Files
Avatar-Toolkit/functions/optimization/materials_tools.py
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2025-05-11 12:07:51 -04:00

184 lines
7.5 KiB
Python

import bpy
import re
from typing import Set, Dict, List, Optional, Tuple
from bpy.types import (
Operator,
Context,
Object,
Material,
NodeTree,
ShaderNodeTexImage
)
from ...core.logging_setup import logger
from ...core.translations import t
from ...core.common import (
get_active_armature,
get_all_meshes,
clear_unused_data_blocks,
ProgressTracker
)
from ...core.armature_validation import validate_armature
def textures_match(tex1: ShaderNodeTexImage, tex2: ShaderNodeTexImage) -> bool:
"""Compare two texture nodes for matching properties and image data"""
return tex1.image == tex2.image and tex1.extension == tex2.extension
def consolidate_nodes(node1: ShaderNodeTexImage, node2: ShaderNodeTexImage) -> None:
"""Transfer properties from one texture node to another to ensure consistency"""
node2.color_space = node1.color_space
node2.coordinates = node1.coordinates
# Add UV map synchronization
if node1.texture_mapping and node2.texture_mapping:
node2.texture_mapping.vector_type = node1.texture_mapping.vector_type
if hasattr(node1, "uv_map") and hasattr(node2, "uv_map"):
node2.uv_map = node1.uv_map
def consolidate_textures(node_tree1: NodeTree, node_tree2: NodeTree) -> None:
"""Synchronize texture nodes between two material node trees"""
for node1 in node_tree1.nodes:
if node1.type == 'TEX_IMAGE':
for node2 in node_tree2.nodes:
if (node2.type == 'TEX_IMAGE' and node1.image == node2.image):
consolidate_nodes(node1, node2)
node2.image = node1.image
elif node1.type == 'GROUP':
if node1.node_tree and node2.node_tree:
consolidate_textures(node1.node_tree, node2.node_tree)
def color_match(col1: Tuple[float, ...], col2: Tuple[float, ...], tolerance: float = 0.01) -> bool:
"""Compare two color values within a specified tolerance"""
return all(abs(c1 - c2) < tolerance for c1, c2 in zip(col1, col2))
def materials_match(mat1: Material, mat2: Material, tolerance: float = 0.01) -> bool:
"""Compare two materials for matching properties within tolerance"""
if not color_match(mat1.diffuse_color, mat2.diffuse_color, tolerance):
return False
if abs(mat1.roughness - mat2.roughness) > tolerance:
return False
if abs(mat1.metallic - mat2.metallic) > tolerance:
return False
if abs(mat1.alpha_threshold - mat2.alpha_threshold) > tolerance:
return False
if not color_match(mat1.emission_color, mat2.emission_color, tolerance):
return False
if mat1.node_tree and mat2.node_tree:
consolidate_textures(mat1.node_tree, mat2.node_tree)
return True
def get_base_name(name: str) -> str:
"""Extract the base material name by removing numeric suffixes"""
mat_match = re.match(r"^(.*)\.\d{3}$", name)
return mat_match.group(1) if mat_match else name
class AvatarToolkit_OT_CombineMaterials(Operator):
"""Operator for combining similar materials to reduce duplicate materials"""
bl_idname: str = "avatar_toolkit.combine_materials"
bl_label: str = t("Optimization.combine_materials")
bl_description: str = t("Optimization.combine_materials_desc")
bl_options: Set[str] = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
"""Check if the operator can be executed"""
if context.mode != 'OBJECT':
return False
armature = get_active_armature(context)
if not armature:
return False
valid, _, _ = validate_armature(armature)
return valid
def execute(self, context: Context) -> Set[str]:
"""Execute the material combination operation"""
try:
armature = get_active_armature(context)
meshes = get_all_meshes(context)
if not meshes:
self.report({'WARNING'}, t("Optimization.no_meshes"))
return {'CANCELLED'}
if not any(mesh.material_slots for mesh in meshes):
self.report({'WARNING'}, t("Optimization.no_materials"))
return {'CANCELLED'}
with ProgressTracker(context, 4, "Combining Materials") as progress:
try:
num_combined = self.consolidate_materials(meshes)
except Exception as e:
logger.error(f"Material consolidation failed:", exception=e)
self.report({'ERROR'}, t("Optimization.error.consolidation"))
return {'CANCELLED'}
progress.step("Consolidated materials")
try:
num_cleaned = self.clean_material_slots(meshes)
except Exception as e:
logger.error(f"Material slot cleanup failed:", exception=e)
self.report({'ERROR'}, t("Optimization.error.slot_cleanup"))
return {'CANCELLED'}
progress.step("Cleaned material slots")
try:
num_removed = clear_unused_data_blocks()
except Exception as e:
logger.error(f"Data block cleanup failed:", exception=e)
self.report({'ERROR'}, t("Optimization.error.data_cleanup"))
return {'CANCELLED'}
progress.step("Removed unused data blocks")
self.report({'INFO'}, t("Optimization.materials_combined",
combined=num_combined,
cleaned=num_cleaned,
removed=num_removed))
return {'FINISHED'}
except Exception as e:
logger.error(f"Failed to combine materials:", exception=e)
self.report({'ERROR'}, t("Optimization.error.combine_materials", error=str(e)))
return {'CANCELLED'}
def consolidate_materials(self, meshes: List[Object]) -> int:
"""Consolidate similar materials across all meshes"""
mat_mapping: Dict[str, Material] = {}
num_combined: int = 0
for mesh in meshes:
for slot in mesh.material_slots:
mat: Optional[Material] = slot.material
if mat:
base_name: str = get_base_name(mat.name)
if base_name in mat_mapping:
base_mat: Material = mat_mapping[base_name]
try:
if materials_match(base_mat, mat):
consolidate_textures(base_mat.node_tree, mat.node_tree)
num_combined += 1
slot.material = base_mat
except AttributeError:
logger.warning(f"Material attribute mismatch: {mat.name}")
continue
else:
mat_mapping[base_name] = mat
return num_combined
def clean_material_slots(self, meshes: List[Object]) -> int:
"""Remove unused material slots from meshes"""
cleaned_slots = 0
for obj in meshes:
initial_slots = len(obj.material_slots)
bpy.context.view_layer.objects.active = obj
bpy.ops.object.material_slot_remove_unused()
cleaned_slots += initial_slots - len(obj.material_slots)
return cleaned_slots