fe8f5f69d5
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
46 lines
1.8 KiB
Python
46 lines
1.8 KiB
Python
import bpy
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from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from bpy.types import Panel, Context
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from ..core.common import get_selected_armature
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from ..core.translations import t
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from ..functions.armature_modifying import AvatarToolkit_OT_MergeArmatures
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class AvatarToolkit_PT_MergeArmaturesPanel(Panel):
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bl_label = t("MergeArmatures.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_merge_armatures"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = CATEGORY_NAME
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bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
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bl_order = 5
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def draw(self, context: Context):
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layout = self.layout
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armature = get_selected_armature(context)
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if armature:
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layout.label(text=t("MergeArmatures.title.label"), icon='ARMATURE_DATA')
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layout.separator(factor=0.5)
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box = layout.box()
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col = box.column(align=True)
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col.prop(context.scene.avatar_toolkit, "selected_armature", text=t("MergeArmatures.target_armature.label"), icon="ARMATURE_DATA")
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col.prop(context.scene.avatar_toolkit, "merge_armature_source", icon="OUTLINER_OB_ARMATURE")
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layout.separator(factor=0.5)
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col = layout.column(align=True)
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col.prop(context.scene.avatar_toolkit, "merge_armature_align_bones", icon="BONE_DATA")
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col.prop(context.scene.avatar_toolkit, "merge_armature_apply_transforms", icon="OBJECT_ORIGIN")
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layout.separator(factor=1.0)
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row = layout.row()
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row.scale_y = 1.5
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row.operator(operator=AvatarToolkit_OT_MergeArmatures.bl_idname, icon="ARMATURE_DATA")
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else:
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layout.label(text=t("MergeArmatures.select_armature"), icon='ERROR')
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