Optimzation Panel Re-Added
- Major Improvements all round, Join Meshes improved, Combined Materials, Remove Doubles Improvements.
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import bpy
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import re
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from typing import Set, Dict, List, Optional, Tuple
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from bpy.types import (
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Operator,
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Context,
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Object,
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Material,
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NodeTree,
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ShaderNodeTexImage
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)
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from ...core.logging_setup import logger
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from ...core.translations import t
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from ...core.common import (
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get_active_armature,
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get_all_meshes,
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validate_armature,
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clear_unused_data_blocks,
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ProgressTracker
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)
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def textures_match(tex1: ShaderNodeTexImage, tex2: ShaderNodeTexImage) -> bool:
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"""Compare two texture nodes for matching properties and image data"""
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return tex1.image == tex2.image and tex1.extension == tex2.extension
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def consolidate_nodes(node1: ShaderNodeTexImage, node2: ShaderNodeTexImage) -> None:
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"""Transfer properties from one texture node to another to ensure consistency"""
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node2.color_space = node1.color_space
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node2.coordinates = node1.coordinates
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def consolidate_textures(node_tree1: NodeTree, node_tree2: NodeTree) -> None:
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"""Synchronize texture nodes between two material node trees"""
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for node1 in node_tree1.nodes:
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if node1.type == 'TEX_IMAGE':
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for node2 in node_tree2.nodes:
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if (node2.type == 'TEX_IMAGE' and node1.image == node2.image):
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consolidate_nodes(node1, node2)
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node2.image = node1.image
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elif node1.type == 'GROUP':
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if node1.node_tree and node2.node_tree:
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consolidate_textures(node1.node_tree, node2.node_tree)
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def color_match(col1: Tuple[float, ...], col2: Tuple[float, ...], tolerance: float = 0.01) -> bool:
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"""Compare two color values within a specified tolerance"""
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return all(abs(c1 - c2) < tolerance for c1, c2 in zip(col1, col2))
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def materials_match(mat1: Material, mat2: Material, tolerance: float = 0.01) -> bool:
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"""Compare two materials for matching properties within tolerance"""
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if not color_match(mat1.diffuse_color, mat2.diffuse_color, tolerance):
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return False
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if abs(mat1.roughness - mat2.roughness) > tolerance:
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return False
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if abs(mat1.metallic - mat2.metallic) > tolerance:
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return False
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if abs(mat1.alpha_threshold - mat2.alpha_threshold) > tolerance:
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return False
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if not color_match(mat1.emission_color, mat2.emission_color, tolerance):
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return False
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if mat1.node_tree and mat2.node_tree:
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consolidate_textures(mat1.node_tree, mat2.node_tree)
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return True
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def get_base_name(name: str) -> str:
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"""Extract the base material name by removing numeric suffixes"""
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mat_match = re.match(r"^(.*)\.\d{3}$", name)
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return mat_match.group(1) if mat_match else name
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class AvatarToolkit_OT_CombineMaterials(Operator):
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"""Operator for combining similar materials to reduce duplicate materials"""
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bl_idname: str = "avatar_toolkit.combine_materials"
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bl_label: str = t("Optimization.combine_materials")
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bl_description: str = t("Optimization.combine_materials_desc")
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bl_options: Set[str] = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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"""Check if the operator can be executed"""
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armature = get_active_armature(context)
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if not armature:
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return False
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valid, _ = validate_armature(armature)
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return valid
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def execute(self, context: Context) -> Set[str]:
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"""Execute the material combination operation"""
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try:
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armature = get_active_armature(context)
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meshes = get_all_meshes(context)
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if not meshes:
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self.report({'WARNING'}, t("Optimization.no_meshes"))
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return {'CANCELLED'}
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if not any(mesh.material_slots for mesh in meshes):
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self.report({'WARNING'}, t("Optimization.no_materials"))
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return {'CANCELLED'}
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with ProgressTracker(context, 4, "Combining Materials") as progress:
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try:
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num_combined = self.consolidate_materials(meshes)
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except Exception as e:
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logger.error(f"Material consolidation failed: {str(e)}")
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self.report({'ERROR'}, t("Optimization.error.consolidation"))
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return {'CANCELLED'}
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progress.step("Consolidated materials")
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try:
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num_cleaned = self.clean_material_slots(meshes)
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except Exception as e:
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logger.error(f"Material slot cleanup failed: {str(e)}")
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self.report({'ERROR'}, t("Optimization.error.slot_cleanup"))
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return {'CANCELLED'}
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progress.step("Cleaned material slots")
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try:
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num_removed = clear_unused_data_blocks(self)
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except Exception as e:
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logger.error(f"Data block cleanup failed: {str(e)}")
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self.report({'ERROR'}, t("Optimization.error.data_cleanup"))
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return {'CANCELLED'}
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progress.step("Removed unused data blocks")
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self.report({'INFO'}, t("Optimization.materials_combined",
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combined=num_combined,
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cleaned=num_cleaned,
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removed=num_removed))
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return {'FINISHED'}
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except Exception as e:
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logger.error(f"Failed to combine materials: {str(e)}")
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self.report({'ERROR'}, t("Optimization.error.combine_materials", error=str(e)))
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return {'CANCELLED'}
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def consolidate_materials(self, meshes: List[Object]) -> int:
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"""Consolidate similar materials across all meshes"""
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mat_mapping: Dict[str, Material] = {}
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num_combined: int = 0
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for mesh in meshes:
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for slot in mesh.material_slots:
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mat: Optional[Material] = slot.material
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if mat:
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base_name: str = get_base_name(mat.name)
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if base_name in mat_mapping:
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base_mat: Material = mat_mapping[base_name]
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try:
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if materials_match(base_mat, mat):
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consolidate_textures(base_mat.node_tree, mat.node_tree)
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num_combined += 1
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slot.material = base_mat
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except AttributeError:
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logger.warning(f"Material attribute mismatch: {mat.name}")
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continue
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else:
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mat_mapping[base_name] = mat
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return num_combined
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def clean_material_slots(self, meshes: List[Object]) -> int:
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"""Remove unused material slots from meshes"""
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cleaned_slots = 0
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for obj in meshes:
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initial_slots = len(obj.material_slots)
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bpy.context.view_layer.objects.active = obj
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bpy.ops.object.material_slot_remove_unused()
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cleaned_slots += initial_slots - len(obj.material_slots)
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return cleaned_slots
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