Translations update
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@@ -554,6 +554,35 @@
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"Language.ko_KR": "Korean",
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"Language.changed.title": "Language Changed",
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"Language.changed.success": "Language changed successfully!",
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"Language.changed.restart": "Some UI elements may require restarting Blender"
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"Language.changed.restart": "Some UI elements may require restarting Blender",
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"VRM.panel.label": "VRM to Unity",
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"VRM.converter.title": "VRM Converter",
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"VRM.no_armature_selected": "No armature selected",
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"VRM.select_armature_to_convert": "Select an armature to convert",
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"VRM.armature_name": "Armature: {name}",
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"VRM.armature_detected": "VRM armature detected",
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"VRM.no_vrm_bones_detected": "No VRM bones detected",
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"VRM.remove_colliders": "Remove Colliders",
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"VRM.remove_root_bone": "Remove Root Bone",
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"VRM.convert_to_unity_format": "Convert to Unity Format",
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"VRM.convert_to_unity.label": "Convert VRM to Unity",
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"VRM.convert_to_unity.desc": "Convert VRM armature bone names to Unity humanoid naming convention",
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"VRM.conversion_info.title": "Conversion Info:",
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"VRM.conversion_info.renames_bones": "• Renames VRM bones to Unity format",
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"VRM.conversion_info.removes_colliders": "• Removes collider bones (optional)",
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"VRM.conversion_info.removes_root": "• Removes root bone, makes Hips root (optional)",
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"VRM.conversion_info.maintains_hierarchy": "• Maintains bone hierarchy",
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"VRM.conversion_info.validates_results": "• Validates conversion results",
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"VRM.conversion_info.preserves_animations": "• Preserves all animations",
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"VRM.detection_failed.title": "VRM Detection Failed:",
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"VRM.detection_failed.not_vrm_format": "• Selected armature is not VRM format",
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"VRM.detection_failed.bones_start_with": "• VRM bones start with 'J_Bip_C_'",
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"VRM.detection_failed.need_five_bones": "• Need at least 5 VRM bones detected",
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"VRM.detection_failed.check_bone_names": "• Check armature bone names",
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"VRM.validation.hierarchy_passed": "Unity hierarchy validation passed",
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"VRM.validation.hierarchy_issues": "Conversion completed but hierarchy validation found issues:",
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"VRM.validation.armature_passed": "Armature passes standard validation",
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"VRM.validation.failed": "Conversion completed but validation failed: {error}"
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}
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}
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