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Avatar-Toolkit/functions/tools/general_mesh_tools.py
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989onan 71b22813a8 added request #112
added request #112
2025-04-02 23:21:05 -04:00

102 lines
3.8 KiB
Python

import bpy
import numpy as np
from bpy.types import Operator, Context
from typing import Set
from ...core.translations import t
from ...core.logging_setup import logger
from ...core.common import get_active_armature, get_all_meshes
from ...core.armature_validation import validate_armature
import bmesh
class MapItem():
length: int
current_node: bmesh.types.BMVert
marched_paths: list[bmesh.types.BMEdge]
class AvatarToolkit_OT_SelectShortestSeamPath(Operator):
"""Find the shortest seam path between two vertices."""
bl_idname = "avatar_toolkit.find_shortest_seam_path"
bl_label = t("Tools.find_shortest_seam_path")
bl_description = t("Tools.find_shortest_seam_path_desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
if context.mode != "EDIT_MESH":
return False
mesh_data: bpy.types.Mesh = context.active_object.data
mesh = bmesh.from_edit_mesh(mesh_data)
selected: int = 0
for vert in mesh.verts:
if vert.select == True:
selected = selected+1
if selected > 2:
return False
found_seam: bool = False
for edge in vert.link_edges:
if edge.seam:
found_seam = True
if not found_seam:
return False
if selected < 2:
return False
armature = get_active_armature(context)
if not armature:
return False
valid, _, _ = validate_armature(armature)
return valid
def execute(self, context: Context) -> Set[str]:
mesh_data: bpy.types.Mesh = context.active_object.data
mesh = bmesh.from_edit_mesh(mesh_data)
vert1: bmesh.types.BMVert = None
vert2: bmesh.types.BMVert = None
for vert in mesh.verts:
if vert.select == True:
if vert1 == None:
vert1 = vert
else:
vert2 = vert
current_verts: list[MapItem] = []
first_item: MapItem = MapItem()
first_item.current_node = vert1
first_item.length = 0
first_item.marched_paths = []
current_verts.append(first_item)
def find_next_edge() -> list[bmesh.types.BMEdge]:
if len(current_verts) == 0: #all paths have been exausted.
return []
for mapeditem in current_verts:
current_verts.remove(mapeditem)
for edge in mapeditem.current_node.link_edges:
if edge.seam and (edge not in mapeditem.marched_paths):
for vert_new in edge.verts:
if vert_new != mapeditem.current_node:
if vert_new == vert2:
mapeditem.marched_paths.append(edge)
return mapeditem.marched_paths
first_item: MapItem = MapItem()
first_item.current_node = vert_new
first_item.length = mapeditem.length+1
first_item.marched_paths = []
first_item.marched_paths.extend(mapeditem.marched_paths)
first_item.marched_paths.append(edge)
current_verts.append(first_item)
return find_next_edge()
mesh.select_flush(False)
path: list[bmesh.types.BMEdge] = find_next_edge()
for edge in path:
edge.select = True
for vert in edge.verts:
vert.select = True
bpy.ops.mesh.select_mode(type='EDGE')
return {'FINISHED'}