Translations update
This commit is contained in:
@@ -4,6 +4,7 @@ from bpy.types import Object, Bone
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from .common import get_active_armature
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from .dictionaries import simplify_bonename, standard_bones, bone_hierarchy, reverse_bone_lookup
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from .logging_setup import logger
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from .translations import t
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def detect_vrm_armature(armature: Object) -> bool:
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@@ -10,8 +10,8 @@ from ...core.armature_validation import validate_armature
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class AvatarToolkit_OT_ConvertVRMToUnity(Operator):
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"""Convert VRM armature bone names to Unity humanoid format"""
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bl_idname = "avatar_toolkit.convert_vrm_to_unity"
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bl_label = "Convert VRM to Unity"
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bl_description = "Convert VRM armature bone names to Unity humanoid naming convention"
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bl_label = t("VRM.convert_to_unity.label")
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bl_description = t("VRM.convert_to_unity.desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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@@ -23,7 +23,7 @@ class AvatarToolkit_OT_ConvertVRMToUnity(Operator):
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armature = get_active_armature(context)
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if not armature:
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logger.warning("No active armature found for VRM conversion")
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self.report({'ERROR'}, "No active armature selected")
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self.report({'ERROR'}, t("VRM.no_armature_selected"))
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return {'CANCELLED'}
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logger.info(f"Starting VRM to Unity conversion for armature: {armature.name}")
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@@ -59,10 +59,10 @@ class AvatarToolkit_OT_ConvertVRMToUnity(Operator):
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if is_valid:
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logger.info("Unity hierarchy validation passed")
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self.report({'INFO'}, "Unity hierarchy validation passed")
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self.report({'INFO'}, t("VRM.validation.hierarchy_passed"))
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else:
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logger.warning("Unity hierarchy validation found issues")
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self.report({'WARNING'}, "Conversion completed but hierarchy validation found issues:")
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self.report({'WARNING'}, t("VRM.validation.hierarchy_issues"))
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for msg in validation_messages:
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self.report({'WARNING'}, msg)
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@@ -70,7 +70,7 @@ class AvatarToolkit_OT_ConvertVRMToUnity(Operator):
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armature_valid, armature_messages, _ = validate_armature(armature)
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if armature_valid:
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logger.info("Full armature validation passed")
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self.report({'INFO'}, "Armature passes standard validation")
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self.report({'INFO'}, t("VRM.validation.armature_passed"))
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else:
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logger.info("Full armature validation found minor issues")
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# Don't report these as errors since the conversion was successful
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@@ -83,6 +83,6 @@ class AvatarToolkit_OT_ConvertVRMToUnity(Operator):
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except Exception as e:
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logger.error(f"Error during hierarchy validation: {str(e)}")
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self.report({'WARNING'}, f"Conversion completed but validation failed: {str(e)}")
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self.report({'WARNING'}, t("VRM.validation.failed", error=str(e)))
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return {'FINISHED'}
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@@ -554,6 +554,35 @@
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"Language.ko_KR": "Korean",
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"Language.changed.title": "Language Changed",
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"Language.changed.success": "Language changed successfully!",
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"Language.changed.restart": "Some UI elements may require restarting Blender"
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"Language.changed.restart": "Some UI elements may require restarting Blender",
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"VRM.panel.label": "VRM to Unity",
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"VRM.converter.title": "VRM Converter",
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"VRM.no_armature_selected": "No armature selected",
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"VRM.select_armature_to_convert": "Select an armature to convert",
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"VRM.armature_name": "Armature: {name}",
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"VRM.armature_detected": "VRM armature detected",
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"VRM.no_vrm_bones_detected": "No VRM bones detected",
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"VRM.remove_colliders": "Remove Colliders",
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"VRM.remove_root_bone": "Remove Root Bone",
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"VRM.convert_to_unity_format": "Convert to Unity Format",
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"VRM.convert_to_unity.label": "Convert VRM to Unity",
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"VRM.convert_to_unity.desc": "Convert VRM armature bone names to Unity humanoid naming convention",
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"VRM.conversion_info.title": "Conversion Info:",
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"VRM.conversion_info.renames_bones": "• Renames VRM bones to Unity format",
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"VRM.conversion_info.removes_colliders": "• Removes collider bones (optional)",
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"VRM.conversion_info.removes_root": "• Removes root bone, makes Hips root (optional)",
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"VRM.conversion_info.maintains_hierarchy": "• Maintains bone hierarchy",
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"VRM.conversion_info.validates_results": "• Validates conversion results",
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"VRM.conversion_info.preserves_animations": "• Preserves all animations",
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"VRM.detection_failed.title": "VRM Detection Failed:",
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"VRM.detection_failed.not_vrm_format": "• Selected armature is not VRM format",
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"VRM.detection_failed.bones_start_with": "• VRM bones start with 'J_Bip_C_'",
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"VRM.detection_failed.need_five_bones": "• Need at least 5 VRM bones detected",
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"VRM.detection_failed.check_bone_names": "• Check armature bone names",
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"VRM.validation.hierarchy_passed": "Unity hierarchy validation passed",
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"VRM.validation.hierarchy_issues": "Conversion completed but hierarchy validation found issues:",
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"VRM.validation.armature_passed": "Armature passes standard validation",
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"VRM.validation.failed": "Conversion completed but validation failed: {error}"
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}
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}
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@@ -537,6 +537,35 @@
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"Language.ko_KR": "韓国語",
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"Language.changed.title": "言語が変更されました",
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"Language.changed.success": "言語が正常に変更されました!",
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"Language.changed.restart": "一部のUI要素はBlenderの再起動が必要な場合があります"
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"Language.changed.restart": "一部のUI要素はBlenderの再起動が必要な場合があります",
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"VRM.panel.label": "VRMからUnityへ",
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"VRM.converter.title": "VRMコンバーター",
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"VRM.no_armature_selected": "アーマチュアが選択されていません",
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"VRM.select_armature_to_convert": "変換するアーマチュアを選択してください",
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"VRM.armature_name": "アーマチュア: {name}",
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"VRM.armature_detected": "VRMアーマチュアが検出されました",
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"VRM.no_vrm_bones_detected": "VRMボーンが検出されませんでした",
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"VRM.remove_colliders": "コライダーを削除",
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"VRM.remove_root_bone": "ルートボーンを削除",
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"VRM.convert_to_unity_format": "Unity形式に変換",
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"VRM.convert_to_unity.label": "VRMをUnityに変換",
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"VRM.convert_to_unity.desc": "VRMアーマチュアのボーン名をUnityヒューマノイド命名規則に変換",
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"VRM.conversion_info.title": "変換情報:",
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"VRM.conversion_info.renames_bones": "• VRMボーンをUnity形式にリネーム",
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"VRM.conversion_info.removes_colliders": "• コライダーボーンを削除(オプション)",
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"VRM.conversion_info.removes_root": "• ルートボーンを削除し、Hipsをルートにする(オプション)",
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"VRM.conversion_info.maintains_hierarchy": "• ボーン階層を維持",
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"VRM.conversion_info.validates_results": "• 変換結果を検証",
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"VRM.conversion_info.preserves_animations": "• すべてのアニメーションを保持",
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"VRM.detection_failed.title": "VRM検出失敗:",
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"VRM.detection_failed.not_vrm_format": "• 選択されたアーマチュアはVRM形式ではありません",
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"VRM.detection_failed.bones_start_with": "• VRMボーンは'J_Bip_C_'で始まります",
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"VRM.detection_failed.need_five_bones": "• 少なくとも5つのVRMボーンが検出される必要があります",
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"VRM.detection_failed.check_bone_names": "• アーマチュアのボーン名を確認してください",
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"VRM.validation.hierarchy_passed": "Unity階層検証に合格しました",
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"VRM.validation.hierarchy_issues": "変換は完了しましたが、階層検証で問題が見つかりました:",
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"VRM.validation.armature_passed": "アーマチュアは標準検証に合格しました",
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"VRM.validation.failed": "変換は完了しましたが、検証に失敗しました: {error}"
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}
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}
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@@ -537,6 +537,35 @@
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"Language.ko_KR": "한국어",
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"Language.changed.title": "언어 변경됨",
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"Language.changed.success": "언어가 성공적으로 변경되었습니다!",
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"Language.changed.restart": "일부 UI 요소는 블렌더를 다시 시작해야 할 수 있습니다"
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"Language.changed.restart": "일부 UI 요소는 블렌더를 다시 시작해야 할 수 있습니다",
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"VRM.panel.label": "VRM에서 Unity로",
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"VRM.converter.title": "VRM 변환기",
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"VRM.no_armature_selected": "선택된 아마추어 없음",
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"VRM.select_armature_to_convert": "변환할 아마추어를 선택하세요",
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"VRM.armature_name": "아마추어: {name}",
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"VRM.armature_detected": "VRM 아마추어 감지됨",
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"VRM.no_vrm_bones_detected": "VRM 본이 감지되지 않음",
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"VRM.remove_colliders": "콜라이더 제거",
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"VRM.remove_root_bone": "루트 본 제거",
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"VRM.convert_to_unity_format": "Unity 형식으로 변환",
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"VRM.convert_to_unity.label": "VRM을 Unity로 변환",
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"VRM.convert_to_unity.desc": "VRM 아마추어 본 이름을 Unity 휴머노이드 명명 규칙으로 변환",
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"VRM.conversion_info.title": "변환 정보:",
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"VRM.conversion_info.renames_bones": "• VRM 본을 Unity 형식으로 이름 변경",
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"VRM.conversion_info.removes_colliders": "• 콜라이더 본 제거 (선택사항)",
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"VRM.conversion_info.removes_root": "• 루트 본 제거, Hips를 루트로 설정 (선택사항)",
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"VRM.conversion_info.maintains_hierarchy": "• 본 계층 구조 유지",
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"VRM.conversion_info.validates_results": "• 변환 결과 검증",
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"VRM.conversion_info.preserves_animations": "• 모든 애니메이션 보존",
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"VRM.detection_failed.title": "VRM 감지 실패:",
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"VRM.detection_failed.not_vrm_format": "• 선택된 아마추어가 VRM 형식이 아님",
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"VRM.detection_failed.bones_start_with": "• VRM 본은 'J_Bip_C_'로 시작함",
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"VRM.detection_failed.need_five_bones": "• 최소 5개의 VRM 본이 감지되어야 함",
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"VRM.detection_failed.check_bone_names": "• 아마추어 본 이름을 확인하세요",
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"VRM.validation.hierarchy_passed": "Unity 계층 구조 검증 통과",
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"VRM.validation.hierarchy_issues": "변환은 완료되었지만 계층 구조 검증에서 문제를 발견했습니다:",
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"VRM.validation.armature_passed": "아마추어가 표준 검증을 통과했습니다",
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"VRM.validation.failed": "변환은 완료되었지만 검증에 실패했습니다: {error}"
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}
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}
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+24
-24
@@ -9,7 +9,7 @@ from ..functions.tools.vrm_unity_conversion import AvatarToolkit_OT_ConvertVRMTo
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class AvatarToolKit_PT_VRMUnityPanel(Panel):
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"""Panel for VRM to Unity conversion tools"""
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bl_label = "VRM to Unity"
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bl_label = t("VRM.panel.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_vrm_unity"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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@@ -25,63 +25,63 @@ class AvatarToolKit_PT_VRMUnityPanel(Panel):
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# VRM Conversion Tools
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vrm_box: UILayout = layout.box()
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col: UILayout = vrm_box.column(align=True)
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col.label(text="VRM Converter", icon='ARMATURE_DATA')
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col.label(text=t("VRM.converter.title"), icon='ARMATURE_DATA')
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col.separator(factor=0.5)
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# Check if we have an active armature
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armature = get_active_armature(context)
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if not armature:
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col.label(text="No armature selected", icon='ERROR')
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col.label(text="Select an armature to convert")
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col.label(text=t("VRM.no_armature_selected"), icon='ERROR')
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col.label(text=t("VRM.select_armature_to_convert"))
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return
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# Check if the armature appears to be VRM
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is_vrm = detect_vrm_armature(armature)
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if is_vrm:
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col.label(text=f"Armature: {armature.name}", icon='CHECKMARK')
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col.label(text="VRM armature detected", icon='INFO')
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col.label(text=t("VRM.armature_name", name=armature.name), icon='CHECKMARK')
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col.label(text=t("VRM.armature_detected"), icon='INFO')
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col.separator(factor=0.3)
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toolkit = context.scene.avatar_toolkit
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col.prop(toolkit, 'vrm_remove_colliders', text="Remove Colliders")
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col.prop(toolkit, 'vrm_remove_root', text="Remove Root Bone")
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col.prop(toolkit, 'vrm_remove_colliders', text=t("VRM.remove_colliders"))
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col.prop(toolkit, 'vrm_remove_root', text=t("VRM.remove_root_bone"))
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col.separator(factor=0.2)
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col.operator(
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AvatarToolkit_OT_ConvertVRMToUnity.bl_idname,
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text="Convert to Unity Format",
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text=t("VRM.convert_to_unity_format"),
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icon='EXPORT'
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)
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info_box = vrm_box.box()
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info_col = info_box.column(align=True)
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info_col.label(text="Conversion Info:", icon='INFO')
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info_col.label(text="• Renames VRM bones to Unity format")
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info_col.label(text="• Removes collider bones (optional)")
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info_col.label(text="• Removes root bone, makes Hips root (optional)")
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info_col.label(text="• Maintains bone hierarchy")
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info_col.label(text="• Validates conversion results")
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info_col.label(text="• Preserves all animations")
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info_col.label(text=t("VRM.conversion_info.title"), icon='INFO')
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info_col.label(text=t("VRM.conversion_info.renames_bones"))
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info_col.label(text=t("VRM.conversion_info.removes_colliders"))
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info_col.label(text=t("VRM.conversion_info.removes_root"))
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info_col.label(text=t("VRM.conversion_info.maintains_hierarchy"))
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info_col.label(text=t("VRM.conversion_info.validates_results"))
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info_col.label(text=t("VRM.conversion_info.preserves_animations"))
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else:
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col.label(text=f"Armature: {armature.name}", icon='ERROR')
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col.label(text="No VRM bones detected", icon='CANCEL')
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col.label(text=t("VRM.armature_name", name=armature.name), icon='ERROR')
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col.label(text=t("VRM.no_vrm_bones_detected"), icon='CANCEL')
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col.separator(factor=0.3)
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row = col.row()
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row.enabled = False
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row.operator(
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AvatarToolkit_OT_ConvertVRMToUnity.bl_idname,
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text="Convert to Unity Format",
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text=t("VRM.convert_to_unity_format"),
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icon='CANCEL'
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)
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help_box = vrm_box.box()
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help_col = help_box.column(align=True)
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help_col.label(text="VRM Detection Failed:", icon='QUESTION')
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help_col.label(text="• Selected armature is not VRM format")
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help_col.label(text="• VRM bones start with 'J_Bip_C_'")
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help_col.label(text="• Need at least 5 VRM bones detected")
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help_col.label(text="• Check armature bone names")
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help_col.label(text=t("VRM.detection_failed.title"), icon='QUESTION')
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help_col.label(text=t("VRM.detection_failed.not_vrm_format"))
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help_col.label(text=t("VRM.detection_failed.bones_start_with"))
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help_col.label(text=t("VRM.detection_failed.need_five_bones"))
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help_col.label(text=t("VRM.detection_failed.check_bone_names"))
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