Files
Avatar-Toolkit/functions/import_anything.py
T
Yusarina fe8f5f69d5 Plugin Registration Changes
- Re-wrote how the plugin registers itself.
- No longer need @register_wrapper classes get auto detected and added.
- The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient.

 using auto_load.py provides several advantages:

- It automatically discovers and loads all modules in the addon.
- It handles dependencies between classes correctly through topological sorting.
- It manages registration order automatically.
- It properly handles unregistration in the correct order.

This approach is much less error prone and I not had any issues so far. However it still needs testing fully.

I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
2024-12-02 01:52:11 +00:00

188 lines
8.3 KiB
Python

import bpy
from bpy.types import Operator
from bpy_extras.io_utils import ImportHelper
from ..core.importers.importer import imports, import_types
from ..core.common import remove_default_objects
from ..core.translations import t
import pathlib
import os
VRM_IMPORTER_URL = "https://github.com/saturday06/VRM_Addon_for_Blender"
class AvatarToolKit_OT_ImportAnyModel(Operator, ImportHelper):
bl_idname = 'avatar_toolkit.import_any_model'
bl_label = t('Tools.import_any_model.label')
bl_description = t('Tools.import_any_model.desc')
bl_options = {'REGISTER', 'UNDO'}
files: bpy.props.CollectionProperty(type=bpy.types.OperatorFileListElement, options={'HIDDEN', 'SKIP_SAVE'})
filter_glob: bpy.props.StringProperty(default=imports, options={'HIDDEN', 'SKIP_SAVE'})
directory: bpy.props.StringProperty(maxlen=1024, subtype='FILE_PATH', options={'HIDDEN', 'SKIP_SAVE'})
# since I wrote this myself, a bit more efficient than cats. mostly - @989onan
def execute(self, context: bpy.types.Context):
file_grouping_dict: dict[str, list[dict[str, str]]] = dict() # group our files so our importers can import them together. in the case of OBJ+MTL and others that need grouped files, this is extremely important.
remove_default_objects()
# check if we are importing multiple files
is_multi = len(self.files) > 0
if is_multi:
for file in self.files:
fullpath = os.path.join(self.directory, os.path.basename(file.name))
name = pathlib.Path(fullpath).suffix.replace(".", "")
# this makes sure our imports that should be grouped stay together.
# basically the method checks for if the first value has a lambda with the same bytecode as another lambda, then it will use that value's key (ex:"obj"<->"mtl" or "fbx"), keeping same importers together
if name not in file_grouping_dict:
file_grouping_dict[name] = []
file_grouping_dict[name].append({"name": os.path.basename(file.name)}) # emulate passing a list of files.
else:
fullpath: str = os.path.join(os.path.dirname(self.filepath), os.path.basename(self.filepath))
name = pathlib.Path(fullpath).suffix.replace(".", "")
if name not in file_grouping_dict:
file_grouping_dict[name] = []
file_grouping_dict[name].append({"name": fullpath}) # emulate passing a list of files.
# import the files together to make sure things like obj import together. This is important
for file_group_name, files in file_grouping_dict.items():
try:
# Check for VRM importer availability
if file_group_name == "vrm" and not hasattr(bpy.ops.import_scene, "vrm"):
bpy.ops.wm.vrm_importer_popup('INVOKE_DEFAULT')
return {'CANCELLED'}
if self.directory:
import_types[file_group_name](self.directory, files, self.filepath)
else:
import_types[file_group_name]("", files, self.filepath) # give an empty directory, works just fine for 90%
except AttributeError as e:
if file_group_name == "vrm":
bpy.ops.wm.vrm_importer_popup('INVOKE_DEFAULT')
else:
self.report({'ERROR'}, t('Importing.need_importer').format(extension=file_group_name))
print("Importer error:", e)
return {'CANCELLED'}
self.report({'INFO'}, t('Quick_Access.import_success'))
return {'FINISHED'}
class VRMImporterPopup(Operator):
bl_idname = "wm.vrm_importer_popup"
bl_label = "VRM Importer Not Installed"
def execute(self, context):
return {'FINISHED'}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self, width=300)
def draw(self, context):
layout = self.layout
layout.label(text="VRM importer plugin is not installed.")
layout.label(text="Please install it to import VRM files.")
layout.operator("wm.url_open", text="Get VRM Importer").url = VRM_IMPORTER_URL
#TODO: This needs to be done with our own MMD importer.
"""
#stolen from cats. Oh wait I made this code riiiiiiight - @989onan
class ImportMMDAnimation(bpy.types.Operator, ImportHelper):
bl_idname = 'avatar_toolkit.import_mmd_animation'
bl_label = t('Importer.mmd_anim_importer.label')
bl_description = t('Importer.mmd_anim_importer.desc')
bl_options = {'INTERNAL', 'UNDO'}
filter_glob: bpy.props.StringProperty(
default="*.vmd",
options={'HIDDEN'}
)
files: bpy.props.CollectionProperty(type=bpy.types.OperatorFileListElement, options={'HIDDEN', 'SKIP_SAVE'})
directory: bpy.props.StringProperty(maxlen=1024, subtype='FILE_PATH', options={'HIDDEN', 'SKIP_SAVE'})
filepath: bpy.props.StringProperty()
@classmethod
def poll(cls, context):
if common.get_armature(context) is None:
return False
return True
def execute(self, context):
# Make sure that the first layer is visible
if hasattr(context.scene, 'layers'):
context.scene.layers[0] = True
filename, extension = os.path.splitext(self.filepath)
if(extension == ".vmd"):
#A dictionary to change the current model to MMD importer compatable temporarily
bonedict = {
"chest":"UpperBody",
"neck":"Neck",
"head":"Head",
"hips":"Center",
"spine":"LowerBody",
"right_wrist":"Wrist_R",
"right_elbow":"Elbow_R",
"right_arm":"Arm_R",
"right_shoulder":"Shoulder_R",
"right_leg":"Leg_R",
"right_knee":"Knee_R",
"right_ankle":"Ankle_R",
"right_toe":"Toe_R",
"left_wrist":"Wrist_L",
"left_elbow":"Elbow_L",
"left_arm":"Arm_L",
"left_shoulder":"Shoulder_L",
"left_leg":"Leg_L",
"left_knee":"Knee_L",
"left_ankle":"Ankle_L",
"left_toe":"Toe_L"
}
armature = common.get_armature(context)
common.unselect_all()
common.Set_Mode(context, 'OBJECT')
common.unselect_all()
common.set_active(armature)
orig_names = dict()
reverse_bone_lookup = dict()
for (preferred_name, name_list) in bone_names.items():
for name in name_list:
reverse_bone_lookup[name] = preferred_name
for bone in armature.data.bones:
if common.simplify_bonename(bone.name) in reverse_bone_lookup and reverse_bone_lookup[common.simplify_bonename(bone.name)] in bonedict:
orig_names[bonedict[reverse_bone_lookup[common.simplify_bonename(bone.name)]]] = bone.name
bone.name = bonedict[reverse_bone_lookup[common.simplify_bonename(bone.name)]]
try:
bpy.ops.mmd_tools.import_vmd(filepath=self.filepath,bone_mapper='RENAMED_BONES',use_underscore=True, dictionary='INTERNAL')
except AttributeError as e:
print("importer error was:")
print(e)
print(t('Importing.importer_search_term'))
common.open_web_after_delay_multi_threaded(delay=12, url=t('Importing.importer_search_term').format(extension = "MMD"))
self.report({'ERROR'},t('Importing.need_importer').format(extension = "MMD"))
return {'CANCELLED'}
#iterate through bones and put them back, therefore blender API will change the animation to be correct.
#this is because renaming bones fixes the animation targets in the data model.
for bone in armature.data.bones:
if common.simplify_bonename(bone.name) in orig_names:
bone.name = orig_names[common.simplify_bonename(bone.name)]
common.unselect_all()
common.Set_Mode(context, 'OBJECT')
common.unselect_all()
common.set_active(armature)
return {'FINISHED'} """