Files
Avatar-Toolkit/ui/tools.py
T
Yusarina a3111644af Rigify To Unity Function
- This is an work in progress, this expands on the system that NyankoNyan and improves that system.

- It remaps the bone hierarchy to match Unity's expectations
- It adds necessary constraints to ensure proper bone movement (For the people who need it, can be removed via remove constraints button).
- It removes redundant bones that could cause issues in Unity.
- It renames bones to match Unity's Humanoid Avatar naming convention.
- It provides an option to merge or remove twist bones, which are not supported by Unity's humanoid system.
- It adjusts bone connections and deformation settings.

I think more needs to be added, but this seems to work for now.
2024-09-20 16:48:51 +01:00

57 lines
3.4 KiB
Python

import bpy
from ..core.register import register_wrap
from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from bpy.types import Context
from ..functions.digitigrade_legs import AvatarToolKit_OT_CreateDigitigradeLegs
from ..functions.resonite_functions import AvatarToolKit_OT_ConvertToResonite
from ..functions.translations import t
from ..core.common import get_selected_armature
from ..functions.mesh_tools import AvatarToolkit_OT_RemoveUnusedShapekeys
from ..functions.seperate_by import AvatarToolKit_OT_SeparateByMaterials, AvatarToolKit_OT_SeparateByLooseParts
from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms
from ..functions.armature_modifying import AvatarToolkit_OT_RemoveZeroWeightBones, AvatarToolkit_OT_MergeBonesToActive, AvatarToolkit_OT_MergeBonesToParents
from ..functions.rigify_functions import AvatarToolKit_OT_ConvertRigifyToUnity
@register_wrap
class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel):
bl_label = t("Tools.label")
bl_idname = "OBJECT_PT_avatar_toolkit_tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = CATEGORY_NAME
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order = 3
def draw(self, context: Context):
layout = self.layout
armature = get_selected_armature(context)
if armature:
layout.label(text=t("Tools.tools_title.label"), icon='TOOL_SETTINGS')
layout.separator(factor=0.5)
row = layout.row(align=True)
row.scale_y = 1.5
row.operator(AvatarToolKit_OT_ConvertToResonite.bl_idname, text=t("Tools.convert_to_resonite.label"), icon='SCENE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade_legs.label"), icon='BONE_DATA')
layout.separator()
row = layout.row(align=True)
layout.label(text=t("Tools.separate_by.label"), icon='MESH_DATA')
row.operator(AvatarToolKit_OT_SeparateByMaterials.bl_idname, text=t("Tools.separate_by_materials.label"), icon='MATERIAL')
row.operator(AvatarToolKit_OT_SeparateByLooseParts.bl_idname, text=t("Tools.separate_by_loose_parts.label"), icon='OUTLINER_OB_MESH')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, text=t("Tools.apply_transforms.label"), icon='OBJECT_ORIGIN')
row.operator(AvatarToolkit_OT_RemoveUnusedShapekeys.bl_idname, text=t("Tools.remove_unused_shapekeys.label"), icon='SHAPEKEY_DATA')
row = layout.row(align=True)
row.operator(AvatarToolkit_OT_RemoveZeroWeightBones.bl_idname, text=t("Tools.remove_zero_weight_bones.label"), icon='BONE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolkit_OT_MergeBonesToActive.bl_idname, text=t("Tools.merge_bones_to_active.label"), icon='BONE_DATA')
row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_ConvertRigifyToUnity.bl_idname, text=t("Tools.convert_rigify_to_unity.label"), icon='ARMATURE_DATA')
row = layout.row()
row.prop(context.scene, "merge_twist_bones")
else:
layout.label(text=t("Tools.select_armature"), icon='ERROR')