Files
Avatar-Toolkit/functions/tools/standardize_armature.py
T
2025-05-11 12:07:51 -04:00

309 lines
14 KiB
Python

import bpy
import math
from typing import Dict, List, Set, Tuple, Optional, Any, Union
from bpy.types import Operator, Context, Object, EditBone, Bone
from ...core.translations import t
from ...core.logging_setup import logger
from ...core.common import get_active_armature, ProgressTracker
from ...core.armature_validation import validate_armature
from ...core.dictionaries import (
standard_bones,
bone_names,
bone_hierarchy,
acceptable_bone_names,
acceptable_bone_hierarchy,
non_standard_mappings
)
class AvatarToolkit_OT_StandardizeArmature(Operator):
"""Standardize armature bone names and hierarchy to match Avatar Toolkit requirements"""
bl_idname: str = "avatar_toolkit.standardize_armature"
bl_label: str = t("Tools.standardize_armature")
bl_description: str = t("Tools.standardize_armature_desc")
bl_options: Set[str] = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
armature: Optional[Object] = get_active_armature(context)
return armature is not None and context.mode in {'OBJECT', 'EDIT_ARMATURE'}
def invoke(self, context: Context, event: Any) -> Set[str]:
logger.debug("Invoking standardize armature dialog")
return context.window_manager.invoke_props_dialog(self)
def draw(self, context: Context) -> None:
layout = self.layout
toolkit = context.scene.avatar_toolkit
layout.prop(toolkit, "standardize_fix_names")
layout.prop(toolkit, "standardize_fix_hierarchy")
layout.prop(toolkit, "standardize_fix_scale")
layout.separator()
layout.label(text=t("Tools.standardize_warning"), icon='ERROR')
def execute(self, context: Context) -> Set[str]:
armature: Optional[Object] = get_active_armature(context)
toolkit = context.scene.avatar_toolkit
if not armature:
logger.warning("No active armature found for standardization")
self.report({'ERROR'}, t("Validation.no_armature"))
return {'CANCELLED'}
logger.info(f"Starting armature standardization for {armature.name}")
is_valid, _, _ = validate_armature(armature)
if is_valid:
logger.info("Armature already meets standards, no changes needed")
self.report({'INFO'}, t("Tools.standardize_already_valid"))
return {'FINISHED'}
original_mode: str = context.mode
logger.debug(f"Original mode: {original_mode}")
bpy.ops.object.mode_set(mode='OBJECT')
context.view_layer.objects.active = armature
bpy.ops.object.mode_set(mode='EDIT')
try:
with ProgressTracker(context, 3, "Standardizing Armature") as progress:
# Step 1: Fix bone names
if toolkit.standardize_fix_names:
progress.step("Fixing bone names")
renamed_bones: Dict[str, str] = self.standardize_bone_names(armature)
logger.info(f"Renamed {len(renamed_bones)} bones")
for old_name, new_name in renamed_bones.items():
logger.debug(f"Renamed bone: {old_name} -> {new_name}")
# Step 2: Fix hierarchy
if toolkit.standardize_fix_hierarchy:
progress.step("Fixing bone hierarchy")
fixed_hierarchy: int = self.standardize_bone_hierarchy(armature)
logger.info(f"Fixed {fixed_hierarchy} hierarchy relationships")
# Step 3: Fix scale issues
if toolkit.standardize_fix_scale:
progress.step("Fixing bone scale")
fixed_scale: int = self.standardize_bone_scale(armature)
logger.info(f"Fixed {fixed_scale} scale issues")
bpy.ops.object.mode_set(mode='OBJECT')
is_valid, messages, _ = validate_armature(armature)
if is_valid:
logger.info("Armature successfully standardized")
self.report({'INFO'}, t("Tools.standardize_success"))
else:
logger.warning(f"Armature partially standardized. {len(messages)} issues remain")
bpy.ops.avatar_toolkit.standardize_issues_popup('INVOKE_DEFAULT')
self.report({'WARNING'}, t("Tools.standardize_partial"))
if original_mode == 'EDIT_ARMATURE':
bpy.ops.object.mode_set(mode='EDIT')
return {'FINISHED'}
except Exception as e:
logger.error(f"Failed to standardize armature:", exception=e)
self.report({'ERROR'}, str(e))
try:
if original_mode == 'EDIT_ARMATURE':
bpy.ops.object.mode_set(mode='EDIT')
else:
bpy.ops.object.mode_set(mode='OBJECT')
except Exception as restore_error:
logger.error(f"Failed to restore original mode: {str(restore_error)}")
return {'CANCELLED'}
def standardize_bone_names(self, armature: Object) -> Dict[str, str]:
"""Rename bones to match standard naming conventions"""
logger.debug("Starting bone name standardization")
renamed_bones: Dict[str, str] = {}
edit_bones = armature.data.edit_bones
# First, check which standard bones already exist
existing_standard_bones: Set[str] = set()
for bone in edit_bones:
if bone.name in standard_bones.values():
existing_standard_bones.add(bone.name)
logger.debug(f"Found existing standard bone: {bone.name}")
# Build a mapping of non-standard bone names to standard names
name_mapping: Dict[str, str] = {}
for category, standard_name in standard_bones.items():
# Skip if this standard bone already exists
if standard_name in existing_standard_bones:
continue
# Get all variants for this category
if category in non_standard_mappings:
for variant in non_standard_mappings[category]:
name_mapping[variant.lower()] = standard_name
# First pass: identify bones to rename
bones_to_rename: Dict[str, str] = {}
for bone in edit_bones:
original_name: str = bone.name
# Skip if this is already a standard bone name
if original_name in standard_bones.values():
continue
simplified_name: str = original_name.lower().replace(' ', '').replace('_', '').replace('.', '')
# Check if this bone matches any known pattern
for variant, standard_name in name_mapping.items():
# More precise matching - exact match or with common separators
if (variant == simplified_name or
variant == original_name.lower() or
f"{variant}_" in simplified_name or
f"{variant}." in simplified_name):
if original_name != standard_name:
bones_to_rename[original_name] = standard_name
logger.debug(f"Identified bone to rename: {original_name} -> {standard_name}")
break
# Special case for spine/chest hierarchy
# If we don't have an upper chest, don't rename chest to upper chest because it will break hierarchy
has_chest: bool = False
has_upper_chest: bool = False
for bone_name in edit_bones.keys():
if bone_name == standard_bones['chest']:
has_chest = True
elif bone_name == standard_bones['upper_chest']:
has_upper_chest = True
# If we have a chest but no upper chest, don't rename anything to upper chest
if has_chest and not has_upper_chest:
for original_name, new_name in list(bones_to_rename.items()):
if new_name == standard_bones['upper_chest']:
logger.debug(f"Skipping upper chest rename for {original_name} as chest already exists")
del bones_to_rename[original_name]
# Second pass: rename bones (in reverse to avoid naming conflicts)
for original_name, new_name in sorted(bones_to_rename.items(), reverse=True):
if original_name in edit_bones:
temp_name: str = f"TEMP_{original_name}"
edit_bones[original_name].name = temp_name
renamed_bones[original_name] = new_name
logger.debug(f"Temporarily renamed: {original_name} -> {temp_name}")
# Third pass: apply final names
for original_name, new_name in renamed_bones.items():
temp_name: str = f"TEMP_{original_name}"
if temp_name in edit_bones:
edit_bones[temp_name].name = new_name
logger.debug(f"Applied final rename: {temp_name} -> {new_name}")
logger.info(f"Standardized {len(renamed_bones)} bone names")
return renamed_bones
def standardize_bone_hierarchy(self, armature: Object) -> int:
"""Fix bone hierarchy to match standard relationships"""
logger.debug("Starting bone hierarchy standardization")
edit_bones = armature.data.edit_bones
fixed_count: int = 0
# Build a mapping of standard bone names to their expected parents
hierarchy_map: Dict[str, str] = {}
for parent, child in bone_hierarchy:
if parent in edit_bones and child in edit_bones:
hierarchy_map[child] = parent
logger.debug(f"Found standard hierarchy: {parent} -> {child}")
for parent, child in acceptable_bone_hierarchy:
if parent in edit_bones and child in edit_bones:
# Only add if not already in the map
if child not in hierarchy_map:
hierarchy_map[child] = parent
logger.debug(f"Found acceptable hierarchy: {parent} -> {child}")
for child_name, parent_name in hierarchy_map.items():
if child_name in edit_bones and parent_name in edit_bones:
child_bone: EditBone = edit_bones[child_name]
parent_bone: EditBone = edit_bones[parent_name]
if child_bone.parent != parent_bone:
logger.debug(f"Fixing hierarchy: {child_name} parent was {child_bone.parent.name if child_bone.parent else 'None'}, setting to {parent_name}")
child_bone.parent = parent_bone
fixed_count += 1
logger.info(f"Fixed {fixed_count} bone hierarchy relationships")
return fixed_count
def standardize_bone_scale(self, armature: Object) -> int:
"""Fix bone scale issues by normalizing bone lengths"""
logger.debug("Starting bone scale standardization")
edit_bones = armature.data.edit_bones
fixed_count: int = 0
# Calculate median bone length for reference
lengths: List[float] = [bone.length for bone in edit_bones if bone.length > 0.0001]
if not lengths:
logger.warning("No valid bone lengths found for scale standardization")
return 0
lengths.sort()
median_length: float = lengths[len(lengths) // 2]
logger.debug(f"Median bone length: {median_length}")
# Calculate mean and standard deviation
mean: float = sum(lengths) / len(lengths)
variance: float = sum((l - mean) ** 2 for l in lengths) / len(lengths)
std_dev: float = math.sqrt(variance)
logger.debug(f"Mean bone length: {mean}, Standard deviation: {std_dev}")
small_threshold: float = max(median_length * 0.05, mean - 3 * std_dev)
large_threshold: float = min(median_length * 15, mean + 5 * std_dev)
logger.debug(f"Scale thresholds - small: {small_threshold}, large: {large_threshold}")
for bone in edit_bones:
is_finger: bool = any(finger in bone.name.lower() for finger in ['thumb', 'index', 'middle', 'ring', 'pinky', 'finger'])
if bone.length < small_threshold and not is_finger:
old_length: float = bone.length
bone.length = small_threshold
logger.debug(f"Fixed small bone {bone.name}: {old_length} -> {bone.length}")
fixed_count += 1
elif bone.length > large_threshold:
old_length: float = bone.length
bone.length = large_threshold
logger.debug(f"Fixed large bone {bone.name}: {old_length} -> {bone.length}")
fixed_count += 1
logger.info(f"Fixed {fixed_count} bone scale issues")
return fixed_count
class AvatarToolkit_OT_StandardizeIssuesPopup(Operator):
"""Display information about remaining issues after standardization"""
bl_idname: str = "avatar_toolkit.standardize_issues_popup"
bl_label: str = t("Tools.standardize_issues_title")
bl_options: Set[str] = {'INTERNAL'}
def execute(self, context: Context) -> Set[str]:
return {'FINISHED'}
def invoke(self, context: Context, event: Any) -> Set[str]:
logger.debug("Showing standardization issues popup")
return context.window_manager.invoke_props_dialog(self, width=400)
def draw(self, context: Context) -> None:
layout = self.layout
col = layout.column(align=True)
col.label(text=t("Tools.standardize_issues_header"), icon='INFO')
col.separator()
col.label(text=t("Tools.standardize_issues_line1"))
col.label(text=t("Tools.standardize_issues_line2"))
col.label(text=t("Tools.standardize_issues_line3"))
col.separator()
col.label(text=t("Tools.standardize_issues_line4"))
col.label(text=t("Tools.standardize_issues_line5"))
col.separator()
col.label(text=t("Tools.standardize_issues_line6"))