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Avatar-Toolkit/functions/tools/rigify_converter.py
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Yusarina 251c006498 Conversation Complete
- This now removes bones which are not needed for Unity.
- Renamed the armature to armature.
2025-02-07 15:27:48 +00:00

233 lines
9.7 KiB
Python

import bpy
from typing import Dict, List, Set, Optional
from bpy.types import Operator, Context, Object, PoseBone, EditBone, Bone, Constraint
from ...core.common import get_active_armature, validate_armature
from ...core.logging_setup import logger
from ...core.translations import t
from ...core.dictionaries import rigify_unity_names, rigify_basic_unity_names, rigify_unnecessary_bones
class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
"""Convert Rigify armature to Unity-compatible format"""
bl_idname = "avatar_toolkit.convert_rigify_to_unity"
bl_label = t("Tools.convert_rigify_to_unity")
bl_description = t("Tools.convert_rigify_to_unity_desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
armature = get_active_armature(context)
if not armature:
return False
return ("DEF-spine" in armature.data.bones or
"spine" in armature.data.bones and "metarig" in armature.name.lower())
def execute(self, context: Context) -> Set[str]:
try:
armature = get_active_armature(context)
if not armature:
self.report({'ERROR'}, t("Tools.no_armature"))
return {'CANCELLED'}
logger.info("Starting Rigify to Unity conversion")
# Rename armature object to "Armature"
armature.name = "Armature"
armature.data.name = "Armature"
if "DEF-spine" in armature.data.bones:
self.move_def_bones(armature)
self.rename_bones_for_unity(armature)
else:
self.cleanup_extra_bones(armature)
self.rename_basic_bones_for_unity(armature)
self.cleanup_bone_collections(armature)
if context.scene.avatar_toolkit.merge_twist_bones:
logger.debug("Merging twist bones")
self.handle_twist_bones(armature)
self.report({'INFO'}, t("Tools.rigify_converted"))
return {'FINISHED'}
except Exception as e:
logger.error(f"Failed to convert Rigify: {str(e)}")
self.report({'ERROR'}, str(e))
return {'CANCELLED'}
def cleanup_extra_bones(self, armature: Object) -> None:
"""Remove unnecessary bones and merge neck bones"""
bpy.ops.object.mode_set(mode='EDIT')
# Remove bones matching patterns from dictionary
bones_to_remove = []
for bone in armature.data.edit_bones:
if any(pattern in bone.name.lower() for pattern in rigify_unnecessary_bones):
bones_to_remove.append(bone.name)
for bone_name in bones_to_remove:
if bone_name in armature.data.edit_bones:
armature.data.edit_bones.remove(armature.data.edit_bones[bone_name])
# Handle neck bones
if 'spine.004' in armature.data.edit_bones and 'spine.005' in armature.data.edit_bones:
neck_start = armature.data.edit_bones['spine.004']
neck_end = armature.data.edit_bones['spine.005']
# Merge neck bones
neck_start.tail = neck_end.tail
armature.data.edit_bones.remove(neck_end)
neck_start.name = "Neck"
# Rename head bone
if 'spine.006' in armature.data.edit_bones:
head_bone = armature.data.edit_bones['spine.006']
head_bone.name = "Head"
def move_def_bones(self, armature: Object) -> None:
"""Move DEF bones to their correct positions"""
remap = self.get_org_remap(armature)
remap.update(self.get_special_remap())
remove_bones_in_chain = [
'DEF-upper_arm.L.001', 'DEF-forearm.L.001',
'DEF-upper_arm.R.001', 'DEF-forearm.R.001',
'DEF-thigh.L.001', 'DEF-shin.L.001',
'DEF-thigh.R.001', 'DEF-shin.R.001'
]
transform_copies = self.get_transform_copies(armature)
bpy.ops.object.mode_set(mode='POSE')
for bone_name in transform_copies:
bone = armature.pose.bones[bone_name]
org_name = 'ORG-' + self.get_proto_name(bone_name)
if org_name in armature.pose.bones:
constraint = bone.constraints.new('COPY_TRANSFORMS')
constraint.target = armature
constraint.subtarget = org_name
constr_count = len(bone.constraints)
if constr_count > 1:
bone.constraints.move(constr_count-1, 0)
bpy.ops.object.mode_set(mode='EDIT')
for remap_key in remap:
if remap_key in armature.data.edit_bones and remap[remap_key] in armature.data.edit_bones:
armature.data.edit_bones[remap_key].parent = armature.data.edit_bones[remap[remap_key]]
bpy.ops.object.mode_set(mode='OBJECT')
for bone_name in remove_bones_in_chain:
if bone_name in armature.data.bones:
armature.data.bones[bone_name].use_deform = False
bpy.ops.object.mode_set(mode='EDIT')
for bone_name in remove_bones_in_chain:
if bone_name in armature.data.bones:
remove_bone = armature.data.edit_bones[bone_name]
parent_bone = remove_bone.parent
parent_bone.tail = remove_bone.tail
retarget_bones = list(remove_bone.children)
for bone in retarget_bones:
bone.parent = parent_bone
armature.data.edit_bones.remove(remove_bone)
def rename_bones_for_unity(self, armature: Object) -> None:
"""Rename bones to Unity-compatible names"""
for old_name, new_name in rigify_unity_names.items():
bone = armature.pose.bones.get(old_name)
if bone:
bone.name = new_name
def rename_basic_bones_for_unity(self, armature: Object) -> None:
"""Rename basic metarig bones to Unity-compatible names"""
for old_name, new_name in rigify_basic_unity_names.items():
bone = armature.pose.bones.get(old_name)
if bone:
bone.name = new_name
def cleanup_bone_collections(self, armature: Object) -> None:
"""Remove all bone collections since they're not needed for Unity"""
if hasattr(armature.data, 'collections') and armature.data.collections:
while len(armature.data.collections) > 0:
collection = armature.data.collections[0]
armature.data.collections.remove(collection)
# Remove other collections
while len(armature.data.collections) > 1:
collection = armature.data.collections[1]
armature.data.collections.remove(collection)
def handle_twist_bones(self, armature: Object) -> None:
"""Handle twist bones during conversion"""
twist_bones = [
("DEF-upper_arm_twist.L", "DEF-upper_arm.L"),
("DEF-upper_arm_twist.R", "DEF-upper_arm.R"),
("DEF-forearm_twist.L", "DEF-forearm.L"),
("DEF-forearm_twist.R", "DEF-forearm.R"),
("DEF-thigh_twist.L", "DEF-thigh.L"),
("DEF-thigh_twist.R", "DEF-thigh.R")
]
bpy.ops.object.mode_set(mode='EDIT')
for twist_bone, parent_bone in twist_bones:
if twist_bone in armature.data.edit_bones and parent_bone in armature.data.edit_bones:
twist = armature.data.edit_bones[twist_bone]
parent = armature.data.edit_bones[parent_bone]
parent.tail = twist.tail
for child in twist.children:
child.parent = parent
armature.data.edit_bones.remove(twist)
bpy.ops.object.mode_set(mode='OBJECT')
def get_org_remap(self, armature: Object) -> Dict[str, str]:
"""Get original bone remapping"""
remap = {}
for bone in armature.data.bones:
if self.is_def_bone(bone.name):
name = self.get_proto_name(bone.name)
parent = bone.parent
while parent:
parent_name = self.get_proto_name(parent.name)
if parent_name != name:
if ('DEF-' + parent_name) in armature.data.bones:
remap[bone.name] = 'DEF-' + parent_name
break
parent = parent.parent
return remap
def get_special_remap(self) -> Dict[str, str]:
"""Get special bone remapping cases"""
return {
'DEF-thigh.L': 'DEF-pelvis.L',
'DEF-thigh.R': 'DEF-pelvis.R',
'DEF-upper_arm.L': 'DEF-shoulder.L',
'DEF-upper_arm.R': 'DEF-shoulder.R',
}
def get_transform_copies(self, armature: Object) -> List[str]:
"""Get bones that need transform copies"""
result = []
for bone in armature.pose.bones:
if self.is_def_bone(bone.name) and not self.has_transform_copies(bone):
result.append(bone.name)
return result
def has_transform_copies(self, bone: PoseBone) -> bool:
"""Check if bone has transform copy constraints"""
return any(constraint.type == 'COPY_TRANSFORMS' for constraint in bone.constraints)
def is_def_bone(self, bone_name: str) -> bool:
"""Check if bone is a DEF bone"""
return bone_name.startswith('DEF-')
def is_org_bone(self, bone_name: str) -> bool:
"""Check if bone is an ORG bone"""
return bone_name.startswith('ORG-')
def get_proto_name(self, bone_name: str) -> str:
"""Get the prototype name of a bone"""
if self.is_def_bone(bone_name) or self.is_org_bone(bone_name):
return bone_name[4:]
return bone_name