Files
Avatar-Toolkit/ui/settings_panel.py
T
Yusarina 9cc5a41a98 Optimzation Panel Re-Added
- Major Improvements all round, Join Meshes improved, Combined Materials, Remove Doubles Improvements.
2024-12-05 01:13:10 +00:00

76 lines
2.8 KiB
Python

import bpy
from typing import Set, Dict, List, Optional
from bpy.types import (
Operator,
Panel,
Context,
UILayout,
WindowManager,
Event
)
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..core.translations import t, get_languages_list
class AvatarToolkit_OT_TranslationRestartPopup(Operator):
"""Popup dialog shown after language change to inform about restart requirement"""
bl_idname: str = "avatar_toolkit.translation_restart_popup"
bl_label: str = t("Language.changed.title")
def execute(self, context: Context) -> Set[str]:
return {'FINISHED'}
def invoke(self, context: Context, event: Event) -> Set[str]:
wm: WindowManager = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
layout.label(text=t("Language.changed.success"))
layout.label(text=t("Language.changed.restart"))
class AvatarToolKit_PT_SettingsPanel(Panel):
"""Settings panel for Avatar Toolkit containing language preferences"""
bl_label: str = t("Settings.label")
bl_idname: str = "OBJECT_PT_avatar_toolkit_settings"
bl_space_type: str = 'VIEW_3D'
bl_region_type: str = 'UI'
bl_category: str = CATEGORY_NAME
bl_parent_id: str = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order: int = 4
def draw(self, context: Context) -> None:
"""Draw the settings panel layout with language selection"""
layout: UILayout = self.layout
# Language Settings
lang_box: UILayout = layout.box()
col: UILayout = lang_box.column(align=True)
row: UILayout = col.row()
row.scale_y = 1.2
row.label(text=t("Settings.language"), icon='WORLD')
col.separator()
col.prop(context.scene.avatar_toolkit, "language", text="")
# Validation Settings
val_box: UILayout = layout.box()
col = val_box.column(align=True)
row = col.row()
row.scale_y = 1.2
row.label(text=t("Settings.validation_mode"), icon='CHECKMARK')
col.separator()
col.prop(context.scene.avatar_toolkit, "validation_mode", text="")
# Debug Settings
debug_box = layout.box()
col = debug_box.column()
row = col.row(align=True)
row.prop(context.scene.avatar_toolkit, "debug_expand",
icon="TRIA_DOWN" if context.scene.avatar_toolkit.debug_expand
else "TRIA_RIGHT",
icon_only=True, emboss=False)
row.label(text=t("Settings.debug"), icon='CONSOLE')
if context.scene.avatar_toolkit.debug_expand:
col = debug_box.column(align=True)
col.prop(context.scene.avatar_toolkit, "enable_logging")