17fb0fcadd
Replaced hardcoded panel order and default open/closed options with dynamic values using get_panel_order and should_open_by_default from panel_layout.
78 lines
3.4 KiB
Python
78 lines
3.4 KiB
Python
import bpy
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from bpy.types import Panel, Context, UILayout, Object, ShapeKey
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from ..core.translations import t
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from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from .panel_layout import get_panel_order, should_open_by_default
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from ..core.common import get_active_armature
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from ..functions.visemes import AvatarToolkit_OT_PreviewVisemes, AvatarToolkit_OT_CreateVisemes
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class AvatarToolKit_PT_VisemesPanel(Panel):
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"""Panel containing viseme creation and preview tools"""
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bl_label: str = t("Visemes.panel_label")
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bl_idname: str = "VIEW3D_PT_avatar_toolkit_visemes"
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bl_space_type: str = 'VIEW_3D'
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bl_region_type: str = 'UI'
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bl_category: str = CATEGORY_NAME
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bl_parent_id: str = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
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bl_order: int = get_panel_order('visemes')
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bl_options: set[str] = set() if not should_open_by_default('VISEMES') else {'DEFAULT_CLOSED'}
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def draw(self, context: Context) -> None:
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"""Draw the visemes panel interface with shape key selection and preview controls"""
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layout: UILayout = self.layout
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props = context.scene.avatar_toolkit
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# Mesh Selection Box
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mesh_box: UILayout = layout.box()
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col: UILayout = mesh_box.column(align=True)
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col.label(text=t("Visemes.mesh_select"), icon='OUTLINER_OB_MESH')
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col.separator(factor=0.5)
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armature = get_active_armature(context)
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if armature:
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col.prop(props, "viseme_mesh", text="")
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else:
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col.label(text=t("Visemes.no_armature"), icon='ERROR')
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# Get selected mesh
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mesh_obj = bpy.data.objects.get(props.viseme_mesh)
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if not mesh_obj or not mesh_obj.data or not mesh_obj.data.shape_keys:
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layout.label(text=t("Visemes.no_shapekeys"))
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return
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# Shape Key Selection Box
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shape_box: UILayout = layout.box()
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col: UILayout = shape_box.column(align=True)
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col.label(text=t("Visemes.shape_selection"), icon='SHAPEKEY_DATA')
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col.separator(factor=0.5)
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# Shape key selection with valid data
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shape_keys: ShapeKey = mesh_obj.data.shape_keys
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col.prop_search(props, "mouth_a", shape_keys, "key_blocks", text=t("Visemes.mouth_a"))
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col.prop_search(props, "mouth_o", shape_keys, "key_blocks", text=t("Visemes.mouth_o"))
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col.prop_search(props, "mouth_ch", shape_keys, "key_blocks", text=t("Visemes.mouth_ch"))
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# Shape intensity slider
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col.separator()
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col.prop(props, "shape_intensity", slider=True)
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# Preview Box
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preview_box: UILayout = layout.box()
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col: UILayout = preview_box.column(align=True)
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col.label(text=t("Visemes.preview_label"), icon='HIDE_OFF')
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col.separator(factor=0.5)
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if props.viseme_preview_mode:
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col.prop(props, "viseme_preview_selection", text="")
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col.separator()
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preview_text: str = t("Visemes.stop_preview") if props.viseme_preview_mode else t("Visemes.start_preview")
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col.operator(AvatarToolkit_OT_PreviewVisemes.bl_idname, text=preview_text, icon='HIDE_OFF')
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# Create Box
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create_box: UILayout = layout.box()
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col: UILayout = create_box.column(align=True)
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col.label(text=t("Visemes.create_label"), icon='ADD')
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col.separator(factor=0.5)
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col.operator(AvatarToolkit_OT_CreateVisemes.bl_idname, icon='ADD')
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