Files
Avatar-Toolkit/functions/additional_tools.py
T
Yusarina 5086e753c1 Connect Bones
- Connect bones button added.
- Added slider so the user can choose the distance, cats was set at a hard coded amount which could sometimes cause some issues for some modals.
2024-09-20 12:03:36 +01:00

92 lines
3.1 KiB
Python

import bpy
import math
from bpy.types import Context, Operator
from ..core.register import register_wrap
from ..core.common import get_selected_armature, is_valid_armature, get_all_meshes
from ..functions.translations import t
@register_wrap
class AvatarToolKit_OT_ApplyTransforms(Operator):
bl_idname = "avatar_toolkit.apply_transforms"
bl_label = t("Tools.apply_transforms.label")
bl_description = t("Tools.apply_transforms.desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
return get_selected_armature(context) is not None
def execute(self, context: Context) -> set[str]:
armature = get_selected_armature(context)
if not is_valid_armature(armature):
self.report({'ERROR'}, t("Tools.apply_transforms.invalid_armature"))
return {'CANCELLED'}
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
armature.select_set(True)
context.view_layer.objects.active = armature
meshes = get_all_meshes(context)
for mesh in meshes:
mesh.select_set(True)
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
self.report({'INFO'}, t("Tools.apply_transforms.success"))
return {'FINISHED'}
@register_wrap
class AvatarToolKit_OT_ConnectBones(Operator):
bl_idname = "avatar_toolkit.connect_bones"
bl_label = t("Tools.connect_bones.label")
bl_description = t("Tools.connect_bones.desc")
bl_options = {'REGISTER', 'UNDO'}
min_distance: bpy.props.FloatProperty(
name=t("Tools.connect_bones.min_distance.label"),
description=t("Tools.connect_bones.min_distance.desc"),
default=0.005,
min=0.001,
max=0.1
)
@classmethod
def poll(cls, context: Context) -> bool:
return get_selected_armature(context) is not None
def execute(self, context: Context) -> set[str]:
armature = get_selected_armature(context)
if not is_valid_armature(armature):
self.report({'ERROR'}, t("Tools.connect_bones.invalid_armature"))
return {'CANCELLED'}
bpy.ops.object.mode_set(mode='EDIT')
edit_bones = armature.data.edit_bones
bones_connected = 0
for bone in edit_bones:
if len(bone.children) == 1 and bone.name not in ['LeftEye', 'RightEye', 'Head', 'Hips']:
child = bone.children[0]
distance = math.dist(bone.head, child.head)
if distance > self.min_distance:
bone.tail = child.head
if bone.parent and len(bone.parent.children) == 1:
bone.use_connect = True
bones_connected += 1
bpy.ops.object.mode_set(mode='OBJECT')
self.report({'INFO'}, t("Tools.connect_bones.success").format(bones_connected=bones_connected))
return {'FINISHED'}
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
layout.prop(self, "min_distance")