Optimzation Panel Re-Added
- Major Improvements all round, Join Meshes improved, Combined Materials, Remove Doubles Improvements.
This commit is contained in:
@@ -0,0 +1,175 @@
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import bpy
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import re
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from typing import Set, Dict, List, Optional, Tuple
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from bpy.types import (
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Operator,
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Context,
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Object,
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Material,
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NodeTree,
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ShaderNodeTexImage
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)
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from ...core.logging_setup import logger
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from ...core.translations import t
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from ...core.common import (
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get_active_armature,
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get_all_meshes,
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validate_armature,
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clear_unused_data_blocks,
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ProgressTracker
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)
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def textures_match(tex1: ShaderNodeTexImage, tex2: ShaderNodeTexImage) -> bool:
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"""Compare two texture nodes for matching properties and image data"""
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return tex1.image == tex2.image and tex1.extension == tex2.extension
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def consolidate_nodes(node1: ShaderNodeTexImage, node2: ShaderNodeTexImage) -> None:
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"""Transfer properties from one texture node to another to ensure consistency"""
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node2.color_space = node1.color_space
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node2.coordinates = node1.coordinates
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def consolidate_textures(node_tree1: NodeTree, node_tree2: NodeTree) -> None:
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"""Synchronize texture nodes between two material node trees"""
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for node1 in node_tree1.nodes:
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if node1.type == 'TEX_IMAGE':
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for node2 in node_tree2.nodes:
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if (node2.type == 'TEX_IMAGE' and node1.image == node2.image):
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consolidate_nodes(node1, node2)
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node2.image = node1.image
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elif node1.type == 'GROUP':
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if node1.node_tree and node2.node_tree:
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consolidate_textures(node1.node_tree, node2.node_tree)
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def color_match(col1: Tuple[float, ...], col2: Tuple[float, ...], tolerance: float = 0.01) -> bool:
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"""Compare two color values within a specified tolerance"""
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return all(abs(c1 - c2) < tolerance for c1, c2 in zip(col1, col2))
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def materials_match(mat1: Material, mat2: Material, tolerance: float = 0.01) -> bool:
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"""Compare two materials for matching properties within tolerance"""
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if not color_match(mat1.diffuse_color, mat2.diffuse_color, tolerance):
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return False
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if abs(mat1.roughness - mat2.roughness) > tolerance:
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return False
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if abs(mat1.metallic - mat2.metallic) > tolerance:
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return False
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if abs(mat1.alpha_threshold - mat2.alpha_threshold) > tolerance:
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return False
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if not color_match(mat1.emission_color, mat2.emission_color, tolerance):
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return False
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if mat1.node_tree and mat2.node_tree:
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consolidate_textures(mat1.node_tree, mat2.node_tree)
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return True
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def get_base_name(name: str) -> str:
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"""Extract the base material name by removing numeric suffixes"""
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mat_match = re.match(r"^(.*)\.\d{3}$", name)
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return mat_match.group(1) if mat_match else name
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class AvatarToolkit_OT_CombineMaterials(Operator):
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"""Operator for combining similar materials to reduce duplicate materials"""
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bl_idname: str = "avatar_toolkit.combine_materials"
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bl_label: str = t("Optimization.combine_materials")
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bl_description: str = t("Optimization.combine_materials_desc")
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bl_options: Set[str] = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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"""Check if the operator can be executed"""
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armature = get_active_armature(context)
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if not armature:
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return False
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valid, _ = validate_armature(armature)
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return valid
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def execute(self, context: Context) -> Set[str]:
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"""Execute the material combination operation"""
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try:
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armature = get_active_armature(context)
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meshes = get_all_meshes(context)
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if not meshes:
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self.report({'WARNING'}, t("Optimization.no_meshes"))
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return {'CANCELLED'}
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if not any(mesh.material_slots for mesh in meshes):
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self.report({'WARNING'}, t("Optimization.no_materials"))
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return {'CANCELLED'}
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with ProgressTracker(context, 4, "Combining Materials") as progress:
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try:
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num_combined = self.consolidate_materials(meshes)
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except Exception as e:
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logger.error(f"Material consolidation failed: {str(e)}")
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self.report({'ERROR'}, t("Optimization.error.consolidation"))
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return {'CANCELLED'}
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progress.step("Consolidated materials")
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try:
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num_cleaned = self.clean_material_slots(meshes)
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except Exception as e:
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logger.error(f"Material slot cleanup failed: {str(e)}")
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self.report({'ERROR'}, t("Optimization.error.slot_cleanup"))
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return {'CANCELLED'}
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progress.step("Cleaned material slots")
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try:
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num_removed = clear_unused_data_blocks(self)
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except Exception as e:
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logger.error(f"Data block cleanup failed: {str(e)}")
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self.report({'ERROR'}, t("Optimization.error.data_cleanup"))
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return {'CANCELLED'}
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progress.step("Removed unused data blocks")
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self.report({'INFO'}, t("Optimization.materials_combined",
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combined=num_combined,
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cleaned=num_cleaned,
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removed=num_removed))
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return {'FINISHED'}
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except Exception as e:
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logger.error(f"Failed to combine materials: {str(e)}")
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self.report({'ERROR'}, t("Optimization.error.combine_materials", error=str(e)))
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return {'CANCELLED'}
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def consolidate_materials(self, meshes: List[Object]) -> int:
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"""Consolidate similar materials across all meshes"""
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mat_mapping: Dict[str, Material] = {}
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num_combined: int = 0
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for mesh in meshes:
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for slot in mesh.material_slots:
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mat: Optional[Material] = slot.material
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if mat:
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base_name: str = get_base_name(mat.name)
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if base_name in mat_mapping:
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base_mat: Material = mat_mapping[base_name]
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try:
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if materials_match(base_mat, mat):
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consolidate_textures(base_mat.node_tree, mat.node_tree)
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num_combined += 1
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slot.material = base_mat
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except AttributeError:
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logger.warning(f"Material attribute mismatch: {mat.name}")
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continue
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else:
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mat_mapping[base_name] = mat
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return num_combined
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def clean_material_slots(self, meshes: List[Object]) -> int:
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"""Remove unused material slots from meshes"""
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cleaned_slots = 0
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for obj in meshes:
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initial_slots = len(obj.material_slots)
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bpy.context.view_layer.objects.active = obj
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bpy.ops.object.material_slot_remove_unused()
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cleaned_slots += initial_slots - len(obj.material_slots)
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return cleaned_slots
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@@ -0,0 +1,103 @@
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import bpy
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from typing import Set, List, Tuple, ClassVar
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from bpy.types import Operator, Context, Object
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from ...core.logging_setup import logger
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from ...core.translations import t
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from ...core.common import (
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get_active_armature,
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get_all_meshes,
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validate_armature,
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validate_meshes,
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join_mesh_objects,
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ProgressTracker
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)
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class AvatarToolkit_OT_JoinAllMeshes(Operator):
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"""Operator to join all meshes in the scene"""
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bl_idname: ClassVar[str] = "avatar_toolkit.join_all_meshes"
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bl_label: ClassVar[str] = t("Optimization.join_all_meshes")
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bl_description: ClassVar[str] = t("Optimization.join_all_meshes_desc")
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bl_options: ClassVar[Set[str]] = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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armature: Object | None = get_active_armature(context)
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if not armature:
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return False
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valid: bool
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valid, _ = validate_armature(armature)
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return valid
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def execute(self, context: Context) -> Set[str]:
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try:
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armature: Object = get_active_armature(context)
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meshes: List[Object] = get_all_meshes(context)
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valid: bool
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message: str
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valid, message = validate_meshes(meshes)
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if not valid:
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self.report({'WARNING'}, message)
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return {'CANCELLED'}
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with ProgressTracker(context, 5, "Joining All Meshes") as progress:
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success: bool
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success, message = join_mesh_objects(context, meshes, progress)
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if success:
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context.view_layer.objects.active = armature
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self.report({'INFO'}, message)
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return {'FINISHED'}
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else:
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self.report({'ERROR'}, message)
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return {'CANCELLED'}
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except Exception as e:
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logger.error(f"Failed to join meshes: {str(e)}")
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self.report({'ERROR'}, t("Optimization.error.join_meshes", error=str(e)))
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return {'CANCELLED'}
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class AvatarToolkit_OT_JoinSelectedMeshes(Operator):
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"""Operator to join selected meshes"""
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bl_idname: ClassVar[str] = "avatar_toolkit.join_selected_meshes"
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bl_label: ClassVar[str] = t("Optimization.join_selected_meshes")
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bl_description: ClassVar[str] = t("Optimization.join_selected_meshes_desc")
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bl_options: ClassVar[Set[str]] = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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armature: Object | None = get_active_armature(context)
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if not armature:
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return False
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valid: bool
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valid, _ = validate_armature(armature)
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return (valid and
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context.mode == 'OBJECT' and
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len([obj for obj in context.selected_objects if obj.type == 'MESH']) > 1)
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def execute(self, context: Context) -> Set[str]:
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try:
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selected_meshes: List[Object] = [obj for obj in context.selected_objects if obj.type == 'MESH']
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valid: bool
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message: str
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valid, message = validate_meshes(selected_meshes)
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if not valid:
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self.report({'WARNING'}, message)
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return {'CANCELLED'}
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with ProgressTracker(context, 5, "Joining Selected Meshes") as progress:
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success: bool
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success, message = join_mesh_objects(context, selected_meshes, progress)
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if success:
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self.report({'INFO'}, message)
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return {'FINISHED'}
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else:
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self.report({'ERROR'}, message)
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return {'CANCELLED'}
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except Exception as e:
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logger.error(f"Failed to join selected meshes: {str(e)}")
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self.report({'ERROR'}, t("Optimization.error.join_selected", error=str(e)))
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return {'CANCELLED'}
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@@ -0,0 +1,281 @@
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import bpy
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import numpy as np
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from typing import List, TypedDict, Any, Literal, TypeAlias, cast
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from bpy.types import Operator, Context, Object, Event
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from ...core.logging_setup import logger
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from ...core.translations import t
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from ...core.common import (
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get_active_armature,
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get_all_meshes,
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validate_armature
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)
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# Constants
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MERGE_ITERATION_COUNT = 20
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MERGE_DISTANCE_DEFAULT = 0.0001
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# Type definitions
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ModalReturnType: TypeAlias = Literal['RUNNING_MODAL', 'FINISHED', 'CANCELLED']
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class MeshEntry(TypedDict):
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mesh: Object
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shapekeys: list[str]
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vertices: int
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cur_vertex_pass: int
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def create_duplicate_for_merge(context: Context, mesh: Object, shapekey_name: str) -> Object:
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"""Creates a duplicate mesh object for merge testing"""
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context.view_layer.objects.active = mesh
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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mesh.select_set(True)
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bpy.ops.object.duplicate()
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bpy.ops.object.shape_key_move(type='TOP')
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duplicate = context.view_layer.objects.active
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duplicate.name = f"{shapekey_name}_object_is_{mesh.name}"
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return duplicate
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def process_vertex_merging(mesh_data: bpy.types.Mesh, vertices_original: dict[int, Any], current_vertex: int) -> list[int]:
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"""Process vertex merging and return merged vertex indices"""
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merged_vertices = []
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i, j = 0, 0
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while i < len(vertices_original):
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if j + 1 > len(mesh_data.vertices):
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merged_vertices.append(i)
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j = j - 1
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elif mesh_data.vertices[j].co.xyz != vertices_original[i]:
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merged_vertices.append(i)
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j = j - 1
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elif vertices_original[i] == vertices_original[current_vertex]:
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merged_vertices.append(i)
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i, j = i + 1, j + 1
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return merged_vertices
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class AvatarToolkit_OT_RemoveDoublesAdvanced(Operator):
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bl_idname = "avatar_toolkit.remove_doubles_advanced"
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bl_label = t("Optimization.remove_doubles_advanced")
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bl_description = t("Optimization.remove_doubles_advanced_desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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"""Check if the operator can be executed"""
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armature = get_active_armature(context)
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if not armature:
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return False
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valid, _ = validate_armature(armature)
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return valid
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def execute(self, context: Context) -> set[str]:
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"""Execute the advanced remove doubles operator"""
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context.scene.avatar_toolkit.remove_doubles_advanced = True
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bpy.ops.avatar_toolkit.remove_doubles('INVOKE_DEFAULT')
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return {'RUNNING_MODAL'}
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class AvatarToolkit_OT_RemoveDoubles(Operator):
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bl_idname = "avatar_toolkit.remove_doubles"
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bl_label = t("Optimization.remove_doubles")
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bl_description = t("Optimization.remove_doubles_desc")
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bl_options = {'REGISTER', 'UNDO'}
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objects_to_do: list[MeshEntry] = []
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@classmethod
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def poll(cls, context: Context) -> bool:
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"""Check if the operator can be executed"""
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armature = get_active_armature(context)
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if not armature:
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return False
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valid, _ = validate_armature(armature)
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return valid
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def draw(self, context: Context) -> None:
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"""Draw the operator's UI"""
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layout = self.layout
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layout.prop(context.scene.avatar_toolkit, "remove_doubles_merge_distance")
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layout.label(text=t("Optimization.remove_doubles_warning"))
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layout.label(text=t("Optimization.remove_doubles_wait"))
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def invoke(self, context: Context, event: Event) -> set[str]:
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"""Initialize the operator"""
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logger.info("Starting modal execution of merge doubles safely")
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return context.window_manager.invoke_props_dialog(self)
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def setup_mesh_entry(self, mesh: Object) -> MeshEntry:
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"""Set up mesh entry data structure"""
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mesh_entry: MeshEntry = {
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"mesh": mesh,
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"shapekeys": [],
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"vertices": len(mesh.data.vertices),
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"cur_vertex_pass": 0
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}
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if mesh.data.shape_keys:
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mesh_entry["shapekeys"] = [shape.name for shape in mesh.data.shape_keys.key_blocks]
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return mesh_entry
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def execute(self, context: Context) -> set[str]:
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"""Execute the remove doubles operator"""
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try:
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armature = get_active_armature(context)
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if not armature:
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self.report({'WARNING'}, t("Optimization.no_armature"))
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return {'CANCELLED'}
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_all(action='DESELECT')
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objects = get_all_meshes(context)
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self.objects_to_do = []
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for mesh in objects:
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if mesh.data.name not in [obj["mesh"].data.name for obj in self.objects_to_do]:
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logger.debug(f"Setting up data for object {mesh.name}")
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mesh_entry = self.setup_mesh_entry(mesh)
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self.objects_to_do.append(mesh_entry)
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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except Exception as e:
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logger.error(f"Error in execute: {str(e)}")
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return {'CANCELLED'}
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def modify_mesh(self, context: Context, mesh: MeshEntry) -> None:
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"""Basic mesh modification for simple cases"""
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try:
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mesh["mesh"].select_set(True)
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context.view_layer.objects.active = mesh["mesh"]
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mesh_data = mesh["mesh"].data
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.mode_set(mode='OBJECT')
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# Select vertices with different positions in shape keys
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for index, point in enumerate(mesh["mesh"].active_shape_key.points):
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if point.co.xyz != mesh_data.shape_keys.key_blocks[0].points[index].co.xyz:
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mesh_data.vertices[index].select = True
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logger.debug(f"Shapekey has moved vertex at index {index}")
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.mode_set(mode='OBJECT')
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mesh["mesh"].select_set(False)
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except Exception as e:
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logger.error(f"Error in modify_mesh: {str(e)}")
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def modify_mesh_advanced(self, context: Context, mesh_entry: MeshEntry) -> bool:
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"""Advanced mesh modification with shape key handling"""
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try:
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final_merged_vertex_group = []
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initialized_final = False
|
||||
merge_distance = context.scene.avatar_toolkit.remove_doubles_merge_distance
|
||||
|
||||
for shapekey_name in mesh_entry["shapekeys"]:
|
||||
duplicate = create_duplicate_for_merge(context, mesh_entry["mesh"], shapekey_name)
|
||||
vertices_original = {i: v.co.xyz for i, v in enumerate(duplicate.data.vertices)}
|
||||
|
||||
# Process merging
|
||||
merged_vertices = process_vertex_merging(duplicate.data, vertices_original, mesh_entry["cur_vertex_pass"])
|
||||
|
||||
if not initialized_final:
|
||||
final_merged_vertex_group = merged_vertices.copy()
|
||||
initialized_final = True
|
||||
else:
|
||||
final_merged_vertex_group = [v for v in final_merged_vertex_group if v in merged_vertices]
|
||||
|
||||
bpy.ops.object.delete()
|
||||
|
||||
# Apply final merging
|
||||
if final_merged_vertex_group:
|
||||
self.apply_final_merging(context, mesh_entry, final_merged_vertex_group, merge_distance)
|
||||
|
||||
return not (len(final_merged_vertex_group) > 1)
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error in modify_mesh_advanced: {str(e)}")
|
||||
return True
|
||||
|
||||
def apply_final_merging(self, context: Context, mesh_entry: MeshEntry, vertex_group: list[int], merge_distance: float) -> None:
|
||||
"""Apply final vertex merging operations"""
|
||||
mesh = mesh_entry["mesh"]
|
||||
context.view_layer.objects.active = mesh
|
||||
mesh.select_set(True)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
select_target_group = [False] * len(mesh.data.vertices)
|
||||
for vertex_index in vertex_group:
|
||||
select_target_group[vertex_index] = True
|
||||
|
||||
mesh.data.vertices.foreach_set("select", select_target_group)
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
def process_simple_mesh(self, context: Context, mesh: MeshEntry, merge_distance: float) -> None:
|
||||
"""Process mesh without shapekeys using simple merge operation"""
|
||||
logger.debug(f"Processing mesh without shapekeys: {mesh['mesh'].name}")
|
||||
mesh["mesh"].select_set(True)
|
||||
context.view_layer.objects.active = mesh["mesh"]
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
mesh["mesh"].data.vertices.foreach_set("select", [False] * len(mesh["mesh"].data.vertices))
|
||||
|
||||
bpy.ops.mesh.select_all(action="INVERT")
|
||||
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
mesh["mesh"].select_set(False)
|
||||
|
||||
def finish_mesh_processing(self, context: Context, mesh: MeshEntry, advanced: bool, merge_distance: float) -> None:
|
||||
"""Complete the mesh processing by performing final merge operations"""
|
||||
logger.debug("Finishing mesh processing")
|
||||
|
||||
if not advanced:
|
||||
mesh["mesh"].select_set(True)
|
||||
context.view_layer.objects.active = mesh["mesh"]
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bpy.ops.mesh.select_all(action="INVERT")
|
||||
bpy.ops.mesh.remove_doubles(threshold=merge_distance, use_unselected=False)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
mesh["mesh"].select_set(False)
|
||||
|
||||
def modal(self, context: Context, event: Event) -> set[ModalReturnType]:
|
||||
"""Modal operator execution"""
|
||||
try:
|
||||
if not self.objects_to_do:
|
||||
self.report({'INFO'}, t("Optimization.remove_doubles_completed"))
|
||||
logger.info("Finishing modal execution of merge doubles safely")
|
||||
return {'FINISHED'}
|
||||
|
||||
mesh = self.objects_to_do[0]
|
||||
mesh_data = mesh["mesh"].data
|
||||
advanced = context.scene.avatar_toolkit.remove_doubles_advanced
|
||||
merge_distance = context.scene.avatar_toolkit.remove_doubles_merge_distance
|
||||
|
||||
if len(mesh['shapekeys']) > 0 and not advanced:
|
||||
shapekeyname = mesh['shapekeys'].pop(0)
|
||||
mesh["mesh"].active_shape_key_index = mesh_data.shape_keys.key_blocks.find(shapekeyname)
|
||||
logger.debug(f"Processing shapekey {shapekeyname}")
|
||||
self.modify_mesh(context, mesh)
|
||||
|
||||
elif not mesh_data.shape_keys:
|
||||
self.process_simple_mesh(context, mesh, merge_distance)
|
||||
self.objects_to_do.pop(0)
|
||||
|
||||
elif not (mesh["cur_vertex_pass"] > mesh["vertices"]) and advanced:
|
||||
if self.modify_mesh_advanced(context, mesh):
|
||||
mesh["cur_vertex_pass"] += 1
|
||||
|
||||
else:
|
||||
self.finish_mesh_processing(context, mesh, advanced, merge_distance)
|
||||
self.objects_to_do.pop(0)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error in modal: {str(e)}")
|
||||
return {'CANCELLED'}
|
||||
Reference in New Issue
Block a user