fe8f5f69d5
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
54 lines
2.6 KiB
Python
54 lines
2.6 KiB
Python
import bpy
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from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from ..functions.viseme import AvatarToolKit_OT_AutoVisemeButton
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from ..core.translations import t
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from ..core.common import get_selected_armature
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class AvatarToolkitVisemePanel(bpy.types.Panel):
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bl_label = t("VisemePanel.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_viseme"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = CATEGORY_NAME
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bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
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bl_order = 7
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def draw(self, context: bpy.types.Context) -> None:
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layout = self.layout
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armature = get_selected_armature(context)
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if armature:
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layout.label(text=t("VisemePanel.label"), icon='SOUND')
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layout.separator(factor=0.5)
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layout.prop(context.scene.avatar_toolkit, "selected_mesh", text=t("VisemePanel.select_mesh"), icon='OUTLINER_OB_MESH')
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mesh = bpy.data.objects.get(context.scene.avatar_toolkit.selected_mesh)
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if mesh and mesh.type == 'MESH':
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if mesh.data.shape_keys:
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box = layout.box()
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col = box.column(align=True)
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col.prop_search(context.scene.avatar_toolkit, "mouth_a", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_a.label'), icon='SHAPEKEY_DATA')
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col.prop_search(context.scene.avatar_toolkit, "mouth_o", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_o.label'), icon='SHAPEKEY_DATA')
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col.prop_search(context.scene.avatar_toolkit, "mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_ch.label'), icon='SHAPEKEY_DATA')
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layout.separator(factor=0.5)
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layout.prop(context.scene.avatar_toolkit, 'shape_intensity', text=t('VisemePanel.shape_intensity'), icon='FORCE_LENNARDJONES')
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layout.separator(factor=1.0)
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row = layout.row()
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row.scale_y = 1.5
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row.operator(AvatarToolKit_OT_AutoVisemeButton.bl_idname, text=t('VisemePanel.create_visemes'), icon='TRIA_RIGHT')
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else:
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layout.label(text=t('VisemePanel.error.noShapekeys'), icon='ERROR')
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else:
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layout.label(text=t('VisemePanel.error.selectMesh'), icon='INFO')
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else:
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layout.label(text=t('VisemePanel.error.noArmature'), icon='ERROR')
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layout.separator(factor=1.0)
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layout.label(text=t('VisemePanel.info.selectMesh'), icon='HELP')
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