50 lines
2.0 KiB
Python
50 lines
2.0 KiB
Python
# MMD Tools disabled for the time being unto it can be fixed.
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# import bpy
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# from typing import Set
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# from bpy.types import Panel, Context, UILayout
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# from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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# from ..core.translations import t
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# class AvatarToolKit_PT_MMDPanel(Panel):
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# """Panel containing MMD bone standardization and cleanup tools"""
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# bl_label = t("MMD.label")
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# bl_idname = "OBJECT_PT_avatar_toolkit_mmd"
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# bl_space_type = 'VIEW_3D'
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# bl_region_type = 'UI'
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# bl_category = CATEGORY_NAME
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# bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
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# bl_order = 3
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# bl_options = {'DEFAULT_CLOSED'}
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# def draw(self, context: Context) -> None:
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# layout: UILayout = self.layout
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# toolkit = context.scene.avatar_toolkit
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# Bone Settings Box
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# bone_box: UILayout = layout.box()
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# col: UILayout = bone_box.column(align=True)
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# col.label(text=t("MMD.bone_settings"), icon='BONE_DATA')
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# col.separator(factor=0.5)
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# col.prop(toolkit, "keep_twist_bones")
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# col.prop(toolkit, "keep_upper_chest")
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# col.operator("avatar_toolkit.standardize_mmd", icon='BONE_DATA')
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# Mesh Tools Box
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# mesh_box: UILayout = layout.box()
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# col = mesh_box.column(align=True)
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# col.label(text=t("MMD.mesh_tools"), icon='MESH_DATA')
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# col.separator(factor=0.5)
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# row: UILayout = col.row(align=True)
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# row.operator("avatar_toolkit.fix_meshes", icon='MODIFIER')
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# row.operator("avatar_toolkit.validate_meshes", icon='CHECKMARK')
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# Cleanup Box
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# cleanup_box: UILayout = layout.box()
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# col = cleanup_box.column(align=True)
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# col.label(text=t("MMD.cleanup"), icon='BRUSH_DATA')
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# col.separator(factor=0.5)
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# col.operator("avatar_toolkit.cleanup_mmd", icon='SHADERFX')
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# col.operator("avatar_toolkit.convert_mmd_morphs", icon='SHAPEKEY_DATA')
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# col.operator("avatar_toolkit.reparent_meshes", icon='OUTLINER_OB_ARMATURE')
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