diff --git a/resources/translations/en_US.json b/resources/translations/en_US.json index 1460dcc..1d00529 100644 --- a/resources/translations/en_US.json +++ b/resources/translations/en_US.json @@ -222,6 +222,34 @@ "VisemePanel.sorting_shapekeys": "Sorting shape keys...", "VisemePanel.start_viseme_creation": "Starting viseme creation...", "VisemePanel.viseme_created_successfully": "Viseme {viseme_name} created successfully", - "VisemePanel.viseme_creation_completed": "Viseme creation completed." + "VisemePanel.viseme_creation_completed": "Viseme creation completed.", + "MMDOptions.cleanup_mesh.label": "Cleanup Mesh", + "MMDOptions.cleanup_mesh.desc": "Clean up the mesh by removing empty objects, unused vertex groups, unused vertices, and empty shape keys", + "MMDOptions.removing_empty_objects": "Removing empty objects", + "MMDOptions.removing_unused_vertex_groups": "Removing unused vertex groups", + "MMDOptions.removing_unused_vertices": "Removing unused vertices", + "MMDOptions.removing_empty_shape_keys": "Removing empty shape keys", + "MMDOptions.optimize_weights.label": "Optimize Weights", + "MMDOptions.optimize_weights.desc": "Optimize vertex weights by limiting the number of weights per vertex", + "MMDOptions.max_weights.label": "Max Weights", + "MMDOptions.max_weights.desc": "Maximum number of weights per vertex", + "MMDOptions.merging_weights": "Merging weights", + "MMDOptions.removing_zero_weight_bones": "Removing zero weight bones", + "MMDOptions.limiting_vertex_weights": "Limiting vertex weights", + "MMDOptions.weight_optimization_complete": "Weight optimization complete", + "MMDOptions.optimize_armature.label": "Optimize Armature", + "MMDOptions.optimize_armature.desc": "Optimize the armature by fixing bone rolls, aligning bones, connecting bones, and more", + "MMDOptions.fixing_bone_rolls": "Fixing bone rolls", + "MMDOptions.aligning_bones": "Aligning bones", + "MMDOptions.connecting_bones": "Connecting bones", + "MMDOptions.deleting_bone_constraints": "Deleting bone constraints", + "MMDOptions.merging_bones_to_parents": "Merging bones to parents", + "MMDOptions.reordering_bones": "Reordering bones", + "MMDOptions.fixing_armature_names": "Fixing armature names", + "MMDOptions.renaming_bones": "Renaming bones", + "MMDOptions.armature_optimization_complete": "Armature optimization complete", + "MMDOptions.convert_materials.label": "Convert Materials", + "MMDOptions.convert_materials.desc": "Convert materials to use Principled BSDF shader and fix MMD and VRM shaders", "MMDOptions.converting_materials": "Converting materials for {name}" + } }