fix stuff
This commit is contained in:
@@ -0,0 +1,2 @@
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*.pyc
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+24
-7
@@ -1,15 +1,32 @@
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import bpy
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from . import ui
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from .core.register import order_classes
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if "bpy" not in locals():
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import bpy
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from . import ui
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from . import core
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from .core import register
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from .core.register import __bl_ordered_classes
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else:
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import importlib
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importlib.reload(ui)
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importlib.reload(core)
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def register():
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print("Registering Avatar Toolkit")
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# Order the classes before registration
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order_classes()
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core.register.order_classes()
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# Register the UI classes
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ui.register()
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# Iterate over the classes to register and register them
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for cls in __bl_ordered_classes:
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print("registering" + str(cls))
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bpy.utils.register_class(cls)
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def unregister():
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print("Unregistering Avatar Toolkit")
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# Unregister the UI classes
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ui.unregister()
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# Iterate over the classes to unregister in reverse order and unregister them
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for cls in reversed(list(__bl_ordered_classes)):
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bpy.utils.unregister_class(cls)
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print("unregistering" + str(cls))
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@@ -3,10 +3,10 @@
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schema_version = "1.0.0"
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id = "avatar_toolkit"
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version = "0.0.1"
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version = "4.3.1"
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name = "Avatar Toolkit"
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tagline = "A modern tool for importing and optimizing models for VRChat, Resonite, and other similar games."
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maintainer = "Your Name <your.email@example.com>"
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maintainer = "Team NekoNeo"
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type = "add-on"
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blender_version_min = "4.3.0"
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+21
-1
@@ -1,4 +1,24 @@
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# core/__init__.py
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from .register import register_wrap
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from . import pmx
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<<<<<<< Updated upstream
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from . import pmx
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=======
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#to reload all things in this directory and import them properly - @989onan
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if "bpy" not in locals():
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import bpy
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import glob
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import os
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from os.path import dirname, basename, isfile, join
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modules = glob.glob(join(dirname(__file__), "*.py"))
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for module_name in [ basename(f)[:-3] for f in modules if isfile(f) and not f.endswith('__init__.py')]:
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exec("from . import "+module_name)
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print("importing " +module_name)
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else:
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import importlib
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modules = glob.glob(join(dirname(__file__), "*.py"))
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for module_name in [ basename(f)[:-3] for f in modules if isfile(f) and not f.endswith('__init__.py')]:
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exec("importlib.reload("+module_name+")")
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print("reloading " +module_name)
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>>>>>>> Stashed changes
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@@ -0,0 +1,224 @@
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import bpy
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import struct
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import mathutils
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def read_pmd_header(file):
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# Read PMD header information
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magic = file.read(3)
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if magic != b'Pmd':
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raise ValueError("Invalid PMD file")
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version = struct.unpack('<f', file.read(4))[0]
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# Read additional header fields
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model_name = file.read(20).decode('shift-jis').rstrip('\0')
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comment = file.read(256).decode('shift-jis').rstrip('\0')
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return version, model_name, comment
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def read_pmd_vertex(file):
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# Read PMD vertex information
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position = struct.unpack('<3f', file.read(12))
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normal = struct.unpack('<3f', file.read(12))
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uv = struct.unpack('<2f', file.read(8))
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bone_indices = list(struct.unpack('<2H', file.read(4)))
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bone_weights = struct.unpack('<b', file.read(1))[0] / 100
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edge_flag = struct.unpack('<b', file.read(1))[0]
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return position, normal, uv, bone_indices, bone_weights, edge_flag
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def read_pmd_material(file):
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# Read PMD material information
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diffuse_color = struct.unpack('<4f', file.read(16))
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specular_color = struct.unpack('<3f', file.read(12))
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specular_intensity = struct.unpack('<f', file.read(4))[0]
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ambient_color = struct.unpack('<3f', file.read(12))
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toon_index = struct.unpack('<b', file.read(1))[0]
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edge_flag = struct.unpack('<b', file.read(1))[0]
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vertex_count = struct.unpack('<i', file.read(4))[0]
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texture_file_name = file.read(20).decode('shift-jis').rstrip('\0')
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return diffuse_color, specular_color, specular_intensity, ambient_color, toon_index, edge_flag, vertex_count, texture_file_name
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def read_pmd_bone(file):
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# Read PMD bone information
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bone_name = file.read(20).decode('shift-jis').rstrip('\0')
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parent_bone_index = struct.unpack('<h', file.read(2))[0]
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tail_pos_bone_index = struct.unpack('<h', file.read(2))[0]
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bone_type = struct.unpack('<b', file.read(1))[0]
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ik_parent_bone_index = struct.unpack('<h', file.read(2))[0]
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bone_head_pos = struct.unpack('<3f', file.read(12))
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return bone_name, parent_bone_index, tail_pos_bone_index, bone_type, ik_parent_bone_index, bone_head_pos
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def read_pmd_ik(file):
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# Read PMD IK information
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ik_bone_index = struct.unpack('<h', file.read(2))[0]
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ik_target_bone_index = struct.unpack('<h', file.read(2))[0]
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ik_chain_length = struct.unpack('<b', file.read(1))[0]
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iterations = struct.unpack('<h', file.read(2))[0]
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limit_angle = struct.unpack('<f', file.read(4))[0]
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ik_child_bone_indices = []
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for _ in range(ik_chain_length):
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ik_child_bone_index = struct.unpack('<h', file.read(2))[0]
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ik_child_bone_indices.append(ik_child_bone_index)
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return ik_bone_index, ik_target_bone_index, ik_chain_length, iterations, limit_angle, ik_child_bone_indices
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def read_pmd_morph(file):
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# Read PMD morph information
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morph_name = file.read(20).decode('shift-jis').rstrip('\0')
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morph_vertex_count = struct.unpack('<i', file.read(4))[0]
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morph_type = struct.unpack('<b', file.read(1))[0]
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morph_vertices = []
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for _ in range(morph_vertex_count):
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morph_vertex_index = struct.unpack('<i', file.read(4))[0]
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morph_vertex_pos = struct.unpack('<3f', file.read(12))
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morph_vertices.append((morph_vertex_index, morph_vertex_pos))
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return morph_name, morph_vertex_count, morph_type, morph_vertices
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def import_pmd(filepath):
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try:
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with open(filepath, 'rb') as file:
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version, model_name, comment = read_pmd_header(file)
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# Read vertices
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vertex_count = struct.unpack('<i', file.read(4))[0]
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vertices = []
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for _ in range(vertex_count):
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position, normal, uv, bone_indices, bone_weights, edge_flag = read_pmd_vertex(file)
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vertices.append((position, normal, uv, bone_indices, bone_weights, edge_flag))
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# Read faces
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face_count = struct.unpack('<i', file.read(4))[0]
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faces = []
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for _ in range(face_count // 3):
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face_indices = struct.unpack('<3i', file.read(12))
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faces.append(face_indices)
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# Read materials
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material_count = struct.unpack('<i', file.read(4))[0]
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materials = []
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for _ in range(material_count):
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diffuse_color, specular_color, specular_intensity, ambient_color, toon_index, edge_flag, vertex_count, texture_file_name = read_pmd_material(file)
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materials.append((diffuse_color, specular_color, specular_intensity, ambient_color, toon_index, edge_flag, vertex_count, texture_file_name))
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# Read bones
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bone_count = struct.unpack('<h', file.read(2))[0]
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bones = []
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for _ in range(bone_count):
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bone_name, parent_bone_index, tail_pos_bone_index, bone_type, ik_parent_bone_index, bone_head_pos = read_pmd_bone(file)
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bones.append((bone_name, parent_bone_index, tail_pos_bone_index, bone_type, ik_parent_bone_index, bone_head_pos))
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# Read IKs
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ik_count = struct.unpack('<h', file.read(2))[0]
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iks = []
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for _ in range(ik_count):
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ik_bone_index, ik_target_bone_index, ik_chain_length, iterations, limit_angle, ik_child_bone_indices = read_pmd_ik(file)
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iks.append((ik_bone_index, ik_target_bone_index, ik_chain_length, iterations, limit_angle, ik_child_bone_indices))
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# Read morphs
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morph_count = struct.unpack('<h', file.read(2))[0]
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morphs = []
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for _ in range(morph_count):
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morph_name, morph_vertex_count, morph_type, morph_vertices = read_pmd_morph(file)
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morphs.append((morph_name, morph_vertex_count, morph_type, morph_vertices))
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# Create Blender objects and assign PMD data
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mesh = bpy.data.meshes.new(model_name)
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mesh.from_pydata([v[0] for v in vertices], [], faces)
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mesh.update()
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obj = bpy.data.objects.new(model_name, mesh)
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bpy.context.collection.objects.link(obj)
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# Assign vertex normals
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for i, vertex in enumerate(vertices):
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mesh.vertices[i].normal = vertex[1]
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# Assign UV coordinates
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uv_layer = mesh.uv_layers.new()
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for i, vertex in enumerate(vertices):
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uv_layer.data[i].uv = vertex[2]
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# Assign materials
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for material_data in materials:
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material = bpy.data.materials.new(f"Material_{len(mesh.materials)}")
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material.diffuse_color = material_data[0]
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material.specular_color = material_data[1]
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material.specular_intensity = material_data[2]
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material.ambient = material_data[3]
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# Set other material properties based on the PMD data
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mesh.materials.append(material)
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# Create armature and assign bones
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armature = bpy.data.armatures.new(model_name + "_Armature")
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armature_obj = bpy.data.objects.new(model_name + "_Armature", armature)
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bpy.context.collection.objects.link(armature_obj)
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bpy.context.view_layer.objects.active = armature_obj
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bpy.ops.object.mode_set(mode='EDIT')
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for bone_data in bones:
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bone = armature.edit_bones.new(bone_data[0])
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bone.head = bone_data[5]
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if bone_data[1] != -1:
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parent_bone = armature.edit_bones[bone_data[1]]
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bone.parent = parent_bone
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bone.tail = parent_bone.head
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else:
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bone.tail = bone.head + mathutils.Vector((0, 0.1, 0))
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# Set other bone properties based on the PMD data
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bpy.ops.object.mode_set(mode='OBJECT')
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# Assign bone weights to the mesh
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for i, vertex in enumerate(vertices):
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for j in range(2):
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if vertex[3][j] != 65535:
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bone_name = bones[vertex[3][j]][0]
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weight = vertex[4] if j == 0 else 1 - vertex[4]
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vertex_group = obj.vertex_groups.get(bone_name)
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if not vertex_group:
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vertex_group = obj.vertex_groups.new(name=bone_name)
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vertex_group.add([i], weight, 'REPLACE')
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# Assign IK constraints to bones
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for ik_data in iks:
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ik_bone = armature.bones[bones[ik_data[0]][0]]
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ik_target_bone = armature.bones[bones[ik_data[1]][0]]
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ik_constraint = ik_bone.constraints.new('IK')
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ik_constraint.target = armature_obj
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ik_constraint.subtarget = ik_target_bone.name
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ik_constraint.chain_count = ik_data[2]
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ik_constraint.iterations = ik_data[3]
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ik_constraint.limit_mode = 'LIMITDIST_INSIDE'
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ik_constraint.limit_mode_max_x = ik_data[4]
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# Assign morphs to the mesh
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for morph_data in morphs:
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morph_name = morph_data[0]
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morph_type = morph_data[2]
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if morph_type == 0: # Vertex morph
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shape_key = obj.shape_key_add(name=morph_name)
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for vertex_data in morph_data[3]:
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vertex_index = vertex_data[0]
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vertex_offset = vertex_data[1]
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shape_key.data[vertex_index].co += mathutils.Vector(vertex_offset)
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print(f"Successfully imported PMD file: {filepath}")
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print(f"Model Name: {model_name}")
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print(f"Comment: {comment}")
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except Exception as e:
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print(f"Error importing PMD file: {filepath}")
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print(f"Error details: {str(e.stacktrace)}")
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@@ -0,0 +1,305 @@
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import bpy
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import struct
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def read_pmx_header(file):
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# Read PMX header information
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magic = file.read(4)
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if magic != b'PMX ':
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raise ValueError("Invalid PMX file")
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version = struct.unpack('<f', file.read(4))[0]
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# Read additional header fields
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data_size = struct.unpack('<i', file.read(4))[0]
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encoding = struct.unpack('<b', file.read(1))[0]
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additional_uvs = struct.unpack('<b', file.read(1))[0]
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vertex_index_size = struct.unpack('<b', file.read(1))[0]
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texture_index_size = struct.unpack('<b', file.read(1))[0]
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material_index_size = struct.unpack('<b', file.read(1))[0]
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bone_index_size = struct.unpack('<b', file.read(1))[0]
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morph_index_size = struct.unpack('<b', file.read(1))[0]
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rigid_body_index_size = struct.unpack('<b', file.read(1))[0]
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# Read model name and comments
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model_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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model_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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model_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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model_english_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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return version, encoding, additional_uvs, vertex_index_size, texture_index_size, material_index_size, bone_index_size, morph_index_size, rigid_body_index_size, model_name, model_english_name, model_comment, model_english_comment
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def read_vertex(file, vertex_index_size):
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position = struct.unpack('<3f', file.read(12))
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normal = struct.unpack('<3f', file.read(12))
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uv = struct.unpack('<2f', file.read(8))
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if vertex_index_size == 1:
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bone_indices = list(struct.unpack('<4B', file.read(4)))
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elif vertex_index_size == 2:
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bone_indices = list(struct.unpack('<4H', file.read(8)))
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else:
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bone_indices = list(struct.unpack('<4I', file.read(16)))
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bone_weights = list(struct.unpack('<4f', file.read(16)))
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edge_scale = struct.unpack('<f', file.read(4))[0]
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return position, normal, uv, bone_indices, bone_weights, edge_scale
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def read_material(file, texture_index_size):
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material_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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material_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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diffuse_color = struct.unpack('<4f', file.read(16))
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specular_color = struct.unpack('<3f', file.read(12))
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specular_strength = struct.unpack('<f', file.read(4))[0]
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ambient_color = struct.unpack('<3f', file.read(12))
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flag = struct.unpack('<b', file.read(1))[0]
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edge_color = struct.unpack('<4f', file.read(16))
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edge_size = struct.unpack('<f', file.read(4))[0]
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texture_index = struct.unpack(f'<{texture_index_size}B', file.read(texture_index_size))[0]
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sphere_texture_index = struct.unpack(f'<{texture_index_size}B', file.read(texture_index_size))[0]
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sphere_mode = struct.unpack('<b', file.read(1))[0]
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toon_sharing_flag = struct.unpack('<b', file.read(1))[0]
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if toon_sharing_flag == 0:
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toon_texture_index = struct.unpack(f'<{texture_index_size}B', file.read(texture_index_size))[0]
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else:
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toon_texture_index = struct.unpack('<b', file.read(1))[0]
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comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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return material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment
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def read_bone(file, bone_index_size):
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bone_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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bone_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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position = struct.unpack('<3f', file.read(12))
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parent_bone_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
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layer = struct.unpack('<i', file.read(4))[0]
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flag = struct.unpack('<H', file.read(2))[0]
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if flag & 0x0001:
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tail_position = struct.unpack('<3f', file.read(12))
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else:
|
||||
tail_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
|
||||
|
||||
if flag & 0x0100 or flag & 0x0200:
|
||||
inherit_bone_parent_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
|
||||
inherit_bone_parent_influence = struct.unpack('<f', file.read(4))[0]
|
||||
|
||||
if flag & 0x0400:
|
||||
fixed_axis = struct.unpack('<3f', file.read(12))
|
||||
|
||||
if flag & 0x0800:
|
||||
local_x_vector = struct.unpack('<3f', file.read(12))
|
||||
local_z_vector = struct.unpack('<3f', file.read(12))
|
||||
|
||||
if flag & 0x2000:
|
||||
external_key = struct.unpack('<i', file.read(4))[0]
|
||||
|
||||
if flag & 0x0020:
|
||||
ik_target_bone_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
|
||||
ik_loop_count = struct.unpack('<i', file.read(4))[0]
|
||||
ik_limit_radian = struct.unpack('<f', file.read(4))[0]
|
||||
ik_link_count = struct.unpack('<i', file.read(4))[0]
|
||||
|
||||
ik_links = []
|
||||
for _ in range(ik_link_count):
|
||||
ik_link_bone_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
|
||||
ik_link_limit_min = struct.unpack('<3f', file.read(12))
|
||||
ik_link_limit_max = struct.unpack('<3f', file.read(12))
|
||||
ik_links.append((ik_link_bone_index, ik_link_limit_min, ik_link_limit_max))
|
||||
|
||||
return bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links
|
||||
|
||||
def read_morph(file, morph_index_size):
|
||||
morph_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
morph_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
|
||||
panel = struct.unpack('<b', file.read(1))[0]
|
||||
morph_type = struct.unpack('<b', file.read(1))[0]
|
||||
offset_size = struct.unpack('<i', file.read(4))[0]
|
||||
|
||||
morph_data = []
|
||||
for _ in range(offset_size):
|
||||
if morph_type == 0: # Group
|
||||
morph_index = struct.unpack(f'<{morph_index_size}B', file.read(morph_index_size))[0]
|
||||
morph_value = struct.unpack('<f', file.read(4))[0]
|
||||
morph_data.append((morph_index, morph_value))
|
||||
elif morph_type == 1: # Vertex
|
||||
vertex_index = struct.unpack('<i', file.read(4))[0]
|
||||
position_offset = struct.unpack('<3f', file.read(12))
|
||||
morph_data.append((vertex_index, position_offset))
|
||||
elif morph_type == 2: # Bone
|
||||
bone_index = struct.unpack(f'<{morph_index_size}B', file.read(morph_index_size))[0]
|
||||
position_offset = struct.unpack('<3f', file.read(12))
|
||||
rotation_offset = struct.unpack('<4f', file.read(16))
|
||||
morph_data.append((bone_index, position_offset, rotation_offset))
|
||||
elif morph_type == 3: # UV
|
||||
vertex_index = struct.unpack('<i', file.read(4))[0]
|
||||
uv_offset = struct.unpack('<4f', file.read(16))
|
||||
morph_data.append((vertex_index, uv_offset))
|
||||
elif morph_type == 4: # UV extended1
|
||||
vertex_index = struct.unpack('<i', file.read(4))[0]
|
||||
uv_offset = struct.unpack('<4f', file.read(16))
|
||||
morph_data.append((vertex_index, uv_offset))
|
||||
elif morph_type == 5: # UV extended2
|
||||
vertex_index = struct.unpack('<i', file.read(4))[0]
|
||||
uv_offset = struct.unpack('<4f', file.read(16))
|
||||
morph_data.append((vertex_index, uv_offset))
|
||||
elif morph_type == 6: # UV extended3
|
||||
vertex_index = struct.unpack('<i', file.read(4))[0]
|
||||
uv_offset = struct.unpack('<4f', file.read(16))
|
||||
morph_data.append((vertex_index, uv_offset))
|
||||
elif morph_type == 7: # UV extended4
|
||||
vertex_index = struct.unpack('<i', file.read(4))[0]
|
||||
uv_offset = struct.unpack('<4f', file.read(16))
|
||||
morph_data.append((vertex_index, uv_offset))
|
||||
elif morph_type == 8: # Material
|
||||
material_index = struct.unpack('<i', file.read(4))[0]
|
||||
offset_type = struct.unpack('<b', file.read(1))[0]
|
||||
diffuse_offset = struct.unpack('<4f', file.read(16))
|
||||
specular_offset = struct.unpack('<3f', file.read(12))
|
||||
specular_factor_offset = struct.unpack('<f', file.read(4))[0]
|
||||
ambient_offset = struct.unpack('<3f', file.read(12))
|
||||
edge_color_offset = struct.unpack('<4f', file.read(16))
|
||||
edge_size_offset = struct.unpack('<f', file.read(4))[0]
|
||||
texture_factor_offset = struct.unpack('<4f', file.read(16))
|
||||
sphere_texture_factor_offset = struct.unpack('<4f', file.read(16))
|
||||
toon_texture_factor_offset = struct.unpack('<4f', file.read(16))
|
||||
morph_data.append((material_index, offset_type, diffuse_offset, specular_offset, specular_factor_offset, ambient_offset, edge_color_offset, edge_size_offset, texture_factor_offset, sphere_texture_factor_offset, toon_texture_factor_offset))
|
||||
|
||||
return morph_name, morph_english_name, panel, morph_type, morph_data
|
||||
|
||||
def import_pmx(filepath):
|
||||
try:
|
||||
with open(filepath, 'rb') as file:
|
||||
version, encoding, additional_uvs, vertex_index_size, texture_index_size, material_index_size, bone_index_size, morph_index_size, rigid_body_index_size, model_name, model_english_name, model_comment, model_english_comment = read_pmx_header(file)
|
||||
|
||||
# Read vertices
|
||||
vertex_count = struct.unpack('<i', file.read(4))[0]
|
||||
vertices = []
|
||||
for _ in range(vertex_count):
|
||||
position, normal, uv, bone_indices, bone_weights, edge_scale = read_vertex(file, vertex_index_size)
|
||||
vertices.append((position, normal, uv, bone_indices, bone_weights, edge_scale))
|
||||
|
||||
# Read faces
|
||||
face_count = struct.unpack('<i', file.read(4))[0]
|
||||
faces = []
|
||||
for _ in range(face_count // 3):
|
||||
face_indices = struct.unpack('<3i', file.read(12))
|
||||
faces.append(face_indices)
|
||||
|
||||
# Read textures
|
||||
texture_count = struct.unpack('<i', file.read(4))[0]
|
||||
textures = []
|
||||
for _ in range(texture_count):
|
||||
texture_path = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||
textures.append(texture_path)
|
||||
|
||||
# Read materials
|
||||
material_count = struct.unpack('<i', file.read(4))[0]
|
||||
materials = []
|
||||
for _ in range(material_count):
|
||||
material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment = read_material(file, texture_index_size)
|
||||
materials.append((material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment))
|
||||
|
||||
# Read bones
|
||||
bone_count = struct.unpack('<i', file.read(4))[0]
|
||||
bones = []
|
||||
for _ in range(bone_count):
|
||||
bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links = read_bone(file, bone_index_size)
|
||||
bones.append((bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links))
|
||||
|
||||
# Read morphs
|
||||
morph_count = struct.unpack('<i', file.read(4))[0]
|
||||
morphs = []
|
||||
for _ in range(morph_count):
|
||||
morph_name, morph_english_name, panel, morph_type, morph_data = read_morph(file, morph_index_size)
|
||||
morphs.append((morph_name, morph_english_name, panel, morph_type, morph_data))
|
||||
|
||||
# Create Blender objects and assign PMX data
|
||||
mesh = bpy.data.meshes.new(model_name)
|
||||
mesh.from_pydata([v[0] for v in vertices], [], faces)
|
||||
mesh.update()
|
||||
|
||||
obj = bpy.data.objects.new(model_name, mesh)
|
||||
bpy.context.collection.objects.link(obj)
|
||||
|
||||
# Assign vertex normals
|
||||
for i, vertex in enumerate(vertices):
|
||||
mesh.vertices[i].normal = vertex[1]
|
||||
|
||||
# Assign UV coordinates
|
||||
uv_layer = mesh.uv_layers.new()
|
||||
for i, vertex in enumerate(vertices):
|
||||
uv_layer.data[i].uv = vertex[2]
|
||||
|
||||
# Assign materials
|
||||
for material_data in materials:
|
||||
material = bpy.data.materials.new(material_data[0])
|
||||
material.diffuse_color = material_data[2]
|
||||
material.specular_color = material_data[3]
|
||||
material.specular_intensity = material_data[4]
|
||||
material.ambient = material_data[5]
|
||||
# Set other material properties based on the PMX data
|
||||
|
||||
mesh.materials.append(material)
|
||||
|
||||
# Create armature and assign bones
|
||||
armature = bpy.data.armatures.new(model_name + "_Armature")
|
||||
armature_obj = bpy.data.objects.new(model_name + "_Armature", armature)
|
||||
bpy.context.collection.objects.link(armature_obj)
|
||||
|
||||
bpy.context.view_layer.objects.active = armature_obj
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
for bone_data in bones:
|
||||
bone = armature.edit_bones.new(bone_data[0])
|
||||
bone.head = bone_data[2]
|
||||
bone.tail = bone_data[6]
|
||||
|
||||
if bone_data[3] != -1:
|
||||
parent_bone = armature.edit_bones[bone_data[3]]
|
||||
bone.parent = parent_bone
|
||||
|
||||
# Set other bone properties based on the PMX data
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Assign bone weights to the mesh
|
||||
for i, vertex in enumerate(vertices):
|
||||
for j in range(4):
|
||||
if vertex[3][j] != -1:
|
||||
bone_name = bones[vertex[3][j]][0]
|
||||
weight = vertex[4][j]
|
||||
|
||||
vertex_group = obj.vertex_groups.get(bone_name)
|
||||
if not vertex_group:
|
||||
vertex_group = obj.vertex_groups.new(name=bone_name)
|
||||
|
||||
vertex_group.add([i], weight, 'REPLACE')
|
||||
|
||||
# Assign morphs to the mesh
|
||||
for morph_data in morphs:
|
||||
morph_name = morph_data[0]
|
||||
morph_type = morph_data[3]
|
||||
|
||||
if morph_type == 1: # Vertex morph
|
||||
shape_key = obj.shape_key_add(name=morph_name)
|
||||
for offset_data in morph_data[4]:
|
||||
vertex_index = offset_data[0]
|
||||
offset = offset_data[1]
|
||||
shape_key.data[vertex_index].co += mathutils.Vector(offset)
|
||||
# Handle other morph types based on the PMX specification
|
||||
|
||||
print(f"Successfully imported PMX file: {filepath}")
|
||||
print(f"Model Name: {model_name}")
|
||||
print(f"Model English Name: {model_english_name}")
|
||||
print(f"Model Comment: {model_comment}")
|
||||
print(f"Model English Comment: {model_english_comment}")
|
||||
except Exception as e:
|
||||
print(f"Error importing PMX file: {filepath}")
|
||||
print(f"Error details: {str(e)}")
|
||||
+81
-6
@@ -13,12 +13,87 @@ def register_wrap(cls):
|
||||
__bl_classes.append(cls)
|
||||
return cls
|
||||
|
||||
|
||||
#- @989onan had to add this from Cats. This is extremely important else you will be screamed at by register order issues!
|
||||
# Find order to register to solve dependencies
|
||||
|
||||
#################################################
|
||||
|
||||
def toposort(deps_dict):
|
||||
sorted_list = []
|
||||
sorted_values = set()
|
||||
while len(deps_dict) > 0:
|
||||
unsorted = []
|
||||
for value, deps in deps_dict.items():
|
||||
if len(deps) == 0:
|
||||
sorted_list.append(value)
|
||||
sorted_values.add(value)
|
||||
else:
|
||||
unsorted.append(value)
|
||||
deps_dict = {value : deps_dict[value] - sorted_values for value in unsorted}
|
||||
|
||||
sort_order(sorted_list) #to sort by 'bl_order' so we can choose how things may appear in the ui
|
||||
return sorted_list
|
||||
|
||||
|
||||
|
||||
def order_classes():
|
||||
global __bl_ordered_classes
|
||||
# Create a copy of the classes list to store the ordered classes
|
||||
__bl_ordered_classes = __bl_classes.copy()
|
||||
deps_dict = {}
|
||||
classes_to_register = set(iter_classes_to_register())
|
||||
for class_obj in classes_to_register:
|
||||
deps_dict[class_obj] = set(iter_own_register_deps(class_obj, classes_to_register))
|
||||
|
||||
__bl_ordered_classes.clear()
|
||||
# Then put everything else sorted into the list
|
||||
for class_obj in toposort(deps_dict):
|
||||
__bl_ordered_classes.append(class_obj)
|
||||
|
||||
print(__bl_ordered_classes)
|
||||
__bl_classes.clear()
|
||||
|
||||
|
||||
def iter_classes_to_register():
|
||||
# Iterate over the ordered classes and yield each class for registration
|
||||
for cls in __bl_ordered_classes:
|
||||
yield cls
|
||||
for class_obj in __bl_classes:
|
||||
yield class_obj
|
||||
|
||||
|
||||
def iter_own_register_deps(class_obj, own_classes):
|
||||
yield from (dep for dep in iter_register_deps(class_obj) if dep in own_classes)
|
||||
|
||||
|
||||
def iter_register_deps(class_obj):
|
||||
for value in typing.get_type_hints(class_obj, {}, {}, True).values():
|
||||
dependency = get_dependency_from_annotation(value)
|
||||
if dependency is not None:
|
||||
yield dependency
|
||||
if hasattr(class_obj, "bl_parent_id"):
|
||||
if class_obj.bl_parent_id != "":
|
||||
for dependency in __bl_classes:
|
||||
if dependency.bl_idname == class_obj.bl_parent_id:
|
||||
yield dependency
|
||||
|
||||
def get_dependency_from_annotation(value):
|
||||
if isinstance(value, tuple) and len(value) == 2:
|
||||
if value[0] in (bpy.props.PointerProperty, bpy.props.CollectionProperty):
|
||||
return value[1]["type"]
|
||||
return None
|
||||
|
||||
|
||||
# Find order to register to solve dependencies
|
||||
#################################################
|
||||
|
||||
def toposort(deps_dict):
|
||||
sorted_list = []
|
||||
sorted_values = set()
|
||||
while len(deps_dict) > 0:
|
||||
unsorted = []
|
||||
for value, deps in deps_dict.items():
|
||||
if len(deps) == 0:
|
||||
sorted_list.append(value)
|
||||
sorted_values.add(value)
|
||||
else:
|
||||
unsorted.append(value)
|
||||
deps_dict = {value : deps_dict[value] - sorted_values for value in unsorted}
|
||||
|
||||
return sorted_list
|
||||
|
||||
|
||||
+14
-18
@@ -1,23 +1,19 @@
|
||||
if "bpy" not in locals():
|
||||
import bpy
|
||||
from . import panel, quick_access, optimization
|
||||
import glob
|
||||
import os
|
||||
from os.path import dirname, basename, isfile, join
|
||||
modules = glob.glob(join(dirname(__file__), "*.py"))
|
||||
for module_name in [ basename(f)[:-3] for f in modules if isfile(f) and not f.endswith('__init__.py')]:
|
||||
exec("from . import "+module_name)
|
||||
print("importing " +module_name)
|
||||
else:
|
||||
import importlib
|
||||
# Reload the modules to reflect changes during development
|
||||
importlib.reload(panel)
|
||||
importlib.reload(quick_access)
|
||||
importlib.reload(optimization)
|
||||
modules = glob.glob(join(dirname(__file__), "*.py"))
|
||||
for module_name in [ basename(f)[:-3] for f in modules if isfile(f) and not f.endswith('__init__.py')]:
|
||||
print("reloading " +module_name)
|
||||
exec("importlib.reload("+module_name+")")
|
||||
|
||||
|
||||
|
||||
|
||||
def register():
|
||||
print("UI register called")
|
||||
from ..core.register import iter_classes_to_register
|
||||
# Iterate over the classes to register and register them
|
||||
for cls in iter_classes_to_register():
|
||||
bpy.utils.register_class(cls)
|
||||
|
||||
def unregister():
|
||||
print("UI unregister called")
|
||||
from ..core.register import iter_classes_to_register
|
||||
# Iterate over the classes to unregister in reverse order and unregister them
|
||||
for cls in reversed(list(iter_classes_to_register())):
|
||||
bpy.utils.unregister_class(cls)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import bpy
|
||||
from ..core.register import register_wrap
|
||||
from .panel import AvatarToolkitPanel
|
||||
|
||||
@register_wrap
|
||||
class AvatarToolkitOptimizationPanel(bpy.types.Panel):
|
||||
|
||||
+2
-1
@@ -12,4 +12,5 @@ class AvatarToolkitPanel(bpy.types.Panel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.label(text="Welcome to Avatar Toolkit!")
|
||||
print("Avatar Toolkit Panel is being drawn")
|
||||
#print("Avatar Toolkit Panel is being drawn")
|
||||
|
||||
|
||||
@@ -1,7 +1,14 @@
|
||||
import bpy
|
||||
from ..core.register import register_wrap
|
||||
<<<<<<< Updated upstream
|
||||
from ..core.pmx.import_pmx import import_pmx
|
||||
from ..core.pmd.import_pmd import import_pmd
|
||||
=======
|
||||
from .panel import AvatarToolkitPanel
|
||||
|
||||
from ..core.import_pmx import import_pmx
|
||||
from ..core.import_pmd import import_pmd
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
@register_wrap
|
||||
class AvatarToolkitQuickAccessPanel(bpy.types.Panel):
|
||||
|
||||
Reference in New Issue
Block a user