes(node1: ShaderNodeTexImage, node2: ShaderNodeTexImage) -> None:
"""Transfer properties from one texture node to another to ensure consistency"""
node2.color_space = node1.color_space
node2.coordinates = node1.coordinates
def consolidate_textures(node_tree1: NodeTree, node_tree2: NodeTree) -> None:
"""Synchronize texture nodes between two material node trees"""
for node1 in node_tree1.nodes:
if node1.type == 'TEX_IMAGE':
for node2 in node_tree2.nodes:
if (node2.type == 'TEX_IMAGE' and node1.image == node2.image):
consolidate_nodes(node1, node2)
node2.image = node1.image
elif node1.type == 'GROUP':
if node1.node_tree and node2.node_tree:
consolidate_textures(node1.node_tree, node2.node_tree)
def color_match(col1: Tuple[float, ...], col2: Tuple[float, ...], tolerance: float = 0.01) -> bool:
"""Compare two color values within a specified tolerance"""
return all(abs(c1 - c2) < tolerance for c1, c2 in zip(col1, col2))
def materials_match(mat1: Material, mat2: Material, tolerance: float = 0.01) -> bool:
"""Compare two materials for matching properties within tolerance"""
if not color_match(mat1.diffuse_color, mat2.diffuse_color, tolerance):
return False
if abs(mat1.roughness - mat2.roughness) > tolerance:
return False
if abs(mat1.metallic - mat2.metallic) > tolerance:
return False
if abs(mat1.alpha_threshold - mat2.alpha_threshold) > tolerance:
return False
if not color_match(mat1.emission_color, mat2.emission_color, tolerance):
return False
if mat1.node_tree and mat2.node_tree:
consolidate_textures(mat1.node_tree, mat2.node_tree)
return True
def get_base_name(name: str) -> str:
"""Extract the base material name by removing numeric suffixes"""
mat_match = re.match(r"^(.*)\.\d{3}$", name)
return mat_match.group(1) if mat_match else name
class AvatarToolkit_OT_CombineMaterials(Operator):
"""Operator for combining similar materials to reduce duplicate materials"""
bl_idname: str = "avatar_toolkit.combine_materials"
bl_label: str = t("Optimization.combine_materials")
bl_description: str = t("Optimization.combine_materials_desc")
bl_options: Set[str] = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
"""Check if the operator can be executed"""
armature = get_active_armature(context)
if not armature:
return False
valid, _ = validate_armature(armature)
return valid
def execute(self, context: Context) -> Set[str]:
"""Execute the material combination operation"""
try:
armature = get_active_armature(context)
meshes = get_all_meshes(context)
if not meshes:
self.report({'WARNING'}, t("Optimization.no_meshes"))
return {'CANCELLED'}
if not any(mesh.material_slots for mesh in meshes):
self.report({'WARNING'}, t("Optimization.no_materials"))
return {'CANCELLED'}
with ProgressTracker(context, 4, "Combining Materials") as progress:
try:
num_combined = self.consolidate_materials(meshes)
except Exception as e:
logger.error(f"Material consolidation failed: {str(e)}")
self.report({'ERROR'}, t("Optimization.error.consolidation"))
return {'CANCELLED'}
progress.step("Consolidated materials")
try:
num_cleaned = self.clean_material_slots(meshes)
except Exception as e:
logger.error(f"Material slot cleanup failed: {str(e)}")
self.report({'ERROR'}, t("Optimization.error.slot_cleanup"))
return {'CANCELLED'}
progress.step("Cleaned material slots")
try:
num_removed = clear_unused_data_blocks(self)
except Exception as e:
logger.error(f"Data block cleanup failed: {str(e)}")
self.report({'ERROR'}, t("Optimization.error.data_cleanup"))
return {'CANCELLED'}
progress.step("Removed unused data blocks")
self.report({'INFO'}, t("Optimization.materials_combined",
combined=num_combined,
cleaned=num_cleaned,
removed=num_removed))
return {'FINISHED'}
except Exception as e:
logger.error(f"Failed to combine materials: {str(e)}")
self.report({'ERROR'}, t("Optimization.error.combine_materials", error=str(e)))
return {'CANCELLED'}
def consolidate_materials(self, meshes: List[Object]) -> int:
"""Consolidate similar materials across all meshes"""
mat_mapping: Dict[str, Material] = {}
num_combined: int = 0
for mesh in meshes:
for slot in mesh.material_slots:
mat: Optional[Material] = slot.material
if mat:
base_name: str = get_base_name(mat.name)
if base_name in mat_mapping:
base_mat: Material = mat_mapping[base_name]
try:
if materials_match(base_mat, mat):
consolidate_textures(base_mat.node_tree, mat.node_tree)
num_combined += 1
slot.material = base_mat
except AttributeError:
logger.warning(f"Material attribute mismatch: {mat.name}")
continue
else:
mat_mapping[base_name] = mat
return num_combined
def clean_material_slots(self, meshes: List[Object]) -> int:
"""Remove unused material slots from meshes"""
cleaned_slots = 0
for obj in meshes:
initial_slots = len(obj.material_slots)
bpy.context.view_layer.objects.active = obj
bpy.ops.object.material_slot_remove_unused()
cleaned_slots += initial_slots - len(obj.material_slots)
return cleaned_slots
+103
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@@ -0,0 +1,103 @@
import bpy
from typing import Set, List, Tuple, ClassVar
from bpy.types import Operator, Context, Object
from ...core.logging_setup import logger
from ...core.translations import t
from ...core.common import (
get_active_armature,
get_all_meshes,
validate_armature,
validate_meshes,
join_mesh_objects,
ProgressTracker
)
class AvatarToolkit_OT_JoinAllMeshes(Operator):
"""Operator to join all meshes in the scene"""
bl_idname: ClassVar[str] = "avatar_toolkit.join_all_meshes"
bl_label: ClassVar[str] = t("Optimization.join_all_meshes")
bl_description: ClassVar[str] = t("Optimization.join_all_meshes_desc")
bl_options: ClassVar[Set[str]] = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
armature: Object | None = get_active_armature(context)
if not armature:
return False
valid: bool
valid, _ = validate_armature(armature)
return valid
def execute(self, context: Context) -> Set[str]:
try:
armature: Object = get_active_armature(context)
meshes: List[Object] = get_all_meshes(context)
valid: bool
message: str
valid, message = validate_meshes(meshes)
if not valid:
self.report({'WARNING'}, message)
return {'CANCELLED'}
with ProgressTracker(context, 5, "Joining All Meshes") as progress:
success: bool
success, message = join_mesh_objects(context, meshes, progress)
if success:
context.view_layer.objects.active = armature
self.report({'INFO'}, message)
return {'FINISHED'}
else:
self.report({'ERROR'}, message)
return {'CANCELLED'}
except Exception as e:
logger.error(f"Failed to join meshes: {str(e)}")
self.report({'ERROR'}, t("Optimization.error.join_meshes", error=str(e)))
return {'CANCELLED'}
class AvatarToolkit_OT_JoinSelectedMeshes(Operator):
"""Operator to join selected meshes"""
bl_idname: ClassVar[str] = "avatar_toolkit.join_selected_meshes"
bl_label: ClassVar[str] = t("Optimization.join_selected_meshes")
bl_description: ClassVar[str] = t("Optimization.join_selected_meshes_desc")
bl_options: ClassVar[Set[str]] = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
armature: Object | None = get_active_armature(context)
if not armature:
return False
valid: bool
valid, _ = validate_armature(armature)
return (valid and
context.mode == 'OBJECT' and
len([obj for obj in context.selected_objects if obj.type == 'MESH']) > 1)
def execute(self, context: Context) -> Set[str]:
try:
selected_meshes: List[Object] = [obj for obj in context.selected_objects if obj.type == 'MESH']
valid: bool
message: str
valid, message = validate_meshes(selected_meshes)
if not valid:
self.report({'WARNING'}, message)
return {'CANCELLED'}
with ProgressTracker(context, 5, "Joining Selected Meshes") as progress:
success: bool
success, message = join_mesh_objects(context, selected_meshes, progress)
if success:
self.report({'INFO'}, message)
return {'FINISHED'}
else:
self.report({'ERROR'}, message)
return {'CANCELLED'}
except Exception as e:
logger.error(f"Failed to join selected meshes: {str(e)}")
self.report({'ERROR'}, t("Optimization.error.join_selected", error=str(e)))
return {'CANCELLED'}
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@@ -0,0 +1,281 @@
import bpy
import numpy as np
from typing import List, TypedDict, Any, Literal, TypeAlias, cast
from bpy.types import Operator, Context, Object, Event
from ...core.logging_setup import logger
from ...core.translations import t
from ...core.common import (
get_active_armature,
get_all_meshes,
validate_armature
)
# Constants
MERGE_ITERATION_COUNT = 20
MERGE_DISTANCE_DEFAULT = 0.0001
# Type definitions
ModalReturnType: TypeAlias = Literal['RUNNING_MODAL', 'FINISHED', 'CANCELLED']
class MeshEntry(TypedDict):
mesh: Object
shapekeys: list[str]
vertices: int
cur_vertex_pass: int
def create_duplicate_for_merge(context: Context, mesh: Object, shapekey_name: str) -> Object:
"""Creates a duplicate mesh object for merge testing"""
context.view_layer.objects.active = mesh
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
mesh.select_set(True)
bpy.ops.object.duplicate()
bpy.ops.object.shape_key_move(type='TOP')
duplicate = context.view_layer.objects.active
duplicate.name = f"{shapekey_name}_object_is_{mesh.name}"
return duplicate
def process_vertex_merging(mesh_data: bpy.types.Mesh, vertices_original: dict[int, Any], current_vertex: int) -> list[int]:
"""Process vertex merging and return merged vertex indices"""
merged_vertices = []
i, j = 0, 0
while i < len(vertices_original):
if j + 1 > len(mesh_data.vertices):
merged_vertices.append(i)
j = j - 1
elif mesh_data.vertices[j].co.xyz != vertices_original[i]:
merged_vertices.append(i)
j = j - 1
elif vertices_original[i] == vertices_original[current_vertex]:
merged_vertices.append(i)
i, j = i + 1, j + 1
return merged_vertices
class AvatarToolkit_OT_RemoveDoublesAdvanced(Operator):
bl_idname = "avatar_toolkit.remove_doubles_advanced"
bl_label = t("Optimization.remove_doubles_advanced")
bl_description = t("Optimization.remove_doubles_advanced_desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
"""Check if the operator can be executed"""
armature = get_active_armature(context)
if not armature:
return False
valid, _ = validate_armature(armature)
return valid
def execute(self, context: Context) -> set[str]:
"""Execute the advanced remove doubles operator"""
context.scene.avatar_toolkit.remove_doubles_advanced = True
bpy.ops.avatar_toolkit.remove_doubles('INVOKE_DEFAULT')
return {'RUNNING_MODAL'}
class AvatarToolkit_OT_RemoveDoubles(Operator):
bl_idname = "avatar_toolkit.remove_doubles"
bl_label = t("Optimization.remove_doubles")
bl_description = t("Optimization.remove_doubles_desc")
bl_options = {'REGISTER', 'UNDO'}
objects_to_do: list[MeshEntry] = []
@classmethod
def poll(cls, context: Context) -> bool:
"""Check if the operator can be executed"""
armature = get_active_armature(context)
if not armature:
return False
valid, _ = validate_armature(armature)
return valid
def draw(self, context: Context) -> None:
"""Draw the operator's UI"""
layout = self.layout
layout.prop(context.scene.avatar_toolkit, "remove_doubles_merge_distance")
layout.label(text=t("Optimization.remove_doubles_warning"))
layout.label(text=t("Optimization.remove_doubles_wait"))
def invoke(self, context: Context, event: Event) -> set[str]:
"""Initialize the operator"""
logger.info("Starting modal execution of merge doubles safely")
return context.window_manager.invoke_props_dialog(self)
def setup_mesh_entry(self, mesh: Object) -> MeshEntry:
"""Set up mesh entry data structure"""
mesh_entry: MeshEntry = {
"mesh": mesh,
"shapekeys": [],
"vertices": len(mesh.data.vertices),
"cur_vertex_pass": 0
}
if mesh.data.shape_keys:
mesh_entry["shapekeys"] = [shape.name for shape in mesh.data.shape_keys.key_blocks]
return mesh_entry
def execute(self, context: Context) -> set[str]:
"""Execute the remove doubles operator"""
try:
armature = get_active_armature(context)
if not armature:
self.report({'WARNING'}, t("Optimization.no_armature"))
return {'CANCELLED'}
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
objects = get_all_meshes(context)
self.objects_to_do = []
for mesh in objects:
if mesh.data.name not in [obj["mesh"].data.name for obj in self.objects_to_do]:
logger.debug(f"Setting up data for object {mesh.name}")
mesh_entry = self.setup_mesh_entry(mesh)
self.objects_to_do.append(mesh_entry)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
except Exception as e:
logger.error(f"Error in execute: {str(e)}")
return {'CANCELLED'}
def modify_mesh(self, context: Context, mesh: MeshEntry) -> None:
"""Basic mesh modification for simple cases"""
try:
mesh["mesh"].select_set(True)
context.view_layer.objects.active = mesh["mesh"]
mesh_data = mesh["mesh"].data
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.mode_set(mode='OBJECT')
# Select vertices with different positions in shape keys
for index, point in enumerate(mesh["mesh"].active_shape_key.points):
if point.co.xyz != mesh_data.shape_keys.key_blocks[0].points[index].co.xyz:
mesh_data.vertices[index].select = True
logger.debug(f"Shapekey has moved vertex at index {index}")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.object.mode_set(mode='OBJECT')
mesh["mesh"].select_set(False)
except Exception as e:
logger.error(f"Error in modify_mesh: {str(e)}")
def modify_mesh_advanced(self, context: Context, mesh_entry: MeshEntry) -> bool:
"""Advanced mesh modification with shape key handling"""
try:
final_merged_vertex_group = []
initialized_final = False
merge_distance = context.scene.avatar_toolkit.remove_doubles_merge_distance
for shapekey_name in mesh_entry["shapekeys"]:
duplicate = create_duplicate_for_merge(context, mesh_entry["mesh"], shapekey_name)
vertices_original = {i: v.co.xyz for i, v in enumerate(duplicate.data.vertices)}
# Process merging
merged_vertices = process_vertex_merging(duplicate.data, vertices_original, mesh_entry["cur_vertex_pass"])
if not initialized_final:
final_merged_vertex_group = merged_vertices.copy()
initialized_final = True
else:
final_merged_vertex_group = [v for v in final_merged_vertex_group if v in merged_vertices]
bpy.ops.object.delete()
# Apply final merging
if final_merged_vertex_group:
self.apply_final_merging(context, mesh_entry, final_merged_vertex_group, merge_distance)
return not (len(final_merged_vertex_group) > 1)
except Exception as e:
logger.error(f"Error in modify_mesh_advanced: {str(e)}")
return True
def apply_final_merging(self, context: Context, mesh_entry: MeshEntry, vertex_group: list[int], merge_distance: float) -> None:
"""Apply final vertex merging operations"""
mesh = mesh_entry["mesh"]
context.view_layer.objects.active = mesh
mesh.select_set(True)
bpy.ops.object.mode_set(mode='OBJECT')
select_target_group = [False] * len(mesh.data.vertices)
for vertex_index in vertex_group:
select_target_group[vertex_index] = True
mesh.data.vertices.foreach_set("select", select_target_group)
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
bpy.ops.object.mode_set(mode='OBJECT')
def process_simple_mesh(self, context: Context, mesh: MeshEntry, merge_distance: float) -> None:
"""Process mesh without shapekeys using simple merge operation"""
logger.debug(f"Processing mesh without shapekeys: {mesh['mesh'].name}")
mesh["mesh"].select_set(True)
context.view_layer.objects.active = mesh["mesh"]
bpy.ops.object.mode_set(mode='EDIT')
mesh["mesh"].data.vertices.foreach_set("select", [False] * len(mesh["mesh"].data.vertices))
bpy.ops.mesh.select_all(action="INVERT")
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
bpy.ops.object.mode_set(mode='OBJECT')
mesh["mesh"].select_set(False)
def finish_mesh_processing(self, context: Context, mesh: MeshEntry, advanced: bool, merge_distance: float) -> None:
"""Complete the mesh processing by performing final merge operations"""
logger.debug("Finishing mesh processing")
if not advanced:
mesh["mesh"].select_set(True)
context.view_layer.objects.active = mesh["mesh"]
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_all(action="INVERT")
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
bpy.ops.object.mode_set(mode='OBJECT')
mesh["mesh"].select_set(False)
def modal(self, context: Context, event: Event) -> set[ModalReturnType]:
"""Modal operator execution"""
try:
if not self.objects_to_do:
self.report({'INFO'}, t("Optimization.remove_doubles_completed"))
logger.info("Finishing modal execution of merge doubles safely")
return {'FINISHED'}
mesh = self.objects_to_do[0]
mesh_data = mesh["mesh"].data
advanced = context.scene.avatar_toolkit.remove_doubles_advanced
merge_distance = context.scene.avatar_toolkit.remove_doubles_merge_distance
if len(mesh['shapekeys']) > 0 and not advanced:
shapekeyname = mesh['shapekeys'].pop(0)
mesh["mesh"].active_shape_key_index = mesh_data.shape_keys.key_blocks.find(shapekeyname)
logger.debug(f"Processing shapekey {shapekeyname}")
self.modify_mesh(context, mesh)
elif not mesh_data.shape_keys:
self.process_simple_mesh(context, mesh, merge_distance)
self.objects_to_do.pop(0)
elif not (mesh["cur_vertex_pass"] > mesh["vertices"]) and advanced:
if self.modify_mesh_advanced(context, mesh):
mesh["cur_vertex_pass"] += 1
else:
self.finish_mesh_processing(context, mesh, advanced, merge_distance)
self.objects_to_do.pop(0)
return {'RUNNING_MODAL'}
except Exception as e:
logger.error(f"Error in modal: {str(e)}")
return {'CANCELLED'}
+45
View File
@@ -80,6 +80,51 @@
"Scene.avatar_toolkit_updater_version_list.name": "Version List",
"Scene.avatar_toolkit_updater_version_list.description": "List of available versions",
"Optimization.label": "Optimization",
"Optimization.materials_title": "Materials",
"Optimization.cleanup_title": "Mesh Cleanup",
"Optimization.join_meshes_title": "Join Meshes",
"Optimization.combine_materials": "Combine Materials",
"Optimization.combine_materials_desc": "Combine similar materials to reduce draw calls",
"Optimization.remove_doubles": "Remove Doubles",
"Optimization.remove_doubles_desc": "Remove duplicate vertices",
"Optimization.remove_doubles_advanced": "Advanced",
"Optimization.remove_doubles_advanced_desc": "Remove duplicate vertices with advanced options",
"Optimization.join_all_meshes": "Join All",
"Optimization.join_all_meshes_desc": "Join all meshes in the scene",
"Optimization.join_selected_meshes": "Join Selected",
"Optimization.join_selected_meshes_desc": "Join only selected meshes",
"Optimization.no_meshes": "No meshes found to optimize",
"Optimization.materials_combined": "Combined {combined} materials, cleaned {cleaned} slots, and removed {removed} unused data blocks",
"Optimization.error.combine_materials": "Failed to combine materials: {error}",
"Optimization.materials_total": "Total Materials: {count}",
"Optimization.materials_duplicates": "Potential Duplicates: {count}",
"Optimization.no_materials": "No materials found on meshes",
"Optimization.error.consolidation": "Failed to consolidate materials. Check console for details",
"Optimization.combining_materials": "Combining similar materials...",
"Optimization.cleaning_slots": "Cleaning material slots...",
"Optimization.removing_unused": "Removing unused materials...",
"Optimization.selecting_meshes": "Selecting meshes...",
"Optimization.joining_meshes": "Joining meshes...",
"Optimization.applying_transforms": "Applying transforms...",
"Optimization.fixing_uvs": "Fixing UV coordinates...",
"Optimization.finalizing": "Finalizing...",
"Optimization.meshes_joined": "All meshes joined successfully",
"Optimization.selected_meshes_joined": "Selected meshes joined successfully",
"Optimization.no_mesh_selected": "No meshes selected",
"Optimization.select_at_least_two": "Please select at least two meshes",
"Optimization.error.join_meshes": "Failed to join meshes: {error}",
"Optimization.error.join_selected": "Failed to join selected meshes: {error}",
"Optimization.merge_distance": "Merge Distance",
"Optimization.merge_distance_desc": "Distance within which vertices will be merged",
"Optimization.remove_doubles_warning": "This process may take a long time",
"Optimization.remove_doubles_wait": "Blender may seem unresponsive during this operation",
"Optimization.error.remove_doubles": "Failed to remove doubles: {error}",
"Optimization.no_armature": "No armature selected",
"Optimization.processing_mesh": "Processing mesh: {name}",
"Optimization.processing_shapekey": "Processing shape key: {name}",
"Optimization.remove_doubles_completed": "Remove doubles completed successfully",
"Settings.label": "Settings",
"Settings.language": "Language",
"Settings.language_desc": "Select interface language",
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+50
View File
@@ -0,0 +1,50 @@
import bpy
from typing import Set
from bpy.types import Panel, Context, UILayout, Operator
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..core.translations import t
class AvatarToolKit_PT_OptimizationPanel(Panel):
"""Panel containing mesh and material optimization tools for avatar optimization"""
bl_label: str = t("Optimization.label")
bl_idname: str = "OBJECT_PT_avatar_toolkit_optimization"
bl_space_type: str = 'VIEW_3D'
bl_region_type: str = 'UI'
bl_category: str = CATEGORY_NAME
bl_parent_id: str = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order: int = 1
def draw(self, context: Context) -> None:
"""Draws the optimization panel interface with material, mesh cleanup and join mesh tools"""
layout: UILayout = self.layout
# Materials Box
materials_box: UILayout = layout.box()
col: UILayout = materials_box.column(align=True)
col.label(text=t("Optimization.materials_title"), icon='MATERIAL')
col.separator(factor=0.5)
# Material Operations
col.operator("avatar_toolkit.combine_materials", icon='MATERIAL')
# Mesh Cleanup Box
cleanup_box: UILayout = layout.box()
col: UILayout = cleanup_box.column(align=True)
col.label(text=t("Optimization.cleanup_title"), icon='MESH_DATA')
col.separator(factor=0.5)
# Remove Doubles Row
row: UILayout = col.row(align=True)
row.operator("avatar_toolkit.remove_doubles", icon='MESH_DATA')
row.operator("avatar_toolkit.remove_doubles_advanced", icon='PREFERENCES')
# Join Meshes Box
join_box: UILayout = layout.box()
col: UILayout = join_box.column(align=True)
col.label(text=t("Optimization.join_meshes_title"), icon='OBJECT_DATA')
col.separator(factor=0.5)
# Join Meshes Row
row: UILayout = col.row(align=True)
row.operator("avatar_toolkit.join_all_meshes", icon='OBJECT_DATA')
row.operator("avatar_toolkit.join_selected_meshes", icon='RESTRICT_SELECT_OFF')
+1 -1
View File
@@ -36,7 +36,7 @@ class AvatarToolKit_PT_SettingsPanel(Panel):
bl_region_type: str = 'UI'
bl_category: str = CATEGORY_NAME
bl_parent_id: str = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order: int = 2
bl_order: int = 4
def draw(self, context: Context) -> None:
"""Draw the settings panel layout with language selection"""