Start of the MMD Converter
This commit is contained in:
@@ -174,6 +174,26 @@ physics_names: Dict[str, List[str]] = {
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"breast_tip": ["胸先", "むねさき", "ブレストティップ", "breasttip"],
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}
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# MMD bone name patterns (for detection)
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mmd_bone_patterns: List[str] = [
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# Japanese bone names
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'全ての親', 'センター', '上半身', '下半身', '首', '頭',
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'右腕', '左腕', '右ひじ', '左ひじ', '右手首', '左手首',
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'右足', '左足', '右ひざ', '左ひざ', '右足首', '左足首',
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'両目', '左目', '右目', '右肩', '左肩',
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# English bone names (common in MMD exports)
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'center', 'groove', 'waist', 'upperbody', 'upperbody2', 'lowerbody',
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'neck', 'head',
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'shoulder_r', 'shoulder_l', 'arm_r', 'arm_l',
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'elbow_r', 'elbow_l', 'wrist_r', 'wrist_l',
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'leg_r', 'leg_l', 'knee_r', 'knee_l',
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'ankle_r', 'ankle_l', 'toe_r', 'toe_l',
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# Mixed/Romanized patterns
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'센터', 'グルーブ', 'ウエスト',
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# Common MMD suffixes
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'_r', '_l', '.r', '.l'
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]
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# Create reverse lookup dictionaries
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reverse_shapekey_lookup: Dict[str, str] = {}
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reverse_material_lookup: Dict[str, str] = {}
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@@ -0,0 +1,166 @@
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"""
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MMD Converter - Core conversion logic for MMD models
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Handles armature hierarchy and naming conventions
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"""
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import bpy
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from typing import Dict, List, Optional, Tuple, Set
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from bpy.types import Object, Bone, Collection
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from .common import get_active_armature
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from .dictionaries import simplify_bonename
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from .enhanced_dictionaries import mmd_bone_patterns
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from .logging_setup import logger
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from .translations import t
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def detect_mmd_armature(armature: Object) -> bool:
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"""Detect if armature uses MMD bone naming conventions"""
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if not armature or armature.type != 'ARMATURE':
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return False
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found_mmd_bones = 0
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for bone in armature.data.bones:
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bone_name_lower = bone.name.lower()
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if any(pattern.lower() in bone_name_lower for pattern in mmd_bone_patterns):
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found_mmd_bones += 1
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logger.debug(f"Found MMD bone: {bone.name}")
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# Consider it MMD if we find at least 5 MMD bones
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logger.debug(f"Found {found_mmd_bones} MMD bones in armature {armature.name}")
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return found_mmd_bones >= 5
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def get_armature_parent_object(armature: Object) -> Optional[Object]:
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"""Get the parent object of the armature (typically an Empty in MMD imports)"""
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if armature and armature.parent:
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return armature.parent
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return None
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def make_armature_main_parent(armature: Object) -> Tuple[bool, str]:
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"""Make the armature the main parent object by removing any parent empties
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and reparenting all children to the armature."""
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if not armature or armature.type != 'ARMATURE':
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return False, t("MMD.error.invalid_armature")
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logger.info(f"Making armature '{armature.name}' the main parent")
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# Store original parent
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original_parent = armature.parent
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if not original_parent:
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logger.info("Armature already has no parent")
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return True, t("MMD.armature_already_root")
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parent_name = original_parent.name
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parent_type = original_parent.type
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logger.info(f"Found parent: {parent_name} (type: {parent_type})")
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# Get all children of the parent
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siblings = [child for child in original_parent.children if child != armature]
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armature.parent = None
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# Reparent siblings to the armature
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reparented_count = 0
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for sibling in siblings:
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sibling.parent = armature
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reparented_count += 1
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logger.debug(f"Reparented {sibling.name} to armature")
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# If the parent was an Empty and now has no children, remove it
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if parent_type == 'EMPTY' and len(original_parent.children) == 0:
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try:
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bpy.data.objects.remove(original_parent, do_unlink=True)
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logger.info(f"Removed empty parent object: {parent_name}")
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message = t("MMD.parent_removed_and_reparented",
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parent_name=parent_name,
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count=reparented_count)
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except Exception as e:
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logger.warning(f"Could not remove parent empty: {str(e)}")
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message = t("MMD.parent_unlinked_and_reparented",
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parent_name=parent_name,
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count=reparented_count)
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else:
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message = t("MMD.parent_unlinked", parent_name=parent_name)
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logger.info(f"Successfully made armature the main parent. Reparented {reparented_count} objects")
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return True, message
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def rename_armature_to_standard(armature: Object) -> Tuple[bool, str]:
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"""Rename the armature object to 'Armature' (standard Blender convention)"""
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if not armature or armature.type != 'ARMATURE':
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return False, t("MMD.error.invalid_armature")
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old_name = armature.name
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# Check if already named 'Armature'
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if old_name == 'Armature':
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logger.info("Armature already named 'Armature'")
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return True, t("MMD.armature_already_named")
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logger.info(f"Renaming armature from '{old_name}' to 'Armature'")
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try:
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armature.name = 'Armature'
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# Blender might append .001 if name exists, check actual result (Wonder if needed)
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actual_name = armature.name
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if actual_name == 'Armature':
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message = t("MMD.armature_renamed", old_name=old_name, new_name='Armature')
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else:
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message = t("MMD.armature_renamed_with_suffix",
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old_name=old_name,
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new_name=actual_name)
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logger.warning(f"Name collision, armature named: {actual_name}")
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logger.info(f"Successfully renamed armature to: {actual_name}")
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return True, message
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except Exception as e:
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logger.error(f"Failed to rename armature: {str(e)}")
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return False, t("MMD.error.rename_failed", error=str(e))
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def convert_mmd_armature(armature: Object,
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make_parent: bool = True,
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rename_armature: bool = True) -> Tuple[bool, List[str]]:
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"""Convert MMD armature to standard Blender format"""
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if not armature or armature.type != 'ARMATURE':
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return False, [t("MMD.error.invalid_armature")]
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logger.info(f"Starting MMD armature conversion for: {armature.name}")
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# Check if this is an MMD armature
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if not detect_mmd_armature(armature):
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return False, [t("MMD.error.not_mmd_armature")]
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messages = []
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overall_success = True
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# Step 1: Make armature the main parent
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if make_parent:
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success, message = make_armature_main_parent(armature)
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messages.append(message)
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if not success:
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overall_success = False
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logger.warning("Failed to make armature main parent")
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# Step 2: Rename armature
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if rename_armature:
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success, message = rename_armature_to_standard(armature)
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messages.append(message)
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if not success:
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overall_success = False
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logger.warning("Failed to rename armature")
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if overall_success:
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logger.info("MMD armature conversion completed successfully")
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messages.append(t("MMD.conversion_complete"))
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else:
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logger.warning("MMD armature conversion completed with errors")
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return overall_success, messages
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@@ -703,6 +703,19 @@ class AvatarToolkitSceneProperties(PropertyGroup):
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default=True
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)
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# MMD Conversion Properties
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mmd_make_parent: BoolProperty(
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name=t("MMD.make_armature_parent"),
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description="Remove parent Empty object and make armature the main parent",
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default=True
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)
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mmd_rename_armature: BoolProperty(
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name=t("MMD.rename_to_armature"),
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description="Rename the armature object to 'Armature'",
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default=True
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)
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# Translation System Properties
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translation_service: EnumProperty(
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name=t("Translation.service"),
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@@ -0,0 +1,58 @@
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"""
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MMD Conversion Operator
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Converts MMD armatures to standard Blender format
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"""
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import bpy
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from bpy.types import Operator
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from ...core.common import get_active_armature
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from ...core.translations import t
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from ...core.mmd_converter import convert_mmd_armature, detect_mmd_armature
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from ...core.logging_setup import logger
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class AvatarToolkit_OT_ConvertMMDArmature(Operator):
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"""Convert MMD armature to standard Blender format"""
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bl_idname = "avatar_toolkit.convert_mmd_armature"
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bl_label = t("MMD.convert_armature.label")
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bl_description = t("MMD.convert_armature.desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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armature = get_active_armature(context)
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return armature is not None
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def execute(self, context):
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armature = get_active_armature(context)
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if not armature:
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logger.warning("No active armature found for MMD conversion")
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self.report({'ERROR'}, t("MMD.no_armature_selected"))
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return {'CANCELLED'}
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logger.info(f"Starting MMD conversion for armature: {armature.name}")
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# Check if it's an MMD armature
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if not detect_mmd_armature(armature):
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logger.warning(f"Armature '{armature.name}' does not appear to be an MMD armature")
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self.report({'WARNING'}, t("MMD.not_mmd_armature"))
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return {'CANCELLED'}
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# conversion settings
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toolkit = context.scene.avatar_toolkit
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make_parent = toolkit.mmd_make_parent
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rename_armature = toolkit.mmd_rename_armature
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logger.info(f"Conversion settings - Make parent: {make_parent}, Rename: {rename_armature}")
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success, messages = convert_mmd_armature(armature, make_parent, rename_armature)
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if not success:
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logger.warning(f"MMD conversion failed: {messages}")
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for msg in messages:
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self.report({'WARNING'}, msg)
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return {'CANCELLED'}
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logger.info(f"MMD conversion completed successfully")
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for msg in messages:
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self.report({'INFO'}, msg)
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return {'FINISHED'}
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@@ -601,6 +601,39 @@
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"VRM.remove_root": "Remove Root Bone",
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"VRM.remove_root_desc": "Remove unnecessary VRM root bone and make Hips the root bone",
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"MMD.panel.label": "MMD Converter",
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"MMD.converter.title": "MMD Armature Converter",
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"MMD.no_armature_selected": "No armature selected",
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"MMD.select_armature_to_convert": "Select an armature to convert",
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"MMD.armature_name": "Armature: {name}",
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"MMD.armature_detected": "MMD armature detected",
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"MMD.no_mmd_bones_detected": "No MMD bones detected",
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"MMD.not_mmd_armature": "Selected armature does not appear to be MMD format",
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"MMD.make_armature_parent": "Make Armature Main Parent",
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"MMD.rename_to_armature": "Rename to 'Armature'",
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"MMD.convert_armature_button": "Convert MMD Armature",
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"MMD.convert_armature.label": "Convert MMD Armature",
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"MMD.convert_armature.desc": "Convert MMD armature to standard Blender format",
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"MMD.conversion_info.title": "Conversion Info:",
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"MMD.conversion_info.removes_parent": "• Removes parent Empty object",
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"MMD.conversion_info.renames_armature": "• Renames armature to 'Armature'",
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"MMD.conversion_info.maintains_hierarchy": "• Maintains object hierarchy",
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"MMD.detection_failed.title": "MMD Detection Failed:",
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"MMD.detection_failed.not_mmd_format": "• Selected armature is not MMD format",
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"MMD.detection_failed.need_mmd_bones": "• Need at least 5 MMD bones detected",
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"MMD.detection_failed.check_bone_names": "• Check armature bone names",
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"MMD.error.invalid_armature": "Invalid armature object",
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"MMD.error.not_mmd_armature": "Armature does not appear to be MMD format",
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"MMD.error.rename_failed": "Failed to rename armature: {error}",
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"MMD.armature_already_root": "Armature already has no parent",
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"MMD.armature_already_named": "Armature is already named 'Armature'",
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"MMD.parent_removed_and_reparented": "Removed parent '{parent_name}' and reparented {count} objects to armature",
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"MMD.parent_unlinked_and_reparented": "Unlinked from parent '{parent_name}' and reparented {count} objects",
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"MMD.parent_unlinked": "Unlinked armature from parent '{parent_name}'",
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"MMD.armature_renamed": "Renamed armature from '{old_name}' to '{new_name}'",
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"MMD.armature_renamed_with_suffix": "Renamed armature from '{old_name}' to '{new_name}' (name collision)",
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"MMD.conversion_complete": "MMD armature conversion completed successfully",
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"Translation.label": "Translation",
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"Translation.service": "Translation Service",
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"Translation.service_desc": "Choose the translation service to use",
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@@ -0,0 +1,87 @@
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"""
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MMD Converter Panel - UI for MMD conversion tools
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"""
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import bpy
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from bpy.types import Panel, Context, UILayout
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from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from .panel_layout import get_panel_order, should_open_by_default
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from ..core.translations import t
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from ..core.common import get_active_armature
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from ..core.mmd_converter import detect_mmd_armature
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from ..functions.tools.mmd_conversion import AvatarToolkit_OT_ConvertMMDArmature
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class AvatarToolKit_PT_MMDPanel(Panel):
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"""Panel for MMD conversion tools"""
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bl_label = t("MMD.panel.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_mmd"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = CATEGORY_NAME
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bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
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bl_order = get_panel_order('mmd')
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bl_options = set() if not should_open_by_default('MMD') else {'DEFAULT_CLOSED'}
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def draw(self, context: Context) -> None:
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"""Draw the MMD conversion panel interface"""
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layout: UILayout = self.layout
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# MMD Conversion Tools
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mmd_box: UILayout = layout.box()
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col: UILayout = mmd_box.column(align=True)
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col.label(text=t("MMD.converter.title"), icon='ARMATURE_DATA')
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col.separator(factor=0.5)
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# Check if we have an active armature
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armature = get_active_armature(context)
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if not armature:
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col.label(text=t("MMD.no_armature_selected"), icon='ERROR')
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col.label(text=t("MMD.select_armature_to_convert"))
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return
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# Check if the armature appears to be MMD
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is_mmd = detect_mmd_armature(armature)
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if is_mmd:
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col.label(text=t("MMD.armature_name", name=armature.name), icon='CHECKMARK')
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col.label(text=t("MMD.armature_detected"), icon='INFO')
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col.separator(factor=0.3)
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toolkit = context.scene.avatar_toolkit
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col.prop(toolkit, 'mmd_make_parent', text=t("MMD.make_armature_parent"))
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col.prop(toolkit, 'mmd_rename_armature', text=t("MMD.rename_to_armature"))
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col.separator(factor=0.2)
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col.operator(
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AvatarToolkit_OT_ConvertMMDArmature.bl_idname,
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text=t("MMD.convert_armature_button"),
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icon='EXPORT'
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)
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info_box = mmd_box.box()
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info_col = info_box.column(align=True)
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info_col.label(text=t("MMD.conversion_info.title"), icon='INFO')
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info_col.label(text=t("MMD.conversion_info.removes_parent"))
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info_col.label(text=t("MMD.conversion_info.renames_armature"))
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info_col.label(text=t("MMD.conversion_info.maintains_hierarchy"))
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else:
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col.label(text=t("MMD.armature_name", name=armature.name), icon='ERROR')
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col.label(text=t("MMD.no_mmd_bones_detected"), icon='CANCEL')
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col.separator(factor=0.3)
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row = col.row()
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row.enabled = False
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row.operator(
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AvatarToolkit_OT_ConvertMMDArmature.bl_idname,
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text=t("MMD.convert_armature_button"),
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icon='CANCEL'
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)
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help_box = mmd_box.box()
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help_col = help_box.column(align=True)
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help_col.label(text=t("MMD.detection_failed.title"), icon='QUESTION')
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help_col.label(text=t("MMD.detection_failed.not_mmd_format"))
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help_col.label(text=t("MMD.detection_failed.need_mmd_bones"))
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help_col.label(text=t("MMD.detection_failed.check_bone_names"))
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+4
-1
@@ -14,7 +14,8 @@ VISEMES_ORDER = 6
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EYE_TRACKING_ORDER = 7
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TEXTURE_ATLAS_ORDER = 8
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||||
VRM_UNITY_ORDER = 9
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SETTINGS_ORDER = 10
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||||
MMD_ORDER = 10
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||||
SETTINGS_ORDER = 11
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||||
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||||
# Panel open/closed by default
|
||||
PANELS_OPEN_BY_DEFAULT = {
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||||
@@ -27,6 +28,7 @@ PANELS_OPEN_BY_DEFAULT = {
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||||
'EYE_TRACKING': True,
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'TEXTURE_ATLAS': True,
|
||||
'VRM_UNITY': True,
|
||||
'MMD': True,
|
||||
'SETTINGS': True,
|
||||
'TRANSLATION': True,
|
||||
}
|
||||
@@ -44,6 +46,7 @@ def get_panel_order(panel_name: str) -> int:
|
||||
'eye_tracking': EYE_TRACKING_ORDER,
|
||||
'texture_atlas': TEXTURE_ATLAS_ORDER,
|
||||
'vrm_unity': VRM_UNITY_ORDER,
|
||||
'mmd': MMD_ORDER,
|
||||
'settings': SETTINGS_ORDER,
|
||||
}
|
||||
return order_map.get(panel_name.lower(), 99)
|
||||
|
||||
Reference in New Issue
Block a user