Commit Graph

30 Commits

Author SHA1 Message Date
Yusarina 2684b89bef Ui Cleanup
UI Is starting to look much better. I added more spacing and re-arrange parts of the UI, icons have been added and overall is starting to look much better and more user Friendly.
2024-09-27 23:39:34 +01:00
Yusarina 503ba52b9b Move Separate By to Additional Tools
Move Separate BY to Additional tools, makes no sense having these smaller functions in it's own file.
2024-09-27 22:59:45 +01:00
Yusarina 4f572e069f Merge branch 'main' into remove_constraints 2024-09-22 22:53:29 +01:00
Yusarina a3111644af Rigify To Unity Function
- This is an work in progress, this expands on the system that NyankoNyan and improves that system.

- It remaps the bone hierarchy to match Unity's expectations
- It adds necessary constraints to ensure proper bone movement (For the people who need it, can be removed via remove constraints button).
- It removes redundant bones that could cause issues in Unity.
- It renames bones to match Unity's Humanoid Avatar naming convention.
- It provides an option to merge or remove twist bones, which are not supported by Unity's humanoid system.
- It adjusts bone connections and deformation settings.

I think more needs to be added, but this seems to work for now.
2024-09-20 16:48:51 +01:00
Yusarina 9361423335 Remove Bone Constraints
- Adds Remove Bone Constraints, this uses pose mode instead of edit mode as this is supposedly a safer method.
2024-09-20 12:18:08 +01:00
Yusarina 5086e753c1 Connect Bones
- Connect bones button added.
- Added slider so the user can choose the distance, cats was set at a hard coded amount which could sometimes cause some issues for some modals.
2024-09-20 12:03:36 +01:00
Yusarina c987a6d69f Merge branch 'main' into RemoveUnusedShapekeys 2024-09-11 01:43:15 +01:00
Yusarina 337fb7c561 Update tools.py 2024-09-11 01:39:35 +01:00
Onan Chew f7d4e4e5e9 Merge branch 'main' into RemoveUnusedShapekeys 2024-09-10 20:36:38 -04:00
Yusarina dd751a9d32 Merge branch 'main' into MergeBones 2024-09-11 01:36:05 +01:00
989onan 9bdaa1ef01 Add Remove unused shapekeys
removes shapekeys that don't do anything
2024-09-09 21:57:13 -04:00
989onan 40a7f71f07 fix zero weight bones Class name 2024-09-06 12:34:06 -04:00
989onan dc2b6e46ce Add Bone Tools
- Added merge to active to tools section for bones
- Added merge to individual parents, which merges each selected bone to their parent bone
2024-09-06 12:32:50 -04:00
Onan Chew a08d888acb More cleanup
- operator strings are referenced via the class property rather than a hard coded string
- class names have been cleaned to have _OT_ or _PT_ depending on the kind of class it was.
- Class names should mostly be CamelCase now.
2024-09-04 20:16:34 -04:00
Onan Chew eff1d9efe2 start of advanced mode
almost done, just need to find out why doubles aren't merging even when perfectly together when using merge to unselected
2024-08-31 15:29:12 -04:00
989onan daba045364 Add zero weight bone removal 2024-08-19 13:59:31 -04:00
Yusarina 8a6535044c UI Update 2024-07-27 21:59:31 +01:00
Yusarina 90c5aa70c4 More Tools
- Added Apply Transforms
- Added Separate by materials and loose parts.
2024-07-27 21:56:16 +01:00
Yusarina 83366072b8 UI Updates
- Added icons to ui.
- Re-organised the UI slightly.
- Added some more Titles such as Join Meshes and etc.
- Slight wording changing on descriptions.
2024-07-25 21:48:40 +01:00
Yusarina 3f5b2f2d79 Finale Translations 2024-07-25 03:46:13 +01:00
Yusarina b6beae7ba1 UI side Translations complete 2024-07-25 02:46:13 +01:00
Yusarina 05cc6c830c UI Order Fixes 2024-07-25 02:25:09 +01:00
Yusarina 9bca4888f5 Merge branch 'main' into Digitigrade-legs-tool 2024-07-25 00:50:56 +01:00
Onan Chew b12904341c Merge branch 'main' into Digitigrade-legs-tool 2024-07-24 17:45:37 -04:00
989onan ce7c6aa664 Add digitgrade legs tool 2024-07-24 17:41:17 -04:00
Yusarina 06c7cff4b7 Basic Start of Armature Selection 2024-07-22 23:13:10 +01:00
Yusarina 381d6cb25c Merge branch 'main' into RemoveDoubles 2024-07-22 22:21:49 +01:00
989onan 9ec186b1cf Added a modal for remove doubles
- made remove doubles a blender modal. this way the code can run over multiple frames.
- Since remove doubles is async now, the user gets feedback on which shapekey and mesh is being worked on
- this does not remove doubles correctly yet, but is very close to ready
2024-07-07 16:19:52 -04:00
Yusarina b7026b2a41 Improvements
- Added Most UI Translations.
- Improve Readability of the translation strings.
2024-07-05 13:47:09 +01:00
989onan 4808d288e2 Added Resonite Tools
- Added Resonite translation with automatic <NOIK> marking. If this doesn't work, please improve the dictionary, or hook it along with others into a better translation layer to deal with identifying body parts
- Added Resonite export, which simply exports the model with the proper settings as a GLB/GLTF for more graceful importing and editing within the game.
2024-07-04 16:38:31 -04:00