Commit Graph

255 Commits

Author SHA1 Message Date
Yusarina 2bb1826346 Importer Fix
- Not sure how I managed to just hardcode fbx only and not add import anything back.
2024-12-23 23:46:29 +00:00
Yusarina 9ad760bfb8 Fixes
- Fixes issue with addon registration which just randomly broke at some point
- Fixes issue where merge armatures decided to break due to me messing up with properties.
- Fixed issue where you still had to select the mesh in the 3D Scene for viseme creation even though we have a UI selector now.
2024-12-23 18:16:52 +00:00
Onan Chew bf5de6665c Merge pull request #90 from Yusarina/Current-Dev
Fixes and Improvements (Version 0.1.1 release candiate).
2024-12-18 18:53:35 -05:00
Yusarina b776ef78cb Hopeful Fix to UV's Imploding 2024-12-18 23:32:17 +00:00
Yusarina cbc973b0be Combine Materials Add UV map synchronization 2024-12-18 23:28:45 +00:00
Yusarina 8665292c7b Fixes and Improvements
- Improved typing in some areas.
- Improved code readability in some areas.
- Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
- Fixed Eye tracking Ajust string not being in the translation files.
- There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
- Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Added Japanese and Korean UI Languages.
2024-12-18 02:44:26 +00:00
Yusarina c5d07892c2 Version Bump 2024-12-18 00:32:39 +00:00
Onan Chew a77cd93a6b Merge pull request #87 from Yusarina/reeee
Fix to export button
2024-12-16 13:30:04 -05:00
Yusarina 7a6244f755 Fix to export button 2024-12-16 17:31:04 +00:00
Yusarina dc3190c84d Merge pull request #86 from Yusarina/reeee
Fixes
2024-12-16 13:57:55 +00:00
Yusarina c233e8aace Fixes 2024-12-16 13:57:12 +00:00
Yusarina 5e8c100151 Merge pull request #85 from Yusarina/reeee
Fixes
2024-12-16 13:43:26 +00:00
Yusarina c71154b0dc Fixes 2024-12-16 13:42:40 +00:00
Yusarina f38ddb54c7 Merge pull request #84 from Yusarina/reeee
Fix Importer
2024-12-16 13:18:14 +00:00
Yusarina a62ce2dfa8 Fix Importer 2024-12-16 13:12:33 +00:00
Yusarina 9c6efe583d Merge pull request #83 from Yusarina/reeee
Reeee
2024-12-16 13:10:51 +00:00
Yusarina 653bc88f6e Merge branch 'main' into pr/82 2024-12-16 13:09:39 +00:00
Yusarina d921371b4e Merge pull request #81 from Yusarina/Avatar-Toolkit-Overhaul
Avatar Toolkit Overhaul - Do not merge yet
2024-12-16 13:00:15 +00:00
Yusarina aaad062b41 Finale Fixes 2024-12-16 12:57:51 +00:00
Yusarina c081b89233 Attach Meshes 2024-12-16 12:29:35 +00:00
Yusarina 847bf68f9d Fixes 2024-12-16 01:40:03 +00:00
Yusarina 2af7a4739a Armature Merging 2024-12-16 01:34:38 +00:00
Yusarina 1916890966 Eye tracking fixes 2024-12-15 22:04:09 +00:00
989onan 2337449a77 AnimX importer done
Finished the importer for now, it may contain errors but those would be part of the library
2024-12-15 16:09:18 -05:00
Yusarina 87a351cea4 Added Eye tracking and Visemes 2024-12-15 20:14:26 +00:00
989onan ff4ae71832 almost working, getting some off by one byte errors 2024-12-14 22:23:37 -05:00
989onan 758cf0e760 almost there with this one, LZMA and LZ4 don't work 2024-12-14 18:21:32 -05:00
Yusarina f4dc74d091 Fixes 2024-12-14 01:10:24 +00:00
989onan c83f14f88b move methods around
this is separate to prevent confusion
2024-12-13 17:26:34 -05:00
Yusarina 1e0fe403aa Re-do 3rd attempt I hate MMD stuff 2024-12-13 01:59:28 +00:00
Yusarina c39f77d6d5 Re-do still hate it 2024-12-08 06:52:05 +00:00
Yusarina 3e187bd18a Start of MMD Tools
- The idea is to have several buttons which kinda mimic what Cats used to do.
- These are very basic, don't work very well, will improve before Alpha 1.
2024-12-05 15:09:40 +00:00
Yusarina b1631b2868 Tools Panel Finished. 2024-12-05 14:44:41 +00:00
Yusarina 5ce3f9ff68 Start of Tools Panel
Several Improvements and etc. Still need to do the other half of the functions but getting there.
2024-12-05 13:36:25 +00:00
Yusarina 9cc5a41a98 Optimzation Panel Re-Added
- Major Improvements all round, Join Meshes improved, Combined Materials, Remove Doubles Improvements.
2024-12-05 01:13:10 +00:00
Yusarina 9961223548 Setting Panel Added, Debuging Added.
Added the Armature Validation modes now, we have Stritct, Basic and None, it will give a warning to the user in the panel if there have it set to basic or none.
Settings panel added, langauge change has been added back. Did some work on it to slightl improve the system.
Added dubug area, basically everything but autoload will use logging now, you be able to turn it on/off in debug settings.
Did other bits and bobs.
2024-12-04 14:58:34 +00:00
Yusarina 5dcaba381d Pose mode improvements, armature validation improvements.
Pose mode Improvements:

Batch processing for all mesh operations
Numpy-powered vertex array handling
Optimized modifier stack management
Smart shape key processing
Enhanced progress tracking

The armature validation system improvements:

Essential bones (hips, spine, chest, neck, head)
Proper bone hierarchy validation
Symmetry pair verification (e.g., arm.l/arm.r)
2024-12-04 00:54:21 +00:00
Yusarina ff23d23cfc Start of the Major Overhaul
I decided to go through each function and UI section one by one, improving and overhauling things. Each function and section is going to be fully tested and not rushed out.

This is the best way to catch things, but also include the code base as much as possible.
2024-12-03 22:58:17 +00:00
Yusarina 7f9dc20564 Fixes 2024-12-03 17:40:31 +00:00
Yusarina 7e584e3648 Fixes
This fixes is to get everything working on the new auto load and properties system.
Also some other small fixes.
2024-12-03 01:26:10 +00:00
Yusarina fe8f5f69d5 Plugin Registration Changes
- Re-wrote how the plugin registers itself.
- No longer need @register_wrapper classes get auto detected and added.
- The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient.

 using auto_load.py provides several advantages:

- It automatically discovers and loads all modules in the addon.
- It handles dependencies between classes correctly through topological sorting.
- It manages registration order automatically.
- It properly handles unregistration in the correct order.

This approach is much less error prone and I not had any issues so far. However it still needs testing fully.

I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
2024-12-02 01:52:11 +00:00
Yusarina ac6e98c27e Merge pull request #80 from Yusarina/tollib-update
tolm to tomllib
2024-12-01 15:34:26 +00:00
Yusarina 50c6d95197 Merge pull request #78 from Yusarina/mmd-options-improvements
Mmd options improvements
2024-12-01 15:34:17 +00:00
Yusarina 8be4aa8022 Merge pull request #77 from Yusarina/bug-fixes
Bug fixes
2024-12-01 15:34:05 +00:00
Yusarina 39b1268250 Merge pull request #76 from Yusarina/pmx-import-improvements
PMX Importing Improvements and Changes.
2024-12-01 15:33:55 +00:00
Yusarina 4d681602e3 Fixes 2024-12-01 02:24:55 +00:00
Yusarina 8938a38620 Just updates toml to tolmlib
Blender decided to change something and not documented should fix some issues.
2024-12-01 02:20:38 +00:00
Yusarina 6b6773e70a Further Fixes to Optimise Armature 2024-11-27 03:41:57 +00:00
Yusarina 503b8f0919 Make sure it end in Object mode 2024-11-27 03:36:56 +00:00
Yusarina 27ebd5ebfb Fixes
- Optimise Armature no longer errors out and bones don't change position now.
- Improvements to remove zero bones.
2024-11-27 03:34:10 +00:00