- Added translation service with 3 services.
- MyMemory (Free no api key needed but 1000 words a day and Skow)
- Deepl (Free with API key, 500000 words a month and fast)
- Libre Translate (Paid unless you host your own server, open source)
- Added caching for Quick Access and the translate service to speed up the UI. Can be fast depending on the service you use/ PC specs and etc).
VRM Conversion, converts the vrm armature and removes colliders as there are not used in Unity. There some bugs and i need to optimise it and etc. Also we need to remove root empty bone as it's useless in Unity.
Ran out of time to finish it but proof of concept it works lol. However dont want to release it unto Alpha 4 as it need to be tested and i may seperate some things into different buttons but i have not decided.
- bones_names is a dictionary so bone_names.items should be used
- also len(mappings) was being used incorrectly should be using range(len(mappings))
- The last one is it just didn't like upperchest in bone_names.update so as a very temp solution i used upper_chest no an ideal solution but I too tired to investogate today and just wanted the plugin to work. however it should be simpilify anyone for now.
- When i updated Wheels I used the Python 13 one, blender is Python 11 so provided the correct wheels packages. Also added macos 10.9 for Intel users.
- Fixed issue where Join Meshes, made it faster as well.
- Fixed issues with viseme generation and previewing.
- Removed MMD Panel and Tools.
- Fixed issue with armature merging
- Fixed reset eye tracking button throwing errors in the SDK2 panel.
- Added info in the SDK2 panel about this only being used for other games, VRChat Eye tracking is setup in Unity.
- Fixed issue where if models have upper ears and lower ears the amrature validation system would mark it as problem bones.
- Added instructions to armature validation about other bones and re the standardization button.
- Added Highlight Bone System in the 3D View, can be turned off in settings.
- Added more bones to the acceptable bone lists.
- Fixed issue with properties registrations and unregistration, the system is more rebust now.
- Added a validate t-pose system
- Added a detect bone scales system.
- Fixed some translation strings
- Armature validation now uses logger system.
- Added standard list.
- Added bone_hierarchy list
- Added bone_hierarchy
- Better checks.
- Better UI.
This is the first part, still needs alot of work, but this is better then before. Need to add some more standards and then we will be golden.
Not Complete Yet however this is almost ready for Prime time. This converts the basic human armature for righfy to a Unity standard.
This may work for the more advanced human rigfy armatures as well and I planning to improve this before Alpha 2.
- The idea is to have several buttons which kinda mimic what Cats used to do.
- These are very basic, don't work very well, will improve before Alpha 1.
Yes I did do this code all myself and they have been looked over and modified since proposed to other addons.
The commented MMD animation importer is stashed as a comment for now till an MMD animation importer is properly created.
- Added Resonite translation with automatic <NOIK> marking. If this doesn't work, please improve the dictionary, or hook it along with others into a better translation layer to deal with identifying body parts
- Added Resonite export, which simply exports the model with the proper settings as a GLB/GLTF for more graceful importing and editing within the game.