Files
Avatar-Toolkit/ui/viseme.py
T
Yusarina 2684b89bef Ui Cleanup
UI Is starting to look much better. I added more spacing and re-arrange parts of the UI, icons have been added and overall is starting to look much better and more user Friendly.
2024-09-27 23:39:34 +01:00

57 lines
2.6 KiB
Python

import bpy
from ..core.register import register_wrap
from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..functions.viseme import AvatarToolKit_OT_AutoVisemeButton
from ..functions.translations import t
from ..core.common import get_selected_armature
@register_wrap
class AvatarToolkitVisemePanel(bpy.types.Panel):
bl_label = t("VisemePanel.label")
bl_idname = "OBJECT_PT_avatar_toolkit_viseme"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = CATEGORY_NAME
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order = 7
def draw(self, context: bpy.types.Context) -> None:
layout = self.layout
armature = get_selected_armature(context)
if armature:
layout.label(text=t("VisemePanel.label"), icon='SOUND')
layout.separator(factor=0.5)
layout.prop(context.scene, "selected_mesh", text=t("VisemePanel.select_mesh"), icon='OUTLINER_OB_MESH')
mesh = bpy.data.objects.get(context.scene.selected_mesh)
if mesh and mesh.type == 'MESH':
if mesh.data.shape_keys:
box = layout.box()
col = box.column(align=True)
col.prop_search(context.scene, "avatar_toolkit_mouth_a", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_a.label'), icon='SHAPEKEY_DATA')
col.prop_search(context.scene, "avatar_toolkit_mouth_o", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_o.label'), icon='SHAPEKEY_DATA')
col.prop_search(context.scene, "avatar_toolkit_mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_ch.label'), icon='SHAPEKEY_DATA')
layout.separator(factor=0.5)
layout.prop(context.scene, 'avatar_toolkit_shape_intensity', text=t('VisemePanel.shape_intensity'), icon='FORCE_LENNARDJONES')
layout.separator(factor=1.0)
row = layout.row()
row.scale_y = 1.5
row.operator(AvatarToolKit_OT_AutoVisemeButton.bl_idname, text=t('VisemePanel.create_visemes'), icon='TRIA_RIGHT')
else:
layout.label(text=t('VisemePanel.error.noShapekeys'), icon='ERROR')
else:
layout.label(text=t('VisemePanel.error.selectMesh'), icon='INFO')
else:
layout.label(text=t('VisemePanel.error.noArmature'), icon='ERROR')
layout.separator(factor=1.0)
layout.label(text=t('VisemePanel.info.selectMesh'), icon='HELP')