Files
Avatar-Toolkit/ui/quick_access.py
T
2024-07-22 23:13:10 +01:00

136 lines
4.5 KiB
Python

import bpy
from ..core.register import register_wrap
from .panel import AvatarToolkitPanel
from bpy.types import Context
from ..functions.translations import t
from ..core.import_pmx import import_pmx
from ..core.import_pmd import import_pmd
from ..core.importer import import_fbx
from ..core.common import get_selected_armature, set_selected_armature
@register_wrap
class AvatarToolkitQuickAccessPanel(bpy.types.Panel):
bl_label = t("Quick_Access.label")
bl_idname = "OBJECT_PT_avatar_toolkit_quick_access"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Avatar Toolkit"
bl_parent_id = "OBJECT_PT_avatar_toolkit"
def draw(self, context: Context):
layout = self.layout
layout.label(text=t("Quick_Access.options"))
# Add Armature Selection
layout.prop(context.scene, "selected_armature", text="Select Armature")
row = layout.row()
row.label(text=t("Quick_Access.import_export.label"), icon='IMPORT')
layout.separator(factor=0.5)
row = layout.row(align=True)
row.scale_y = 1.5
row.operator("avatar_toolkit.import_menu", text=t("Quick_Access.import"))
row.operator("avatar_toolkit.export_menu", text=t("Quick_Access.export"))
@register_wrap
class AVATAR_TOOLKIT_OT_import_menu(bpy.types.Operator):
bl_idname = "avatar_toolkit.import_menu"
bl_label = t("Quick_Access.import_menu.label")
bl_description = t("Quick_Access.import_menu.desc")
def execute(self, context: Context):
return {'FINISHED'}
def invoke(self, context: Context, event):
wm = context.window_manager
return wm.invoke_popup(self, width=200)
def draw(self, context: Context):
layout = self.layout
layout.label(text="Select Import Method")
layout.operator("avatar_toolkit.import_pmx", text=t("Quick_Access.import_pmx"))
layout.operator("avatar_toolkit.import_pmd", text=t("Quick_Access.import_pmd"))
layout.operator("avatar_toolkit.import_fbx", text="Import FBX")
@register_wrap
class AVATAR_TOOLKIT_OT_export_menu(bpy.types.Operator):
bl_idname = "avatar_toolkit.export_menu"
bl_label = t("Quick_Access.export_menu.label")
bl_description = t("Quick_Access.import_pmx.desc")
@classmethod
def poll(cls, context):
return any(obj.type == 'MESH' for obj in context.scene.objects)
def execute(self, context: Context):
return {'FINISHED'}
def invoke(self, context: Context, event):
wm = context.window_manager
return wm.invoke_popup(self, width=200)
def draw(self, context: Context):
layout = self.layout
layout.label(text=t("Quick_Access.select_export.label"))
layout.operator("avatar_toolkit.export_resonite", text=t("Quick_Access.select_export_resonite.label"))
layout.operator("avatar_toolkit.export_fbx", text="Export FBX")
@register_wrap
class AVATAR_TOOLKIT_OT_import_pmx(bpy.types.Operator):
bl_idname = "avatar_toolkit.import_pmx"
bl_label = t("Quick_Access.import_pmx")
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context: Context):
import_pmx(self.filepath)
return {'FINISHED'}
def invoke(self, context: Context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
@register_wrap
class AVATAR_TOOLKIT_OT_import_pmd(bpy.types.Operator):
bl_idname = "avatar_toolkit.import_pmd"
bl_label = t("Quick_Access.import_pmd")
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context: Context):
import_pmd(self.filepath)
return {'FINISHED'}
def invoke(self, context: Context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
@register_wrap
class AVATAR_TOOLKIT_OT_import_fbx(bpy.types.Operator):
bl_idname = "avatar_toolkit.import_fbx"
bl_label = "Import FBX"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
def execute(self, context):
import_fbx(self.filepath)
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
@register_wrap
class AVATAR_TOOLKIT_OT_export_fbx(bpy.types.Operator):
bl_idname = 'avatar_toolkit.export_fbx'
bl_label = "Export FBX"
bl_description = "Export the model as FBX"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
def execute(self, context):
bpy.ops.export_scene.fbx('INVOKE_DEFAULT')
return {'FINISHED'}