Compare commits
19 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4ba594d712 | |||
| 031b78ee7b | |||
| 929cadd596 | |||
| 15ce911256 | |||
| 7b58f25913 | |||
| d25543d95b | |||
| ba9a7a8af3 | |||
| 408d3f24f7 | |||
| bd33efe7ae | |||
| e5e09e2cf3 | |||
| 8c2c52f882 | |||
| 6f5e7a394d | |||
| 6eb253be17 | |||
| 5276aa0fe0 | |||
| c830938dce | |||
| 60ba1b363f | |||
| e3052d867d | |||
| 08082501c9 | |||
| a8482a87f3 |
@@ -3,7 +3,7 @@
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schema_version = "1.0.0"
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id = "avatar_toolkit"
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version = "0.3.0"
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version = "0.3.2"
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name = "Avatar Toolkit"
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tagline = "A modern tool for importing and optimizing models for VRChat, Resonite, and other similar games."
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maintainer = "Team NekoNeo"
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+217
-23
@@ -10,16 +10,17 @@ from ..core.dictionaries import (
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bone_hierarchy,
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finger_hierarchy,
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acceptable_bone_hierarchy,
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acceptable_bone_names
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acceptable_bone_names,
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simplify_bonename
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)
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from ..core.logging_setup import logger
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def validate_armature(armature: Object, detailed_messages: bool = False) -> Union[Tuple[bool, List[str], bool], Tuple[bool, List[str], bool, List[str], List[str], List[str]]]:
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def validate_armature(armature: Object, detailed_messages: bool = False, override_mode: Optional[str] = None) -> Union[Tuple[bool, List[str], bool], Tuple[bool, List[str], bool, List[str], List[str], List[str]]]:
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"""
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Validates armature and returns validation results
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"""
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logger.debug(f"Validating armature: {armature.name if armature else 'None'}")
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validation_mode = bpy.context.scene.avatar_toolkit.validation_mode
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validation_mode = override_mode if override_mode else bpy.context.scene.avatar_toolkit.validation_mode
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messages: List[str] = []
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hierarchy_messages: List[str] = []
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non_standard_messages: List[str] = []
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@@ -104,17 +105,41 @@ def validate_armature(armature: Object, detailed_messages: bool = False) -> Unio
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# Non-standard bones check
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non_standard_bones = []
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required_patterns = [
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'Hips', 'Spine', 'Chest', 'Neck', 'Head',
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'Upper', 'Lower', 'Hand', 'Foot', 'Toe',
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'Thumb', 'Index', 'Middle', 'Ring', 'Pinky',
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'Eye'
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# Bones to ignore
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ignore_patterns = [
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'tail', 'skirt', 'dress', 'hair', 'ribbon', 'bow', 'hat', 'cap',
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'butt', 'breast', 'boob', 'chest_', 'belly', 'stomach',
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'wing', 'fin', 'horn', 'ear_', 'accessory', 'extra',
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'cloth', 'fabric', 'cape', 'coat', 'jacket', 'shirt',
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'pants', 'shoe', 'boot', 'sock', 'glove', 'mitten',
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'belt', 'strap', 'buckle', 'button', 'zipper',
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'jewel', 'gem', 'ring', 'necklace', 'earring',
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'flower', 'leaf', 'feather', 'fur', 'scale',
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'bangs', 'sideburn', 'bell', 'leash', 'ears', 'chain',
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'headband', 'necklace', 'necktie', 'strapNeck', 'ring',
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'pin', 'hair',
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]
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# Create normalized lookup sets for faster comparison
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normalized_standard_bones = {simplify_bonename(name) for name in standard_bones.values()}
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normalized_acceptable_bones = set()
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for names in acceptable_bone_names.values():
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normalized_acceptable_bones.update(simplify_bonename(name) for name in names)
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for bone_name in found_bones:
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if any(pattern in bone_name for pattern in required_patterns):
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is_standard = bone_name in standard_bones.values()
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is_acceptable_bone = any(bone_name in names for names in acceptable_bone_names.values())
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# Normalize bone name for comparison
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normalized_bone_name = simplify_bonename(bone_name)
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# Check if bone should be ignored (accessory bone)
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is_ignored = any(pattern in normalized_bone_name for pattern in ignore_patterns)
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if not is_ignored:
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# Check if bone is in standard or acceptable lists
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is_standard = normalized_bone_name in normalized_standard_bones
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is_acceptable_bone = normalized_bone_name in normalized_acceptable_bones
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if not (is_standard or is_acceptable_bone):
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non_standard_bones.append(bone_name)
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@@ -186,31 +211,188 @@ def validate_bone_hierarchy(bones: Dict[str, Bone], parent_name: str, child_name
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return False
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return bones[child_name].parent == bones[parent_name]
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def extract_bone_side_info(bone_name: str) -> Tuple[str, str]:
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"""
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Extract base bone name and side indicator from a bone name.
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Returns (base_name, side) where side is 'L', 'R', or ''
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"""
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normalized = simplify_bonename(bone_name)
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original = bone_name
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# Common left/right patterns to check
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left_patterns = [
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'left', 'l', 'lft', 'lt',
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'.l', '_l', '-l', ' l',
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'左', 'ひだり'
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]
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right_patterns = [
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'right', 'r', 'rgt', 'rt',
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'.r', '_r', '-r', ' r',
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'右', 'みぎ'
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]
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# Check for left patterns
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for pattern in left_patterns:
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pattern_norm = simplify_bonename(pattern)
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if normalized.startswith(pattern_norm):
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base = normalized[len(pattern_norm):]
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if base: # Make sure there's something left
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return base, 'L'
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elif normalized.endswith(pattern_norm):
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base = normalized[:-len(pattern_norm)]
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if base:
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return base, 'L'
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elif pattern_norm in normalized:
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# Handle cases like ArmLeft
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parts = normalized.split(pattern_norm)
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if len(parts) == 2:
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base = parts[0] + parts[1]
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if base:
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return base, 'L'
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# Check for right patterns
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for pattern in right_patterns:
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pattern_norm = simplify_bonename(pattern)
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if normalized.startswith(pattern_norm):
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base = normalized[len(pattern_norm):]
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if base:
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return base, 'R'
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elif normalized.endswith(pattern_norm):
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base = normalized[:-len(pattern_norm)]
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if base:
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return base, 'R'
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elif pattern_norm in normalized:
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parts = normalized.split(pattern_norm)
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if len(parts) == 2:
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base = parts[0] + parts[1]
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if base:
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return base, 'R'
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return normalized, ''
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def find_symmetric_bone_pairs(bones: Dict[str, Bone]) -> Dict[str, Tuple[List[str], List[str]]]:
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"""
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Automatically find symmetric bone pairs in the armature.
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Returns dict mapping base_name to (left_bones, right_bones)
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"""
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bone_groups = {}
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for bone_name in bones.keys():
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base, side = extract_bone_side_info(bone_name)
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if side:
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if base not in bone_groups:
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bone_groups[base] = {'L': [], 'R': []}
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bone_groups[base][side].append(bone_name)
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symmetric_pairs = {}
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for base, sides in bone_groups.items():
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if sides['L'] and sides['R']:
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symmetric_pairs[base] = (sides['L'], sides['R'])
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return symmetric_pairs
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def validate_armature_symmetry(armature: Object) -> Tuple[bool, List[str]]:
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"""
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Comprehensive symmetry validation that provides detailed feedback
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"""
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if not armature or armature.type != 'ARMATURE':
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return False, ["Invalid armature"]
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bones = {bone.name: bone for bone in armature.data.bones}
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symmetric_pairs = find_symmetric_bone_pairs(bones)
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messages = []
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is_symmetric = True
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if symmetric_pairs:
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messages.append("Found symmetric bone pairs:")
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for base, (left_bones, right_bones) in symmetric_pairs.items():
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left_count = len(left_bones)
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right_count = len(right_bones)
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if left_count == right_count:
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messages.append(f" ✓ {base}: {left_count} bones on each side")
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for l_bone, r_bone in zip(sorted(left_bones), sorted(right_bones)):
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messages.append(f" {l_bone} ↔ {r_bone}")
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else:
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is_symmetric = False
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messages.append(f" ✗ {base}: {left_count} left, {right_count} right bones")
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messages.append(f" Left: {', '.join(sorted(left_bones))}")
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messages.append(f" Right: {', '.join(sorted(right_bones))}")
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else:
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messages.append("No symmetric bone pairs detected")
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is_symmetric = False
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return is_symmetric, messages
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def validate_symmetry(bones: Dict[str, Bone], base: str, left: str, right: str) -> bool:
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"""Validate if matching left and right bones exist for a given base bone name"""
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# Extract left and right bone names from both hierarchies
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# First try the new intelligent detection
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symmetric_pairs = find_symmetric_bone_pairs(bones)
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# Look for bones that match the requested base type
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matching_left_bones = []
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matching_right_bones = []
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# Check each detected symmetric pair
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for pair_base, (left_bones, right_bones) in symmetric_pairs.items():
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if base.lower() in pair_base.lower() or pair_base.lower() in base.lower():
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matching_left_bones.extend(left_bones)
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matching_right_bones.extend(right_bones)
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if matching_left_bones or matching_right_bones:
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left_bases = {}
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right_bases = {}
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for bone_name in matching_left_bones:
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bone_base, side = extract_bone_side_info(bone_name)
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if bone_base not in left_bases:
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left_bases[bone_base] = []
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left_bases[bone_base].append(bone_name)
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for bone_name in matching_right_bones:
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bone_base, side = extract_bone_side_info(bone_name)
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if bone_base not in right_bases:
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right_bases[bone_base] = []
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right_bases[bone_base].append(bone_name)
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all_bases = set(left_bases.keys()) | set(right_bases.keys())
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for bone_base in all_bases:
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left_count = len(left_bases.get(bone_base, []))
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right_count = len(right_bases.get(bone_base, []))
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if left_count != right_count:
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return False
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return len(all_bases) > 0
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# Fallback to original dictionary-based method
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left_bone_names = set()
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right_bone_names = set()
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# Normalize bone names in the bones dict for comparison
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normalized_bones = {simplify_bonename(name): name for name in bones.keys()}
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# Add standard bones
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for key, value in standard_bones.items():
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if base in key.lower():
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if '_l' in key.lower():
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left_bone_names.add(value)
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left_bone_names.add(simplify_bonename(value))
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elif '_r' in key.lower():
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right_bone_names.add(value)
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right_bone_names.add(simplify_bonename(value))
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# Add acceptable bones
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for key, names in acceptable_bone_names.items():
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if base in key.lower():
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if '_l' in key.lower():
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left_bone_names.update(names)
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left_bone_names.update(simplify_bonename(name) for name in names)
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elif '_r' in key.lower():
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right_bone_names.update(names)
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right_bone_names.update(simplify_bonename(name) for name in names)
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# Check if at least one pair exists and matches
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left_exists = any(name in bones for name in left_bone_names)
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right_exists = any(name in bones for name in right_bone_names)
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left_exists = any(name in normalized_bones for name in left_bone_names)
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right_exists = any(name in normalized_bones for name in right_bone_names)
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return left_exists == right_exists
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@@ -224,22 +406,34 @@ def validate_finger_chain(bones: Dict[str, Bone], chain: Tuple[str, ...]) -> boo
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def check_acceptable_standards(bones: Dict[str, Bone]) -> bool:
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"""Check if armature matches acceptable non-standard hierarchy"""
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logger.debug("Checking for acceptable standards")
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# Create normalized lookup for existing bones
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normalized_bones = {simplify_bonename(name): name for name in bones.keys()}
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# Check if bones exist in acceptable list
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for bone_category, acceptable_names in acceptable_bone_names.items():
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found = False
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for name in acceptable_names:
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if name in bones:
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normalized_name = simplify_bonename(name)
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if normalized_name in normalized_bones:
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found = True
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break
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if not found:
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logger.debug(f"Missing acceptable bone for category: {bone_category}")
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return False
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# Validate acceptable hierarchy
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# Validate acceptable hierarchy using normalized names
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for parent, child in acceptable_bone_hierarchy:
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if parent in bones and child in bones:
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if not validate_bone_hierarchy(bones, parent, child):
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logger.debug(f"Invalid acceptable hierarchy: {parent} -> {child}")
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parent_normalized = simplify_bonename(parent)
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child_normalized = simplify_bonename(child)
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# Find actual bone names from normalized names
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actual_parent = normalized_bones.get(parent_normalized)
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actual_child = normalized_bones.get(child_normalized)
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if actual_parent and actual_child:
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if not validate_bone_hierarchy(bones, actual_parent, actual_child):
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logger.debug(f"Invalid acceptable hierarchy: {actual_parent} -> {actual_child}")
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return False
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logger.debug("Armature meets acceptable standards")
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@@ -140,6 +140,12 @@ def get_all_meshes(context: Context) -> List[Object]:
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return [obj for obj in bpy.data.objects if obj.type == 'MESH' and obj.parent == armature]
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return []
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def get_meshes_for_armature(armature: Object) -> List[Object]:
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"""Get all mesh objects parented to a specific armature"""
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if armature and armature.type == 'ARMATURE':
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return [obj for obj in bpy.data.objects if obj.type == 'MESH' and obj.parent == armature]
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return []
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def validate_mesh_for_pose(mesh_obj: Object) -> Tuple[bool, str]:
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"""Validate mesh object for pose operations"""
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if not mesh_obj.data:
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@@ -653,6 +659,9 @@ def store_breaking_settings_armature(armature: bpy.types.Object) -> ArmatureData
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return (armature_data.use_mirror_x, armature.pose.use_mirror_x)
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def restore_breaking_settings_armature(armature: bpy.types.Object, data: ArmatureData) -> None:
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# Check if armature object is still valid (not removed)
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if not armature or armature.name not in bpy.data.objects:
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return
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armature_data: bpy.types.Armature = armature.data
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armature_data.use_mirror_x, armature.pose.use_mirror_x = data
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+190
-134
@@ -372,60 +372,62 @@ standard_bones = {
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'head': 'Head',
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# Arms
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'left_arm': 'UpperArm.L',
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'left_elbow': 'LowerArm.L',
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'left_wrist': 'Hand.L',
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'right_arm': 'UpperArm.R',
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'right_elbow': 'LowerArm.R',
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'right_wrist': 'Hand.R',
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'left_shoulder': 'Shoulder_L',
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'left_arm': 'UpperArm_L',
|
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'left_elbow': 'LowerArm_L',
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'left_wrist': 'Hand_L',
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'right_shoulder': 'Shoulder_R',
|
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'right_arm': 'UpperArm_R',
|
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'right_elbow': 'LowerArm_R',
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'right_wrist': 'Hand_R',
|
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# Legs
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'left_leg': 'UpperLeg.L',
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'left_knee': 'LowerLeg.L',
|
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'left_ankle': 'Foot.L',
|
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'left_toe': 'Toes.L',
|
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'right_leg': 'UpperLeg.R',
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'right_knee': 'LowerLeg.R',
|
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'right_ankle': 'Foot.R',
|
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'right_toe': 'Toes.R',
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'left_leg': 'UpperLeg_L',
|
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'left_knee': 'LowerLeg_L',
|
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'left_ankle': 'Foot_L',
|
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'left_toe': 'Toe_L',
|
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'right_leg': 'UpperLeg_R',
|
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'right_knee': 'LowerLeg_R',
|
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'right_ankle': 'Foot_R',
|
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'right_toe': 'Toe_R',
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|
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# Fingers Left
|
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'thumb_1_l': 'Thumb1.L',
|
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'thumb_2_l': 'Thumb2.L',
|
||||
'thumb_3_l': 'Thumb3.L',
|
||||
'index_1_l': 'Index1.L',
|
||||
'index_2_l': 'Index2.L',
|
||||
'index_3_l': 'Index3.L',
|
||||
'middle_1_l': 'Middle1.L',
|
||||
'middle_2_l': 'Middle2.L',
|
||||
'middle_3_l': 'Middle3.L',
|
||||
'ring_1_l': 'Ring1.L',
|
||||
'ring_2_l': 'Ring2.L',
|
||||
'ring_3_l': 'Ring3.L',
|
||||
'pinkie_1_l': 'Pinky1.L',
|
||||
'pinkie_2_l': 'Pinky2.L',
|
||||
'pinkie_3_l': 'Pinky3.L',
|
||||
'thumb_1_l': 'Thumb_L',
|
||||
'thumb_2_l': 'Thumb_L.001',
|
||||
'thumb_3_l': 'Thumb_L.002',
|
||||
'index_1_l': 'Index_L',
|
||||
'index_2_l': 'Index_L.001',
|
||||
'index_3_l': 'Index_L.002',
|
||||
'middle_1_l': 'Middle_L',
|
||||
'middle_2_l': 'Middle_L.001',
|
||||
'middle_3_l': 'Middle_L.002',
|
||||
'ring_1_l': 'Ring_L',
|
||||
'ring_2_l': 'Ring_L.001',
|
||||
'ring_3_l': 'Ring_L.002',
|
||||
'pinkie_1_l': 'Pinky_L',
|
||||
'pinkie_2_l': 'Pinky_L.001',
|
||||
'pinkie_3_l': 'Pinky_L.002',
|
||||
|
||||
# Fingers Right
|
||||
'thumb_1_r': 'Thumb1.R',
|
||||
'thumb_2_r': 'Thumb2.R',
|
||||
'thumb_3_r': 'Thumb3.R',
|
||||
'index_1_r': 'Index1.R',
|
||||
'index_2_r': 'Index2.R',
|
||||
'index_3_r': 'Index3.R',
|
||||
'middle_1_r': 'Middle1.R',
|
||||
'middle_2_r': 'Middle2.R',
|
||||
'middle_3_r': 'Middle3.R',
|
||||
'ring_1_r': 'Ring1.R',
|
||||
'ring_2_r': 'Ring2.R',
|
||||
'ring_3_r': 'Ring3.R',
|
||||
'pinkie_1_r': 'Pinky1.R',
|
||||
'pinkie_2_r': 'Pinky2.R',
|
||||
'pinkie_3_r': 'Pinky3.R',
|
||||
'thumb_1_r': 'Thumb_R',
|
||||
'thumb_2_r': 'Thumb_R.001',
|
||||
'thumb_3_r': 'Thumb_R.002',
|
||||
'index_1_r': 'Index_R',
|
||||
'index_2_r': 'Index_R.001',
|
||||
'index_3_r': 'Index_R.002',
|
||||
'middle_1_r': 'Middle_R',
|
||||
'middle_2_r': 'Middle_R.001',
|
||||
'middle_3_r': 'Middle_R.002',
|
||||
'ring_1_r': 'Ring_R',
|
||||
'ring_2_r': 'Ring_R.001',
|
||||
'ring_3_r': 'Ring_R.002',
|
||||
'pinkie_1_r': 'Pinky_R',
|
||||
'pinkie_2_r': 'Pinky_R.001',
|
||||
'pinkie_3_r': 'Pinky_R.002',
|
||||
|
||||
# Eyes
|
||||
'left_eye': 'Eye.L',
|
||||
'right_eye': 'Eye.R'
|
||||
'left_eye': 'Eye_L',
|
||||
'right_eye': 'Eye_R'
|
||||
}
|
||||
|
||||
bone_hierarchy = [
|
||||
@@ -434,46 +436,48 @@ bone_hierarchy = [
|
||||
('Chest', 'Chest.Up'),
|
||||
('Chest.Up', 'Neck'),
|
||||
('Neck', 'Head'),
|
||||
('Head', 'Eye.L'),
|
||||
('Head', 'Eye.R'),
|
||||
('Head', 'Eye_L'),
|
||||
('Head', 'Eye_R'),
|
||||
|
||||
# Left Arm Chain
|
||||
('Chest.Up', 'UpperArm.L'),
|
||||
('UpperArm.L', 'LowerArm.L'),
|
||||
('LowerArm.L', 'Hand.L'),
|
||||
('Chest.Up', 'Shoulder_L'),
|
||||
('Shoulder_L', 'UpperArm_L'),
|
||||
('UpperArm_L', 'LowerArm_L'),
|
||||
('LowerArm_L', 'Hand_L'),
|
||||
|
||||
# Right Arm Chain
|
||||
('Chest.Up', 'UpperArm.R'),
|
||||
('UpperArm.R', 'LowerArm.R'),
|
||||
('LowerArm.R', 'Hand.R'),
|
||||
('Chest.Up', 'Shoulder_R'),
|
||||
('Shoulder_R', 'UpperArm_R'),
|
||||
('UpperArm_R', 'LowerArm_R'),
|
||||
('LowerArm_R', 'Hand_R'),
|
||||
|
||||
# Left Leg Chain
|
||||
('Hips', 'UpperLeg.L'),
|
||||
('UpperLeg.L', 'LowerLeg.L'),
|
||||
('LowerLeg.L', 'Foot.L'),
|
||||
('Foot.L', 'Toes.L'),
|
||||
('Hips', 'UpperLeg_L'),
|
||||
('UpperLeg_L', 'LowerLeg_L'),
|
||||
('LowerLeg_L', 'Foot_L'),
|
||||
('Foot_L', 'Toe_L'),
|
||||
|
||||
# Right Leg Chain
|
||||
('Hips', 'UpperLeg.R'),
|
||||
('UpperLeg.R', 'LowerLeg.R'),
|
||||
('LowerLeg.R', 'Foot.R'),
|
||||
('Foot.R', 'Toes.R')
|
||||
('Hips', 'UpperLeg_R'),
|
||||
('UpperLeg_R', 'LowerLeg_R'),
|
||||
('LowerLeg_R', 'Foot_R'),
|
||||
('Foot_R', 'Toe_R')
|
||||
]
|
||||
|
||||
finger_hierarchy = {
|
||||
'left': [
|
||||
('Hand.L', 'Thumb1.L', 'Thumb2.L', 'Thumb3.L'),
|
||||
('Hand.L', 'Index1.L', 'Index2.L', 'Index3.L'),
|
||||
('Hand.L', 'Middle1.L', 'Middle2.L', 'Middle3.L'),
|
||||
('Hand.L', 'Ring1.L', 'Ring2.L', 'Ring3.L'),
|
||||
('Hand.L', 'Pinky1.L', 'Pinky2.L', 'Pinky3.L')
|
||||
('Hand_L', 'Thumb_L', 'Thumb_L.001', 'Thumb_L.002'),
|
||||
('Hand_L', 'Index_L', 'Index_L.001', 'Index_L.002'),
|
||||
('Hand_L', 'Middle_L', 'Middle_L.001', 'Middle_L.002'),
|
||||
('Hand_L', 'Ring_L', 'Ring_L.001', 'Ring_L.002'),
|
||||
('Hand_L', 'Pinky_L', 'Pinky_L.001', 'Pinky_L.002')
|
||||
],
|
||||
'right': [
|
||||
('Hand.R', 'Thumb1.R', 'Thumb2.R', 'Thumb3.R'),
|
||||
('Hand.R', 'Index1.R', 'Index2.R', 'Index3.R'),
|
||||
('Hand.R', 'Middle1.R', 'Middle2.R', 'Middle3.R'),
|
||||
('Hand.R', 'Ring1.R', 'Ring2.R', 'Ring3.R'),
|
||||
('Hand.R', 'Pinky1.R', 'Pinky2.R', 'Pinky3.R')
|
||||
('Hand_R', 'Thumb_R', 'Thumb_R.001', 'Thumb_R.002'),
|
||||
('Hand_R', 'Index_R', 'Index_R.001', 'Index_R.002'),
|
||||
('Hand_R', 'Middle_R', 'Middle_R.001', 'Middle_R.002'),
|
||||
('Hand_R', 'Ring_R', 'Ring_R.001', 'Ring_R.002'),
|
||||
('Hand_R', 'Pinky_R', 'Pinky_R.001', 'Pinky_R.002')
|
||||
]
|
||||
}
|
||||
|
||||
@@ -506,6 +510,8 @@ acceptable_bone_hierarchy = [
|
||||
('Head', 'Eye_R'),
|
||||
('Head', 'LeftEye'),
|
||||
('Head', 'RightEye'),
|
||||
('Head', 'Eye.L'),
|
||||
('Head', 'Eye.R'),
|
||||
|
||||
# Unity humanoid naming
|
||||
('Hips', 'Spine'),
|
||||
@@ -516,6 +522,40 @@ acceptable_bone_hierarchy = [
|
||||
('Head', 'LeftEye'),
|
||||
('Head', 'RightEye'),
|
||||
|
||||
# Old standard bone hierarchy patterns
|
||||
('Chest.Up', 'UpperArm.L'),
|
||||
('UpperArm.L', 'LowerArm.L'),
|
||||
('LowerArm.L', 'Hand.L'),
|
||||
('Chest.Up', 'UpperArm.R'),
|
||||
('UpperArm.R', 'LowerArm.R'),
|
||||
('LowerArm.R', 'Hand.R'),
|
||||
('Hips', 'UpperLeg.L'),
|
||||
('UpperLeg.L', 'LowerLeg.L'),
|
||||
('LowerLeg.L', 'Foot.L'),
|
||||
('Foot.L', 'Toes.L'),
|
||||
('Hips', 'UpperLeg.R'),
|
||||
('UpperLeg.R', 'LowerLeg.R'),
|
||||
('LowerLeg.R', 'Foot.R'),
|
||||
('Foot.R', 'Toes.R'),
|
||||
|
||||
# New standard bone hierarchy patterns (with shoulders)
|
||||
('Chest.Up', 'Shoulder_L'),
|
||||
('Shoulder_L', 'UpperArm_L'),
|
||||
('UpperArm_L', 'LowerArm_L'),
|
||||
('LowerArm_L', 'Hand_L'),
|
||||
('Chest.Up', 'Shoulder_R'),
|
||||
('Shoulder_R', 'UpperArm_R'),
|
||||
('UpperArm_R', 'LowerArm_R'),
|
||||
('LowerArm_R', 'Hand_R'),
|
||||
('Hips', 'UpperLeg_L'),
|
||||
('UpperLeg_L', 'LowerLeg_L'),
|
||||
('LowerLeg_L', 'Foot_L'),
|
||||
('Foot_L', 'Toe_L'),
|
||||
('Hips', 'UpperLeg_R'),
|
||||
('UpperLeg_R', 'LowerLeg_R'),
|
||||
('LowerLeg_R', 'Foot_R'),
|
||||
('Foot_R', 'Toe_R'),
|
||||
|
||||
]
|
||||
|
||||
acceptable_bone_names = {
|
||||
@@ -523,59 +563,75 @@ acceptable_bone_names = {
|
||||
'chest': ['Chest', 'spine1', 'Spine1', 'spine_01', 'SPINE1', 'Spine01'],
|
||||
'neck': ['Neck', 'neck_01', 'Neck01'],
|
||||
'head': ['Head', 'head_01', 'Head01'],
|
||||
'eye_l': ['Eye_L', 'LeftEye', 'lefteye', 'eye_left', 'EyeLeft'],
|
||||
'eye_r': ['Eye_R', 'RightEye', 'righteye', 'eye_right', 'EyeRight'],
|
||||
'eye_l': ['Eye_L', 'LeftEye', 'lefteye', 'eye_left', 'EyeLeft', 'Eye.L'],
|
||||
'eye_r': ['Eye_R', 'RightEye', 'righteye', 'eye_right', 'EyeRight', 'Eye.R'],
|
||||
|
||||
'shoulder_r': ['Shoulder.R', 'clavicle_r', 'ClavicleRight', 'RightShoulder'],
|
||||
'arm_r': ['Arm.R', 'upperarm_r', 'UpperArmRight', 'RightArm'],
|
||||
'elbow_r': ['Elbow.R', 'lowerarm_r', 'ForearmRight', 'RightForeArm'],
|
||||
'wrist_r': ['Wrist.R', 'hand_r', 'HandRight', 'RightHand'],
|
||||
'leg_r': ['Leg.R', 'thigh_r', 'ThighRight', 'RightLeg', 'RightUpLeg'],
|
||||
'knee_r': ['Knee.R', 'calf_r', 'CalfRight', 'RightShin', 'RightLowerLeg'],
|
||||
'foot_r': ['Foot.R', 'foot_r', 'FootRight', 'RightFoot'],
|
||||
'toes_r': ['Toes.R', 'ball_r', 'ToeRight', 'RightToeBase'],
|
||||
'shoulder_r': ['Shoulder.R', 'clavicle_r', 'ClavicleRight', 'RightShoulder', 'Shoulder_R'],
|
||||
'arm_r': ['Arm.R', 'upperarm_r', 'UpperArmRight', 'RightArm', 'UpperArm.R', 'UpperArm_R'],
|
||||
'elbow_r': ['Elbow.R', 'lowerarm_r', 'ForearmRight', 'RightForeArm', 'LowerArm.R', 'LowerArm_R'],
|
||||
'wrist_r': ['Wrist.R', 'hand_r', 'HandRight', 'RightHand', 'Hand.R', 'Hand_R'],
|
||||
'leg_r': ['Leg.R', 'thigh_r', 'ThighRight', 'RightLeg', 'RightUpLeg', 'UpperLeg.R', 'UpperLeg_R'],
|
||||
'knee_r': ['Knee.R', 'calf_r', 'CalfRight', 'RightShin', 'RightLowerLeg', 'LowerLeg.R', 'LowerLeg_R'],
|
||||
'foot_r': ['Foot.R', 'foot_r', 'FootRight', 'RightFoot', 'Foot_R'],
|
||||
'toes_r': ['Toes.R', 'ball_r', 'ToeRight', 'RightToeBase', 'Toe_R'],
|
||||
|
||||
'shoulder_l': ['Shoulder.L', 'clavicle_l', 'ClavicleLeft', 'LeftShoulder'],
|
||||
'arm_l': ['Arm.L', 'upperarm_l', 'UpperArmLeft', 'LeftArm'],
|
||||
'elbow_l': ['Elbow.L', 'lowerarm_l', 'ForearmLeft', 'LeftForeArm'],
|
||||
'wrist_l': ['Wrist.L', 'hand_l', 'HandLeft', 'LeftHand'],
|
||||
'leg_l': ['Leg.L', 'thigh_l', 'ThighLeft', 'LeftLeg', 'LeftUpLeg'],
|
||||
'knee_l': ['Knee.L', 'calf_l', 'CalfLeft', 'LeftShin', 'LeftLowerLeg'],
|
||||
'foot_l': ['Foot.L', 'foot_l', 'FootLeft', 'LeftFoot'],
|
||||
'toes_l': ['Toes.L', 'ball_l', 'ToeLeft', 'LeftToeBase'],
|
||||
'shoulder_l': ['Shoulder.L', 'clavicle_l', 'ClavicleLeft', 'LeftShoulder', 'Shoulder_L'],
|
||||
'arm_l': ['Arm.L', 'upperarm_l', 'UpperArmLeft', 'LeftArm', 'UpperArm.L', 'UpperArm_L'],
|
||||
'elbow_l': ['Elbow.L', 'lowerarm_l', 'ForearmLeft', 'LeftForeArm', 'LowerArm.L', 'LowerArm_L'],
|
||||
'wrist_l': ['Wrist.L', 'hand_l', 'HandLeft', 'LeftHand', 'Hand.L', 'Hand_L'],
|
||||
'leg_l': ['Leg.L', 'thigh_l', 'ThighLeft', 'LeftLeg', 'LeftUpLeg', 'UpperLeg.L', 'UpperLeg_L'],
|
||||
'knee_l': ['Knee.L', 'calf_l', 'CalfLeft', 'LeftShin', 'LeftLowerLeg', 'LowerLeg.L', 'LowerLeg_L'],
|
||||
'foot_l': ['Foot.L', 'foot_l', 'FootLeft', 'LeftFoot', 'Foot_L'],
|
||||
'toes_l': ['Toes.L', 'ball_l', 'ToeLeft', 'LeftToeBase', 'Toe_L'],
|
||||
|
||||
# Add finger bones for left hand
|
||||
'thumb_0_l': ['Thumb0_L'],
|
||||
'thumb_1_l': ['Thumb1_L'],
|
||||
'thumb_2_l': ['Thumb2_L'],
|
||||
'index_1_l': ['IndexFinger1_L'],
|
||||
'index_2_l': ['IndexFinger2_L'],
|
||||
'index_3_l': ['IndexFinger3_L'],
|
||||
'middle_1_l': ['MiddleFinger1_L'],
|
||||
'middle_2_l': ['MiddleFinger2_L'],
|
||||
'middle_3_l': ['MiddleFinger3_L'],
|
||||
'ring_1_l': ['RingFinger1_L'],
|
||||
'ring_2_l': ['RingFinger2_L'],
|
||||
'ring_3_l': ['RingFinger3_L'],
|
||||
'thumb_0_l': ['Thumb0_L', 'Thumb0.L'],
|
||||
'thumb_1_l': ['Thumb1_L', 'Thumb1.L', 'Thumb_L'],
|
||||
'thumb_2_l': ['Thumb2_L', 'Thumb2.L', 'Thumb_L.001'],
|
||||
'thumb_3_l': ['Thumb3_L', 'Thumb3.L', 'Thumb_L.002'],
|
||||
'index_1_l': ['IndexFinger1_L', 'IndexFinger1.L', 'Index1.L', 'Index_L'],
|
||||
'index_2_l': ['IndexFinger2_L', 'IndexFinger2.L', 'Index2.L', 'Index_L.001'],
|
||||
'index_3_l': ['IndexFinger3_L', 'IndexFinger3.L', 'Index3.L', 'Index_L.002'],
|
||||
'middle_1_l': ['MiddleFinger1_L', 'MiddleFinger1.L', 'Middle1.L', 'Middle_L'],
|
||||
'middle_2_l': ['MiddleFinger2_L', 'MiddleFinger2.L', 'Middle2.L', 'Middle_L.001'],
|
||||
'middle_3_l': ['MiddleFinger3_L', 'MiddleFinger3.L', 'Middle3.L', 'Middle_L.002'],
|
||||
'ring_1_l': ['RingFinger1_L', 'RingFinger1.L', 'Ring1.L', 'Ring_L'],
|
||||
'ring_2_l': ['RingFinger2_L', 'RingFinger2.L', 'Ring2.L', 'Ring_L.001'],
|
||||
'ring_3_l': ['RingFinger3_L', 'RingFinger3.L', 'Ring3.L', 'Ring_L.002'],
|
||||
'pinky_1_l': ['Pinky1_L', 'Pinky1.L', 'Pinky_L'],
|
||||
'pinky_2_l': ['Pinky2_L', 'Pinky2.L', 'Pinky_L.001'],
|
||||
'pinky_3_l': ['Pinky3_L', 'Pinky3.L', 'Pinky_L.002'],
|
||||
|
||||
# Add finger bones for right hand
|
||||
'thumb_0_r': ['Thumb0_R', 'ThumbO_R'],
|
||||
'thumb_1_r': ['Thumb1_R'],
|
||||
'thumb_2_r': ['Thumb2_R'],
|
||||
'index_1_r': ['IndexFinger1_R'],
|
||||
'index_2_r': ['IndexFinger2_R'],
|
||||
'index_3_r': ['IndexFinger3_R'],
|
||||
'middle_1_r': ['MiddleFinger1_R'],
|
||||
'middle_2_r': ['MiddleFinger2_R'],
|
||||
'middle_3_r': ['MiddleFinger3_R'],
|
||||
'ring_1_r': ['RingFinger1_R'],
|
||||
'ring_2_r': ['RingFinger2_R'],
|
||||
'ring_3_r': ['RingFinger3_R'],
|
||||
'thumb_0_r': ['Thumb0_R', 'Thumb0.R', 'ThumbO_R'],
|
||||
'thumb_1_r': ['Thumb1_R', 'Thumb1.R', 'Thumb_R'],
|
||||
'thumb_2_r': ['Thumb2_R', 'Thumb2.R', 'Thumb_R.001'],
|
||||
'thumb_3_r': ['Thumb3_R', 'Thumb3.R', 'Thumb_R.002'],
|
||||
'index_1_r': ['IndexFinger1_R', 'IndexFinger1.R', 'Index1.R', 'Index_R'],
|
||||
'index_2_r': ['IndexFinger2_R', 'IndexFinger2.R', 'Index2.R', 'Index_R.001'],
|
||||
'index_3_r': ['IndexFinger3_R', 'IndexFinger3.R', 'Index3.R', 'Index_R.002'],
|
||||
'middle_1_r': ['MiddleFinger1_R', 'MiddleFinger1.R', 'Middle1.R', 'Middle_R'],
|
||||
'middle_2_r': ['MiddleFinger2_R', 'MiddleFinger2.R', 'Middle2.R', 'Middle_R.001'],
|
||||
'middle_3_r': ['MiddleFinger3_R', 'MiddleFinger3.R', 'Middle3.R', 'Middle_R.002'],
|
||||
'ring_1_r': ['RingFinger1_R', 'RingFinger1.R', 'Ring1.R', 'Ring_R'],
|
||||
'ring_2_r': ['RingFinger2_R', 'RingFinger2.R', 'Ring2.R', 'Ring_R.001'],
|
||||
'ring_3_r': ['RingFinger3_R', 'RingFinger3.R', 'Ring3.R', 'Ring_R.002'],
|
||||
'pinky_1_r': ['Pinky1_R', 'Pinky1.R', 'Pinky_R'],
|
||||
'pinky_2_r': ['Pinky2_R', 'Pinky2.R', 'Pinky_R.001'],
|
||||
'pinky_3_r': ['Pinky3_R', 'Pinky3.R', 'Pinky_R.002'],
|
||||
|
||||
'breast_upper_1_l': ['BreastUpper1_L'],
|
||||
'breast_upper_2_l': ['BreastUpper2_L'],
|
||||
'breast_upper_1_r': ['BreastUpper1_R'],
|
||||
'breast_upper_2_r': ['BreastUpper2_R'],
|
||||
'breast_upper_1_l': ['BreastUpper1_L', 'BreastUpper1.L'],
|
||||
'breast_upper_2_l': ['BreastUpper2_L', 'BreastUpper2.L'],
|
||||
'breast_upper_1_r': ['BreastUpper1_R', 'BreastUpper1.R'],
|
||||
'breast_upper_2_r': ['BreastUpper2_R', 'BreastUpper2.R'],
|
||||
|
||||
# Little finger bones
|
||||
'little_finger_1_l': ['LittleFinger1_L', 'LittleFinger1.L'],
|
||||
'little_finger_2_l': ['LittleFinger2_L', 'LittleFinger2.L'],
|
||||
'little_finger_3_l': ['LittleFinger3_L', 'LittleFinger3.L'],
|
||||
'little_finger_1_r': ['LittleFinger1_R', 'LittleFinger1.R'],
|
||||
'little_finger_2_r': ['LittleFinger2_R', 'LittleFinger2.R'],
|
||||
'little_finger_3_r': ['LittleFinger3_R', 'LittleFinger3.R'],
|
||||
|
||||
'ear_upper_l': ['UpperEar.L', 'Upper Ear.L', 'Upper Ear_L'],
|
||||
'ear_upper_r': ['UpperEar.R', 'Upper Ear.R', 'Upper Ear_R'],
|
||||
@@ -695,17 +751,17 @@ non_standard_mappings = {
|
||||
'left_arm': [
|
||||
'mixamorig:LeftArm', 'mixamorig_LeftArm',
|
||||
'ORG-upper_arm.L', 'upper_arm.L',
|
||||
'lShldrBend', 'lShldrTwist', 'lArm'
|
||||
'lShldrBend', 'lShldrTwist', 'lArm', 'UpperArm.L'
|
||||
],
|
||||
'left_elbow': [
|
||||
'mixamorig:LeftForeArm', 'mixamorig_LeftForeArm',
|
||||
'ORG-forearm.L', 'forearm.L',
|
||||
'lForearmBend', 'lElbow', 'lForeArm'
|
||||
'lForearmBend', 'lElbow', 'lForeArm', 'LowerArm.L'
|
||||
],
|
||||
'left_wrist': [
|
||||
'mixamorig:LeftHand', 'mixamorig_LeftHand',
|
||||
'ORG-hand.L', 'hand.L',
|
||||
'lHand', 'lWrist'
|
||||
'lHand', 'lWrist', 'Hand.L'
|
||||
],
|
||||
|
||||
'right_shoulder': [
|
||||
@@ -716,59 +772,59 @@ non_standard_mappings = {
|
||||
'right_arm': [
|
||||
'mixamorig:RightArm', 'mixamorig_RightArm',
|
||||
'ORG-upper_arm.R', 'upper_arm.R',
|
||||
'rShldrBend', 'rShldrTwist', 'rArm'
|
||||
'rShldrBend', 'rShldrTwist', 'rArm', 'UpperArm.R'
|
||||
],
|
||||
'right_elbow': [
|
||||
'mixamorig:RightForeArm', 'mixamorig_RightForeArm',
|
||||
'ORG-forearm.R', 'forearm.R',
|
||||
'rForearmBend', 'rElbow', 'rForeArm'
|
||||
'rForearmBend', 'rElbow', 'rForeArm', 'LowerArm.R'
|
||||
],
|
||||
'right_wrist': [
|
||||
'mixamorig:RightHand', 'mixamorig_RightHand',
|
||||
'ORG-hand.R', 'hand.R',
|
||||
'rHand', 'rWrist'
|
||||
'rHand', 'rWrist', 'Hand.R'
|
||||
],
|
||||
|
||||
'left_leg': [
|
||||
'mixamorig:LeftUpLeg', 'mixamorig_LeftUpLeg',
|
||||
'ORG-thigh.L', 'thigh.L',
|
||||
'lThighBend', 'lThigh'
|
||||
'lThighBend', 'lThigh', 'UpperLeg.L'
|
||||
],
|
||||
'left_knee': [
|
||||
'mixamorig:LeftLeg', 'mixamorig_LeftLeg',
|
||||
'ORG-shin.L', 'shin.L',
|
||||
'lShin', 'lKnee', 'lLeg'
|
||||
'lShin', 'lKnee', 'lLeg', 'LowerLeg.L'
|
||||
],
|
||||
'left_ankle': [
|
||||
'mixamorig:LeftFoot', 'mixamorig_LeftFoot',
|
||||
'ORG-foot.L', 'foot.L',
|
||||
'lFoot', 'lAnkle'
|
||||
'lFoot', 'lAnkle', 'Foot.L'
|
||||
],
|
||||
'left_toe': [
|
||||
'mixamorig:LeftToeBase', 'mixamorig_LeftToeBase',
|
||||
'ORG-toe.L', 'toe.L',
|
||||
'lToe'
|
||||
'lToe', 'Toes.L'
|
||||
],
|
||||
|
||||
'right_leg': [
|
||||
'mixamorig:RightUpLeg', 'mixamorig_RightUpLeg',
|
||||
'ORG-thigh.R', 'thigh.R',
|
||||
'rThighBend', 'rThigh'
|
||||
'rThighBend', 'rThigh', 'UpperLeg.R'
|
||||
],
|
||||
'right_knee': [
|
||||
'mixamorig:RightLeg', 'mixamorig_RightLeg',
|
||||
'ORG-shin.R', 'shin.R',
|
||||
'rShin', 'rKnee', 'rLeg'
|
||||
'rShin', 'rKnee', 'rLeg', 'LowerLeg.R'
|
||||
],
|
||||
'right_ankle': [
|
||||
'mixamorig:RightFoot', 'mixamorig_RightFoot',
|
||||
'ORG-foot.R', 'foot.R',
|
||||
'rFoot', 'rAnkle'
|
||||
'rFoot', 'rAnkle', 'Foot.R'
|
||||
],
|
||||
'right_toe': [
|
||||
'mixamorig:RightToeBase', 'mixamorig_RightToeBase',
|
||||
'ORG-toe.R', 'toe.R',
|
||||
'rToe'
|
||||
'rToe', 'Toes.R'
|
||||
],
|
||||
|
||||
'thumb_1_l': [
|
||||
@@ -934,12 +990,12 @@ non_standard_mappings = {
|
||||
'left_eye': [
|
||||
'mixamorig:LeftEye', 'mixamorig_LeftEye',
|
||||
'ORG-eye.L', 'eye.L',
|
||||
'lEye'
|
||||
'lEye', 'Eye.L'
|
||||
],
|
||||
'right_eye': [
|
||||
'mixamorig:RightEye', 'mixamorig_RightEye',
|
||||
'ORG-eye.R', 'eye.R',
|
||||
'rEye'
|
||||
'rEye', 'Eye.R'
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
+89
-2
@@ -67,6 +67,74 @@ def get_mesh_objects(self, context):
|
||||
return [('NONE', t("Visemes.no_meshes"), '')]
|
||||
return meshes
|
||||
|
||||
def auto_populate_merge_armatures(context: Context) -> None:
|
||||
"""Auto-populate merge armature fields when there are 2+ armatures"""
|
||||
armatures = [obj for obj in bpy.data.objects if obj.type == 'ARMATURE']
|
||||
|
||||
if len(armatures) >= 2:
|
||||
toolkit = context.scene.avatar_toolkit
|
||||
|
||||
if not toolkit.merge_armature_into and not toolkit.merge_armature:
|
||||
toolkit.merge_armature_into = armatures[0].name
|
||||
toolkit.merge_armature = armatures[1].name
|
||||
logger.debug(f"Auto-populated merge armatures: {armatures[0].name} <- {armatures[1].name}")
|
||||
|
||||
elif toolkit.merge_armature_into and not toolkit.merge_armature:
|
||||
for armature in armatures:
|
||||
if armature.name != toolkit.merge_armature_into:
|
||||
toolkit.merge_armature = armature.name
|
||||
logger.debug(f"Auto-populated merge_armature: {armature.name}")
|
||||
break
|
||||
|
||||
elif not toolkit.merge_armature_into and toolkit.merge_armature:
|
||||
for armature in armatures:
|
||||
if armature.name != toolkit.merge_armature:
|
||||
toolkit.merge_armature_into = armature.name
|
||||
logger.debug(f"Auto-populated merge_armature_into: {armature.name}")
|
||||
break
|
||||
|
||||
def update_merge_armature_into(self: PropertyGroup, context: Context) -> None:
|
||||
"""Update function for merge_armature_into property"""
|
||||
auto_populate_merge_armatures(context)
|
||||
|
||||
def update_merge_armature(self: PropertyGroup, context: Context) -> None:
|
||||
"""Update function for merge_armature property"""
|
||||
auto_populate_merge_armatures(context)
|
||||
|
||||
@bpy.app.handlers.persistent
|
||||
def depsgraph_update_handler(scene: Scene, depsgraph) -> None:
|
||||
"""Handler to auto-populate merge armatures when objects change"""
|
||||
# Check for any armature-related updates
|
||||
armature_updated = False
|
||||
for update in depsgraph.updates:
|
||||
if hasattr(update, 'id') and update.id and hasattr(update.id, 'type'):
|
||||
if update.id.type == 'ARMATURE':
|
||||
armature_updated = True
|
||||
break
|
||||
|
||||
if armature_updated:
|
||||
# Use a timer to defer the update to avoid context issues
|
||||
bpy.app.timers.register(lambda: auto_populate_safe(), first_interval=0.1)
|
||||
|
||||
def auto_populate_safe() -> None:
|
||||
"""Safe auto-populate function that can be called from timer"""
|
||||
try:
|
||||
if bpy.context and hasattr(bpy.context, 'scene') and hasattr(bpy.context.scene, 'avatar_toolkit'):
|
||||
auto_populate_merge_armatures(bpy.context)
|
||||
except (AttributeError, ReferenceError):
|
||||
pass
|
||||
return None # Don't repeat the timer
|
||||
|
||||
@bpy.app.handlers.persistent
|
||||
def undo_post_handler(scene: Scene) -> None:
|
||||
"""Handler for undo operations that might add/remove armatures"""
|
||||
bpy.app.timers.register(lambda: auto_populate_safe(), first_interval=0.1)
|
||||
|
||||
@bpy.app.handlers.persistent
|
||||
def redo_post_handler(scene: Scene) -> None:
|
||||
"""Handler for redo operations that might add/remove armatures"""
|
||||
bpy.app.timers.register(lambda: auto_populate_safe(), first_interval=0.1)
|
||||
|
||||
class AvatarToolkitSceneProperties(PropertyGroup):
|
||||
"""Property group containing Avatar Toolkit scene-level settings and properties"""
|
||||
|
||||
@@ -465,13 +533,15 @@ class AvatarToolkitSceneProperties(PropertyGroup):
|
||||
merge_armature_into: StringProperty(
|
||||
name=t('MergeArmature.into'),
|
||||
description=t('MergeArmature.into_desc'),
|
||||
default=""
|
||||
default="",
|
||||
update=update_merge_armature_into
|
||||
)
|
||||
|
||||
merge_armature: StringProperty(
|
||||
name=t('MergeArmature.from'),
|
||||
description=t('MergeArmature.from_desc'),
|
||||
default=""
|
||||
default="",
|
||||
update=update_merge_armature
|
||||
)
|
||||
|
||||
attach_mesh: StringProperty(
|
||||
@@ -614,6 +684,15 @@ def register() -> None:
|
||||
|
||||
# Only register the property, not the classes (auto_load will handle that)
|
||||
bpy.types.Scene.avatar_toolkit = PointerProperty(type=AvatarToolkitSceneProperties)
|
||||
|
||||
# Register handlers for auto-populating merge armatures
|
||||
bpy.app.handlers.depsgraph_update_post.append(depsgraph_update_handler)
|
||||
bpy.app.handlers.undo_post.append(undo_post_handler)
|
||||
bpy.app.handlers.redo_post.append(redo_post_handler)
|
||||
|
||||
# Initial auto-populate
|
||||
bpy.app.timers.register(lambda: auto_populate_safe(), first_interval=1.0)
|
||||
|
||||
logger.debug("Properties registered successfully")
|
||||
|
||||
|
||||
@@ -621,6 +700,14 @@ def unregister() -> None:
|
||||
"""Unregister the Avatar Toolkit property group"""
|
||||
logger.info("Unregistering Avatar Toolkit properties")
|
||||
|
||||
# Remove handlers
|
||||
if depsgraph_update_handler in bpy.app.handlers.depsgraph_update_post:
|
||||
bpy.app.handlers.depsgraph_update_post.remove(depsgraph_update_handler)
|
||||
if undo_post_handler in bpy.app.handlers.undo_post:
|
||||
bpy.app.handlers.undo_post.remove(undo_post_handler)
|
||||
if redo_post_handler in bpy.app.handlers.redo_post:
|
||||
bpy.app.handlers.redo_post.remove(redo_post_handler)
|
||||
|
||||
# Remove the property
|
||||
if hasattr(bpy.types.Scene, "avatar_toolkit"):
|
||||
try:
|
||||
|
||||
@@ -8,6 +8,7 @@ from ...core.translations import t
|
||||
import traceback
|
||||
from ...core.common import (
|
||||
get_all_meshes,
|
||||
get_meshes_for_armature,
|
||||
fix_zero_length_bones,
|
||||
remove_unused_vertex_groups,
|
||||
clear_unused_data_blocks,
|
||||
@@ -28,10 +29,32 @@ class AvatarToolkit_OT_MergeArmature(bpy.types.Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
return len(get_all_meshes(context)) > 1
|
||||
# Check if we have valid armature selections for merging
|
||||
base_armature_name: str = context.scene.avatar_toolkit.merge_armature_into
|
||||
merge_armature_name: str = context.scene.avatar_toolkit.merge_armature
|
||||
|
||||
if not base_armature_name or not merge_armature_name:
|
||||
return False
|
||||
|
||||
base_armature: Optional[Object] = bpy.data.objects.get(base_armature_name)
|
||||
merge_armature: Optional[Object] = bpy.data.objects.get(merge_armature_name)
|
||||
|
||||
return (base_armature is not None and
|
||||
merge_armature is not None and
|
||||
base_armature.type == 'ARMATURE' and
|
||||
merge_armature.type == 'ARMATURE' and
|
||||
base_armature != merge_armature)
|
||||
|
||||
def execute(self, context: Context) -> Set[str]:
|
||||
try:
|
||||
# Store original mode to restore later
|
||||
original_mode: str = context.mode
|
||||
logger.debug(f"Original mode: {original_mode}")
|
||||
|
||||
# Switch to object mode if not already
|
||||
if context.mode != 'OBJECT':
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
wm = context.window_manager
|
||||
wm.progress_begin(0, 100)
|
||||
|
||||
@@ -49,6 +72,9 @@ class AvatarToolkit_OT_MergeArmature(bpy.types.Operator):
|
||||
data_breaking_base = store_breaking_settings_armature(base_armature)
|
||||
data_breaking_merge = store_breaking_settings_armature(merge_armature)
|
||||
|
||||
# Store the merge armature name before it gets removed during join
|
||||
merge_armature_name_stored = merge_armature.name
|
||||
|
||||
# Remove Rigid Bodies and Joints
|
||||
delete_rigidbodies_and_joints(base_armature)
|
||||
delete_rigidbodies_and_joints(merge_armature)
|
||||
@@ -77,15 +103,41 @@ class AvatarToolkit_OT_MergeArmature(bpy.types.Operator):
|
||||
wm.progress_end()
|
||||
|
||||
restore_breaking_settings_armature(base_armature, data_breaking_base)
|
||||
restore_breaking_settings_armature(merge_armature, data_breaking_merge)
|
||||
|
||||
if merge_armature_name_stored in bpy.data.objects:
|
||||
merge_armature_obj = bpy.data.objects[merge_armature_name_stored]
|
||||
restore_breaking_settings_armature(merge_armature_obj, data_breaking_merge)
|
||||
|
||||
# Restore original mode if it wasn't OBJECT
|
||||
try:
|
||||
if original_mode == 'EDIT_ARMATURE':
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
elif original_mode == 'POSE':
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
elif original_mode != 'OBJECT':
|
||||
logger.debug(f"Restoring to original mode: {original_mode}")
|
||||
# For other modes, stay in object mode as it's safest
|
||||
except Exception:
|
||||
logger.warning(f"Could not restore original mode: {original_mode}")
|
||||
|
||||
self.report({'INFO'}, t('MergeArmature.success'))
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error merging armatures:", exception=e)
|
||||
logger.error(f"Error merging armatures: {str(e)}\n{traceback.format_exc()}")
|
||||
self.report({'ERROR'}, traceback.format_exc())
|
||||
|
||||
# Try to restore original mode even on error
|
||||
try:
|
||||
if 'original_mode' in locals() and original_mode != 'OBJECT':
|
||||
if original_mode == 'EDIT_ARMATURE':
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
elif original_mode == 'POSE':
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
except Exception:
|
||||
logger.warning("Could not restore mode after error")
|
||||
|
||||
return {'CANCELLED'}
|
||||
|
||||
def delete_rigidbodies_and_joints(armature: Object) -> None:
|
||||
|
||||
@@ -186,7 +186,6 @@ class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
|
||||
if not armature:
|
||||
return {'CANCELLED'}
|
||||
|
||||
# Store initial transforms
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
initial_transforms: Dict[str, Dict[str, Any]] = {}
|
||||
data_breaking = store_breaking_settings_armature(armature)
|
||||
@@ -200,56 +199,61 @@ class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
|
||||
'parent': bone.parent.name if bone.parent else None
|
||||
}
|
||||
|
||||
# Get weighted bones
|
||||
# Get bones with any weight
|
||||
weighted_bones: List[str] = []
|
||||
meshes = get_all_meshes(context)
|
||||
zero_weight_bones: List[str] = []
|
||||
|
||||
for mesh in meshes:
|
||||
mesh_data: Mesh = mesh.data
|
||||
for vertex in mesh_data.vertices:
|
||||
for vertex in mesh.data.vertices:
|
||||
for group in vertex.groups:
|
||||
if group.weight > context.scene.avatar_toolkit.merge_weights_threshold:
|
||||
weighted_bones.append(mesh.vertex_groups[group.group].name)
|
||||
vg = mesh.vertex_groups[group.group]
|
||||
if vg.name not in weighted_bones:
|
||||
weighted_bones.append(vg.name)
|
||||
|
||||
# Process bone removal
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
armature_data: Armature = armature.data
|
||||
armature_data = armature.data
|
||||
removed_count = 0
|
||||
zero_weight_bones: List[str] = []
|
||||
|
||||
for bone in armature_data.edit_bones[:]: # Create a copy of the list
|
||||
if (bone.name not in weighted_bones and
|
||||
not self.should_preserve_bone(bone.name, context)):
|
||||
def is_zero_weight_chain(bone, weighted_bones, preserve_check_fn):
|
||||
if bone.name in weighted_bones or preserve_check_fn(bone.name, context):
|
||||
return False
|
||||
return all(is_zero_weight_chain(child, weighted_bones, preserve_check_fn) for child in bone.children)
|
||||
|
||||
if context.scene.avatar_toolkit.list_only_mode:
|
||||
zero_weight_bones.append(bone.name)
|
||||
continue
|
||||
for bone in armature_data.edit_bones[:]:
|
||||
if bone.name in weighted_bones or self.should_preserve_bone(bone.name, context):
|
||||
continue
|
||||
|
||||
# Store children data
|
||||
children = bone.children
|
||||
children_data = {child.name: initial_transforms[child.name] for child in children}
|
||||
if not is_zero_weight_chain(bone, weighted_bones, self.should_preserve_bone):
|
||||
continue
|
||||
|
||||
# Reparent children
|
||||
for child in children:
|
||||
if context.scene.avatar_toolkit.list_only_mode:
|
||||
zero_weight_bones.append(bone.name)
|
||||
continue
|
||||
|
||||
# Traverse and collect the full empty chain
|
||||
stack = [bone]
|
||||
chain = []
|
||||
|
||||
while stack:
|
||||
b = stack.pop()
|
||||
chain.append(b)
|
||||
stack.extend(b.children)
|
||||
|
||||
for b in reversed(chain): # Remove children before parents
|
||||
for child in b.children:
|
||||
child.use_connect = False
|
||||
if bone.parent:
|
||||
child.parent = bone.parent
|
||||
|
||||
# Remove bone
|
||||
armature_data.edit_bones.remove(bone)
|
||||
removed_count += 1
|
||||
|
||||
# Restore children positions
|
||||
for child_name, data in children_data.items():
|
||||
if child_name in armature_data.edit_bones:
|
||||
child = armature_data.edit_bones[child_name]
|
||||
restore_bone_transforms(child, data)
|
||||
if b.parent:
|
||||
child.parent = b.parent
|
||||
if b.name in armature_data.edit_bones:
|
||||
armature_data.edit_bones.remove(b)
|
||||
removed_count += 1
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
if context.scene.avatar_toolkit.list_only_mode:
|
||||
self.populate_bone_list(context, zero_weight_bones)
|
||||
return {'FINISHED'}
|
||||
|
||||
restore_breaking_settings_armature(armature, data_breaking)
|
||||
self.report({'INFO'}, t("Tools.clean_weights_success", count=removed_count))
|
||||
return {'FINISHED'}
|
||||
|
||||
@@ -119,8 +119,10 @@ class AvatarToolkit_OT_ExplodeMesh(Operator):
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context: Context) -> bool:
|
||||
|
||||
return context.view_layer.objects.active.type == "MESH" and len(context.view_layer.objects.selected) == 1
|
||||
active_obj = context.view_layer.objects.active
|
||||
return (active_obj is not None and
|
||||
active_obj.type == "MESH" and
|
||||
len(context.view_layer.objects.selected) == 1)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ import traceback
|
||||
import bpy
|
||||
from typing import Dict, List, Set, Optional, Tuple, Any
|
||||
from bpy.types import Operator, Context, Object, PoseBone, EditBone, Bone, Constraint
|
||||
from ...core.common import get_active_armature
|
||||
from ...core.common import get_active_armature, transfer_vertex_weights, get_all_meshes
|
||||
from ...core.logging_setup import logger
|
||||
from ...core.translations import t
|
||||
from ...core.dictionaries import rigify_unity_names, rigify_basic_unity_names, rigify_unnecessary_bones
|
||||
@@ -69,19 +69,50 @@ class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
|
||||
|
||||
# Set armature as active object before mode switch
|
||||
bpy.context.view_layer.objects.active = armature
|
||||
|
||||
# Get all meshes for weight transfer
|
||||
meshes = get_all_meshes(bpy.context)
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
bones_to_remove: List[str] = []
|
||||
for bone in armature.data.edit_bones:
|
||||
if any(pattern in bone.name.lower() for pattern in rigify_unnecessary_bones):
|
||||
bone_name_lower = bone.name.lower()
|
||||
if any(bone_name_lower.startswith(pattern) or bone_name_lower == pattern
|
||||
for pattern in rigify_unnecessary_bones):
|
||||
bones_to_remove.append(bone.name)
|
||||
|
||||
# Check for neck bones that need merging
|
||||
merge_neck_bones = 'spine.004' in armature.data.edit_bones and 'spine.005' in armature.data.edit_bones
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Transfer weights from bones being removed
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in armature.data.bones:
|
||||
logger.debug(f"Transferring weights from bone: {bone_name}")
|
||||
for mesh in meshes:
|
||||
if bone_name in mesh.vertex_groups:
|
||||
# Remove the vertex group since we don't need the weights
|
||||
mesh.vertex_groups.remove(mesh.vertex_groups[bone_name])
|
||||
|
||||
# Transfer weights for neck bone merging
|
||||
if merge_neck_bones:
|
||||
logger.debug("Transferring weights from spine.005 to spine.004")
|
||||
for mesh in meshes:
|
||||
if 'spine.005' in mesh.vertex_groups:
|
||||
transfer_vertex_weights(mesh, 'spine.005', 'spine.004')
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
# Remove unnecessary bones
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in armature.data.edit_bones:
|
||||
logger.debug(f"Removing bone: {bone_name}")
|
||||
armature.data.edit_bones.remove(armature.data.edit_bones[bone_name])
|
||||
|
||||
if 'spine.004' in armature.data.edit_bones and 'spine.005' in armature.data.edit_bones:
|
||||
# Merge neck bones
|
||||
if merge_neck_bones:
|
||||
logger.debug("Merging neck bones")
|
||||
neck_start = armature.data.edit_bones['spine.004']
|
||||
neck_end = armature.data.edit_bones['spine.005']
|
||||
@@ -89,6 +120,7 @@ class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
|
||||
armature.data.edit_bones.remove(neck_end)
|
||||
neck_start.name = "Neck"
|
||||
|
||||
# Rename head bone
|
||||
if 'spine.006' in armature.data.edit_bones:
|
||||
logger.debug("Renaming head bone")
|
||||
head_bone = armature.data.edit_bones['spine.006']
|
||||
@@ -137,6 +169,22 @@ class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
|
||||
if bone_name in armature.data.bones:
|
||||
armature.data.bones[bone_name].use_deform = False
|
||||
|
||||
# Get all meshes for weight transfer
|
||||
meshes = get_all_meshes(bpy.context)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
for bone_name in remove_bones_in_chain:
|
||||
if bone_name in armature.data.bones:
|
||||
parent_name = armature.data.bones[bone_name].parent.name if armature.data.bones[bone_name].parent else None
|
||||
if parent_name:
|
||||
logger.debug(f"Transferring weights from {bone_name} to {parent_name}")
|
||||
for mesh in meshes:
|
||||
if bone_name in mesh.vertex_groups and parent_name in mesh.vertex_groups:
|
||||
transfer_vertex_weights(mesh, bone_name, parent_name)
|
||||
elif bone_name in mesh.vertex_groups:
|
||||
# Remove weights if no parent to merge to
|
||||
mesh.vertex_groups.remove(mesh.vertex_groups[bone_name])
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for bone_name in remove_bones_in_chain:
|
||||
if bone_name in armature.data.bones:
|
||||
@@ -190,6 +238,17 @@ class AvatarToolkit_OT_ConvertRigifyToUnity(Operator):
|
||||
("DEF-thigh_twist.R", "DEF-thigh.R")
|
||||
]
|
||||
|
||||
# Get all meshes for weight transfer
|
||||
meshes = get_all_meshes(bpy.context)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
for twist_bone, parent_bone in twist_bones:
|
||||
if twist_bone in armature.data.bones and parent_bone in armature.data.bones:
|
||||
logger.debug(f"Transferring weights from {twist_bone} to {parent_bone}")
|
||||
for mesh in meshes:
|
||||
if twist_bone in mesh.vertex_groups:
|
||||
transfer_vertex_weights(mesh, twist_bone, parent_bone)
|
||||
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
for twist_bone, parent_bone in twist_bones:
|
||||
if twist_bone in armature.data.edit_bones and parent_bone in armature.data.edit_bones:
|
||||
|
||||
@@ -13,7 +13,9 @@ from ...core.dictionaries import (
|
||||
bone_hierarchy,
|
||||
acceptable_bone_names,
|
||||
acceptable_bone_hierarchy,
|
||||
non_standard_mappings
|
||||
non_standard_mappings,
|
||||
reverse_bone_lookup,
|
||||
simplify_bonename
|
||||
)
|
||||
|
||||
class AvatarToolkit_OT_StandardizeArmature(Operator):
|
||||
@@ -53,12 +55,6 @@ class AvatarToolkit_OT_StandardizeArmature(Operator):
|
||||
|
||||
logger.info(f"Starting armature standardization for {armature.name}")
|
||||
|
||||
is_valid, _, _ = validate_armature(armature)
|
||||
if is_valid:
|
||||
logger.info("Armature already meets standards, no changes needed")
|
||||
self.report({'INFO'}, t("Tools.standardize_already_valid"))
|
||||
return {'FINISHED'}
|
||||
|
||||
original_mode: str = context.mode
|
||||
logger.debug(f"Original mode: {original_mode}")
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
@@ -88,7 +84,7 @@ class AvatarToolkit_OT_StandardizeArmature(Operator):
|
||||
logger.info(f"Fixed {fixed_scale} scale issues")
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
is_valid, messages, _ = validate_armature(armature)
|
||||
is_valid, messages, _ = validate_armature(armature, override_mode='STRICT')
|
||||
|
||||
if is_valid:
|
||||
logger.info("Armature successfully standardized")
|
||||
@@ -134,17 +130,14 @@ class AvatarToolkit_OT_StandardizeArmature(Operator):
|
||||
existing_standard_bones.add(bone.name)
|
||||
logger.debug(f"Found existing standard bone: {bone.name}")
|
||||
|
||||
# Build a mapping of non-standard bone names to standard names
|
||||
# Use the reverse bone lookup that's already built and simplified
|
||||
name_mapping: Dict[str, str] = {}
|
||||
for category, standard_name in standard_bones.items():
|
||||
# Skip if this standard bone already exists
|
||||
if standard_name in existing_standard_bones:
|
||||
continue
|
||||
|
||||
# Get all variants for this category
|
||||
if category in non_standard_mappings:
|
||||
for variant in non_standard_mappings[category]:
|
||||
name_mapping[variant.lower()] = standard_name
|
||||
for simplified_name, category in reverse_bone_lookup.items():
|
||||
if category in standard_bones:
|
||||
standard_name = standard_bones[category]
|
||||
# Skip if this standard bone already exists
|
||||
if standard_name not in existing_standard_bones:
|
||||
name_mapping[simplified_name] = standard_name
|
||||
|
||||
# First pass: identify bones to rename
|
||||
bones_to_rename: Dict[str, str] = {}
|
||||
@@ -155,20 +148,14 @@ class AvatarToolkit_OT_StandardizeArmature(Operator):
|
||||
if original_name in standard_bones.values():
|
||||
continue
|
||||
|
||||
simplified_name: str = original_name.lower().replace(' ', '').replace('_', '').replace('.', '')
|
||||
simplified_name: str = simplify_bonename(original_name)
|
||||
|
||||
# Check if this bone matches any known pattern
|
||||
for variant, standard_name in name_mapping.items():
|
||||
# More precise matching - exact match or with common separators
|
||||
if (variant == simplified_name or
|
||||
variant == original_name.lower() or
|
||||
f"{variant}_" in simplified_name or
|
||||
f"{variant}." in simplified_name):
|
||||
|
||||
if original_name != standard_name:
|
||||
bones_to_rename[original_name] = standard_name
|
||||
logger.debug(f"Identified bone to rename: {original_name} -> {standard_name}")
|
||||
break
|
||||
# Check if this simplified bone name has a standard mapping
|
||||
if simplified_name in name_mapping:
|
||||
standard_name = name_mapping[simplified_name]
|
||||
if original_name != standard_name:
|
||||
bones_to_rename[original_name] = standard_name
|
||||
logger.debug(f"Identified bone to rename: {original_name} -> {standard_name}")
|
||||
|
||||
# Special case for spine/chest hierarchy
|
||||
# If we don't have an upper chest, don't rename chest to upper chest because it will break hierarchy
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"authors": ["Avatar Toolkit Team"],
|
||||
"messages": {
|
||||
"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.3.0)",
|
||||
"AvatarToolkit.label": "Avatar Toolkit (Alpha 0.3.2)",
|
||||
"AvatarToolkit.desc1": "Avatar Toolkit is in Early Access there",
|
||||
"AvatarToolkit.desc2": "will be issues, if you find any issues,",
|
||||
"AvatarToolkit.desc3": "please report it on our Github.",
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"authors": ["Avatar Toolkit Team"],
|
||||
"messages": {
|
||||
"AvatarToolkit.label": "アバターツールキット (アルファ 0.3.0)",
|
||||
"AvatarToolkit.label": "アバターツールキット (アルファ 0.3.2)",
|
||||
"AvatarToolkit.desc1": "アバターツールキットは早期アクセス中であり、",
|
||||
"AvatarToolkit.desc2": "問題が発生する可能性があります。問題を見つけた場合は、",
|
||||
"AvatarToolkit.desc3": "GitHubで報告してください。",
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"authors": ["Avatar Toolkit Team"],
|
||||
"messages": {
|
||||
"AvatarToolkit.label": "아바타 툴킷 (알파 0.3.0)",
|
||||
"AvatarToolkit.label": "아바타 툴킷 (알파 0.3.2)",
|
||||
"AvatarToolkit.desc1": "아바타 툴킷은 초기 액세스 단계에 있으므로",
|
||||
"AvatarToolkit.desc2": "문제가 있을 수 있습니다. 문제를 발견하시면",
|
||||
"AvatarToolkit.desc3": "Github에 보고해 주세요.",
|
||||
|
||||
Reference in New Issue
Block a user