2684b89bef
UI Is starting to look much better. I added more spacing and re-arrange parts of the UI, icons have been added and overall is starting to look much better and more user Friendly.
52 lines
2.0 KiB
Python
52 lines
2.0 KiB
Python
import bpy
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from ..core.register import register_wrap
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from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from ..functions.translations import t
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from ..functions.mmd_functions import *
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from ..functions.mesh_tools import AvatarToolKit_OT_JoinAllMeshes
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from ..functions.combine_materials import AvatarToolKit_OT_CombineMaterials
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from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms
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@register_wrap
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class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel):
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bl_label = t("MMDOptions.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_mmd_options"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = CATEGORY_NAME
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bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
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bl_order = 4
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def draw(self, context: bpy.types.Context) -> None:
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layout = self.layout
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layout.label(text=t("MMDOptions.title"), icon='OUTLINER_OB_ARMATURE')
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layout.separator(factor=0.5)
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col = layout.column(align=True)
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col.scale_y = 1.2
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col.operator(AvatarToolKit_OT_CleanupMesh.bl_idname, icon='BRUSH_DATA')
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col.operator(AvatarToolKit_OT_JoinAllMeshes.bl_idname, icon='OBJECT_DATAMODE')
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layout.separator(factor=0.5)
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col = layout.column(align=True)
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col.scale_y = 1.2
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col.operator(AvatarToolKit_OT_OptimizeWeights.bl_idname, icon='MOD_VERTEX_WEIGHT')
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col.operator(AvatarToolKit_OT_OptimizeArmature.bl_idname, icon='ARMATURE_DATA')
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layout.separator(factor=0.5)
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row = layout.row(align=True)
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row.scale_y = 1.2
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row.operator(AvatarToolKit_OT_ApplyTransforms.bl_idname, icon='OBJECT_ORIGIN')
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row.operator(AvatarToolKit_OT_CombineMaterials.bl_idname, icon='MATERIAL')
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layout.separator(factor=0.5)
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row = layout.row()
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row.scale_y = 1.2
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row.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname, icon='SHADING_TEXTURE')
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