Yusarina
7fb1b9a8a4
Merge pull request #103 from Yusarina/Alpha-2
...
Forgot To add translations
2025-01-25 18:00:18 +00:00
Yusarina
2283a44579
Forgot To add translations
2025-01-25 17:59:45 +00:00
Yusarina
c7318fbd0c
Merge pull request #102 from Yusarina/Alpha-2
...
Fix
2025-01-25 17:57:53 +00:00
Yusarina
f376b06caf
Fix
2025-01-25 17:57:33 +00:00
Yusarina
4b69832ca1
Merge pull request #101 from Yusarina/Alpha-2
...
Add UV Tools
2025-01-25 17:50:01 +00:00
Yusarina
071b8186c9
Add UV Tools
2025-01-25 17:48:54 +00:00
Yusarina
146dec71f8
Merge pull request #97 from teamneoneko/Current
...
Bring Alpha 2 up to date
2025-01-03 09:26:09 +00:00
Yusarina
d7cc8096b9
Merge pull request #96 from teamneoneko/Current-Dev
...
Current dev
0.1.2
2025-01-03 09:25:19 +00:00
Yusarina
08f37d3202
Version Bump
2025-01-03 09:24:33 +00:00
Onan Chew
cb0abf3053
Merge pull request #93 from Yusarina/Current-Dev
...
Fixes
2024-12-25 10:32:20 -05:00
Yusarina
2bb1826346
Importer Fix
...
- Not sure how I managed to just hardcode fbx only and not add import anything back.
2024-12-23 23:46:29 +00:00
Yusarina
9ad760bfb8
Fixes
...
- Fixes issue with addon registration which just randomly broke at some point
- Fixes issue where merge armatures decided to break due to me messing up with properties.
- Fixed issue where you still had to select the mesh in the 3D Scene for viseme creation even though we have a UI selector now.
2024-12-23 18:16:52 +00:00
Yusarina
44593813b2
Merge pull request #92 from teamneoneko/Current
...
Bring Alpha 2 up to date
2024-12-19 00:04:22 +00:00
Yusarina
4d1a468db1
Merge pull request #91 from teamneoneko/Current-Dev
...
Current dev
0.1.1
2024-12-19 00:03:44 +00:00
Onan Chew
bf5de6665c
Merge pull request #90 from Yusarina/Current-Dev
...
Fixes and Improvements (Version 0.1.1 release candiate).
2024-12-18 18:53:35 -05:00
Yusarina
b776ef78cb
Hopeful Fix to UV's Imploding
2024-12-18 23:32:17 +00:00
Yusarina
cbc973b0be
Combine Materials Add UV map synchronization
2024-12-18 23:28:45 +00:00
Yusarina
8665292c7b
Fixes and Improvements
...
- Improved typing in some areas.
- Improved code readability in some areas.
- Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
- Fixed Eye tracking Ajust string not being in the translation files.
- There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
- Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Added Japanese and Korean UI Languages.
2024-12-18 02:44:26 +00:00
Yusarina
c5d07892c2
Version Bump
2024-12-18 00:32:39 +00:00
Yusarina
ef928a92d7
Getting Ready for the Alpha release
0.1.0
2024-12-17 15:27:09 +00:00
Onan Chew
a77cd93a6b
Merge pull request #87 from Yusarina/reeee
...
Fix to export button
2024-12-16 13:30:04 -05:00
Yusarina
7a6244f755
Fix to export button
2024-12-16 17:31:04 +00:00
Yusarina
dc3190c84d
Merge pull request #86 from Yusarina/reeee
...
Fixes
2024-12-16 13:57:55 +00:00
Yusarina
c233e8aace
Fixes
2024-12-16 13:57:12 +00:00
Yusarina
5e8c100151
Merge pull request #85 from Yusarina/reeee
...
Fixes
2024-12-16 13:43:26 +00:00
Yusarina
c71154b0dc
Fixes
2024-12-16 13:42:40 +00:00
Yusarina
f38ddb54c7
Merge pull request #84 from Yusarina/reeee
...
Fix Importer
2024-12-16 13:18:14 +00:00
Yusarina
a62ce2dfa8
Fix Importer
2024-12-16 13:12:33 +00:00
Yusarina
9c6efe583d
Merge pull request #83 from Yusarina/reeee
...
Reeee
2024-12-16 13:10:51 +00:00
Yusarina
653bc88f6e
Merge branch 'main' into pr/82
2024-12-16 13:09:39 +00:00
Yusarina
d921371b4e
Merge pull request #81 from Yusarina/Avatar-Toolkit-Overhaul
...
Avatar Toolkit Overhaul - Do not merge yet
2024-12-16 13:00:15 +00:00
Yusarina
aaad062b41
Finale Fixes
2024-12-16 12:57:51 +00:00
Yusarina
c081b89233
Attach Meshes
2024-12-16 12:29:35 +00:00
Yusarina
847bf68f9d
Fixes
2024-12-16 01:40:03 +00:00
Yusarina
2af7a4739a
Armature Merging
2024-12-16 01:34:38 +00:00
Yusarina
1916890966
Eye tracking fixes
2024-12-15 22:04:09 +00:00
989onan
2337449a77
AnimX importer done
...
Finished the importer for now, it may contain errors but those would be part of the library
2024-12-15 16:09:18 -05:00
Yusarina
87a351cea4
Added Eye tracking and Visemes
2024-12-15 20:14:26 +00:00
989onan
ff4ae71832
almost working, getting some off by one byte errors
2024-12-14 22:23:37 -05:00
989onan
758cf0e760
almost there with this one, LZMA and LZ4 don't work
2024-12-14 18:21:32 -05:00
Yusarina
f4dc74d091
Fixes
2024-12-14 01:10:24 +00:00
989onan
c83f14f88b
move methods around
...
this is separate to prevent confusion
2024-12-13 17:26:34 -05:00
Yusarina
1e0fe403aa
Re-do 3rd attempt I hate MMD stuff
2024-12-13 01:59:28 +00:00
Yusarina
c39f77d6d5
Re-do still hate it
2024-12-08 06:52:05 +00:00
Yusarina
3e187bd18a
Start of MMD Tools
...
- The idea is to have several buttons which kinda mimic what Cats used to do.
- These are very basic, don't work very well, will improve before Alpha 1.
2024-12-05 15:09:40 +00:00
Yusarina
b1631b2868
Tools Panel Finished.
2024-12-05 14:44:41 +00:00
Yusarina
5ce3f9ff68
Start of Tools Panel
...
Several Improvements and etc. Still need to do the other half of the functions but getting there.
2024-12-05 13:36:25 +00:00
Yusarina
9cc5a41a98
Optimzation Panel Re-Added
...
- Major Improvements all round, Join Meshes improved, Combined Materials, Remove Doubles Improvements.
2024-12-05 01:13:10 +00:00
Yusarina
9961223548
Setting Panel Added, Debuging Added.
...
Added the Armature Validation modes now, we have Stritct, Basic and None, it will give a warning to the user in the panel if there have it set to basic or none.
Settings panel added, langauge change has been added back. Did some work on it to slightl improve the system.
Added dubug area, basically everything but autoload will use logging now, you be able to turn it on/off in debug settings.
Did other bits and bobs.
2024-12-04 14:58:34 +00:00
Yusarina
5dcaba381d
Pose mode improvements, armature validation improvements.
...
Pose mode Improvements:
Batch processing for all mesh operations
Numpy-powered vertex array handling
Optimized modifier stack management
Smart shape key processing
Enhanced progress tracking
The armature validation system improvements:
Essential bones (hips, spine, chest, neck, head)
Proper bone hierarchy validation
Symmetry pair verification (e.g., arm.l/arm.r)
2024-12-04 00:54:21 +00:00