83366072b8
- Added icons to ui. - Re-organised the UI slightly. - Added some more Titles such as Join Meshes and etc. - Slight wording changing on descriptions.
74 lines
2.7 KiB
Python
74 lines
2.7 KiB
Python
import bpy
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from ..core.register import register_wrap
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from .panel import AvatarToolkitPanel
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from bpy.types import Context
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from ..functions.translations import t
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from ..core.import_pmx import import_pmx
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from ..core.import_pmd import import_pmd
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from ..functions.import_anything import ImportAnyModel
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from ..core.common import get_selected_armature, set_selected_armature
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@register_wrap
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@register_wrap
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class AvatarToolkitQuickAccessPanel(bpy.types.Panel):
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bl_label = t("Quick_Access.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_quick_access"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "Avatar Toolkit"
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bl_parent_id = "OBJECT_PT_avatar_toolkit"
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bl_order = 1
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def draw(self, context: Context):
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layout = self.layout
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layout.label(text=t("Quick_Access.options"), icon='TOOL_SETTINGS')
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layout.label(text=t("Quick_Access.select_armature"), icon='ARMATURE_DATA')
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layout.prop(context.scene, "selected_armature", text="")
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row = layout.row()
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row.label(text=t("Quick_Access.import_export.label"), icon='IMPORT')
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layout.separator(factor=0.5)
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row = layout.row(align=True)
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row.scale_y = 1.5
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row.operator(ImportAnyModel.bl_idname, text=t("Quick_Access.import"), icon='IMPORT')
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row.operator("avatar_toolkit.export_menu", text=t("Quick_Access.export"), icon='EXPORT')
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@register_wrap
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class AVATAR_TOOLKIT_OT_export_menu(bpy.types.Operator):
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bl_idname = "avatar_toolkit.export_menu"
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bl_label = t("Quick_Access.export_menu.label")
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bl_description = t("Quick_Access.export_menu.desc")
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@classmethod
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def poll(cls, context):
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return any(obj.type == 'MESH' for obj in context.scene.objects)
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def execute(self, context: Context):
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return {'FINISHED'}
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def invoke(self, context: Context, event):
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wm = context.window_manager
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return wm.invoke_popup(self, width=200)
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def draw(self, context: Context):
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layout = self.layout
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layout.label(text=t("Quick_Access.select_export.label"), icon='EXPORT')
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layout.operator("avatar_toolkit.export_resonite", text=t("Quick_Access.select_export_resonite.label"), icon='SCENE_DATA')
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layout.operator("avatar_toolkit.export_fbx", text=t("Quick_Access.export_fbx.label"), icon='OBJECT_DATA')
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@register_wrap
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class AVATAR_TOOLKIT_OT_export_fbx(bpy.types.Operator):
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bl_idname = 'avatar_toolkit.export_fbx'
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bl_label = t("Quick_Access.export_fbx.label")
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bl_description = t("Quick_Access.export_fbx.desc")
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bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
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def execute(self, context):
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bpy.ops.export_scene.fbx('INVOKE_DEFAULT')
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return {'FINISHED'}
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