Commit Graph

28 Commits

Author SHA1 Message Date
989onan f8ef79e7cc broke digitigrade bones, this fixes that 2025-07-10 20:37:29 -04:00
989onan 6d9f751a16 Housekeeping (bug fixes)
NEW FEATURES:
- added apply shapekey to basis from Cats
  - now that pesky thing I keep going back to cats for is in Avatar Toolkit.

BUG FIXES:
- now we push armature santizers into functions where they are needed
  - this prevents the methods from mirroring changes while working, causing them to blow up when mirror mode is on
  - more changes to come for armature setting santitizers
- fixed error reporting
  - now methods when catching errors will return full error tracebacks
  - this will help make debugging and finding user issues easier.
2025-07-10 18:44:42 -04:00
989onan d31519a51d update again 2025-07-04 16:55:41 -04:00
989onan 1fcd1ad07d REEEE 2025-06-20 22:58:09 -04:00
989onan 5be65501b4 oops still not perfect, here 2025-06-20 22:52:11 -04:00
989onan 9e00234f0d unfuck digitgrade leg tools
the heck happened here!? anyways it's working
2025-06-20 21:56:24 -04:00
989onan 6bafc7d7ac add explode model
- Add method that allows for exploding the model into pieces for kit bashing or painting in substance painter.
2025-04-05 17:54:39 -04:00
989onan 71b22813a8 added request #112
added request #112
2025-04-02 23:21:05 -04:00
989onan f16105517e fix flip animation
add to menu
fix resonite animx importer bug

add flip animations

add flip animation keyframes to help users rekey and remake animations as if they were mirrored.
2025-04-02 23:21:04 -04:00
989onan 199551a505 add remove zero weight vertex groups to panel 2025-04-02 20:45:32 -04:00
989onan 5cad28a41b fix pointers
fix pointers in operators to point to class bl_idname property
2025-04-02 20:35:59 -04:00
Yusarina 2ad5393f06 Removed this as in Utils 2025-04-01 18:09:50 +01:00
Yusarina 5b9acb496f Bone Standardization 2025-03-24 19:06:57 +00:00
Yusarina dd36ccaece Acceptable Standards Added 2025-02-08 11:03:22 +00:00
Yusarina 4576b27b53 Merge branch 'Alpha-2' into Armature_Validation_Version2 2025-02-07 18:23:00 +00:00
Onan Chew a20a306582 Merge pull request #104 from Yusarina/rigfy-to-unity-Alpha2
Rigify To Unity (Don't Merge Yet)
2025-02-07 12:05:33 -05:00
Yusarina 4b59147649 Moved Armature Validation to it's own file 2025-02-07 16:04:54 +00:00
Yusarina 6038177383 Further logging and typing, couple of fixes 2025-02-07 15:35:30 +00:00
Yusarina 251c006498 Conversation Complete
- This now removes bones which are not needed for Unity.
- Renamed the armature to armature.
2025-02-07 15:27:48 +00:00
Onan Chew af311d7d2e Merge pull request #105 from Yusarina/zero-weight-removal-improvements-alpha2
Remove Zero Weights Improvements
- Add option to not remove 0 weight bones with children for things like skirts
- add option for listing zero weight bones rather than going ahead with deleting them
- add option for removing zero weight bones only if they have deform enabled.
2025-01-26 10:43:44 -05:00
Yusarina 239e212cf4 Remove Zero Weights Improvements
- Added Options to preserve Parent Bones.
- Added List mode only where the user can select the bones there want to remove.
- Added Options to only target Deform bones only and non deform bones only.

This is complete, the UI needs a little cleanup but I do this in a UI cleanup nearer Alpha 2.
2025-01-26 15:22:20 +00:00
Yusarina 1333b4d2d4 Rigify To Unity
Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard.

This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
2025-01-26 14:51:02 +00:00
Yusarina 071b8186c9 Add UV Tools 2025-01-25 17:48:54 +00:00
Yusarina 8665292c7b Fixes and Improvements
- Improved typing in some areas.
- Improved code readability in some areas.
- Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
- Fixed Eye tracking Ajust string not being in the translation files.
- There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
- Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Added Japanese and Korean UI Languages.
2024-12-18 02:44:26 +00:00
Yusarina aaad062b41 Finale Fixes 2024-12-16 12:57:51 +00:00
Yusarina f4dc74d091 Fixes 2024-12-14 01:10:24 +00:00
Yusarina b1631b2868 Tools Panel Finished. 2024-12-05 14:44:41 +00:00
Yusarina 5ce3f9ff68 Start of Tools Panel
Several Improvements and etc. Still need to do the other half of the functions but getting there.
2024-12-05 13:36:25 +00:00