Translations Strings
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@@ -222,6 +222,34 @@
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"VisemePanel.sorting_shapekeys": "Sorting shape keys...",
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"VisemePanel.start_viseme_creation": "Starting viseme creation...",
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"VisemePanel.viseme_created_successfully": "Viseme {viseme_name} created successfully",
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"VisemePanel.viseme_creation_completed": "Viseme creation completed."
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"VisemePanel.viseme_creation_completed": "Viseme creation completed.",
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"MMDOptions.cleanup_mesh.label": "Cleanup Mesh",
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"MMDOptions.cleanup_mesh.desc": "Clean up the mesh by removing empty objects, unused vertex groups, unused vertices, and empty shape keys",
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"MMDOptions.removing_empty_objects": "Removing empty objects",
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"MMDOptions.removing_unused_vertex_groups": "Removing unused vertex groups",
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"MMDOptions.removing_unused_vertices": "Removing unused vertices",
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"MMDOptions.removing_empty_shape_keys": "Removing empty shape keys",
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"MMDOptions.optimize_weights.label": "Optimize Weights",
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"MMDOptions.optimize_weights.desc": "Optimize vertex weights by limiting the number of weights per vertex",
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"MMDOptions.max_weights.label": "Max Weights",
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"MMDOptions.max_weights.desc": "Maximum number of weights per vertex",
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"MMDOptions.merging_weights": "Merging weights",
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"MMDOptions.removing_zero_weight_bones": "Removing zero weight bones",
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"MMDOptions.limiting_vertex_weights": "Limiting vertex weights",
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"MMDOptions.weight_optimization_complete": "Weight optimization complete",
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"MMDOptions.optimize_armature.label": "Optimize Armature",
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"MMDOptions.optimize_armature.desc": "Optimize the armature by fixing bone rolls, aligning bones, connecting bones, and more",
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"MMDOptions.fixing_bone_rolls": "Fixing bone rolls",
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"MMDOptions.aligning_bones": "Aligning bones",
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"MMDOptions.connecting_bones": "Connecting bones",
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"MMDOptions.deleting_bone_constraints": "Deleting bone constraints",
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"MMDOptions.merging_bones_to_parents": "Merging bones to parents",
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"MMDOptions.reordering_bones": "Reordering bones",
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"MMDOptions.fixing_armature_names": "Fixing armature names",
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"MMDOptions.renaming_bones": "Renaming bones",
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"MMDOptions.armature_optimization_complete": "Armature optimization complete",
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"MMDOptions.convert_materials.label": "Convert Materials",
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"MMDOptions.convert_materials.desc": "Convert materials to use Principled BSDF shader and fix MMD and VRM shaders", "MMDOptions.converting_materials": "Converting materials for {name}"
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}
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}
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