Translations Strings

This commit is contained in:
Yusarina
2024-09-26 00:23:43 +01:00
parent 5addb26ad4
commit 4f28aa2245
+29 -1
View File
@@ -222,6 +222,34 @@
"VisemePanel.sorting_shapekeys": "Sorting shape keys...",
"VisemePanel.start_viseme_creation": "Starting viseme creation...",
"VisemePanel.viseme_created_successfully": "Viseme {viseme_name} created successfully",
"VisemePanel.viseme_creation_completed": "Viseme creation completed."
"VisemePanel.viseme_creation_completed": "Viseme creation completed.",
"MMDOptions.cleanup_mesh.label": "Cleanup Mesh",
"MMDOptions.cleanup_mesh.desc": "Clean up the mesh by removing empty objects, unused vertex groups, unused vertices, and empty shape keys",
"MMDOptions.removing_empty_objects": "Removing empty objects",
"MMDOptions.removing_unused_vertex_groups": "Removing unused vertex groups",
"MMDOptions.removing_unused_vertices": "Removing unused vertices",
"MMDOptions.removing_empty_shape_keys": "Removing empty shape keys",
"MMDOptions.optimize_weights.label": "Optimize Weights",
"MMDOptions.optimize_weights.desc": "Optimize vertex weights by limiting the number of weights per vertex",
"MMDOptions.max_weights.label": "Max Weights",
"MMDOptions.max_weights.desc": "Maximum number of weights per vertex",
"MMDOptions.merging_weights": "Merging weights",
"MMDOptions.removing_zero_weight_bones": "Removing zero weight bones",
"MMDOptions.limiting_vertex_weights": "Limiting vertex weights",
"MMDOptions.weight_optimization_complete": "Weight optimization complete",
"MMDOptions.optimize_armature.label": "Optimize Armature",
"MMDOptions.optimize_armature.desc": "Optimize the armature by fixing bone rolls, aligning bones, connecting bones, and more",
"MMDOptions.fixing_bone_rolls": "Fixing bone rolls",
"MMDOptions.aligning_bones": "Aligning bones",
"MMDOptions.connecting_bones": "Connecting bones",
"MMDOptions.deleting_bone_constraints": "Deleting bone constraints",
"MMDOptions.merging_bones_to_parents": "Merging bones to parents",
"MMDOptions.reordering_bones": "Reordering bones",
"MMDOptions.fixing_armature_names": "Fixing armature names",
"MMDOptions.renaming_bones": "Renaming bones",
"MMDOptions.armature_optimization_complete": "Armature optimization complete",
"MMDOptions.convert_materials.label": "Convert Materials",
"MMDOptions.convert_materials.desc": "Convert materials to use Principled BSDF shader and fix MMD and VRM shaders", "MMDOptions.converting_materials": "Converting materials for {name}"
}
}