Due to some werid thing in Blender 4.2+ where we just can't get descriptions to translate, we now tell the user some translations won't apply unto restart.
- Added addon_preferences so we can save users preferences into a json file.
- Made translation slightly simpler
This mostly works just have to figure out why we can't update description on reload (There only update on blender restart).
- Added Resonite translation with automatic <NOIK> marking. If this doesn't work, please improve the dictionary, or hook it along with others into a better translation layer to deal with identifying body parts
- Added Resonite export, which simply exports the model with the proper settings as a GLB/GLTF for more graceful importing and editing within the game.
- This is the start of the translations system, does not yet work as I can't seem to get it to swap languages, I too tired today to fix it but it's a start.
- It also adds properties registration as well.
- Added functions folder.
- Added Combine Materials (Basic and needs imporvements.
- Added common file, this is where any common things that could be used by multiple functions will live.
- Clean materials, basic at the minute it cleans up material names in the given mesh by removing the '.001' suffix.
- Added fix UV Cords in which is in common, this should fix faulty uv coordinates, may need improvements as it's was the best way i could think of for the time being.
- Added join all meshes and selected meshes functions, this will use the fix uv cords while joining mehses. This is pretty basic as blender is quite good at doing the mesh joining itself. We may want to expand it in the future though.
- got it all the way to bone loading, but it's still broken
-purposeful assert(False) to stop the code. this should be removed later in order for this importer to work
- the reading of bytes is now improved for materials and vertices, so now at least the mesh, it's normal data, and some mangled bones import